uox3/data/js/server/resource/wheat.js
2025-08-12 11:31:41 +10:00

106 lines
3.8 KiB
JavaScript

/// <reference path="../../definitions.d.ts" />
// @ts-check
// Wheat-Picking Script
// 20/02/2006 Xuri; xuri@uox3.org
// When (dynamic)wheat is double-clicked, it's setup with
// wheat ripe for picking. When it is harvested it turns into "harvested wheat",
// and a "growth" process happens, where the wheat goes through various stages
// like "sprouts", short wheat and finally becomes harvestable tall wheat again.
const wheatGrowthDelay = 120000; // Delay in milliseconds before resources respawns
const wheatGrowthIntervalMin = 30000; // Min delay in milliseconds between each growth phase
const wheatGrowthIntervalMax = 90000; // Max delay in milliseconds between each growth phase
const wheatWiltingDelay = 300000; // Delay in milliseconds before fully grown wheat wilts
const wheatResourceDecay = 3600; // Time (in seconds) it takes for resource to decay, allowing another to spawn in its place if spawned using spawn regions. 0 to disable decay
/** @type { ( user: Character, iUsing: Item ) => boolean } */
function onUseChecked( pUser, iUsed )
{
var isInRange = pUser.InRange( iUsed, 3 );
if( !isInRange )
{
pUser.SysMessage( GetDictionaryEntry( 2500, pUser.socket.language )); // You are too far away to reach that.
return false;
}
if( !iUsed.GetTag( "initialized" )) // Unless wheats have been picked before, initialize settings
{
iUsed.SetTag( "initialized", 1 ); // Marks what as initialized
iUsed.SetTag( "Wheat", 1 ); // If set to 1, there is wheat to be picked, if 0 there is no wheat left
}
var wheat = iUsed.GetTag( "Wheat" );
if( wheat == 0 )
{
pUser.SysMessage( GetDictionaryEntry( 2549, pUser.socket.language )); // This wheat is not ready for harvesting yet.
return false;
}
if( wheat == 1 )
{
iUsed.SoundEffect( 0x0050, true );
var loot = RollDice( 1, 3, 0 );
if( loot == 2 )
{
pUser.SysMessage( GetDictionaryEntry( 2550, pUser.socket.language )); // You fail to pick any wheat.
}
if( loot == 3 || loot == 1 )
{
pUser.SysMessage( GetDictionaryEntry( 2551, pUser.socket.language )); // You harvest some wheat.
var itemMade = CreateDFNItem( pUser.socket, pUser, "0x1ebd", 1, "ITEM", true );
if( wheatResourceDecay > 0 )
{
iUsed.decayable = true;
iUsed.decaytime = wheatResourceDecay;
}
iUsed.id = RandomNumber( 0, 1 ) ? 0x0daf : 0x0dae;
iUsed.name = "wheat stalks";
iUsed.SetTag( "Wheat", 0 );
iUsed.StartTimer( wheatGrowthDelay, 1, true ); // Let's do some timers! Whee!
}
}
return false;
}
/** @type { ( tObject: BaseObject, timerId: number ) => void } */
function onTimer( iUsed, timerID )
{
if( timerID == 1 ) // Starts phase 1 of wheat growth
{
iUsed.id = RandomNumber( 0, 1 ) ? 0x1ebe : 0x1ebf;
iUsed.StartTimer( RandomNumber( wheatGrowthIntervalMin, wheatGrowthIntervalMax ), 2, true);
}
if( timerID == 2 ) // Starts phase 2 of wheat growth
{
iUsed.id = RandomNumber( 0, 1 ) ? 0xc55 : 0xc56;
iUsed.StartTimer( RandomNumber( wheatGrowthIntervalMin, wheatGrowthIntervalMax ), 3, true );
}
if( timerID == 3 ) // Starts phase 3 of wheat growth
{
iUsed.id = RandomNumber( 0, 1 ) ? 0xc57 : 0xc59;
iUsed.StartTimer( RandomNumber( wheatGrowthIntervalMin, wheatGrowthIntervalMax ), 4, true );
}
if( timerID == 4 ) // Wheat growth finished!
{
var sprout = RollDice( 1, 3, 0 );
if( sprout == 1 )
{
iUsed.id = 0xc58;
}
if( sprout == 2 )
{
iUsed.id = 0xc5a;
}
if( sprout == 3 )
{
iUsed.id = 0xc5b;
}
iUsed.name = "wheat";
iUsed.SetTag( "Wheat", 1 );
iUsed.StartTimer( Math.round( RandomNumber( wheatWiltingDelay / 2, wheatWiltingDelay * 1.5 )), 5, true );
}
if( timerID == 5 ) // Wheat is wilting
{
iUsed.id = RandomNumber( 0, 1 ) ? 0x0daf : 0x0dae;
iUsed.name = "whithered wheat stalks";
iUsed.SetTag( "Wheat", 0 );
iUsed.StartTimer( wheatGrowthDelay, 1, true); // Restart the growth process
}
}