uox3/source/network.cpp
2026-07-22 18:29:14 -05:00

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#include "uox3.h"
#include "network.h"
#include "movement.h"
#include "wholist.h"
#include "skills.h"
#include "cMagic.h"
#include "CJSMapping.h"
#include "cScript.h"
#include "cEffects.h"
#include "cThreadQueue.h"
#include "CPacketSend.h"
#include "scriptc.h"
#include "ssection.h"
#include "cServerDefinitions.h"
#include "Dictionary.h"
#include "mapstuff.h"
#include <cctype>
#include "ObjectFactory.h"
#include "StringUtility.hpp"
#include "osunique.hpp"
#if PLATFORM != WINDOWS
#include <sys/ioctl.h>
#endif
#include <iomanip>
#include <memory>
using namespace std::string_literals;
//o------------------------------------------------------------------------------------------------o
//| bytebuffer exceptions
//o------------------------------------------------------------------------------------------------o
//o------------------------------------------------------------------------------------------------o
ByteBufferBounds_st::ByteBufferBounds_st( int offset, int amount, int size ): std::out_of_range( "" ), offset( offset ), amount( amount ), buffersize( size )
{
_msg = "Offset : "s + std::to_string( offset ) + " Amount: "s + std::to_string( amount ) + " exceeds buffer size of: "s + std::to_string( size );
}
//=========================================================
auto ByteBufferBounds_st::what() const noexcept -> const char*
{
return _msg.c_str();
}
//o------------------------------------------------------------------------------------------------o
//| ByteBuffer_t
//o------------------------------------------------------------------------------------------------o
//| strutil functions
//o------------------------------------------------------------------------------------------------o
//o------------------------------------------------------------------------------------------------o
//| Function - ByteBuffer_t::ntos
//o------------------------------------------------------------------------------------------------o
//| Purpose - Convert a bool to a string
//| the true_value/false_value are returned based on the bool
//o------------------------------------------------------------------------------------------------o
auto ByteBuffer_t::ntos( bool value, const std::string &true_value, const std::string &false_value ) -> std::string
{
return ( value ? true_value : false_value );
}
//o------------------------------------------------------------------------------------------------o
//| Function - ByteBuffer_t::DumpByteBuffer()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Formatted dump of a byte buffer
//o------------------------------------------------------------------------------------------------o
auto ByteBuffer_t::DumpByteBuffer( std::ostream &output, const std::uint8_t *buffer, std::size_t length, radix_t radix, std::size_t entries_line ) -> void
{
// number of characters for entry
auto entry_size = 3; // decimal and octal
switch( static_cast<int>( radix ))
{
case static_cast<int>( radix_t::hex ):
entry_size = 2;
break;
case static_cast<int>( radix_t::bin ):
entry_size = 8;
break;
default:
break;
}
auto num_rows = ( length / entries_line ) + ((( length % entries_line ) == 0 ) ? 0 : 1 );
// what is the largest number for the address ?
auto max_address_chars = static_cast<int>(( ntos( num_rows * entries_line )).size() );
// first write out the header
output << std::setw( max_address_chars + 2 ) << "" << std::setw( 1 );
for( std::size_t i=0; i < entries_line; ++i )
{
output << ntos( i, radix_t::dec, false, entry_size, ' ' ) << " ";
}
output << "\n";
// now we write out the values for each line
std::string text( entries_line, ' ' );
for( std::size_t i = 0; i < length; ++i )
{
auto row = i / entries_line;
if((( i % static_cast<size_t>( entries_line ) == 0 ) && ( i >= static_cast<size_t>( entries_line ))) || ( i == 0 ))
{
// This is a new line!
output << ntos( row * entries_line, radix_t::dec, false, max_address_chars, ' ' ) << ": ";
text = std::string( entries_line, ' ' );
}
output << ntos( buffer[i], radix, false, entry_size ) << " ";
// If it is an alpha, we want to write it
if( std::isalpha( static_cast<int>( buffer[i] )) != 0 )
{
// we want to write this to the string
text[( i % entries_line )] = buffer[i];
}
else
{
text[( i % entries_line )] = '.';
}
if( i % entries_line == entries_line - 1 )
{
output << " " << text << "\n";
}
}
// what if we had a partial last line, we need to figure that out
auto last_line_entry = length%entries_line;
if( last_line_entry != 0 )
{
// we need to put the number of leading spaces
output << std::setw( static_cast<int>(( entries_line - last_line_entry ) *
( entry_size + 1 ))) << "" << std::setw( 1 ) << " " << text << "\n";
}
}
//o------------------------------------------------------------------------------------------------o
//| end strutil functions
//o------------------------------------------------------------------------------------------------o
//==================================================================================================
auto ByteBuffer_t::Exceeds( int offset, int bytelength ) const -> bool
{
auto index = offset + bytelength;
return static_cast<int>( _bytedata.size() ) < index;
}
//==================================================================================================
auto ByteBuffer_t::Exceeds( int offset, int bytelength, bool expand ) -> bool
{
auto rValue = Exceeds(offset, bytelength );
if( expand && rValue )
{
this->size( offset + bytelength );
rValue = false;
}
return rValue;
}
//==================================================================================================
ByteBuffer_t::ByteBuffer_t( int size, int reserve ):_index( 0 )
{
if(( reserve > 0 ) && ( size <= 0 ))
{
_bytedata.reserve( reserve );
}
if( size > 0 )
{
_bytedata.resize( size );
}
}
//==================================================================================================
auto ByteBuffer_t::size() const -> size_t
{
return _bytedata.size();
}
//==================================================================================================
auto ByteBuffer_t::size( int value, std::uint8_t fill ) -> void
{
_bytedata.resize( value, fill );
}
//==================================================================================================
auto ByteBuffer_t::index() const -> int
{
return _index;
}
//==================================================================================================
auto ByteBuffer_t::index( int value ) -> void
{
_index = value;
}
//==================================================================================================
auto ByteBuffer_t::raw() const -> const std::uint8_t*
{
return _bytedata.data();
}
//==================================================================================================
auto ByteBuffer_t::raw() -> std::uint8_t*
{
return _bytedata.data();
}
//==================================================================================================
auto ByteBuffer_t::operator[]( int index ) const -> const std::uint8_t &
{
return _bytedata[index];
}
//==================================================================================================
auto ByteBuffer_t::operator[]( int index ) -> std::uint8_t &
{
return _bytedata[index];
}
//==================================================================================================
auto ByteBuffer_t::Fill( std::uint8_t value, int offset, int length ) -> void
{
if( offset < 0 )
{
offset = _index;
}
if( length < 0 )
{
length = static_cast<int>( _bytedata.size() ) - offset;
}
if( length > 0 )
{
std::fill( _bytedata.begin() + offset, _bytedata.begin() + offset + length, value );
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - ByteBuffer_t::log()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Formatted dump of a byte buffer
//o------------------------------------------------------------------------------------------------o
auto ByteBuffer_t::LogByteBuffer( std::ostream &output, radix_t radix, int entries_line ) const -> void
{
DumpByteBuffer( output, _bytedata.data(), _bytedata.size(), radix, entries_line );
}
CNetworkStuff *Network = nullptr;
#define _DEBUG_PACKET 0
fd_set conn;
fd_set all;
fd_set errsock;
void KillTrades( CChar *i );
void DoorMacro( CSocket *s );
void SysBroadcast( const std::string& txt );
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::ClearBuffers()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends ALL buffered data
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::ClearBuffers( void )
{
std::for_each( connClients.begin(), connClients.end(), []( CSocket *sock )
{
sock->FlushBuffer();
});
std::for_each( loggedInClients.begin(), loggedInClients.end(), []( CSocket *sock )
{
sock->FlushBuffer();
});
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::SetLastOn()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets the laston character member value to the current date/time
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::SetLastOn( CSocket *s )
{
assert( s != nullptr );
time_t ltime;
time( &ltime );
char buffer[100];
char *t = mctime( buffer, 100, &ltime );
// some ctime()s like to stick \r\n on the end, we don't want that
size_t mLen = strlen( t );
for( size_t end = mLen; end-- > 0 && isspace( t[end] ) && end < mLen; )
{
t[end] = '\0';
}
if( s->CurrcharObj() != nullptr )
{
s->CurrcharObj()->SetLastOn( t );
s->CurrcharObj()->SetLastOnSecs( static_cast<UI32>( ltime ));
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::Disconnect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Forces player to disconnect/instalog
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::Disconnect( UOXSOCKET s )
{
SetLastOn( connClients[s] );
CChar *currChar = connClients[s]->CurrcharObj();
Console << "Client " << static_cast<UI32>( s ) << " disconnected. [Total:" << static_cast<SI32>( cwmWorldState->GetPlayersOnline() - 1 ) << "]" << myendl;
if( connClients[s]->AcctNo() != AB_INVALID_ID )
{
CAccountBlock_st &actbAccount = connClients[s]->GetAccount();
if( actbAccount.wAccountIndex != AB_INVALID_ID )
{
actbAccount.wFlags.set( AB_FLAGS_ONLINE, false );
}
}
//Instalog
if( currChar != nullptr )
{
if( !currChar->IsFree() && connClients[s] != nullptr )
{
// October 6, 2002 - Support for the onLogout event.
bool returnState = false;
std::vector<UI16> scriptTriggers = currChar->GetScriptTriggers();
for( auto i : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( i );
if( toExecute != nullptr )
{
if( toExecute->OnLogout( connClients[s], currChar ))
{
returnState = true;
}
}
}
if( !returnState )
{
// No individual scripts handling OnLogout were found - let's check global script!
cScript *toExecute = JSMapping->GetScript( static_cast<UI16>( 0 ));
if( toExecute != nullptr )
{
toExecute->OnLogout( connClients[s], currChar);
}
}
LogOut( connClients[s] );
}
}
try
{
connClients[s]->AcctNo( AB_INVALID_ID );
connClients[s]->IdleTimeout( -1 );
connClients[s]->FlushBuffer();
connClients[s]->ClearTimers();
connClients[s]->CloseSocket();
delete connClients[s];
connClients.erase( connClients.begin() + s );
}
catch( ... )
{
Console << "| CATCH: Invalid connClients[] encountered. Ignoring." << myendl;
}
cwmWorldState->DecPlayersOnline();
WhoList->FlagUpdate();
OffList->FlagUpdate();
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::LogOut()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Process client logout, and process instalog settings
//|
//| Changes - Date Unknown - Added multi checked to instalog processing
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::LogOut( CSocket *s )
{
// This would probably be a good place to do the disconnect
CChar *p = s->CurrcharObj();
bool valid = false;
SI16 x = p->GetX(), y = p->GetY();
UI08 world = p->WorldNumber();
UI08 instanceId = p->GetInstanceId();
KillTrades( p );
if( p->GetCommandLevel() >= CL_CNS || p->GetAccount().wAccountIndex == 0
|| ( cwmWorldState->ServerData()->YoungPlayerSystem() && p->GetAccount().wFlags.test( AB_FLAGS_YOUNG ) && cwmWorldState->ServerData()->ExpansionCoreShardEra() >= ER_UOR ))
{
valid = true;
}
else
{
auto logoutLocs = cwmWorldState->logoutLocs;
for( size_t a = 0; a < logoutLocs.size(); ++a )
{
if( logoutLocs[a].x1 <= x && logoutLocs[a].y1 <= y && logoutLocs[a].x2 >= x && logoutLocs[a].y2 >= y && logoutLocs[a].worldNum == world && logoutLocs[a].instanceId == instanceId )
{
valid = true;
break;
}
}
}
if( !valid )
{
CMultiObj* multi = nullptr;
if( !ValidateObject( p->GetMultiObj() ))
{
multi = FindMulti( p );
}
else
{
multi = static_cast<CMultiObj *>( p->GetMultiObj() );
}
if( ValidateObject( multi ))
{
// Check house script for onMultiLogout handling. If it returns true, instant logout is allowed
std::vector<UI16> scriptTriggers = multi->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript* toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnMultiLogout( multi, p ) == 1 )
{
valid = true;
break;
}
}
}
}
}
//If player is holding an item on the cursor, and it was picked up off the ground, drop it back to the ground
if( s->GetCursorItem() )
{
if( s->PickupSpot() == PL_GROUND )
{
CItem *i = s->GetCursorItem();
i->SetCont( nullptr );
i->SetLocation( p->GetX(), p->GetY(), p->GetZ() );
}
}
// Iterate through list of containers opened by player
auto contsOpened = s->GetContsOpenedList();
for( const auto &iCont : contsOpened->collection() )
{
if( ValidateObject( iCont ))
{
// Remove player from container's own list of players who have previously opened it
iCont->GetContOpenedByList()->Remove( s );
}
}
s->GetContsOpenedList()->Clear(); // Then clear the socket's list of opened containers
CAccountBlock_st& actbAccount = s->GetAccount();
if( valid && !p->IsCriminal() && !p->HasStolen() && !p->IsAtWar() && !p->IsAggressor( false ))
{
if( actbAccount.wAccountIndex != AB_INVALID_ID )
{
actbAccount.dwInGame = INVALIDSERIAL;
}
p->SetTimer( tPC_LOGOUT, 1 );
s->ClearTimers();
}
else
{
if( actbAccount.wAccountIndex != AB_INVALID_ID )
{
actbAccount.dwInGame = p->GetSerial();
}
p->SetTimer( tPC_LOGOUT, BuildTimeValue( cwmWorldState->ServerData()->SystemTimer( tSERVER_LOGINTIMEOUT )));
}
s->LoginComplete( false );
actbAccount.wFlags.set( AB_FLAGS_ONLINE, false );
p->SetSocket( nullptr );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::sockInit()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Initializes and binds sockets during startup
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::sockInit( void )
{
SI32 bcode;
cwmWorldState->SetKeepRun( true );
cwmWorldState->SetError( false );
#if PLATFORM != WINDOWS
SI32 on = 1;
#endif
a_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if( a_socket < 0 )
{
Console.Error( " Unable to create socket");
#if PLATFORM == WINDOWS
Console.Error( oldstrutil::format( " Code %i", WSAGetLastError() ));
#else
Console << myendl;
#endif
cwmWorldState->SetKeepRun( false );
cwmWorldState->SetError( true );
Shutdown( FATAL_UOX3_ALLOC_NETWORK );
return;
}
#if PLATFORM != WINDOWS
[[maybe_unused]] int result = setsockopt( a_socket, SOL_SOCKET, SO_REUSEADDR, &on, sizeof( on ));
#endif
UI32 len_connection_addr = sizeof( struct sockaddr_in );
sockaddr_in connection;
memset(( char * )&connection, 0, len_connection_addr );
connection.sin_family = AF_INET;
connection.sin_addr.s_addr = htonl( INADDR_ANY );
connection.sin_port = htons( cwmWorldState->ServerData()->ServerPort() );
bcode = bind( a_socket, ( struct sockaddr * )&connection, len_connection_addr );
if( bcode < 0 )
{
Console.Error( oldstrutil::format( " Unable to bind socket 1 - Error code: %i", bcode ));
cwmWorldState->SetKeepRun( false );
cwmWorldState->SetError( true );
Shutdown( FATAL_UOX3_ALLOC_NETWORK );
return;
}
unsigned long mode = 1;
// set the socket to nonblocking
ioctlsocket( a_socket, FIONBIO, &mode );
listen( a_socket, 42 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::SockClose()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Closes all sockets for shutdown
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::SockClose( void )
{
closesocket( a_socket );
std::for_each( connClients.begin(), connClients.end(), []( CSocket *sock )
{
sock->CloseSocket();
});
}
#if PLATFORM != WINDOWS
#ifdef FD_SETSIZE
#if FD_SETSIZE < 256
#undef FD_SETSIZE
#define FD_SETSIZE 256
#endif
#else
#define FD_SETSIZE 256
#endif
#endif
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::CheckConn()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks for connection requests
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::CheckConn( void )
{
FD_ZERO( &conn );
FD_SET( a_socket, &conn );
SI32 nfds = a_socket + 1;
SI32 s = select( nfds, &conn, nullptr, nullptr, &cwmWorldState->uoxTimeout );
if( s > 0 )
{
SI32 len = sizeof( struct sockaddr_in );
SI32 newClient;
#if PLATFORM == WINDOWS
newClient = accept( a_socket, ( struct sockaddr * )&client_addr, &len );
#else
newClient = accept( a_socket, ( struct sockaddr * )&client_addr, ( socklen_t * )&len );
if( newClient >= FD_SETSIZE )
{
Console.Error( "accept() returning unselectable fd!" );
closesocket( static_cast<UOXSOCKET>( newClient ));
return;
}
#endif
CSocket *toMake = new CSocket( newClient );
// set the ip address of the client;
toMake->ipaddress = Ip4Addr_st( client_addr.sin_addr.s_addr );
if( newClient < 0 )
{
#if PLATFORM == WINDOWS
SI32 errorCode = WSAGetLastError();
if( errorCode == WSAEWOULDBLOCK )
#else
SI32 errorCode = errno;
if( errorCode == EWOULDBLOCK )
#endif
{
delete toMake;
return;
}
Console.Error( "Error at client connection!" );
cwmWorldState->SetKeepRun( true );
cwmWorldState->SetError( true );
delete toMake;
return;
}
// April 5, 2000
// Due to an attack on the shard, and the true inability to determine who did what
// I am implementing a ShitList, any IP on this list will be immediatly dropped.
// This is a light weight firewall attempt to stop some people that are attacking
// a shard that they can easily create new accounts automatically on.
// ListFormat: x.x.x.x --> * means any for that domain class
// _ _ _
UI08 part[4];
part[0] = static_cast<UI08>( client_addr.sin_addr.s_addr & 0xFF );
part[1] = static_cast<UI08>(( client_addr.sin_addr.s_addr & 0xFF00 ) >> 8 );
part[2] = static_cast<UI08>(( client_addr.sin_addr.s_addr & 0xFF0000 ) >> 16 );
part[3] = static_cast<UI08>(( client_addr.sin_addr.s_addr & 0xFF000000 ) >> 24 );
if( IsFirewallBlocked( part ))
{
messageLoop << oldstrutil::format( "FIREWALL: Blocking address %i.%i.%i.%i --> Blocked!", part[0], part[1], part[2], part[3] );
closesocket( static_cast<UOXSOCKET>( newClient ));
delete toMake;
return;
}
//Firewall-messages are really only needed when firewall blocks, not when it lets someone through. Leads to information overload in console. Commenting out.
messageLoop << oldstrutil::format( "Client %zu [%i.%i.%i.%i] connected [Total:%lu]", cwmWorldState->GetPlayersOnline(), part[0], part[1], part[2], part[3], cwmWorldState->GetPlayersOnline() + 1 );
loggedInClients.push_back( toMake );
toMake->ClientIP( client_addr.sin_addr.s_addr );
return;
}
if( s < 0 )
{
Console.Error( " Select (Conn) failed!" );
cwmWorldState->SetKeepRun( false );
cwmWorldState->SetError( true );
return;
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::IsFirewallBlocked()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if IP of connecting client is blocked by firewall
//o------------------------------------------------------------------------------------------------o
bool CNetworkStuff::IsFirewallBlocked( UI08 part[4] )
{
bool match[4];
for( size_t i = 0; i < slEntries.size(); ++i )
{
for( UI08 k = 0; k < 4; ++k )
{
if( slEntries[i].b[k] == -1 )
{
match[k] = true;
}
else
{
match[k] = ( slEntries[i].b[k] == part[k] );
}
}
if( match[0] && match[1] && match[2] && match[3] )
return true;
}
return false;
}
CNetworkStuff::~CNetworkStuff()
{
size_t i = 0;
size_t s = 0;
for( i = 0; i < loggedInClients.size(); ++i )
{
loggedInClients[i]->FlushBuffer();
loggedInClients[i]->CloseSocket();
delete loggedInClients[i];
}
for( i = 0; i < connClients.size(); ++i )
{
connClients[i]->FlushBuffer();
connClients[i]->CloseSocket();
s = std::max( s, connClients[i]->CliSocket() + 1 );
delete connClients[i];
}
loggedInClients.resize( 0 );
connClients.resize( 0 );
closesocket( static_cast<UOXSOCKET>( s ));
#if PLATFORM == WINDOWS
WSACleanup();
#endif
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::CheckMessage()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Check for messages from the clients
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::CheckMessage( void )
{
FD_ZERO( &all );
FD_ZERO( &errsock );
SI32 nfds = 0;
for( auto &tSock : connClients )
{
auto clientSock = static_cast<UOXSOCKET>( tSock->CliSocket() );
FD_SET( clientSock, &all );
FD_SET( clientSock, &errsock );
if( static_cast<int>( clientSock ) + 1 > nfds )
{
nfds = clientSock + 1;
}
}
SI32 s = select( nfds, &all, nullptr, &errsock, &cwmWorldState->uoxTimeout );
if( s > 0 )
{
size_t oldnow = cwmWorldState->GetPlayersOnline();
for( size_t i = 0; i < cwmWorldState->GetPlayersOnline(); ++i )
{
if( FD_ISSET( connClients[i]->CliSocket(), &errsock ))
{
Disconnect( static_cast<UOXSOCKET>( i ));
}
if(( FD_ISSET( connClients[i]->CliSocket(), &all )) && ( oldnow == cwmWorldState->GetPlayersOnline() ))
{
try
{
GetMsg( static_cast<UOXSOCKET>( i ));
}
catch( socket_error& blah )
{
#if PLATFORM != WINDOWS
Console << "Client disconnected" << myendl;
#else
if( blah.ErrorNumber() == WSAECONNRESET )
{
Console << "Client disconnected" << myendl;
}
else if( blah.ErrorNumber() != -1 )
{
Console << "Socket error: " << static_cast<SI32>( blah.ErrorNumber() ) << myendl;
}
#endif
Disconnect( static_cast<UOXSOCKET>( i )); // abnormal error
}
}
}
}
else if( s == -1 )
{
}
}
CNetworkStuff::CNetworkStuff() : peakConnectionCount( 0 ) // Initialize sockets
{
}
auto CNetworkStuff::Startup() -> void
{
FD_ZERO( &conn );
sockInit();
LoadFirewallEntries();
}
CSocket *CNetworkStuff::GetSockPtr( UOXSOCKET s )
{
if( static_cast<unsigned>(s) >= connClients.size() )
return nullptr;
return connClients[s];
}
CPInputBuffer *WhichPacket( UI08 packetId, CSocket *s );
CPInputBuffer *WhichLoginPacket( UI08 packetId, CSocket *s );
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::GetMsg()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Receive message from client
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::GetMsg( UOXSOCKET s )
{
if( static_cast<unsigned>(s) >= connClients.size() )
return;
CSocket *mSock = connClients[s];
if( mSock == nullptr )
return;
if( mSock->NewClient() )
{
SI32 count = mSock->Receive( 4 );
if( mSock->Buffer()[0] == 0x21 && count < 4 ) // UOMon
{
SI64 ho, mi, se, total;
total = ( cwmWorldState->GetUICurrentTime() - cwmWorldState->GetStartTime() ) / 1000;
ho = total / 3600;
total -= ho * 3600;
mi = total / 60;
total -= mi * 60;
se = total;
auto uoxmonitor = oldstrutil::format( "UOX LoginServer\r\nUOX3 Server: up for %ih %im %is\r\n", ho, mi, se );
mSock->Send( uoxmonitor.c_str(), static_cast<SI32>( uoxmonitor.size() ));
mSock->NewClient( false );
}
else
{
mSock->NewClient( false );
if( mSock->GetDWord( 0 ) == 0x12345678 )
{
Disconnect( s );
}
mSock->FirstPacket( true );
}
}
else
{
mSock->InLength( 0 );
CChar *ourChar = mSock->CurrcharObj();
UI08 *buffer = mSock->Buffer();
if( mSock->Receive( 1, false ) > 0 )
{
UI08 packetId = buffer[0];
if( mSock->FirstPacket() && packetId != 0x80 && packetId != 0x91 )
{
// April 5, 2004 - There is a great chance that alot of the times this will be UOG2 connecting to get information from the server
if( cwmWorldState->ServerData()->ServerUOGEnabled() )
{
Console << "UOG Stats request completed. Disconnecting client. [" << static_cast<SI32>( mSock->ClientIP4() ) << "." << static_cast<SI32>( mSock->ClientIP3() ) << "." << static_cast<SI32>( mSock->ClientIP2() ) << "." << static_cast<SI32>( mSock->ClientIP1() ) << "]" << myendl;
}
else
{
Console << "Encrypted client attempting to cut in, disconnecting them: IP " << static_cast<SI32>( mSock->ClientIP1() ) << "." << static_cast<SI32>( mSock->ClientIP2() ) << "." << static_cast<SI32>( mSock->ClientIP3() ) << "." << static_cast<SI32>( mSock->ClientIP4() ) << myendl;
}
Disconnect( s );
return;
}
#if _DEBUG_PACKET
Console.Print( oldstrutil::format( "Packet ID: 0x%x\n", packetId ));
#endif
if( packetId != 0x73 && packetId != 0xA4 && packetId != 0x80 && packetId != 0x91 )
{
if( !mSock->ForceOffline() ) //Don't refresh idle-timer if character is being forced offline
{
mSock->IdleTimeout( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_LOGINTIMEOUT ));
}
}
bool doSwitch = true;
if( cwmWorldState->ServerData()->ServerOverloadPackets() )
{
std::map<UI16, UI16>::const_iterator pFind = packetOverloads.find( packetId );
if( pFind != packetOverloads.end() )
{
cScript *pScript = JSMapping->GetScript( pFind->second );
if( pScript != nullptr )
{
doSwitch = !pScript->OnPacketReceive( mSock, packetId );
}
}
}
if( doSwitch )
{
CPInputBuffer *test = WhichPacket( packetId, mSock );
if( test != nullptr )
{
mSock->ReceiveLogging( test );
if( test->Handle() )
{
doSwitch = false;
}
delete test;
}
}
if( doSwitch )
{
size_t j = 0;
switch( packetId )
{
case 0x01: // Main Menu on the character select screen
Disconnect( s );
break;
case 0x72:// Combat Mode
{
mSock->Receive( 5 );
std::vector<UI16> scriptTriggers = ourChar->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnWarModeToggle( ourChar ) == 0 )
{
return;
}
}
}
// No individual scripts handling OnWarModeToggle returned true - let's check global script!
cScript *toExecute = JSMapping->GetScript( static_cast<UI16>( 0 ));
if( toExecute != nullptr )
{
if( toExecute->OnWarModeToggle( ourChar ) == 0 )
{
return;
}
}
ourChar->SetWar( buffer[1] != 0 );
ourChar->SetPassive( buffer[1] == 0 ); // Set player as passive if they tab out of combat
if( ourChar->GetTimer( tCHAR_TIMEOUT ) <= cwmWorldState->GetUICurrentTime() )
{
ourChar->SetTimer( tCHAR_TIMEOUT, BuildTimeValue( 1.0 ));
}
else
{
ourChar->SetTimer( tCHAR_TIMEOUT, ourChar->GetTimer( tCHAR_TIMEOUT ) + 1000 );
}
mSock->Send( buffer, 5 );
#if defined( _MSC_VER )
#pragma note( "Flush location" )
#endif
mSock->FlushBuffer();
Movement->CombatWalk( ourChar );
Effects->DoSocketMusic( mSock );
ourChar->BreakConcentration( mSock );
break;
}
case 0x12:// Ext. Command
mSock->Receive( 3 );
mSock->Receive( mSock->GetWord( 1 ));
ourChar->BreakConcentration( mSock );
if( buffer[3] == 0xC7 ) // Action
{
if( ourChar->IsOnHorse() || ourChar->IsFlying() )
return; // can't bow or salute on horse or while flying
if( std::string( reinterpret_cast<char*>( &buffer[4] )) == "bow" )
{
if( ourChar->GetBodyType() == BT_GARGOYLE
|| ( cwmWorldState->ServerData()->ForceNewAnimationPacket()
&& ( ourChar->GetSocket() == nullptr || ourChar->GetSocket()->ClientType() >= CV_SA2D )))
{
// If gargoyle, human or elf, and new animation packet is enabled
Effects->PlayNewCharacterAnimation( ourChar, N_ACT_EMOTE, S_ACT_EMOTE_BOW );
}
else if(( ourChar->GetBodyType() == BT_HUMAN || ourChar->GetBodyType() == BT_ELF )
&& !cwmWorldState->ServerData()->ForceNewAnimationPacket() )
{
// If human or elf, and new animation packet is disabled
Effects->PlayCharacterAnimation( ourChar, ACT_EMOTE_BOW, 0, 5 ); // 0x20
}
else
{
// If polymorphed to other creatures
Effects->PlayCharacterAnimation( ourChar, 0x12, 0, 5 ); // Monster fidget 1
}
}
if( std::string( reinterpret_cast<char*>( &buffer[4] )) == "salute" )
{
if( ourChar->GetBodyType() == BT_GARGOYLE
|| ( cwmWorldState->ServerData()->ForceNewAnimationPacket()
&& ( ourChar->GetSocket() == nullptr || ourChar->GetSocket()->ClientType() >= CV_SA2D )))
{
// If gargoyle, human or elf, and new animation packet is enabled
Effects->PlayNewCharacterAnimation( ourChar, N_ACT_EMOTE, S_ACT_EMOTE_SALUTE );
}
else if(( ourChar->GetBodyType() == BT_HUMAN || ourChar->GetBodyType() == BT_ELF )
&& !cwmWorldState->ServerData()->ForceNewAnimationPacket() )
{
// If human or elf, and new animation packet is disabled
Effects->PlayCharacterAnimation( ourChar, ACT_EMOTE_SALUTE, 0, 5 ); // 0x21
}
else
{
// If polymorphed to other creatures
Effects->PlayCharacterAnimation( ourChar, 0x11, 0, 5 ); // Monster fidget 2
}
}
break;
}
else if( buffer[3] == 0x58 )
{
DoorMacro( mSock );
break;
}
else if( buffer[3] == 0x24 ) // Skill
{
j = 4;
while( buffer[j] != ' ' )
{
++j;
}
buffer[j] = 0;
Skills->SkillUse( mSock, static_cast<UI08>( std::stoul( std::string(( char* )&buffer[4] ))));
break;
}
else if( buffer[3] == 0x27 || buffer[3] == 0x56 ) // Casting a spell
{
// Determine the spell number from the buffer
const SI32 spellNumber = static_cast<SI32>( std::stol( std::string(( char* )&buffer[4] )));
CItem *activeBook = Magic->FindSpellBook( ourChar, spellNumber );
if( !ValidateObject( activeBook )) // No valid book found
{
mSock->SysMessage( 765 ); // "To cast spells, your spellbook must be in your hands or in the first layer of your pack."
break;
}
#if defined( UOX_DEBUG_MODE )
Console.Print( oldstrutil::format( "DEBUG: Spellbook type: %d selected for spell: %d.", activeBook->GetType(), spellNumber ));
#endif
// Check if the spell exists in the active book
if( Magic->HasSpell( activeBook, spellNumber ))
{
if( ourChar->IsFrozen() )
{
if( ourChar->IsCasting() )
{
mSock->SysMessage( 762 ); // "You are already casting a spell."
}
else
{
mSock->SysMessage( 763 ); // "You cannot cast spells while frozen."
}
}
else
{
mSock->CurrentSpellType( 0 );
Magic->SelectSpell( mSock, spellNumber );
}
}
else
{
mSock->SysMessage( 764 ); // "You do not have that spell."
}
break;
}
else if( buffer[2] == 0x05 && buffer[3] == 0x43 ) // Open spellbook
{
Magic->SpellBook( mSock );
break;
}
break;
// client sends them out if the title and/or author gets changed on a writeable book
// its NOT send (anymore?) when a book is closed as many packet docus state.
// 7-dec 1999
case 0x93: // Old Book Packet, no longer sent by the client
mSock->Receive( 99 );
break;
case 0x69:// Client text change
mSock->Receive( 3 );// What a STUPID message... It would be useful if
mSock->Receive( mSock->GetWord( 1 )); // it included the color changed to, but it doesn't!
break;
case 0xB5: // Open Chat Window
mSock->Receive( 64 );
break;
case 0xB6: // T2A Popuphelp request
mSock->Receive( 9 );
break;
/*case 0xB8: // T2A Profile request
mSock->Receive( 3 );
mSock->Receive( mSock->GetWord( 1 )); // this is how it's really done
if( buffer[3] == 1 ) // Set profile, not feasible yet
{
mSock->SysMessage( 768 ); // You cannot set your profile currently.
}
else
{
SERIAL targSerial = mSock->GetDWord( 4 );
CChar *player = CalcCharObjFromSer( targSerial );
if( !ValidateObject( player ))
{
mSock->SysMessage( 769 ); // This player no longer exists.
}
else
{
// Still doesn't work
// Request Char Profile (Variable # of bytes)
// BYTE cmd
// BYTE[2] blockSize
// BYTE mode (CLIENT ONLY! Does not exist in server message.)
// BYTE[4] id
// If request, ends here.
// If Update request
// BYTE[2] cmdType (0x0001 <20> Update)
// BYTE[2] msglen (# of unicode characters)
// BYTE[msglen][2] new profile, in unicode, not null terminated.
// Else If from server
// BYTE[?] title (not unicode, null terminated.)
// BYTE[?][2] static profile ( unicode string can't be edited )
// BYTE[2] (0x0000) (static profile terminator)
// BYTE[?][2] profile (in unicode, can be edited)
// BYTE[2] (0x0000) (profile terminator)
UI08 tempBuffer[1024];
std::string ourMessage;
memset( tempBuffer, 0, sizeof( tempBuffer[0] ) * 1024 ); // zero it out
tempBuffer[0] = 0xB8;
tempBuffer[3] = buffer[4];
tempBuffer[4] = buffer[5];
tempBuffer[5] = buffer[6];
tempBuffer[6] = buffer[7];
auto playerName = player->GetNameRequest( mSock->CurrcharObj(), NRS_JOURNAL );
size_t plNameLen = playerName.size();
strncopy(( char * )&tempBuffer[7], 30, playerName.c_str(), 30 );
size_t mj = 8 + plNameLen;
auto playerTitle = player->GetTitle();
size_t plTitleLen = playerTitle.size() + 1;
for( size_t k = 0; k < plTitleLen; ++k )
{
tempBuffer[mj++] = 0;
tempBuffer[mj++] = playerTitle.data()[k];
}
mj += 2;
ourMessage = "Test of Char Profile";
for( j = 0; j < ourMessage.size(); ++j )
{
tempBuffer[mj++] = 0;
tempBuffer[mj++] = ourMessage[j];
}
mj += 2;
tempBuffer[2] = static_cast<UI08>( mj );
mSock->Send( tempBuffer, static_cast<SI32>( mj ));
#if defined( _MSC_VER )
#pragma note( "Flush location" )
#endif
mSock->FlushBuffer();
}
}
break;*/
case 0xBB:
// Ultima Messenger (9 bytes)
// BYTE cmd
// BYTE[4] id1
// BYTE[4] id2
// Note: This is both a client and server message.
mSock->Receive( 9 );
break;
case 0x3A: // skills management packet
mSock->Receive( 6 ); // it's always 6 so Westy tells me... let's not be intelligent =)
UI16 skillNum;
skillNum = mSock->GetWord( 3 );
ourChar->SetSkillLock( static_cast<SkillLock>( buffer[5] ), static_cast<UI08>( skillNum ));
break;
case 0x56:
Console << "'Plot Course' button on a map clicked." << myendl;
break;
case 0xD0:
// Configuration file
mSock->Receive( 3 );
mSock->Receive( mSock->GetWord( 1 ));
break;
case 0xD9: // Spy On Client
break;
case 0xFB: // Update View Public House Contents
mSock->Receive( 2 );
break;
case 0xF0: // ClassicUO Map Tracker, handled by CPIKrriosClientSpecial in CPacketReceive.cpp
break;
default:
FD_ZERO( &all );
FD_SET( mSock->CliSocket(), &all );
SI32 nfds;
nfds = static_cast<int>( mSock->CliSocket() ) + 1;
if( select( nfds, &all, nullptr, nullptr, &cwmWorldState->uoxTimeout ) > 0 )
{
mSock->Receive( MAXBUFFER );
}
Console << oldstrutil::format( "Unknown message from client: 0x%02X - Ignored", packetId ) << myendl;
break;
}
}
}
else // Sortta error type thing, they disconnected already
{
Disconnect( s );
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::CheckLoginMessage()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Check for messages from the clients
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::CheckLoginMessage( void )
{
//fd_set all; // This is already defined globally?
//fd_set errsock; // This is already defined globally?
size_t i;
//cwmWorldState->uoxTimeout.tv_sec = 0;
//cwmWorldState->uoxTimeout.tv_usec = 1; // This causes Windows to wait 1 extra milliseconds per loop, while Linux waits 1 microseconds, causing performance difference
FD_ZERO( &all );
FD_ZERO( &errsock );
SI32 nfds = 0;
for( auto &tSock : loggedInClients )
{
auto clientSock = static_cast<UOXSOCKET>( tSock->CliSocket() );
FD_SET( clientSock, &all );
FD_SET( clientSock, &errsock );
if( static_cast<int>( clientSock ) + 1 > nfds )
{
nfds = clientSock + 1;
}
}
SI32 s = select( nfds, &all, nullptr, &errsock, &cwmWorldState->uoxTimeout );
if( s > 0 )
{
size_t oldnow = loggedInClients.size();
for( i = 0; i < loggedInClients.size(); ++i )
{
if( FD_ISSET( loggedInClients[i]->CliSocket(), &errsock ))
{
LoginDisconnect( static_cast<UOXSOCKET>( i ));
continue;
}
if(( FD_ISSET( loggedInClients[i]->CliSocket(), &all )) && ( oldnow == loggedInClients.size() ))
{
try
{
GetLoginMsg( static_cast<UOXSOCKET>( i ));
}
catch( socket_error& blah )
{
#if PLATFORM != WINDOWS
messageLoop << "Client disconnected";
#else
if( blah.ErrorNumber() == WSAECONNRESET )
{
messageLoop << "Client disconnected";
}
else if( blah.ErrorNumber() != -1 )
{
messageLoop << oldstrutil::format( "Socket error: %i", blah.ErrorNumber() );
}
#endif
LoginDisconnect( static_cast<UOXSOCKET>( i )); // abnormal error
}
}
}
}
else if( s == -1 )
{
#if PLATFORM == WINDOWS
SI32 errorCode = WSAGetLastError();
if( errorCode != 10022 )
{
Console << static_cast<SI32>( errorCode ) << myendl;
}
#endif
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::LoginDisconnect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Force disconnection of player //Instalog
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::LoginDisconnect( UOXSOCKET s )
{
messageLoop << oldstrutil::format( "LoginClient %u disconnected.", s );
loggedInClients[s]->FlushBuffer();
loggedInClients[s]->CloseSocket();
// 9/17/01 : fix for clients disconnecting during login not being able to reconnect.
if( loggedInClients[s]->AcctNo() != AB_INVALID_ID )
{
CAccountBlock_st& actbAccount = loggedInClients[s]->GetAccount();
if( actbAccount.wAccountIndex != AB_INVALID_ID )
{
actbAccount.wFlags.set( AB_FLAGS_ONLINE, false );
}
}
delete loggedInClients[s];
loggedInClients.erase( loggedInClients.begin() + s );
}
void CNetworkStuff::LoginDisconnect( CSocket *s ) // Force disconnection of player //Instalog
{
UOXSOCKET i = FindLoginPtr( s );
LoginDisconnect( i );
}
void CNetworkStuff::Disconnect( CSocket *s ) // Force disconnection of player //Instalog
{
UOXSOCKET i = FindNetworkPtr( s );
Disconnect( i );
}
UOXSOCKET CNetworkStuff::FindLoginPtr( CSocket *s )
{
for( UOXSOCKET i = 0; static_cast<unsigned>(i) < loggedInClients.size(); ++i )
{
if( loggedInClients[i] == s )
return i;
}
return 0xFFFFFFFF;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::Transfer()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Transfers from the logged in queue to the in world queue
//|
//| Notes - Takes something out of the logging in queue and places it in the in world queue
//| REQUIRES THREAD SAFETY
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::Transfer( CSocket *mSock )
{
UOXSOCKET s = FindLoginPtr( mSock );
if( static_cast<unsigned>(s) >= loggedInClients.size() )
return;
//std::scoped_lock lock(internallock);
connClients.push_back( loggedInClients[s] );
loggedInClients.erase( loggedInClients.begin() + s );
cwmWorldState->SetPlayersOnline( connClients.size() );
if( cwmWorldState->GetPlayersOnline() > peakConnectionCount )
{
peakConnectionCount = cwmWorldState->GetPlayersOnline();
}
return;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::GetLoginMsg()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets login message from socket
//o------------------------------------------------------------------------------------------------o
void CNetworkStuff::GetLoginMsg( UOXSOCKET s )
{
CSocket *mSock = loggedInClients[s];
if( mSock == nullptr )
return;
if( mSock->NewClient() )
{
[[maybe_unused]] SI32 count;
count = mSock->Receive( 4 );
auto packetId = mSock->Buffer()[0];
if( cwmWorldState->ServerData()->ServerOverloadPackets() )
{
// Allow overloading initial connection packets
std::map<UI16, UI16>::const_iterator pFind = packetOverloads.find( packetId );
if( pFind != packetOverloads.end() )
{
cScript *pScript = JSMapping->GetScript( pFind->second );
if( pScript != nullptr )
{
pScript->OnPacketReceive( mSock, packetId );
}
}
}
if( packetId == 0xEF || packetId == 0xC0 || packetId == 0xFF )
{
WhichLoginPacket( packetId, mSock );
//mSock->Receive( 21, false );
}
mSock->NewClient( false );
if( mSock->GetDWord( 0 ) == 0x12345678 )
{
LoginDisconnect( s );
}
mSock->FirstPacket( true );
}
else
{
mSock->InLength( 0 );
UI08 *buffer = mSock->Buffer();
if( mSock->Receive( 1, false ) > 0 )
{
UI08 packetId = buffer[0];
if( mSock->FirstPacket() && packetId != 0x80 && packetId != 0x91 && packetId != 0xE4 && packetId != 0xF1 )
{
// April 5, 2004 - Hmmm there are two of these ?
if( cwmWorldState->ServerData()->ServerUOGEnabled() )
{
messageLoop << oldstrutil::format( "UOG Stats Sent or Encrypted client detected. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() );
}
else
{
messageLoop << oldstrutil::format( "Encrypted client detected. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() );
}
LoginDisconnect( s );
return;
}
else if( mSock->FirstPacket() && packetId == 0 )
{
messageLoop << oldstrutil::format( "Buffer is empty, no packets to read. Disconnecting client. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() );
LoginDisconnect( s );
return;
}
bool doSwitch = true;
if( cwmWorldState->ServerData()->ServerOverloadPackets() )
{
std::map<UI16, UI16>::const_iterator pFind = packetOverloads.find( packetId );
if( pFind != packetOverloads.end() )
{
cScript *pScript = JSMapping->GetScript( pFind->second );
if( pScript != nullptr )
{
doSwitch = !pScript->OnPacketReceive( mSock, packetId );
}
}
}
if( doSwitch )
{
CPInputBuffer *test = nullptr;
try
{
test = WhichLoginPacket( packetId, mSock );
}
catch( socket_error& )
{
Console.Warning( oldstrutil::format( "Bad packet request thrown! [packet ID: 0x%x]", packetId ));
mSock->FlushIncoming();
return;
}
if( test != nullptr )
{
#ifdef _DEBUG_PACKET
Console.Log( oldstrutil::format( "Logging packet ID: 0x%X", packetId ), "loginthread.txt" );
#endif
mSock->ReceiveLogging( test );
if( test->Handle() )
{
doSwitch = false;
}
delete test;
}
}
if( doSwitch )
{
switch( packetId )
{
case 0x01:
//Disconnect Notification (5 bytes)
// BYTE cmd
// BYTE[4] pattern (0xFFFFFFFF)
//Note: Client message
//Note: Sent when the user chooses to return to the main menu from the character select menu.
//Note: Since the character select menu no longer has a main menu button, this message is no longer sent.
//Note: It<49>s send again in current 3.0.x clients. When player does "paper-doll logout"
LoginDisconnect( s );
break;
case 0xBB:
// Ultima Messenger (9 bytes)
// BYTE cmd
// BYTE[4] id1
// BYTE[4] id2
//Note: This is both a client and server message.
mSock->Receive( 9 );
break;
case 0xBF:
mSock->Receive( 3 );
mSock->Receive( mSock->GetWord( 1 ));
break;
default:
SI32 nfds;
fd_set all;
FD_ZERO( &all );
FD_SET( mSock->CliSocket(), &all );
nfds = static_cast<UOXSOCKET>( mSock->CliSocket() ) + 1;
if( select( nfds, &all, nullptr, nullptr, &cwmWorldState->uoxTimeout ) > 0 )
{
mSock->Receive( MAXBUFFER );
}
messageLoop << oldstrutil::format( "Unknown message from client: 0x%02X - Ignored", packetId );
break;
}
}
}
else // Sortta error type thing, they disconnected already
{
LoginDisconnect( s );
}
}
}
UOXSOCKET CNetworkStuff::FindNetworkPtr( CSocket *toFind )
{
for( UOXSOCKET i = 0; static_cast<unsigned>(i) < connClients.size(); ++i )
{
if( connClients[i] == toFind )
return i;
}
return 0xFFFFFFFF;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CNetworkStuff::LoadFirewallEntries()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Loads list of banned IPs from firewall list
//o------------------------------------------------------------------------------------------------o
auto CNetworkStuff::LoadFirewallEntries() -> void
{
std::string token;
std::string fileToUse;
if( !FileExists( "banlist.ini" ))
{
if( FileExists( "firewall.ini" ))
{
fileToUse = "firewall.ini";
}
}
else
{
fileToUse = "banlist.ini";
}
if( !fileToUse.empty() )
{
auto firewallData = std::make_unique<Script>( fileToUse, NUM_DEFS, false );
if( firewallData )
{
SI16 p[4];
for( const auto &[secName, firewallSect] : firewallData->collection() )
{
if( firewallSect )
{
for( const auto &sec : firewallSect->collection() )
{
auto tag = sec->tag;
auto data = sec->data;
if( oldstrutil::upper( tag ) == "IP" )
{
data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" ));
if( !data.empty() )
{
auto psecs = oldstrutil::sections( data, "." );
if( psecs.size() == 4 ) // Wellformed IP address
{
for( UI08 i = 0; i < 4; ++i )
{
token = psecs[i];
if( token == "*" )
{
p[i] = -1;
}
else
{
p[i] = static_cast<SI16>( std::stoi( token, nullptr, 0 ));
}
}
slEntries.push_back( FirewallEntry_st( p[0], p[1], p[2], p[3] ));
}
else if( data != "\n" && data != "\r" )
{
Console.Error( oldstrutil::format( "Malformed IP address in banlist.ini (line: %s)", data.c_str() ));
}
}
}
}
}
}
}
}
}
void CNetworkStuff::RegisterPacket( UI08 packet, [[maybe_unused]] UI08 subCmd, UI16 scriptId )
{
//UI16 packetId = static_cast<UI16>(( subCmd << 8 ) + packet ); // Registration of subCmd disabled until it can be fully implemented
UI16 packetId = static_cast<UI16>( packet );
packetOverloads[packetId] = scriptId;
}
void CNetworkStuff::CheckConnections( void )
{
CheckConn();
}
void CNetworkStuff::CheckMessages( void )
{
CheckLoginMessage();
CheckMessage();
}
size_t CNetworkStuff::PeakConnectionCount( void ) const
{
return peakConnectionCount;
}