uox3/source/cAccountClass.cpp
Xoduz a48d9ee299 UOX3 0.99.6-RC6
Removed arbitrary and hidden restrictions on refreshing list of online players shown with 'wholist command
Fixed an issue where player ghosts that get teleported would not see themselves get updated to new location
Fixed a server crash from clients disconnecting while running server in debug mode
Improved how container updates are sent to players; now only sends to clients that have actually opened the container, and who are still within range
Added more information about UO data files being loaded during server startup
Enhanced the GM 'add menu to allow clicking directly on images of items/npcs to add them, and adjusted size of menus to accommodate this
Fixed an issue with fleeing NPCs that could cause them to attempt to flee across time and space, regardless of distance to target/attacker in combat
Added NPC AI that runs away from players if they get too close (even outside combat). Applied to hind, rabbits, squirrels, ferrets and various birds by default:
	AI_ANIMAL_SCARED (aitype 12)
Fixed issues with NPCs fleeing forever, or getting stuck in flee/don't flee loop, by introducing max fleeing distance (50 tiles) and cooldown (30 sec) on fleeing
Updated onNameRequest JS Event to include third parameter with origin of name request, so script responses can be tailored appropriately:
	onNameRequest( myObj, requestedBy, requestSource )
		Potential values for requestSource:
			0 - Speech/System Messages
			1 - Guild Menus
			2 - Stat Window (self)
			3 - Stat Window (other)
			4 - Tooltip
			5 - Paperdoll Journal
			6 - Paperdoll
			7 - Single Click / All-Names
			8 - System
			9 - Secure Trade Window
Added Adaptive Performance System (APS) that dynamically adjust how often NPC AI/movement is checked based on overall shard performance. If performance drops below defined threshold, UOX3 gradually slows down checks for NPC AI/movement to prioritize player movement/speech/command responsiveness. If performance climbs back up above threshold, slowdowns are gradually removed. The following UOX.INI options have been added under [system] category to support this system:
	APSPERFTHRESHOLD=50 	// Performance threshold (measured in simulation cycles/sec) below which the APS kicks in
	APSINTERVAL=100 		// How often (in milliseconds) the APS checks performance and makes adjustments (if needed) to balance out shard performance
	APSDELAYSTEP=50 		// How much the delay timer is modified by (in milliseconds) each time APS makes adjustments
	APSDELAYMAXCAP=2000 	// Max amount of of delay APS can introduce for NPC AI/movement handling when attempting to restore shard performance
Added new JS Methods for Region objects:
	.GetOrePrefs( oreType )	// Get ore preference data for ore type found in town region. Returned as an array containing the following data:
		orePrefData -> [
			oreName,	// name of ore
			color,		// color of ore
			minskill,	// min skill to mine ore
			ingotName,	// name of ingot created from ore
			makemenu,	// makemenu entry for crafting something from ingot
			oreChance,	// default global chance of finding this ore type
			scriptID 	// script attached to mined ore
		],
		orePrefChance 	// Chance of finding this ore type in given town region
	.GetOreChance() 	// Get base chance of finding any ore in town region
Moved Mining skill plus gravedigging feature from hard code to scripts (js/skill/mining.js) to make it easier to maintain and/or customize, and removed hard coded variants
Gravedigging now relies on the ore resource system behind the scenes to restrict how often graves in a given area can be dug up
Fixed some incorrect references to .worldNumber Character property in misc scripts (should be .worldnumber)
Made some "hard-scripted" system messages in misc scripts use dictionary system instead
Added spawn region for banker NPCs in Serpent's Hold (dfndata/spawn/felucca/spawn_town_serpents_hold.dfn, dfndata/spawn/trammel/spawn_town_serpents_hold.dfn)
Fixed region definition of Ocllo to actually cover the entire town (dfndata/regions/regions.dfn)
Added numerous additional locations accessible with 'goplace # command, for key locations in Ilshenar, Malas, Tokuno Islands and Ter Mur (dfndata/location/location.dfn)
Revised travel-menu portion of GM menu (shortcut: 'travel) to include more travel options based on new locations (dfndata/items/travelmenu.dfn and travelmenu.bulk.dfn)
Fixed an issue where NPCs could attempt to attack targets in other worlds/instances
Added new JS Event that triggers for characters who are about to deal damage in combat. Complimentary to onDamage, which triggers for chars receiving damage:
	onDamageDeal( dmgDealer, dmgReceiver, damageValue, damageType )
Added new JS Event that can trigger in global script upon creation of new player chars. Note that this will trigger in place of onCreateDFN event for player characters:
	onCreatePlayer( pChar )
Added new JS Event that triggers for characters selecting a target with a spell. Complimentary to onSpellTarget, which triggers for targets selected with a spell:
	onSpellTargetSelect( caster, target, spellNum )
Updated onCombatStart and onCombatEnd JS Events to also trigger for the other party in combat
Updated onPickup JS Event to include a third parameter - the potential container item was picked up from. Event now also triggers event in scripts attached to said containers:
	onPickup( iPickedUp, pChar, iCont )
Added tracking of total playtime per individual character, and per account across all characters, and exposed these properties to JS engine:
	.totalPlayTime		// Account property, total playtime across all chars
	.playTime 			// Character property, total playtime on given character only
Added new player-accessible command ('playtime) to spit out the playtime of current character/account as a whole (js/commands/playtime.js)
Implemented first version of Young Player System:
	Replaced the UNUSED9 account flag with YOUNG, to be used by Young/New Player System
	Added new JS Account property that gets/sets whether player account is considered Young:
		.isYoung
	Added new Char timers:
		TIMER_YOUNGHEAL		// Restricts how often Young players are healed by NPC healers
		TIMER_YOUNGMESSAGE	// Restricts how often Young players are warned about dangerous looking monsters in overworld
	Updated GM commands 'get and 'set to get/set .isYoung property of player's account (js/commands/targeting/get.js and set.js)
	Added new UOX.INI setting to enable/disable Young Player System (enabled by default):
		YOUNGPLAYERSYSTEM=1
	If Young Player System is enabled, all newly created player accounts are automatically marked with Young flag
	Added new script to handle various restrictions and functions related to Young characters (js/player/young_player.js):
		Young characters will have [Young] displayed over their head
		Young characters will have their Young status checked and verified on every login + every stat/skill gain, to revoke the Young status if any of the following is true:
			Account has a total playtime of more than 40 hours
			Any character has more than 350 total (base) skill points
			Any character has more than 70 skill points in a single skill
			Any character has more than 150 total stat points
			Any character has more than 80 stat points in a single stat
		Young characters can renounce their Young status manually by saying the words "I renounce my young player status"
		Young characters get two additional items upon creation:
			a new player ticket (can be combined with any other players new player ticket for both players to get a reward)
			a sextant (shows Young players directions to nearest moongate/bank regardless of where they are, as long as outdoors)
		Young characters cannot target other player characters with hostile spells or skills
		Young characters cannot be the target of other player characters' hostile spells or skills
		Young characters can only cast beneficial spells upon themselves or other Young characters
		Young characters can only be the target of beneficial spells from other Young players
		Young players (and their pets/followers) cannot attack or harm any other players (or their pets/followers), nor themselves be attacked or harmed by any other players (or their pets/followers), whether from combat, spells, skills or items
		Young players don't lose any of their items on death, and are teleported to the nearest healer upon death with all their items intact
		Young players receive a warning upon entering dungeons that monsters there will be hostile
	Updated global script (js/server/global.js) to:
		Check/Verify Young status of players upon login
		Attach young player script on login/creation for players on Young accounts
		Give specific items to Young players upon creation
	Added new script (js/item/corpse.js) that is assigned to all freshly created corpses. This script handles restrictions related to Young players interactions with corpses, and the interactions of other players with corpses of Young players
	Updated JS Method .Carve() to return true/false depending on whether carving a corpse was successful
	Updated Healer AI in code to heal nearby injured Young players
	Updated Evil AI and Evil Caster AI in code to avoid selecting Young players as targets in combat outside of dungeons
	Added a new section to UOX.INI - [young player starting locations] - that can be used to define starting locations for Young players. If only one such location is provided, all players start there. Otherwise, it matches the same starting location setup as the regular one - with one entry per town in Britannia.
	Restricted transferring and/or friending of pets (code) and hirelings (hirelings.js) between Young and non-Young players
	Restricted Young players from recalling or gating to Felucca facet
	Young players can instantly logout from anywhere, at any time
2023-07-01 20:02:40 +08:00

2308 lines
90 KiB
C++

//o------------------------------------------------------------------------------------------------o
//| File - cAccountClass.cpp
//| Date - 12/6/2002 4:16:33 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Seeing as I had screwed up accounts so bad, I started from
//| scratch. The concept of how they work has been reevaluated
//| and will be changed to suit a more understandable direction.
//| See xRFC0004 for complete specification and implementaion
//| information.
//o------------------------------------------------------------------------------------------------o
#include "uox3.h"
#include "cVersionClass.h"
#include "enums.h"
#include <cstdint>
#include <filesystem>
#include "StringUtility.hpp"
#include "osunique.hpp"
#if PLATFORM != WINDOWS
#include <arpa/inet.h>
#endif
cAccountClass *Accounts;
const UI08 CHARACTERCOUNT = 7;
//o------------------------------------------------------------------------------------------------o
//| Function - Class Construction and Desctruction
//| Date - 12/6/2002 4:18:58 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Classic class construction and destruction
//|
//| Changes - Added the member to handle the stream to packet packing
//| symantics. I put it here because from most levels of
//| object the pointer to accounts data is fairly consistant
//| and readily available
//o------------------------------------------------------------------------------------------------o
cAccountClass::cAccountClass():m_sAccountsDirectory( ".\\" )
{
m_wHighestAccount = 0x0000;
I = m_mapUsernameIdMap.end();
actbInvalid.wAccountIndex = AB_INVALID_ID;
}
//
cAccountClass::cAccountClass( const std::string &sAccountsPath ):cAccountClass()
{
// Set accounts path.
try
{
m_sAccountsDirectory = sAccountsPath;
}
catch( ... )
{
throw;
}
}
//
cAccountClass::~cAccountClass()
{
}
//
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::CreateAccountSystem()
//| Date - 12/6/2002 4:19:53 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Instead of expecting end users to fix the accounts by hand
//| the idea of a member function that would provide some means
//| to automate the process was devised.
//|
//| This function is intended for use in uox3 v0.97.0 and
//| v0.97.1+ builds for converting them to the new system. This
//| member function will also create a new account system for
//| pre v0.97.00 versions. However pre UOX3 v0.97.00 characters
//| will be lost even if world files have been converted and
//| unable to locate the respective character ID number when
//| converting the world.
//o------------------------------------------------------------------------------------------------o
UI16 cAccountClass::CreateAccountSystem( void )
{
// Get the system account path. Should have been set at construction.
std::string sActPath = m_sAccountsDirectory;
// Check account path to make sure that its at least got data in it.
if( sActPath.length() <= 3 )
{
// If your wondering why a length of 3 - IE: 'C:\'. Send back indication that no accounts were processed
return 0x0000;
}
// Build the full path and filename string here for access.adm
std::string sAccessAdm = sActPath;
sAccessAdm += ( sActPath[sActPath.length() - 1] == '\\' || sActPath[sActPath.length() - 1] == '/' ) ? "access.adm" : "/access.adm";
// Create stream and open the Access.adm file if it exists.
//bool bIsNew = true;
std::fstream fs1( sAccessAdm.c_str(), std::ios::in );
// Following is commented out, as it only serves to set bIsNew=false at the moment, which is not used anywhere
//if( !fs1.is_open() )
//{
// Ok there was no access.adm this implies that this is a pre v0.97.00 release
// bIsNew=false;
//}
// Build the full path and filename string here for accounts.adm
std::string sAccountsAdm = sActPath;
sAccountsAdm += ( sActPath[sActPath.length() - 1] == '\\' || sActPath[sActPath.length() - 1] == '/' ) ? "accounts.adm" : "/accounts.adm";
// Create stream and open the Accounts.Adm file for processing
std::fstream fs2( sAccountsAdm.c_str(), std::ios::in );
if( !fs2.is_open() )
{
// ok there was some error. Either the file doesn't exist or a system error.
if( fs1.is_open() )
{
fs1.close();
}
return 0x0000;
}
// We need to read from the stream once before entering the loop
std::string sLine;
std::getline( fs2, sLine );
// Ok start the loop and process
bool bBraces[3] = { false, false, false };
bool bBraces2[3]= { false, false, false };
CAccountBlock_st actb;
UI16 wAccountId = 0x0000;
[[maybe_unused]] UI16 wAccessId = 0x0000;
UI16 wAccountCount = 0x0000;
UI08 nLockCount = 0x00;
bool bSkipUAD = false;
actb.reset();
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
while( !fs2.eof() && !fs2.fail() )
{
if( sLine.empty() || sLine.length() == 0 ) // Either nothing on the line, or there was a comment we've ignored
{
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Check to see if there is an EOF for those that are like legacy FREAKS!!! Freaks I say!!
if( "EOF" == sLine )
{
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Keep track of the section account lines. There is nothing to process till at least one of these has been read
if( sLine.substr( 0, 15 ) == "SECTION ACCOUNT" )
{
// Ok the section block was found, Tokenize the string to get the account #
auto accountIdFromFile = oldstrutil::value<SI32>( oldstrutil::extractSection( sLine, " ", 2, 2 ));
if( accountIdFromFile == 0 && wAccountCount > 0 )
{
actb.wAccountIndex = wAccountCount;
wAccountId = wAccountCount;
}
else
{
actb.wAccountIndex = accountIdFromFile;
wAccountId = accountIdFromFile;
}
// Increment the account acount
++wAccountCount;
// Ok, we have parsed out the account ID, Set bBraces[2] to true to allow block reading
bBraces[0] = false;
bBraces[1] = false;
bBraces[2] = true;
// Get the next line and continue
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Fail safe. If bBraces[2] isn't set there is no need to even run this code
if( !bBraces[2] )
{
// Make sure the get the next line to process.
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// If we get here then were reading a block now. Check for the openning brace.
if( sLine[0] == '{' && !bBraces[0] && !bBraces[1] )
{
bBraces[0] = true;
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
if((( sLine[0] == '{') && bBraces[0] ) || (( sLine[0] == '{' ) && bBraces[1] ))
{
fs2.close();
fs1.close();
return 0x0000;
}
if( sLine[0] == '}' && bBraces[0] && !bBraces[1] )
{
// Ok we shoud shove this into the map(s) for use later
m_mapUsernameIdMap[actb.wAccountIndex] = actb;
m_mapUsernameMap[actb.sUsername] = &m_mapUsernameIdMap[actb.wAccountIndex];
// Ok we have finished with this access block clean up and continue processing
bBraces[0] = false;
bBraces[1] = false;
bBraces[2] = false;
bBraces[0] = false;
nLockCount = 0;
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Set up the tokenizing
auto ssecs = oldstrutil::sections( sLine, " " );
auto l = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
std::string r = "";
if( ssecs.size() > 1 )
{
r = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" ));
}
// Parse and store based on tag
if( "NAME" == l )
{
if( !r.empty() && r.length() != 0 )
{
actb.sUsername = r; //oldstrutil::lower( r );
if( ssecs.size() > 2 )
{
actb.sUsername += ssecs[2]; // oldstrutil::lower( ssecs[2] );
}
// Next thing were going to do is make sure there isn't a duplicate username.
while( IsUser( actb.sUsername ))
{
// This username is already on the list, keep adding a random value to the end of the username until we find a free one
actb.sUsername += oldstrutil::number( RandomNum( 10000, 20000 ));
}
}
else
{
actb.sUsername = "ERROR";
}
std::getline( fs2, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "PASS" )
{
if( !r.empty() && r.length() != 0 )
{
// Ok strip the password and store it.
actb.sPassword = r;
// Now we have to parse the crap in access.adm. Were not gonna look at much format just the 2 tags we need.
std::string sLine2;
if( fs1.is_open() )
{
std::getline( fs1, sLine2 );
sLine2 = oldstrutil::trim( oldstrutil::removeTrailing( sLine2, "//" ));
bBraces2[2] = true;
while( !fs1.eof() && bBraces2[2] && !fs1.fail() )
{
if( sLine2.empty() && sLine2.length() != 0 )
{
std::getline( fs1, sLine2 );
sLine2 = oldstrutil::trim( oldstrutil::removeTrailing( sLine2, "//" ));
continue;
}
// Keep track of the section account lines. There is nothing to process till at least one of these has been read
if( sLine2.substr( 0, 14 ) == "SECTION ACCESS" )
{
// Ok the section block was found, Tokenize the string to get the account #
wAccessId = oldstrutil::value<SI32>( oldstrutil::extractSection( sLine2, " ", 2 ));
// Ok, we have parsed out the account ID, Set bBraces[2] to true to allow block reading
bBraces2[0] = false;
bBraces2[1] = false;
bBraces2[2] = true;
std::getline( fs1, sLine2 );
continue;
}
// Fail safe. If bBraces[2] isn't set there is no need to even run this code
if( !bBraces2[2] )
{
// Make sure the get the next line to process.
std::getline( fs1, sLine2 );
continue;
}
// If we get here then were reading a block now. Check for the openning brace.
if( sLine2[0] == '{' && !bBraces2[0] && !bBraces2[1] )
{
bBraces2[0] = true;
std::getline( fs1, sLine2 );
continue;
}
if((( sLine2[0] == '{') && bBraces2[0] ) || (( sLine2[0] == '{' ) && bBraces2[1] ))
{
fs2.close();
fs1.close();
return 0x0000;
}
// Loop reading this block till the end brace is encountered.
while( bBraces2[0] && !fs1.eof() && !fs1.fail() )
{
// Read in the next line
std::getline( fs1, sLine2 );
// check for the closing brace
if( sLine2[0] == '}' && bBraces2[0] && !bBraces2[1] )
{
bBraces2[0] = false;
bBraces2[1] = false;
bBraces2[2] = false;
break;
}
auto ssecs = oldstrutil::sections( sLine2, " " );
auto l2 = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
auto r2 = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" ));
// Parse and store based on tag
if( "PATH" == l2 )
{
if( !r2.empty() && r2.length() != 0 ) // Ok strip the name and store it. We need to make it all the same case for comparisons
{
actb.sPath = r2 + actb.sUsername + ".uad";
}
else
{
actb.sPath = "";
}
continue;
}
if( l2 == "FLAGS" )
{
if( !r2.empty() && r2.length() != 0 )
{
// Ok strip the flags and store it. We need to make it all the same case for comparisons
actb.wFlags = static_cast<UI16>( std::stoul( r2, nullptr, 0 )); // -- Uses internal conversion code
if( actb.wAccountIndex == 0 )
{
actb.wFlags.set( AB_FLAGS_GM, true );
}
}
else
{
actb.wFlags.reset();
if( actb.wAccountIndex == 0 )
{
actb.wFlags.set( AB_FLAGS_GM, true );
}
}
continue;
}
}
std::getline( fs1, sLine );
}
}
else
{
// Ok we might as well add the file name to this path, cause we will need it to open the
std::string sTemp( sActPath );
sTemp += actb.sUsername;
sTemp += "/";
actb.sPath=sTemp;
// Need to create the directory for this entry as an access.adm isn't available
std::filesystem::create_directory( std::filesystem::path( actb.sPath ));
// Now build the uad filename, and path,
sTemp += actb.sUsername;
sTemp += ".uad";
// Now that we have this we need to open, and write out this file.
std::fstream fsUADFile( sTemp.c_str(), std::ios::trunc|std::ios::out );
if( !fsUADFile.is_open() )
{
fs2.close();
return 0x0000;
}
WriteUADHeader( fsUADFile, actb );
// Need to write out the charcters
for( UI08 ii = 1; ii < CHARACTERCOUNT + 1; ++ii )
{
fsUADFile << "CHARACTER-" << std::dec << static_cast<SI32>( ii ) << " 0xffffffff [UNKNOWN]" << std::endl;
}
fsUADFile.close();
// Flood fill the actb class for accounts
for( UI08 i = 0; i < CHARACTERCOUNT; i++ )
{
actb.dwCharacters[i] = INVALIDSERIAL;
actb.lpCharacters[i] = nullptr;
}
// Ok strip the name and store it. We need to make it all the same case for comparisons
actb.wFlags = 0x0004;
// If account 0 then we set gm privs
if( wAccountId == 0 )
{
actb.wFlags.set( AB_FLAGS_GM, true );
}
bSkipUAD = true;
}
}
else
{
// r was not valid when passed in. Deal with it here
}
// Ok we have finished with this access block clean up and continue processing
bBraces2[0] = false;
bBraces2[1] = false;
bBraces2[2] = false;
std::getline( fs2, sLine );
continue;
}
else if( l == "LASTIP" )
{
auto psecs = oldstrutil::sections( r, "." );
if( !r.empty() && r.length() != 0 && psecs.size() == 4 )
{
actb.dwLastIP = CalcSerial( oldstrutil::value<SI08>( psecs[0] ), oldstrutil::value<SI08>( psecs[1] ), oldstrutil::value<SI08>( psecs[2] ), oldstrutil::value<SI08>( psecs[3] ));
}
else
{
actb.dwLastIP = 0x00000000;
}
std::getline( fs2, sLine );
continue;
}
else if( l == "CONTACT" )
{
// Ok strip the name and store it. We need to make it all the same case for comparisons
if( !r.empty() && r.length() != 0 )
{
actb.sContact = oldstrutil::lower( r );
}
else
{
actb.sContact = "UNKNOWN";
}
std::getline( fs2, sLine );
continue;
}
else if( l == "TIMEBAN" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wTimeBan = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
}
else
{
actb.wTimeBan = 0;
}
std::getline( fs2, sLine );
continue;
}
else if( l == "FIRSTLOGIN" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wFirstLogin = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
}
else
{
actb.wFirstLogin = 0;
}
std::getline( fs2, sLine );
continue;
}
else if( l == "TOTALPLAYTIME" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wTotalPlayTime = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
}
else
{
actb.wTotalPlayTime = 0;
}
std::getline( fs2, sLine );
continue;
}
else if( l == "LOCK" )
{
if( nLockCount <= 5 )
{
if( std::stoi( r, nullptr, 0 ) > 0 )
{
actb.wFlags.set(( AB_FLAGS_CHARACTER1 + static_cast<size_t>( nLockCount )), true );
}
}
++nLockCount;
std::getline( fs2, sLine );
continue;
}
else if( l == "PUBLIC" )
{
if( !r.empty() && r.length() != 0 )
{
// Ok strip the name and store it. We need to make it all the same case for comparisons
if( r == "ON" ) // Set the Public Flag on. Public implies that a users conatact information can be published on the web.
{
actb.wFlags.set( AB_FLAGS_PUBLIC, true );
}
}
std::getline( fs2, sLine );
continue;
}
else if( l.substr( 0, 10 ) == "CHARACTER-" )
{
SI32 charNum = std::stoi( l.substr( 10 ) , nullptr, 0 );
if( charNum < 1 || charNum > CHARACTERCOUNT )
{
Console.Error( "Invalid character found in accounts" );
}
else
{
r = oldstrutil::trim(r);
if( !r.empty() )
{
auto temp = oldstrutil::value<std::int64_t>(r); // int64_t used for promotion from 32-bit int
if( (temp > 0) && (temp < static_cast<std::int64_t>(INVALIDSERIAL)) )
{
actb.dwCharacters[charNum-1] = static_cast<UI32>(std::stoul( r, nullptr, 0 ));
actb.lpCharacters[charNum-1] = CalcCharObjFromSer( actb.dwCharacters[charNum-1] );
}
else
{
actb.dwCharacters[charNum-1] = INVALIDSERIAL;
actb.lpCharacters[charNum-1] = nullptr;
}
}
}
std::getline( fs2, sLine );
continue;
}
std::getline( fs2, sLine );
}
//
m_wHighestAccount=wAccountCount;
// Make sure to close our open paths.
fs2.close();
fs1.close();
// If this is the first run with a legacy accounts.adm then we dont need to do this
if( !bSkipUAD )
{
// Ok the next thing were going to have to do is check paths, make new paths and write the UAD file back into the respective directory
for( MAPUSERNAMEID_ITERATOR CJ = m_mapUsernameIdMap.begin();CJ!=m_mapUsernameIdMap.end(); ++CJ )
{
// Pull the data into a usable form
CAccountBlock_st& actbTemp = CJ->second;
// Now we want to copy the files from the path to the new directory.
char cDirSep = sActPath[sActPath.length() - 1];
std::string sNewPath( sActPath );
if( cDirSep == '\\' || cDirSep == '/' )
{
sNewPath += actbTemp.sUsername;
sNewPath += "/";
}
else
{
sNewPath += "/";
sNewPath += actbTemp.sUsername;
sNewPath += "/";
}
// Create the accounts directory now that we have the username added. If it exists it doesn't matter.
if( !std::filesystem::exists( std::filesystem::path( sNewPath )))
{
auto create_status = std::filesystem::create_directory( std::filesystem::path( sNewPath ));
if( !create_status )
{
Console.Error( oldstrutil::format( "CreateAccountSystem(): Couldn't create directory %s", sNewPath.c_str() ));
m_mapUsernameIdMap.clear();
m_mapUsernameMap.clear();
return 0L;
}
}
// Now open and copy the files. to their new location.
if( !actbTemp.sPath.length() )
{
// the file/path was not found so we should make an entry
std::string sOutFile( sNewPath );
if( sOutFile[sOutFile.length() - 1] != '\\' && sOutFile[sOutFile.length() - 1] != '/' )
{
sOutFile += "/";
}
sOutFile += actbTemp.sUsername;
sOutFile += ".uad";
std::fstream fsOut( sOutFile.c_str(), std::ios::out );
if( !fsOut.is_open() )
{
return 0L;
}
// Ok we have to write the new username.uad file in the directory
WriteUADHeader( fsOut, actbTemp );
// Ok write out the characters and the charcter names if we know them
for( SI32 i = 0; i < CHARACTERCOUNT; ++i )
{
fsOut << "CHARACTER-" << ( i + 1 ) << " 0x" << std::hex
<< ( actbTemp.dwCharacters[i] != INVALIDSERIAL ? actbTemp.lpCharacters[i]->GetSerial() : INVALIDSERIAL )
<< " [" << ( char* )( actbTemp.lpCharacters[i] != nullptr ? actbTemp.lpCharacters[i]->GetName().c_str() : "UNKNOWN" ) << "]\n";
}
// Close the files since we dont need them anymore
fsOut.close();
}
else
{
std::fstream fsIn( actbTemp.sPath.c_str(), std::ios::in );
std::string sOutFile( sNewPath );
if( sOutFile[sOutFile.length() - 1] != '\\' && sOutFile[sOutFile.length() - 1] != '/' )
{
sOutFile += "/";
}
sOutFile += actbTemp.sUsername;
sOutFile += ".uad";
sOutFile = oldstrutil::replaceSlash( sOutFile );
std::fstream fsOut( sOutFile.c_str(), std::ios::out );
if( !fsOut.is_open() )
{
// we cannot open the out file.
fsIn.close();
// free up any allocation of memory made.
m_mapUsernameIdMap.clear();
m_mapUsernameMap.clear();
return 0L;
}
// ok Lets just copy one file to the next.
while( !fsIn.eof() && !fsIn.fail() )
{
char szLine[128];
fsIn.getline( szLine, 127 );
fsOut << szLine << std::endl;
if( !fsIn.is_open() )
break;
}
fsOut.close();
fsIn.close();
}
// Now were done so we want to update the path in our records before we write them
actbTemp.sPath = sNewPath;
}
}
// Make a back up first, then Dump to new file,
std::string sBUAccess( sAccessAdm );
sBUAccess += ".bu";
[[maybe_unused]] int renameResult = rename( sAccessAdm.c_str(), sBUAccess.c_str() );
//
SI32 kk = 0;
std::string szltoa2;
std::string sBUPath( sAccountsAdm );
sBUPath += ".bu";
SI32 nResp= rename( sAccountsAdm.c_str(), sBUPath.c_str() );
std::string sNewPath = sBUPath;
while( nResp == -1 )
{
// Loop through 255 numbers, these will be added to the end of the bu in case a bu exists.
szltoa2 = oldstrutil::format( "%d", kk++ );
sNewPath += szltoa2;
nResp= rename( sAccountsAdm.c_str(), sNewPath.c_str() );
sNewPath = sBUPath;
};
std::fstream fsOut( sAccountsAdm.c_str(), std::ios::trunc|std::ios::out );
if( !fsOut.is_open() )
{
// Error opening output file. Free up any allocation of memory made.
m_mapUsernameIdMap.clear();
m_mapUsernameMap.clear();
return 0L;
}
WriteAccountsHeader( fsOut );
for( MAPUSERNAMEID_ITERATOR CI = m_mapUsernameIdMap.begin(); CI != m_mapUsernameIdMap.end(); ++CI )
{
CAccountBlock_st& actbTemp = CI->second;
WriteAccountSection( actbTemp, fsOut );
}
// Close the file
fsOut.close();
return wAccountCount;
}
void cAccountClass::WriteAccountSection( CAccountBlock_st& actbTemp, std::fstream& fsOut )
{
fsOut << "SECTION ACCOUNT " << std::dec << actbTemp.wAccountIndex << std::endl;
fsOut << "{" << std::endl;
fsOut << "NAME " << actbTemp.sUsername << std::endl;
fsOut << "PASS " << actbTemp.sPassword << std::endl;
fsOut << "FLAGS 0x" << std::hex << actbTemp.wFlags.to_ulong() << std::dec << std::endl;
fsOut << "PATH " << oldstrutil::replaceSlash( actbTemp.sPath ) << std::endl;
fsOut << "TIMEBAN 0x" << std::hex << actbTemp.wTimeBan << std::dec << std::endl;
fsOut << "FIRSTLOGIN 0x" << std::hex << actbTemp.wFirstLogin << std::dec << std::endl;
fsOut << "TOTALPLAYTIME 0x" << std::hex << actbTemp.wTotalPlayTime << std::dec << std::endl;
fsOut << "LASTIP " << static_cast<SI32>(( actbTemp.dwLastIP & 0xFF000000 ) >> 24 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x00FF0000 ) >> 16 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x0000FF00 ) >> 8 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x000000FF ) % 256 ) << std::endl;
fsOut << "CONTACT " << ( actbTemp.sContact.length() ? actbTemp.sContact : "NA" ) << std::endl;
for( UI08 ii = 0; ii < CHARACTERCOUNT; ++ii )
{
SERIAL charSer = INVALIDSERIAL;
std::string charName = "UNKNOWN";
if( actbTemp.lpCharacters[ii] != nullptr && actbTemp.dwCharacters[ii] != INVALIDSERIAL )
{
charSer = actbTemp.dwCharacters[ii];
charName = actbTemp.lpCharacters[ii]->GetName();
}
fsOut << "CHARACTER-" << std::dec << ( ii + 1 ) << " 0x" << std::hex << charSer << std::dec;
fsOut << " [" << charName.c_str() << "]" << std::endl;
}
fsOut << "}" << std::endl << std::endl;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::AddAccount()
//| Date - 12/12/2002 11:15:20 PM
//o------------------------------------------------------------------------------------------------o
//| Purpose - This function creates in memory as well as on disk a new account that will
//| allow access to the server from external clients. The basic goal of this
//| function is to create a new account record with no characters. Because this
//| function may be called from in game a hard copy will be made as well instead of
//| waiting for a save to make the changes perminent.
//|
//| sUsername: Name of the account
//| sPassword: Password of the account
//| sContact: Historically this is the valid email address for this account
//| wAttributes: What attributes should this account start with
//o------------------------------------------------------------------------------------------------o
//| Returns - [UI16] Containing the account number of new accounts or 0
//o------------------------------------------------------------------------------------------------o
//| NOTE - This function does NOT add this account to the accounts map. This function ONLY
//| creates the directories, and entries required to load these new accounts. The
//| idea was not to have to rely on the accounts in memory, so that accounts that
//| are added, are added immediatly to the hard copy.
//| NOTE - For any new accounts to be loaded into the internal accounts map structure,
//| accounts must be reloaded!
//o------------------------------------------------------------------------------------------------o
UI16 cAccountClass::AddAccount( std::string sUsername, std::string sPassword, const std::string &sContact, UI16 wAttributes )
{
// First were going to make sure that the needed fields are sent in with at least data
if( sUsername.length() < 4 || sPassword.length() < 5 )
{
// Username and password must be 4 and 5 characters or more in length, respectively
Console.Log( oldstrutil::format( "ERROR: Unable to create account for username '%s' with password of '%s'. Username/Password to short", sUsername.c_str(), sPassword.c_str() ), "accounts.log" );
return 0x0000;
}
// Next thing were going to do is make sure there isn't a duplicate username.
if( IsUser( sUsername ))
{
// This username is already on the list.
return 0x0000;
}
// If we get here then were going to create a new account block, and create all the needed directories and files.
CAccountBlock_st actbTemp;
actbTemp.reset();
// Build as much of the account block that we can right now.
actbTemp.sUsername = sUsername;
actbTemp.sPassword = sPassword;
actbTemp.sContact = sContact;
actbTemp.wFlags = wAttributes;
actbTemp.wTimeBan = 0;
actbTemp.wFirstLogin = 0;
actbTemp.wTotalPlayTime = 0;
actbTemp.dwLastIP = 0;
for( UI08 ii = 0; ii < CHARACTERCOUNT; ++ii )
{
actbTemp.lpCharacters[ii] = nullptr;
actbTemp.dwCharacters[ii] = INVALIDSERIAL;
}
if( cwmWorldState->ServerData()->YoungPlayerSystem() )
{
actbTemp.wFlags.set( AB_FLAGS_YOUNG, 1 );
}
// Ok we have everything except the path to the account dir, so make that now
std::string sTempPath( m_sAccountsDirectory );
if( sTempPath[sTempPath.length() - 1] == '\\' || sTempPath[sTempPath.length() - 1] == '/' )
{
auto szTempBuff = sUsername; // oldstrutil::lower( sUsername );
sTempPath += szTempBuff;
sTempPath += "/";
sTempPath = oldstrutil::replaceSlash( sTempPath );
actbTemp.sPath = sTempPath;
}
else
{
auto szTempBuff = sUsername; //oldstrutil::lower( sUsername );
sTempPath += "/";
sTempPath += szTempBuff;
sTempPath += "/";
sTempPath = oldstrutil::replaceSlash( sTempPath );
actbTemp.sPath = sTempPath;
}
// Ok now that we got here we need to make the directory, and create the username.uad file
if( !std::filesystem::exists( std::filesystem::path( actbTemp.sPath )))
{
auto create_status = std::filesystem::create_directory( std::filesystem::path( actbTemp.sPath ));
if( !create_status )
{
Console.Error( oldstrutil::format( "AddAccount(): Couldn't create directory %s", actbTemp.sPath.c_str() ));
return 0x0000;
}
}
// Ok now thats finished. We need to do one last thing. Create the username.uad file in the account directory
std::string sUsernameUADPath( actbTemp.sPath );
if( sUsernameUADPath[sUsernameUADPath.length() - 1] == '\\' || sUsernameUADPath[sUsernameUADPath.length() - 1] == '/' )
{
sUsernameUADPath += actbTemp.sUsername;
sUsernameUADPath += ".uad";
}
else
{
sUsernameUADPath += "/";
sUsernameUADPath += actbTemp.sUsername;
sUsernameUADPath += ".uad";
}
// Fix the paths to make sure that all the characters are unified
sUsernameUADPath = oldstrutil::replaceSlash( sUsernameUADPath );
// Open the file in APPEND to end mode.
std::fstream fsAccountsUAD( sUsernameUADPath.c_str(), std::ios::out|std::ios::trunc );
if( !fsAccountsUAD.is_open() )
{
// Ok we were unable to open the file so this user will not be added.
return 0x0000;
}
// were using the ID due to its numbering, it will always show the account blocks in ID order least to greatest.
actbTemp.wAccountIndex = m_wHighestAccount + 1;
// Ok we have to write the new username.uad file in the directory
fsAccountsUAD << "//AI3.0" << "-UV" << CVersionClass::GetVersion() << "-BD" << CVersionClass::GetBuild() << "-DS" << time( nullptr ) << "-ED" << CVersionClass::GetRealBuild() << "\n";
fsAccountsUAD << "//------------------------------------------------------------------------------" << std::endl;
fsAccountsUAD << "// UAD Path: " << actbTemp.sPath << std::endl;//"\n";
fsAccountsUAD << "//------------------------------------------------------------------------------" << std::endl;
fsAccountsUAD << "// UOX3 uses this file to store any extra administration info\n";
fsAccountsUAD << "//------------------------------------------------------------------------------\n";
fsAccountsUAD << "ID " << actbTemp.wAccountIndex << "\n";
fsAccountsUAD << "NAME " << actbTemp.sUsername << "\n";
fsAccountsUAD << "PASS " << actbTemp.sPassword << "\n";
fsAccountsUAD << "BANTIME " << std::hex << "0x" << actbTemp.wTimeBan << std::dec << "\n";
fsAccountsUAD << "FIRSTLOGIN " << std::hex << "0x" << actbTemp.wFirstLogin << std::dec << "\n";
fsAccountsUAD << "TOTALPLAYTIME " << std::hex << "0x" << actbTemp.wTotalPlayTime << std::dec << "\n";
fsAccountsUAD << "LASTIP " << static_cast<SI32>(( actbTemp.dwLastIP & 0xFF000000 ) >> 24 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x00FF0000 ) >> 16 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x0000FF00 ) >> 8 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x000000FF ) % 256 ) << "\n";
fsAccountsUAD << "CONTACT " << actbTemp.sContact << "\n";
fsAccountsUAD << "//------------------------------------------------------------------------------\n";
// Ok write out the characters and the charcter names if we know them
for( UI08 i = 0; i < CHARACTERCOUNT; ++i )
{
fsAccountsUAD << "CHARACTER-" << ( i + 1 ) << " 0x" << std::hex
<< ( actbTemp.dwCharacters[i] != INVALIDSERIAL ? actbTemp.dwCharacters[i]:INVALIDSERIAL )
<< " [" << ( char* )( actbTemp.lpCharacters[i] != nullptr ? actbTemp.lpCharacters[i]->GetName().c_str() : "INVALID" )
<< "]\n";
}
// Close the files since we dont need them anymore
fsAccountsUAD.close();
// Ok now we can add this record to the accounts.adm file
std::string sAccountsADMPath( m_sAccountsDirectory );
if( sAccountsADMPath[sAccountsADMPath.length() - 1] == '\\' || sAccountsADMPath[sAccountsADMPath.length() - 1] == '/' )
{
sAccountsADMPath += "accounts.adm";
}
else
{
sAccountsADMPath += "/accounts.adm";
}
// Open the file in APPEND to end mode.
std::fstream fsAccountsADM( sAccountsADMPath.c_str(), std::ios::out|std::ios::app );
if( !fsAccountsADM.is_open() )
{
// Ok we were unable to open the file so this user will not be added.
return 0x0000;
}
WriteAccountSection( actbTemp, fsAccountsADM );
fsAccountsADM.close();
// Ok might be a good thing to add this account to the map(s) now.
m_mapUsernameIdMap[actbTemp.wAccountIndex] = actbTemp;
m_mapUsernameMap[actbTemp.sUsername] = &m_mapUsernameIdMap[actbTemp.wAccountIndex];
m_wHighestAccount = actbTemp.wAccountIndex;
// Return to the calling function
return static_cast<UI16>( m_mapUsernameIdMap.size() );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::IsUser()
//| Date - 12/16/2002 12:09:13 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - The only function that this function member servers is to return a response
//| based on the existance of the specified username.
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::IsUser( std::string sUsername )
{
MAPUSERNAME_ITERATOR I = m_mapUsernameMap.find( sUsername );
return( I != m_mapUsernameMap.end() );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::size()
//| Date - 12/17/2002 3:35:31 PM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the current count of accounts that are currently stored in the account map.
//o------------------------------------------------------------------------------------------------o
UI32 cAccountClass::size()
{
return static_cast<SI32>( m_mapUsernameMap.size() );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::Load()
//| Date - 12/17/2002 4:00:47 PM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Load the internal accounts structure from the accounts.adm
//| file. Due to the nature of this function we will empty the
//| previous contents of the account map, and reload them.
//|
//| Changes - 1/20/2003 - Forgot to put in place the lookup to see if
//| accounts need to be updated to the v3 format. Should only
//| need to check the first line of the accounts.adm file.
//| NOTE: Do not remove this line if you wish to convert
//| properly. Without the first line this function will assume
//| that the accounts file is a v2 format file(UOX3 v0.97.0).
//|
//| Changes - 1/20/2003 - Added support for the DTL libs, and create a
//| general SQL query for MSAccess, MSSQL, and mySQL
//o------------------------------------------------------------------------------------------------o
UI16 cAccountClass::Load( void )
{
// Now we can load the accounts file in and re fill the map.
std::string sAccountsADM( m_sAccountsDirectory );
sAccountsADM += ( m_sAccountsDirectory[m_sAccountsDirectory.length() - 1] == '\\' || m_sAccountsDirectory[m_sAccountsDirectory.length() - 1] == '/' ) ? "accounts.adm" : "/accounts.adm";
sAccountsADM = oldstrutil::replaceSlash( sAccountsADM );
// Check to see what version the current accounts.adm file is.
std::string sLine;
std::fstream fsAccountsADMTest( sAccountsADM.c_str(), std::ios::in );
if( !fsAccountsADMTest.is_open() )
{
// we were unable to load any accounts
return 0x0000;
}
std::getline( fsAccountsADMTest, sLine );
// Check to see if this is a V3 file.
if( sLine.find( "AV3.0" ) == std::string::npos )
{
// CreateAccountSystem renames accounts.adm for back up purposes, so we need to release its file isntance before calling
fsAccountsADMTest.close();
Console << myendl << " o Processing legacy UOX3 accounts.adm file";
UI16 wResponse = CreateAccountSystem();
Console.PrintDone();
Console << " - Processed " << wResponse << " account blocks." << myendl;
// Nope, not a v3 file.. so we should attempt a convert
return wResponse;
}
else
{
Console << myendl << " o Processing accounts file";
}
if( fsAccountsADMTest.is_open() )
{
fsAccountsADMTest.close();
}
// OK now we can open the file.
std::fstream fsAccountsADM( sAccountsADM.c_str(), std::ios::in );
if( !fsAccountsADM.is_open() ) // we were unable to load any accounts
return 0x0000;
// We need to read from the stream once before entering the loop
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
// Ok start the loop and process
bool bBraces[3] = { false, false, false };
[[maybe_unused]] bool bBraces2[3] = { false, false, false };
CAccountBlock_st actb;
UI16 wAccountId = 0x0000;
UI16 wAccountCount = 0x0000;
UI32 dwChars[CHARACTERCOUNT] = { INVALIDSERIAL, INVALIDSERIAL, INVALIDSERIAL, INVALIDSERIAL, INVALIDSERIAL, INVALIDSERIAL };
actb.reset();
m_wHighestAccount = 0x0000;
while( !fsAccountsADM.eof() && !fsAccountsADM.fail() )
{
// Process each Line read in from the accounts.adm file. Handle Comments first
if( sLine[0] == '\\' || sLine[0] == ';' || sLine[0] == '/' || sLine[0] == '\'' || sLine[0] == 0x13|| sLine[0] == 0x00 )
{
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Keep track of the section account lines. There is nothing to process till at least one of these has been read
if( sLine.substr( 0, 15 ) == "SECTION ACCOUNT" )
{
// Increment the account acount
++wAccountCount;
actb.wAccountIndex = wAccountId = oldstrutil::value<SI32>( oldstrutil::extractSection( sLine, " ", 2 ));
// Scan for hiegest account. Needed for additional accounts.
if( actb.wAccountIndex>m_wHighestAccount )
{
m_wHighestAccount=actb.wAccountIndex;
}
// Ok, we have parsed out the account ID, Set bBraces[2] to true to allow block reading
bBraces[0] = false;
bBraces[1] = false;
bBraces[2] = true;
// Get the next line and continue
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Fail safe. If bBraces[2] isn't set there is no need to even run this code
if( !bBraces[2] )
{
// Make sure the get the next line to process.
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// If we get here then were reading a block now. Check for the openning brace.
if( sLine[0] == '{' && !bBraces[0] && !bBraces[1] )
{
bBraces[0]=true;
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
if((( sLine[0] == '{' ) && bBraces[0] ) || (( sLine[0] == '{' ) && bBraces[1] ))
{
fsAccountsADM.close();
return 0x0000;
}
// Loop reading this block till the end brace is encountered.
if( sLine[0] == '}' && bBraces[0] && !bBraces[1] )
{
// Peel the dwChars Array here
CAccountBlock_st actbTemp;
CAccountBlock_st actbTempName;
MAPUSERNAME_ITERATOR J;
MAPUSERNAMEID_ITERATOR I = m_mapUsernameIdMap.find( actb.wAccountIndex );
if( I != m_mapUsernameIdMap.end() )
{
// OK there is an id in memory so we should check to see if its the same.
actbTemp=I->second;
J=m_mapUsernameMap.find( actbTemp.sUsername );
actbTempName = ( *J->second );
for( UI08 ii = 0; ii < CHARACTERCOUNT; ++ii )
{
// Doesn't matter, at all times the accounts.adm file will be valid over memory
if( actbTemp.dwCharacters[ii]!=INVALIDSERIAL )
{
actbTemp.dwCharacters[ii] = actbTempName.dwCharacters[ii] = dwChars[ii];
actbTempName.lpCharacters[ii] = actbTemp.lpCharacters[ii] = CalcCharObjFromSer( dwChars[ii] );
if( actbTemp.lpCharacters[ii] != nullptr && actbTempName.lpCharacters[ii] != nullptr )
{
actbTemp.lpCharacters[ii]->SetAccount( actbTemp );
actbTempName.lpCharacters[ii]->SetAccount( actbTempName );
}
}
}
}
else
{
// OK well since its not in memory then its safe to assume that we need to add this one
actbTemp = actbTempName = actb;
for( UI08 jj = 0; jj < CHARACTERCOUNT; ++jj )
{
actbTemp.dwCharacters[jj] = actbTempName.dwCharacters[jj] = dwChars[jj];
actbTemp.lpCharacters[jj] = actbTempName.lpCharacters[jj] = CalcCharObjFromSer( dwChars[jj] );
if( actbTemp.lpCharacters[jj] != nullptr && actbTempName.lpCharacters[jj] != nullptr )
{
actbTemp.lpCharacters[jj]->SetAccount( actbTemp );
actbTempName.lpCharacters[jj]->SetAccount( actbTempName );
}
}
}
actb.wAccountIndex = actbTemp.wAccountIndex = wAccountId;
actbTempName.wAccountIndex = wAccountId;
// Ok we shoud shove this into the map(s) for use later
m_mapUsernameIdMap[wAccountId] = actbTemp;
m_mapUsernameMap[actb.sUsername] = &m_mapUsernameIdMap[wAccountId];
actb.reset();
// Ok we have finished with this access block clean up and continue processing
bBraces[0] = false;
bBraces[1] = false;
bBraces[2] = false;
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
for( UI08 kk = 0; kk < CHARACTERCOUNT; ++kk )
{
dwChars[kk] = INVALIDSERIAL;
}
continue;
}
auto ssecs = oldstrutil::sections( sLine, " " );
auto l = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
auto r = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" ));
// Parse and store based on tag
if( l == "NAME" )
{
// Ok strip the name and store it. We need to make it all the same case for comparisons
if( !r.empty() && r.length() != 0 )
{
actb.sUsername = r; //oldstrutil::lower( r );
}
else
{
actb.sUsername = "ERROR";
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "PASS" )
{
if( !r.empty() && r.length() != 0 )
{
// Ok strip the password and store it.
actb.sPassword = r;
// Now we have to parse the crap in access.adm. Were not gonna look at much format just the 2 tags we need.
}
else
{
// r was not valid when passed in. Deal with it here
}
// Ok we have finished with this access block clean up and continue processing
bBraces2[0] = false;
bBraces2[1] = false;
bBraces2[2] = false;
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "FLAGS" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wFlags = static_cast<UI16>( std::stoul( r, nullptr, 0 ));
if( actb.wAccountIndex == 0 )
{
actb.wFlags.set( AB_FLAGS_GM, true );
}
}
else
{
actb.wFlags.set( AB_FLAGS_PUBLIC, true );
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "PATH" )
{
// Ok strip the name and store it. We need to make it all the same case for comparisons
if( !r.empty() && r.length() != 0 )
{
actb.sPath = r;
}
else
{
actb.sPath = "ERROR";
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "TIMEBAN" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wTimeBan = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
}
else
{
actb.wTimeBan = 0;
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "FIRSTLOGIN" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wFirstLogin = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
}
else
{
actb.wFirstLogin = 0;
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "TOTALPLAYTIME" )
{
if( !r.empty() && r.length() != 0 )
{
actb.wTotalPlayTime = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
}
else
{
actb.wTotalPlayTime = 0;
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "CONTACT" )
{
// Ok strip the name and store it. We need to make it all the same case for comparisons
if( !r.empty() && r.length() != 0 )
{
actb.sContact = oldstrutil::lower( r );
}
else
{
actb.sContact = "UNKNOWN";
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l == "LASTIP" )
{
auto psecs = oldstrutil::sections( r, "." );
if( !r.empty() && r.length() != 0 && psecs.size() == 4 )
{
actb.dwLastIP = CalcSerial( oldstrutil::value<SI08>( psecs[0] ), oldstrutil::value<SI08>( psecs[1] ),
oldstrutil::value<SI08>( psecs[2] ), oldstrutil::value<SI08>( psecs[3] ));
}
else
{
actb.dwLastIP = 0x00000000;
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
else if( l.substr( 0, 10 ) == "CHARACTER-" ) // It's a character
{
auto charNum = static_cast<UI08>( std::stoul( l.substr( 10 ), nullptr, 0 ));
if( charNum < 1 || charNum > CHARACTERCOUNT )
{
Console.Error( "Invalid character found in accounts" );
}
else
{
if( !r.empty() && r.length() != 0 )
{
// Ok strip the name and store it. We need to make it all the same case for comparisons
dwChars[charNum - 1] = static_cast<UI32>( std::stoul( r, nullptr, 0 ));
std::getline( fsAccountsADM, sLine );
continue;
}
else
{
dwChars[charNum-1] = INVALIDSERIAL;
}
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
std::getline( fsAccountsADM, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
actb.reset();
}
// We need to see if there are any new accounts to come.
[[maybe_unused]] UI16 wImportCount = 0x0000;
wImportCount = ImportAccounts();
// Return the number of accounts loaded
return static_cast<UI16>( m_mapUsernameMap.size() );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::TransCharacter()
//| Date - 1/7/2003 5:39:12 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Transfer a character from a known slot on a specified
//| account, to a new account and slot.
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::TransCharacter( UI16 wSAccountId, UI16 wSSlot, UI16 wDAccountId )
{
// please leave these declarations alone. When we do this VC autocompetion doesn't work cause this isn't shoved on the stack with type info
MAPUSERNAMEID_ITERATOR I = m_mapUsernameIdMap.find( wSAccountId );
//
if( I == m_mapUsernameIdMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this ID
CAccountBlock_st& actbId = I->second;
// Ok now we need to get the matching username map
MAPUSERNAME_ITERATOR J = m_mapUsernameMap.find( actbId.sUsername );
if( J == m_mapUsernameMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this username.
// ok we will check to see if there is a valid char in source slot, if not we will return
if( actbId.dwCharacters[wSSlot] == INVALIDSERIAL )
return false;
//
MAPUSERNAMEID_ITERATOR II = m_mapUsernameIdMap.find( wDAccountId );
if( II == m_mapUsernameIdMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this ID
CAccountBlock_st& actbIID = II->second;
// Ok now we need to get the matching username map
MAPUSERNAME_ITERATOR JJ = m_mapUsernameMap.find( actbIID.sUsername );
if( JJ == m_mapUsernameMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this username.
// ok at this point I/II = SourceID, and DestID and J/JJ SourceName/DestName
if( AddCharacter( wDAccountId, actbId.dwCharacters[wSSlot], actbId.lpCharacters[wSSlot] ))
{
// OK the character was added, need to remove it from the source.
DelCharacter( wSAccountId, static_cast<SI32>( wSSlot ));
Save( false );
return true;
}
return false;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::AddCharacter()
//| Date - 12/18/2002 2:09:04 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Add a character object to the in memory storage.
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::AddCharacter( UI16 wAccountId, CChar *lpObject )
{
// Make sure that the lpObject pointer is valid
if( lpObject == nullptr )
return false;
// Ok we need to do is get see if this account id exists
MAPUSERNAMEID_ITERATOR I = m_mapUsernameIdMap.find( wAccountId );
if( I == m_mapUsernameIdMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this ID
CAccountBlock_st& actbId = I->second;
// Ok now we need to get the matching username map
MAPUSERNAME_ITERATOR J = m_mapUsernameMap.find( actbId.sUsername );
if( J == m_mapUsernameMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this username.
CAccountBlock_st& actbName = ( *J->second );
// ok now that we have both of our account blocks we can update them. We will use teh first empty slot for this character
bool bExit = false;
for( UI08 i = 0; i < CHARACTERCOUNT; ++i )
{
if( actbId.dwCharacters[i] != lpObject->GetSerial() && actbName.dwCharacters[i] != lpObject->GetSerial()
&& actbId.dwCharacters[i] == INVALIDSERIAL && actbName.dwCharacters[i] == INVALIDSERIAL )
{
// ok this slot is empty, we will stach this character in this slot
actbId.lpCharacters[i] = lpObject;
actbId.dwCharacters[i] = lpObject->GetSerial();
actbName.lpCharacters[i] = lpObject;
actbName.dwCharacters[i] = lpObject->GetSerial();
// we do not need to continue throught this loop anymore.
bExit = true;
break;
}
}
// If we were successfull then we return true
if( bExit )
{
// make sure to put the values back into the maps corrected.
m_mapUsernameIdMap[actbId.wAccountIndex] = actbId;
return true;
}
return false;
}
//
bool cAccountClass::AddCharacter( UI16 wAccountId, UI32 dwCharacterId, CChar *lpObject )
{
// Make sure that the lpObject pointer is valid
if( lpObject == nullptr )
return false;
// Ok we need to do is get see if this account id exists
MAPUSERNAMEID_ITERATOR I;
I = m_mapUsernameIdMap.find( wAccountId );
if( I == m_mapUsernameIdMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this ID
CAccountBlock_st& actbId = I->second;
// Ok now we need to get the matching username map
MAPUSERNAME_ITERATOR J = m_mapUsernameMap.find( actbId.sUsername );
if( J == m_mapUsernameMap.end() )
{
// This ID was not found.
return false;
}
// Get the account block for this username.
CAccountBlock_st& actbName = ( *J->second );
// ok now that we have both of our account blocks we can update them. We will use teh first empty slot for this character
bool bExit = false;
for( UI08 i = 0; i < CHARACTERCOUNT; ++i )
{
if( actbId.dwCharacters[i] != lpObject->GetSerial() && actbName.dwCharacters[i] != lpObject->GetSerial()
&& actbId.dwCharacters[i] == INVALIDSERIAL && actbName.dwCharacters[i] == INVALIDSERIAL )
{
// ok this slot is empty, we will stach this character in this slot
actbId.lpCharacters[i] = lpObject;
actbId.dwCharacters[i] = dwCharacterId;
actbName.lpCharacters[i] = lpObject;
actbName.dwCharacters[i] = dwCharacterId;
// we do not need to continue throught this loop anymore.
bExit = true;
break;
}
}
// If we were successfull then we return true
if( bExit )
{
// make sure to put the values back into the maps corrected.
m_mapUsernameIdMap[actbId.wAccountIndex] = actbId;
Save( false );
return true;
}
return false;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::clear()
//| Date - 12/18/2002 2:24:07 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - This function is used to clear out all entries contained
//| in both the Username, and UsernameID map structures.
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::clear( void )
{
// First we should check to make sure that we can even use the objects, or they are not already cleared
try
{
if( m_mapUsernameMap.empty() || m_mapUsernameIdMap.empty() )
{
return false;
}
// ok clear the map
m_mapUsernameIdMap.clear();
m_mapUsernameMap.clear();
m_wHighestAccount = 0x0000;
}
catch( ... )
{
return false;
}
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::DelAccount( std::string sUsername )
//| cAccountClass::DelAccount( UI16 wAccountId )
//| Date - 12/18/2002 2:56:34 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Remove an account from the internal account storage map.
//| At this point this function will only remove the account
//| block from the accounts.adm and not the physical files
//| on the storage medium.
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::DelAccount( std::string sUsername )
{
// Ok were just going to get the ID number for this account and make the ID function do all the work
MAPUSERNAME_ITERATOR I = m_mapUsernameMap.find( sUsername );
if( I == m_mapUsernameMap.end() )
return false;
CAccountBlock_st& actbTemp = ( *I->second );
// Ok lets do the work now
return DelAccount( actbTemp.wAccountIndex );
}
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::DelAccount( UI16 wAccountId )
{
// Ok we need to get the ID block again as it wasn't passed in
MAPUSERNAMEID_ITERATOR I = m_mapUsernameIdMap.find( wAccountId );
if( I == m_mapUsernameIdMap.end() )
return false;
CAccountBlock_st& actbId = I->second;
// Now we need to get the matching username map entry
MAPUSERNAME_ITERATOR J = m_mapUsernameMap.find( actbId.sUsername );
if( J == m_mapUsernameMap.end() )
return false;
// Before we delete this account we need to spin the characters, and list them in the orphan.adm file
std::string sTempPath( m_sAccountsDirectory );
if( sTempPath[sTempPath.length() - 1] == '\\' || sTempPath[sTempPath.length() - 1] == '/' )
{
sTempPath += "orphans.adm";
}
else
{
sTempPath += "/orphans.adm";
}
// First lets see if the file exists.
bool bOrphanHeader = false;
std::fstream fsOrphansADMTest( sTempPath.c_str(), std::ios::in );
if( !fsOrphansADMTest.is_open() )
{
bOrphanHeader = true;
}
fsOrphansADMTest.close();
// ok open the stream for append and add this record to the end of the file
std::fstream fsOrphansADM( sTempPath.c_str(), std::ios::out|std::ios::app );
if( !fsOrphansADM.is_open() )
return false;
// If this is a new file then we need to write the header first
if( bOrphanHeader )
{
WriteOrphanHeader( fsOrphansADM );
}
// Spin the characters here
for( UI08 jj = 0; jj < CHARACTERCOUNT; ++jj )
{
// If this slot is 0xffffffff or (-1) then we dont need to put it into the orphans.adm
if( actbId.dwCharacters[jj] != INVALIDSERIAL ) // Ok build then write what we need to the file
{
fsOrphansADM << "," << actbId.lpCharacters[jj]->GetName() << "," << actbId.lpCharacters[jj]->GetX()
<< "," << actbId.lpCharacters[jj]->GetY() << "," << static_cast<SI32>( actbId.lpCharacters[jj]->GetZ() ) << std::endl;
}
}
fsOrphansADM.close();
// Ok we have both the map iterators pointing to the right place. Erase these entries
m_mapUsernameIdMap.erase( I );
m_mapUsernameMap.erase( J );
// Just a means to show that an accounts has been removed when looking at the directories
char szDirName[40];
char szDirPath[MAX_PATH];
memset( szDirName, 0x00, sizeof( SI08 ) * 40 );
memset( szDirPath, 0x00, sizeof( SI08 ) * MAX_PATH );
// Ok copy only the username portion to this so we can build a correct rename path
strcopy( szDirName, 40, &actbId.sPath[actbId.sPath.length() - actbId.sUsername.length() - 1]);
//strcpy(szDirName,&actbId.sPath[actbId.sPath.length()-actbId.sUsername.length()-1]);
strncopy( szDirPath, MAX_PATH, actbId.sPath.c_str(), actbId.sPath.length() - actbId.sUsername.length() - 1 );
std::string sNewDir( szDirPath );
sNewDir += "_";
sNewDir += szDirName;
[[maybe_unused]] int retVal = rename( actbId.sPath.c_str(), sNewDir.c_str() );
// We have to run a save to make sure that the accoung it removed.
Save( false );
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::SetPath()
//| Date - 12/19/2002 12:29:59 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Set the internal string to contain the path to the accounts
//| directory. This path much not contain a filename, As there
//| is no checking implemented.
//o------------------------------------------------------------------------------------------------o
bool cAccountClass::SetPath( const std::string &sPath )
{
try
{
m_sAccountsDirectory = sPath;
return true;
}
catch( ... )
{
return false;
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::GetPath()
//| Date - 12/19/2002 12:34:01 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Return a copy of the current accounts directory stored
//| internally
//o------------------------------------------------------------------------------------------------o
std::string cAccountClass::GetPath( void )
{
return m_sAccountsDirectory;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::DelCharacter()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Remove a character from the accounts map. Currently this
//| character object resource is not freed. The Character ID,
//| and CChar object holders will be set to -1, and nullptr
//| respectivly. As a consolation the characters will be for
//| the interim listed in the orphan.adm file. This file will
//| contain simply the username, and character ID that was
//| removed. For those that are wondering why this might be.
//| Until the system itself deletes the character and items
//| at least we will have a listing of orphaned character in
//| game that a GM can use to locate, or even assign to another
//| account.
//o------------------------------------------------------------------------------------------------o
SI08 cAccountClass::DelCharacter( UI16 wAccountId, UI08 nSlot )
{
// Do the simple here, save us some work
if( nSlot >= CHARACTERCOUNT )
{
return CDR_BADREQUEST;
}
// ok were going to need to get the respective blocked from the maps
MAPUSERNAMEID_ITERATOR I = m_mapUsernameIdMap.find( wAccountId );
if( I == m_mapUsernameIdMap.end() )
return CDR_CHARNOTFOUND;
CAccountBlock_st& actbId = I->second;
// Ok now that we have the ID Map block we can get the Username Block
MAPUSERNAME_ITERATOR J = m_mapUsernameMap.find( actbId.sUsername );
if( J == m_mapUsernameMap.end() )
return CDR_BADPASSWORD;
CAccountBlock_st& actbName=( *J->second );
// Check to see if this record has been flagged changed
// Edit: What's this supposed to do? All it does is prevent players from deleting their character on the first try... then it succeedes on the second try
/*if( actbId.bChanged )
{
I->second.bChanged = false;
return CDR_CHARISQUEUED;
}*/
// We have both blocks now. We should validate the slot, and make the changes
if( actbId.dwCharacters[nSlot] == INVALIDSERIAL || actbName.dwCharacters[nSlot] == INVALIDSERIAL )
return CDR_CHARNOTFOUND;
// We need to make a entry in the orphan.adm file for this block before we change it
std::string sTempPath( m_sAccountsDirectory );
if( sTempPath[sTempPath.length() - 1] == '\\' || sTempPath[sTempPath.length() - 1] == '/' )
{
sTempPath += "orphans.adm";
}
else
{
sTempPath += "/orphans.adm";
}
// First lets see if the file exists.
bool bOrphanHeader = false;
std::fstream fsOrphansADMTest( sTempPath.c_str(), std::ios::in );
if( !fsOrphansADMTest.is_open() )
{
bOrphanHeader = true;
}
fsOrphansADMTest.close();
// ok open the stream for append and add this record to the end of the file
std::fstream fsOrphansADM( sTempPath.c_str(), std::ios::out|std::ios::app );
if( !fsOrphansADM.is_open() )
return CDR_BADREQUEST;
// If this is a new file then we need to write the header first
if( bOrphanHeader )
{
WriteOrphanHeader( fsOrphansADM );
}
// Ok build then write what we need to the file
fsOrphansADM << actbId.sUsername << "=0x" << std::hex << actbId.dwCharacters[nSlot] << ","
<< ( actbId.lpCharacters[nSlot] != nullptr ? actbId.lpCharacters[nSlot]->GetName() : "UNKNOWN" ) << ",0x"
<< ( actbId.lpCharacters[nSlot] != nullptr ? actbId.lpCharacters[nSlot]->GetX() : 0 ) << ",0x"
<< ( actbId.lpCharacters[nSlot] != nullptr ? actbId.lpCharacters[nSlot]->GetY() : 0 ) << "," << std::dec
<< ( actbId.lpCharacters[nSlot] != nullptr ? static_cast<SI32>( actbId.lpCharacters[nSlot]->GetZ() ) : static_cast<SI32>( 0 )) << std::endl;
fsOrphansADM.close();
// Ok there is something in this slot so we should remove it.
actbId.dwCharacters[nSlot] = actbName.dwCharacters[nSlot] = INVALIDSERIAL;
actbId.lpCharacters[nSlot] = actbName.lpCharacters[nSlot] = nullptr;
// need to reorder the accounts or have to change the addchar code to ignore invalid serials(earier here)
CAccountBlock_st actbScratch;
actbScratch.reset();
actbScratch = actbId;
SI32 kk = 0;
// Dont mind this loop, becuase we needed a copy of the data too we need to invalidate actbScracthes pointers, and indexs
for( UI08 ll = 0; ll < CHARACTERCOUNT; ++ll )
{
if( actbId.dwCharacters[ll] != INVALIDSERIAL && actbId.lpCharacters[ll] != nullptr )
{
// OK we keep this entry
actbScratch.dwCharacters[kk] = actbId.dwCharacters[ll];
actbScratch.lpCharacters[kk] = actbId.lpCharacters[ll];
kk += 1;
}
}
// Fill the rest with standard empty values.
UI08 jj = 0;
for( jj = kk; jj < CHARACTERCOUNT; ++jj )
{
actbScratch.dwCharacters[jj] = INVALIDSERIAL;
actbScratch.lpCharacters[jj] = nullptr;
}
// Now copy back out the info to the structures
for( jj = 0; jj < CHARACTERCOUNT; ++jj )
{
actbId.dwCharacters[jj] = actbName.dwCharacters[jj] = actbScratch.dwCharacters[jj];
actbId.lpCharacters[jj] = actbName.lpCharacters[jj] = actbScratch.lpCharacters[jj];
}
actbId.bChanged = actbName.bChanged = true;
// Now we have to put the values back into the maps
try
{
I->second = actbId;
[[maybe_unused]] MAPUSERNAMEID_ITERATOR Q = m_mapUsernameIdMap.find( actbId.wAccountIndex );
Save( false );
}
catch( ... )
{
return CDR_BADREQUEST;
}
return CDR_SUCCESS;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::GetAccountByName()
//| Date - 12/19/2002 2:16:37 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Search the map for an account but the username that was specified.
//o------------------------------------------------------------------------------------------------o
CAccountBlock_st& cAccountClass::GetAccountByName( std::string sUsername )
{
// Ok now we need to get the map blocks for this account.
MAPUSERNAME_ITERATOR I = m_mapUsernameMap.find( sUsername );
if( I != m_mapUsernameMap.end() )
{
CAccountBlock_st &actbName = (*I->second);
// Get the block from the ID map, so we can check that they are the same.
MAPUSERNAMEID_ITERATOR J = m_mapUsernameIdMap.find( actbName.wAccountIndex );
if( J != m_mapUsernameIdMap.end() )
{
CAccountBlock_st& actbId = J->second;
// Check to see that these both are equal where it counts.
if( actbId.sUsername == actbName.sUsername || actbId.sPassword == actbName.sPassword )
{
return actbName;
}
}
}
return actbInvalid;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::GetAccountByName()
//| Date - 12/19/2002 2:17:31 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Search the map for an account but the username that was specified.
//o------------------------------------------------------------------------------------------------o
CAccountBlock_st& cAccountClass::GetAccountById( UI16 wAccountId )
{
// Ok now we need to get the map blocks for this account.
MAPUSERNAMEID_ITERATOR I = m_mapUsernameIdMap.find( wAccountId );
if( I != m_mapUsernameIdMap.end() )
{
CAccountBlock_st &actbId = I->second;
// Get the block from the ID map, so we can check that they are the same.
MAPUSERNAME_ITERATOR J = m_mapUsernameMap.find( actbId.sUsername );
if( J != m_mapUsernameMap.end() )
{
CAccountBlock_st& actbName = ( *J->second );
// Check to see that these both are equal where it counts.
if( actbId.sUsername == actbName.sUsername || actbId.sPassword == actbName.sPassword )
return actbId;
}
}
return actbInvalid;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::Save()
//| Date - 12/19/2002 2:45:39 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Save the contents of the internal structures out to a flat
//| file where it can be loaded later, and archived for later
//| use should a crash occur and the userfile is damaged. At
//| this stage this function will only write out the accounts.adm
//| file, even though the access.adm will still eventually
//| be used for server sharing.
//o------------------------------------------------------------------------------------------------o
UI16 cAccountClass::Save( [[maybe_unused]] bool bForceLoad )
{
// Ok were not going to mess around. so we open truncate the file and write
std::string sTemp( m_sAccountsDirectory );
if( sTemp[sTemp.length() - 1] == '\\' || sTemp[sTemp.length() - 1] == '/' )
{
sTemp += "accounts.adm";
}
else
{
sTemp += "/accounts.adm";
}
sTemp = oldstrutil::replaceSlash( sTemp );
// Ok we have the path, now open the file and start saving
std::fstream fsAccountsAdm( sTemp.c_str(), std::ios::out|std::ios::trunc );
if( !fsAccountsAdm.is_open() )
return 0x0000;
// OK first we need to write the header.
WriteAccountsHeader( fsAccountsAdm );
// Now we need to iterate through each account block in the map, and save
MAPUSERNAMEID_ITERATOR CI;
for( CI = m_mapUsernameIdMap.begin(); CI != m_mapUsernameIdMap.end(); ++CI )
{
// Get a usable structure for this iterator
CAccountBlock_st& actbId = CI->second;
// Ok we are going to load up each username block from that map too for checking
MAPUSERNAME_ITERATOR JI = m_mapUsernameMap.find( actbId.sUsername );
CAccountBlock_st& actbName = ( *JI->second );
// Check to make sure at least that the username and passwords match
if( actbId.sUsername != actbName.sUsername || actbId.sPassword != actbName.sPassword )
{
// there was an error between blocks
Console.Error( oldstrutil::format( "Save(): Mismatch %s - %s (Duplicate username in accounts file?)", actbId.sUsername.c_str(), actbName.sUsername.c_str() ));
fsAccountsAdm.close();
return 0xFFFF;
}
// Ok write this block to the file
WriteAccountSection( actbId, fsAccountsAdm );
// Need to check to see if the path is valid.
std::fstream fsTest( actbId.sPath.c_str(), std::ios::in );
bool bPathExists = fsTest.is_open();
fsTest.close();
// Make sure that if there is no path that we make one
if( !actbId.sPath.length() || !bPathExists )
{
std::string sTempPath( m_sAccountsDirectory );
if( sTempPath[sTempPath.length() - 1] == '\\' || sTempPath[sTempPath.length() - 1] == '/' )
{
auto szTempBuff = actbId.sUsername; // oldstrutil::lower( actbId.sUsername );
sTempPath += szTempBuff;
sTempPath += "/";
sTempPath = oldstrutil::replaceSlash( sTempPath );
actbId.sPath = sTempPath;
}
else
{
auto szTempBuff = actbId.sUsername; // oldstrutil::lower( actbId.sUsername );
sTempPath += "/";
sTempPath += szTempBuff;
sTempPath += "/";
sTempPath = oldstrutil::replaceSlash( sTempPath );
actbId.sPath = sTempPath;
}
}
// Close the test path
// Ok now that we got here we need to make the directory, and create the username.uad file
if( !std::filesystem::exists( std::filesystem::path( actbId.sPath )))
{
auto create_status = std::filesystem::create_directory( std::filesystem::path( actbId.sPath ));
if( !create_status )
{
Console.Error( oldstrutil::format( "Save(): Couldn't create directory %s", actbId.sPath.c_str() ));
fsAccountsAdm << "// !!! Couldn't save .uad file !!!" << std::endl;
continue;
}
}
// Ok now thats finished. We need to do one last thing. Create the username.uad file in the account directory
std::string sUsernameUadPath( actbId.sPath );
if( sUsernameUadPath[sUsernameUadPath.length() - 1] == '\\' || sUsernameUadPath[sUsernameUadPath.length() - 1] == '/' )
{
sUsernameUadPath += actbId.sUsername;
sUsernameUadPath += ".uad";
}
else
{
sUsernameUadPath += "/";
sUsernameUadPath += actbId.sUsername;
sUsernameUadPath += ".uad";
}
// Fix the paths to make sure that all the characters are unified
sUsernameUadPath = oldstrutil::replaceSlash( sUsernameUadPath );
// Open the file in APPEND to end mode.
std::fstream fsAccountsUad( sUsernameUadPath.c_str(), std::ios::out|std::ios::trunc );
if( !fsAccountsUad.is_open() )
{
// Ok we were unable to open the file so this user will not be added.
Console.Error( oldstrutil::format( "Save(): Couldn't open file %s", sUsernameUadPath.c_str() ));
fsAccountsAdm << "// !!! Couldn't save .uad file !!!" << std::endl;
continue;
}
// Ok we have to write the new username.uad file in the directory
WriteUADHeader( fsAccountsUad, actbId );
// Ok write out the characters and the charcter names if we know them
for( UI08 ii = 0; ii < CHARACTERCOUNT; ++ii )
{
fsAccountsUad << "CHARACTER-" << ( ii + 1 ) << " 0x" << std::hex
<< ( actbId.dwCharacters[ii] != INVALIDSERIAL ? actbId.dwCharacters[ii]:INVALIDSERIAL) << " ["
<< ( char* )( actbId.lpCharacters[ii] != nullptr ? actbId.lpCharacters[ii]->GetName().c_str() : "INVALID" ) << "]\n";
}
// Close the files since we dont need them anymore
fsAccountsUad.close();
}
// Ok were done looping so we can close the file and return the count of accounts
fsAccountsAdm.close();
return static_cast<UI16>( m_mapUsernameIdMap.size() );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::ImportAccounts()
//| Date - 4/30/2003 2:32:13 PM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Scan for a file with the name of "newaccounts.adm" and if
//| this file exists then parsed for the new accounts which
//| will be added to the internal account maps. If this file
//| does not exist then no action will take place and will
//| return 0. Otherwise this function will return the total
//| count of accounts that were added. Please note that the
//| file will be deleted after it is parsed, and duplicates
//| will not be allowed.
//|
//| NOTES - Format: user=username,password,flags,emailaddress
//|
//| Where:. Username, Password, Flags, and Email are all selfexplanitory.
//|
//o------------------------------------------------------------------------------------------------o
UI16 cAccountClass::ImportAccounts( void )
{
// Prepare to load in the newaccounts.adm file. This file if it exists will contain new accounts to be added to the server.
std::string sImportAccounts( m_sAccountsDirectory );
sImportAccounts += ( m_sAccountsDirectory[m_sAccountsDirectory.length() - 1] == '\\' || m_sAccountsDirectory[m_sAccountsDirectory.length() - 1] == '/' ) ? "newaccounts.adm":"/newaccounts.adm";
sImportAccounts = oldstrutil::replaceSlash( sImportAccounts );
// Check to see what version the current accounts.adm file is.
std::string sLine;
std::fstream fsInputAccountsTest( sImportAccounts.c_str(), std::ios::in );
if( !fsInputAccountsTest.is_open() )
{
// we were unable to load any accounts
return 0x0000;
}
// Now that we have a file, we want to read it, and add these accounts to the system
std::getline( fsInputAccountsTest, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
UI16 wAccountCount = 0x0000;
UI16 wCurrentFlags = 0x0004;
while( !fsInputAccountsTest.eof() && !fsInputAccountsTest.fail() )
{
// Process each Line read in from the accounts.adm file. Handle Comments first
if( sLine.empty() || sLine.length() == 0 )
{
std::getline( fsInputAccountsTest, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
auto esecs = oldstrutil::sections( sLine, "=" );
auto l = oldstrutil::trim( oldstrutil::removeTrailing( esecs[0], "//" ));
auto r = oldstrutil::trim( oldstrutil::removeTrailing( esecs[1], "//" ));
if( l == "USER" )
{
// OK we have an account to import, start parsing it.
std::string user, pass;
auto csecs = oldstrutil::sections( r, "," );
user = oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" ));
if( csecs.size() > 1 )
{
pass = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
}
if( user.empty() || user.length() == 0 || pass.empty() || pass.length() == 0 )
{
// error there are no NULLS allowed for usernames, passwords. So we move to the next.
// NOTE! This record will be dropped onces parsing is completed as file is deleted.
std::getline( fsInputAccountsTest, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
std::string flags;
if( csecs.size() > 2 )
{
flags = oldstrutil::trim( oldstrutil::removeTrailing( csecs[2], "//" ));
}
// Set flags to a default value. and in this case I believe that its 0x00000004
if( flags.empty() || flags.length() == 0 )
{
wCurrentFlags = 0x0000;
}
else
{
wCurrentFlags = static_cast<UI16>( std::stoul( flags, nullptr, 0 ));
}
std::string email;
if( csecs.size() > 3 )
{
email = oldstrutil::trim( oldstrutil::removeTrailing( csecs[3], "//" ));
}
if( email.empty() || email.length() == 0 )
{
email = "N/A";
}
if( AddAccount( user, pass, email, wCurrentFlags ) == 0x0000 )
{
// As requested we are going to stuff back accounts into their own file
std::string sOutputBadAccounts( m_sAccountsDirectory );
sOutputBadAccounts += ( m_sAccountsDirectory[m_sAccountsDirectory.length() - 1] == '\\' || m_sAccountsDirectory[m_sAccountsDirectory.length() - 1] == '/' ) ? "failed_accounts.log":"/failed_accounts.log";
sOutputBadAccounts = oldstrutil::replaceSlash( sOutputBadAccounts );
// Open the file and append this to the end
std::fstream fsOutputBadAccounts( sOutputBadAccounts.c_str(), std::ios::app );
if( !fsOutputBadAccounts.is_open() )
{
// The bad accounts file wasn't writable or something so were going to skip it
std::getline( fsInputAccountsTest, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
// Write the failed line to the file
fsOutputBadAccounts << sLine << std::endl;
fsOutputBadAccounts.close();
// OK there was a problem entering this accounts into the system. Possibly a duplicate? or Other issues
Console << "NOTICE: New account was not processed. Please see failed_accounts.log for details." << myendl;
std::getline( fsInputAccountsTest, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
continue;
}
wAccountCount++;
}
// Need to make sure we get the next line
std::getline( fsInputAccountsTest, sLine );
sLine = oldstrutil::trim( oldstrutil::removeTrailing( sLine, "//" ));
}
// Make sure to close the file
fsInputAccountsTest.close();
// No that we have this step completed, we need to empty the file, and write a header
std::fstream fsWriteHeader( sImportAccounts.c_str(), std::ios::out );
if( !fsWriteHeader.is_open() )
{
// we were unable to load any accounts
return wAccountCount;
}
// Write the header and close.
WriteImportHeader( fsWriteHeader );
fsWriteHeader.close();
// Return total of accounts that were successfully added
return wAccountCount;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::Begin()
//| Date - 1/14/2003 5:47:28 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the First iterator in a set. If there is no record
//| then END() will be returned. This function will set the
//| internal Iterator to the first record or will indicate
//| end().
//o------------------------------------------------------------------------------------------------o
MAPUSERNAMEID_ITERATOR& cAccountClass::Begin( void )
{
I = m_mapUsernameIdMap.begin();
return I;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::End()
//| Date - 1/14/2003 5:48:32 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the Last iterator in a set. This function forces
//| the internal iterator to one past the last record. It
//| will also return End() as a result.
//o------------------------------------------------------------------------------------------------o
MAPUSERNAMEID_ITERATOR& cAccountClass::End( void )
{
I = m_mapUsernameIdMap.end();
return I;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::Last()
//| Date - 1/14/2003 6:03:22 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - For those that need a means to get the last valid record
//| in the container, without having to process the Iterator
//| and back it up one record. By default the map will return
//| end() when there is no record to return for us.
//|
//| NOTE: This will update the current internal iterator to
//| the last record as well.
//o------------------------------------------------------------------------------------------------o
MAPUSERNAMEID_ITERATOR& cAccountClass::Last( void )
{
I = m_mapUsernameIdMap.end();
--I;
return I;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::operator++()
//| cAccountClass::operator--()
//| Date - 1/14/2003 5:33:13 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Use this operators to control the internal iterator that
//| points into the UsernameID map. This will work only on
//| this map. It will be assumed that the UsernameMap will
//| be matching this exactally.
//o------------------------------------------------------------------------------------------------o
cAccountClass& cAccountClass::operator ++ ()
{
// just increment I, the rest will be handled internally
I++;
return ( *this );
}
//
cAccountClass& cAccountClass::operator -- ( SI32 )
{
I--;
return ( *this );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::AccountsHeader()
//| Date - 12/19/2002 2:56:36 AM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes the Accounts.Adm header to the specified output
//| stream.
//o------------------------------------------------------------------------------------------------o
void cAccountClass::WriteAccountsHeader( std::fstream &fsOut )
{
fsOut << "//AV3.0" << "-UV" << CVersionClass::GetVersion() << "-BD" << CVersionClass::GetBuild() << "-DS" << time( nullptr ) << "-ED" << CVersionClass::GetRealBuild() << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "//accounts.adm[TEXT] : UOX3 uses this file for shared accounts access between servers" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// Format: " << std::endl;
fsOut << "// SECTION ACCOUNT 0" << std::endl;
fsOut << "// {" << std::endl;
fsOut << "// NAME username" << std::endl;
fsOut << "// PASS password" << std::endl;
fsOut << "// FLAGS 0x0000" << std::endl;
fsOut << "// PATH c:/uox3/Accounts/path2userdata/" << std::endl;
fsOut << "// TIMEBAN 0" << std::endl;
fsOut << "// FIRSTLOGIN 0" << std::endl;
fsOut << "// TOTALPLAYTIME 0" << std::endl;
fsOut << "// LASTIP 127.0.0.1" << std::endl;
fsOut << "// CONTACT NONE" << std::endl;
fsOut << "// CHARACTER-1 0xffffffff" << std::endl;
fsOut << "// CHARACTER-2 0xffffffff" << std::endl;
fsOut << "// CHARACTER-3 0xffffffff" << std::endl;
fsOut << "// CHARACTER-4 0xffffffff" << std::endl;
fsOut << "// CHARACTER-5 0xffffffff" << std::endl;
fsOut << "// CHARACTER-6 0xffffffff" << std::endl;
fsOut << "// CHARACTER-7 0xffffffff" << std::endl;
fsOut << "// }" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// FLAGS: " << std::endl;
fsOut << "// Bit: 0x0001) Banned 0x0002) Suspended 0x0004) Public 0x0008) Currently Logged In" << std::endl;
fsOut << "// 0x0010) Char-1 Blocked 0x0020) Char-2 Blocked 0x0040) Char-3 Blocked 0x0080) Char-4 Blocked" << std::endl;
fsOut << "// 0x0100) Char-5 Blocked 0x0200) Char-6 Blocked 0x0400) Char-7 Blocked 0x0800) Young" << std::endl;
fsOut << "// 0x1000) Unused 0x2000) Seer 0x4000) Counselor 0x8000) GM Account" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// TIMEBAN: " << std::endl;
fsOut << "// This would be the end date of a timed ban." << std::endl;
fsOut << "//" << std::endl;
fsOut << "// FIRSTLOGIN: " << std::endl;
fsOut << "// This would be timestamp of the account's first login." << std::endl;
fsOut << "//" << std::endl;
fsOut << "// TOTALPLAYTIME: " << std::endl;
fsOut << "// This would be total playtime on account in minutes across all characters, since first login." << std::endl;
fsOut << "//" << std::endl;
fsOut << "// CONTACT: " << std::endl;
fsOut << "// Usually this is the email address, but can be used as a comment or ICQ" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// LASTIP: " << std::endl;
fsOut << "// The last IP this account was used from." << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::WriteAccessHeader()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes the Access.Adm header to the specified output stream.
//o------------------------------------------------------------------------------------------------o
void cAccountClass::WriteAccessHeader( std::fstream &fsOut )
{
fsOut << "//SA3.0" << "-UV" << CVersionClass::GetVersion() << "-BD" << CVersionClass::GetBuild() << "-DS" << time( nullptr ) << "-ED" << CVersionClass::GetRealBuild() << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "//access.adm[TEXT] : UOX3 uses this file for shared accounts access between servers" << std::endl;
fsOut << "// " << std::endl;
fsOut << "// Format: " << std::endl;
fsOut << "// SECTION ACCESS 0" << std::endl;
fsOut << "// {" << std::endl;
fsOut << "// NAME username" << std::endl;
fsOut << "// PASS password" << std::endl;
fsOut << "// PATH c:/uox3/Accounts/path2userdata/" << std::endl;
fsOut << "// FLAGS 0x0000" << std::endl;
fsOut << "// CONTACT NONE" << std::endl;
fsOut << "// }" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// FLAGS: " << std::endl;
fsOut << "// Bit: 0x0001) Banned 0x0002) Suspended 0x0004) Public 0x0008) Currently Logged In" << std::endl;
fsOut << "// 0x0010) Char-1 Blocked 0x0020) Char-2 Blocked 0x0040) Char-3 Blocked 0x0080) Char-4 Blocked" << std::endl;
fsOut << "// 0x0100) Char-5 Blocked 0x0200) Char-6 Blocked 0x0400) Char-7 Blocked 0x0800) Young" << std::endl;
fsOut << "// 0x1000) Unused 0x2000) Seer 0x4000) Counselor 0x8000) GM Account" << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::WriteOrphanHeader()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes the Orphan.Adm header to the specified output stream.
//o------------------------------------------------------------------------------------------------o
void cAccountClass::WriteOrphanHeader( std::fstream &fsOut )
{
fsOut << "//OI3.0" << "-UV" << CVersionClass::GetVersion() << "-BD" << CVersionClass::GetBuild() << "-DS" << time( nullptr ) << "-ED" << CVersionClass::GetRealBuild() << "\n";
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "// Orphans.Adm " << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "// UOX3 uses this file to store any characters that have been removed from" << std::endl;
fsOut << "// an account. They are stored here so there is some history of user deltions" << std::endl;
fsOut << "// of their characters. At best the co-ordinate may be available." << std::endl;
fsOut << "// Name, X/Y/Z values if available will be displayed to ease locating trouble" << std::endl;
fsOut << "// users, and where they deleted their characters last." << std::endl;
fsOut << "// " << std::endl;
fsOut << "// The format is as follows:" << std::endl;
fsOut << "// " << std::endl;
fsOut << "// username=ID,CharacterName,X,Y,Z" << std::endl;
fsOut << "// " << std::endl;
fsOut << "// NOTE: CharacterName, and Coordinates may not be available." << std::endl;
fsOut << "//------------------------------------------------------------------------------\n";
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::WriteUADHeader()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes the Username.uad header to the specified output stream.
//o------------------------------------------------------------------------------------------------o
void cAccountClass::WriteUADHeader( std::fstream &fsOut, CAccountBlock_st& actbTemp )
{
fsOut << "//AI3.0" << "-UV" << CVersionClass::GetVersion() << "-BD" << CVersionClass::GetBuild() << "-DS" << time( nullptr ) << "-ED" << CVersionClass::GetRealBuild() << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "// UAD Path: " << actbTemp.sPath << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "// UOX3 uses this file to store any extra administration info\n";
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "ID " << actbTemp.wAccountIndex << std::endl;
fsOut << "NAME " << actbTemp.sUsername << std::endl;
fsOut << "PASS " << actbTemp.sPassword << std::endl;
fsOut << "BANTIME " << std::hex << "0x" << actbTemp.wTimeBan << std::dec << std::endl;
fsOut << "FIRSTLOGIN " << std::hex << "0x" << actbTemp.wFirstLogin << std::dec << std::endl;
fsOut << "TOTALPLAYTIME " << std::hex << "0x" << actbTemp.wTotalPlayTime << std::dec << std::endl;
fsOut << "LASTIP " << static_cast<SI32>(( actbTemp.dwLastIP & 0xFF000000 ) >> 24 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x00FF0000 ) >> 16 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x0000FF00 ) >> 8 ) << "."
<< static_cast<SI32>(( actbTemp.dwLastIP & 0x000000FF ) % 256 ) << std::endl;
fsOut << "CONTACT " << actbTemp.sContact << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cAccountClass::WriteImportHeader()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes the Username.uad header to the specified output stream.
//o------------------------------------------------------------------------------------------------o
void cAccountClass::WriteImportHeader( std::fstream &fsOut )
{
fsOut << "//AIMP3.0" << "-UV" << CVersionClass::GetVersion() << "-BD" << CVersionClass::GetBuild() << "-DS" << time( nullptr ) << "-ED" << CVersionClass::GetRealBuild() << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "// UOX3 uses this file to store new accounts that are to be imported on the next" << std::endl;
fsOut << "// time the server does a world save, or world load." << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
fsOut << "// FORMAT: " << std::endl;
fsOut << "//" << std::endl;
fsOut << "// USER=username,password,flags,contact" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// WHERE: username - Username of the accounts to create." << std::endl;
fsOut << "// password - Password of the account to create." << std::endl;
fsOut << "// flags - See accounts.adm for correct flag values." << std::endl;
fsOut << "// contact - Usually this is the email address, but can be used as a comment or ICQ" << std::endl;
fsOut << "//" << std::endl;
fsOut << "// NOTE: Flags, and contact values are not required, defaults will be used." << std::endl;
fsOut << "// NOTE: Please ensure you press ENTER after your last line for proper loading." << std::endl;
fsOut << "//------------------------------------------------------------------------------" << std::endl;
}