uox3/data/dfndata/command
Xoduz 98596b9f78 Some minor fixes and updates
Updated UOX3 & JS documentation
Added new JS command: 'seeryell [text] // broadcast message to all with seer privs or higher privs
Added new privilege flag for characters:
	0x20000 - Seer (Character is a Seer)
Fixed an issue where Young players could not direct hirelings to attack valid targets (js/npc/ai/hireling.js)
When buying items from NPC shopkeepers worth more than the BUYTHRESHOLD in uox.ini, the player's backpack is first checked for the required amount of gold, before their bankbox is checked. A new message is displayed about any gold withdrawn from player's bank.
When selling items to NPC shopkeepers that are worth more than the BUYTHRESHOLD in uox.ini, the gold is now deposited directly into the player's bankbox, instead of to their backpack. A new message is displayed about any gold deposited to the player's bank.
Fixed an issue with Shopkeeper AI (js/npc/ai/shopkeeper.js) where the NPC would incorrectly assume player was member of the same NPC guild as them, and provide them with an unwarranted bonus to trade prices as a result
Fixed an issue that prevented players from being able to apply poison to weapons (js/skill/poisoning.js)
Fixed incorrect NPC spawn entry in Khaldun spawn region DFNs: spectralarmour -> spectralarmor
Added entries for Orc Caves/Khaldun to GM travel menu (dfndata/items/travelmenu.dfn and travelmenu.bulk.dfn)
Fixed an issue that sometimes prevented admin characters from seeing offline GMs
Added support for reading SKILLCAPSINGLE ini setting with GetServerSetting() JS function
Fixed issue where animal trainers would give players a random ostard when buying a desert ostard (js/npc/pets/static_ostard.js and dfndata/items/misc/mount-statues.dfn)
Added DFN entries for additional ostard-mount-statues (not sold by animal trainer) that can give user a random ostard, forest ostard or frenzied ostard respectively (dfndata/items/misc/mount-statues.dfn)
Player pets are no longer safe from being attacked from monsters. This also addresses an issue with tamed pets being able to freely attack monsters if player gets the monster's attention first and then kites the monster around while pet kills it. Now monster will properly re-focus to nearest attacker (including pets) if original target is too far away
Fixed incorrect command-levels for GMs for hard-coded commands listed in commands.dfn
Added support for specifying minEra,maxEra value pair for teleport locations in js/teleport.scp. These can be used to define the minimum and maximum era a given teleport entry should be active for. The values for these default to -1, unless otherwise specified. Updated teleport entry format:
	sourceX, sourceY, sourceZ, targX, targY, targZ, [sourceWorld, targWorld[, minEra, maxEra]]
Updated teleport entries for Yew <-> Heartwood to only be active for ML era shards and above (js/teleport.scp)
Updated regions for Moonglow and Skara Brae to properly cover dock areas (dfndata/regions/regions.dfn)
Added missing dictionary entries related to poison/corrosion update
Added some missing details for poisoning skill (js/skill/poisoning.js) and arms lore skill (js/skill/armslore.js)
Added missing details for 'tweak (js/commands/targeting/tweak.js), 'get and 'set (js/commands/targeting/get.js and set.js) commands related to poison charges and poison strength on items
Updated poison strength of poison elementals [poisonele] from 4 to 5 (dfndata/npc/elementals.dfn)
Fixed an issue with Spawner Object Editor where state of "Use Spawnlist" checkbox would not be read correctly if no "Spawner Type" radio buttons were selected (js/server/misc/spawner_editor.js)
2025-07-02 03:11:29 +08:00
..
commands.dfn Some minor fixes and updates 2025-07-02 03:11:29 +08:00