mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
75 lines
2.8 KiB
JavaScript
75 lines
2.8 KiB
JavaScript
/// <reference path="../../definitions.d.ts" />
|
|
// @ts-check
|
|
// Squash-Picking Script
|
|
// 14/06/2025 Xuri; xuri@uox3.org
|
|
// When (dynamic)squashes are double-clicked, it's setup with
|
|
// squashes ripe for picking. When it is harvested it turns into "harvested squashes",
|
|
// and a "growth" process happens, where the squashes go through various stages
|
|
// like "sprouts", slightly larger sprouts and finally becomes harvestable fully grown squashes again.
|
|
const squashGrowthDelay = 120000; // Delay in milliseconds before resources respawns
|
|
const squashGrowthIntervalMin = 30000; // Min delay in milliseconds between each growth phase
|
|
const squashGrowthIntervalMax = 90000; // Max delay in milliseconds between each growth phase
|
|
const squashResourceDecay = 3600; // Time (in seconds) it takes for resource to decay, allowing another to spawn in its place if spawned using spawn regions. 0 to disable decay
|
|
|
|
/** @type { ( user: Character, iUsing: Item ) => boolean } */
|
|
function onUseChecked( pUser, iUsed )
|
|
{
|
|
var isInRange = pUser.InRange( iUsed, 3 );
|
|
if( !isInRange )
|
|
{
|
|
pUser.SysMessage( GetDictionaryEntry( 2500, pUser.socket.language )); // You are too far away to reach that.
|
|
return false;
|
|
}
|
|
|
|
if( !iUsed.GetTag( "initialized" )) // Unless squashes have been picked before, initialize settings
|
|
{
|
|
iUsed.SetTag( "initialized", 1 ); // Marks what as initialized
|
|
iUsed.SetTag( "Squash", 1 ); // If set to 1, there is squash to be picked, if 0 there is no squash left
|
|
}
|
|
var squash = iUsed.GetTag( "Squash" );
|
|
if( squash == 0 )
|
|
{
|
|
pUser.SysMessage( GetDictionaryEntry( 9506, pUser.socket.language )); // This squash is not ready for harvesting yet.
|
|
return false;
|
|
}
|
|
if( squash == 1 )
|
|
{
|
|
iUsed.SoundEffect( 0x0050, true );
|
|
var loot = RollDice( 1, 3, 0 );
|
|
if( loot == 2 )
|
|
{
|
|
pUser.SysMessage( GetDictionaryEntry( 9507, pUser.socket.language )); // You fail to pick any squashes.
|
|
}
|
|
if( loot == 3 || loot == 1 )
|
|
{
|
|
pUser.SysMessage( GetDictionaryEntry( 9508, pUser.socket.language )); // You harvest a squash.
|
|
var itemMade = CreateDFNItem( pUser.socket, pUser, "0x0c72", 1, "ITEM", true );
|
|
if( squashResourceDecay > 0 )
|
|
{
|
|
iUsed.decayable = true;
|
|
iUsed.decaytime = squashResourceDecay;
|
|
}
|
|
iUsed.id = RandomNumber( 0, 1 ) ? 0x0c5f : 0x0c60;
|
|
iUsed.name = "squash patch";
|
|
iUsed.SetTag( "Squash", 0 );
|
|
iUsed.StartTimer( squashGrowthDelay, 1, true); // Let's do some timers! Whee!
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** @type { ( tObject: BaseObject, timerId: number ) => void } */
|
|
function onTimer( iUsed, timerID )
|
|
{
|
|
if( timerID == 1 ) // Starts phase 1 of squash growth
|
|
{
|
|
iUsed.StartTimer( RandomNumber( squashGrowthIntervalMin, squashGrowthIntervalMax ), 2, true);
|
|
}
|
|
if( timerID == 2 ) // Squash growth finished!
|
|
{
|
|
iUsed.id = RandomNumber( 0, 1 ) ? 0x0c72 : 0x0c73;
|
|
iUsed.name = "squash";
|
|
iUsed.SetTag( "Squash", 1 );
|
|
}
|
|
}
|