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https://github.com/UOX3DevTeam/UOX3
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- [UPD] UOX3 now supports Z as a third dimension for NPC pathfinding; automatically used in most places in code, it can also be triggered via .WalkTo() and .RunTo() JS Methods, which have been updated to support target Z coordinate. This means NPCs can now navigate up and down stairs, move between floors of buildings, etc. - [UPD] NPCs will recalculate their path less often now in situations with little-to-no change since last they got a valid path, if they still have remaining steps in their previously calculated path. However, the more time passes from the original pathfind calculation, the more likely it is to retrigger. - [UPD] Updated 'xwalk and 'xrun GM commands (js/commands/targeting/xwalk.js), hireling AI (js/npc/ai/hireling.js) and Herding skill (js/skill/herding.js) to make use of "3D pathfinding" - [FIX] Fixed some issues with pathfinding code that could result in invalid results for what should be valid paths |
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| .. | ||
| custom | ||
| targeting | ||
| accountlogins.js | ||
| allmove.js | ||
| champion_spawn_cmd.js | ||
| cleanup.js | ||
| consoletest.js | ||
| decorate.js | ||
| delid.js | ||
| em.js | ||
| fix.js | ||
| fixcont.js | ||
| go.js | ||
| gumpmenu.js | ||
| houseicons.js | ||
| killall.js | ||
| light.js | ||
| moongate.js | ||
| msgmod.js | ||
| playtime.js | ||
| poly.js | ||
| reload.js | ||
| resend.js | ||
| secondsperuominute.js | ||
| setrace.js | ||
| showtime.js | ||
| skin.js | ||
| sound.js | ||
| spawn.js | ||
| spawnadmin.js | ||
| spawnregionadmin.js | ||
| time.js | ||
| where.js | ||
| wholist.js | ||
| xgate.js | ||
| yell.js | ||
| zerokills.js | ||