uox3/spidermonkey/jsarray.h

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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef jsarray_h___
#define jsarray_h___
/*
* JS Array interface.
*/
#include "jsprvtd.h"
#include "jspubtd.h"
#include "jsatom.h"
#include "jsobj.h"
#include "jsstr.h"
/* Small arrays are dense, no matter what. */
const uintN MIN_SPARSE_INDEX = 256;
inline JSObject::EnsureDenseResult
JSObject::ensureDenseArrayElements(JSContext *cx, uintN index, uintN extra)
{
JS_ASSERT(isDenseArray());
uintN currentCapacity = numSlots();
uintN requiredCapacity;
if (extra == 1) {
/* Optimize for the common case. */
if (index < currentCapacity)
return ED_OK;
requiredCapacity = index + 1;
if (requiredCapacity == 0) {
/* Overflow. */
return ED_SPARSE;
}
} else {
requiredCapacity = index + extra;
if (requiredCapacity < index) {
/* Overflow. */
return ED_SPARSE;
}
if (requiredCapacity <= currentCapacity)
return ED_OK;
}
/*
* We use the extra argument also as a hint about number of non-hole
* elements to be inserted.
*/
if (requiredCapacity > MIN_SPARSE_INDEX &&
willBeSparseDenseArray(requiredCapacity, extra)) {
return ED_SPARSE;
}
return growSlots(cx, requiredCapacity) ? ED_OK : ED_FAILED;
}
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
extern bool
js_StringIsIndex(JSLinearString *str, jsuint *indexp);
inline JSBool
js_IdIsIndex(jsid id, jsuint *indexp)
{
if (JSID_IS_INT(id)) {
jsint i;
i = JSID_TO_INT(id);
if (i < 0)
return JS_FALSE;
*indexp = (jsuint)i;
return JS_TRUE;
}
if (JS_UNLIKELY(!JSID_IS_STRING(id)))
return JS_FALSE;
return js_StringIsIndex(JSID_TO_ATOM(id), indexp);
}
/* XML really wants to pretend jsvals are jsids. */
inline bool
js_IdValIsIndex(JSContext *cx, jsval id, jsuint *indexp, bool *isIndex)
{
if (JSVAL_IS_INT(id)) {
jsint i;
i = JSVAL_TO_INT(id);
if (i < 0) {
*isIndex = false;
return true;
}
*indexp = (jsuint)i;
*isIndex = true;
return true;
}
if (!JSVAL_IS_STRING(id)) {
*isIndex = false;
return true;
}
JSLinearString *str = JSVAL_TO_STRING(id)->ensureLinear(cx);
if (!str)
return false;
*isIndex = js_StringIsIndex(str, indexp);
return true;
}
extern js::Class js_ArrayClass, js_SlowArrayClass;
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inline bool
JSObject::isDenseArray() const
{
return getClass() == &js_ArrayClass;
}
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inline bool
JSObject::isSlowArray() const
{
return getClass() == &js_SlowArrayClass;
}
inline bool
JSObject::isArray() const
{
return isDenseArray() || isSlowArray();
}
/*
* Dense arrays are not native -- aobj->isNative() for a dense array aobj
* results in false, meaning aobj->map does not point to a js::Shape.
*
* But Array methods are called via aobj.sort(), e.g., and the interpreter and
* the trace recorder must consult the property cache in order to perform well.
* The cache works only for native objects.
*
* Therefore the interpreter (js_Interpret in JSOP_GETPROP and JSOP_CALLPROP)
* and js_GetPropertyHelper use this inline function to skip up one link in the
* prototype chain when obj is a dense array, in order to find a native object
* (to wit, Array.prototype) in which to probe for cached methods.
*
* Note that setting aobj.__proto__ for a dense array aobj turns aobj into a
* slow array, avoiding the neede to skip.
*
* Callers of js_GetProtoIfDenseArray must take care to use the original object
* (obj) for the |this| value of a getter, setter, or method call (bug 476447).
*/
static JS_INLINE JSObject *
js_GetProtoIfDenseArray(JSObject *obj)
{
return obj->isDenseArray() ? obj->getProto() : obj;
}
extern JSObject *
js_InitArrayClass(JSContext *cx, JSObject *obj);
extern bool
js_InitContextBusyArrayTable(JSContext *cx);
namespace js
{
/* Create a dense array with no capacity allocated, length set to 0. */
extern JSObject * JS_FASTCALL
NewDenseEmptyArray(JSContext *cx, JSObject *proto=NULL);
/* Create a dense array with length and capacity == 'length'. */
extern JSObject * JS_FASTCALL
NewDenseAllocatedArray(JSContext *cx, uint length, JSObject *proto=NULL);
/*
* Create a dense array with a set length, but without allocating space for the
* contents. This is useful, e.g., when accepting length from the user.
*/
extern JSObject * JS_FASTCALL
NewDenseUnallocatedArray(JSContext *cx, uint length, JSObject *proto=NULL);
/* Create a dense array with a copy of vp. */
extern JSObject *
NewDenseCopiedArray(JSContext *cx, uint length, Value *vp, JSObject *proto=NULL);
/* Create a sparse array. */
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extern JSObject *
NewSlowEmptyArray(JSContext *cx);
}
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extern JSBool
js_GetLengthProperty(JSContext *cx, JSObject *obj, jsuint *lengthp);
extern JSBool
js_SetLengthProperty(JSContext *cx, JSObject *obj, jsdouble length);
extern JSBool
js_HasLengthProperty(JSContext *cx, JSObject *obj, jsuint *lengthp);
extern JSBool JS_FASTCALL
js_IndexToId(JSContext *cx, jsuint index, jsid *idp);
namespace js {
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
/*
* This function assumes 'length' is effectively the result of calling
* js_GetLengthProperty on aobj.
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
*/
extern bool
GetElements(JSContext *cx, JSObject *aobj, jsuint length, js::Value *vp);
}
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
/*
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* JS-specific merge sort function.
*/
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
typedef JSBool (*JSComparator)(void *arg, const void *a, const void *b,
int *result);
enum JSMergeSortElemType {
JS_SORTING_VALUES,
JS_SORTING_GENERIC
};
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/*
* NB: vec is the array to be sorted, tmp is temporary space at least as big
* as vec. Both should be GC-rooted if appropriate.
*
* isValue should true iff vec points to an array of js::Value
*
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* The sorted result is in vec. vec may be in an inconsistent state if the
* comparator function cmp returns an error inside a comparison, so remember
* to check the return value of this function.
*/
extern bool
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js_MergeSort(void *vec, size_t nel, size_t elsize, JSComparator cmp,
void *arg, void *tmp, JSMergeSortElemType elemType);
/*
* The Array.prototype.sort fast-native entry point is exported for joined
* function optimization in js{interp,tracer}.cpp.
*/
namespace js {
extern JSBool
array_sort(JSContext *cx, uintN argc, js::Value *vp);
}
#ifdef DEBUG
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
extern JSBool
js_ArrayInfo(JSContext *cx, uintN argc, jsval *vp);
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#endif
extern JSBool
js_ArrayCompPush(JSContext *cx, JSObject *obj, const js::Value &vp);
/*
* Fast dense-array-to-buffer conversion for use by canvas.
*
* If the array is a dense array, fill [offset..offset+count] values into
* destination, assuming that types are consistent. Return JS_TRUE if
* successful, otherwise JS_FALSE -- note that the destination buffer may be
* modified even if JS_FALSE is returned (e.g. due to finding an inappropriate
* type later on in the array). If JS_FALSE is returned, no error conditions
* or exceptions are set on the context.
*
* This method succeeds if each element of the array is an integer or a double.
* Values outside the 0-255 range are clamped to that range. Double values are
* converted to integers in this range by clamping and then rounding to
* nearest, ties to even.
*/
JS_FRIEND_API(JSBool)
js_CoerceArrayToCanvasImageData(JSObject *obj, jsuint offset, jsuint count,
JSUint8 *dest);
JSBool
js_PrototypeHasIndexedProperties(JSContext *cx, JSObject *obj);
/*
* Utility to access the value from the id returned by array_lookupProperty.
*/
JSBool
js_GetDenseArrayElementValue(JSContext *cx, JSObject *obj, jsid id,
js::Value *vp);
/* Array constructor native. Exposed only so the JIT can know its address. */
JSBool
js_Array(JSContext *cx, uintN argc, js::Value *vp);
/*
* Makes a fast clone of a dense array as long as the array only contains
* primitive values.
*
* If the return value is JS_FALSE then clone will not be set.
*
* If the return value is JS_TRUE then clone will either be set to the address
* of a new JSObject or to NULL if the array was not dense or contained values
* that were not primitives.
*/
JS_FRIEND_API(JSBool)
js_CloneDensePrimitiveArray(JSContext *cx, JSObject *obj, JSObject **clone);
/*
* Returns JS_TRUE if the given object is a dense array that contains only
* primitive values.
*/
JS_FRIEND_API(JSBool)
js_IsDensePrimitiveArray(JSObject *obj);
extern JSBool JS_FASTCALL
js_EnsureDenseArrayCapacity(JSContext *cx, JSObject *obj, jsint i);
#endif /* jsarray_h___ */