uox3/data/js/skill/carpentry.js
2025-08-13 15:01:25 +10:00

51 lines
1.3 KiB
JavaScript

/// <reference path="../definitions.d.ts" />
// @ts-check
/** @type { ( user: Character, iUsing: Item ) => boolean } */
function onUseChecked( pUser, iUsed )
{
var socket = pUser.socket;
if( socket && iUsed && iUsed.isItem )
{
socket.tempObj = iUsed;
var targMsg = GetDictionaryEntry( 445, socket.language ); // Select material to use.
socket.CustomTarget( 1, targMsg );
}
return false;
}
/** @type { ( tSock: Socket, target: Character | Item | null ) => void } */
function onCallback1( socket, ourObj )
{
var bItem = socket.tempObj;
var mChar = socket.currentChar;
socket.tempObj = null;
if( mChar && mChar.isChar && bItem && bItem.isItem )
{
if( !ourObj || !ourObj.isItem )
{
socket.SysMessage( GetDictionaryEntry( 783, socket.language )); // You cannot use that material for carpentry.
return;
}
var resID = ourObj.id;
if( resID >= 0x1BD7 && resID <= 0x1BE2 ) // Is it a valid carpentry resource?
{
var ownerObj = GetPackOwner( ourObj, 0 );
if( ownerObj && mChar.serial == ownerObj.serial )
{
socket.MakeMenu( 19, 11 );
}
else
{
socket.SysMessage( GetDictionaryEntry( 781, socket.language )); // You can't use lumber outside your backpack.
}
}
else
{
socket.SysMessage( GetDictionaryEntry( 6006, socket.language )); // You can't make anything from that material.
}
}
}