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Couple of small fixes
Fixed an issue with onDyeTarget event where the dyetub and target object parameters were not set properly Fixed some incorrect casting animation-related variable assignments for AI_HEALER and AI_EVIL_HEALER Fixed an issue with pets not going wild from lack of loyalty to their owners when at zero loyalty Addressed issues with idle/fidget animation setup that could cause NPCs to blink out of existence Removed stray semicolon behind control statement related to triggering of OnFacetChange JS event Fixed an issue with Bless spell when cast from item Some minor code cleanup
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23 changed files with 173 additions and 75 deletions
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@ -61,7 +61,7 @@ bool CountNPCFunctor( CBaseObject *a, UI32 &b, void *extraData )
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bool retVal = true;
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if( ValidateObject( a ))
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{
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CChar *j = static_cast< CChar * >( a );
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CChar *j = static_cast<CChar *>( a );
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if( j->IsNpc() )
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{
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++b;
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