/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=4 sw=4 et tw=99: * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla SpiderMonkey JavaScript 1.9 code, released * May 28, 2008. * * The Initial Developer of the Original Code is * Brendan Eich * * Contributor(s): * David Anderson * David Mandelin * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "jscntxt.h" #include "jsscope.h" #include "jsobj.h" #include "jslibmath.h" #include "jsiter.h" #include "jsnum.h" #include "jsxml.h" #include "jsstaticcheck.h" #include "jsbool.h" #include "assembler/assembler/MacroAssemblerCodeRef.h" #include "assembler/assembler/CodeLocation.h" #include "jsiter.h" #include "jstypes.h" #include "methodjit/StubCalls.h" #include "jstracer.h" #include "jspropertycache.h" #include "methodjit/MonoIC.h" #include "jsanalyze.h" #include "methodjit/BaseCompiler.h" #include "methodjit/ICRepatcher.h" #include "jsinterpinlines.h" #include "jspropertycacheinlines.h" #include "jsscopeinlines.h" #include "jsscriptinlines.h" #include "jsstrinlines.h" #include "jsobjinlines.h" #include "jscntxtinlines.h" #include "jsatominlines.h" #include "StubCalls-inl.h" #include "MethodJIT-inl.h" #include "jsautooplen.h" using namespace js; using namespace js::mjit; using namespace JSC; using ic::Repatcher; static jsbytecode * FindExceptionHandler(JSContext *cx) { JSStackFrame *fp = cx->fp(); JSScript *script = fp->script(); top: if (cx->isExceptionPending() && JSScript::isValidOffset(script->trynotesOffset)) { // The PC is updated before every stub call, so we can use it here. unsigned offset = cx->regs->pc - script->main; JSTryNoteArray *tnarray = script->trynotes(); for (unsigned i = 0; i < tnarray->length; ++i) { JSTryNote *tn = &tnarray->vector[i]; // The following if condition actually tests two separate conditions: // (1) offset - tn->start >= tn->length // means the PC is not in the range of this try note, so we // should continue searching, after considering: // (2) offset - tn->start == tn->length // means the PC is at the first op of the exception handler // for this try note. This happens when an exception is thrown // during recording: the interpreter sets the PC to the handler // and then exits. In this case, we are in fact at the right // exception handler. // // Hypothetically, the op we are at might have thrown an // exception, in which case this would not be the right handler. // But the first ops of exception handlers generated by our // bytecode compiler cannot throw, so this is not possible. if (offset - tn->start > tn->length) continue; if (tn->stackDepth > cx->regs->sp - fp->base()) continue; jsbytecode *pc = script->main + tn->start + tn->length; JSBool ok = js_UnwindScope(cx, tn->stackDepth, JS_TRUE); JS_ASSERT(cx->regs->sp == fp->base() + tn->stackDepth); switch (tn->kind) { case JSTRY_CATCH: JS_ASSERT(js_GetOpcode(cx, fp->script(), pc) == JSOP_ENTERBLOCK); #if JS_HAS_GENERATORS /* Catch cannot intercept the closing of a generator. */ if (JS_UNLIKELY(cx->getPendingException().isMagic(JS_GENERATOR_CLOSING))) break; #endif /* * Don't clear cx->throwing to save cx->exception from GC * until it is pushed to the stack via [exception] in the * catch block. */ return pc; case JSTRY_FINALLY: /* * Push (true, exception) pair for finally to indicate that * [retsub] should rethrow the exception. */ cx->regs->sp[0].setBoolean(true); cx->regs->sp[1] = cx->getPendingException(); cx->regs->sp += 2; cx->clearPendingException(); return pc; case JSTRY_ITER: { /* * This is similar to JSOP_ENDITER in the interpreter loop, * except the code now uses the stack slot normally used by * JSOP_NEXTITER, namely regs.sp[-1] before the regs.sp -= 2 * adjustment and regs.sp[1] after, to save and restore the * pending exception. */ Value v = cx->getPendingException(); JS_ASSERT(js_GetOpcode(cx, fp->script(), pc) == JSOP_ENDITER); cx->clearPendingException(); ok = !!js_CloseIterator(cx, &cx->regs->sp[-1].toObject()); cx->regs->sp -= 1; if (!ok) goto top; cx->setPendingException(v); } } } } return NULL; } /* * Clean up a frame and return. */ static void InlineReturn(VMFrame &f) { JSContext *cx = f.cx; JSStackFrame *fp = f.regs.fp; JS_ASSERT(f.fp() != f.entryfp); JS_ASSERT(!js_IsActiveWithOrBlock(cx, &fp->scopeChain(), 0)); Value *newsp = fp->actualArgs() - 1; newsp[-1] = fp->returnValue(); cx->stack().popInlineFrame(cx, fp->prev(), newsp); } void JS_FASTCALL stubs::SlowCall(VMFrame &f, uint32 argc) { Value *vp = f.regs.sp - (argc + 2); if (!Invoke(f.cx, InvokeArgsAlreadyOnTheStack(vp, argc), 0)) THROW(); } void JS_FASTCALL stubs::SlowNew(VMFrame &f, uint32 argc) { JSContext *cx = f.cx; Value *vp = f.regs.sp - (argc + 2); if (!InvokeConstructor(cx, InvokeArgsAlreadyOnTheStack(vp, argc))) THROW(); } /* * This function must only be called after the early prologue, since it depends * on fp->exec.fun. */ static inline void RemovePartialFrame(JSContext *cx, JSStackFrame *fp) { JSStackFrame *prev = fp->prev(); Value *newsp = (Value *)fp; cx->stack().popInlineFrame(cx, prev, newsp); } /* * HitStackQuota is called after the early prologue pushing the new frame would * overflow f.stackLimit. */ void JS_FASTCALL stubs::HitStackQuota(VMFrame &f) { /* Include space to push another frame. */ uintN nvals = f.fp()->script()->nslots + VALUES_PER_STACK_FRAME; JS_ASSERT(f.regs.sp == f.fp()->base()); if (f.cx->stack().bumpCommitAndLimit(f.entryfp, f.regs.sp, nvals, &f.stackLimit)) return; /* Remove the current partially-constructed frame before throwing. */ RemovePartialFrame(f.cx, f.fp()); js_ReportOverRecursed(f.cx); THROW(); } /* * This function must only be called after the early prologue, since it depends * on fp->exec.fun. */ void * JS_FASTCALL stubs::FixupArity(VMFrame &f, uint32 nactual) { JSContext *cx = f.cx; JSStackFrame *oldfp = f.fp(); JS_ASSERT(nactual != oldfp->numFormalArgs()); /* * Grossssss! *move* the stack frame. If this ends up being perf-critical, * we can figure out how to spot-optimize it. Be careful to touch only the * members that have been initialized by initCallFrameCallerHalf and the * early prologue. */ uint32 flags = oldfp->isConstructingFlag(); JSFunction *fun = oldfp->fun(); void *ncode = oldfp->nativeReturnAddress(); /* Pop the inline frame. */ f.fp() = oldfp->prev(); f.regs.sp = (Value*) oldfp; /* Reserve enough space for a callee frame. */ JSStackFrame *newfp = cx->stack().getInlineFrameWithinLimit(cx, (Value*) oldfp, nactual, fun, fun->script(), &flags, f.entryfp, &f.stackLimit); if (!newfp) { /* * The PC is not coherent with the current frame, so fix it up for * exception handling. */ f.regs.pc = f.jit()->nativeToPC(ncode); THROWV(NULL); } /* Reset the part of the stack frame set by the caller. */ newfp->initCallFrameCallerHalf(cx, flags, ncode); /* Reset the part of the stack frame set by the prologue up to now. */ newfp->initCallFrameEarlyPrologue(fun, nactual); /* The caller takes care of assigning fp to regs. */ return newfp; } void * JS_FASTCALL stubs::CompileFunction(VMFrame &f, uint32 nactual) { /* * We have a partially constructed frame. That's not really good enough to * compile though because we could throw, so get a full, adjusted frame. */ JSContext *cx = f.cx; JSStackFrame *fp = f.fp(); /* * Since we can only use members set by initCallFrameCallerHalf, * we must carefully extract the callee from the nactual. */ JSObject &callee = fp->formalArgsEnd()[-(int(nactual) + 2)].toObject(); JSFunction *fun = callee.getFunctionPrivate(); JSScript *script = fun->script(); /* * FixupArity/RemovePartialFrame expect to be called after the early * prologue. */ fp->initCallFrameEarlyPrologue(fun, nactual); if (nactual != fp->numFormalArgs()) { fp = (JSStackFrame *)FixupArity(f, nactual); if (!fp) return NULL; } /* Finish frame initialization. */ fp->initCallFrameLatePrologue(); /* These would have been initialized by the prologue. */ f.regs.fp = fp; f.regs.sp = fp->base(); f.regs.pc = script->code; if (fun->isHeavyweight() && !js_GetCallObject(cx, fp)) THROWV(NULL); CompileStatus status = CanMethodJIT(cx, script, fp, CompileRequest_JIT); if (status == Compile_Okay) return script->getJIT(fp->isConstructing())->invokeEntry; /* Function did not compile... interpret it. */ JSBool ok = Interpret(cx, fp); InlineReturn(f); if (!ok) THROWV(NULL); return NULL; } static inline bool UncachedInlineCall(VMFrame &f, uint32 flags, void **pret, bool *unjittable, uint32 argc) { JSContext *cx = f.cx; Value *vp = f.regs.sp - (argc + 2); JSObject &callee = vp->toObject(); JSFunction *newfun = callee.getFunctionPrivate(); JSScript *newscript = newfun->script(); /* Get pointer to new frame/slots, prepare arguments. */ StackSpace &stack = cx->stack(); JSStackFrame *newfp = stack.getInlineFrameWithinLimit(cx, f.regs.sp, argc, newfun, newscript, &flags, f.entryfp, &f.stackLimit); if (JS_UNLIKELY(!newfp)) return false; /* Initialize frame, locals. */ newfp->initCallFrame(cx, callee, newfun, argc, flags); SetValueRangeToUndefined(newfp->slots(), newscript->nfixed); /* Officially push the frame. */ stack.pushInlineFrame(cx, newscript, newfp, &f.regs); JS_ASSERT(newfp == f.regs.fp); /* Scope with a call object parented by callee's parent. */ if (newfun->isHeavyweight() && !js_GetCallObject(cx, newfp)) return false; /* Try to compile if not already compiled. */ if (newscript->getJITStatus(newfp->isConstructing()) == JITScript_None) { CompileStatus status = CanMethodJIT(cx, newscript, newfp, CompileRequest_Interpreter); if (status == Compile_Error) { /* A runtime exception was thrown, get out. */ InlineReturn(f); return false; } if (status == Compile_Abort) *unjittable = true; } /* If newscript was successfully compiled, run it. */ if (JITScript *jit = newscript->getJIT(newfp->isConstructing())) { *pret = jit->invokeEntry; return true; } /* Otherwise, run newscript in the interpreter. */ bool ok = !!Interpret(cx, cx->fp()); InlineReturn(f); *pret = NULL; return ok; } void * JS_FASTCALL stubs::UncachedNew(VMFrame &f, uint32 argc) { UncachedCallResult ucr; UncachedNewHelper(f, argc, &ucr); return ucr.codeAddr; } void stubs::UncachedNewHelper(VMFrame &f, uint32 argc, UncachedCallResult *ucr) { ucr->init(); JSContext *cx = f.cx; Value *vp = f.regs.sp - (argc + 2); /* Try to do a fast inline call before the general Invoke path. */ if (IsFunctionObject(*vp, &ucr->fun) && ucr->fun->isInterpreted()) { ucr->callee = &vp->toObject(); if (!UncachedInlineCall(f, JSFRAME_CONSTRUCTING, &ucr->codeAddr, &ucr->unjittable, argc)) THROW(); } else { if (!InvokeConstructor(cx, InvokeArgsAlreadyOnTheStack(vp, argc))) THROW(); } } void * JS_FASTCALL stubs::UncachedCall(VMFrame &f, uint32 argc) { UncachedCallResult ucr; UncachedCallHelper(f, argc, &ucr); return ucr.codeAddr; } void JS_FASTCALL stubs::Eval(VMFrame &f, uint32 argc) { Value *vp = f.regs.sp - (argc + 2); JSObject *callee; JSFunction *fun; if (!IsFunctionObject(*vp, &callee) || !IsBuiltinEvalFunction((fun = callee->getFunctionPrivate()))) { if (!Invoke(f.cx, InvokeArgsAlreadyOnTheStack(vp, argc), 0)) THROW(); return; } JS_ASSERT(f.regs.fp == f.cx->fp()); if (!DirectEval(f.cx, fun, argc, vp)) THROW(); } void stubs::UncachedCallHelper(VMFrame &f, uint32 argc, UncachedCallResult *ucr) { ucr->init(); JSContext *cx = f.cx; Value *vp = f.regs.sp - (argc + 2); if (IsFunctionObject(*vp, &ucr->callee)) { ucr->callee = &vp->toObject(); ucr->fun = GET_FUNCTION_PRIVATE(cx, ucr->callee); if (ucr->fun->isInterpreted()) { if (!UncachedInlineCall(f, 0, &ucr->codeAddr, &ucr->unjittable, argc)) THROW(); return; } if (ucr->fun->isNative()) { if (!CallJSNative(cx, ucr->fun->u.n.native, argc, vp)) THROW(); return; } } if (!Invoke(f.cx, InvokeArgsAlreadyOnTheStack(vp, argc), 0)) THROW(); return; } void JS_FASTCALL stubs::PutStrictEvalCallObject(VMFrame &f) { JS_ASSERT(f.fp()->isEvalFrame()); JS_ASSERT(f.fp()->script()->strictModeCode); JS_ASSERT(f.fp()->hasCallObj()); js_PutCallObject(f.cx, f.fp()); } void JS_FASTCALL stubs::PutActivationObjects(VMFrame &f) { JS_ASSERT(f.fp()->hasCallObj() || f.fp()->hasArgsObj()); js::PutActivationObjects(f.cx, f.fp()); } extern "C" void * js_InternalThrow(VMFrame &f) { JSContext *cx = f.cx; // It's possible that from within RunTracer(), Interpret() returned with // an error and finished the frame (i.e., called ScriptEpilogue), but has // not yet performed an inline return. // // In this case, RunTracer() has no choice but to propagate the error // up to the method JIT, and thus to this function. But ScriptEpilogue() // has already been called. Detect this, and avoid double-finishing the // frame. See HandleErrorInExcessFrame() and bug 624100. if (f.fp()->finishedInInterpreter()) { // If it's the last frame, just propagate the failure up again. if (f.fp() == f.entryfp) return NULL; InlineReturn(f); } // Make sure sp is up to date. JS_ASSERT(cx->regs == &f.regs); // Call the throw hook if necessary JSThrowHook handler = f.cx->debugHooks->throwHook; if (handler) { Value rval; switch (handler(cx, cx->fp()->script(), cx->regs->pc, Jsvalify(&rval), cx->debugHooks->throwHookData)) { case JSTRAP_ERROR: cx->clearPendingException(); return NULL; case JSTRAP_RETURN: cx->clearPendingException(); cx->fp()->setReturnValue(rval); return JS_FUNC_TO_DATA_PTR(void *, cx->jaegerCompartment()->forceReturnTrampoline()); case JSTRAP_THROW: cx->setPendingException(rval); break; default: break; } } jsbytecode *pc = NULL; for (;;) { pc = FindExceptionHandler(cx); if (pc) break; // The JIT guarantees that ScriptEpilogue() has always been run // upon exiting to its caller. This is important for consistency, // where execution modes make similar guarantees about prologues // and epilogues. RunTracer(), Interpret(), and Invoke() all // rely on this property. JS_ASSERT(!f.fp()->finishedInInterpreter()); js_UnwindScope(cx, 0, cx->isExceptionPending()); ScriptEpilogue(f.cx, f.fp(), false); // Don't remove the last frame, this is the responsibility of // JaegerShot()'s caller. We only guarantee that ScriptEpilogue() // has been run. if (f.entryfp == f.fp()) break; JS_ASSERT(f.regs.sp == cx->regs->sp); InlineReturn(f); } JS_ASSERT(f.regs.sp == cx->regs->sp); if (!pc) return NULL; JSStackFrame *fp = cx->fp(); JSScript *script = fp->script(); return script->nativeCodeForPC(fp->isConstructing(), pc); } void JS_FASTCALL stubs::GetCallObject(VMFrame &f) { JS_ASSERT(f.fp()->fun()->isHeavyweight()); if (!js_GetCallObject(f.cx, f.fp())) THROW(); } void JS_FASTCALL stubs::CreateThis(VMFrame &f, JSObject *proto) { JSContext *cx = f.cx; JSStackFrame *fp = f.fp(); JSObject *callee = &fp->callee(); JSObject *obj = js_CreateThisForFunctionWithProto(cx, callee, proto); if (!obj) THROW(); fp->formalArgs()[-1].setObject(*obj); } void JS_FASTCALL stubs::EnterScript(VMFrame &f) { JSStackFrame *fp = f.fp(); JSContext *cx = f.cx; if (fp->script()->debugMode) { if (fp->isExecuteFrame()) { JSInterpreterHook hook = cx->debugHooks->executeHook; if (JS_UNLIKELY(hook != NULL)) fp->setHookData(hook(cx, fp, JS_TRUE, 0, cx->debugHooks->executeHookData)); } else { JSInterpreterHook hook = cx->debugHooks->callHook; if (JS_UNLIKELY(hook != NULL)) fp->setHookData(hook(cx, fp, JS_TRUE, 0, cx->debugHooks->callHookData)); } } Probes::enterJSFun(cx, fp->maybeFun(), fp->script()); } void JS_FASTCALL stubs::LeaveScript(VMFrame &f) { JSStackFrame *fp = f.fp(); JSContext *cx = f.cx; Probes::exitJSFun(cx, fp->maybeFun(), fp->maybeScript()); if (fp->script()->debugMode) { void *hookData; JSInterpreterHook hook = fp->isExecuteFrame() ? cx->debugHooks->executeHook : cx->debugHooks->callHook; if (JS_UNLIKELY(hook != NULL) && (hookData = fp->maybeHookData())) { JSBool ok = JS_TRUE; hook(cx, fp, JS_FALSE, &ok, hookData); if (!ok) THROW(); } } } #ifdef JS_TRACER /* * Called when an error is in progress and the topmost frame could not handle * it. This will unwind to a given frame, or find and align to an exception * handler in the process. */ static inline bool HandleErrorInExcessFrame(VMFrame &f, JSStackFrame *stopFp, bool searchedTopmostFrame = true) { JSContext *cx = f.cx; /* * Callers of this called either Interpret() or JaegerShot(), which would * have searched for exception handlers already. If we see stopFp, just * return false. Otherwise, pop the frame, since it's guaranteed useless. * * Note that this also guarantees ScriptEpilogue() has been called. */ JSStackFrame *fp = cx->fp(); if (searchedTopmostFrame) { /* * This is a special case meaning that fp->finishedInInterpreter() is * true. If so, and fp == stopFp, our only choice is to propagate this * error up, back to the method JIT, and then to js_InternalThrow, * where this becomes a special case. See the comment there and bug * 624100. */ if (fp == stopFp) return false; /* * Otherwise, the protocol here (like Invoke) is to assume that the * execution mode finished the frame, and to just pop it. */ InlineReturn(f); } /* Remove the bottom frame. */ bool returnOK = false; for (;;) { fp = cx->fp(); /* Clear imacros. */ if (fp->hasImacropc()) { cx->regs->pc = fp->imacropc(); fp->clearImacropc(); } JS_ASSERT(!fp->hasImacropc()); /* If there's an exception and a handler, set the pc and leave. */ if (cx->isExceptionPending()) { jsbytecode *pc = FindExceptionHandler(cx); if (pc) { cx->regs->pc = pc; returnOK = true; break; } } /* Don't unwind if this was the entry frame. */ if (fp == stopFp) break; /* Unwind and return. */ returnOK &= bool(js_UnwindScope(cx, 0, returnOK || cx->isExceptionPending())); returnOK = ScriptEpilogue(cx, fp, returnOK); InlineReturn(f); } JS_ASSERT(&f.regs == cx->regs); JS_ASSERT_IF(!returnOK, cx->fp() == stopFp); return returnOK; } /* Returns whether the current PC has method JIT'd code. */ static inline void * AtSafePoint(JSContext *cx) { JSStackFrame *fp = cx->fp(); if (fp->hasImacropc()) return false; JSScript *script = fp->script(); return script->maybeNativeCodeForPC(fp->isConstructing(), cx->regs->pc); } /* * Interprets until either a safe point is reached that has method JIT'd * code, or the current frame tries to return. */ static inline JSBool PartialInterpret(VMFrame &f) { JSContext *cx = f.cx; JSStackFrame *fp = cx->fp(); #ifdef DEBUG JSScript *script = fp->script(); JS_ASSERT(!fp->finishedInInterpreter()); JS_ASSERT(fp->hasImacropc() || !script->maybeNativeCodeForPC(fp->isConstructing(), cx->regs->pc)); #endif JSBool ok = JS_TRUE; ok = Interpret(cx, fp, 0, JSINTERP_SAFEPOINT); return ok; } JS_STATIC_ASSERT(JSOP_NOP == 0); /* Returns whether the current PC would return, popping the frame. */ static inline JSOp FrameIsFinished(JSContext *cx) { JSOp op = JSOp(*cx->regs->pc); return (op == JSOP_RETURN || op == JSOP_RETRVAL || op == JSOP_STOP) ? op : JSOP_NOP; } /* Simulate an inline_return by advancing the pc. */ static inline void AdvanceReturnPC(JSContext *cx) { JS_ASSERT(*cx->regs->pc == JSOP_CALL || *cx->regs->pc == JSOP_NEW || *cx->regs->pc == JSOP_EVAL || *cx->regs->pc == JSOP_FUNCALL || *cx->regs->pc == JSOP_FUNAPPLY); cx->regs->pc += JSOP_CALL_LENGTH; } /* * Given a frame that is about to return, make sure its return value and * activation objects are fixed up. Then, pop the frame and advance the * current PC. Note that while we could enter the JIT at this point, the * logic would still be necessary for the interpreter, so it's easier * (and faster) to finish frames in C++ even if at a safe point here. */ static bool HandleFinishedFrame(VMFrame &f, JSStackFrame *entryFrame) { JSContext *cx = f.cx; JS_ASSERT(FrameIsFinished(cx)); /* * This is the most difficult and complicated piece of the tracer * integration, and historically has been very buggy. The problem is that * although this frame has to be popped (see RemoveExcessFrames), it may * be at a JSOP_RETURN opcode, and it might not have ever been executed. * That is, fp->rval may not be set to the top of the stack, and if it * has, the stack has already been decremented. Note that fp->rval is not * the only problem: the epilogue may never have been executed. * * Here are the edge cases and whether the frame has been exited cleanly: * 1. No: A trace exited directly before a RETURN op, and the * interpreter never ran. * 2. Yes: The interpreter exited cleanly. * 3. No: The interpreter exited on a safe point. LEAVE_ON_SAFE_POINT * is not used in between JSOP_RETURN and advancing the PC, * therefore, it cannot have been run if at a safe point. * 4. No: Somewhere in the RunTracer call tree, we removed a frame, * and we returned to a JSOP_RETURN opcode. Note carefully * that in this situation, FrameIsFinished() returns true! * 5. Yes: The function exited in the method JIT. However, in this * case, we'll never enter HandleFinishedFrame(): we always * immediately pop JIT'd frames. * * Since the only scenario where this fixup is NOT needed is a normal exit * from the interpreter, we can cleanly check for this scenario by checking * a bit it sets in the frame. */ bool returnOK = true; if (!cx->fp()->finishedInInterpreter()) { if (JSOp(*cx->regs->pc) == JSOP_RETURN) cx->fp()->setReturnValue(f.regs.sp[-1]); returnOK = ScriptEpilogue(cx, cx->fp(), true); } JS_ASSERT_IF(cx->fp()->isFunctionFrame() && !cx->fp()->isEvalFrame(), !cx->fp()->hasCallObj()); if (cx->fp() != entryFrame) { InlineReturn(f); AdvanceReturnPC(cx); } return returnOK; } /* * Given a frame newer than the entry frame, try to finish it. If it's at a * return position, pop the frame. If it's at a safe point, execute it in * Jaeger code. Otherwise, try to interpret until a safe point. * * While this function is guaranteed to make progress, it may not actually * finish or pop the current frame. It can either: * 1) Finalize a finished frame, or * 2) Finish and finalize the frame in the Method JIT, or * 3) Interpret, which can: * a) Propagate an error, or * b) Finish the frame, but not finalize it, or * c) Abruptly leave at any point in the frame, or in a newer frame * pushed by a call, that has method JIT'd code. */ static bool EvaluateExcessFrame(VMFrame &f, JSStackFrame *entryFrame) { JSContext *cx = f.cx; JSStackFrame *fp = cx->fp(); /* * A "finished" frame is when the interpreter rested on a STOP, * RETURN, RETRVAL, etc. We check for finished frames BEFORE looking * for a safe point. If the frame was finished, we could have already * called ScriptEpilogue(), and entering the JIT could call it twice. */ if (!fp->hasImacropc() && FrameIsFinished(cx)) return HandleFinishedFrame(f, entryFrame); if (void *ncode = AtSafePoint(cx)) { if (!JaegerShotAtSafePoint(cx, ncode)) return false; InlineReturn(f); AdvanceReturnPC(cx); return true; } return PartialInterpret(f); } /* * Evaluate frames newer than the entry frame until all are gone. This will * always leave f.regs.fp == entryFrame. */ static bool FinishExcessFrames(VMFrame &f, JSStackFrame *entryFrame) { JSContext *cx = f.cx; while (cx->fp() != entryFrame || entryFrame->hasImacropc()) { if (!EvaluateExcessFrame(f, entryFrame)) { if (!HandleErrorInExcessFrame(f, entryFrame)) return false; } } return true; } #if defined JS_MONOIC static void UpdateTraceHintSingle(Repatcher &repatcher, JSC::CodeLocationJump jump, JSC::CodeLocationLabel target) { /* * Hack: The value that will be patched is before the executable address, * so to get protection right, just unprotect the general region around * the jump. */ repatcher.relink(jump, target); JaegerSpew(JSpew_PICs, "relinking trace hint %p to %p\n", jump.executableAddress(), target.executableAddress()); } static void DisableTraceHint(JITScript *jit, ic::TraceICInfo &ic) { Repatcher repatcher(jit); UpdateTraceHintSingle(repatcher, ic.traceHint, ic.jumpTarget); if (ic.hasSlowTraceHint) UpdateTraceHintSingle(repatcher, ic.slowTraceHint, ic.jumpTarget); } static void ResetTraceHintAt(JSScript *script, js::mjit::JITScript *jit, jsbytecode *pc, uint16_t index, bool full) { if (index >= jit->nTraceICs) return; ic::TraceICInfo &ic = jit->traceICs()[index]; if (!ic.initialized) return; JS_ASSERT(ic.jumpTargetPC == pc); JaegerSpew(JSpew_PICs, "Enabling trace IC %u in script %p\n", index, script); Repatcher repatcher(jit); UpdateTraceHintSingle(repatcher, ic.traceHint, ic.stubEntry); if (ic.hasSlowTraceHint) UpdateTraceHintSingle(repatcher, ic.slowTraceHint, ic.stubEntry); if (full) { ic.traceData = NULL; ic.loopCounterStart = 1; ic.loopCounter = ic.loopCounterStart; } } #endif void js::mjit::ResetTraceHint(JSScript *script, jsbytecode *pc, uint16_t index, bool full) { #if JS_MONOIC if (script->jitNormal) ResetTraceHintAt(script, script->jitNormal, pc, index, full); if (script->jitCtor) ResetTraceHintAt(script, script->jitCtor, pc, index, full); #endif } #if JS_MONOIC void * RunTracer(VMFrame &f, ic::TraceICInfo &ic) #else void * RunTracer(VMFrame &f) #endif { JSContext *cx = f.cx; JSStackFrame *entryFrame = f.fp(); TracePointAction tpa; /* :TODO: nuke PIC? */ if (!cx->traceJitEnabled) return NULL; /* * Force initialization of the entry frame's scope chain and return value, * if necessary. The tracer can query the scope chain without needing to * check the HAS_SCOPECHAIN flag, and the frame is guaranteed to have the * correct return value stored if we trace/interpret through to the end * of the frame. */ entryFrame->scopeChain(); entryFrame->returnValue(); bool blacklist; uintN inlineCallCount = 0; void **traceData; uintN *traceEpoch; uint32 *loopCounter; uint32 hits; #if JS_MONOIC traceData = &ic.traceData; traceEpoch = &ic.traceEpoch; loopCounter = &ic.loopCounter; *loopCounter = 1; hits = ic.loopCounterStart; #else traceData = NULL; traceEpoch = NULL; loopCounter = NULL; hits = 1; #endif tpa = MonitorTracePoint(f.cx, inlineCallCount, &blacklist, traceData, traceEpoch, loopCounter, hits); JS_ASSERT(!TRACE_RECORDER(cx)); #if JS_MONOIC ic.loopCounterStart = *loopCounter; if (blacklist) DisableTraceHint(entryFrame->jit(), ic); #endif // Even though ExecuteTree() bypasses the interpreter, it should propagate // error failures correctly. JS_ASSERT_IF(cx->isExceptionPending(), tpa == TPA_Error); f.fp() = cx->fp(); JS_ASSERT(f.fp() == cx->fp()); switch (tpa) { case TPA_Nothing: return NULL; case TPA_Error: if (!HandleErrorInExcessFrame(f, entryFrame, f.fp()->finishedInInterpreter())) THROWV(NULL); JS_ASSERT(!cx->fp()->hasImacropc()); break; case TPA_RanStuff: case TPA_Recorded: break; } /* * The tracer could have dropped us off on any frame at any position. * Well, it could not have removed frames (recursion is disabled). * * Frames after the entryFrame cannot be entered via JaegerShotAtSafePoint() * unless each is at a safe point. We can JaegerShotAtSafePoint these * frames individually, but we must unwind to the entryFrame. * * Note carefully that JaegerShotAtSafePoint can resume methods at * arbitrary safe points whereas JaegerShot cannot. * * If we land on entryFrame without a safe point in sight, we'll end up * at the RETURN op. This is an edge case with two paths: * * 1) The entryFrame is the last inline frame. If it fell on a RETURN, * move the return value down. * 2) The entryFrame is NOT the last inline frame. Pop the frame. * * In both cases, we hijack the stub to return to InjectJaegerReturn. This * moves |oldFp->rval| into the scripted return registers. */ restart: /* Step 1. Finish frames created after the entry frame. */ if (!FinishExcessFrames(f, entryFrame)) THROWV(NULL); /* IMacros are guaranteed to have been removed by now. */ JS_ASSERT(f.fp() == entryFrame); JS_ASSERT(!entryFrame->hasImacropc()); /* Step 2. If entryFrame is done, use a special path to return to EnterMethodJIT(). */ if (FrameIsFinished(cx)) { if (!HandleFinishedFrame(f, entryFrame)) THROWV(NULL); void *retPtr = JS_FUNC_TO_DATA_PTR(void *, InjectJaegerReturn); *f.returnAddressLocation() = retPtr; return NULL; } /* Step 3. If entryFrame is at a safe point, just leave. */ if (void *ncode = AtSafePoint(cx)) return ncode; /* Step 4. Do a partial interp, then restart the whole process. */ if (!PartialInterpret(f)) { if (!HandleErrorInExcessFrame(f, entryFrame)) THROWV(NULL); } goto restart; } #endif /* JS_TRACER */ #if defined JS_TRACER # if defined JS_MONOIC void *JS_FASTCALL stubs::InvokeTracer(VMFrame &f, ic::TraceICInfo *ic) { return RunTracer(f, *ic); } # else void *JS_FASTCALL stubs::InvokeTracer(VMFrame &f) { return RunTracer(f); } # endif /* JS_MONOIC */ #endif /* JS_TRACER */