#include "uox3.h" #include "network.h" #include "movement.h" #include "wholist.h" #include "skills.h" #include "cMagic.h" #include "CJSMapping.h" #include "cScript.h" #include "cEffects.h" #include "cThreadQueue.h" #include "CPacketSend.h" #include "scriptc.h" #include "ssection.h" #include "cServerDefinitions.h" #include "Dictionary.h" #include "mapstuff.h" #include "ObjectFactory.h" #include "StringUtility.hpp" #if PLATFORM != WINDOWS #include #endif cNetworkStuff *Network = nullptr; #define _DEBUG_PACKET 0 fd_set conn; fd_set all; fd_set errsock; void killTrades( CChar *i ); void DoorMacro( CSocket *s ); void sysBroadcast( const std::string& txt ); //o-----------------------------------------------------------------------------------------------o //| Function - void ClearBuffers( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Sends ALL buffered data //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::ClearBuffers( void ) { SOCKLIST_CITERATOR toClear; for( toClear = connClients.begin(); toClear != connClients.end(); ++toClear ) (*toClear)->FlushBuffer(); for( toClear = loggedInClients.begin(); toClear != loggedInClients.end(); ++toClear ) (*toClear)->FlushBuffer(); } // //o-----------------------------------------------------------------------------------------------o //| Function - void setLastOn( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Sets the laston character member value to the current date/time //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::setLastOn( CSocket *s ) { assert( s != nullptr ); time_t ltime; time( <ime ); char *t = ctime( <ime ); // some ctime()s like to stick \r\n on the end, we don't want that size_t mLen = strlen( t ); for( size_t end = mLen - 1; end >= 0 && isspace( t[end] ) && end < mLen; --end ) t[end] = '\0'; if( s->CurrcharObj() != nullptr ) { s->CurrcharObj()->SetLastOn( t ); s->CurrcharObj()->SetLastOnSecs( static_cast(ltime) ); } } //o-----------------------------------------------------------------------------------------------o //| Function - void Disconnect( UOXSOCKET s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Forces player to disconnect/instalog //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::Disconnect( UOXSOCKET s ) { setLastOn( connClients[s] ); CChar *currChar = connClients[s]->CurrcharObj(); Console << "Client " << (UI32)s << " disconnected. [Total:" << (SI32)(cwmWorldState->GetPlayersOnline()-1) << "]" << myendl; if( currChar != nullptr ) { if( currChar->GetAccount().wAccountIndex == connClients[s]->AcctNo() && cwmWorldState->ServerData()->ServerJoinPartAnnouncementsStatus() ) { sysBroadcast( strutil::format(1024, Dictionary->GetEntry( 752 ), currChar->GetName().c_str() ) );//message upon leaving a server } } if( connClients[s]->AcctNo() != AB_INVALID_ID ) { CAccountBlock &actbAccount = connClients[s]->GetAccount(); if( actbAccount.wAccountIndex != AB_INVALID_ID ) { actbAccount.wFlags.set( AB_FLAGS_ONLINE, false ); } } //Instalog if( currChar != nullptr ) { if( !currChar->isFree() && connClients[s] != nullptr ) { // October 6, 2002 - Support for the onLogout event. bool returnState = false; std::vector scriptTriggers = currChar->GetScriptTriggers(); for( auto i : scriptTriggers ) { cScript *toExecute = JSMapping->GetScript( i ); if( toExecute != nullptr ) { if( toExecute->OnLogout(connClients[s], currChar )) { returnState = true; } } } if( !returnState ) { // No individual scripts handling OnLogout were found - let's check global script! cScript *toExecute = JSMapping->GetScript( (UI16)0 ); if( toExecute != nullptr ) { toExecute->OnLogout(connClients[s],currChar); } } LogOut( connClients[s] ); } } try { connClients[s]->AcctNo( AB_INVALID_ID ); connClients[s]->IdleTimeout( -1 ); connClients[s]->FlushBuffer(); connClients[s]->ClearTimers(); connClients[s]->CloseSocket(); if( currConnIter != connClients.begin() && currConnIter >= ( connClients.begin() + s) ) --currConnIter; for( size_t q = 0; q < connIteratorBackup.size(); ++q ) { if( connIteratorBackup[q] != connClients.begin() && connIteratorBackup[q] >= (connClients.begin() + s) ) --connIteratorBackup[q]; } delete connClients[s]; connClients.erase( connClients.begin() + s ); } catch( ... ) { Console << "| CATCH: Invalid connClients[] encountered. Ignoring." << myendl; } cwmWorldState->DecPlayersOnline(); WhoList->FlagUpdate(); OffList->FlagUpdate(); } //o-----------------------------------------------------------------------------------------------o //| Function - void LogOut( CSocket *s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Process client logout, and process instalog settings //| //| Changes - Date Unknown - Added multi checked to instalog processing //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::LogOut( CSocket *s ) { // This would probably be a good place to do the disconnect CChar *p = s->CurrcharObj(); bool valid = false; SI16 x = p->GetX(), y = p->GetY(); UI08 world = p->WorldNumber(); UI08 instanceID = p->GetInstanceID(); killTrades( p ); if( p->GetCommandLevel() >= CL_CNS || p->GetAccount().wAccountIndex == 0 ) valid = true; else { auto logoutLocs = cwmWorldState->logoutLocs; for( size_t a = 0; a < logoutLocs.size(); ++a ) { if( logoutLocs[a].x1 <= x && logoutLocs[a].y1 <= y && logoutLocs[a].x2 >= x && logoutLocs[a].y2 >= y && logoutLocs[a].worldNum == world && logoutLocs[a].instanceID == instanceID ) { valid = true; break; } } } if( !valid ) { CMultiObj *multi = nullptr; if( !ValidateObject( p->GetMultiObj() ) ) multi = findMulti( p ); else multi = static_cast< CMultiObj * >(p->GetMultiObj() ); if( ValidateObject( multi ) ) { if( multi->IsOwner( p ) ) valid = true; else if( !p->IsGM() ) { SI16 sx, sy, ex, ey; Map->MultiArea( multi, sx, sy, ex, ey ); p->SetLocation( ex, ey + 1, p->GetZ() ); } } } //If player is holding an item on the cursor, and it was picked up off the ground, drop it back to the ground if( s->GetCursorItem() ) { if( s->PickupSpot() == PL_GROUND ) { CItem * i = s->GetCursorItem(); i->SetCont( nullptr ); i->SetLocation( p->GetX(), p->GetY(), p->GetZ() ); } } CAccountBlock& actbAccount = s->GetAccount(); if( valid && !p->IsCriminal() && !p->IsAtWar() ) { if( actbAccount.wAccountIndex != AB_INVALID_ID ) actbAccount.dwInGame = INVALIDSERIAL; p->SetTimer( tPC_LOGOUT, 0 ); s->ClearTimers(); } else { if( actbAccount.wAccountIndex != AB_INVALID_ID ) actbAccount.dwInGame = p->GetSerial(); p->SetTimer( tPC_LOGOUT, BuildTimeValue( cwmWorldState->ServerData()->SystemTimer( tSERVER_LOGINTIMEOUT )) ); } s->LoginComplete( false ); actbAccount.wFlags.set( AB_FLAGS_ONLINE, false ); p->SetSocket( nullptr ); p->SetLocation( p ); } //o-----------------------------------------------------------------------------------------------o //| Function - void sockInit( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Initializes and binds sockets during startup //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::sockInit( void ) { SI32 bcode; cwmWorldState->SetKeepRun( true ); cwmWorldState->SetError( false ); #if PLATFORM != WINDOWS SI32 on = 1; #endif a_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP ); if( a_socket < 0 ) { Console.error( " Unable to create socket"); #if PLATFORM == WINDOWS Console.error( strutil::format(" Code %i", WSAGetLastError()) ); #else Console << myendl; #endif cwmWorldState->SetKeepRun( false ); cwmWorldState->SetError( true ); Shutdown( FATAL_UOX3_ALLOC_NETWORK ); return; } #if PLATFORM != WINDOWS [[maybe_unused]] int result = setsockopt( a_socket, SOL_SOCKET, SO_REUSEADDR, &on, sizeof( on ) ); #endif UI32 len_connection_addr = sizeof( struct sockaddr_in ); sockaddr_in connection; memset( (char *) &connection, 0, len_connection_addr ); connection.sin_family = AF_INET; connection.sin_addr.s_addr = htonl( INADDR_ANY ); connection.sin_port = htons( cwmWorldState->ServerData()->ServerPort() ); bcode = bind( a_socket, (struct sockaddr *)&connection, len_connection_addr ); if( bcode < 0 ) { Console.error( strutil::format(" Unable to bind socket 1 - Error code: %i", bcode) ); cwmWorldState->SetKeepRun( false ); cwmWorldState->SetError( true ); Shutdown( FATAL_UOX3_ALLOC_NETWORK ); return; } unsigned long mode = 1; // set the socket to nonblocking ioctlsocket( a_socket, FIONBIO, &mode ); listen( a_socket, 42 ); } //o-----------------------------------------------------------------------------------------------o //| Function - void SockClose( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Closes all sockets for shutdown //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::SockClose( void ) { closesocket( a_socket ); for( SOCKLIST_CITERATOR toClose = connClients.begin(); toClose != connClients.end(); ++toClose ) { (*toClose)->CloseSocket(); } } #if PLATFORM != WINDOWS #ifdef FD_SETSIZE #if FD_SETSIZE < 256 #undef FD_SETSIZE #define FD_SETSIZE 256 #endif #else #define FD_SETSIZE 256 #endif #endif //o-----------------------------------------------------------------------------------------------o //| Function - void CheckConn( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Checks for connection requests //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::CheckConn( void ) { FD_ZERO( &conn ); FD_SET( a_socket, &conn ); SI32 nfds = a_socket + 1; SI32 s = select( nfds, &conn, nullptr, nullptr, &cwmWorldState->uoxtimeout ); if( s > 0 ) { SI32 len = sizeof( struct sockaddr_in ); size_t newClient; #if PLATFORM == WINDOWS newClient = accept( a_socket, (struct sockaddr *)&client_addr, &len ); #else newClient = accept( a_socket, (struct sockaddr *)&client_addr, (socklen_t *)&len ); if( newClient >= FD_SETSIZE ) { Console.error( "accept() returning unselectable fd!" ); closesocket( static_cast( newClient ) ); return; } #endif CSocket *toMake = new CSocket( newClient ); // set the ip address of the client ; toMake->ipaddress = IP4Address( ntohl(client_addr.sin_addr.s_addr) ); if( newClient < 0 ) { #if PLATFORM == WINDOWS SI32 errorCode = WSAGetLastError(); if( errorCode == WSAEWOULDBLOCK ) #else SI32 errorCode = errno; if( errorCode == EWOULDBLOCK ) #endif { delete toMake; return; } Console.error( "Error at client connection!" ); cwmWorldState->SetKeepRun( true ); cwmWorldState->SetError( true ); delete toMake; return; } // April 5, 2000 // Due to an attack on the shard, and the true inability to determine who did what // I am implementing a ShitList, any IP on this list will be immediatly dropped. // This is a light weight firewall attempt to stop some people that are attacking // a shard that they can easily create new accounts automatically on. // ListFormat: x.x.x.x --> * means any for that domain class // _ _ _ UI08 part[4]; part[0] = (UI08)(client_addr.sin_addr.s_addr&0xFF); part[1] = (UI08)((client_addr.sin_addr.s_addr&0xFF00)>>8); part[2] = (UI08)((client_addr.sin_addr.s_addr&0xFF0000)>>16); part[3] = (UI08)((client_addr.sin_addr.s_addr&0xFF000000)>>24); if( IsFirewallBlocked( part ) ) { messageLoop << strutil::format( "FIREWALL: Blocking address %i.%i.%i.%i --> Blocked!", part[0], part[1], part[2], part[3] ); closesocket( static_cast(newClient) ); delete toMake; return; } //Firewall-messages are really only needed when firewall blocks, not when it lets someone through. Leads to information overload in console. Commenting out. messageLoop << strutil::format( "Client %zu [%i.%i.%i.%i] connected [Total:%lu]", cwmWorldState->GetPlayersOnline(), part[0], part[1], part[2], part[3], cwmWorldState->GetPlayersOnline() + 1 ); loggedInClients.push_back( toMake ); toMake->ClientIP( client_addr.sin_addr.s_addr ); return; } if( s < 0 ) { Console.error( " Select (Conn) failed!" ); cwmWorldState->SetKeepRun( false ); cwmWorldState->SetError( true ); return; } } //o-----------------------------------------------------------------------------------------------o //| Function - bool IsFirewallBlocked( UI08 part[4] ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Checks if IP of connecting client is blocked by firewall //o-----------------------------------------------------------------------------------------------o bool cNetworkStuff::IsFirewallBlocked( UI08 part[4] ) { bool match[4]; for( size_t i = 0; i < slEntries.size(); ++i ) { for( UI08 k = 0; k < 4; ++k ) { if( slEntries[i].b[k] == -1 ) match[k] = true; else match[k] = ( slEntries[i].b[k] == part[k] ); } if( match[0] && match[1] && match[2] && match[3] ) return true; } return false; } cNetworkStuff::~cNetworkStuff() { size_t i = 0; size_t s = 0; for( i = 0; i < loggedInClients.size(); ++i ) { loggedInClients[i]->FlushBuffer(); loggedInClients[i]->CloseSocket(); delete loggedInClients[i]; } for( i = 0; i < connClients.size(); ++i ) { connClients[i]->FlushBuffer(); connClients[i]->CloseSocket(); s = std::max( s, connClients[i]->CliSocket() + 1 ); delete connClients[i]; } loggedInClients.resize( 0 ); connClients.resize( 0 ); closesocket( static_cast(s) ); #if PLATFORM == WINDOWS WSACleanup(); #endif } //o-----------------------------------------------------------------------------------------------o //| Function - void CheckMessage( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Check for messages from the clients //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::CheckMessage( void ) { FD_ZERO(&all); FD_ZERO(&errsock); SI32 nfds = 0; for( SOCKLIST_CITERATOR toCheck = connClients.begin(); toCheck != connClients.end(); ++toCheck ) { UOXSOCKET clientSock = static_cast((*toCheck)->CliSocket()); FD_SET( clientSock, &all ); FD_SET( clientSock, &errsock ); if( static_cast(clientSock) + 1 > nfds ) nfds = clientSock + 1; } SI32 s = select( nfds, &all, nullptr, &errsock, &cwmWorldState->uoxtimeout ); if( s > 0 ) { size_t oldnow = cwmWorldState->GetPlayersOnline(); for( size_t i = 0; i < cwmWorldState->GetPlayersOnline(); ++i ) { if( FD_ISSET( connClients[i]->CliSocket(), &errsock ) ) { Disconnect( static_cast(i) ); } if( ( FD_ISSET( connClients[i]->CliSocket(), &all ) ) && ( oldnow == cwmWorldState->GetPlayersOnline() ) ) { try { GetMsg( static_cast(i) ); } catch( socket_error& blah ) { #if PLATFORM != WINDOWS Console << "Client disconnected" << myendl; #else if( blah.ErrorNumber() == WSAECONNRESET ) Console << "Client disconnected" << myendl; else if( blah.ErrorNumber() != -1 ) Console << "Socket error: " << (SI32)blah.ErrorNumber() << myendl; #endif Disconnect( i ); // abnormal error } } } } else if( s == -1 ) { } } cNetworkStuff::cNetworkStuff() : peakConnectionCount( 0 ) // Initialize sockets { FD_ZERO( &conn ); sockInit(); LoadFirewallEntries(); } CSocket *cNetworkStuff::GetSockPtr( UOXSOCKET s ) { if( s >= connClients.size() ) return nullptr; return connClients[s]; } CPInputBuffer *WhichPacket( UI08 packetID, CSocket *s ); CPInputBuffer *WhichLoginPacket( UI08 packetID, CSocket *s ); //o-----------------------------------------------------------------------------------------------o //| Function - void GetMsg( UOXSOCKET s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Receive message from client //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::GetMsg( UOXSOCKET s ) { if( s >= connClients.size() ) return; CSocket *mSock = connClients[s]; if( mSock == nullptr ) return; if( mSock->NewClient() ) { SI32 count = mSock->Receive( 4 ); if( mSock->Buffer()[0] == 0x21 && count < 4 ) // UOMon { SI32 ho, mi, se, total; total = ( cwmWorldState->GetUICurrentTime() - cwmWorldState->GetStartTime() ) / 1000; ho = total / 3600; total -= ho * 3600; mi = total / 60; total -= mi * 60; se = total; auto uoxmonitor = strutil::format( "UOX LoginServer\r\nUOX3 Server: up for %ih %im %is\r\n", ho, mi, se ); mSock->Send( uoxmonitor.c_str(), static_cast(uoxmonitor.size()) ); mSock->NewClient( false ); } else { mSock->NewClient( false ); if( mSock->GetDWord( 0 ) == 0x12345678 ) Disconnect( s ); mSock->FirstPacket( true ); } } else { mSock->InLength( 0 ); CChar *ourChar = mSock->CurrcharObj(); UI08 *buffer = mSock->Buffer(); if( mSock->Receive( 1, false ) > 0 ) { SI32 book; UI08 packetID = buffer[0]; if( mSock->FirstPacket() && packetID != 0x80 && packetID != 0x91 ) { // April 5, 2004 - There is a great chance that alot of the times this will be UOG2 connecting to get information from the server if(cwmWorldState->ServerData()->ServerUOGEnabled()) Console << "UOG Stats request completed. Disconnecting client. [" << (SI32)mSock->ClientIP4() << "." << (SI32)mSock->ClientIP3() << "." << (SI32)mSock->ClientIP2() << "." << (SI32)mSock->ClientIP1() << "]" << myendl; else Console << "Encrypted client attempting to cut in, disconnecting them: IP " << (SI32)mSock->ClientIP1() << "." << (SI32)mSock->ClientIP2() << "." << (SI32)mSock->ClientIP3() << "." << (SI32)mSock->ClientIP4() << myendl; Disconnect( s ); return; } #if _DEBUG_PACKET Console.print( strutil::format( "Packet ID: 0x%x\n", packetID )); #endif if( packetID != 0x73 && packetID != 0xA4 && packetID != 0x80 && packetID != 0x91 ) { if( !mSock->ForceOffline() ) //Don't refresh idle-timer if character is being forced offline mSock->IdleTimeout( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_LOGINTIMEOUT ) ); } bool doSwitch = true; if( cwmWorldState->ServerData()->ServerOverloadPackets() ) { std::map< UI16, UI16 >::const_iterator pFind = packetOverloads.find( packetID ); if( pFind != packetOverloads.end() ) { cScript *pScript = JSMapping->GetScript( pFind->second ); if( pScript != nullptr ) { doSwitch = !pScript->OnPacketReceive( mSock, packetID ); } } } if( doSwitch ) { CPInputBuffer *test = WhichPacket( packetID, mSock ); if( test != nullptr ) { mSock->ReceiveLogging( test ); if( test->Handle() ) doSwitch = false; delete test; } } if( doSwitch ) { size_t j = 0; switch( packetID ) { case 0x01: // Main Menu on the character select screen Disconnect( s ); break; case 0x72:// Combat Mode mSock->Receive( 5 ); ourChar->SetWar( buffer[1] != 0 ); ourChar->SetTarg( nullptr ); if( ourChar->GetTimer( tCHAR_TIMEOUT ) <= cwmWorldState->GetUICurrentTime() ) ourChar->SetTimer( tCHAR_TIMEOUT, BuildTimeValue( 1 ) ); else ourChar->SetTimer( tCHAR_TIMEOUT, ourChar->GetTimer( tCHAR_TIMEOUT ) + 1000 ); mSock->Send( buffer, 5 ); #if defined( _MSC_VER ) #pragma note( "Flush location" ) #endif mSock->FlushBuffer(); Movement->CombatWalk( ourChar ); Effects->doSocketMusic( mSock ); ourChar->BreakConcentration( mSock ); break; case 0x12:// Ext. Command mSock->Receive( 3 ); mSock->Receive( mSock->GetWord( 1 ) ); ourChar->BreakConcentration( mSock ); if( buffer[3] == 0xC7 ) // Action { if( ourChar->IsOnHorse() || ourChar->IsFlying() ) return; // can't bow or salute on horse or while flying if( !strcmp( (char *)&buffer[4], "bow" ) ) { if( ourChar->GetBodyType() == BT_GARGOYLE || ( cwmWorldState->ServerData()->ForceNewAnimationPacket() && ( ourChar->GetSocket() == nullptr || ourChar->GetSocket()->ClientType() >= CV_SA2D ))) { // If gargoyle, human or elf, and new animation packet is enabled Effects->PlayNewCharacterAnimation( ourChar, N_ACT_EMOTE, S_ACT_EMOTE_BOW ); } else if(( ourChar->GetBodyType() == BT_HUMAN || ourChar->GetBodyType() == BT_ELF ) && !cwmWorldState->ServerData()->ForceNewAnimationPacket() ) { // If human or elf, and new animation packet is disabled Effects->PlayCharacterAnimation( ourChar, ACT_EMOTE_BOW, 0, 5 ); // 0x20 } else { // If polymorphed to other creatures Effects->PlayCharacterAnimation( ourChar, 0x12, 0, 5 ); // Monster fidget 1 } } if( !strcmp( (char *)&buffer[4], "salute" ) ) { if( ourChar->GetBodyType() == BT_GARGOYLE || ( cwmWorldState->ServerData()->ForceNewAnimationPacket() && ( ourChar->GetSocket() == nullptr || ourChar->GetSocket()->ClientType() >= CV_SA2D ))) { // If gargoyle, human or elf, and new animation packet is enabled Effects->PlayNewCharacterAnimation( ourChar, N_ACT_EMOTE, S_ACT_EMOTE_SALUTE ); } else if(( ourChar->GetBodyType() == BT_HUMAN || ourChar->GetBodyType() == BT_ELF ) && !cwmWorldState->ServerData()->ForceNewAnimationPacket() ) { // If human or elf, and new animation packet is disabled Effects->PlayCharacterAnimation( ourChar, ACT_EMOTE_SALUTE, 0, 5 ); // 0x21 } else { // If polymorphed to other creatures Effects->PlayCharacterAnimation( ourChar, 0x11, 0, 5 ); // Monster fidget 2 } } break; } else if( buffer[3] == 0x58 ) { DoorMacro( mSock ); break; } else if( buffer[3] == 0x24 ) // Skill { j = 4; while( buffer[j] != ' ' ) ++j; buffer[j] = 0; Skills->SkillUse( mSock, static_cast(std::stoul(std::string( (char*)&buffer[4] )) )); break; } else if( buffer[3] == 0x27 || buffer[3] == 0x56 ) // Spell { // This'll find our spellbook for us CItem *sBook = FindItemOfType( ourChar, IT_SPELLBOOK ); CItem *p = ourChar->GetPackItem(); if( ValidateObject( sBook ) ) { bool validLoc = false; if( sBook->GetCont() == ourChar ) validLoc = true; else if( ValidateObject( p ) && sBook->GetCont() == p ) validLoc = true; if( validLoc ) { book = buffer[4] - 0x30; if( buffer[5] > 0x20 ) book = ( book * 10 ) + ( buffer[5] - 0x30 ); if( Magic->CheckBook( ( ( book - 1 ) / 8 ) + 1, ( book - 1 ) % 8, sBook ) ) { if( ourChar->IsFrozen() ) { if( ourChar->IsCasting() ) mSock->sysmessage( 762 ); else mSock->sysmessage( 763 ); } else { mSock->CurrentSpellType( 0 ); Magic->SelectSpell( mSock, book ); } } else mSock->sysmessage( 764 ); } else mSock->sysmessage( 765 ); } } else { if( buffer[2] == 0x05 && buffer[3] == 0x43 ) // Open spell book Magic->SpellBook( mSock ); break; } break; // client sends them out if the title and/or author gets changed on a writeable book // its NOT send (anymore?) when a book is closed as many packet docus state. // 7-dec 1999 case 0x93: // Old Book Packet, no longer sent by the client mSock->Receive( 99 ); break; case 0x69:// Client text change mSock->Receive( 3 );// What a STUPID message... It would be useful if mSock->Receive( mSock->GetWord( 1 ) );// it included the color changed to, but it doesn't! break; case 0xB5: // Open Chat Window mSock->Receive( 64 ); break; case 0xB6:// T2A Popuphelp request mSock->Receive( 9 ); break; case 0xB8:// T2A Profile request mSock->Receive( 3 ); mSock->Receive( mSock->GetWord( 1 ) ); // this is how it's really done if( buffer[3] == 1 ) // Set profile, not feasible yet mSock->sysmessage( 768 ); else { SERIAL targSerial = mSock->GetDWord( 4 ); CChar *player = calcCharObjFromSer( targSerial ); if( !ValidateObject( player ) ) mSock->sysmessage( 769 ); else { // Still doesn't work // Request Char Profile (Variable # of bytes) // BYTE cmd // BYTE[2] blockSize // BYTE mode (CLIENT ONLY! Does not exist in server message.) // BYTE[4] id // If request, ends here. // If Update request // BYTE[2] cmdType (0x0001 – Update) // BYTE[2] msglen (# of unicode characters) // BYTE[msglen][2] new profile, in unicode, not null terminated. // Else If from server // BYTE[?] title (not unicode, null terminated.) // BYTE[?][2] static profile ( unicode string can't be edited ) // BYTE[2] (0x0000) (static profile terminator) // BYTE[?][2] profile (in unicode, can be edited) // BYTE[2] (0x0000) (profile terminator) UI08 tempBuffer[1024]; std::string ourMessage; memset( tempBuffer, 0, sizeof( tempBuffer[0] ) * 1024 ); // zero it out tempBuffer[0] = 0xB8; tempBuffer[3] = buffer[4]; tempBuffer[4] = buffer[5]; tempBuffer[5] = buffer[6]; tempBuffer[6] = buffer[7]; size_t plNameLen = player->GetName().size(); strncpy( (char *)&tempBuffer[7], player->GetName().c_str(), 30 ); size_t mj = 8 + plNameLen; size_t plTitleLen = player->GetName().size() + 1; for( size_t k = 0; k < plTitleLen; ++k ) { tempBuffer[mj++] = 0; tempBuffer[mj++] = player->GetName().data()[k]; } mj += 2; ourMessage = "Test of Char Profile"; for( j = 0; j < ourMessage.size(); ++j ) { tempBuffer[mj++] = 0; tempBuffer[mj++] = ourMessage[j]; } mj += 2; tempBuffer[2] = mj; mSock->Send( tempBuffer, static_cast(mj) ); #if defined( _MSC_VER ) #pragma note( "Flush location" ) #endif mSock->FlushBuffer(); } } break; case 0xBB: // Ultima Messenger (9 bytes) // BYTE cmd // BYTE[4] id1 // BYTE[4] id2 // Note: This is both a client and server message. mSock->Receive( 9 ); break; case 0x3A: // skills management packet mSock->Receive( 6 ); // it's always 6 so Westy tells me... let's not be intelligent =) UI16 skillNum; skillNum = mSock->GetWord( 3 ); ourChar->SetSkillLock( (SkillLock)buffer[5], (UI08)skillNum ); break; case 0x56: Console << "'Plot Course' button on a map clicked." << myendl; break; case 0xD0: // Configuration file mSock->Receive( 3 ); mSock->Receive( mSock->GetWord( 1 ) ); break; case 0xD9: // Spy On Client break; case 0xFB: // Update View Public House Contents mSock->Receive( 2 ); break; case 0xF0: // ClassicUO Map Tracker, handled by CPIKrriosClientSpecial in CPacketReceive.cpp break; default: FD_ZERO( &all ); FD_SET( mSock->CliSocket(), &all ); SI32 nfds; nfds = static_cast(mSock->CliSocket()) + 1; if( select( nfds, &all, nullptr, nullptr, &cwmWorldState->uoxtimeout ) > 0 ) mSock->Receive( MAXBUFFER ); Console << strutil::format("Unknown message from client: 0x%02X - Ignored", packetID ) << myendl; break; } } } else // Sortta error type thing, they disconnected already Disconnect( s ); } } //o-----------------------------------------------------------------------------------------------o //| Function - void CheckLoginMessage( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Check for messages from the clients //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::CheckLoginMessage( void ) { fd_set all; fd_set errsock; size_t i; cwmWorldState->uoxtimeout.tv_sec = 0; cwmWorldState->uoxtimeout.tv_usec = 1; FD_ZERO( &all ); FD_ZERO( &errsock ); SI32 nfds = 0; for( i = 0; i < loggedInClients.size(); ++i ) { size_t clientSock = loggedInClients[i]->CliSocket(); FD_SET( clientSock, &all ); FD_SET( clientSock, &errsock ); if( static_cast(clientSock) + 1 > nfds ) nfds = static_cast(clientSock) + 1; } SI32 s = select( static_cast(nfds), &all, nullptr, &errsock, &cwmWorldState->uoxtimeout ); if( s > 0 ) { size_t oldnow = loggedInClients.size(); for( i = 0; i < loggedInClients.size(); ++i ) { if( FD_ISSET( loggedInClients[i]->CliSocket(), &errsock ) ) { LoginDisconnect( static_cast(i) ); continue; } if( ( FD_ISSET( loggedInClients[i]->CliSocket(), &all ) ) && ( oldnow == loggedInClients.size() ) ) { try { GetLoginMsg( static_cast(i) ); } catch( socket_error& blah ) { #if PLATFORM != WINDOWS messageLoop << "Client disconnected"; #else if( blah.ErrorNumber() == WSAECONNRESET ) messageLoop << "Client disconnected"; else if( blah.ErrorNumber() != -1 ) { messageLoop << strutil::format("Socket error: %i", blah.ErrorNumber() ); } #endif LoginDisconnect( i ); // abnormal error } } } } else if( s == -1 ) { #if PLATFORM == WINDOWS SI32 errorCode = WSAGetLastError(); if( errorCode != 10022 ) Console << (SI32)errorCode << myendl; #endif } } //o-----------------------------------------------------------------------------------------------o //| Function - void LoginDisconnect( UOXSOCKET s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Force disconnection of player //Instalog //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::LoginDisconnect( UOXSOCKET s ) { messageLoop << strutil::format( "LoginClient %u disconnected.", s ); loggedInClients[s]->FlushBuffer(); loggedInClients[s]->CloseSocket(); // 9/17/01 : fix for clients disconnecting during login not being able to reconnect. if( loggedInClients[s]->AcctNo() != AB_INVALID_ID ) { CAccountBlock& actbAccount = loggedInClients[s]->GetAccount(); if( actbAccount.wAccountIndex != AB_INVALID_ID ) { actbAccount.wFlags.set( AB_FLAGS_ONLINE, false ); } } for( size_t q = 0; q < loggIteratorBackup.size(); ++q ) { if( loggIteratorBackup[q] != loggedInClients.begin() && loggIteratorBackup[q] >= (loggedInClients.begin() + s) ) --loggIteratorBackup[q]; } delete loggedInClients[s]; loggedInClients.erase( loggedInClients.begin() + s ); } void cNetworkStuff::LoginDisconnect( CSocket *s ) // Force disconnection of player //Instalog { UOXSOCKET i = FindLoginPtr( s ); LoginDisconnect( i ); } void cNetworkStuff::Disconnect( CSocket *s ) // Force disconnection of player //Instalog { UOXSOCKET i = FindNetworkPtr( s ); Disconnect( i ); } UOXSOCKET cNetworkStuff::FindLoginPtr( CSocket *s ) { for( UOXSOCKET i = 0; i < loggedInClients.size(); ++i ) { if( loggedInClients[i] == s ) return i; } return 0xFFFFFFFF; } //o-----------------------------------------------------------------------------------------------o //| Function - void Transfer( CSocket *mSock ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Transfers from the logged in queue to the in world queue //| //| Notes - Takes something out of the logging in queue and places it in the in world queue //| REQUIRES THREAD SAFETY //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::Transfer( CSocket *mSock ) { UOXSOCKET s = FindLoginPtr( mSock ); if( s >= loggedInClients.size() ) return; //std::scoped_lock lock(internallock); connClients.push_back( loggedInClients[s] ); loggedInClients.erase( loggedInClients.begin() + s ); cwmWorldState->SetPlayersOnline( connClients.size() ); if( cwmWorldState->GetPlayersOnline() > peakConnectionCount ) peakConnectionCount = cwmWorldState->GetPlayersOnline(); return; } //o-----------------------------------------------------------------------------------------------o //| Function - void GetLoginMsg( UOXSOCKET s ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Gets login message from socket //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::GetLoginMsg( UOXSOCKET s ) { CSocket *mSock = loggedInClients[s]; if( mSock == nullptr ) return; if( mSock->NewClient() ) { SI32 count; count = mSock->Receive( 4 ); auto packetID = mSock->Buffer()[0]; if( cwmWorldState->ServerData()->ServerOverloadPackets() ) { // Allow overloading initial connection packets std::map< UI16, UI16 >::const_iterator pFind = packetOverloads.find( packetID ); if( pFind != packetOverloads.end() ) { cScript *pScript = JSMapping->GetScript( pFind->second ); if( pScript != nullptr ) { pScript->OnPacketReceive( mSock, packetID ); } } } if( packetID == 0xEF || packetID == 0xC0 || packetID == 0xFF ) { WhichLoginPacket( packetID, mSock ); //mSock->Receive( 21, false ); } mSock->NewClient( false ); if( mSock->GetDWord( 0 ) == 0x12345678 ) LoginDisconnect( s ); mSock->FirstPacket( true ); } else { mSock->InLength( 0 ); UI08 *buffer = mSock->Buffer(); if( mSock->Receive( 1, false ) > 0 ) { UI08 packetID = buffer[0]; if( mSock->FirstPacket() && packetID != 0x80 && packetID != 0x91 && packetID != 0xE4 && packetID != 0xF1 ) { // April 5, 2004 - Hmmm there are two of these ? if(cwmWorldState->ServerData()->ServerUOGEnabled()){ messageLoop << strutil::format("UOG Stats Sent or Encrypted client detected. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() ); } else{ messageLoop <ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() ); } LoginDisconnect( s ); return; } else if( mSock->FirstPacket() && packetID == 0 ) { messageLoop << strutil::format("Buffer is empty, no packets to read. Disconnecting client. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() ); LoginDisconnect( s ); return; } bool doSwitch = true; if( cwmWorldState->ServerData()->ServerOverloadPackets() ) { std::map< UI16, UI16 >::const_iterator pFind = packetOverloads.find( packetID ); if( pFind != packetOverloads.end() ) { cScript *pScript = JSMapping->GetScript( pFind->second ); if( pScript != nullptr ) { doSwitch = !pScript->OnPacketReceive( mSock, packetID ); } } } if( doSwitch ) { CPInputBuffer *test = nullptr; try { test = WhichLoginPacket( packetID, mSock ); } catch( socket_error& ) { Console.warning(strutil::format("Bad packet request thrown! [packet ID: 0x%x]", packetID) ); mSock->FlushIncoming(); return; } if( test != nullptr ) { #ifdef _DEBUG_PACKET Console.log( strutil::format("Logging packet ID: 0x%X", packetID), "loginthread.txt" ); #endif mSock->ReceiveLogging( test ); if( test->Handle() ) doSwitch = false; delete test; } } if( doSwitch ) { switch( packetID ) { case 0x01: //Disconnect Notification (5 bytes) // BYTE cmd // BYTE[4] pattern (0xFFFFFFFF) //Note: Client message //Note: Sent when the user chooses to return to the main menu from the character select menu. //Note: Since the character select menu no longer has a main menu button, this message is no longer sent. //Note: It’s send again in current 3.0.x clients. When player does "paper-doll logout" LoginDisconnect( s ); break; case 0xBB: // Ultima Messenger (9 bytes) // BYTE cmd // BYTE[4] id1 // BYTE[4] id2 //Note: This is both a client and server message. mSock->Receive( 9 ); break; case 0xBF: mSock->Receive( 3 ); mSock->Receive( mSock->GetWord( 1 ) ); break; default: SI32 nfds; fd_set all; FD_ZERO( &all ); FD_SET( mSock->CliSocket(), &all ); nfds = static_cast(mSock->CliSocket()) + 1; if( select( nfds, &all, nullptr, nullptr, &cwmWorldState->uoxtimeout ) > 0 ) mSock->Receive( MAXBUFFER ); messageLoop << strutil::format("Unknown message from client: 0x%02X - Ignored", packetID ); break; } } } else // Sortta error type thing, they disconnected already LoginDisconnect( s ); } } UOXSOCKET cNetworkStuff::FindNetworkPtr( CSocket *toFind ) { for( UOXSOCKET i = 0; i < connClients.size(); ++i ) { if( connClients[i] == toFind ) return i; } return 0xFFFFFFFF; } CSocket *cNetworkStuff::FirstSocket( void ) { CSocket *retSock = nullptr; currConnIter = connClients.begin(); if( !FinishedSockets() ) retSock = (*currConnIter); return retSock; } CSocket *cNetworkStuff::NextSocket( void ) { CSocket *retSock = nullptr; if( !FinishedSockets() ) { ++currConnIter; if( !FinishedSockets() ) retSock = (*currConnIter); } return retSock; } bool cNetworkStuff::FinishedSockets( void ) { return ( currConnIter == connClients.end() ); } CSocket *cNetworkStuff::PrevSocket( void ) { if( currConnIter == connClients.begin() ) return nullptr; --currConnIter; return (*currConnIter); } CSocket *cNetworkStuff::LastSocket( void ) { currConnIter = connClients.end(); if( currConnIter != connClients.begin() ) { --currConnIter; return (*currConnIter); } else return nullptr; } //o-----------------------------------------------------------------------------------------------o //| Function - void cNetworkStuff::LoadFirewallEntries( void ) //o-----------------------------------------------------------------------------------------------o //| Purpose - Loads list of banned IPs from firewall list //o-----------------------------------------------------------------------------------------------o void cNetworkStuff::LoadFirewallEntries( void ) { std::string token; std::string fileToUse; if( !FileExists( "banlist.ini" ) ) { if( FileExists( "firewall.ini" ) ) { fileToUse = "firewall.ini"; } } else { fileToUse = "banlist.ini"; } if( !fileToUse.empty() ) { Script *firewallData = new Script( fileToUse, NUM_DEFS, false ); if( firewallData != nullptr ) { SI16 p[4]; ScriptSection *firewallSect = nullptr; std::string tag, data; for( firewallSect = firewallData->FirstEntry(); firewallSect != nullptr; firewallSect = firewallData->NextEntry() ) { if( firewallSect != nullptr ) { for( tag = firewallSect->First(); !firewallSect->AtEnd(); tag = firewallSect->Next() ) { if( strutil::upper( tag ) == "IP" ) { data = firewallSect->GrabData(); data = strutil::trim( strutil::removeTrailing( data, "//" )); if( !data.empty() ) { auto psecs = strutil::sections( data, "." ); if( psecs.size() == 4 ) // Wellformed IP address { for( UI08 i = 0; i < 4; ++i ) { token = psecs[i]; if( token == "*" ) { p[i] = -1; } else { p[i] = static_cast(std::stoi(token, nullptr, 0)); } } slEntries.push_back( FirewallEntry( p[0], p[1], p[2], p[3] ) ); } else if( data != "\n" && data != "\r" ) Console.error( strutil::format("Malformed IP address in banlist.ini (line: %s)", data.c_str() )); } } } } } } delete firewallData; } } void cNetworkStuff::RegisterPacket( UI08 packet, UI08 subCmd, UI16 scriptID ) { //UI16 packetID = static_cast((subCmd<<8) + packet); // Registration of subCmd disabled until it can be fully implemented UI16 packetID = static_cast(packet); packetOverloads[packetID] = scriptID; } void cNetworkStuff::CheckConnections( void ) { CheckConn(); } void cNetworkStuff::CheckMessages( void ) { CheckLoginMessage(); CheckMessage(); } size_t cNetworkStuff::PeakConnectionCount( void ) const { return peakConnectionCount; } // nonlock methods, but this whole approach is questionable void cNetworkStuff::pushConn() { connIteratorBackup.push_back( currConnIter ); } void cNetworkStuff::popConn( void ) { currConnIter = connIteratorBackup.back(); connIteratorBackup.pop_back(); } void cNetworkStuff::pushLogg( void ) { loggIteratorBackup.push_back( currLoggIter ); } void cNetworkStuff::popLogg( void ) { currLoggIter = loggIteratorBackup.back(); loggIteratorBackup.pop_back(); } void cNetworkStuff::PushConn( void ) { // This is horrible, to lock the mutex, and release elsewhere, // Dont do this boys and girls, refactor your code! // Leaving this here for now, as we transistion to c++17 thread. But later.. internallock.lock() ; connIteratorBackup.push_back( currConnIter ); } void cNetworkStuff::PopConn( void ) { currConnIter = connIteratorBackup.back(); connIteratorBackup.pop_back(); internallock.unlock() ; } void cNetworkStuff::PushLogg( void ) { internallock.lock() ; loggIteratorBackup.push_back( currLoggIter ); } void cNetworkStuff::PopLogg( void ) { currLoggIter = loggIteratorBackup.back(); loggIteratorBackup.pop_back(); internallock.unlock() ; }