uox3/source/gumps.cpp
Xoduz 30ddfefd51 Small update
Fixed an issue with an internal movement check that prevented characters from moving in valid map areas in Felucca/Trammel from X 6144 to X 7168
Fixed an issue where .instanceID property was misspelled in 'xgo GM command script, causing characters to be teleported to an out of bounds area where they would no longer be saved (js/commands/targeting/x.js)
Added some additional error-checking to .Teleport()/.SetLocation() JS Method to prevent script-accidents from sending characters out of bounds.
Updated Poisoning skill to add poison-charges to weapons being poisoned. Charges are consumed when applying poison in combat (js/skill/poisoning.js)
Updated combat code to consume poison-charges if a poisoned weapon is used to poison an opponent
Updated shoplists for Blacksmiths and Weaponsmiths - they now buy/sell longswords (dfndata/items/shoplist.dfn)
Updated MageShopping shoplist for mage vendors - they now buy/sell mass curse scrolls (dfndata/items/shoplist.dfn)
Added new Spawn Region DFN tag that can specify which era or eras of UO (Multiple comma-separated entries supported) a given spawn region is valid for. Spawn region not valid for core shard era will be ignored. Syntax:
	ERAS=UO,T2A,UOR,LBR,AOS,SE,ML,SA,HS,TOL
Added new Spawn Region DFN tag that allows using another spawn region as a "parent". All properties of this parent will be inherited except for these, which are ignored: ERAS, NPCLIST, ITEMLIST, NPC and ITEM. Syntax for new tag:
	GET=# // Inherit a specified spawn region
Added spawn region for animal trainer vendor in Vesper stable
Added spawn region for fur trader/tanner vendors in The Best Hides of Britain
Added spawn region for spinner vendor in The Lord's Clothier's and The Right Fit shops in Britain
Added spawn region for tanner NPC to Nujel'm Tannery (and fixed leatherworker spawn region for same area)
Added spawn regions for banker NPCs in East Bank of Britain, First Bank of Moonglow, Jhelom Bank and Jeweler, Bank of Skara Brae
Added spawn regions for stables, tailor and blacksmith inside Castle British
Added spawn regions for mage shops, mage guilds and farm houses in Moonglow
Added spawn regions for misc vendors and townfolk in multiple cities
Added spawn regions for Fire Island
Updated spawn regions for Dagger Isle/Ice Island
Added spawn regions for forests and jungles in southern Britannia and on various islands including Bucc's Den, Moonglow, Serpent's Hold, and misc unpopulated islands
Added spawn regions for area east of Skara Brae, around Hedge Maze and south of Britain
Added spawn regions for wandering healers outside every dungeon entrance in Britannia and Lost Lands
Re-integrated ocean spawn regions for ocean creatures (dolphin, walrus, water elemental, sea serpent) from the original community-based spawn file
Added reagent spawns in overworld spawn regions in Britannia/Lost Lands
Added special reagent spawns in swamp areas
Added additional overworld spawn regions in Britannia/Lost Lands
Added spawn regions for Khaldun dungeon that spawn some new and some old NPCs:
	Old: Zombies, skeletons, skeletal mages, skeletal knights, ancient liches
	New: Cursed (and named) NPCs, shadowfiends, zealots of khaldun (knights/summoners), tentacles of the harrower
Updated size and positions of some existing overworld spawn regions
Fixed incorrect spawn region size for small island south of Trinsic
Added switch/door puzzle functionality in Khaldun dungeon using new switch/door combo script (js/item/dungeons/switch_door_combo.js)
Added "smart objects" in Khaldun dungeon that activate when you come close enough (js/item/dungeons/smart_activate_item.js)
Added teleport locations within Khaldun dungeon (js/teleport.scp)
Added custom AIs to existing NPC spawning in Khaldun dungeon:
	Ancient Lich (summons other undead, and can turn into one of them for disguise)
Added DFN entries for new NPCs spawning in Khaldun dungeon, some with custom AIs:
	[tentacles_of_the_harrower] -> Tentacles of the Harrower (life steal)
	[shadowfiend] -> Shadowfiends (seek out and reveal hidden players)
	[zealot_knight]/[zealot_summoner] -> Zealots of Khaldun (turn into undead on death, male/female variants)
	[cursed] -> Cursed (male/female variants)
	[spectralarmor] -> Spectral Armor
Added DFN entries for new (named) NPCs spawning in Khaldun dungeon:
	[lysander_gathenwale] -> Lysander Gathenwale
	[grimmoch_drummel] -> Grimmoch Drummel
	[morg_bergen] -> Morg Bergen
	[tavara_sewel] -> Tavara Sewel
Added new NPC DFN entries:
	[leatherworker] -> alias for male/female leatherworker vendors
	[mapmaker] -> alias for male/female mapmaker vendors
Added new Race DFN entries:
	[RACE 29] -> Cursed (enemies of RACE 30)
	[RACE 30] -> Zealots (enemies of RACE 29)
Added new book DFN entries for Khaldun journals of Lysander, Tavara and Grimmoch - available as loot from the respective NPCs (dfndata/misc/books.dfn and dfndata/items/misc/books.dfn)
Added 25% chance for hit-animations and hit-SFX to play for targets in combat, instead of playing every time - can get very spammy
Monsters with actual weapons equipped (like Ophidian Enforcer with Halberd/Bardiche) will now get appropriate combat SFX for hitting with that weapon
Updated Healing skill to base cure/resurrection skill requirements on the calculated skill, rather than base skill (js/skill/healing.js)
Fixed an issue where healing with bandages and dying in the process would not properly reset the healing-related tags and skills used
Updated healing script to show a resurrection confirmation menu for players targeted with bandages for resurrect (js/skill/healing.js)
All skill usage states now reset on death, to prevent cases of players being "busy" while trying to use skills that got stuck due to script bugs.
The 'regspawn GM command now supports a new parameter called "max". Updated command syntax:
	'regspawn # // perform a single respawn cycle in a specific spawn region
	'regspawn all // perform a single respawn cycle across all spawn regions
	'regspawn max // respawn ALL spawn regions to MAX capacity in one go
Added new UOX.INI setting that determines the maximum range at which NPCs can initiate attacks on players/NPCs (the old MAXRANGE=10 setting now instead defines max range at which players can initiate attacks on players/NPCs):
	MAXNPCAGGRORANGE=10
Optimized performance by significantly reducing the number of line-of-sight checks performed by characters, especially in combat scenarios, or when evaluating potential targets for NPC AIs. The amount of checks done is also affected by the new ini setting for max aggro range.
Fixed an issue where both NPC and player characters would instantly drop one hunger level (from 6 to 5) upon creation since hungerrate was not initialized until after first hunger-event
Updated character priv property from UI16 to UI32, and added a new flag that determines if fame/karma title is hidden for character:
	HIDEFAMEKARMATITLE (0x10000)
NPCs will no longer aggro other NPCs if the Z difference between them is greater or equal to 20 (i.e. they're on different floors), unless both are using ranged weapons and both are in range
Fixed an issue where players could get discounts from shopkeepers even though neither player nor shopkeeper were members of a NPC guild (js/npc/ai/shopkeeper.js)
Fixed an issue where the "premium" a player would get when selling items to a shopkeeper in the same NPC guild as them would be 110% extra on top of the item's value, instead of the intended 10% (js/npc/ai/shopkeeper.js) (Thanks, cobrag0318!)
Added missing tall straw hat to tailoring crafting scripts (Thanks, Dragon Slayer!)
Improved error reporting during compilation of individual scripts being reloaded - will now show more context and line number
onCombatEnd JS Event now also triggers when NPCs ignore their target and/or evade during combat
Updated 'decorate command to support saving/loading custom tags on items for world templates. These are stored after a @ symbol in the world template, each custom tag separated by a | symbol, and with each custom tag saved using this syntax: key$type$value
Updated resource-harvesting scripts to use script-specific global (const) variables, to avoid interference between different scripts (js/server/resource/*)
Added new resource-harvesting scripts and added spawn regions for these in fields on farms all over Britannia/Lost Lands
	cabbages (js/server/resource/cabbages.js)
	canteloupes (js/server/resource/canteloupes.js)
	carrots (js/server/resource/carrots.js)
	garlic (js/server/resource/garlic.js)
	gourds (js/server/resource/gourds.js)
	honeydew melons (js/server/resource/honeydewmelon.js)
	onions (js/server/resource/onions.js)
	pumpkins (js/server/resource/pumpkins.js)
	squashes (js/server/resource/squashes.js)
	turnips (js/server/resource/turnips.js)
	watermelons (js/server/resource/watermelon.js)
Updated CSpawnRegion::FindItemSpotToSpawn() function in cSpawnRegion.cpp to prevent duplicate spawning of exact same item in exact same location
Updated sectionid of all potion and scroll aliases to match main item, so they'll get correctly picked up by NPC shopkeepers (dfndata/items/magic/potions.dfn and scrolls.dfn)
Specified sectionid for backpacks, so it also gets applied to packs added using the alias [backpack] (dfndata/items/misc/provisions.dfn)
Fixed a code issue that prevented players from selling empty containers to NPC shopkeepers willing to buy such containers
Fixed an issue where field-spells (wall of stone, poison field, etc) would ignore dynamic/static items that should block these
Fixed an issue where field-spells could be cast into houses from the outside by standing next to a wall and targeting self
Fixed a War/Peace-mode desync between client and server by having server always notify client (using war-toggle packet) when the "at war" flag is toggled for player character
Fixed an issue with hiding skill that wouldn't allow player to hide after having acquired self as target in combat (through spellcasting, for instance) (Thanks, Dragon Slayer!)
Fixed an issue where mana/reagents were consumed and skillcheck performed before all spellcast-validations had succeeded, resulting in the occasional loss of reagents/mana when spellcasting was disallowed (code and js/magic/clumsy.js and level1targ.js)
Fixed an issue with lack of criminal-flagging for casting of hostile spells scripted in JS (clumsy, magic arrow, feeblemind) vs blue targets (js/magic/clumsy.js and level1targ.js)
Fixed some issues with Line-of-Sight checking code that returned incorrect results, which amongst other things affected spellcasting in areas with uneven terrain
Fixed some issues with movement code and climbing of ladders, in particular the rope ladder in the 2-story log cabin. Code now sets a "is climbing" flag when character steps onto a rope ladder, and uses that to help resolve some edge cases, and then unsets it when they step off.
Renamed section headers of some map-items in DFNs from "locationname" to "locationnamemap" for clarity (example: "britain" to "britainmap")
Fixed broken "map wrapping" when sailing to edges of map in Felucca or Trammel
Fixed a server crash related to attempts at reading data from invalid map tiles
2025-06-27 09:04:16 +08:00

2511 lines
85 KiB
C++

#include "uox3.h"
#include "CGump.h"
#include "cGuild.h"
#include "townregion.h"
#include "cServerDefinitions.h"
#include "wholist.h"
#include "skills.h"
#include "cMagic.h"
#include "cVersionClass.h"
#include "ssection.h"
#include "CJSMapping.h"
#include "cScript.h"
#include "cEffects.h"
#include "CPacketSend.h"
#include "regions.h"
#include "classes.h"
#include "commands.h"
#include "Dictionary.h"
#include "PageVector.h"
#include "ObjectFactory.h"
#include "StringUtility.hpp"
#include <algorithm>
#include "osunique.hpp"
using namespace std::string_literals;
void CollectGarbage( void );
std::string GetUptime( void );
//o------------------------------------------------------------------------------------------------o
//| Function - TextEntryGump()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Open entry gump with specified dictionary message and max value length
//o------------------------------------------------------------------------------------------------o
void TextEntryGump( CSocket *s, SERIAL ser, UI08 type, UI08 index, SI16 maxlength, SI32 dictEntry )
{
if( s == nullptr )
return;
std::string txt = Dictionary->GetEntry( dictEntry, s->Language() );
if( txt.empty() )
{
Console.Error( "Invalid text in TextEntryGump()" );
return;
}
auto temp = oldstrutil::format( "(%i chars max)", maxlength );
CPGumpTextEntry toSend( txt, temp );
toSend.Serial( ser );
toSend.ParentId( type );
toSend.ButtonId( index );
toSend.Cancel( 1 );
toSend.Style( 1 );
toSend.Format( maxlength );
s->Send( &toSend );
}
//o------------------------------------------------------------------------------------------------o
//| Function - BuildGumpFromScripts()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Pull gump info from misc.dfn
//o------------------------------------------------------------------------------------------------o
void BuildGumpFromScripts( CSocket *s, UI16 m )
{
CPSendGumpMenu toSend;
toSend.UserId( INVALIDSERIAL );
std::string sect = std::string( "GUMPMENU " ) + oldstrutil::number( m );
CScriptSection *gump = FileLookup->FindEntry( sect, misc_def );
if( gump == nullptr )
return;
UI08 targType = 0x12;
std::string tag = gump->First();
if( oldstrutil::upper( oldstrutil::extractSection( tag, " ", 0, 0 )) == "TYPE" )
{
targType = oldstrutil::value<UI08>( oldstrutil::extractSection( tag, " ", 1, 1 ));
tag = gump->Next();
}
for(; !gump->AtEnd(); tag = gump->Next() )
{
auto temp = oldstrutil::format( "%s %s", tag.c_str(), gump->GrabData().c_str() );
toSend.addCommand( temp );
}
sect = std::string( "GUMPTEXT " ) + oldstrutil::number( m );
gump = FileLookup->FindEntry( sect, misc_def );
if( gump == nullptr )
return;
for( tag = gump->First(); !gump->AtEnd(); tag = gump->Next() )
{
toSend.addText( oldstrutil::format( "%s %s", tag.c_str(), gump->GrabData().c_str() ));
}
toSend.GumpId( targType );
toSend.Finalize();
s->Send( &toSend );
}
//o------------------------------------------------------------------------------------------------o
//| Function - HandleAccountButton()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles the accounts gump button
//o------------------------------------------------------------------------------------------------o
void HandleAccountButton( CSocket *s, UI32 button, CChar *j )
{
if( !ValidateObject( j ))
return;
CChar *mChar = s->CurrcharObj();
CAccountBlock_st& actbTemp = Accounts->GetAccountById( j->GetAccount().wAccountIndex );
if( actbTemp.wAccountIndex == AB_INVALID_ID )
return;
CSocket *targSocket = j->GetSocket();
switch( button )
{
case 2:
if( mChar->IsGM() && !j->IsNpc() )
{
s->SysMessage( 487 ); // You have banned that players account!
if( targSocket != nullptr )
{
targSocket->SysMessage( 488 ); // You have been banned!
}
actbTemp.wFlags.set( AB_FLAGS_BANNED, true );
if( targSocket != nullptr )
{
Network->Disconnect( targSocket );
}
}
else
{
s->SysMessage( 489 ); // That player cannot be banned!
}
break;
case 3:
if( mChar->IsGM() && !j->IsNpc() )
{
s->SysMessage( 490 ); // You have given that player's account a time ban!
if( targSocket != nullptr )
{
targSocket->SysMessage( 491 ); // You have been banned for 24 hours!
}
actbTemp.wFlags.set( AB_FLAGS_BANNED, true );
actbTemp.wTimeBan = GetMinutesSinceEpoch() + static_cast<UI32>( 1440 );
if( targSocket != nullptr )
{
Network->Disconnect( targSocket );
}
}
else
{
s->SysMessage( 492 ); // That player cannot be banned!
}
break;
case 4:
case 5:
case 6:
case 7:
// (489 + 4) Wipe functionality doesn't exist.
// (489 + 5) Locking functionality doesn't exist.
// (489 + 6) Warning functionality doesn't exist.
// (489 + 7) Enter the new ID number for the item in hex. (???)
s->SysMessage( 489 + button );
break;
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - HandleTownstoneButton()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles button pressed in townstone gump
//o------------------------------------------------------------------------------------------------o
void HandleTownstoneButton( CSocket *s, SERIAL button, SERIAL ser, SERIAL type )
{
CChar *mChar = s->CurrcharObj();
CTownRegion *targetRegion;
CTownRegion *ourRegion = cwmWorldState->townRegions[mChar->GetTown()];
switch( button )
{
// buttons 2-20 are for generic town members
// buttons 21-40 are for mayoral functions
// buttons 41-60 are for potential candidates
// buttons 61-80 are for enemy towns
case 2: // leave town
bool result;
// safe to assume we want to remove ourselves from our only town!
result = ourRegion->RemoveTownMember(( *mChar ));
if( !result )
{
s->SysMessage( 540 ); // There was an error removing you from your town, contact a GM promptly!
}
break;
case 3: // view taxes
targetRegion = CalcRegionFromXY( mChar->GetX(), mChar->GetY(), mChar->WorldNumber(), mChar->GetInstanceId() );
if( targetRegion != nullptr )
{
targetRegion->ViewTaxes( s );
}
else
{
s->SysMessage( 541 ); //Can't view taxes for a town you are not in.
}
break;
case 4: // toggle town title
mChar->SetTownTitle( !mChar->GetTownTitle() );
ourRegion->DisplayTownMenu( nullptr, s );
break;
case 5: s->SendTargetCursor( 0, TARGET_VOTEFORMAYOR, 0, 542 ); break; // vote for town mayor
case 6: TextEntryGump( s, ser, static_cast<UI08>( type ), static_cast<UI08>( button ), 6, 543 ); break; // gold donation
case 7: ourRegion->ViewBudget( s ); break; // View Budget
case 8: ourRegion->SendAlliedTowns( s ); break; // View allied towns
case 9: ourRegion->SendEnemyTowns( s ); break;
case 20: // access mayoral functions, never hit here if we don't have mayoral access anyway!
// also, we'll only get access, if we're in our OWN region
ourRegion->DisplayTownMenu( nullptr, s, 0x01 ); // mayor
break;
case 21: s->SysMessage( 544 ); break; // Can't set the taxes yet!
case 22: ourRegion->DisplayTownMembers( s ); break; // list town members
case 23: ourRegion->ForceEarlyElection(); break; // force early election
case 24: s->SysMessage( 545 ); break; // You cannot purchase more guards at this time.
case 25: s->SysMessage( 546 ); break; // You can't fire a guard at the moment.
case 26: s->SendTargetCursor( 0, TARGET_TOWNALLY, 0, 547 ); break; // make a town an ally
case 40: ourRegion->DisplayTownMenu( nullptr, s ); break; // we can't return from mayor menu if we weren't mayor!
case 41: // join town!
if( !( CalcRegionFromXY( mChar->GetX(), mChar->GetY(), mChar->WorldNumber(), mChar->GetInstanceId() )->AddAsTownMember(( *mChar ))))
{
s->SysMessage( 548 ); // You were unable to be added, contact a GM for further information.
}
break;
case 61: // seize townstone!
if( !Skills->CheckSkill( mChar, STEALING, 950, mChar->GetSkillCap( STEALING ) ) ) // minimum 95.0 stealing
{
targetRegion = CalcRegionFromXY( mChar->GetX(), mChar->GetY(), mChar->WorldNumber(), mChar->GetInstanceId() );
if( targetRegion != nullptr )
{
SI32 chanceToSteal = RandomNum( 0, targetRegion->GetHealth() / 2 );
SI32 fudgedStealing = RandomNum( mChar->GetSkill( STEALING ), static_cast<UI16>( mChar->GetSkill( STEALING ) * 2 ));
if( fudgedStealing >= chanceToSteal )
{
// redo stealing code here
s->SysMessage( 549, targetRegion->GetName().c_str() ); // Congrats go to you, for you have successfully dealt %s a nasty blow this day!
targetRegion->DoDamage( targetRegion->GetHealth() / 2 ); // we reduce the region's health by half
for( auto &toCheck : MapRegion->PopulateList( mChar ))
{
if( toCheck )
{
CItem *iTownStone = nullptr;
auto regItems = toCheck->GetItemList();
for( const auto &itemCheck : regItems->collection() )
{
if( ValidateObject( itemCheck ))
{
if( itemCheck->GetType() == IT_TOWNSTONE && itemCheck->GetId() != 0x14F0 )
{
// found our townstone
iTownStone = itemCheck;
break;
}
}
}
if( ValidateObject( iTownStone ))
{
auto charPack = mChar->GetPackItem();
if( ValidateObject( charPack ))
{
iTownStone->SetCont( charPack );
iTownStone->SetTempVar( CITV_MOREX, targetRegion->GetRegionNum() );
s->SysMessage( 550 ); // Quick, make it back to your town with the stone to deal the death blow to this region!
targetRegion->TellMembers( 551, mChar->GetName().c_str() ); // Quickly, %s has stolen your treasured townstone!
return; // dump out
}
}
}
}
}
else
{
s->SysMessage( 552 ); // Try as you might, you have not the ability to seize the day.
}
}
else
{
s->SysMessage( 553 ); // This is not a valid region!
}
}
else
{
s->SysMessage( 554 ); // You have insufficient ability to seize the townstone.
}
break;
case 62: // attack townstone
targetRegion = CalcRegionFromXY( mChar->GetX(), mChar->GetY(), mChar->WorldNumber(), mChar->GetInstanceId() );
for( UI08 counter = 0; counter < RandomNum( 5, 10 ); ++counter )
{
Effects->PlayMovingAnimation( mChar, mChar->GetX() + RandomNum( -6, 6 ), mChar->GetY() + RandomNum( -6, 6 ), mChar->GetZ(), 0x36E4, 17, 0, ( RandomNum( 0, 1 ) == 1 ));
Effects->PlayStaticAnimation( mChar->GetX() + RandomNum( -6, 6 ), mChar->GetY() + RandomNum( -6, 6 ), mChar->GetZ(), 0x373A + RandomNum( 0, 4 ) * 0x10, 0x09, 0, 0 );
}
targetRegion->DoDamage( RandomNum( 0, targetRegion->GetHealth() / 8 )); // we reduce the region's health by half
break;
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - HandleAccountModButton()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles button pressed in account gump
//o------------------------------------------------------------------------------------------------o
void HandleAccountModButton( CPIGumpMenuSelect *packet )
{
CSocket *s = packet->GetSocket();
std::string username = "";
std::string password = "";
std::string emailAddy = "";
for( UI32 i = 0; i < packet->TextCount(); ++i )
{
UI16 textId = packet->GetTextId( i );
switch( textId )
{
case 1000: username = packet->GetTextString( i ); break;
case 1001: password = packet->GetTextString( i ); break;
case 1002: emailAddy = packet->GetTextString( i ); break;
default:
Console.Warning( oldstrutil::format( "Unknown textId %i with string %s", textId, packet->GetTextString( i ).c_str() ));
}
}
CAccountBlock_st& actbAccountFind = Accounts->GetAccountByName( username );
if( actbAccountFind.wAccountIndex != AB_INVALID_ID )
{
s->SysMessage( 555 ); // An account by that name already exists!
return;
}
Console.Print( oldstrutil::format( "Attempting to add username %s with password %s at emailaddy %s", username.c_str(), password.c_str(), emailAddy.c_str() ));
}
//o------------------------------------------------------------------------------------------------o
//| Function - BuildAddMenuGump()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Menu for item creation based on ITEMMENU entries in the ItemMenu DFNs
//|
//| Modification - 04042004 - Added support for the new Auto-AddMenu
//| items if they exist. Remember the multimap is groupId based
//| so it should order it accordingly we only have to look for
//| the entries.
//o------------------------------------------------------------------------------------------------o
void BuildAddMenuGump( CSocket *s, UI16 m )
{
UI32 pagenum = 1, position = 40, linenum = 1, buttonnum = 7;
UI08 i = 0;
CChar *mChar = s->CurrcharObj();
if( !mChar->IsGM() && m > 990 && m < 999 ) // 990 - 999 reserved for online help system
{
s->SysMessage( 337 ); // Unrecognized command.
return;
}
#if defined( UOX_DEBUG_MODE )
Console << "Menu: " << m << myendl;
#endif
CPSendGumpMenu toSend;
toSend.UserId( INVALIDSERIAL );
toSend.GumpId( 9 );
////////////////////////////////////////////////
s->TempInt( m ); // Store what menu they are in
std::string sect = std::string( "ITEMMENU " ) + oldstrutil::number( m );
CScriptSection *ItemMenu = FileLookup->FindEntry( sect, items_def );
if( ItemMenu == nullptr )
return;
// page header
toSend.addCommand( "nodispose" );
toSend.addCommand( "page 0" );
// Need more control over this aspect of uox3 from outside some how.. first step to get the variables more flexible. later we will emporer them to a template, or a script or something
UI16 xStart = 0, xWidth = 680;
UI16 yStart = 0, yWidth = 420;
UI32 bgImage = cwmWorldState->ServerData()->BackgroundPic();
// Set and resize the gumps background image.
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", xStart, yStart, bgImage, xWidth, yWidth ));
toSend.addCommand( oldstrutil::format( "checkertrans %u %u %u %u", xStart + 5, yStart + 5, xWidth - 10, yWidth - 11 ));
// Grab the first tag/value pair from the gump itemmenu respectivly
std::string tag = ItemMenu->First();
std::string data = ItemMenu->GrabData();
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", 2, 4, 0xDAC, 675, 40 ));
// Create the text stuff for what appears to be the title of the gump. This appears to change from page to page.
// Next we create and position the close window button as well set its Down, and Up states.
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", xWidth - 32, yStart + 10, 0xA51, 0xA50, 1, 0, 1 ));
linenum = 0;
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 30, yStart + 13, 39, linenum++ ));
toSend.addText( "Players: " );
// Player count
auto szBuffer = oldstrutil::format( "%4i ", cwmWorldState->GetPlayersOnline() );
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 80, yStart + 13, 25, linenum++ ));
toSend.addText( szBuffer );
// Gm Pages
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 118, yStart + 13, 39, linenum++ ));
toSend.addText( "GM Pages: " );
szBuffer = "0";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 200, yStart + 13, 25, linenum++ ));
toSend.addText( szBuffer );
// Current Time/Date
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 230, yStart + 13, 39, linenum++ ));
toSend.addText( "Time: " );
// Current server time
auto timet = std::chrono::system_clock::to_time_t( std::chrono::system_clock::now() );
struct tm ttoday;
auto today = lcltime( timet, ttoday );
char tmpBuffer[200];
bool isAM = true;
strftime( tmpBuffer, 128, "%b %d, %Y", today );
if( today-> tm_hour > 12 )
{
isAM = false;
today->tm_hour -= 12;
}
else if( today->tm_hour == 0 )
{
isAM = true;
today->tm_hour = 12;
}
// Draw the current date to the gump
char tbuffer[100];
szBuffer = oldstrutil::format( "%s %.8s%s", tmpBuffer, asciitime( tbuffer, 100, *today ) + 11, (( isAM ) ? "Am" : "Pm" ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 280, yStart + 13, 25, linenum++ ));
toSend.addText( szBuffer );
// add the next gump portion. New server level services, in the form of a gump Configuration, and Accounts tabs to start. These are default tabs
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", xStart + 10, yStart + 62, 5054, 190, 340 ));
UI32 tabNumber = 1;
// Do the shard tab
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 17, yStart + 47, 0x138E, 0x138F, 0, 1, 0 ));
szBuffer = "Objects";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 42, yStart + 46, 47, linenum++ ));
toSend.addText( szBuffer );
// Do the server tab
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 105, yStart + 47, 0x138E, 0x138F, 0, 30, 1 ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 132, yStart + 46, 47, linenum++ ));
toSend.addText( "Settings" );
// Need a seperator
toSend.addCommand( oldstrutil::format( "gumppictiled %u %u %u %u %u", xStart + 22, yWidth - 50, 165, 5, 0x2393 ));
// Ok, now the job of pulling the rest of the first itemmenu information and making tabs for them
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 65, yWidth-40, 0x4B9, 0x4BA, 1, 0, 50002 ));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", 85, yWidth-42, 150, 20, 94, linenum++ ));
toSend.addText( "Home" );
// Ok here we have some conditions that we need to filter. First being the menu called.
UI32 xOffset;
UI32 yOffset;
#define SXOFFSET 210
#define SYOFFSET 44
#define YOFFSET 110
#define XOFFSET 110
if( m == 1 )
{
// Now we make the first page that will escentially display our list of Main GM Groups.
pagenum = 2;
toSend.addCommand( "page 1" );
// Do the shard tab
toSend.addCommand( oldstrutil::format( "gumppic %u %u %u ", 17, yStart + 47, 0x138F ));
szBuffer = "Objects";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 42, yStart + 46, 70, linenum++ ));
toSend.addText( szBuffer );
toSend.addCommand( oldstrutil::format( "htmlgump %i %i %i %i %u %i %i", 245, 70, 220, 30, linenum++, 0, 0 ));
toSend.addText( "<CENTER><BIG><BASEFONT color=#F64040>Ultima Offline eXperiment 3</BASEFONT></BIG></CENTER>" );
// Shard Menu Version
szBuffer = "v" + CVersionClass::GetVersion() + "." + CVersionClass::GetBuild();
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 320, 90, 27, linenum++ ));
toSend.addText( szBuffer );
// Shard Menu Description
szBuffer = "Greetings! Using these menus you can";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 120, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "quickly and easily add Items, Spawners,";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 135, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "NPCs and more to your shard, in order";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 150, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "to customize it to your needs.";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 165, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "Objects tab is used to find stuff to";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 190, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "add. Use Settings tab to configure";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 205, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "various options for this menu!";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 220, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "Don't forget to check out the UOX3 Docs!";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 225, 260, 27, linenum++ ));
toSend.addText( szBuffer );
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 295, 295, 0x5d1, 0x5d3, 1, 0, 50020 ));
// here we hunt tags to make sure that we get them all from the itemmenus etc.
UI08 numCounter = 0;
position = 80;
xOffset = SXOFFSET;
yOffset = SYOFFSET;
for( tag = ItemMenu->Next(); !ItemMenu->AtEnd(); tag = ItemMenu->Next() )
{
data = ItemMenu->GrabData();
if( numCounter > 0 && ( !( numCounter % 12 )))
{
position = 80;
toSend.addCommand( oldstrutil::format( "page %i", ++pagenum ));
xOffset = SXOFFSET;
yOffset = SYOFFSET;
}
// Drop in the page number text area image
toSend.addCommand( oldstrutil::format( "gumppic %u %u %u", xStart + 300, yWidth - 28, 0x98E ));
// Add the page number text to the text area for display
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", xStart + 335, yWidth - 27, 39, linenum++ ));
szBuffer = oldstrutil::format( "Menu %i - Page %i", m, pagenum - 1 );
toSend.addText( szBuffer );
// Spin the tagged items loaded in from the dfn files.
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 15, position, 0x4B9, 0x4BA, 1, 0, buttonnum));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", 35, position-3, 150, 20, 50, linenum++ ));
toSend.addText( data );
if( tag.data()[0] != '<' && tag.data()[0] != ' ' ) // it actually has a picture, well bugger me! :>
{
// Draw a frame for the item to make it stand out a touch more.
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", xOffset, yOffset, 0x53, 65, 100 ));
toSend.addCommand( oldstrutil::format( "checkertrans %u %u %u %u", xOffset + 7, yOffset + 9, 52, 82 ));
toSend.addCommand( oldstrutil::format( "tilepic %u %u %i", xOffset + 5, yOffset + 10, std::stoi( tag, nullptr, 0 )));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", xOffset, yOffset+65, 65, 20, 55, linenum++ ));
toSend.addText( data );
xOffset += XOFFSET;
if( xOffset > 480 )
{
xOffset = SXOFFSET;
yOffset += YOFFSET;
}
}
position += 20;
++buttonnum;
++numCounter;
tag = ItemMenu->Next();
}
UI32 currentPage = 1;
for( i = 0; i < numCounter; i += 12 )
{
toSend.addCommand( oldstrutil::format( "page %i", currentPage ));
if( i >= 10 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u", xStart + 240, yWidth - 25, 0x25EB, 0x25EA, 0, currentPage - 1 ));
}
if(( numCounter > 12 ) && (( i + 12 ) < numCounter ))
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u", xWidth - 60, yWidth - 25, 0x25E7, 0x25E6, 0, currentPage + 1 ));
}
currentPage++;
}
}
else // m != 1
{
// Now we make the first page that will essentially display our list of Main GM Groups.
pagenum = 2;
toSend.addCommand( "page 1" );
// Do the shard tab
toSend.addCommand( oldstrutil::format( "gumppic %u %u %u ", 17, yStart + 47, 0x138F ));
szBuffer = "Shard";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 42, yStart + 46, 39, linenum++ ));
toSend.addText( szBuffer );
// here we hunt tags to make sure that we get them all from the itemmenus etc.
UI08 numCounter = 0;
position = 80;
xOffset = SXOFFSET;
yOffset = SYOFFSET;
// Drop in the page number text area image
toSend.addCommand( oldstrutil::format( "gumppic %u %u %u", xStart + 300, yWidth - 28, 0x98E ));
// Add the page number text to the text area for display
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", xStart + 335, yWidth - 27, 39, linenum++ ));
szBuffer = oldstrutil::format( "Menu %i - Page %i", m, pagenum - 1 );
toSend.addText( szBuffer );
for( tag = ItemMenu->Next(); !ItemMenu->AtEnd(); tag = ItemMenu->Next() )
{
data = ItemMenu->GrabData();
if( numCounter > 0 && (!(numCounter % 12 )))
{
position = 80;
toSend.addCommand( oldstrutil::format( "page %i", pagenum++ ));
xOffset=SXOFFSET;
yOffset=SYOFFSET;
// Drop in the page number text area image
toSend.addCommand( oldstrutil::format( "gumppic %u %u %u", xStart + 300, yWidth - 28, 0x98E ));
// Add the page number text to the text area for display
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", xStart + 335, yWidth - 27, 39, linenum++ ));
szBuffer = oldstrutil::format( "Menu %i - Page %i", m, pagenum - 1 );
toSend.addText( szBuffer );
}
// Drop in the page number text area image
if( oldstrutil::upper( tag ) == "INSERTADDMENUITEMS" )
{
// Check to see if the desired menu has any items to add
if( g_mmapAddMenuMap.find( m ) == g_mmapAddMenuMap.end() )
{
continue;
}
// m contains the groupId that we need to do fetch the auto-addmenu items
std::pair<ADDMENUMAP_CITERATOR, ADDMENUMAP_CITERATOR> pairRange = g_mmapAddMenuMap.equal_range( m );
for( ADDMENUMAP_CITERATOR CI = pairRange.first; CI!=pairRange.second; CI++ )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 15, position, 0x4B9, 0x4BA , 1, 0, buttonnum ));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", 35, position - 3, 150, 20, 40, linenum) );
toSend.addText( CI->second.itemName );
// check to make sure that we have an image now, seeing as we might not have one with the new changes in 0.98.01.2+
if(CI->second.tileId != 0 )
{
// Draw a frame for the item to make it stand out a touch more.
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", xOffset, yOffset, 0x53, 65, 100 ));
toSend.addCommand( oldstrutil::format( "checkertrans %u %u %u %u", xOffset + 7, yOffset + 9, 52, 82 ));
toSend.addCommand( oldstrutil::format( "tilepic %u %u %i", xOffset + 5, yOffset + 10, CI->second.tileId ));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", xOffset, yOffset + 65, 65, 20, 55, linenum++ ));
toSend.addText( CI->second.itemName );
toSend.addText( CI->second.itemName.c_str() );
xOffset += XOFFSET;
if( xOffset > 480 )
{
xOffset = SXOFFSET;
yOffset += YOFFSET;
}
}
position += 20;
++linenum;
++buttonnum;
++numCounter;
}
continue;
}
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 15, position, 0x4B9, 0x4BA, 1, 0, buttonnum ));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", 35, position - 3, 150, 20, 50, linenum++ ));
toSend.addText( data );
if( tag.data()[0] != '<' && tag.data()[0] != ' ' ) // it actually has a picture, well bugger me! :>
{
// Draw a frame for the item to make it stand out a touch more.
if( s->ClientVerShort() <= CVS_70160 )
{
// Fallback for older clients that don't support buttontileart
toSend.addCommand( oldstrutil::format("resizepic %u %u %u %u %u", xOffset, yOffset, 0x53, 65, 100 ));
toSend.addCommand( oldstrutil::format("checkertrans %u %u %u %u", xOffset + 7, yOffset + 9, 52, 82 ));
toSend.addCommand( oldstrutil::format("tilepic %u %u %i", xOffset + 5, yOffset + 10, std::stoi(tag, nullptr, 0) ));
toSend.addCommand( oldstrutil::format("croppedtext %u %u %u %u %u %u", xOffset, yOffset + 65, 65, 20, 55, linenum++ ));
}
else
{
toSend.addCommand( oldstrutil::format( "checkertrans %u %u %u %u", xOffset + 7, yOffset + 9, 110, 110 ));
toSend.addCommand( oldstrutil::format( "buttontileart %u %u 0x0a9f 0x0aa1 %u %u %u %u %u %u %u", xOffset, yOffset, 1, 0, buttonnum, std::stoi( tag, nullptr, 0 ), 0, 25, 25 ));
toSend.addCommand( oldstrutil::format( "tooltip 1042971 @%s@", data.c_str() ));
toSend.addCommand( oldstrutil::format( "croppedtext %u %u %u %u %u %u", xOffset + 15, yOffset + 85, 100, 20, 50, linenum++ ));
}
toSend.addText( data );
xOffset += XOFFSET;
if( xOffset > 640 )
{
xOffset = SXOFFSET;
yOffset += YOFFSET;
}
}
position += 20;
++buttonnum;
++numCounter;
tag = ItemMenu->Next();
}
UI32 currentPage = 1;
for( i = 0; i < numCounter; i += 12 )
{
toSend.addCommand( oldstrutil::format( "page %i", currentPage) );
if( i >= 10 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u", xStart + 240, yWidth - 25, 0x25EB, 0x25EA, 0, currentPage - 1 )); //back button
}
if(( numCounter > 12 ) && (( i + 12 ) < numCounter ))
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u", xWidth - 60, yWidth - 25, 0x25E7, 0x25E6, 0, currentPage + 1 ));
}
++currentPage;
}
}
// Reserved page # 800 - 899 for the server support pages
toSend.addCommand( "page 30" );
// Show the selected tab image for this page.
toSend.addCommand( oldstrutil::format( "gumppic %u %u %u", 105, yStart + 47, 0x138F ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 132, yStart + 46, 70, linenum++ ));
toSend.addText( "Settings" );
// Create the Quick Access Menu
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 57, yStart + 76, 52, linenum++ ));
toSend.addText( "Quick-Access" );
// Need a seperator
toSend.addCommand( oldstrutil::format( "gumppictiled %u %u %u %u %u", xStart + 21, yStart + 105, 165, 5, 0x2393 ));
// Create the Commandlist button
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 45, yStart + 125, 0x2A30, 0x2A44, 1, 4, 50008 ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 65, yStart + 129, 52, linenum++ ));
toSend.addText( "Commandlist" );
// Create the Wholist Online button
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 45, yStart + 155, 0x2A30, 0x2A44, 1, 4, 50009 ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 62, yStart + 159, 52, linenum++ ));
toSend.addText( "Who is Online" );
// Create the Wholist Offline button
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 45, yStart + 185, 0x2A30, 0x2A44, 1, 4, 50010 ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 60, yStart + 189, 52, linenum++ ));
toSend.addText( "Who is Offline" );
// Create the Reload DFNs button
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 45, yStart + 215, 0x2A30, 0x2A44, 1, 4, 50011 ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 60, yStart + 219, 52, linenum++ ));
toSend.addText( "Reload DFNs" );
// Create the Server Shutdown button
if( mChar->GetCommandLevel() >= CL_ADMIN )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 45, yStart + 275, 0x2A58, 0x2A44, 1, 4, 50012 ));
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 73, yStart + 279, 52, linenum++ ));
toSend.addText( "Shutdown" );
}
// Settings Backgrounds
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", 210, 55, 5120, 250, 150 ));
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", 210, 205, 5120, 250, 150 ));
// Settings Header 1
toSend.addCommand( oldstrutil::format( "htmlgump %i %i %i %i %u %i %i", 235, 60, 200, 60, linenum++, 0, 0 ));
toSend.addText( "<CENTER><BIG><BASEFONT color=#EECD8B>Menu Settings</BASEFONT></BIG></CENTER>" );
// Settings Header 2
toSend.addCommand( oldstrutil::format( "htmlgump %i %i %i %i %u %i %i", 235, 220, 200, 60, linenum++, 0, 0 ));
toSend.addText( "<CENTER><BIG><BASEFONT color=#EECD8B>Item Settings</BASEFONT></BIG></CENTER>" );
// Settings Options START
// Add at Location
TAGMAPOBJECT addAtLoc = mChar->GetTag( "addAtLoc" );
if( addAtLoc.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 225, 80, 0x869, 0x867, 1, 0, 50000 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 225, 80, 0x867, 0x869, 1, 0, 50000 ));
}
szBuffer = "Add item at specific location";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 255, 80, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "instead of in GM's backpack";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 255, 95, 94, linenum++ ));
toSend.addText( szBuffer );
// Repeat Add Object
TAGMAPOBJECT repeatAdd = mChar->GetTag( "repeatAdd" );
if( repeatAdd.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 250, 120, 0x869, 0x867, 1, 0, 50001 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 250, 120, 0x867, 0x869, 1, 0, 50001 ));
}
szBuffer = "Add item repeatedly";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 280, 120, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "until cancelled";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 280, 135, 94, linenum++ ));
toSend.addText( szBuffer );
// Auto-reopen Menu
TAGMAPOBJECT reopenMenu = mChar->GetTag( "reopenMenu" );
if( reopenMenu.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 225, 160, 0x869, 0x867, 1, 0, 50003 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 225, 160, 0x867, 0x869, 1, 0, 50003 ));
}
szBuffer = "Automatically reopen menu";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 255, 160, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "after selecting object to add";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 255, 175, 94, linenum++ ));
toSend.addText( szBuffer );
// Force-Decayable Off
TAGMAPOBJECT forceDecayOff = mChar->GetTag( "forceDecayOff" );
if( forceDecayOff.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 240, 260, 0x16ca, 0x16cb, 1, 0, 50004 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 240, 260, 0x16c6, 0x16c7, 1, 0, 50004 ));
}
// Force-Decayable On
TAGMAPOBJECT forceDecayOn = mChar->GetTag( "forceDecayOn" );
if( forceDecayOn.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 350, 260, 0x16c4, 0x16c5, 1, 0, 50005 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 350, 260, 0x16c0, 0x16c1, 1, 0, 50005 ));
}
szBuffer = "Default Decayable Status of Items";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 230, 240, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "Force OFF";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 275, 265, 27, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "Force ON";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 385, 265, 72, linenum++ ));
toSend.addText( szBuffer );
// Force-Movable Off
TAGMAPOBJECT forceMovableOff = mChar->GetTag( "forceMovableOff" );
if( forceMovableOff.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 240, 320, 0x16ca, 0x16cb, 1, 0, 50006 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 240, 320, 0x16c6, 0x16c7, 1, 0, 50006 ));
}
// Force-Movable On
TAGMAPOBJECT forceMovableOn = mChar->GetTag( "forceMovableOn" );
if( forceMovableOn.m_IntValue == 1 )
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 350, 320, 0x16c4, 0x16c5, 1, 0, 50007 ));
}
else
{
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 350, 320, 0x16c0, 0x16c1, 1, 0, 50007 ));
}
szBuffer = "Default Movable State of Items";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 230, 300, 94, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "Force OFF";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 275, 325, 27, linenum++ ));
toSend.addText( szBuffer );
szBuffer = "Force ON";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 385, 325, 72, linenum++ ));
toSend.addText( szBuffer );
// Settings Options END
// Reserved pages 900-999 for the online help system. (comming soon)
toSend.addCommand( "page 31" );
// Ok display the scroll that we use to display our help information
toSend.addCommand( oldstrutil::format( "resizepic %u %u %u %u %u", xStart + 205, yStart + 62, 0x1432, 175, 200 ));
// Write out what page were on (Mainly for debug purposes
szBuffer = oldstrutil::format( "%5u", 31 );
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", xWidth - 58, yWidth - 25, 110, linenum++ ));
toSend.addText( szBuffer );
// Ok, now the job of pulling the rest of the first itemmenu information and making tabs for them
szBuffer = "Page 31";
toSend.addCommand( oldstrutil::format( "text %u %u %u %u", 30, yStart + 200, 87, linenum++ ));
toSend.addText( szBuffer );
toSend.addCommand( oldstrutil::format( "button %u %u %u %u %u %u %u", 104, yStart + 300, 0x138E, 0x138E, 0, 1, tabNumber++ ));
#if defined( UOX_DEBUG_MODE )
Console << "==============================" << myendl;
#endif
// Finish up and send the gump to the client socket.
toSend.Finalize();
s->Send( &toSend );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPIHelpRequest::Handle()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens the "Help" Menu from the paperdoll
//o------------------------------------------------------------------------------------------------o
bool CPIHelpRequest::Handle( void )
{
UI16 gmnumber = 0;
CChar *mChar = tSock->CurrcharObj();
std::vector<UI16> scriptTriggers = mChar->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnHelpButton( mChar ) == 0 )
{
return true;
}
}
}
// No individual scripts handling OnHelpButton returned true - let's check global script!
cScript *toExecute = JSMapping->GetScript( static_cast<UI16>( 0 ));
if( toExecute != nullptr )
{
if( toExecute->OnHelpButton( mChar ) == 0 )
{
return true;
}
}
std::string sect = std::string( "GMMENU " ) + oldstrutil::number( menuNum );
CScriptSection *GMMenu = FileLookup->FindEntry( sect, menus_def );
if( GMMenu == nullptr )
return true;
std::string line;
CPOpenGump toSend( *mChar );
toSend.GumpIndex( menuNum );
std::string tag = GMMenu->First();
std::string data = GMMenu->GrabData();
line = tag + " " + data;
toSend.Question( line );
for( tag = GMMenu->Next(); !GMMenu->AtEnd(); tag = GMMenu->Next() )
{
data = GMMenu->GrabData();
line = tag + " " + data;
toSend.AddResponse( gmnumber++, 0, line );
tag = GMMenu->Next();
}
toSend.Finalize();
tSock->Send( &toSend );
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPage()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Used when player pages a counselor
//o------------------------------------------------------------------------------------------------o
void CPage( CSocket *s, const std::string& reason )
{
CChar *mChar = s->CurrcharObj();
UI08 a1 = mChar->GetSerial( 1 );
UI08 a2 = mChar->GetSerial( 2 );
UI08 a3 = mChar->GetSerial( 3 );
UI08 a4 = mChar->GetSerial( 4 );
CHelpRequest pageToAdd;
pageToAdd.Reason( reason );
pageToAdd.WhoPaging( mChar->GetSerial() );
pageToAdd.IsHandled( false );
pageToAdd.TimeOfPage( time( nullptr ));
SERIAL callNum = CounselorQueue->Add( &pageToAdd );
if( callNum != INVALIDSERIAL )
{
mChar->SetPlayerCallNum( callNum );
if( reason == "OTHER" )
{
mChar->SetSpeechMode( 2 );
s->SysMessage( 359 ); // Please enter the reason for your Counselor request.
}
else
{
bool x = false;
{
for( auto &iSock : Network->connClients )
{
CChar *iChar = iSock->CurrcharObj();
if( iChar->IsGMPageable() || iChar->IsCounselor() )
{
x = true;
iSock->SysMessage( oldstrutil::format( 1024, "Counselor Page from %s [%x %x %x %x]: %s", mChar->GetName().c_str(), a1, a2, a3, a4, reason.c_str() ));
}
}
}
if( x )
{
s->SysMessage( 360 ); // Your request for info has been logged, and will be handled by a Counselor as soon as possible!
}
else
{
s->SysMessage( 361 ); // Your request for info has been logged, and will be handled by a Counselor as soon as possible!
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function : GMPage()
//o------------------------------------------------------------------------------------------------o
//| Purpose : Used when player calls a GM
//o------------------------------------------------------------------------------------------------o
void GMPage( CSocket *s, const std::string& reason )
{
CChar *mChar = s->CurrcharObj();
UI08 a1 = mChar->GetSerial( 1 );
UI08 a2 = mChar->GetSerial( 2 );
UI08 a3 = mChar->GetSerial( 3 );
UI08 a4 = mChar->GetSerial( 4 );
CHelpRequest pageToAdd;
pageToAdd.Reason( reason );
pageToAdd.WhoPaging( mChar->GetSerial() );
pageToAdd.IsHandled( false );
pageToAdd.TimeOfPage( time( nullptr ));
SERIAL callNum = GMQueue->Add( &pageToAdd );
if( callNum != INVALIDSERIAL )
{
mChar->SetPlayerCallNum( callNum );
if( reason == "OTHER" )
{
mChar->SetSpeechMode( 1 );
s->SysMessage( 362 ); // Please enter the reason for your GM request.
}
else
{
bool x = false;
{
for( auto &iSock : Network->connClients )
{
CChar *iChar = iSock->CurrcharObj();
if( ValidateObject( iChar ))
{
if( iChar->IsGMPageable() )
{
x = true;
iSock->SysMessage( oldstrutil::format( 1024, "Page from %s [%x %x %x %x]: %s", mChar->GetName().c_str(), a1, a2, a3, a4, reason.c_str() ));
}
}
}
}
if( x )
{
s->SysMessage( 363 ); // Your request for assistance has been logged, and will be handled by a GM as soon as possible!
}
else
{
s->SysMessage( 364 ); // Your request for assistance has been logged, and will be handled by a GM as soon as possible!
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - HandleGumpCommand()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Execute a command from scripts
//o------------------------------------------------------------------------------------------------o
void HandleGumpCommand( CSocket *s, std::string cmd, std::string data )
{
if( !s || cmd.empty() )
return;
CChar *mChar = s->CurrcharObj();
cmd = oldstrutil::upper( cmd );
data = oldstrutil::upper( data );
std::string builtString;
switch( cmd.data()[0] )
{
case 'A':
if( !data.empty() )
{
bool runCommand = false;
ObjectType itemType = OT_ITEM;
if( cmd == "ADDITEM" )
{
runCommand = true;
}
else if( cmd == "ADDSPAWNER" )
{
runCommand = true;
itemType = OT_SPAWNER;
}
TAGMAPOBJECT reopenMenu = mChar->GetTag( "reopenMenu" );
if( runCommand )
{
TAGMAPOBJECT addAtLoc = mChar->GetTag( "addAtLoc" );
TAGMAPOBJECT repeatAdd = mChar->GetTag( "repeatAdd" );
TAGMAPOBJECT forceDecayOn = mChar->GetTag( "forceDecayOn" );
TAGMAPOBJECT forceDecayOff = mChar->GetTag( "forceDecayOff" );
TAGMAPOBJECT forceMovableOn = mChar->GetTag( "forceMovableOn" );
TAGMAPOBJECT forceMovableOff = mChar->GetTag( "forceMovableOff" );
auto secs = oldstrutil::sections( data, "," );
if( secs.size() > 1 )
{
std::string tmp = oldstrutil::trim( oldstrutil::removeTrailing( secs[0], "//" ));
UI16 num = oldstrutil::value<UI16>( oldstrutil::trim( oldstrutil::removeTrailing( secs[1], "//" )));
if( addAtLoc.m_IntValue == 1 )
{
std::string addCmd = "";
if( repeatAdd.m_IntValue == 1 )
{
if( itemType == OT_SPAWNER )
{
addCmd = oldstrutil::format( "raddspawner %s", tmp.c_str() );
}
else
{
addCmd = oldstrutil::format( "radditem %s", tmp.c_str() );
}
}
else
{
if( itemType == OT_SPAWNER )
{
addCmd = oldstrutil::format( "add spawner %s", tmp.c_str() );
}
else
{
addCmd = oldstrutil::format( "add item %s", tmp.c_str() );
}
}
Commands->Command( s, mChar, addCmd );
}
else if( repeatAdd.m_IntValue == 1 )
{
std::string addCmd = "";
if( itemType == OT_SPAWNER )
{
addCmd = oldstrutil::format( "raddspawner %s", tmp.c_str() );
}
else
{
addCmd = oldstrutil::format( "radditem %s", tmp.c_str() );
}
Commands->Command( s, mChar, addCmd );
}
else
{
CItem *newItem = Items->CreateScriptItem( s, mChar, tmp, num, itemType, true );
if( ValidateObject( newItem ))
{
if( forceDecayOff.m_IntValue == 1 )
{
newItem->SetDecayable( false );
}
else if( forceDecayOn.m_IntValue == 1 )
{
newItem->SetDecayable( true );
}
if( forceMovableOff.m_IntValue == 1 )
{
newItem->SetMovable( 2 );
}
else if( forceMovableOn.m_IntValue == 1 )
{
newItem->SetMovable( 1 );
}
}
else if( !ValidateObject( mChar->GetItemAtLayer( IL_PACKITEM )))
{
s->SysMessage( 9150 ); // No backpack detected, unable to add item! Try the 'addpack command?
}
}
}
else
{
if( addAtLoc.m_IntValue == 1 )
{
std::string addCmd = "";
if( repeatAdd.m_IntValue == 1 )
{
if( itemType == OT_SPAWNER )
{
addCmd = oldstrutil::format( "raddspawner %s", data.c_str() );
}
else
{
addCmd = oldstrutil::format( "radditem %s", data.c_str() );
}
}
else
{
if( itemType == OT_SPAWNER )
{
addCmd = oldstrutil::format( "add spawner %s", data.c_str() );
}
else
{
addCmd = oldstrutil::format( "add item %s", data.c_str() );
}
}
Commands->Command( s, mChar, addCmd );
}
else if( repeatAdd.m_IntValue == 1 )
{
std::string addCmd = "";
if( itemType == OT_SPAWNER )
{
addCmd = oldstrutil::format( "raddspawner %s", data.c_str() );
}
else
{
addCmd = oldstrutil::format( "radditem %s", data.c_str() );
}
Commands->Command( s, mChar, addCmd );
}
else
{
CItem *newItem = Items->CreateScriptItem( s, mChar, data, 0, itemType, true );
if( ValidateObject( newItem ))
{
if( forceDecayOff.m_IntValue == 1 )
{
newItem->SetDecayable( false );
}
else if( forceDecayOn.m_IntValue == 1 )
{
newItem->SetDecayable( true );
}
if( forceMovableOff.m_IntValue == 1 )
{
newItem->SetMovable( 2 );
}
else if( forceMovableOn.m_IntValue == 1 )
{
newItem->SetMovable( 1 );
}
}
else if( !ValidateObject( mChar->GetItemAtLayer( IL_PACKITEM )))
{
s->SysMessage( 9150 ); // No backpack detected, unable to add item! Try the 'addpack command?
}
}
}
}
if( reopenMenu.m_IntValue == 1 )
{
std::string menuString = oldstrutil::format( "itemmenu %d", s->TempInt() );
Commands->Command( s, mChar, menuString );
}
}
break;
case 'C':
if( cmd == "CPAGE" )
{
if( data.empty() )
return;
CPage( s, data );
}
break;
case 'G':
if( cmd == "GMMENU" )
{
if( data.empty() )
return;
CPIHelpRequest toHandle( s, static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( data, "//" )), nullptr, 0 )));
toHandle.Handle();
}
else if( cmd == "GMPAGE" )
{
if( data.empty() )
return;
GMPage( s, data );
}
else if( cmd == "GCOLLECT" )
{
CollectGarbage();
}
else if( cmd == "GOPLACE" )
{
if( data.empty() )
return;
SI08 targetWorld = -1;
auto secs = oldstrutil::sections( data, "," );
if( secs.size() > 1 )
{
// See if a target world override was specified in travel menu (allows using same location entries in locations.dfn for Fel/Trammel, for instance)
targetWorld = oldstrutil::value<SI08>( oldstrutil::trim( oldstrutil::removeTrailing( secs[1], "//" )));
}
UI16 placeNum = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( data, "//" )), nullptr, 0 ));
if( cwmWorldState->goPlaces.find( placeNum ) != cwmWorldState->goPlaces.end() )
{
GoPlaces_st toGoTo = cwmWorldState->goPlaces[placeNum];
auto oldWorld = mChar->WorldNumber();
targetWorld = targetWorld != -1 ? targetWorld : static_cast<SI08>( toGoTo.worldNum );
mChar->SetLocation( toGoTo.x, toGoTo.y, toGoTo.z, static_cast<UI08>( targetWorld ), mChar->GetInstanceId() );
if( static_cast<UI08>( targetWorld ) != oldWorld )
{
// Change map!
SendMapChange( targetWorld, s );
}
// Additional update required for regular UO client
mChar->Update( nullptr, false, true, true );
}
}
else if( cmd == "GUIINFORMATION" )
{
CGumpDisplay guiInfo( s, 400, 300 );
guiInfo.SetTitle( CVersionClass::GetProductName() + " Status" );
builtString = GetUptime();
guiInfo.AddData( "Version", CVersionClass::GetVersion() + "." + CVersionClass::GetBuild() + " [" + OS_STR + "]" );
guiInfo.AddData( "Compiled By", CVersionClass::GetName() );
guiInfo.AddData( "Uptime", builtString );
guiInfo.AddData( "Accounts", Accounts->size() );
guiInfo.AddData( "Items", ObjectFactory::GetSingleton().CountOfObjects( OT_ITEM ));
guiInfo.AddData( "Chars", ObjectFactory::GetSingleton().CountOfObjects( OT_CHAR ));
guiInfo.AddData( "Players in world", static_cast<UI32>( cwmWorldState->GetPlayersOnline() ));
guiInfo.Send( 0, false, INVALIDSERIAL );
}
break;
case 'I':
if( cmd == "ITEMMENU" )
{
if( data.empty() )
return;
BuildAddMenuGump( s, static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( data, "//" )), nullptr, 0 )));
}
else if( cmd == "INFORMATION" )
{
builtString = GetUptime();
s->SysMessage( 1211, builtString.c_str(), cwmWorldState->GetPlayersOnline(), Accounts->size(), ObjectFactory::GetSingleton().CountOfObjects( OT_ITEM ), ObjectFactory::GetSingleton().CountOfObjects( OT_CHAR ));
}
break;
case 'M':
if( cmd == "MAKEMENU" )
{
if( data.empty() )
return;
Skills->NewMakeMenu( s, std::stoi( oldstrutil::trim( oldstrutil::removeTrailing( data, "//" )), nullptr, 0 ), static_cast<UI08>( s->AddId() ));
}
break;
case 'N':
if( cmd == "NPC" )
{
if( data.empty() )
return;
std::string menuString = oldstrutil::format( "itemmenu %d", s->TempInt() );
Commands->Command( s, mChar, menuString );
TAGMAPOBJECT repeatAdd = mChar->GetTag( "repeatAdd" );
if( repeatAdd.m_IntValue == 1 )
{
std::string addCmd = oldstrutil::format( "raddnpc %s", data.c_str() );
Commands->Command( s, mChar, addCmd );
}
else
{
s->XText( data );
s->SendTargetCursor( 0, TARGET_ADDSCRIPTNPC, 0, 1212, data.c_str() ); // Select location for NPC. [Number: %s]
}
}
break;
case 'P':
if( cmd == "POLYMORPH" )
{
if( data.empty() )
return;
UI16 newBody = static_cast<UI16>( std::stoul( data, nullptr, 0 ));
mChar->SetId( newBody );
mChar->SetOrgId( newBody );
}
break;
case 'S':
if( cmd == "SYSMESSAGE" )
{
if( data.empty() )
return;
s->SysMessage( data.c_str() );
}
else if( cmd == "SKIN" )
{
if( data.empty() )
return;
COLOUR newSkin = static_cast<UI16>( std::stoul( data, nullptr, 0 ));
mChar->SetSkin( newSkin );
mChar->SetOrgSkin( newSkin );
}
break;
case 'V':
if( cmd == "VERSION" )
{
s->SysMessage( "%s v%s(%s) [%s] Compiled by %s ", CVersionClass::GetProductName().c_str(), CVersionClass::GetVersion().c_str(), CVersionClass::GetBuild().c_str(), OS_STR, CVersionClass::GetName().c_str() );
}
break;
case 'W':
if( cmd == "WEBLINK" )
{
if( data.empty() )
return;
s->OpenURL( data );
}
break;
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - HandleAddMenuButton()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles button pressed in add menu gump
//o------------------------------------------------------------------------------------------------o
void HandleAddMenuButton( CSocket *s, UI32 button )
{
SI32 addMenuLoc = s->TempInt();
std::string sect = std::string( "ITEMMENU " ) + oldstrutil::number( addMenuLoc );
CChar *mChar = s->CurrcharObj();
if( button >= 50000 && button <= 50020 )
{
TAGMAPOBJECT addAtLoc = mChar->GetTag( "addAtLoc" );
TAGMAPOBJECT repeatAdd = mChar->GetTag( "repeatAdd" );
TAGMAPOBJECT reopenMenu = mChar->GetTag( "reopenMenu" );
TAGMAPOBJECT forceDecayOn = mChar->GetTag( "forceDecayOn" );
TAGMAPOBJECT forceDecayOff = mChar->GetTag( "forceDecayOff" );
TAGMAPOBJECT forceMovableOn = mChar->GetTag( "forceMovableOn" );
TAGMAPOBJECT forceMovableOff = mChar->GetTag( "forceMovableOff" );
std::string tagName = "";
SI32 tagVal = 0;
TAGMAPOBJECT customTag;
std::map<std::string, TAGMAPOBJECT> customTagMap;
if( button == 50000 ) // Add item at specific location
{
tagName = "addAtLoc";
TAGMAPOBJECT addAtLoc = mChar->GetTag( "addAtLoc" );
if( addAtLoc.m_IntValue == 1 )
{
tagVal = 0;
if( repeatAdd.m_IntValue == 1 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "repeatAdd", customTag ));
}
}
else
{
tagVal = 1;
}
}
else if( button == 50001 ) // Repeatedly add items until cancelled
{
tagName = "repeatAdd";
TAGMAPOBJECT addAtLoc = mChar->GetTag( "repeatAdd" );
if( addAtLoc.m_IntValue == 1 )
{
tagVal = 0;
}
else
{
tagVal = 1;
if( addAtLoc.m_IntValue == 0 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 1;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "addAtLoc", customTag ));
}
}
}
else if( button == 50002 )
{
// Return to home page of menu
Commands->Command( s, mChar, "add" );
return;
}
else if( button == 50003 ) // Automatically reopen menu after adding objects
{
tagName = "reopenMenu";
TAGMAPOBJECT reopenMenu = mChar->GetTag( "reopenMenu" );
if( reopenMenu.m_IntValue == 1 )
{
tagVal = 0;
}
else
{
tagVal = 1;
if( reopenMenu.m_IntValue == 0 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 1;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "reopenMenu", customTag ));
}
}
}
else if( button == 50004 ) // Toggle Force Decay state for items on/off
{
tagName = "forceDecayOff";
TAGMAPOBJECT forceDecayOff = mChar->GetTag( "forceDecayOff" );
if( forceDecayOff.m_IntValue == 1 )
{
tagVal = 0;
}
else
{
tagVal = 1;
if( forceDecayOn.m_IntValue == 1 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "forceDecayOn", customTag ));
}
}
}
else if( button == 50005 ) // Toggle Force Decay state for items on/off
{
tagName = "forceDecayOn";
TAGMAPOBJECT forceDecayOn = mChar->GetTag( "forceDecayOn" );
if( forceDecayOn.m_IntValue == 1 )
{
tagVal = 0;
}
else
{
tagVal = 1;
if( forceDecayOff.m_IntValue == 1 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "forceDecayOff", customTag ));
}
}
}
else if( button == 50006 ) // Toggle Force OFF Movable state for items
{
tagName = "forceMovableOff";
TAGMAPOBJECT forceMovableOff = mChar->GetTag( "forceMovableOff" );
if( forceMovableOff.m_IntValue == 1 )
{
tagVal = 0;
}
else
{
tagVal = 1;
if( forceMovableOn.m_IntValue == 1 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "forceMovableOn", customTag ));
}
}
}
else if( button == 50007 ) // Toggle Force ON Movable state for items
{
tagName = "forceMovableOn";
TAGMAPOBJECT forceMovableOn = mChar->GetTag( "forceMovableOn" );
if( forceMovableOn.m_IntValue == 1 )
{
tagVal = 0;
}
else
{
tagVal = 1;
if( forceMovableOff.m_IntValue == 1 )
{
customTag.m_Destroy = false;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( "forceMovableOff", customTag ));
}
}
}
else if( button == 50008 )
{
// Show command list
Commands->Command( s, mChar, "howto" );
return;
}
else if( button == 50009 )
{
// Show wholist online
Commands->Command( s, mChar, "wholist on" );
return;
}
else if( button == 50010 )
{
// Show wholist offline
Commands->Command( s, mChar, "wholist off" );
return;
}
else if( button == 50011 )
{
// Reload DFNs
Commands->Command( s, mChar, "reloaddefs" );
return;
}
else if( button == 50012 )
{
// Shutdown Server
if( mChar->GetCommandLevel() >= CL_ADMIN )
Commands->Command( s, mChar, "shutdown 1" );
return;
}
else if( button == 50020 )
{
// Browse UOX3 Docs online
Commands->Command( s, mChar, "browse https://www.uox3.org/docs" );
// Reopen menu
Commands->Command( s, mChar, sect );
return;
}
customTag.m_Destroy = false;
customTag.m_IntValue = tagVal;
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
customTagMap.insert( std::pair<std::string, TAGMAPOBJECT>( tagName, customTag ));
// Add custom tags to multi
for( const auto& [key, value] : customTagMap )
{
mChar->SetTag( key, value );
}
// Reopen menu
Commands->Command( s, mChar, sect );
return;
}
CScriptSection *ItemMenu = FileLookup->FindEntry( sect, items_def );
if( ItemMenu == nullptr )
return;
// If we get here we have to check to see if there are any other entryies added via the auto-addmenu code. Each item == 2 entries IE: IDNUM=Text name of Item, and ADDITEM=itemID to add
std::pair<ADDMENUMAP_CITERATOR, ADDMENUMAP_CITERATOR> pairRange = g_mmapAddMenuMap.equal_range( addMenuLoc );
UI32 autoAddMenuItemCount = 0;
for( ADDMENUMAP_CITERATOR CI = pairRange.first; CI != pairRange.second; ++CI )
{
autoAddMenuItemCount += 2; // Need to inicrement by 2 because each entry is measured in the dfn' as two lines. Used in teh calculation below.
}
// let's skip over the name, and get straight to where we should be headed
size_t entryNum = (( static_cast<size_t>( button ) - 6 ) * 2 );
autoAddMenuItemCount += static_cast<UI32>( ItemMenu->NumEntries() );
if( autoAddMenuItemCount >= entryNum )
{
std::string tag = ItemMenu->MoveTo( entryNum );
std::string data = ItemMenu->GrabData();
HandleGumpCommand( s, tag, data );
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - HandleHowTo()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles response when player enters HOWTO command
//o------------------------------------------------------------------------------------------------o
void HandleHowTo( CSocket *sock, SI32 cmdNumber )
{
if( cmdNumber == -2 )
return;
SI32 iCounter = 0;
UI08 cmdLevelReq = 0xFF;
UI08 cmdType = 0xFF;
std::string cmdName = "";
bool found = false;
for( auto itr = CommandMap.begin(); itr != CommandMap.end(); ++itr )
{
if( iCounter == cmdNumber )
{
cmdName = itr->first;
cmdLevelReq = itr->second.cmdLevelReq;
cmdType = itr->second.cmdType;
found = true;
break;
}
++iCounter;
}
if( !found )
{
for( auto itr = TargetMap.begin(); itr != TargetMap.end(); ++itr )
{
if( iCounter == cmdNumber )
{
cmdName = itr->first;
cmdLevelReq = itr->second.cmdLevelReq;
found = true;
break;
}
++iCounter;
}
}
if( !found )
{
for( auto itr = JSCommandMap.begin(); itr != JSCommandMap.end(); ++itr )
{
if( iCounter == cmdNumber )
{
cmdName = itr->first;
cmdLevelReq = itr->second.cmdLevelReq;
break;
}
++iCounter;
}
}
if( iCounter == cmdNumber )
{
// Build gump structure here, with basic information like Command Level, Name, Command Type, and parameters (if any, from table)
CGumpDisplay CommandInfo( sock, 480, 320 );
CommandInfo.SetTitle( cmdName );
CommandInfo.AddData( "Minimum Command Level", cmdLevelReq );
switch( cmdType )
{
case CMD_TARGET: CommandInfo.AddData( "Syntax", "None (generic target)" ); break;
case CMD_FUNC: CommandInfo.AddData( "Syntax", "None (generic command)" ); break;
case CMD_SOCKFUNC: CommandInfo.AddData( "Syntax", "None (generic command)" ); break;
case CMD_TARGETINT: CommandInfo.AddData( "Syntax", "arg1 (hex or decimal)" ); break;
case CMD_TARGETXYZ: CommandInfo.AddData( "Syntax", "arg1 arg2 arg3 (hex or decimal)" ); break;
case CMD_TARGETTXT: CommandInfo.AddData( "Syntax", "String" ); break;
default: break;
}
auto filename = oldstrutil::format( "help/commands/%s.txt", cmdName.c_str() );
std::ifstream toOpen( filename );
if( !toOpen.is_open() )
{
CommandInfo.AddData( "", "No extra information is available about this command", 7 );
}
else
{
char cmdLine[129];
while( !toOpen.eof() && !toOpen.fail() )
{
toOpen.getline( cmdLine, 128 );
cmdLine[toOpen.gcount()] = 0;
if( cmdLine[0] != 0 )
{
CommandInfo.AddData( "", cmdLine, 7 );
}
};
toOpen.close();
}
CommandInfo.Send( 4, false, INVALIDSERIAL );
}
else
{
sock->SysMessage( 280 ); // Error finding command
}
}
void HandleHowToButton( CSocket *s, UI32 button )
{
HandleHowTo( s, button - 2 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPIGumpMenuSelect::Handle()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles button press in gumps
//o------------------------------------------------------------------------------------------------o
bool CPIGumpMenuSelect::Handle( void )
{
id = tSock->GetDWord( 3 );
gumpId = tSock->GetDWord( 7 );
buttonId = tSock->GetDWord( 11 );
switchCount = tSock->GetDWord( 15 );
#if defined( UOX_DEBUG_MODE )
Console << "CPIGumpMenuSelect::Handle(void)" << myendl;
Console << " GumpId : " << gumpId << myendl;
Console << " ButtonId : " << buttonId << myendl;
Console << " SwitchCount : " << switchCount << myendl;
#endif
if( gumpId == 461 ) // Virtue gump
{
CChar *targChar = nullptr;
if( buttonId == 1 && switchCount > 0 ) // Clicked on a players Virtue Gump icon
{
SERIAL targSer = tSock->GetDWord( 19 );
targChar = CalcCharObjFromSer( targSer );
}
else // Clicked an item on the virtue gump
{
targChar = CalcCharObjFromSer( id );
}
cScript *toExecute = nullptr;
std::vector<UI16> scriptTriggers = tSock->CurrcharObj()->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnVirtueGumpPress( tSock->CurrcharObj(), targChar, buttonId ) == 1 )
{
return true;
}
}
}
toExecute = JSMapping->GetScript( static_cast<UI16>( 0 )); // Global script
if( toExecute != nullptr )
{
toExecute->OnVirtueGumpPress( tSock->CurrcharObj(), targChar, buttonId );
}
return true;
}
textOffset = 19 + ( 4 * switchCount );
textCount = tSock->GetDWord( textOffset );
#if defined( UOX_DEBUG_MODE )
Console << " TextOffset : " << textOffset << myendl;
Console << " TextCount : " << textCount << myendl;
#endif
BuildTextLocations();
if( gumpId < 0xFFFF && ( buttonId > 10000 && buttonId < 20000 ))
{
BuildGumpFromScripts( tSock, static_cast<UI16>( buttonId - 10000 ));
return true;
}
if( gumpId >= 8000 && gumpId <= 8020 )
{
GuildSys->GumpChoice( tSock );
// guild collection call goes here
return true;
}
else if( gumpId >= 0xFFFF ) // script gump
{
cScript *toExecute = JSMapping->GetScript(( gumpId - 0xFFFF ));
if( toExecute != nullptr )
{
toExecute->HandleGumpPress( this );
}
}
else if( gumpId == 21 ) // Multi functional gump
{
MultiGumpCallback( tSock, id, buttonId );
return true;
}
else if( gumpId > 13 )
return true; //increase this value with each new gump added.
if( buttonId == 1 )
{
if( gumpId == 4 )
{
WhoList->GMLeave();
}
else if( gumpId == 11 )
{
OffList->GMLeave();
}
return true;
}
// gump types
// TBD To Be Done
// TBDU To Be Decided Upon
// 1 Tweak Item
// 2 Tweak Char
// 3 Townstones
// 4 WhoList
// 7 Accounts (TBR)
// 8 Racial editor (TBDU)
// 9 Add menu
// 10 Unused
// 11 Who's Offline
// 12 New Make Menu
// 13 HOWTO
#if defined( UOX_DEBUG_MODE )
Console << "Type is " << gumpId << " button is " << buttonId << myendl;
#endif
switch( gumpId )
{
case 3: HandleTownstoneButton( tSock, buttonId, id, gumpId ); break; // Townstones
case 4: WhoList->ButtonSelect( tSock, static_cast<UI16>( buttonId ), static_cast<UI08>( gumpId )); break; // Wholist
case 7: // Accounts
CChar *c;
c = CalcCharObjFromSer( id );
if( ValidateObject( c ))
{
HandleAccountButton( tSock, buttonId, c );
}
break;
case 8: HandleAccountModButton( this ); break; // Race Editor
case 9: HandleAddMenuButton( tSock, buttonId ); break; // Add Menu
case 11: OffList->ButtonSelect( tSock, static_cast<UI16>( buttonId ), static_cast<UI08>( gumpId )); break; // Who's Offline
case 12: Skills->HandleMakeMenu( tSock, buttonId, static_cast<SI32>( tSock->AddId() )); break; // New Make Menu
case 13: HandleHowToButton( tSock, buttonId ); break; // Howto
default:
break;
}
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPIGumpInput::HandleTownstoneText()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles new values for townstones
//o------------------------------------------------------------------------------------------------o
void CPIGumpInput::HandleTownstoneText( UI08 index )
{
CChar *mChar = tSock->CurrcharObj();
UI16 resourceId;
UI32 amountToDonate;
switch( index )
{
case 6: // it's our donate resource button
{
CTownRegion *ourRegion = cwmWorldState->townRegions[mChar->GetTown()];
amountToDonate = static_cast<UI32>( std::stoul( reply, nullptr, 0 ));
if( amountToDonate == 0 )
{
tSock->SysMessage( 562 ); // You are donating nothing!
return;
}
resourceId = ourRegion->GetResourceId();
UI32 numResources = GetItemAmount( mChar, resourceId );
if( amountToDonate > numResources )
{
tSock->SysMessage( 563, numResources ); // You have insufficient resources to donate that much! You only have %i of them.
}
else
{
DeleteItemAmount( mChar, amountToDonate, resourceId );
ourRegion->DonateResource( tSock, amountToDonate );
}
break;
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPIGumpInput::Handle()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles new values for gumps
//o------------------------------------------------------------------------------------------------o
bool CPIGumpInput::Handle( void )
{
switch( type )
{
case 3: HandleTownstoneText( index ); break;
case 20:
{
CChar *mChar = CalcCharObjFromSer( id );
if( ValidateObject( mChar ))
{
CSocket *mSock = mChar->GetSocket();
if( mSock != nullptr )
{
UI32 scriptNo = mSock->AddId();
if( scriptNo >= 0xFFFF )
{
cScript *toExecute = JSMapping->GetScript(( scriptNo - 0xFFFF ));
if( toExecute != nullptr )
{
toExecute->HandleGumpInput( this );
}
mSock->AddId( 0 );
}
}
}
}
[[fallthrough]]; // Indicate to compiler that fallthrough is intentional to suppress warning
case 100: GuildSys->GumpInput( this ); break;
default:
break;
}
return true;
}
std::string GrabMenuData( std::string sect, size_t entryNum, std::string &tag )
{
std::string data;
CScriptSection *sectionData = FileLookup->FindEntry( sect, menus_def );
if( sectionData != nullptr )
{
if( sectionData->NumEntries() >= entryNum )
{
tag = sectionData->MoveTo( entryNum );
data = sectionData->GrabData();
}
}
return data;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPIGumpChoice::Handle()
//| Modified - 2/10/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles choice "Help" menu, Tracking Menu, and Polymorph menu
//o------------------------------------------------------------------------------------------------o
bool CPIGumpChoice::Handle( void )
{
std::string sect;
std::string tag;
std::string data;
UI16 main = tSock->GetWord( 5 );
UI16 sub = tSock->GetWord( 7 );
CChar *mChar = tSock->CurrcharObj();
if( main >= JSGUMPMENUOFFSET ) // Between 0x4000 and 0xFFFF
{
// Handle button presses via global JS script
cScript *toExecute = JSMapping->GetScript( static_cast<UI16>( 0 ));
if( toExecute != nullptr )
{
if( toExecute->OnScrollingGumpPress( tSock, main, sub ) == 0 )
{
return true;
}
}
}
else if( main >= POLYMORPHMENUOFFSET )
{
sect = std::string( "POLYMORPHMENU " ) + oldstrutil::number( main );
data = GrabMenuData( sect, ( static_cast<size_t>( sub ) * 2 ), tag );
if( !data.empty() )
{
if( main == POLYMORPHMENUOFFSET )
{
Magic->PolymorphMenu( tSock, static_cast<UI16>( std::stoul( data, nullptr, 0 )));
}
else
{
if( mChar->IsOnHorse() )
{
DismountCreature( mChar ); // can't be polymorphed on a horse
}
else if( mChar->IsFlying() )
{
mChar->ToggleFlying();
}
Magic->Polymorph( tSock, static_cast<UI16>( std::stoul( data, nullptr, 0 )));
}
}
}
else if( main >= TRACKINGMENUOFFSET )
{
if( main == TRACKINGMENUOFFSET )
{
sect = std::string( "TRACKINGMENU " ) + oldstrutil::number( main );
data = GrabMenuData( sect, ( static_cast<size_t>( sub ) * 2 ), tag );
if( !data.empty() && tag != "What" )
{
Skills->CreateTrackingMenu( tSock, static_cast<UI16>( std::stoul( data, nullptr, 0 )));
}
}
else
{
if( !Skills->CheckSkill( mChar, TRACKING, 0, mChar->GetSkillCap( TRACKING ) ))
{
tSock->SysMessage( 575 ); // You fail your attempt at tracking.
return true;
}
Skills->Tracking( tSock, static_cast<SI32>( sub - 1 ));
}
}
else if( main < ITEMMENUOFFSET ) // GM Menus
{
sect = std::string( "GMMENU " ) + oldstrutil::number( main );
data = GrabMenuData( sect, ( static_cast<size_t>( sub ) * 2 ), tag );
if( !tag.empty() )
{
HandleGumpCommand( tSock, tag, data );
}
}
return true;
}
//============================================================================================
auto HandleCommonGump( CSocket *mSock, CScriptSection *gumpScript, UI16 gumpIndex ) -> void
{
auto mChar = mSock->CurrcharObj();
std::string line;
UI16 modelId = 0;
UI16 modelColour = 0;
std::string tag = gumpScript->First();
std::string data = gumpScript->GrabData();
line = tag + " "s + data;
CPOpenGump toSend( *mChar );
toSend.GumpIndex( gumpIndex );
toSend.Question( line );
for( tag = gumpScript->Next(); !gumpScript->AtEnd(); tag = gumpScript->Next() )
{
data = gumpScript->GrabData();
modelId = static_cast<UI16>( stoul( tag, nullptr, 0 ));
toSend.AddResponse( modelId, modelColour, data );
tag = gumpScript->Next();
}
toSend.Finalize();
mSock->Send( &toSend );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::AddData()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds the data to the gump to send
//o------------------------------------------------------------------------------------------------o
void CGumpDisplay::AddData( GumpInfo_st *toAdd )
{
GumpInfo_st *gAdd = new GumpInfo_st;
gAdd->name = toAdd->name;
gAdd->value = toAdd->value;
gAdd->type = toAdd->type;
gAdd->stringValue = toAdd->stringValue;
gumpData.push_back( gAdd );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::AddData()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds the data to the gump to send
//o------------------------------------------------------------------------------------------------o
void CGumpDisplay::AddData( std::string toAdd, UI32 value, UI08 type )
{
if( toAdd.empty() )
return;
GumpInfo_st *gAdd = new GumpInfo_st;
gAdd->name = toAdd;
gAdd->stringValue = "";
gAdd->value = value;
gAdd->type = type;
gumpData.push_back( gAdd );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::AddData()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds the data to the gump to send
//o------------------------------------------------------------------------------------------------o
void CGumpDisplay::AddData( std::string toAdd, const std::string &toSet, UI08 type )
{
if( toAdd.empty() && type != 7 )
return;
GumpInfo_st *gAdd = new GumpInfo_st;
gAdd->name = toAdd;
gAdd->stringValue = toSet;
gAdd->type = type;
gumpData.push_back( gAdd );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::CGumpDisplay()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Begin CGumpDisplay stuff by setting the target, clearing any existing data, and setting the w / h
//o------------------------------------------------------------------------------------------------o
CGumpDisplay::CGumpDisplay( CSocket *target ) : toSendTo( target )
{
gumpData.resize( 0 );
width = 340;
height = 320;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::CGumpDisplay( CSocket *target, UI16 gumpWidth, UI16 gumpHeight )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Begin CGumpDisplay stuff by setting the target, clearing any existing data, and setting the w / h
//o------------------------------------------------------------------------------------------------o
CGumpDisplay::CGumpDisplay( CSocket *target, UI16 gumpWidth, UI16 gumpHeight ) :
width( gumpWidth ), height( gumpHeight ), toSendTo( target )
{
gumpData.resize( 0 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::~CGumpDisplay()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clear any existing CGumpDisplay data
//o------------------------------------------------------------------------------------------------o
CGumpDisplay::~CGumpDisplay()
{
for( size_t i = 0; i < gumpData.size(); ++i )
{
delete gumpData[i];
}
Delete();
gumpData.resize( 0 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::Delete()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Delete all CGumpDisplay entries
//o------------------------------------------------------------------------------------------------o
void CGumpDisplay::Delete( void )
{
one.resize( 0 );
two.resize( 0 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::SetTitle()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Set a gumps title
//o------------------------------------------------------------------------------------------------o
void CGumpDisplay::SetTitle( const std::string& newTitle )
{
title = newTitle;
}
//o------------------------------------------------------------------------------------------------o
//| Function - SendVecsAsGump()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends to socket sock the data in one and two. One is control, two is data
//o------------------------------------------------------------------------------------------------o
void SendVecsAsGump( CSocket *sock, std::vector<std::string>& one, std::vector<std::string>& two, UI32 type, SERIAL serial )
{
CPSendGumpMenu toSend;
toSend.GumpId( type );
toSend.UserId( serial );
size_t line = 0;
for( line = 0; line < one.size(); ++line )
{
toSend.addCommand( one[line] );
}
for( line = 0; line < two.size(); ++line )
{
toSend.addText( two[line] );
}
toSend.Finalize();
sock->Send( &toSend );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpDisplay::Send()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends gump data to the socket
//o------------------------------------------------------------------------------------------------o
void CGumpDisplay::Send( UI32 gumpNum, bool isMenu, SERIAL serial )
{
constexpr auto maxsize = 512;
std::string temp;
size_t i;
UI32 pagenum = 1, position = 40, linenum = 1, buttonnum = 7;
UI08 numToPage = 10, stringWidth = 10;
if( !one.empty() && !two.empty() )
{
SendVecsAsGump( toSendTo, one, two, gumpNum, serial );
return;
}
UI08 ser1, ser2, ser3, ser4;
//--static pages
one.push_back( "page 0" );
temp = oldstrutil::format( maxsize, "resizepic 0 0 %i %i %i", cwmWorldState->ServerData()->BackgroundPic(), width, height );
one.push_back( temp );
temp = oldstrutil::format( maxsize, "button %i 15 %i %i 1 0 1", width - 40, cwmWorldState->ServerData()->ButtonCancel(), cwmWorldState->ServerData()->ButtonCancel() + 1 );
one.push_back( temp );
temp = oldstrutil::format( maxsize, "text 45 15 %i 0", cwmWorldState->ServerData()->TitleColour() );
one.push_back( temp );
temp = oldstrutil::format( maxsize, "page %u", pagenum );
one.push_back( temp );
if( title.length() == 0 )
{
temp = "General Gump";
}
else
{
temp = title;
}
two.push_back( temp );
numToPage = static_cast<UI08>((( height - 30 ) / 20 ) - 2 );
stringWidth = static_cast<UI08>(( width / 2 ) / 10 );
UI32 lineForButton;
for( i = 0, lineForButton = 0; i < gumpData.size(); ++i, ++lineForButton )
{
if( lineForButton > 0 && ( !( lineForButton % numToPage )))
{
position = 40;
++pagenum;
temp = oldstrutil::format( maxsize, "page %u", pagenum );
one.push_back( temp );
}
if( gumpData[i]->type != 7 )
{
temp = oldstrutil::format( maxsize, "text 50 %u %i %u", position, cwmWorldState->ServerData()->LeftTextColour(), linenum++ );
one.push_back( temp );
if( isMenu )
{
temp = oldstrutil::format( maxsize, "button 20 %u %i %i 1 0 %u", position, cwmWorldState->ServerData()->ButtonRight(), cwmWorldState->ServerData()->ButtonRight() + 1, buttonnum );
one.push_back( temp );
}
temp = oldstrutil::format( maxsize, "text %i %u %i %u", ( width / 2 ) + 10, position, cwmWorldState->ServerData()->RightTextColour(), linenum++ );
one.push_back( temp );
two.push_back( gumpData[i]->name );
}
else
{
temp = oldstrutil::format( maxsize, "text 30 %u %i %u", position, cwmWorldState->ServerData()->LeftTextColour(), linenum++ );
one.push_back( temp );
}
UI32 value = gumpData[i]->value;
switch( gumpData[i]->type )
{
case 0: // all numbers of sorts
temp = std::to_string( value );
break;
case 1:
temp = oldstrutil::format( "%x", static_cast<UI32>( value ));
break;
case 2:
ser1 = static_cast<UI08>( value >> 24 );
ser2 = static_cast<UI08>( value >> 16 );
ser3 = static_cast<UI08>( value >> 8 );
ser4 = static_cast<UI08>( value % 256 );
temp = oldstrutil::format( "%i %i %i %i", ser1, ser2, ser3, ser4 );
break;
case 3:
ser1 = static_cast<UI08>( value >> 24 );
ser2 = static_cast<UI08>( value >> 16 );
ser3 = static_cast<UI08>( value >> 8 );
ser4 = static_cast<UI08>( value % 256 );
temp = oldstrutil::format( "%x %x %x %x", ser1, ser2, ser3, ser4 );
break;
case 4:
if( gumpData[i]->stringValue.empty() )
{
temp = "nullptr POINTER";
}
else
{
temp = gumpData[i]->stringValue;
}
if( temp.size() > stringWidth ) // too wide for one line, CRAP!
{
std::string temp2;
std::string temp3;
size_t tempWidth = temp.size() - stringWidth;
temp2 = temp.substr( 0, stringWidth );
two.push_back( temp2 );
for( UI32 tempCounter = 0; tempCounter < tempWidth / ( static_cast<size_t>( stringWidth ) * 2 ) + 1; ++tempCounter )
{
//LOOKATME
position += 20;
++lineForButton;
temp3 = oldstrutil::format( "text %i %u %i %u", 30, position, cwmWorldState->ServerData()->RightTextColour(), linenum++ );
one.push_back( temp3 );
auto remaining = std::min<std::size_t>(( temp.size() - ( static_cast<size_t>( tempCounter ) + 1 ) * static_cast<size_t>( stringWidth ) * 2 ), static_cast<size_t>( stringWidth ) * 2 );
temp2 = temp.substr( static_cast<size_t>( stringWidth ) + static_cast<size_t>( tempCounter ) * static_cast<size_t>( stringWidth ) * 2, remaining );
two.push_back( temp2 );
}
// be stupid for the moment and do no text wrapping over pages
}
else
{
two.push_back( temp );
}
break;
case 5:
ser1 = static_cast<UI08>( value >> 8 );
ser2 = static_cast<UI08>( value % 256 );
temp = oldstrutil::format( "0x%02x%02x", ser1, ser2 );
break;
case 6:
ser1 = static_cast<UI08>( value >> 8 );
ser2 = static_cast<UI08>( value % 256 );
temp = oldstrutil::format( "%i %i", ser1, ser2 );
break;
case 7:
if( gumpData[i]->stringValue.empty() )
{
temp = "Null Pointer";
}
else
{
temp = gumpData[i]->stringValue;
}
SI32 sWidth;
sWidth = stringWidth * 2;
if( temp.size() > static_cast<size_t>( sWidth )) // too wide for one line, CRAP!
{
std::string temp2;
std::string temp3;
size_t tempWidth = temp.size() - sWidth;
temp2= temp.substr( 0, sWidth );
two.push_back( temp2 );
for( UI32 tempCounter = 0; tempCounter < tempWidth / sWidth + 1; ++tempCounter )
{
position += 20;
++lineForButton;
temp3 = oldstrutil::format( 512, "text %i %u %i %u", 30, position, cwmWorldState->ServerData()->LeftTextColour(), linenum++ );
one.push_back( temp3 );
auto remaining = std::min<std::size_t>( temp.size() - ( static_cast<size_t>( tempCounter ) + 1 ) * static_cast<size_t>( sWidth ), static_cast<std::size_t>( sWidth ));
temp2= temp.substr(( static_cast<size_t>( tempCounter ) + 1 ) * static_cast<size_t>( sWidth ), remaining );
two.push_back( temp2 );
}
// be stupid for the moment and do no text wrapping over pages
}
else
{
two.push_back( temp );
}
break;
case 8:
if( gumpData[i]->stringValue.empty() )
{
temp = "0.00";
}
else
{
temp = oldstrutil::format( "%.2f", std::stof( gumpData[i]->stringValue ));
}
break;
default:
temp = std::to_string( value);
break;
}
if( gumpData[i]->type != 4 && gumpData[i]->type != 7 )
{
two.push_back( temp );
}
position += 20;
++buttonnum;
}
pagenum = 1;
for( i = 0; static_cast<UI32>( i ) <= lineForButton; i += numToPage )
{
temp = "page "+std::to_string( pagenum );
one.push_back( temp );
if( i >= 10 )
{
temp = oldstrutil::format( "button 10 %i %i %i 0 %u", height - 40, cwmWorldState->ServerData()->ButtonLeft(), cwmWorldState->ServerData()->ButtonLeft() + 1, pagenum - 1 ); //back button
one.push_back( temp );
}
if( lineForButton > numToPage && static_cast<UI32>(( i + numToPage )) < lineForButton )
{
temp = oldstrutil::format( "button %i %i %i %i 0 %u", width - 40, height - 40, cwmWorldState->ServerData()->ButtonRight(), cwmWorldState->ServerData()->ButtonRight() + 1, pagenum + 1 ); //forward button
one.push_back( temp );
}
++pagenum;
}
SendVecsAsGump( toSendTo, one, two, gumpNum, serial );
}