#include "uox3.h" #include "skills.h" #include "cGuild.h" #include "townregion.h" #include "cServerDefinitions.h" #include "commands.h" #include "cMagic.h" #include "ssection.h" #include "gump.h" #include "CJSMapping.h" #include "cScript.h" #include "cEffects.h" #include "CPacketSend.h" #include "classes.h" #include "regions.h" #include "combat.h" #include "magic.h" #include "Dictionary.h" #include "CResponse.h" #include "ObjectFactory.h" #include "PartySystem.h" #include "StringUtility.hpp" using namespace std::string_literals; void OpenPlank( CItem *p ); bool checkItemRange( CChar *mChar, CItem *i ); //o-----------------------------------------------------------------------------------------------o //| Function - void PlVBuy( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Called when player tries buying an item from a player vendor //o-----------------------------------------------------------------------------------------------o void PlVBuy( CSocket *s ) { VALIDATESOCKET( s ); CChar *vChar = static_cast(s->TempObj()); s->TempObj( nullptr ); if( !ValidateObject( vChar ) || vChar->isFree() ) return; CChar *mChar = s->CurrcharObj(); UI32 gleft = GetItemAmount( mChar, 0x0EED ); CItem *p = mChar->GetPackItem(); if( !ValidateObject( p ) ) { s->sysmessage( 773 ); return; } CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( i ) || i->GetCont() == nullptr ) return; if( FindItemOwner( i ) != vChar ) return; if( vChar->GetNPCAiType() != AI_PLAYERVENDOR ) return; if( mChar == vChar->GetOwnerObj() ) { vChar->TextMessage( s, 999, TALK, false ); return; } if ( i->GetBuyValue() <= 0 ) return; if( gleft < i->GetBuyValue() ) { vChar->TextMessage( s, 1000, TALK, false ); return; } else { DeleteItemAmount( mChar, i->GetBuyValue(), 0x0EED ); // tAmount > 0 indicates there wasn't enough money... // could be expanded to take money from bank too... } vChar->TextMessage( s, 1001, TALK, false ); vChar->SetHoldG( vChar->GetHoldG() + i->GetBuyValue() ); i->SetCont( p ); // move containers } //o-----------------------------------------------------------------------------------------------o //| Function - void HandleGuildTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Handles targeting related to guild actions //o-----------------------------------------------------------------------------------------------o void HandleGuildTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *trgChar = nullptr; CChar *mChar = s->CurrcharObj(); CGuild *mGuild = nullptr, *tGuild = nullptr; switch( s->GetByte( 5 ) ) { case 0: // recruit character trgChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( ValidateObject( trgChar ) ) { if( trgChar->GetGuildNumber() == -1 ) // no existing guild { mGuild = GuildSys->Guild( mChar->GetGuildNumber() ); if( mGuild != nullptr ) mGuild->NewRecruit( (*trgChar) ); } else s->sysmessage( 1002 ); } break; case 1: // declare fealty trgChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( ValidateObject( trgChar ) ) { if( trgChar->GetGuildNumber() == mChar->GetGuildNumber() ) // same guild mChar->SetGuildFealty( trgChar->GetSerial() ); else s->sysmessage( 1003 ); } break; case 2: // declare war trgChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( ValidateObject( trgChar ) ) { if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() ) { if( trgChar->GetGuildNumber() == -1 ) s->sysmessage( 1004 ); else { mGuild = GuildSys->Guild(mChar->GetGuildNumber() ); if( mGuild != nullptr ) { mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_WAR ); tGuild = GuildSys->Guild( trgChar->GetGuildNumber() ); if( tGuild != nullptr ) tGuild->TellMembers( 1005, mGuild->Name().c_str() ); } } } else s->sysmessage( 1006 ); } break; case 3: // declare ally trgChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( ValidateObject( trgChar ) ) { if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() ) { if( trgChar->GetGuildNumber() == -1 ) s->sysmessage( 1004 ); else { mGuild = GuildSys->Guild( mChar->GetGuildNumber() ); if( mGuild != nullptr ) { mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_ALLY ); tGuild = GuildSys->Guild( trgChar->GetGuildNumber() ); if( tGuild != nullptr ) tGuild->TellMembers( 1007, mGuild->Name().c_str() ); } } } else s->sysmessage( 1006 ); } break; } } void BuildHouse( CSocket *s, UI08 houseEntry ); //o-----------------------------------------------------------------------------------------------o //| Function - void BuildHouseTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Verifies player has a valid target when trying to place a house //o-----------------------------------------------------------------------------------------------o void BuildHouseTarget( CSocket *s ) { VALIDATESOCKET( s ); if( s->GetDWord( 11 ) == INVALIDSERIAL ) return; // Check if item used to initialize target cursor is still within range CChar *mChar = s->CurrcharObj(); CItem *deedObj = mChar->GetSpeechItem(); if( ValidateObject( deedObj ) ) { CChar *deedObjOwner = FindItemOwner( deedObj ); if( !ValidateObject( deedObjOwner ) || deedObjOwner != mChar ) { s->sysmessage( 1763 ); // That item must be in your backpack before it can be used. return; } } BuildHouse( s, s->AddID1() );//If its a valid house, send it to buildhouse! s->AddID1( 0 ); } //o-----------------------------------------------------------------------------------------------o //| Function - void AddScriptNpc( CSocket *s ) //| Date - 17th February, 2000 //o-----------------------------------------------------------------------------------------------o //| Purpose - Add NPC at targeted location //| Notes - Need to return the character we've made, else summon creature at least will fail //| We make the char, but never pass it back up the chain //o-----------------------------------------------------------------------------------------------o void AddScriptNpc( CSocket *s ) { VALIDATESOCKET( s ); if( s->GetDWord( 11 ) == INVALIDSERIAL ) return; CChar *mChar = s->CurrcharObj(); const SI16 coreX = s->GetWord( 11 ); const SI16 coreY = s->GetWord( 13 ); const SI08 coreZ = static_cast(s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) )); Npcs->CreateNPCxyz( s->XText(), coreX, coreY, coreZ, mChar->WorldNumber(), mChar->GetInstanceID() ); } //o-----------------------------------------------------------------------------------------------o //| Function - void TeleTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Handles targeting of Teleport spell //o-----------------------------------------------------------------------------------------------o void TeleTarget( CSocket *s ) { VALIDATESOCKET( s ); if( s->GetDWord( 11 ) == INVALIDSERIAL ) return; const SERIAL serial = s->GetDWord( 7 ); CBaseObject *mObj = nullptr; if( serial >= BASEITEMSERIAL ) mObj = calcItemObjFromSer( serial ); else mObj = calcCharObjFromSer( serial ); SI16 targX, targY; SI08 targZ; if( ValidateObject( mObj ) ) { targX = mObj->GetX(); targY = mObj->GetY(); targZ = mObj->GetZ(); } else { targX = s->GetWord( 11 ); targY = s->GetWord( 13 ); targZ = (SI08)(s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) )); } CChar *mChar = s->CurrcharObj(); if( mChar->IsGM() || LineOfSight( s, mChar, targX, targY, targZ, WALLS_CHIMNEYS + DOORS + ROOFING_SLANTED, false ) ) { if( s->CurrentSpellType() != 2 ) // not a wand cast { Magic->SubtractMana( mChar, 3 ); // subtract mana on scroll or spell if( s->CurrentSpellType() == 0 ) // del regs on normal spell { reag_st toDel; toDel.drake = 1; toDel.moss = 1; Magic->DelReagents( mChar, toDel ); } } Effects->PlaySound( s, 0x01FE, true ); mChar->SetLocation( targX, targY, targZ ); Effects->PlayStaticAnimation( mChar, 0x372A, 0x09, 0x06 ); } else if( s != nullptr ) s->sysmessage( 687 ); } //o-----------------------------------------------------------------------------------------------o //| Function - void DyeTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Dye target object with specified hue, or show dye gump to player //o-----------------------------------------------------------------------------------------------o void DyeTarget( CSocket *s ) { VALIDATESOCKET( s ); CItem *i = nullptr; CChar *c = nullptr; SERIAL serial = s->GetDWord( 7 ); if( s->AddID1() == 0xFF && s->AddID2() == 0xFF ) { CPDyeVat toSend; if( serial >= BASEITEMSERIAL ) { i = calcItemObjFromSer( serial ); if( ValidateObject( i ) ) { toSend = (*i); s->Send( &toSend ); } } else { c = calcCharObjFromSer( serial ); if( ValidateObject( c ) ) { toSend = (*c); toSend.Model( 0x2106 ); s->Send( &toSend ); } } } else { if( serial >= BASEITEMSERIAL ) { i = calcItemObjFromSer( serial ); if( !ValidateObject( i ) ) return; UI16 colour = (UI16)(( (s->AddID1())<<8 ) + s->AddID2()); if( !s->DyeAll() ) { if( colour < 0x0002 || colour > 0x03E9 ) colour = 0x03E9; } SI32 b = ((colour&0x4000)>>14) + ((colour&0x8000)>>15); if( !b ) i->SetColour( colour ); } else { c = calcCharObjFromSer( serial ); if( !ValidateObject( c ) ) return; UI16 body = c->GetID(); UI16 k = (UI16)(( ( s->AddID1() )<<8 ) + s->AddID2()); if( (k&0x4000) == 0x4000 && ( body >= 0x0190 && body <= 0x03E1 ) ) k = 0xF000; // but assigning the only "transparent" value that works, namly semi-trasnparency. if( k != 0x8000 ) // 0x8000 also crashes client ... { c->SetSkin( k ); c->SetOrgSkin( k ); } } } } //o-----------------------------------------------------------------------------------------------o //| Function - void WstatsTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Show NPC wander information for targeted NPC //o-----------------------------------------------------------------------------------------------o void WstatsTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *i = calcCharObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( i ) ) return; GumpDisplay wStat( s, 300, 300 ); wStat.SetTitle( "Walking Stats" ); SERIAL charSerial = i->GetSerial(); UI16 charID = i->GetID(); wStat.AddData( "Serial", charSerial, 3 ); wStat.AddData( "Body ID", charID, 5 ); std::string iName = getNpcDictName( i, s ); wStat.AddData( "Name", iName ); wStat.AddData( "X", i->GetX() ); wStat.AddData( "Y", i->GetY() ); wStat.AddData( "Z", oldstrutil::format( "%d", i->GetZ() ) ); wStat.AddData( "Wander", i->GetNpcWander() ); wStat.AddData( "FX1", i->GetFx( 0 ) ); wStat.AddData( "FY1", i->GetFy( 0 ) ); wStat.AddData( "FZ1", i->GetFz() ); wStat.AddData( "FX2", i->GetFx( 1 ) ); wStat.AddData( "FY2", i->GetFy( 1 ) ); wStat.Send( 4, false, INVALIDSERIAL ); } //o-----------------------------------------------------------------------------------------------o //| Function - void ColorsTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Use dyes to apply a color to a targeted dye tub or hair dye item //o-----------------------------------------------------------------------------------------------o void ColorsTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); // Check if item used to initialize target cursor is still within range CItem *tempObj = static_cast(s->TempObj()); s->TempObj( nullptr ); if( ValidateObject( tempObj ) ) { if( tempObj->isHeldOnCursor() || !checkItemRange( mChar, tempObj ) ) { s->sysmessage( 400 ); // That is too far away! return; } } CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( i ) ) return; if( i->isHeldOnCursor() || ( FindItemOwner( i ) != nullptr && FindItemOwner( i ) != mChar ) || !checkItemRange( mChar, i ) ) { s->sysmessage( 400 ); // That is too far away! return; } if( i->GetID() == 0x0FAB || i->GetID() == 0x0EFF || i->GetID() == 0x0E27 ) // dye vat, hair dye { CPDyeVat toSend = (*i); s->Send( &toSend ); } else s->sysmessage( 1031 ); } //o-----------------------------------------------------------------------------------------------o //| Function - void DvatTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Dye target object - if dyable - with specified dye tub color //o-----------------------------------------------------------------------------------------------o void DvatTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); // Check if item used to initialize target cursor is still within range CItem *tempObj = static_cast(s->TempObj()); s->TempObj( nullptr ); if( ValidateObject( tempObj ) ) { if( tempObj->isHeldOnCursor() || !checkItemRange( mChar, tempObj ) ) { s->sysmessage( 400 ); // That is too far away! return; } } SERIAL serial = s->GetDWord( 7 ); CItem *i = calcItemObjFromSer( serial ); if( !ValidateObject( i ) ) return; if( i->isHeldOnCursor() || !checkItemRange( mChar, i ) ) { s->sysmessage( 400 ); // That is too far away! return; } if( i->isDyeable() ) { if( i->IsLockedDown() ) { CMultiObj *iMulti = i->GetMultiObj(); if( ValidateObject( iMulti ) && !iMulti->IsOnOwnerList( mChar ) ) { s->sysmessage( 1032 ); // This is not yours! return; } } if( i->GetCont() != nullptr ) { CChar *c = FindItemOwner( i ); if( ValidateObject( c ) && c != mChar ) { s->sysmessage( 1032 ); // This is not yours! return; } } i->SetColour( ( ( s->AddID1() )<<8) + s->AddID2() ); Effects->PlaySound( s, 0x023E, true ); } else s->sysmessage( 1033 ); } //o-----------------------------------------------------------------------------------------------o //| Function - void InfoTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Show information about targeted maptile or static item //o-----------------------------------------------------------------------------------------------o void InfoTarget( CSocket *s ) { VALIDATESOCKET( s ); if( s->GetDWord( 11 ) == INVALIDSERIAL ) return; if( !s->GetByte( 1 ) && s->GetDWord( 7 ) < BASEITEMSERIAL ) { s->sysmessage( 9039 ); // This command can not be used on characters. return; } const SI16 x = s->GetWord( 11 ); const SI16 y = s->GetWord( 13 ); const UI16 tileID = s->GetWord( 17 ); if(tileID == 0) { UI08 worldNumber = 0; CChar *mChar = s->CurrcharObj(); if( ValidateObject( mChar ) ) worldNumber = mChar->WorldNumber(); // manually calculating the ID's if it's a maptype auto map1 = Map->SeekMap( x, y, worldNumber ); GumpDisplay mapStat( s, 300, 300 ); mapStat.SetTitle( "Map Tile" ); mapStat.AddData( "Tilenum", map1.tileid, 5 ); mapStat.AddData( "Flags", map1.terrainInfo->FlagsNum(), 1 ); mapStat.AddData( "Name", map1.name() ); mapStat.Send( 4, false, INVALIDSERIAL ); } else { CTile& tile = Map->SeekTile( tileID ); GumpDisplay statTile( s, 300, 300 ); statTile.SetTitle( "Map Tile" ); statTile.AddData( "Tilenum", tileID, 5 ); statTile.AddData( "Weight", tile.Weight(), 0 ); statTile.AddData( "Layer", tile.Layer(), 1 ); statTile.AddData( "Hue", tile.Hue(), 5 ); statTile.AddData( "Anim", tile.Animation(), 1 ); statTile.AddData( "Quantity", tile.Quantity(), 1 ); statTile.AddData( "Unknown1", tile.Unknown1(), 1 ); statTile.AddData( "Unknown2", tile.Unknown2(), 1 ); statTile.AddData( "Unknown3", tile.Unknown3(), 1 ); statTile.AddData( "Unknown4", tile.Unknown4(), 1 ); statTile.AddData( "Unknown5", tile.Unknown5(), 1 ); statTile.AddData( "Height", tile.Height(), 0 ); statTile.AddData( "Name", tile.Name().c_str()); statTile.AddData( "Flags:", tile.FlagsNum(), 1 ); statTile.AddData( "--> FloorLevel", tile.CheckFlag( TF_FLOORLEVEL ) ); statTile.AddData( "--> Holdable", tile.CheckFlag( TF_HOLDABLE ) ); statTile.AddData( "--> Transparent", tile.CheckFlag( TF_TRANSPARENT ) ); statTile.AddData( "--> Translucent", tile.CheckFlag( TF_TRANSLUCENT ) ); statTile.AddData( "--> Wall", tile.CheckFlag( TF_WALL ) ); statTile.AddData( "--> Damaging", tile.CheckFlag( TF_DAMAGING ) ); statTile.AddData( "--> Blocking", tile.CheckFlag( TF_BLOCKING ) ); statTile.AddData( "--> Wet", tile.CheckFlag( TF_WET ) ); statTile.AddData( "--> Unknown1", tile.CheckFlag( TF_UNKNOWN1 ) ); statTile.AddData( "--> Surface", tile.CheckFlag( TF_SURFACE ) ); statTile.AddData( "--> Climbable", tile.CheckFlag( TF_CLIMBABLE ) ); statTile.AddData( "--> Stackable", tile.CheckFlag( TF_STACKABLE ) ); statTile.AddData( "--> Window", tile.CheckFlag( TF_WINDOW ) ); statTile.AddData( "--> NoShoot", tile.CheckFlag( TF_NOSHOOT ) ); statTile.AddData( "--> DisplayA", tile.CheckFlag( TF_DISPLAYA ) ); statTile.AddData( "--> DisplayAn", tile.CheckFlag( TF_DISPLAYAN ) ); statTile.AddData( "--> Description", tile.CheckFlag( TF_DESCRIPTION ) ); statTile.AddData( "--> Foilage", tile.CheckFlag( TF_FOLIAGE ) ); statTile.AddData( "--> PartialHue", tile.CheckFlag( TF_PARTIALHUE ) ); statTile.AddData( "--> Unknown2", tile.CheckFlag( TF_UNKNOWN2 ) ); statTile.AddData( "--> Map", tile.CheckFlag( TF_MAP ) ); statTile.AddData( "--> Container", tile.CheckFlag( TF_CONTAINER ) ); statTile.AddData( "--> Wearable", tile.CheckFlag( TF_WEARABLE ) ); statTile.AddData( "--> Light", tile.CheckFlag( TF_LIGHT ) ); statTile.AddData( "--> Animated", tile.CheckFlag( TF_ANIMATED ) ); statTile.AddData( "--> NoDiagonal", tile.CheckFlag( TF_NODIAGONAL ) ); //HOVEROVER in SA clients and later, to determine if tiles can be moved on by flying gargoyle statTile.AddData( "--> Unknown3", tile.CheckFlag( TF_UNKNOWN3 ) ); statTile.AddData( "--> Armor", tile.CheckFlag( TF_ARMOR ) ); statTile.AddData( "--> Roof", tile.CheckFlag( TF_ROOF ) ); statTile.AddData( "--> Door", tile.CheckFlag( TF_DOOR ) ); statTile.AddData( "--> StairBack", tile.CheckFlag( TF_STAIRBACK ) ); statTile.AddData( "--> StairRight", tile.CheckFlag( TF_STAIRRIGHT ) ); statTile.AddData( "--> AlphaBlend", tile.CheckFlag( TF_ALPHABLEND ) ); statTile.AddData( "--> UseNewArt", tile.CheckFlag( TF_USENEWART ) ); statTile.AddData( "--> ArtUsed", tile.CheckFlag( TF_ARTUSED ) ); statTile.AddData( "--> NoShadow", tile.CheckFlag( TF_NOSHADOW ) ); statTile.AddData( "--> PixelBleed", tile.CheckFlag( TF_PIXELBLEED ) ); statTile.AddData( "--> PlayAnimOnce", tile.CheckFlag( TF_PLAYANIMONCE ) ); statTile.AddData( "--> MultiMovable", tile.CheckFlag( TF_MULTIMOVABLE ) ); statTile.Send( 4, false, INVALIDSERIAL ); } } //o-----------------------------------------------------------------------------------------------o //| Function - void Tiling( CSocket *s ) //| Date - 01/11/1999 //o-----------------------------------------------------------------------------------------------o //| Purpose - Clicking the corners of tiling calls this function. Will fill up each tile //| of targeted area with specified item //o-----------------------------------------------------------------------------------------------o void Tiling( CSocket *s ) { VALIDATESOCKET( s ); if( s->GetDWord( 11 ) == INVALIDSERIAL ) return; if( s->ClickX() == -1 && s->ClickY() == -1 ) { s->ClickX( s->GetWord( 11 ) ); s->ClickY( s->GetWord( 13 ) ); s->target( 0, TARGET_TILING, 0, 1038 ); return; } SI16 x1 = s->ClickX(), x2 = s->GetWord( 11 ); SI16 y1 = s->ClickY(), y2 = s->GetWord( 13 ); SI16 j; s->ClickX( -1 ); s->ClickY( -1 ); if( x1 > x2 ) { j = x1; x1 = x2; x2 = j; } if( y1 > y2 ) { j = y1; y1 = y2; y2 = j; } UI16 addid = (UI16)(( ( s->AddID1() ) << 8 ) + s->AddID2()); SI32 rndVal = s->TempInt2(); s->TempInt2( 0 ); UI16 rndID = 0; CItem *c = nullptr; for( SI16 x = x1; x <= x2; ++x ) { for( SI16 y = y1; y <= y2; ++y ) { rndID = addid + RandomNum( static_cast(0), static_cast(rndVal) ); c = Items->CreateItem( nullptr, s->CurrcharObj(), rndID, 1, 0, OT_ITEM ); if( !ValidateObject( c ) ) return; c->SetDecayable( false ); c->SetLocation( x, y, s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ) ); } } s->AddID1( 0 ); s->AddID2( 0 ); } //o-----------------------------------------------------------------------------------------------o //| Function - bool CreateBodyPart( CChar *mChar, CItem *corpse, UI16 partID, SI32 dictEntry ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Create body parts after carving up a corpse //o-----------------------------------------------------------------------------------------------o bool CreateBodyPart( CChar *mChar, CItem *corpse, std::string partID, SI32 dictEntry ) { CItem *toCreate = Items->CreateScriptItem( nullptr, mChar, partID, 1, OT_ITEM, false, 0x0 ); if( !ValidateObject( toCreate ) ) return false; toCreate->SetName( oldstrutil::format( Dictionary->GetEntry( dictEntry ).c_str(), corpse->GetName2().c_str() ) ); toCreate->SetLocation( corpse ); toCreate->SetOwner( corpse->GetOwnerObj() ); toCreate->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) ); return true; } //o-----------------------------------------------------------------------------------------------o //| Function - void newCarveTarget( CSocket *s, CItem *i ) //| Date - 09/22/2002 //o-----------------------------------------------------------------------------------------------o //| Purpose - Target carving system. //| //| Changes - unknown - Human-corpse carving code added //| //| Changes - unknown - Scriptable carving product added //| //| Changes - 09/22/2002 - Fixed erroneous names for body parts //| & made all body parts that are carved from human corpse //| lie in same direction. //o-----------------------------------------------------------------------------------------------o auto newCarveTarget( CSocket *s, CItem *i ) ->void { VALIDATESOCKET( s ); auto mChar = s->CurrcharObj(); auto c = Items->CreateItem( nullptr, mChar, 0x122A, 1, 0, OT_ITEM ); // add the blood puddle if( c == nullptr ) return; c->SetLocation( i ); c->SetMovable( 2 ); c->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) ); // if it's a human corpse // Sept 22, 2002 - Corrected the alignment of body parts that are carved. if( i->GetTempVar( CITV_MOREY, 2 ) ) { auto toFind = FileLookup->FindEntry( "CARVE HUMAN", carve_def ); if( toFind ) { for( const auto &sec : toFind->collection() ) { auto tag = sec->tag; if( oldstrutil::upper( tag ) == "ADDITEM" ) { auto data = sec->data; data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" )); auto csecs = oldstrutil::sections( data, "," ); if( csecs.size() > 1 ) { if( !CreateBodyPart( mChar, i, oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), static_cast(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" )), nullptr, 0)))) { return; } } } } criminal( mChar ); std::vector corpseItems; auto iCont = i->GetContainsList(); for( const auto &c : iCont->collection() ) { if( ValidateObject( c )) { if( c->GetLayer() != IL_HAIR && c->GetLayer() != IL_FACIALHAIR ) { // Store a reference to the item we want to move out of corpse... corpseItems.push_back( c ); } } } // Loop through the items we want to move out of corpse std::for_each( corpseItems.begin(), corpseItems.end(), [i]( CItem *corpseItem ) { corpseItem->SetCont( nullptr ); corpseItem->SetLocation( i ); corpseItem->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) ); }); i->Delete(); } } else { auto sect = "CARVE "s + oldstrutil::number( i->GetCarve() ); auto toFind = FileLookup->FindEntry( sect, carve_def ); if( toFind ) { for( const auto &sec : toFind->collection() ) { auto tag = sec->tag ; if( oldstrutil::upper( tag ) == "ADDITEM" ) { auto data = sec->data ; data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" )); auto csecs = oldstrutil::sections( data, "," ); if( csecs.size() > 1 ) { Items->CreateScriptItem( s, mChar, oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), static_cast(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" )), nullptr, 0)), OT_ITEM, true ); } else { Items->CreateScriptItem( s, mChar, data, 0, OT_ITEM, true ); } } } } } } //o-----------------------------------------------------------------------------------------------o //| Function - void AttackTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Make pet attack target //o-----------------------------------------------------------------------------------------------o void AttackTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mPet = static_cast(s->TempObj()); CChar *target = calcCharObjFromSer( s->GetDWord( 7 ) ); s->TempObj( nullptr ); if( !ValidateObject( target ) || !ValidateObject( mPet ) ) return; CChar *mChar = s->CurrcharObj(); if( !ValidateObject( mChar )) return; // Don't allow attacking offline characters if( !target->IsNpc() && !isOnline( *target )) { return; } // Check if combat is disallowed in attacker's OR mPet's regions if( mChar->GetRegion()->IsSafeZone() || mPet->GetRegion()->IsSafeZone() || target->GetRegion()->IsSafeZone() ) { // Target is in a safe zone where all aggressive actions are forbidden, disallow s->sysmessage( 1799 ); return; } // Check if the command was applied to all pets if( s->TempInt() == 1 ) { s->TempInt( 0 ); GenericList< CChar * > *myPets = mChar->GetPetList(); for( CChar *myPet = myPets->First(); !myPets->Finished(); myPet = myPets->Next() ) { // Make sure pet returned from petList is still a valid character if( !ValidateObject( myPet ) ) continue; // Make sure pet cannot attack itself if( target == myPet ) { s->sysmessage( 1073 ); // Your pet cannot attack itself! continue; } // Make sure only nearby pets can respond if( !objInRange( mChar, myPet, 12 )) continue; // Make sure pets can only attack nearby targets if( !objInRange( mChar, target, 12 ) ) { s->sysmessage( 393 ); // That is too far away continue; } if( myPet->IsNpc() && myPet->GetOwnerObj() == mChar ) { myPet->FlushPath(); Combat->AttackTarget( myPet, target ); if( target->IsInnocent() && target != myPet->GetOwnerObj() ) { if( WillResultInCriminal( mChar, target ) ) criminal( mChar ); } } } } else { // Make sure pet cannot attack itself if( target == mPet ) { s->sysmessage( 1073 ); // Your pet cannot attack itself! return; } // Make sure only nearby pets can respond if( !objInRange( mChar, mPet, 12 ) ) return; // Make sure pet can only attack nearby targets if( !objInRange( mChar, target, 12 ) ) { s->sysmessage( 393 ); // That is too far away return; } // Make sure a friend cannot order a pet to attack its owner if( target == mPet->GetOwnerObj() && mChar != target ) { s->sysmessage( 2408 ); // They are unwilling to attack their own master. return; } mPet->FlushPath(); Combat->AttackTarget( mPet, target ); if( target->IsInnocent() && target != mChar ) { if( WillResultInCriminal( mChar, target )) criminal( mChar ); } } } //o-----------------------------------------------------------------------------------------------o //| Function - void FollowTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Make pet follow target //o-----------------------------------------------------------------------------------------------o void FollowTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mPet = static_cast(s->TempObj()); CChar *target = calcCharObjFromSer( s->GetDWord( 7 ) ); s->TempObj( nullptr ); if( !ValidateObject( mPet ) || !ValidateObject( target ) ) return; CChar *mChar = s->CurrcharObj(); if( !ValidateObject( mChar ) ) return; if( s->TempInt() == 1 ) { s->TempInt( 0 ); GenericList< CChar * > *myPets = mChar->GetPetList(); for( CChar *myPet = myPets->First(); !myPets->Finished(); myPet = myPets->Next() ) { // Make sure pet returned from petList is still a valid character if( !ValidateObject( myPet ) ) continue; if( myPet == target ) { s->sysmessage( 2388 ); // Your pet cannot follow itself! continue; } // Make sure only nearby pets can respond if( !objInRange( mChar, myPet, 12 ) ) continue; if( !objInRange( mChar, target, 12 ) ) { s->sysmessage( 393 ); // That is too far away continue; } if( myPet->IsNpc() && myPet->GetOwnerObj() == mChar ) { myPet->SetFTarg( target ); myPet->FlushPath(); myPet->SetNpcWander( WT_FOLLOW ); } } } else { if( mPet == target ) { s->sysmessage( 2388 ); // Your pet cannot follow itself! return; } // Make sure only nearby pets can respond if( !objInRange( mChar, mPet, 12 ) ) return; if( !objInRange( mChar, target, 12 ) ) { s->sysmessage( 393 ); // That is too far away return; } mPet->SetFTarg( target ); mPet->FlushPath(); mPet->SetNpcWander( WT_FOLLOW ); } } void sendTradeStatus( CItem *cont1, CItem *cont2 ); CItem * startTrade( CSocket *mSock, CChar *i ); //o-----------------------------------------------------------------------------------------------o //| Function - void TransferTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Transfer pet ownership to targeted player //o-----------------------------------------------------------------------------------------------o void TransferTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *petChar = static_cast(s->TempObj()); CChar *targChar = calcCharObjFromSer( s->GetDWord( 7 ) ); s->TempObj( nullptr ); if( !ValidateObject( petChar ) ) return; if( petChar->IsDispellable() ) { s->sysmessage( 2386 ); // You cannot transfer ownership of a summoned creature. return; } if( !ValidateObject( targChar ) ) { s->sysmessage( 1066 ); // That is not a valid person! return; } if( petChar == targChar ) { s->sysmessage( 2371 ); // Ownership can only be transferred to other players. return; } if( petChar->IsAtWar() ) { s->sysmessage( 2414 ); // You may not transfer a pet that has recently been in combat. if( targChar->GetSocket() != nullptr ) { targChar->GetSocket()->sysmessage( 2415 ); // The pet may not be transfered to you because it has recently been in combat. } return; } CChar *mChar = s->CurrcharObj(); if( targChar == mChar ) { s->sysmessage( 2409 ); // That would be pointless - you are already their master! return; } if( targChar->IsDead() ) { s->sysmessage( 2384 ); // You cannot transfer to someone that is dead. return; } if( targChar->IsNpc() ) { s->sysmessage( 2371 ); // Ownership can only be transferred to other players! return; } // Don't allow transfer of pet if either party is a criminal if( mChar->IsCriminal() ) { s->sysmessage( 2379 ); // The pet refuses to be transferred because it will not obey you sufficiently. if( targChar->GetSocket() != nullptr ) targChar->GetSocket()->sysmessage( 2382, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a master because it does not trust %s. return; } else if( targChar->IsCriminal() ) { s->sysmessage( 2380, targChar->GetNameRequest( mChar ).c_str() ); // The pet refuses to be transferred because it will not obey %s. if( targChar->GetSocket() != nullptr ) targChar->GetSocket()->sysmessage( 2381 ); // The pet will not accept you as a master because it does not trust you. return; } UI08 maxControlSlots = cwmWorldState->ServerData()->MaxControlSlots(); if( maxControlSlots > 0 && ( targChar->GetControlSlotsUsed() + petChar->GetControlSlots() > maxControlSlots ) ) { s->sysmessage( 2391 ); // That would exceed the other player's maximum pet control slots. if( targChar->GetSocket() != nullptr ) targChar->GetSocket()->sysmessage( 2390 ); // That would exceed your maximum pet control slots. return; } UI08 maxPetOwners = cwmWorldState->ServerData()->MaxPetOwners(); if( petChar->IsOnPetOwnerList( targChar ) && maxPetOwners > 0 && ( petChar->GetPetOwnerList()->Num() >= maxPetOwners ) ) { s->sysmessage( 2402 ); // The creature has had too many masters and is not willing to do the bidding of another one! if( targChar->GetSocket() != nullptr ) targChar->GetSocket()->sysmessage( 2402 ); // The creature has had too many masters and is not willing to do the bidding of another one! return; } // Check loyalty of pet to old master if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( mChar, petChar, true, false, false, true ) ) { s->sysmessage( 2379 ); // The pet refuses to be transferred because it will not obey you sufficiently. if( targChar->GetSocket() != nullptr ) { targChar->GetSocket()->sysmessage( 2382, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a master because it does not trust %s. } return; } // Check loyalty of pet to new master if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( targChar, petChar, true, true, true, true ) ) { s->sysmessage( 2380 ); // The pet refuses to be transferred because it will not obey %s. if( targChar->GetSocket() != nullptr ) { targChar->GetSocket()->sysmessage( 2381, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a master because it does not trust you. } return; } if( targChar->GetSocket() != nullptr ) { // Create a pet transfer deed CItem *petTransferDeed = Items->CreateScriptItem( s, mChar, "0x14F0", 1, OT_ITEM, false, 0 ); if( ValidateObject( petTransferDeed ) ) { std::string petName = getNpcDictName( petChar ); petTransferDeed->SetName( oldstrutil::format( "a transfer deed for %s (%s)", petName.c_str(), Dictionary->GetEntry( 3000 + petChar->GetID(), targChar->GetSocket()->Language() ).c_str() )); //cwmWorldState->creatures[petChar->GetID()].CreatureType().c_str() )); petTransferDeed->SetTempVar( CITV_MORE, petChar->GetSerial() ); petTransferDeed->SetMovable( 2 ); // Disallow moving the deed out of the trade window petTransferDeed->SetType( IT_PETTRANSFERDEED ); // Set a type to let us identify it later when trade is accepted // Open a trade window, and place the petTransferDeed in the window CItem *j = startTrade( s, targChar ); if( ValidateObject( j ) ) { petTransferDeed->SetCont( j ); petTransferDeed->SetX( 30 ); petTransferDeed->SetY( 30 ); petTransferDeed->SetZ( 9 ); } } } } //o-----------------------------------------------------------------------------------------------o //| Function - bool BuyShop( CSocket *s, CChar *c ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Opens a vendor's buy menu with list of items for sale //o-----------------------------------------------------------------------------------------------o bool BuyShop( CSocket *s, CChar *c ) { if( s == nullptr ) return false; if( !ValidateObject( c ) ) return false; std::vector scriptTriggers = c->GetScriptTriggers(); for( auto scriptTrig : scriptTriggers ) { cScript *toExecute = JSMapping->GetScript( scriptTrig ); if( toExecute != nullptr ) { if( toExecute->OnBuy( s, c ) == 0 ) return false; } } CItem *sellPack = c->GetItemAtLayer( IL_SELLCONTAINER ); CItem *boughtPack = c->GetItemAtLayer( IL_BOUGHTCONTAINER ); if( !ValidateObject( sellPack ) || !ValidateObject( boughtPack ) ) return false; CPItemsInContainer iic; if( s->ClientVerShort() >= CVS_6017 ) iic.UOKRFlag( true ); iic.Type( 0x02 ); iic.VendorSerial( sellPack->GetSerial() ); CPOpenBuyWindow obw( sellPack, c, iic, s ); CPItemsInContainer iic2; if( s->ClientVerShort() >= CVS_6017 ) iic2.UOKRFlag( true ); iic2.Type( 0x02 ); iic2.VendorSerial( boughtPack->GetSerial() ); CPOpenBuyWindow obw2( boughtPack, c, iic2, s ); CPDrawContainer toSend; toSend.Model( 0x0030 ); toSend.Serial( c->GetSerial() ); if( s->ClientType() >= CV_HS2D && s->ClientVerShort() >= CVS_7090 ) toSend.ContType( 0x00 ); s->Send( &iic ); s->Send( &iic2 ); s->Send( &obw ); s->Send( &obw2 ); s->Send( &toSend ); s->statwindow( s->CurrcharObj() ); // Make sure the gold total has been sent. return true; } //o-----------------------------------------------------------------------------------------------o //| Function - void NpcResurrectTarget( CChar *i ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Resurrects a character //o-----------------------------------------------------------------------------------------------o //| Changes - 09/22/2002 - Made players not appear with full //| health/stamina after being resurrected by NPC Healer //o-----------------------------------------------------------------------------------------------o void NpcResurrectTarget( CChar *i ) { if( !ValidateObject( i ) ) return; if( i->IsNpc() ) { Console.error( oldstrutil::format(Dictionary->GetEntry( 1079 ), i)); return; } CSocket *mSock = i->GetSocket(); // the char is a PC, but not logged in..... if( mSock != nullptr ) { if( i->IsDead() ) { std::vector scriptTriggers = i->GetScriptTriggers(); for( auto scriptTrig : scriptTriggers ) { cScript *toExecute = JSMapping->GetScript( scriptTrig ); if( toExecute != nullptr ) { if( toExecute->OnResurrect( i ) == 1 ) // if it exists and we don't want hard code, return return; } } Fame( i, 0 ); Effects->PlaySound( i, 0x0214 ); i->SetID( i->GetOrgID() ); i->SetSkin( i->GetOrgSkin() ); i->SetDead( false ); // Restore hair UI16 hairStyleID = i->GetHairStyle(); UI16 hairStyleColor = i->GetHairColour(); CItem *hairItem = Items->CreateItem( mSock, i, hairStyleID, 1, hairStyleColor, OT_ITEM ); if( hairItem != nullptr ) { hairItem->SetDecayable( false ); hairItem->SetLayer( IL_HAIR ); hairItem->SetCont( i ); } // Restore beard UI16 beardStyleID = i->GetBeardStyle(); UI16 beardStyleColor = i->GetBeardColour(); CItem *beardItem = Items->CreateItem( mSock, i, beardStyleID, 1, beardStyleColor, OT_ITEM ); if( beardItem != nullptr ) { beardItem->SetDecayable( false ); beardItem->SetLayer( IL_FACIALHAIR ); beardItem->SetCont( i ); } // Sept 22, 2002 - i->SetHP( i->GetMaxHP() / 10 ); i->SetStamina( i->GetMaxStam() / 10 ); // i->SetMana( i->GetMaxMana() / 10 ); i->SetAttacker( nullptr ); i->SetAttackFirst( false ); i->SetWar( false ); i->SetHunger( 6 ); CItem *c = nullptr; for( CItem *j = i->FirstItem(); !i->FinishedItems(); j = i->NextItem() ) { if( ValidateObject( j ) && !j->isFree() ) { if( j->GetLayer() == IL_BUYCONTAINER ) { j->SetLayer( IL_PACKITEM ); i->SetPackItem( j ); } if( j->GetSerial() == i->GetRobe() ) { j->Delete(); c = Items->CreateScriptItem( nullptr, i, "resurrection_robe", 1, OT_ITEM ); if( c != nullptr ) c->SetCont( i ); } } } } else mSock->sysmessage( 1080 ); } else Console.warning( oldstrutil::format("Attempt made to resurrect a PC (serial: 0x%X) that's not logged in", i->GetSerial()) ); } //o-----------------------------------------------------------------------------------------------o //| Function - void ShowSkillTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Show a gump with information about target character's skills //o-----------------------------------------------------------------------------------------------o void ShowSkillTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( mChar ) ) { s->sysmessage( 1103 ); return; } SI32 dispType = s->TempInt(); UI16 skillVal; GumpDisplay showSkills( s, 300, 300 ); showSkills.SetTitle( "Skills Info" ); for( UI08 i = 0; i < ALLSKILLS; ++i ) { if( dispType == 0 || dispType == 1 ) skillVal = mChar->GetBaseSkill( i ); else skillVal = mChar->GetSkill( i ); if( skillVal > 0 || dispType%2 == 0 ){ showSkills.AddData( cwmWorldState->skill[i].name, oldstrutil::number( (R32)skillVal/10 ), 8 ); } } showSkills.Send( 4, false, INVALIDSERIAL ); } //o-----------------------------------------------------------------------------------------------o //| Function - void FriendTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Add targeted player to pet's friendslist //o-----------------------------------------------------------------------------------------------o void FriendTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); if( !ValidateObject( mChar ) ) return; CChar *targChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( targChar ) ) { s->sysmessage( 1103 ); // Not a valid target! return; } if( targChar->IsNpc() || !isOnline( (*targChar) )) { s->sysmessage( 1622 ); // That person cannot be made a friend of this creature. return; } CChar *pet = static_cast(s->TempObj()); s->TempObj( nullptr ); if( !ValidateObject( pet ) ) { s->sysmessage( 1999 ); // Object not found return; } if( targChar == mChar ) { s->sysmessage( 2409 ); // That would be pointless - you are already their master! return; } if( pet->IsDispellable() ) { s->sysmessage( 2385 ); // Summoned creatures are loyal only to their summoners. return; } if( Npcs->checkPetFriend( targChar, pet ) ) { s->sysmessage( 1621 ); // That person is already a friend of this creature! return; } auto petFriends = pet->GetFriendList(); // Make sure to cover the STL response if( petFriends != nullptr ) { if( petFriends->size() >= 10 ) { s->sysmessage( 1623 ); // This creature has too many friends. return; } } // Check loyalty of pet to master if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( mChar, pet, false, true, true ) ) { s->sysmessage( 2417 ); // The pet refuses to accept a new friend because it will not obey you sufficiently. if( targChar->GetSocket() != nullptr ) { targChar->GetSocket()->sysmessage( 2418, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a friend because it does not trust %s. } return; } // Check loyalty of pet to new friend if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( targChar, pet, false, true, true ) ) { s->sysmessage( 2419, targChar->GetNameRequest( mChar ).c_str() ); // The pet refuses to accept %s as a friend because it will not obey them. if( targChar->GetSocket() != nullptr ) { targChar->GetSocket()->sysmessage( 2420 ); // The pet will not accept you as a friend because it does not trust you. } return; } if( pet->AddFriend( targChar ) ) { // %s will now treat %s as a friend. std::string petName = getNpcDictName( pet, s ); s->sysmessage( 1624, pet->GetName().c_str(), targChar->GetNameRequest( mChar ).c_str() ); // Inform the player added as friend CSocket *targSock = targChar->GetSocket(); if( targSock != nullptr ) { // %s has befriended %s to you. petName = getNpcDictName( pet, targSock ); targSock->sysmessage( 1625, mChar->GetNameRequest( targChar ).c_str(), petName.c_str() ); } } else { // You cannot do that at the moment s->sysmessage( 394 ); } } //o-----------------------------------------------------------------------------------------------o //| Function - void RemoveFriendTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Remove targeted player from pet's friendslist //o-----------------------------------------------------------------------------------------------o void RemoveFriendTarget( CSocket *s ) { // Validate player's socket and character VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); if( !ValidateObject( mChar ) ) return; // Get targeted character from socket CChar *targChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( targChar ) ) { s->sysmessage( 1103 ); // Not a valid target! return; } if( targChar->IsNpc() || !isOnline( ( *targChar ) ) || targChar == mChar ) { s->sysmessage( 1103 ); // Not a valid target! return; } CChar *pet = static_cast( s->TempObj() ); s->TempObj( nullptr ); if( !Npcs->checkPetFriend( targChar, pet ) ) { s->sysmessage( 1856 ); // That player is not on the friend list! return; } if( pet->RemoveFriend( targChar ) ) { // %s has been removed from %s's friend list. std::string petName = getNpcDictName( pet, s ); s->sysmessage( 2300, targChar->GetNameRequest( mChar ).c_str(), petName.c_str() ); // Inform the player removed as friend CSocket *targSock = targChar->GetSocket(); if( targSock != nullptr ) { petName = getNpcDictName( pet, targSock ); // You have been removed from %s's friend list. targSock->sysmessage( 2301, petName.c_str() ); } } else { // You cannot do that at the moment s->sysmessage( 394 ); } } //o-----------------------------------------------------------------------------------------------o //| Function - void GuardTarget( CSocket *s ) //| Date - October 3rd, ???? //o-----------------------------------------------------------------------------------------------o //| Purpose - Command pet to guard target object //| Notes - PRE: Pet has been commanded to guard //| POST: Pet guards person, if owner currently //o-----------------------------------------------------------------------------------------------o void GuardTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); if( !ValidateObject( mChar ) ) return; CChar *petGuarding = static_cast(s->TempObj()); s->TempObj( nullptr ); if( !ValidateObject( petGuarding ) ) return; Npcs->stopPetGuarding( petGuarding ); CChar *charToGuard = calcCharObjFromSer( s->GetDWord( 7 ) ); if( ValidateObject( charToGuard ) ) { if( charToGuard != petGuarding->GetOwnerObj() && !Npcs->checkPetFriend( charToGuard, petGuarding ) ) { s->sysmessage( 1628 ); // Your pet may only guard you, his friends, and items in your house! return; } petGuarding->SetNPCAiType( AI_PET_GUARD ); // 32 is guard mode petGuarding->SetGuarding( charToGuard ); mChar->SetGuarded( true ); petGuarding->SetFTarg( charToGuard ); petGuarding->FlushPath(); petGuarding->SetNpcWander( WT_FOLLOW ); if( charToGuard == mChar ) s->sysmessage( 1321 ); // Your pet is now guarding you. else { if( charToGuard->GetSocket() != nullptr ) { std::string petName = getNpcDictName( petGuarding, charToGuard->GetSocket() ); charToGuard->GetSocket()->sysmessage( 2374, petName.c_str() ); // ~1_PETNAME~ is now guarding you. } } return; } CItem *itemToGuard = calcItemObjFromSer( s->GetDWord( 7 ) ); if( ValidateObject( itemToGuard ) && !itemToGuard->isPileable() ) { CMultiObj *multi = itemToGuard->GetMultiObj(); if( ValidateObject( multi ) ) { if( multi->GetOwnerObj() == mChar ) { petGuarding->SetNPCAiType( AI_PET_GUARD ); petGuarding->SetGuarding( itemToGuard ); itemToGuard->SetGuarded( true ); } } else s->sysmessage( 1628 ); } } //o-----------------------------------------------------------------------------------------------o //| Function - void MakeTownAlly( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Adds town of targeted character as an ally of player's town //o-----------------------------------------------------------------------------------------------o void MakeTownAlly( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); if( !ValidateObject( mChar ) ) return; CChar *targetChar = calcCharObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( targetChar ) ) { s->sysmessage( 1110 ); return; } UI16 srcTown = mChar->GetTown(); UI16 trgTown = targetChar->GetTown(); if( srcTown == 0 || trgTown == 0 ) { return; } if( !cwmWorldState->townRegions[srcTown]->MakeAlliedTown( trgTown ) ) s->sysmessage( 1111 ); } //o-----------------------------------------------------------------------------------------------o //| Function - void MakeStatusTarget( CSocket *sock ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Change privileges of targeted character to specified command level //| as defined in the COMMANDSLEVEL section of dfndata/commands/commands.dfn //o-----------------------------------------------------------------------------------------------o void MakeStatusTarget( CSocket *sock ) { VALIDATESOCKET( sock ); CChar *targetChar = calcCharObjFromSer( sock->GetDWord( 7 ) ); if( !ValidateObject( targetChar ) ) { sock->sysmessage( 1110 ); // No such character exists! return; } if( targetChar->IsDead() ) { sock->sysmessage( 7509 ); // Some people just won't let the dead rest in peace. return; } UI08 origCommand = targetChar->GetCommandLevel(); commandLevel_st *targLevel = Commands->GetClearance( sock->XText() ); commandLevel_st *origLevel = Commands->GetClearance( origCommand ); if( targLevel == nullptr ) { sock->sysmessage( 1112 ); // No such clearance level! return; } CChar *mChar = sock->CurrcharObj(); //char temp[1024], temp2[1024]; UI08 targetCommand = targLevel->commandLevel; auto temp = oldstrutil::format("account%i.log", mChar->GetAccount().wAccountIndex ); auto temp2 = oldstrutil::format("%s has made %s a %s.\n", mChar->GetName().c_str(), targetChar->GetName().c_str(), targLevel->name.c_str() ); Console.log( temp2, temp ); DismountCreature( targetChar ); if( targLevel->targBody != 0 ) { targetChar->SetID( targLevel->targBody ); targetChar->SetOrgID( targLevel->targBody ); } if( targLevel->bodyColour != 0 ) { targetChar->SetSkin( targLevel->bodyColour ); targetChar->SetOrgSkin( targLevel->bodyColour ); } targetChar->SetPriv( targLevel->defaultPriv ); targetChar->SetCommandLevel( targetCommand ); if( targLevel->allSkillVals != 0 ) { for( UI08 j = 0; j < ALLSKILLS; ++j ) { targetChar->SetBaseSkill( targLevel->allSkillVals, j ); targetChar->SetSkill( targLevel->allSkillVals, j ); } targetChar->SetStrength( 100 ); targetChar->SetDexterity( 100 ); targetChar->SetIntelligence( 100 ); targetChar->SetStamina( 100 ); targetChar->SetHP( 100 ); targetChar->SetMana( 100 ); } std::string playerName = targetChar->GetName(); if( targetCommand != origCommand && origLevel != nullptr ) { const size_t position = playerName.find( origLevel->title ); if( position != std::string::npos ) playerName.replace( position, origLevel->title.size(), "" ); } if( targetCommand != 0 && targetCommand != origCommand ) { targetChar->SetName( oldstrutil::trim(oldstrutil::format("%s %s", targLevel->title.c_str(), oldstrutil::trim(playerName).c_str() )) ); } else if( origCommand != 0 ){ targetChar->SetName( oldstrutil::trim(playerName) ); } CItem *mypack = targetChar->GetPackItem(); if( targLevel->stripOff.any() ) { for( CItem *z = targetChar->FirstItem(); !targetChar->FinishedItems(); z = targetChar->NextItem() ) { if( ValidateObject( z ) ) { switch( z->GetLayer() ) { case IL_HAIR: case IL_FACIALHAIR: if( targLevel->stripOff.test( BIT_STRIPHAIR ) ) z->Delete(); break; case IL_NONE: case IL_MOUNT: case IL_PACKITEM: case IL_BANKBOX: break; default: if( targLevel->stripOff.test( BIT_STRIPITEMS ) ) { if( !ValidateObject( mypack ) ) mypack = targetChar->GetPackItem(); if( !ValidateObject( mypack ) ) { CItem *iMade = Items->CreateItem( nullptr, targetChar, 0x0E75, 1, 0, OT_ITEM ); if( !ValidateObject( iMade ) ) return; targetChar->SetPackItem( iMade ); iMade->SetDecayable( false ); iMade->SetLayer( IL_PACKITEM ); if( iMade->SetCont( targetChar ) ) { iMade->SetType( IT_CONTAINER ); iMade->SetDye( true ); mypack = iMade; } } z->SetCont( mypack ); z->PlaceInPack(); } break; } } } } targetChar->Teleport(); } //o-----------------------------------------------------------------------------------------------o //| Function - void SmeltTarget( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Smelt targeted item to receive some crafting resources //o-----------------------------------------------------------------------------------------------o void SmeltTarget( CSocket *s ) { VALIDATESOCKET( s ); CChar *mChar = s->CurrcharObj(); // Check if item used to initialize target cursor is still within range CItem *tempObj = static_cast(s->TempObj()); s->TempObj( nullptr ); if( ValidateObject( tempObj ) ) { if( tempObj->isHeldOnCursor() || !checkItemRange( mChar, tempObj )) { s->sysmessage( 400 ); // That is too far away! return; } } CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) ); if( !ValidateObject( i ) || i->GetCont() == nullptr ) return; if( i->isHeldOnCursor() || !checkItemRange( mChar, i )) { s->sysmessage( 400 ); // That is too far away! return; } if( i->GetCreator() == INVALIDSERIAL ) { s->sysmessage( 1113 ); return; } UI16 iMadeFrom = i->EntryMadeFrom(); createEntry *ourCreateEntry = Skills->FindItem( iMadeFrom ); if( iMadeFrom == 0 || ourCreateEntry == nullptr ) { s->sysmessage( 1114 ); return; } R32 avgMin = ourCreateEntry->AverageMinSkill(); if( mChar->GetSkill( MINING ) < avgMin ) { s->sysmessage( 1115 ); return; } R32 avgMax = ourCreateEntry->AverageMaxSkill(); Skills->CheckSkill( mChar, MINING, (SI16)avgMin, (SI16)avgMax ); UI08 sumAmountRestored = 0; for( UI32 skCtr = 0; skCtr < ourCreateEntry->resourceNeeded.size(); ++skCtr ) { UI16 amtToRestore = ourCreateEntry->resourceNeeded[skCtr].amountNeeded / 2; std::string itemID = oldstrutil::number( ourCreateEntry->resourceNeeded[skCtr].idList.front(), 16 ); UI16 itemColour = ourCreateEntry->resourceNeeded[skCtr].colour; sumAmountRestored += amtToRestore; Items->CreateScriptItem( s, mChar, "0x"+itemID, amtToRestore, OT_ITEM, true, itemColour ); } s->sysmessage( 1116, sumAmountRestored ); i->Delete(); } //o-----------------------------------------------------------------------------------------------o //| Function - void VialTarget( CSocket *mSock ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Handles targeting of objects after player uses a vial to create necro reagents //o-----------------------------------------------------------------------------------------------o void VialTarget( CSocket *mSock ) { VALIDATESOCKET( mSock ); CItem *nVialID = static_cast(mSock->TempObj()); mSock->TempObj( nullptr ); SERIAL targSerial = mSock->GetDWord( 7 ); if( targSerial == INVALIDSERIAL ) return; CChar *mChar = mSock->CurrcharObj(); if( !ValidateObject( mChar ) ) return; if( ValidateObject( nVialID ) ) { if( nVialID->isHeldOnCursor() || !checkItemRange( mChar, nVialID ) ) { mSock->sysmessage( 400 ); // That is too far away! return; } CItem *nDagger = Combat->getWeapon( mChar ); if( !ValidateObject( nDagger ) ) { mSock->sysmessage( 742 ); // You do not have a dagger in your hands! return; } if( nDagger->GetID() != 0x0F51 && nDagger->GetID() != 0x0F52 ) { mSock->sysmessage( 743 ); // That is not a dagger! return; } nVialID->SetTempVar( CITV_MORE, 1, 0 ); if( targSerial >= BASEITEMSERIAL ) { // it's an item CItem *targItem = calcItemObjFromSer( targSerial ); if( !targItem->isCorpse() ) mSock->sysmessage( 749 ); // That is not a corpse! else { if( !checkItemRange( mChar, targItem ) ) { mSock->sysmessage( 400 ); // That is too far away! return; } nVialID->SetTempVar( CITV_MORE, 1, targItem->GetTempVar( CITV_MORE, 1 ) ); Karma( mChar, nullptr, -1000 ); if( targItem->GetTempVar( CITV_MORE, 2 ) < 4 ) { mSock->sysmessage( 750 ); // You take a sample of blood from the corpse. Skills->MakeNecroReg( mSock, nVialID, 0x0E24 ); targItem->SetTempVar( CITV_MORE, 2, targItem->GetTempVar( CITV_MORE, 2 ) + 1 ); } else mSock->sysmessage( 751 ); // You examine the corpse, but decide any further blood samples would be too contaminated. } } else { // it's a char CChar *targChar = calcCharObjFromSer( targSerial ); if( targChar == mChar ) { if( targChar->GetHP() <= 10 ) mSock->sysmessage( 744 ); // You are too wounded to continue else mSock->sysmessage( 745 ); // You prick your finger and fill the vial } else if( objInRange( mChar, targChar, DIST_NEARBY ) ) { if( targChar->IsNpc() ) { if( targChar->GetID( 1 ) == 0x00 && ( targChar->GetID( 2 ) == 0x0C || ( targChar->GetID( 2 ) >= 0x3B && targChar->GetID( 2 ) <= 0x3D ) ) ) nVialID->SetTempVar( CITV_MORE, 1, 1 ); } else { CSocket *nCharSocket = targChar->GetSocket(); nCharSocket->sysmessage( 746, mChar->GetNameRequest( targChar ).c_str() ); // %s has pricked you with a dagger and sampled your blood } if( WillResultInCriminal( mChar, targChar ) ) criminal( mChar ); Karma( mChar, targChar, -targChar->GetKarma() ); } else { mSock->sysmessage( 747 ); // That individual is not anywhere near you. return; } if( targChar->Damage( RandomNum( 0, 5 ) + 2, PHYSICAL ) ) { Skills->MakeNecroReg( mSock, nVialID, 0x0E24 ); } } } } //o-----------------------------------------------------------------------------------------------o //| Function - bool CPITargetCursor::Handle( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Runs various commands based upon the target ID we sent to the socket //o-----------------------------------------------------------------------------------------------o //| Changes - Overhauled to use an enum allowing simple modification //o-----------------------------------------------------------------------------------------------o bool CPITargetCursor::Handle( void ) { CChar *mChar = tSock->CurrcharObj(); if( tSock->TargetOK() ) { if( !tSock->GetByte( 1 ) && !tSock->GetDWord( 7 ) && tSock->GetDWord( 11 ) == INVALIDSERIAL ) { if( mChar->GetSpellCast() != -1 ) // need to stop casting if we don't target right mChar->StopSpell(); return true; // do nothing if user cancels, avoids CRASH! } if( tSock->GetByte( 1 ) == 1 && !tSock->GetDWord( 7 ) ) tSock->SetDWord( 7, INVALIDSERIAL ); // Client sends TargSer as 0 when we target an XY/Static, use INVALIDSERIAL as 0 could be a valid Serial - UI08 a1 = tSock->GetByte( 2 ); UI08 a2 = tSock->GetByte( 3 ); UI08 a3 = tSock->GetByte( 4 ); TargetIDs targetID = (TargetIDs)tSock->GetByte( 5 ); tSock->TargetOK( false ); if( mChar->IsDead() && !mChar->IsGM() && mChar->GetAccount().wAccountIndex != 0 ) { tSock->sysmessage( 1008 ); if( mChar->GetSpellCast() != -1 ) // need to stop casting if we don't target right mChar->StopSpell(); return true; } if( a1 == 0 && a2 == 1 ) { if( a3 == 2 ) // Guilds { HandleGuildTarget( tSock ); return true; } else if( a3 == 1 ) // CustomTarget { ///not a great fix, but better then assuming a ptr size . cScript *tScript = tSock->scriptForCallBack ; //cScript *tScript = reinterpret_cast(tSock->TempInt()); if( tScript != nullptr ) tScript->DoCallback( tSock, tSock->GetDWord( 7 ), static_cast(targetID) ); return true; } else if( a3 == 0 ) { switch( targetID ) { case TARGET_ADDSCRIPTNPC: AddScriptNpc( tSock ); break; case TARGET_BUILDHOUSE: BuildHouseTarget( tSock ); break; case TARGET_TELE: TeleTarget( tSock ); break; case TARGET_DYE: DyeTarget( tSock ); break; case TARGET_DYEALL: ColorsTarget( tSock ); break; case TARGET_DVAT: DvatTarget( tSock ); break; case TARGET_INFO: InfoTarget( tSock ); break; case TARGET_WSTATS: WstatsTarget( tSock ); break; case TARGET_NPCRESURRECT: NpcResurrectTarget( mChar ); break; case TARGET_MAKESTATUS: MakeStatusTarget( tSock ); break; case TARGET_VIAL: VialTarget( tSock ); break; case TARGET_TILING: Tiling( tSock ); break; case TARGET_SHOWSKILLS: ShowSkillTarget( tSock ); break; // Vendors case TARGET_PLVBUY: PlVBuy( tSock ); break; // Town Stuff case TARGET_TOWNALLY: MakeTownAlly( tSock ); break; case TARGET_VOTEFORMAYOR: cwmWorldState->townRegions[mChar->GetTown()]->VoteForMayor( tSock ); break; // Pets case TARGET_FOLLOW: FollowTarget( tSock ); break; case TARGET_ATTACK: AttackTarget( tSock ); break; case TARGET_TRANSFER: TransferTarget( tSock ); break; case TARGET_GUARD: GuardTarget( tSock ); break; case TARGET_FRIEND: FriendTarget( tSock ); break; case TARGET_REMOVEFRIEND: RemoveFriendTarget( tSock ); break; // Magic case TARGET_CASTSPELL: Magic->CastSpell( tSock, mChar ); break; // Skills Functions case TARGET_SMITH: Skills->Smith( tSock ); break; case TARGET_MINE: Skills->Mine( tSock ); break; case TARGET_SMELTORE: Skills->SmeltOre( tSock ); break; case TARGET_REPAIRMETAL: Skills->RepairMetal( tSock ); break; case TARGET_SMELT: SmeltTarget( tSock ); break; case TARGET_STEALING: Skills->StealingTarget( tSock ); break; case TARGET_PARTYADD: PartyFactory::getSingleton().CreateInvite( tSock ); break; case TARGET_PARTYREMOVE: PartyFactory::getSingleton().Kick( tSock ); break; default: break; } } } } mChar->BreakConcentration( tSock ); return true; }