uox3/spidermonkey/jsprf.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/*
** Portable safe sprintf code.
**
** Author: Kipp E.B. Hickman
*/
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "jsprf.h"
#include "jsstdint.h"
#include "jslong.h"
#include "jsutil.h"
#include "jspubtd.h"
#include "jsstr.h"
/*
** Note: on some platforms va_list is defined as an array,
** and requires array notation.
*/
#ifdef HAVE_VA_COPY
#define VARARGS_ASSIGN(foo, bar) VA_COPY(foo,bar)
#elif defined(HAVE_VA_LIST_AS_ARRAY)
#define VARARGS_ASSIGN(foo, bar) foo[0] = bar[0]
#else
#define VARARGS_ASSIGN(foo, bar) (foo) = (bar)
#endif
/*
** WARNING: This code may *NOT* call JS_LOG (because JS_LOG calls it)
*/
/*
** XXX This needs to be internationalized!
*/
typedef struct SprintfStateStr SprintfState;
struct SprintfStateStr {
int (*stuff)(SprintfState *ss, const char *sp, JSUint32 len);
char *base;
char *cur;
JSUint32 maxlen;
int (*func)(void *arg, const char *sp, JSUint32 len);
void *arg;
};
/*
** Numbered Arguement State
*/
struct NumArgState{
int type; /* type of the current ap */
va_list ap; /* point to the corresponding position on ap */
};
#define NAS_DEFAULT_NUM 20 /* default number of NumberedArgumentState array */
#define TYPE_INT16 0
#define TYPE_UINT16 1
#define TYPE_INTN 2
#define TYPE_UINTN 3
#define TYPE_INT32 4
#define TYPE_UINT32 5
#define TYPE_INT64 6
#define TYPE_UINT64 7
#define TYPE_STRING 8
#define TYPE_DOUBLE 9
#define TYPE_INTSTR 10
#define TYPE_WSTRING 11
#define TYPE_UNKNOWN 20
#define FLAG_LEFT 0x1
#define FLAG_SIGNED 0x2
#define FLAG_SPACED 0x4
#define FLAG_ZEROS 0x8
#define FLAG_NEG 0x10
/*
** Fill into the buffer using the data in src
*/
static int fill2(SprintfState *ss, const char *src, int srclen, int width,
int flags)
{
char space = ' ';
int rv;
width -= srclen;
if ((width > 0) && ((flags & FLAG_LEFT) == 0)) { /* Right adjusting */
if (flags & FLAG_ZEROS) {
space = '0';
}
while (--width >= 0) {
rv = (*ss->stuff)(ss, &space, 1);
if (rv < 0) {
return rv;
}
}
}
/* Copy out the source data */
rv = (*ss->stuff)(ss, src, (JSUint32)srclen);
if (rv < 0) {
return rv;
}
if ((width > 0) && ((flags & FLAG_LEFT) != 0)) { /* Left adjusting */
while (--width >= 0) {
rv = (*ss->stuff)(ss, &space, 1);
if (rv < 0) {
return rv;
}
}
}
return 0;
}
/*
** Fill a number. The order is: optional-sign zero-filling conversion-digits
*/
static int fill_n(SprintfState *ss, const char *src, int srclen, int width,
int prec, int type, int flags)
{
int zerowidth = 0;
int precwidth = 0;
int signwidth = 0;
int leftspaces = 0;
int rightspaces = 0;
int cvtwidth;
int rv;
char sign;
if ((type & 1) == 0) {
if (flags & FLAG_NEG) {
sign = '-';
signwidth = 1;
} else if (flags & FLAG_SIGNED) {
sign = '+';
signwidth = 1;
} else if (flags & FLAG_SPACED) {
sign = ' ';
signwidth = 1;
}
}
cvtwidth = signwidth + srclen;
if (prec > 0) {
if (prec > srclen) {
precwidth = prec - srclen; /* Need zero filling */
cvtwidth += precwidth;
}
}
if ((flags & FLAG_ZEROS) && (prec < 0)) {
if (width > cvtwidth) {
zerowidth = width - cvtwidth; /* Zero filling */
cvtwidth += zerowidth;
}
}
if (flags & FLAG_LEFT) {
if (width > cvtwidth) {
/* Space filling on the right (i.e. left adjusting) */
rightspaces = width - cvtwidth;
}
} else {
if (width > cvtwidth) {
/* Space filling on the left (i.e. right adjusting) */
leftspaces = width - cvtwidth;
}
}
while (--leftspaces >= 0) {
rv = (*ss->stuff)(ss, " ", 1);
if (rv < 0) {
return rv;
}
}
if (signwidth) {
rv = (*ss->stuff)(ss, &sign, 1);
if (rv < 0) {
return rv;
}
}
while (--precwidth >= 0) {
rv = (*ss->stuff)(ss, "0", 1);
if (rv < 0) {
return rv;
}
}
while (--zerowidth >= 0) {
rv = (*ss->stuff)(ss, "0", 1);
if (rv < 0) {
return rv;
}
}
rv = (*ss->stuff)(ss, src, (JSUint32)srclen);
if (rv < 0) {
return rv;
}
while (--rightspaces >= 0) {
rv = (*ss->stuff)(ss, " ", 1);
if (rv < 0) {
return rv;
}
}
return 0;
}
/*
** Convert a long into its printable form
*/
static int cvt_l(SprintfState *ss, long num, int width, int prec, int radix,
int type, int flags, const char *hexp)
{
char cvtbuf[100];
char *cvt;
int digits;
/* according to the man page this needs to happen */
if ((prec == 0) && (num == 0)) {
return 0;
}
/*
** Converting decimal is a little tricky. In the unsigned case we
** need to stop when we hit 10 digits. In the signed case, we can
** stop when the number is zero.
*/
cvt = cvtbuf + sizeof(cvtbuf);
digits = 0;
while (num) {
int digit = (((unsigned long)num) % radix) & 0xF;
*--cvt = hexp[digit];
digits++;
num = (long)(((unsigned long)num) / radix);
}
if (digits == 0) {
*--cvt = '0';
digits++;
}
/*
** Now that we have the number converted without its sign, deal with
** the sign and zero padding.
*/
return fill_n(ss, cvt, digits, width, prec, type, flags);
}
/*
** Convert a 64-bit integer into its printable form
*/
static int cvt_ll(SprintfState *ss, JSInt64 num, int width, int prec, int radix,
int type, int flags, const char *hexp)
{
char cvtbuf[100];
char *cvt;
int digits;
JSInt64 rad;
/* according to the man page this needs to happen */
if ((prec == 0) && (JSLL_IS_ZERO(num))) {
return 0;
}
/*
** Converting decimal is a little tricky. In the unsigned case we
** need to stop when we hit 10 digits. In the signed case, we can
** stop when the number is zero.
*/
JSLL_I2L(rad, radix);
cvt = cvtbuf + sizeof(cvtbuf);
digits = 0;
while (!JSLL_IS_ZERO(num)) {
JSInt32 digit;
JSInt64 quot, rem;
JSLL_UDIVMOD(&quot, &rem, num, rad);
JSLL_L2I(digit, rem);
*--cvt = hexp[digit & 0xf];
digits++;
num = quot;
}
if (digits == 0) {
*--cvt = '0';
digits++;
}
/*
** Now that we have the number converted without its sign, deal with
** the sign and zero padding.
*/
return fill_n(ss, cvt, digits, width, prec, type, flags);
}
/*
** Convert a double precision floating point number into its printable
** form.
**
** XXX stop using sprintf to convert floating point
*/
static int cvt_f(SprintfState *ss, double d, const char *fmt0, const char *fmt1)
{
char fin[20];
char fout[300];
int amount = fmt1 - fmt0;
JS_ASSERT((amount > 0) && (amount < (int)sizeof(fin)));
if (amount >= (int)sizeof(fin)) {
/* Totally bogus % command to sprintf. Just ignore it */
return 0;
}
memcpy(fin, fmt0, (size_t)amount);
fin[amount] = 0;
/* Convert floating point using the native sprintf code */
#ifdef DEBUG
{
const char *p = fin;
while (*p) {
JS_ASSERT(*p != 'L');
p++;
}
}
#endif
sprintf(fout, fin, d);
/*
** This assert will catch overflow's of fout, when building with
** debugging on. At least this way we can track down the evil piece
** of calling code and fix it!
*/
JS_ASSERT(strlen(fout) < sizeof(fout));
return (*ss->stuff)(ss, fout, strlen(fout));
}
/*
** Convert a string into its printable form. "width" is the output
** width. "prec" is the maximum number of characters of "s" to output,
** where -1 means until NUL.
*/
static int cvt_s(SprintfState *ss, const char *s, int width, int prec,
int flags)
{
int slen;
if (prec == 0)
return 0;
/* Limit string length by precision value */
slen = s ? strlen(s) : 6;
if (prec > 0) {
if (prec < slen) {
slen = prec;
}
}
/* and away we go */
return fill2(ss, s ? s : "(null)", slen, width, flags);
}
static int cvt_ws(SprintfState *ss, const jschar *ws, int width, int prec,
int flags)
{
int result;
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
/*
* Supply NULL as the JSContext; errors are not reported,
* and malloc() is used to allocate the buffer buffer.
*/
if (ws) {
int slen = js_strlen(ws);
char *s = js_DeflateString(NULL, ws, slen);
if (!s)
return -1; /* JSStuffFunc error indicator. */
result = cvt_s(ss, s, width, prec, flags);
js_free(s);
} else {
result = cvt_s(ss, NULL, width, prec, flags);
}
return result;
}
/*
** BuildArgArray stands for Numbered Argument list Sprintf
** for example,
** fmp = "%4$i, %2$d, %3s, %1d";
** the number must start from 1, and no gap among them
*/
static struct NumArgState* BuildArgArray( const char *fmt, va_list ap, int* rv, struct NumArgState* nasArray )
{
int number = 0, cn = 0, i;
const char *p;
char c;
struct NumArgState *nas;
/*
** first pass:
** detemine how many legal % I have got, then allocate space
*/
p = fmt;
*rv = 0;
i = 0;
while( ( c = *p++ ) != 0 ){
if( c != '%' )
continue;
if( ( c = *p++ ) == '%' ) /* skip %% case */
continue;
while( c != 0 ){
if( c > '9' || c < '0' ){
if( c == '$' ){ /* numbered argument csae */
if( i > 0 ){
*rv = -1;
return NULL;
}
number++;
} else { /* non-numbered argument case */
if( number > 0 ){
*rv = -1;
return NULL;
}
i = 1;
}
break;
}
c = *p++;
}
}
if( number == 0 ){
return NULL;
}
if( number > NAS_DEFAULT_NUM ){
nas = (struct NumArgState*)malloc( number * sizeof( struct NumArgState ) );
if( !nas ){
*rv = -1;
return NULL;
}
} else {
nas = nasArray;
}
for( i = 0; i < number; i++ ){
nas[i].type = TYPE_UNKNOWN;
}
/*
** second pass:
** set nas[].type
*/
p = fmt;
while( ( c = *p++ ) != 0 ){
if( c != '%' ) continue;
c = *p++;
if( c == '%' ) continue;
cn = 0;
while( c && c != '$' ){ /* should improve error check later */
cn = cn*10 + c - '0';
c = *p++;
}
if( !c || cn < 1 || cn > number ){
*rv = -1;
break;
}
/* nas[cn] starts from 0, and make sure nas[cn].type is not assigned */
cn--;
if( nas[cn].type != TYPE_UNKNOWN )
continue;
c = *p++;
/* width */
if (c == '*') {
/* not supported feature, for the argument is not numbered */
*rv = -1;
break;
}
while ((c >= '0') && (c <= '9')) {
c = *p++;
}
/* precision */
if (c == '.') {
c = *p++;
if (c == '*') {
/* not supported feature, for the argument is not numbered */
*rv = -1;
break;
}
while ((c >= '0') && (c <= '9')) {
c = *p++;
}
}
/* size */
nas[cn].type = TYPE_INTN;
if (c == 'h') {
nas[cn].type = TYPE_INT16;
c = *p++;
} else if (c == 'L') {
/* XXX not quite sure here */
nas[cn].type = TYPE_INT64;
c = *p++;
} else if (c == 'l') {
nas[cn].type = TYPE_INT32;
c = *p++;
if (c == 'l') {
nas[cn].type = TYPE_INT64;
c = *p++;
}
}
/* format */
switch (c) {
case 'd':
case 'c':
case 'i':
case 'o':
case 'u':
case 'x':
case 'X':
break;
case 'e':
case 'f':
case 'g':
nas[ cn ].type = TYPE_DOUBLE;
break;
case 'p':
/* XXX should use cpp */
if (sizeof(void *) == sizeof(JSInt32)) {
nas[ cn ].type = TYPE_UINT32;
} else if (sizeof(void *) == sizeof(JSInt64)) {
nas[ cn ].type = TYPE_UINT64;
} else if (sizeof(void *) == sizeof(JSIntn)) {
nas[ cn ].type = TYPE_UINTN;
} else {
nas[ cn ].type = TYPE_UNKNOWN;
}
break;
case 'C':
case 'S':
case 'E':
case 'G':
/* XXX not supported I suppose */
JS_ASSERT(0);
nas[ cn ].type = TYPE_UNKNOWN;
break;
case 's':
nas[ cn ].type = (nas[ cn ].type == TYPE_UINT16) ? TYPE_WSTRING : TYPE_STRING;
break;
case 'n':
nas[ cn ].type = TYPE_INTSTR;
break;
default:
JS_ASSERT(0);
nas[ cn ].type = TYPE_UNKNOWN;
break;
}
/* get a legal para. */
if( nas[ cn ].type == TYPE_UNKNOWN ){
*rv = -1;
break;
}
}
/*
** third pass
** fill the nas[cn].ap
*/
if( *rv < 0 ){
if( nas != nasArray )
js_free( nas );
return NULL;
}
cn = 0;
while( cn < number ){
if( nas[cn].type == TYPE_UNKNOWN ){
cn++;
continue;
}
VARARGS_ASSIGN(nas[cn].ap, ap);
switch( nas[cn].type ){
case TYPE_INT16:
case TYPE_UINT16:
case TYPE_INTN:
case TYPE_UINTN: (void)va_arg( ap, JSIntn ); break;
case TYPE_INT32: (void)va_arg( ap, JSInt32 ); break;
case TYPE_UINT32: (void)va_arg( ap, JSUint32 ); break;
case TYPE_INT64: (void)va_arg( ap, JSInt64 ); break;
case TYPE_UINT64: (void)va_arg( ap, JSUint64 ); break;
case TYPE_STRING: (void)va_arg( ap, char* ); break;
case TYPE_WSTRING: (void)va_arg( ap, jschar* ); break;
case TYPE_INTSTR: (void)va_arg( ap, JSIntn* ); break;
case TYPE_DOUBLE: (void)va_arg( ap, double ); break;
default:
if( nas != nasArray )
js_free( nas );
*rv = -1;
return NULL;
}
cn++;
}
return nas;
}
/*
** The workhorse sprintf code.
*/
static int dosprintf(SprintfState *ss, const char *fmt, va_list ap)
{
char c;
int flags, width, prec, radix, type;
union {
char ch;
jschar wch;
int i;
long l;
JSInt64 ll;
double d;
const char *s;
const jschar* ws;
int *ip;
} u;
const char *fmt0;
static const char hex[] = "0123456789abcdef";
static const char HEX[] = "0123456789ABCDEF";
const char *hexp;
int rv, i;
struct NumArgState *nas = NULL;
struct NumArgState nasArray[ NAS_DEFAULT_NUM ];
char pattern[20];
const char *dolPt = NULL; /* in "%4$.2f", dolPt will poiont to . */
2023-07-12 13:27:26 +10:00
uint8 utf8buf[6];
int utf8len;
/*
** build an argument array, IF the fmt is numbered argument
** list style, to contain the Numbered Argument list pointers
*/
nas = BuildArgArray( fmt, ap, &rv, nasArray );
if( rv < 0 ){
/* the fmt contains error Numbered Argument format, jliu@netscape.com */
JS_ASSERT(0);
return rv;
}
while ((c = *fmt++) != 0) {
if (c != '%') {
rv = (*ss->stuff)(ss, fmt - 1, 1);
if (rv < 0) {
return rv;
}
continue;
}
fmt0 = fmt - 1;
/*
** Gobble up the % format string. Hopefully we have handled all
** of the strange cases!
*/
flags = 0;
c = *fmt++;
if (c == '%') {
/* quoting a % with %% */
rv = (*ss->stuff)(ss, fmt - 1, 1);
if (rv < 0) {
return rv;
}
continue;
}
if( nas != NULL ){
/* the fmt contains the Numbered Arguments feature */
i = 0;
while( c && c != '$' ){ /* should imporve error check later */
i = ( i * 10 ) + ( c - '0' );
c = *fmt++;
}
if( nas[i-1].type == TYPE_UNKNOWN ){
if( nas && ( nas != nasArray ) )
js_free( nas );
return -1;
}
ap = nas[i-1].ap;
dolPt = fmt;
c = *fmt++;
}
/*
* Examine optional flags. Note that we do not implement the
* '#' flag of sprintf(). The ANSI C spec. of the '#' flag is
* somewhat ambiguous and not ideal, which is perhaps why
* the various sprintf() implementations are inconsistent
* on this feature.
*/
while ((c == '-') || (c == '+') || (c == ' ') || (c == '0')) {
if (c == '-') flags |= FLAG_LEFT;
if (c == '+') flags |= FLAG_SIGNED;
if (c == ' ') flags |= FLAG_SPACED;
if (c == '0') flags |= FLAG_ZEROS;
c = *fmt++;
}
if (flags & FLAG_SIGNED) flags &= ~FLAG_SPACED;
if (flags & FLAG_LEFT) flags &= ~FLAG_ZEROS;
/* width */
if (c == '*') {
c = *fmt++;
width = va_arg(ap, int);
} else {
width = 0;
while ((c >= '0') && (c <= '9')) {
width = (width * 10) + (c - '0');
c = *fmt++;
}
}
/* precision */
prec = -1;
if (c == '.') {
c = *fmt++;
if (c == '*') {
c = *fmt++;
prec = va_arg(ap, int);
} else {
prec = 0;
while ((c >= '0') && (c <= '9')) {
prec = (prec * 10) + (c - '0');
c = *fmt++;
}
}
}
/* size */
type = TYPE_INTN;
if (c == 'h') {
type = TYPE_INT16;
c = *fmt++;
} else if (c == 'L') {
/* XXX not quite sure here */
type = TYPE_INT64;
c = *fmt++;
} else if (c == 'l') {
type = TYPE_INT32;
c = *fmt++;
if (c == 'l') {
type = TYPE_INT64;
c = *fmt++;
}
}
/* format */
hexp = hex;
switch (c) {
case 'd': case 'i': /* decimal/integer */
radix = 10;
goto fetch_and_convert;
case 'o': /* octal */
radix = 8;
type |= 1;
goto fetch_and_convert;
case 'u': /* unsigned decimal */
radix = 10;
type |= 1;
goto fetch_and_convert;
case 'x': /* unsigned hex */
radix = 16;
type |= 1;
goto fetch_and_convert;
case 'X': /* unsigned HEX */
radix = 16;
hexp = HEX;
type |= 1;
goto fetch_and_convert;
fetch_and_convert:
switch (type) {
case TYPE_INT16:
u.l = va_arg(ap, int);
if (u.l < 0) {
u.l = -u.l;
flags |= FLAG_NEG;
}
goto do_long;
case TYPE_UINT16:
u.l = va_arg(ap, int) & 0xffff;
goto do_long;
case TYPE_INTN:
u.l = va_arg(ap, int);
if (u.l < 0) {
u.l = -u.l;
flags |= FLAG_NEG;
}
goto do_long;
case TYPE_UINTN:
u.l = (long)va_arg(ap, unsigned int);
goto do_long;
case TYPE_INT32:
u.l = va_arg(ap, JSInt32);
if (u.l < 0) {
u.l = -u.l;
flags |= FLAG_NEG;
}
goto do_long;
case TYPE_UINT32:
u.l = (long)va_arg(ap, JSUint32);
do_long:
rv = cvt_l(ss, u.l, width, prec, radix, type, flags, hexp);
if (rv < 0) {
return rv;
}
break;
case TYPE_INT64:
u.ll = va_arg(ap, JSInt64);
if (!JSLL_GE_ZERO(u.ll)) {
JSLL_NEG(u.ll, u.ll);
flags |= FLAG_NEG;
}
goto do_longlong;
case TYPE_UINT64:
u.ll = va_arg(ap, JSUint64);
do_longlong:
rv = cvt_ll(ss, u.ll, width, prec, radix, type, flags, hexp);
if (rv < 0) {
return rv;
}
break;
}
break;
case 'e':
case 'E':
case 'f':
case 'g':
u.d = va_arg(ap, double);
if( nas != NULL ){
i = fmt - dolPt;
if( i < (int)sizeof( pattern ) ){
pattern[0] = '%';
memcpy( &pattern[1], dolPt, (size_t)i );
rv = cvt_f(ss, u.d, pattern, &pattern[i+1] );
}
} else
rv = cvt_f(ss, u.d, fmt0, fmt);
if (rv < 0) {
return rv;
}
break;
case 'c':
if ((flags & FLAG_LEFT) == 0) {
while (width-- > 1) {
rv = (*ss->stuff)(ss, " ", 1);
if (rv < 0) {
return rv;
}
}
}
switch (type) {
case TYPE_INT16:
2023-07-12 13:27:26 +10:00
/* Treat %hc as %c unless js_CStringsAreUTF8. */
if (js_CStringsAreUTF8) {
u.wch = va_arg(ap, int);
utf8len = js_OneUcs4ToUtf8Char (utf8buf, u.wch);
rv = (*ss->stuff)(ss, (char *)utf8buf, utf8len);
break;
}
case TYPE_INTN:
u.ch = va_arg(ap, int);
rv = (*ss->stuff)(ss, &u.ch, 1);
break;
}
if (rv < 0) {
return rv;
}
if (flags & FLAG_LEFT) {
while (width-- > 1) {
rv = (*ss->stuff)(ss, " ", 1);
if (rv < 0) {
return rv;
}
}
}
break;
case 'p':
if (sizeof(void *) == sizeof(JSInt32)) {
type = TYPE_UINT32;
} else if (sizeof(void *) == sizeof(JSInt64)) {
type = TYPE_UINT64;
} else if (sizeof(void *) == sizeof(int)) {
type = TYPE_UINTN;
} else {
JS_ASSERT(0);
break;
}
radix = 16;
goto fetch_and_convert;
#if 0
case 'C':
case 'S':
case 'E':
case 'G':
/* XXX not supported I suppose */
JS_ASSERT(0);
break;
#endif
case 's':
if(type == TYPE_INT16) {
Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt) Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri) Updated SpiderMonkey from v1.6.0 to v1.7.0 Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri) Added StringUtility file with general common string manipulation functions (punt) Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt) Overall code cleanup to remove/replace platform-dependent code (punt) Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt) Replaced usage of char in many places with std::string (punt) Started process of replacing UString usage with functions provided through StringUtility instead (punt) Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt) Replaced platform specific time handling by using cross-platform chrono library (punt) Removed UOX namespace to reduce complexity (punt) Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt) Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt) Removed some platform specific files like uoxlinux.h, which is no longer required (punt) Removed legacy crash protection code, and removed support for cluox (punt) Removed legacy "support" for Borland compiler (punt) Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri) Removed legacy BUILD folder with outdated compilation instructions (Xuri) Removed old Changelog file (merged into Changelog.txt) (Xuri) Fixed a pointer bug for items in multis on world load (punt) Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt) Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt) Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt) Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt) Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt) Added some new commands to js/commands/custom/misc-cmd.js (Xuri) cont // Targeted item will be made a container, set to nondecay and movable 2 endfight // Targeted character (and character being fought) will stop fighting getmulti // Get multiObject for targeted item finditem // Find item at layer X movespeed // Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen) Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri) Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00
/*
* This would do a simple string/byte conversion
2023-07-12 13:27:26 +10:00
* unless js_CStringsAreUTF8.
*/
u.ws = va_arg(ap, const jschar*);
rv = cvt_ws(ss, u.ws, width, prec, flags);
} else {
u.s = va_arg(ap, const char*);
rv = cvt_s(ss, u.s, width, prec, flags);
}
if (rv < 0) {
return rv;
}
break;
case 'n':
u.ip = va_arg(ap, int*);
if (u.ip) {
*u.ip = ss->cur - ss->base;
}
break;
default:
/* Not a % token after all... skip it */
#if 0
JS_ASSERT(0);
#endif
rv = (*ss->stuff)(ss, "%", 1);
if (rv < 0) {
return rv;
}
rv = (*ss->stuff)(ss, fmt - 1, 1);
if (rv < 0) {
return rv;
}
}
}
/* Stuff trailing NUL */
rv = (*ss->stuff)(ss, "\0", 1);
if( nas && ( nas != nasArray ) ){
js_free( nas );
}
return rv;
}
/************************************************************************/
static int FuncStuff(SprintfState *ss, const char *sp, JSUint32 len)
{
int rv;
rv = (*ss->func)(ss->arg, sp, len);
if (rv < 0) {
return rv;
}
ss->maxlen += len;
return 0;
}
JS_PUBLIC_API(JSUint32) JS_sxprintf(JSStuffFunc func, void *arg,
const char *fmt, ...)
{
va_list ap;
int rv;
va_start(ap, fmt);
rv = JS_vsxprintf(func, arg, fmt, ap);
va_end(ap);
return rv;
}
JS_PUBLIC_API(JSUint32) JS_vsxprintf(JSStuffFunc func, void *arg,
const char *fmt, va_list ap)
{
SprintfState ss;
int rv;
ss.stuff = FuncStuff;
ss.func = func;
ss.arg = arg;
ss.maxlen = 0;
rv = dosprintf(&ss, fmt, ap);
return (rv < 0) ? (JSUint32)-1 : ss.maxlen;
}
/*
** Stuff routine that automatically grows the malloc'd output buffer
** before it overflows.
*/
static int GrowStuff(SprintfState *ss, const char *sp, JSUint32 len)
{
ptrdiff_t off;
char *newbase;
JSUint32 newlen;
off = ss->cur - ss->base;
if (off + len >= ss->maxlen) {
/* Grow the buffer */
newlen = ss->maxlen + ((len > 32) ? len : 32);
if (ss->base) {
newbase = (char*) js_realloc(ss->base, newlen);
} else {
newbase = (char*) js_malloc(newlen);
}
if (!newbase) {
/* Ran out of memory */
return -1;
}
ss->base = newbase;
ss->maxlen = newlen;
ss->cur = ss->base + off;
}
/* Copy data */
while (len) {
--len;
*ss->cur++ = *sp++;
}
JS_ASSERT((JSUint32)(ss->cur - ss->base) <= ss->maxlen);
return 0;
}
/*
** sprintf into a malloc'd buffer
*/
JS_PUBLIC_API(char *) JS_smprintf(const char *fmt, ...)
{
va_list ap;
char *rv;
va_start(ap, fmt);
rv = JS_vsmprintf(fmt, ap);
va_end(ap);
return rv;
}
/*
** Free memory allocated, for the caller, by JS_smprintf
*/
JS_PUBLIC_API(void) JS_smprintf_free(char *mem)
{
js_free(mem);
}
JS_PUBLIC_API(char *) JS_vsmprintf(const char *fmt, va_list ap)
{
SprintfState ss;
int rv;
ss.stuff = GrowStuff;
ss.base = 0;
ss.cur = 0;
ss.maxlen = 0;
rv = dosprintf(&ss, fmt, ap);
if (rv < 0) {
if (ss.base) {
js_free(ss.base);
}
return 0;
}
return ss.base;
}
/*
** Stuff routine that discards overflow data
*/
static int LimitStuff(SprintfState *ss, const char *sp, JSUint32 len)
{
JSUint32 limit = ss->maxlen - (ss->cur - ss->base);
if (len > limit) {
len = limit;
}
while (len) {
--len;
*ss->cur++ = *sp++;
}
return 0;
}
/*
** sprintf into a fixed size buffer. Make sure there is a NUL at the end
** when finished.
*/
JS_PUBLIC_API(JSUint32) JS_snprintf(char *out, JSUint32 outlen, const char *fmt, ...)
{
va_list ap;
int rv;
JS_ASSERT((JSInt32)outlen > 0);
if ((JSInt32)outlen <= 0) {
return 0;
}
va_start(ap, fmt);
rv = JS_vsnprintf(out, outlen, fmt, ap);
va_end(ap);
return rv;
}
JS_PUBLIC_API(JSUint32) JS_vsnprintf(char *out, JSUint32 outlen,const char *fmt,
va_list ap)
{
SprintfState ss;
JSUint32 n;
JS_ASSERT((JSInt32)outlen > 0);
if ((JSInt32)outlen <= 0) {
return 0;
}
ss.stuff = LimitStuff;
ss.base = out;
ss.cur = out;
ss.maxlen = outlen;
(void) dosprintf(&ss, fmt, ap);
/* If we added chars, and we didn't append a null, do it now. */
if( (ss.cur != ss.base) && (ss.cur[-1] != '\0') )
ss.cur[-1] = '\0';
n = ss.cur - ss.base;
return n ? n - 1 : n;
}
JS_PUBLIC_API(char *) JS_sprintf_append(char *last, const char *fmt, ...)
{
va_list ap;
char *rv;
va_start(ap, fmt);
rv = JS_vsprintf_append(last, fmt, ap);
va_end(ap);
return rv;
}
JS_PUBLIC_API(char *) JS_vsprintf_append(char *last, const char *fmt, va_list ap)
{
SprintfState ss;
int rv;
ss.stuff = GrowStuff;
if (last) {
int lastlen = strlen(last);
ss.base = last;
ss.cur = last + lastlen;
ss.maxlen = lastlen;
} else {
ss.base = 0;
ss.cur = 0;
ss.maxlen = 0;
}
rv = dosprintf(&ss, fmt, ap);
if (rv < 0) {
if (ss.base) {
js_free(ss.base);
}
return 0;
}
return ss.base;
}