//o-----------------------------------------------------------------------------------------------o //| File - cHTMLSystem.h //o-----------------------------------------------------------------------------------------------o //| Purpose - Interface for the cHTMLSystem class //o-----------------------------------------------------------------------------------------------o #ifndef __CHTMLSYSTEM_H__ #define __CHTMLSYSTEM_H__ #if defined(_MSC_VER) #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #endif enum ETemplateType { ETT_ALLTEMPLATES = -1, ETT_GMSTATUS =0 , ETT_GUILD, ETT_OFFLINE, ETT_PLAYER, ETT_ONLINE, ETT_INVALIDTEMPLATE = 0xFF }; class cHTMLTemplate { private: UI32 UpdateTimer; std::string InputFile; bool Loaded; ETemplateType Type; std::string Content; std::string OutputFile; std::string Name; UI32 ScheduledUpdate; public: cHTMLTemplate(); ~cHTMLTemplate(); void Process( void ); void Poll( void ); void LoadTemplate( void ); void UnloadTemplate( void ); void Load( ScriptSection *found ); // Some Getters std::string GetName( void ) const; std::string GetOutput( void ) const; std::string GetInput( void ) const; ETemplateType GetTemplateType( void ) const; UI32 GetScheduledUpdate( void ) const; UI32 GetUpdateTimer( void ) const; }; class cHTMLTemplates { private: std::vector < cHTMLTemplate* > Templates; public: cHTMLTemplates(); ~cHTMLTemplates(); void Load( void ); void Unload( void ); void Poll( ETemplateType nTemplateID = ETT_ALLTEMPLATES ); void TemplateInfoGump( CSocket *mySocket ); }; extern cHTMLTemplates *HTMLTemplates; #endif