#include "ClientLua.h" #include "ClientDetours.h" #include "Logger.h" LUA_FUNCTION(luainject, (lua_State* L)) { LOG_DEBUG << "Hi from lua ping"; return 0; } CLIENT_DETOUR(GameObjectInitialize, 0x007140A0, __cdecl, int, ()) { LOG_DEBUG << "GameObject Initialization"; return GameObjectInitialize(); }