uox3/source/targeting.cpp
2025-07-04 03:59:21 +08:00

2399 lines
75 KiB
C++

#include "uox3.h"
#include "skills.h"
#include "cGuild.h"
#include "townregion.h"
#include "cServerDefinitions.h"
#include "commands.h"
#include "cMagic.h"
#include "ssection.h"
#include "CGump.h"
#include "CJSMapping.h"
#include "cScript.h"
#include "cEffects.h"
#include "CPacketSend.h"
#include "classes.h"
#include "regions.h"
#include "combat.h"
#include "magic.h"
#include "Dictionary.h"
#include "CResponse.h"
#include "ObjectFactory.h"
#include "PartySystem.h"
#include "StringUtility.hpp"
using namespace std::string_literals;
void OpenPlank( CItem *p );
bool CheckItemRange( CChar *mChar, CItem *i );
//o------------------------------------------------------------------------------------------------o
//| Function - PlayerVendorBuy()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Called when player tries buying an item from a player vendor
//o------------------------------------------------------------------------------------------------o
void PlayerVendorBuy( CSocket *s )
{
VALIDATESOCKET( s );
CChar *vChar = static_cast<CChar *>( s->TempObj() );
s->TempObj( nullptr );
if( !ValidateObject( vChar ) || vChar->IsFree() )
return;
CChar *mChar = s->CurrcharObj();
UI32 goldLeft = GetItemAmount( mChar, 0x0EED );
CItem *p = mChar->GetPackItem();
if( !ValidateObject( p ))
{
s->SysMessage( 773 ); // Time to buy a backpack.
return;
}
CItem *i = CalcItemObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( i ) || i->GetCont() == nullptr )
return;
if( FindItemOwner( i ) != vChar )
return;
if( vChar->GetNpcAiType() != AI_PLAYERVENDOR )
return;
if( mChar == vChar->GetOwnerObj() )
{
vChar->TextMessage( s, 999, TALK, false ); // I work for you, you need not buy things from me!
return;
}
if( i->GetVendorPrice() <= 0 )
{
vChar->TextMessage( s, 9182, TALK, false ); // This item is not for sale.
return;
}
if( goldLeft < i->GetVendorPrice() )
{
vChar->TextMessage( s, 1000, TALK, false ); // You cannot afford that.
return;
}
else
{
[[maybe_unused]] auto amountDeleted = DeleteItemAmount( mChar, i->GetVendorPrice(), 0x0EED );
// tAmount > 0 indicates there wasn't enough money...
// could be expanded to take money from bank too...
}
vChar->TextMessage( s, 1001, TALK, false ); // Thank you.
vChar->SetHoldG( vChar->GetHoldG() + i->GetVendorPrice() );
// Move the bought item to player's backpack
i->SetCont( p );
}
void TextEntryGump( CSocket *s, SERIAL ser, UI08 type, UI08 index, SI16 maxlength, SI32 dictEntry );
//o------------------------------------------------------------------------------------------------o
//| Function - HandleGuildTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles targeting related to guild actions
//o------------------------------------------------------------------------------------------------o
void HandleGuildTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *trgChar = nullptr;
CChar *mChar = s->CurrcharObj();
CGuild *mGuild = nullptr, *tGuild = nullptr;
switch( s->GetByte( 5 ))
{
case 0: // recruit character
trgChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( trgChar ))
{
if( trgChar->GetGuildNumber() == -1 ) // no existing guild
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != nullptr )
{
auto trgSock = trgChar->GetSocket();
if( mGuild->Master() == mChar->GetSerial() )
{
// Guild Master can skip the "sponsor a candidate" stage and just recruit people as new members directly
mGuild->NewMember(( *trgChar ));
trgChar->SetGuildNumber( mChar->GetGuildNumber() );
if( mGuild->Type() != GT_STANDARD )
{
trgChar->SetGuildToggle( true );
}
s->SysMessage( 1687, trgChar->GetName().c_str() ); // You have recruited %s as a new guild member!
if( trgSock )
{
trgSock->SysMessage( 1688, mGuild->Name().c_str() ); // You have been recruited to join the guild %s!
}
}
else
{
mGuild->NewRecruit(( *trgChar ));
s->SysMessage( 1985, trgChar->GetName().c_str() ); // You have sponsored %s as a candidate to join the guild!
if( trgSock )
{
trgSock->SysMessage( 1986, mChar->GetName().c_str(), mGuild->Name().c_str() ); // You have been invited by %s to join the guild: %s
}
}
trgChar->Dirty( UT_UPDATE );
}
}
else
{
s->SysMessage( 1002 ); // They are already in a guild!
}
}
break;
case 1: // declare fealty
trgChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( trgChar ))
{
if( trgChar->GetGuildNumber() == mChar->GetGuildNumber() ) // same guild
{
mChar->SetGuildFealty( trgChar->GetSerial() );
s->SysMessage( 1987, trgChar->GetName().c_str() ); // You have declared fealty to %s!
auto trgSock = trgChar->GetSocket();
if( trgSock != nullptr )
{
trgSock->SysMessage( 1988, mChar->GetName().c_str() ); // %s has declared fealty to you!
}
}
else
{
s->SysMessage( 1003 ); // They are not in your guild!
}
}
break;
case 2: // declare war
trgChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( trgChar ))
{
if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() )
{
if( trgChar->GetGuildNumber() == -1 )
{
s->SysMessage( 1004 ); // They're not in a guild!
}
else
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != nullptr )
{
mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_WAR );
tGuild = GuildSys->Guild( trgChar->GetGuildNumber() );
if( tGuild != nullptr )
{
mGuild->TellMembers( 1989, tGuild->Name().c_str() ); // Your guild has declared war on the guild %s!
tGuild->TellMembers( 1005, mGuild->Name().c_str() ); // The guild %s has declared war upon you!
}
}
}
}
else
{
s->SysMessage( 1006 ); // They are in your guild!
}
}
break;
case 3: // declare ally
trgChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( trgChar ))
{
if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() )
{
if( trgChar->GetGuildNumber() == -1 )
{
s->SysMessage( 1004 ); // They're not in a guild!
}
else
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != nullptr )
{
mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_ALLY );
tGuild = GuildSys->Guild( trgChar->GetGuildNumber() );
if( tGuild != nullptr )
{
mGuild->TellMembers( 1990, tGuild->Name().c_str() ); // Your guild has declared the guild %s as an ally!
tGuild->TellMembers( 1007, mGuild->Name().c_str() ); // The guild %s has declared you to be an ally!
}
}
}
}
else
{
s->SysMessage( 1006 ); // They are in your guild!
}
}
break;
case 4: // select member to grant title to
trgChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( trgChar ))
{
if( trgChar->GetGuildNumber() == mChar->GetGuildNumber() ) // In same guild
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != nullptr )
{
s->TempInt2( trgChar->GetSerial() );
TextEntryGump( s, mChar->GetSerial(), 100, 6, 15, 1684 ); break; // grant title to another member
}
}
else
{
s->SysMessage( 1003 ); // They are not in your guild!
}
}
break;
default:
break;
}
}
CMultiObj * BuildHouse( CSocket *s, UI16 houseEntry, bool checkLocation = true, SI16 xLoc = -1, SI16 yLoc = -1, SI08 zLoc = 127, UI08 worldNumber = 0, UI16 instanceId = 0 );
//o------------------------------------------------------------------------------------------------o
//| Function - BuildHouseTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Verifies player has a valid target when trying to place a house
//o------------------------------------------------------------------------------------------------o
void BuildHouseTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
// Check if item used to initialize target cursor is still within range
CChar *mChar = s->CurrcharObj();
CItem *deedObj = mChar->GetSpeechItem();
if( ValidateObject( deedObj ))
{
CChar *deedObjOwner = FindItemOwner( deedObj );
if( !ValidateObject( deedObjOwner ) || deedObjOwner != mChar )
{
s->SysMessage( 1763 ); // That item must be in your backpack before it can be used.
return;
}
}
[[maybe_unused]] CMultiObj *newMulti = BuildHouse( s, static_cast<UI16>( s->AddId() )); // If its a valid house, send it to buildhouse!
s->AddId( 0 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - AddScriptNpc()
//| Date - 17th February, 2000
//o------------------------------------------------------------------------------------------------o
//| Purpose - Add NPC at targeted location
//| Notes - Need to return the character we've made, else summon creature at least will fail
//| We make the char, but never pass it back up the chain
//o------------------------------------------------------------------------------------------------o
void AddScriptNpc( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
CChar *mChar = s->CurrcharObj();
const SI16 coreX = s->GetWord( 11 );
const SI16 coreY = s->GetWord( 13 );
const SI08 coreZ = static_cast<SI08>( s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 )));
Npcs->CreateNPCxyz( s->XText(), coreX, coreY, coreZ, mChar->WorldNumber(), mChar->GetInstanceId() );
}
//o------------------------------------------------------------------------------------------------o
//| Function - TeleTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles targeting of Teleport spell
//o------------------------------------------------------------------------------------------------o
void TeleTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
const SERIAL serial = s->GetDWord( 7 );
CBaseObject *mObj = nullptr;
if( serial >= BASEITEMSERIAL )
{
mObj = CalcItemObjFromSer( serial );
}
else
{
mObj = CalcCharObjFromSer( serial );
}
SI16 targX, targY;
SI08 targZ;
if( ValidateObject( mObj ))
{
targX = mObj->GetX();
targY = mObj->GetY();
targZ = mObj->GetZ();
}
else
{
targX = s->GetWord( 11 );
targY = s->GetWord( 13 );
targZ = static_cast<SI08>( s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 )));
}
CChar *mChar = s->CurrcharObj();
if( mChar->IsGM() || LineOfSight( s, mChar, targX, targY, targZ, WALLS_CHIMNEYS + DOORS + ROOFING_SLANTED, false ))
{
if( s->CurrentSpellType() != 2 ) // not a wand cast
{
Magic->SubtractMana( mChar, 3 ); // subtract mana on scroll or spell
if( s->CurrentSpellType() == 0 ) // del regs on normal spell
{
Reag_st toDel;
toDel.drake = 1;
toDel.moss = 1;
Magic->DelReagents( mChar, toDel );
}
}
Effects->PlaySound( s, 0x01FE, true );
mChar->SetLocation( targX, targY, targZ );
Effects->PlayStaticAnimation( mChar, 0x372A, 0x09, 0x06 );
}
else if( s != nullptr )
{
s->SysMessage( 687 ); // You would like to see if anything was there, but there is too much stuff in the way.
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - DyeTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Dye target object with specified hue, or show dye gump to player
//o------------------------------------------------------------------------------------------------o
void DyeTarget( CSocket *s )
{
VALIDATESOCKET( s );
CItem *i = nullptr;
CChar *c = nullptr;
SERIAL serial = s->GetDWord( 7 );
if( s->AddId1() == 0xFF && s->AddId2() == 0xFF )
{
// Dye with no specific color - show hue gump
CPDyeVat toSend;
if( serial >= BASEITEMSERIAL )
{
// Dye an item
i = CalcItemObjFromSer( serial );
if( ValidateObject( i ))
{
toSend = ( *i );
s->Send( &toSend );
}
}
else
{
// Dye a character
c = CalcCharObjFromSer( serial );
if( ValidateObject( c ))
{
toSend = ( *c );
toSend.Model( 0x2106 );
s->Send( &toSend );
}
}
}
else
{
// Dye with a specific color in mind
if( serial >= BASEITEMSERIAL )
{
// Dye an item
i = CalcItemObjFromSer( serial );
if( !ValidateObject( i ))
return;
UI16 colour = static_cast<UI16>((( s->AddId1() ) << 8 ) + s->AddId2() );
if( !s->DyeAll() )
{
if( colour < 0x0002 || colour > 0x03E9 )
{
colour = 0x03E9;
}
}
SI32 b = (( colour & 0x4000 ) >> 14 ) + (( colour & 0x8000 ) >> 15 );
if( !b )
{
i->SetColour( colour );
}
}
else
{
// Dye a character
c = CalcCharObjFromSer( serial );
if( !ValidateObject( c ))
return;
UI16 body = c->GetId();
UI16 k = static_cast<UI16>((( s->AddId1() ) << 8 ) + s->AddId2() );
if(( k & 0x4000 ) == 0x4000 && ( body >= 0x0190 && body <= 0x03E1 ))
{
k = 0xF000; // but assigning the only "transparent" value that works, namly semi-trasnparency.
}
if( k != 0x8000 ) // 0x8000 also crashes client ...
{
c->SetSkin( k );
c->SetOrgSkin( k );
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - WStatsTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Show NPC wander information for targeted NPC
//o------------------------------------------------------------------------------------------------o
void WStatsTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *i = CalcCharObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( i ))
return;
CGumpDisplay wStat( s, 300, 300 );
wStat.SetTitle( "Walking Stats" );
SERIAL charSerial = i->GetSerial();
UI16 charId = i->GetId();
wStat.AddData( "Serial", charSerial, 3 );
wStat.AddData( "Body ID", charId, 5 );
std::string iName = GetNpcDictName( i, s, NRS_SYSTEM );
wStat.AddData( "Name", iName );
wStat.AddData( "X", i->GetX() );
wStat.AddData( "Y", i->GetY() );
wStat.AddData( "Z", oldstrutil::format( "%d", i->GetZ() ));
wStat.AddData( "Wander", i->GetNpcWander() );
wStat.AddData( "FX1", i->GetFx( 0 ));
wStat.AddData( "FY1", i->GetFy( 0 ));
wStat.AddData( "FZ1", i->GetFz() );
wStat.AddData( "FX2", i->GetFx( 1 ));
wStat.AddData( "FY2", i->GetFy( 1 ));
wStat.Send( 4, false, INVALIDSERIAL );
}
//o------------------------------------------------------------------------------------------------o
//| Function - ColorsTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Use dyes to apply a color to a targeted dye tub or hair dye item
//o------------------------------------------------------------------------------------------------o
void ColorsTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
// Check if item used to initialize target cursor is still within range
CItem *tempObj = static_cast<CItem *>( s->TempObj() );
s->TempObj( nullptr );
if( ValidateObject( tempObj ))
{
if( tempObj->IsHeldOnCursor() || !CheckItemRange( mChar, tempObj ))
{
s->SysMessage( 400 ); // That is too far away!
return;
}
}
CItem *i = CalcItemObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( i ))
return;
if( i->IsHeldOnCursor() || ( FindItemOwner( i ) != nullptr && FindItemOwner( i ) != mChar ) || !CheckItemRange( mChar, i ))
{
s->SysMessage( 400 ); // That is too far away!
return;
}
if( i->GetId() == 0x0FAB || i->GetId() == 0x0EFF || i->GetId() == 0x0E27 ) // dye vat, hair dye
{
CPDyeVat toSend = ( *i );
s->Send( &toSend );
}
else
{
s->SysMessage( 1031 ); // You can only use this item on a dye vat.
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - DVatTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Dye target object - if dyable - with specified dye tub color
//o------------------------------------------------------------------------------------------------o
void DVatTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
// Check if item used to initialize target cursor is still within range
CItem *tempObj = static_cast<CItem *>( s->TempObj() );
s->TempObj( nullptr );
if( ValidateObject( tempObj ))
{
if( tempObj->IsHeldOnCursor() || !CheckItemRange( mChar, tempObj ))
{
s->SysMessage( 400 ); // That is too far away!
return;
}
}
SERIAL serial = s->GetDWord( 7 );
CItem *i = CalcItemObjFromSer( serial );
if( !ValidateObject( i ))
return;
if( i->IsHeldOnCursor() || !CheckItemRange( mChar, i ))
{
s->SysMessage( 400 ); // That is too far away!
return;
}
// Look for onDyeTarget event on dye tub
std::vector<UI16> scriptTriggers = tempObj->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnDyeTarget( mChar, tempObj, i ) == 0 ) // return false
{
// Don't continue with hard-coded dyeing
return;
}
}
}
if( i->IsDyeable() )
{
if( i->IsLockedDown() )
{
CMultiObj *iMulti = i->GetMultiObj();
if( ValidateObject( iMulti ) && !iMulti->IsOnOwnerList( mChar ))
{
s->SysMessage( 1032 ); // This is not yours!
return;
}
}
if( i->GetCont() != nullptr )
{
CChar *c = FindItemOwner( i );
if( ValidateObject( c ) && c != mChar )
{
s->SysMessage( 1032 ); // This is not yours!
return;
}
}
i->SetColour((( s->AddId1() ) << 8 ) + s->AddId2() );
Effects->PlaySound( s, 0x023E, true );
}
else
{
s->SysMessage( 1033 ); // You can only dye clothes with this.
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - InfoTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Show information about targeted maptile or static item
//o------------------------------------------------------------------------------------------------o
void InfoTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
if( !s->GetByte( 1 ) && s->GetDWord( 7 ) < BASEITEMSERIAL )
{
s->SysMessage( 9039 ); // This command can not be used on characters.
return;
}
const SI16 x = s->GetWord( 11 );
const SI16 y = s->GetWord( 13 );
const UI16 tileId = s->GetWord( 17 );
if( tileId == 0 )
{
// Map Tile
UI08 worldNumber = 0;
CChar *mChar = s->CurrcharObj();
if( ValidateObject( mChar ))
{
worldNumber = mChar->WorldNumber();
}
// manually calculating the ID's if it's a maptype
auto map1 = Map->SeekMap( x, y, worldNumber );
CGumpDisplay mapStat( s, 300, 300 );
if( map1.terrainInfo != nullptr )
{
mapStat.SetTitle( "Map Tile" );
mapStat.AddData( "Tilenum", map1.tileId, 5 );
mapStat.AddData( "Flags", map1.terrainInfo->FlagsNum(), 1 );
mapStat.AddData( "Name", map1.name() );
mapStat.Send( 4, false, INVALIDSERIAL );
}
else
{
mapStat.SetTitle( "Invalid Map Tile" );
mapStat.Send( 4, false, INVALIDSERIAL );
}
}
else
{
// Static Tile
CTile& tile = Map->SeekTile( tileId );
CGumpDisplay statTile( s, 300, 300 );
statTile.SetTitle( "Map Tile" );
statTile.AddData( "Tilenum", tileId, 5 );
statTile.AddData( "Weight", tile.Weight(), 0 );
statTile.AddData( "Layer", tile.Layer(), 1 );
statTile.AddData( "Hue", tile.Hue(), 5 );
statTile.AddData( "Anim", tile.Animation(), 1 );
statTile.AddData( "Quantity", tile.Quantity(), 1 );
statTile.AddData( "Unknown1", tile.Unknown1(), 1 );
statTile.AddData( "Unknown2", tile.Unknown2(), 1 );
statTile.AddData( "Unknown3", tile.Unknown3(), 1 );
statTile.AddData( "Unknown4", tile.Unknown4(), 1 );
statTile.AddData( "Unknown5", tile.Unknown5(), 1 );
statTile.AddData( "Height", tile.Height(), 0 );
statTile.AddData( "Name", tile.Name().c_str() );
statTile.AddData( "Flags:", tile.FlagsNum(), 1 );
statTile.AddData( "--> FloorLevel", tile.CheckFlag( TF_FLOORLEVEL ));
statTile.AddData( "--> Holdable", tile.CheckFlag( TF_HOLDABLE ));
statTile.AddData( "--> Transparent", tile.CheckFlag( TF_TRANSPARENT ));
statTile.AddData( "--> Translucent", tile.CheckFlag( TF_TRANSLUCENT ));
statTile.AddData( "--> Wall", tile.CheckFlag( TF_WALL ));
statTile.AddData( "--> Damaging", tile.CheckFlag( TF_DAMAGING ));
statTile.AddData( "--> Blocking", tile.CheckFlag( TF_BLOCKING ));
statTile.AddData( "--> Wet", tile.CheckFlag( TF_WET ));
statTile.AddData( "--> Unknown1", tile.CheckFlag( TF_UNKNOWN1 ));
statTile.AddData( "--> Surface", tile.CheckFlag( TF_SURFACE ));
statTile.AddData( "--> Climbable", tile.CheckFlag( TF_CLIMBABLE ));
statTile.AddData( "--> Stackable", tile.CheckFlag( TF_STACKABLE ));
statTile.AddData( "--> Window", tile.CheckFlag( TF_WINDOW ));
statTile.AddData( "--> NoShoot", tile.CheckFlag( TF_NOSHOOT ));
statTile.AddData( "--> DisplayA", tile.CheckFlag( TF_DISPLAYA ));
statTile.AddData( "--> DisplayAn", tile.CheckFlag( TF_DISPLAYAN ));
statTile.AddData( "--> Description", tile.CheckFlag( TF_DESCRIPTION ));
statTile.AddData( "--> Foilage", tile.CheckFlag( TF_FOLIAGE ));
statTile.AddData( "--> PartialHue", tile.CheckFlag( TF_PARTIALHUE ));
statTile.AddData( "--> Unknown2", tile.CheckFlag( TF_UNKNOWN2 ));
statTile.AddData( "--> Map", tile.CheckFlag( TF_MAP ));
statTile.AddData( "--> Container", tile.CheckFlag( TF_CONTAINER ));
statTile.AddData( "--> Wearable", tile.CheckFlag( TF_WEARABLE ));
statTile.AddData( "--> Light", tile.CheckFlag( TF_LIGHT ));
statTile.AddData( "--> Animated", tile.CheckFlag( TF_ANIMATED ));
statTile.AddData( "--> NoDiagonal", tile.CheckFlag( TF_NODIAGONAL )); //HOVEROVER in SA clients and later, to determine if tiles can be moved on by flying gargoyle
statTile.AddData( "--> Unknown3", tile.CheckFlag( TF_UNKNOWN3 ));
statTile.AddData( "--> Armor", tile.CheckFlag( TF_ARMOR ));
statTile.AddData( "--> Roof", tile.CheckFlag( TF_ROOF ));
statTile.AddData( "--> Door", tile.CheckFlag( TF_DOOR ));
statTile.AddData( "--> StairBack", tile.CheckFlag( TF_STAIRBACK ));
statTile.AddData( "--> StairRight", tile.CheckFlag( TF_STAIRRIGHT ));
statTile.AddData( "--> AlphaBlend", tile.CheckFlag( TF_ALPHABLEND ));
statTile.AddData( "--> UseNewArt", tile.CheckFlag( TF_USENEWART ));
statTile.AddData( "--> ArtUsed", tile.CheckFlag( TF_ARTUSED ));
statTile.AddData( "--> NoShadow", tile.CheckFlag( TF_NOSHADOW ));
statTile.AddData( "--> PixelBleed", tile.CheckFlag( TF_PIXELBLEED ));
statTile.AddData( "--> PlayAnimOnce", tile.CheckFlag( TF_PLAYANIMONCE ));
statTile.AddData( "--> MultiMovable", tile.CheckFlag( TF_MULTIMOVABLE ));
statTile.Send( 4, false, INVALIDSERIAL );
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - Tiling()
//| Date - 01/11/1999
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clicking the corners of tiling calls this function. Will fill up each tile
//| of targeted area with specified item
//o------------------------------------------------------------------------------------------------o
void Tiling( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
if( s->ClickX() == -1 && s->ClickY() == -1 )
{
s->ClickX( s->GetWord( 11 ));
s->ClickY( s->GetWord( 13 ));
s->SendTargetCursor( 0, TARGET_TILING, 0, 1038 ); // Select second corner of bounding box.
return;
}
SI16 x1 = s->ClickX(), x2 = s->GetWord( 11 );
SI16 y1 = s->ClickY(), y2 = s->GetWord( 13 );
SI16 j;
s->ClickX( -1 );
s->ClickY( -1 );
if( x1 > x2 )
{
j = x1;
x1 = x2;
x2 = j;
}
if( y1 > y2 )
{
j = y1;
y1 = y2;
y2 = j;
}
UI16 addId = static_cast<UI16>((( s->AddId1() ) << 8 ) + s->AddId2() );
SI32 rndVal = s->TempInt2();
s->TempInt2( 0 );
UI16 rndId = 0;
CItem *c = nullptr;
for( SI16 x = x1; x <= x2; ++x )
{
for( SI16 y = y1; y <= y2; ++y )
{
rndId = addId + RandomNum( static_cast<UI16>( 0 ), static_cast<UI16>( rndVal ));
c = Items->CreateItem( nullptr, s->CurrcharObj(), rndId, 1, 0, OT_ITEM );
if( !ValidateObject( c ))
return;
c->SetDecayable( false );
c->SetLocation( x, y, s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 )));
}
}
s->AddId1( 0 );
s->AddId2( 0 );
}
//o------------------------------------------------------------------------------------------------o
//| Function - CreateBodyPart()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Create body parts after carving up a corpse
//o------------------------------------------------------------------------------------------------o
bool CreateBodyPart( CChar *mChar, CItem *corpse, std::string partId, SI32 dictEntry )
{
CItem *toCreate = Items->CreateScriptItem( nullptr, mChar, partId, 1, OT_ITEM, false, 0x0 );
if( !ValidateObject( toCreate ))
return false;
toCreate->SetName( oldstrutil::format( Dictionary->GetEntry( dictEntry ).c_str(), corpse->GetName2().c_str() ));
toCreate->SetLocation( corpse );
toCreate->SetOwner( corpse->GetOwnerObj() );
toCreate->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ));
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - NewCarveTarget()
//| Date - 09/22/2002
//o------------------------------------------------------------------------------------------------o
//| Purpose - Target carving system.
//|
//| Changes - unknown - Human-corpse carving code added
//|
//| Changes - unknown - Scriptable carving product added
//|
//| Changes - 09/22/2002 - Fixed erroneous names for body parts
//| & made all body parts that are carved from human corpse
//| lie in same direction.
//o------------------------------------------------------------------------------------------------o
auto NewCarveTarget( CSocket *s, CItem *i ) -> bool
{
VALIDATESOCKET_WITH_RETURN( s );
auto mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return false;
// Look for onCarveCorpse event on item
std::vector<UI16> scriptTriggers = i->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnCarveCorpse( mChar, i ) == 0 ) // return false
{
// Don't continue with hard-coded carving
return false;
}
}
}
// Look for onCarveCorpse in global script
cScript *toExecute = JSMapping->GetScript( static_cast<UI16>( 0 )); // Global script
if( toExecute != nullptr )
{
if( toExecute->OnCarveCorpse( mChar, i ) == 0 ) // return false
{
// Don't continue with hard-coded carving
return false;
}
}
auto c = Items->CreateItem( nullptr, mChar, 0x122A, 1, 0, OT_ITEM ); // add the blood puddle
if( c == nullptr )
return false;
// Place blood on ground
c->SetLocation( i );
c->SetMovable( 2 );
c->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ));
// if it's a human corpse
// Sept 22, 2002 - Corrected the alignment of body parts that are carved.
if( i->GetTempVar( CITV_MOREY, 2 ))
{
auto toFind = FileLookup->FindEntry( "CARVE HUMAN", carve_def );
if( toFind )
{
for( const auto &sec : toFind->collection() )
{
auto tag = sec->tag;
if( oldstrutil::upper( tag ) == "ADDITEM" )
{
auto data = sec->data;
data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" ));
auto csecs = oldstrutil::sections( data, "," );
if( csecs.size() > 1 )
{
if( !CreateBodyPart( mChar, i, oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" )), nullptr, 0 ))))
{
return false;
}
}
}
}
MakeCriminal( mChar );
std::vector<CItem *> corpseItems;
auto iCont = i->GetContainsList();
for( const auto &c : iCont->collection() )
{
if( ValidateObject( c ))
{
if( c->GetLayer() != IL_HAIR && c->GetLayer() != IL_FACIALHAIR )
{
// Store a reference to the item we want to move out of corpse...
corpseItems.push_back( c );
}
}
}
// Loop through the items we want to move out of corpse
std::for_each( corpseItems.begin(), corpseItems.end(), [i]( CItem *corpseItem )
{
corpseItem->SetCont( nullptr );
corpseItem->SetLocation( i );
corpseItem->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ));
});
i->Delete();
}
}
else
{
auto sect = "CARVE "s + oldstrutil::number( i->GetCarve() );
auto toFind = FileLookup->FindEntry( sect, carve_def );
if( toFind )
{
for( const auto &sec : toFind->collection() )
{
auto tag = sec->tag;
if( oldstrutil::upper( tag ) == "ADDITEM" )
{
auto data = sec->data;
data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" ));
auto csecs = oldstrutil::sections( data, "," );
if( csecs.size() > 1 )
{
Items->CreateScriptItem( s, mChar, oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" )), nullptr, 0 )), OT_ITEM, true );
}
else
{
Items->CreateScriptItem( s, mChar, data, 0, OT_ITEM, true );
}
}
}
}
}
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - AttackTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Make pet attack target
//o------------------------------------------------------------------------------------------------o
void AttackTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mPet = static_cast<CChar *>( s->TempObj() );
CChar *target = CalcCharObjFromSer( s->GetDWord( 7 ));
s->TempObj( nullptr );
if( !ValidateObject( target ) || !ValidateObject( mPet ))
return;
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) || mChar == nullptr )
return;
// Don't allow attacking offline characters
if( !target->IsNpc() && !IsOnline( *target ))
return;
// Don't allow fighting between Young/Non-Young players or their pets
if( cwmWorldState->ServerData()->YoungPlayerSystem() )
{
auto targOwner = target->GetOwnerObj();
if( !ValidateObject( targOwner ))
{
targOwner = target;
}
if( !targOwner->IsNpc() )
{
auto mPetOwner = mPet->GetOwnerObj();
if( ValidateObject( mPetOwner ) && mPetOwner->GetAccount().wFlags.test( AB_FLAGS_YOUNG ))
{
s->SysMessage( 18708 ); // As a Young player, you cannot harm other players, or their followers.
return;
}
else if( targOwner->GetAccount().wFlags.test( AB_FLAGS_YOUNG ))
{
s->SysMessage( 18709 ); // You cannot harm Young players, or their followers.
return;
}
}
}
// Check if combat is disallowed in attacker's OR mPet's regions
if( mChar->GetRegion()->IsSafeZone() || mPet->GetRegion()->IsSafeZone() || target->GetRegion()->IsSafeZone() )
{
// Target is in a safe zone where all aggressive actions are forbidden, disallow
s->SysMessage( 1799 ); // Hostile actions are not permitted in this safe area.
return;
}
// Check if the command was applied to all pets
if( s->TempInt() == 1 )
{
s->TempInt( 0 );
GenericList<CChar *> *myFollowers = mChar->GetFollowerList();
for( CChar *myPet = myFollowers->First(); !myFollowers->Finished(); myPet = myFollowers->Next() )
{
// Make sure pet returned from petList is still a valid character
if( !ValidateObject( myPet ))
continue;
// Make sure pet cannot attack itself
if( target == myPet )
{
s->SysMessage( 1073 ); // Your pet cannot attack itself!
continue;
}
// Make sure only nearby pets can respond
if( !ObjInRange( mChar, myPet, 12 ))
continue;
// Make sure pets can only attack nearby targets
if( !ObjInRange( mChar, target, 12 ))
{
s->SysMessage( 393 ); // That is too far away
continue;
}
if( myPet->GetOwnerObj() == mChar )
{
myPet->FlushPath();
Combat->AttackTarget( myPet, target );
if( mChar->GetTarg() != target )
{
Combat->AttackTarget( mChar, target );
}
if( target->IsInnocent() && target != myPet->GetOwnerObj() )
{
if( WillResultInCriminal( mChar, target ))
{
MakeCriminal( mChar );
}
}
}
}
}
else
{
// Make sure pet cannot attack itself
if( target == mPet )
{
s->SysMessage( 1073 ); // Your pet cannot attack itself!
return;
}
// Make sure only nearby pets can respond
if( !ObjInRange( mChar, mPet, 12 ))
return;
// Make sure pet can only attack nearby targets
if( !ObjInRange( mChar, target, 12 ))
{
s->SysMessage( 393 ); // That is too far away
return;
}
// Make sure a friend cannot order a pet to attack its owner
if( target == mPet->GetOwnerObj() && mChar != target )
{
s->SysMessage( 2408 ); // They are unwilling to attack their own master.
return;
}
mPet->FlushPath();
Combat->AttackTarget( mPet, target );
Combat->AttackTarget( mChar, target );
if( target->IsInnocent() && target != mChar )
{
if( WillResultInCriminal( mChar, target ))
{
MakeCriminal( mChar );
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - FollowTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Make pet follow target
//o------------------------------------------------------------------------------------------------o
void FollowTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mPet = static_cast<CChar *>( s->TempObj() );
CChar *target = CalcCharObjFromSer( s->GetDWord( 7 ));
s->TempObj( nullptr );
if( !ValidateObject( mPet ) || !ValidateObject( target ))
return;
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return;
if( s->TempInt() == 1 )
{
s->TempInt( 0 );
GenericList<CChar *> *myFollowers = mChar->GetFollowerList();
for( CChar *myPet = myFollowers->First(); !myFollowers->Finished(); myPet = myFollowers->Next() )
{
// Make sure pet returned from followerList is still a valid character
if( !ValidateObject( myPet ))
continue;
if( myPet == target )
{
s->SysMessage( 2388 ); // Your pet cannot follow itself!
continue;
}
// Make sure only nearby pets can respond
if( !ObjInRange( mChar, myPet, 12 ))
continue;
if( !ObjInRange( mChar, target, 12 ))
{
s->SysMessage( 393 ); // That is too far away
continue;
}
if( myPet->GetOwnerObj() == mChar )
{
myPet->SetFTarg( target );
myPet->FlushPath();
myPet->SetNpcWander( WT_FOLLOW );
}
}
}
else
{
if( mPet == target )
{
s->SysMessage( 2388 ); // Your pet cannot follow itself!
return;
}
// Make sure only nearby pets can respond
if( !ObjInRange( mChar, mPet, 12 ))
return;
if( !ObjInRange( mChar, target, 12 ))
{
s->SysMessage( 393 ); // That is too far away
return;
}
mPet->SetFTarg( target );
mPet->FlushPath();
mPet->SetNpcWander( WT_FOLLOW );
}
}
void SendTradeStatus( CItem *cont1, CItem *cont2 );
CItem * StartTrade( CSocket *mSock, CChar *i );
//o------------------------------------------------------------------------------------------------o
//| Function - TransferTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Transfer pet ownership to targeted player
//o------------------------------------------------------------------------------------------------o
void TransferTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *petChar = static_cast<CChar *>( s->TempObj() );
CChar *targChar = CalcCharObjFromSer( s->GetDWord( 7 ));
s->TempObj( nullptr );
if( !ValidateObject( petChar ))
return;
if( petChar->IsDispellable() )
{
s->SysMessage( 2386 ); // You cannot transfer ownership of a summoned creature.
return;
}
if( !ValidateObject( targChar ))
{
s->SysMessage( 1066 ); // That is not a valid person!
return;
}
if( petChar == targChar )
{
s->SysMessage( 2371 ); // Ownership can only be transferred to other players.
return;
}
if( petChar->IsAtWar() )
{
s->SysMessage( 2414 ); // You may not transfer a pet that has recently been in combat.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2415 ); // The pet may not be transfered to you because it has recently been in combat.
}
return;
}
CChar *mChar = s->CurrcharObj();
if( targChar == mChar )
{
s->SysMessage( 2409 ); // That would be pointless - you are already their master!
return;
}
if( targChar->IsDead() )
{
s->SysMessage( 2384 ); // You cannot transfer to someone that is dead.
return;
}
if( targChar->IsNpc() )
{
s->SysMessage( 2371 ); // Ownership can only be transferred to other players!
return;
}
TAGMAPOBJECT deadPet = petChar->GetTag( "isPetDead" );
if( deadPet.m_IntValue == 1 )
{
s->SysMessage( 19301 ); // You may not trade a dead pet.
return;
}
if( cwmWorldState->ServerData()->YoungPlayerSystem() )
{
if( !mChar->IsNpc() && mChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ) && !targChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ))
{
s->SysMessage( 18725 ); // As a young player, you may not transfer pets to older players.
return;
}
else if( !mChar->IsNpc() && !mChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ) && targChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ))
{
s->SysMessage( 18726 ); // As an older player, you may not transfer pets to young players.
return;
}
}
// Don't allow transfer of pet if either party is a criminal
if( mChar->IsCriminal() )
{
s->SysMessage( 2379 ); // The pet refuses to be transferred because it will not obey you sufficiently.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2382, mChar->GetNameRequest( targChar, NRS_SPEECH ).c_str() ); // The pet will not accept you as a master because it does not trust %s.
}
return;
}
else if( targChar->IsCriminal() )
{
s->SysMessage( 2380, targChar->GetNameRequest( mChar, NRS_SPEECH ).c_str() ); // The pet refuses to be transferred because it will not obey %s.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2381 ); // The pet will not accept you as a master because it does not trust you.
}
return;
}
UI08 maxControlSlots = cwmWorldState->ServerData()->MaxControlSlots();
UI08 maxFollowers = cwmWorldState->ServerData()->MaxFollowers();
if( maxControlSlots > 0 )
{
if( targChar->GetControlSlotsUsed() + petChar->GetControlSlots() > maxControlSlots )
{
s->SysMessage( 2391 ); // That would exceed the other player's maximum pet control slots.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2390 ); // That would exceed your maximum pet control slots.
}
return;
}
}
else if( maxFollowers > 0 && static_cast<UI08>( targChar->GetFollowerList()->Num() ) >= maxFollowers )
{
s->SysMessage( 2779 ); // That would exceed the other player's maximum follower count.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2780 ); // That would exceed your maximum follower count.
}
return;
}
UI08 maxPetOwners = cwmWorldState->ServerData()->MaxPetOwners();
if( petChar->IsOnPetOwnerList( targChar ) && maxPetOwners > 0 && ( petChar->GetPetOwnerList()->Num() >= maxPetOwners ))
{
s->SysMessage( 2402 ); // The creature has had too many masters and is not willing to do the bidding of another one!
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2402 ); // The creature has had too many masters and is not willing to do the bidding of another one!
}
return;
}
// Check loyalty of pet to old master
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->CanControlPet( mChar, petChar, true, false, false, true ))
{
s->SysMessage( 2379 ); // The pet refuses to be transferred because it will not obey you sufficiently.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2382, mChar->GetNameRequest( targChar, NRS_SPEECH ).c_str() ); // The pet will not accept you as a master because it does not trust %s.
}
return;
}
// Check loyalty of pet to new master
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->CanControlPet( targChar, petChar, true, true, true, true ))
{
s->SysMessage( 2380 ); // The pet refuses to be transferred because it will not obey %s.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2381, mChar->GetNameRequest( targChar, NRS_SPEECH ).c_str() ); // The pet will not accept you as a master because it does not trust you.
}
return;
}
if( targChar->GetSocket() != nullptr )
{
// Create a pet transfer deed
CItem *petTransferDeed = Items->CreateScriptItem( s, mChar, "0x14F0", 1, OT_ITEM, false, 0 );
if( ValidateObject( petTransferDeed ))
{
std::string petName = GetNpcDictName( petChar, nullptr, NRS_SYSTEM );
petTransferDeed->SetName( oldstrutil::format( "a transfer deed for %s (%s)", petName.c_str(), Dictionary->GetEntry( 3000 + petChar->GetId(), targChar->GetSocket()->Language() ).c_str() )); //cwmWorldState->creatures[petChar->GetId()].CreatureType().c_str() ));
petTransferDeed->SetTempVar( CITV_MORE, petChar->GetSerial() );
petTransferDeed->SetMovable( 2 ); // Disallow moving the deed out of the trade window
petTransferDeed->SetType( IT_PETTRANSFERDEED ); // Set a type to let us identify it later when trade is accepted
// Open a trade window, and place the petTransferDeed in the window
CItem *j = StartTrade( s, targChar );
if( ValidateObject( j ))
{
petTransferDeed->SetCont( j );
petTransferDeed->SetX( 30 );
petTransferDeed->SetY( 30 );
petTransferDeed->SetZ( 9 );
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - BuyShop()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens a vendor's buy menu with list of items for sale
//o------------------------------------------------------------------------------------------------o
bool BuyShop( CSocket *s, CChar *c )
{
if( s == nullptr )
return false;
if( !ValidateObject( c ))
return false;
std::vector<UI16> scriptTriggers = c->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnBuy( s, c ) == 0 )
return false;
}
}
CItem *sellPack = c->GetItemAtLayer( IL_SELLCONTAINER );
CItem *boughtPack = c->GetItemAtLayer( IL_BOUGHTCONTAINER );
if( !ValidateObject( sellPack ) || !ValidateObject( boughtPack ))
return false;
CPItemsInContainer iic;
if( s->ClientVerShort() >= CVS_6017 )
{
iic.UOKRFlag( true );
}
iic.Type( 0x02 );
iic.VendorSerial( sellPack->GetSerial() );
CPOpenBuyWindow obw( sellPack, c, iic, s );
CPItemsInContainer iic2;
if( s->ClientVerShort() >= CVS_6017 )
{
iic2.UOKRFlag( true );
}
iic2.Type( 0x02 );
iic2.VendorSerial( boughtPack->GetSerial() );
CPOpenBuyWindow obw2( boughtPack, c, iic2, s );
CPDrawContainer toSend;
toSend.Model( 0x0030 );
toSend.Serial( c->GetSerial() );
if( s->ClientType() >= CV_HS2D && s->ClientVerShort() >= CVS_7090 )
{
toSend.ContType( 0x00 );
}
s->Send( &iic );
s->Send( &iic2 );
s->Send( &obw );
s->Send( &obw2 );
s->Send( &toSend );
s->StatWindow( s->CurrcharObj() ); // Make sure the gold total has been sent.
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - NpcResurrectTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Resurrects a character
//o------------------------------------------------------------------------------------------------o
//| Changes - 09/22/2002 - Made players not appear with full
//| health/stamina after being resurrected by NPC Healer
//o------------------------------------------------------------------------------------------------o
void NpcResurrectTarget( CChar *i )
{
if( !ValidateObject( i ))
return;
if( i->IsNpc() )
{
Console.Error( oldstrutil::format( Dictionary->GetEntry( 1079 ), i )); // Resurrect attempted on character %i.
return;
}
CSocket *mSock = i->GetSocket();
// the char is a PC, but not logged in.....
if( mSock != nullptr )
{
if( i->IsDead() )
{
std::vector<UI16> scriptTriggers = i->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnResurrect( i ) == 1 ) // if it exists and we don't want hard code, return
return;
}
}
Fame( i, 0 );
Effects->PlaySound( i, 0x0214 );
i->SetId( i->GetOrgId() );
i->SetSkin( i->GetOrgSkin() );
i->SetDead( false );
// Restore hair
UI16 hairStyleId = i->GetHairStyle();
UI16 hairStyleColor = i->GetHairColour();
CItem *hairItem = Items->CreateItem( mSock, i, hairStyleId, 1, hairStyleColor, OT_ITEM );
if( hairItem != nullptr )
{
hairItem->SetDecayable( false );
hairItem->SetLayer( IL_HAIR );
hairItem->SetCont( i );
}
// Restore beard
UI16 beardStyleId = i->GetBeardStyle();
UI16 beardStyleColor = i->GetBeardColour();
CItem *beardItem = Items->CreateItem( mSock, i, beardStyleId, 1, beardStyleColor, OT_ITEM );
if( beardItem != nullptr )
{
beardItem->SetDecayable( false );
beardItem->SetLayer( IL_FACIALHAIR );
beardItem->SetCont( i );
}
i->SetHP( std::max( 1, ( i->GetMaxHP() / 10 )));
i->SetStamina( i->GetMaxStam() / 10 );
i->SetMana( i->GetMaxMana() / 10 );
i->SetAttacker( nullptr );
// Clear list of characters our char is marked as aggressor against
i->ClearAggressorFlags();
if( i->IsAtWar() && i->IsNpc() )
{
i->ToggleCombat();
}
i->SetHunger( 6 );
CItem *c = nullptr;
for( CItem *j = i->FirstItem(); !i->FinishedItems(); j = i->NextItem() )
{
if( ValidateObject( j ) && !j->IsFree() )
{
if( j->GetLayer() == IL_BUYCONTAINER )
{
j->SetLayer( IL_PACKITEM );
i->SetPackItem( j );
}
if( j->GetSerial() == i->GetRobe() )
{
j->Delete();
c = Items->CreateScriptItem( nullptr, i, "resurrection_robe", 1, OT_ITEM );
if( c != nullptr )
{
c->SetCont( i );
}
}
}
}
}
else
{
mSock->SysMessage( 1080 ); // That person isn't dead.
}
}
else
{
Console.Warning( oldstrutil::format( "Attempt made to resurrect a PC (serial: 0x%X) that's not logged in", i->GetSerial() ));
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - ShowSkillTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Show a gump with information about target character's skills
//o------------------------------------------------------------------------------------------------o
void ShowSkillTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( mChar ))
{
s->SysMessage( 1103 ); // Not a valid target!
return;
}
SI32 dispType = s->TempInt();
UI16 skillVal;
CGumpDisplay showSkills( s, 300, 300 );
showSkills.SetTitle( "Skills Info" );
for( UI08 i = 0; i < ALLSKILLS; ++i )
{
if( dispType == 0 || dispType == 1 )
{
skillVal = mChar->GetBaseSkill( i );
}
else
{
skillVal = mChar->GetSkill( i );
}
if( skillVal > 0 || dispType%2 == 0 )
{
showSkills.AddData( cwmWorldState->skill[i].name, oldstrutil::number( static_cast<R32>( skillVal ) / 10 ), 8 );
}
}
showSkills.Send( 4, false, INVALIDSERIAL );
}
//o------------------------------------------------------------------------------------------------o
//| Function - FriendTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Add targeted player to pet's friendslist
//o------------------------------------------------------------------------------------------------o
void FriendTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return;
CChar *targChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( targChar ))
{
s->SysMessage( 1103 ); // Not a valid target!
return;
}
if( targChar->IsNpc() || !IsOnline(( *targChar )))
{
s->SysMessage( 1622 ); // That person cannot be made a friend of this creature.
return;
}
CChar *pet = static_cast<CChar *>( s->TempObj() );
s->TempObj( nullptr );
if( !ValidateObject( pet ))
{
s->SysMessage( 1999 ); // Object not found
return;
}
if( targChar == mChar )
{
s->SysMessage( 2409 ); // That would be pointless - you are already their master!
return;
}
if( pet->IsDispellable() )
{
s->SysMessage( 2385 ); // Summoned creatures are loyal only to their summoners.
return;
}
if( Npcs->CheckPetFriend( targChar, pet ))
{
s->SysMessage( 1621 ); // That person is already a friend of this creature!
return;
}
if( cwmWorldState->ServerData()->YoungPlayerSystem() )
{
if( !mChar->IsNpc() && mChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ) && !targChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ))
{
s->SysMessage( 18727 ); // As a young player, you may not friend pets to older players.
return;
}
else if( !mChar->IsNpc() && !mChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ) && targChar->GetAccount().wFlags.test( AB_FLAGS_YOUNG ))
{
s->SysMessage( 18728 ); // As an older player, you may not friend pets to young players.
return;
}
}
auto petFriends = pet->GetFriendList();
// Make sure to cover the STL response
if( petFriends != nullptr )
{
if( petFriends->size() >= 10 )
{
s->SysMessage( 1623 ); // This creature has too many friends.
return;
}
}
// Check loyalty of pet to master
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->CanControlPet( mChar, pet, false, true, true ))
{
s->SysMessage( 2417 ); // The pet refuses to accept a new friend because it will not obey you sufficiently.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2418, mChar->GetNameRequest( targChar, 0 ).c_str() ); // The pet will not accept you as a friend because it does not trust %s.
}
return;
}
// Check loyalty of pet to new friend
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->CanControlPet( targChar, pet, false, true, true ))
{
s->SysMessage( 2419, targChar->GetNameRequest( mChar, NRS_SPEECH ).c_str() ); // The pet refuses to accept %s as a friend because it will not obey them.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->SysMessage( 2420 ); // The pet will not accept you as a friend because it does not trust you.
}
return;
}
if( pet->AddFriend( targChar ))
{
// %s will now treat %s as a friend.
std::string petName = GetNpcDictName( pet, s, NRS_SPEECH );
s->SysMessage( 1624, petName.c_str(), targChar->GetNameRequest( mChar, NRS_SPEECH ).c_str() );
// Inform the player added as friend
CSocket *targSock = targChar->GetSocket();
if( targSock != nullptr )
{
// %s has befriended %s to you.
petName = GetNpcDictName( pet, targSock, NRS_SPEECH );
targSock->SysMessage( 1625, mChar->GetNameRequest( targChar, NRS_SPEECH ).c_str(), petName.c_str() );
}
}
else
{
// You cannot do that at the moment
s->SysMessage( 394 );
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - RemoveFriendTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Remove targeted player from pet's friendslist
//o------------------------------------------------------------------------------------------------o
void RemoveFriendTarget( CSocket *s )
{
// Validate player's socket and character
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return;
// Get targeted character from socket
CChar *targChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( targChar ))
{
s->SysMessage( 1103 ); // Not a valid target!
return;
}
if( targChar->IsNpc() || !IsOnline(( *targChar )) || targChar == mChar )
{
s->SysMessage( 1103 ); // Not a valid target!
return;
}
CChar *pet = static_cast<CChar *>( s->TempObj() );
s->TempObj( nullptr );
if( !Npcs->CheckPetFriend( targChar, pet ))
{
s->SysMessage( 1856 ); // That player is not on the friend list!
return;
}
if( pet->RemoveFriend( targChar ))
{
// %s has been removed from %s's friend list.
std::string petName = GetNpcDictName( pet, s, NRS_SPEECH );
s->SysMessage( 2300, targChar->GetNameRequest( mChar, NRS_SPEECH ).c_str(), petName.c_str() );
// Inform the player removed as friend
CSocket *targSock = targChar->GetSocket();
if( targSock != nullptr )
{
petName = GetNpcDictName( pet, targSock, NRS_SPEECH );
// You have been removed from %s's friend list.
targSock->SysMessage( 2301, petName.c_str() );
}
}
else
{
// You cannot do that at the moment
s->SysMessage( 394 );
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - GuardTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Command pet to guard target object
//| Notes - PRE: Pet has been commanded to guard
//| POST: Pet guards person, if owner currently
//o------------------------------------------------------------------------------------------------o
void GuardTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return;
CChar *petGuarding = static_cast<CChar *>( s->TempObj() );
s->TempObj( nullptr );
if( !ValidateObject( petGuarding ))
return;
Npcs->StopPetGuarding( petGuarding );
CChar *charToGuard = CalcCharObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( charToGuard ))
{
if( charToGuard != petGuarding->GetOwnerObj() && !Npcs->CheckPetFriend( charToGuard, petGuarding ))
{
s->SysMessage( 1628 ); // Your pet may only guard you, his friends, and items in your house!
return;
}
petGuarding->SetNPCAiType( AI_PET_GUARD ); // 32 is guard mode
petGuarding->SetGuarding( charToGuard );
mChar->SetGuarded( true );
petGuarding->SetFTarg( charToGuard );
petGuarding->FlushPath();
petGuarding->SetNpcWander( WT_FOLLOW );
if( charToGuard == mChar )
{
s->SysMessage( 1321 ); // Your pet is now guarding you.
}
else
{
if( charToGuard->GetSocket() != nullptr )
{
std::string petName = GetNpcDictName( petGuarding, charToGuard->GetSocket(), NRS_SPEECH );
charToGuard->GetSocket()->SysMessage( 2374, petName.c_str() ); // ~1_PETNAME~ is now guarding you.
}
}
return;
}
CItem *itemToGuard = CalcItemObjFromSer( s->GetDWord( 7 ));
if( ValidateObject( itemToGuard ) && !itemToGuard->IsPileable() )
{
CMultiObj *multi = itemToGuard->GetMultiObj();
if( ValidateObject( multi ))
{
if( multi->GetOwnerObj() == mChar )
{
petGuarding->SetNPCAiType( AI_PET_GUARD );
petGuarding->SetGuarding( itemToGuard );
itemToGuard->SetGuarded( true );
}
}
else
{
s->SysMessage( 1628 ); // Your pet may only guard you, his friends, and items in your house!
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - MakeTownAlly()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds town of targeted character as an ally of player's town
//o------------------------------------------------------------------------------------------------o
void MakeTownAlly( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return;
CChar *targetChar = CalcCharObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( targetChar ))
{
s->SysMessage( 1110 ); // No such character exists!
return;
}
UI16 srcTown = mChar->GetTown();
UI16 trgTown = targetChar->GetTown();
if( srcTown == 0 || trgTown == 0 )
{
return;
}
if( !cwmWorldState->townRegions[srcTown]->MakeAlliedTown( trgTown ))
{
s->SysMessage( 1111 ); // You were unable to do that.
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - MakeStatusTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Change privileges of targeted character to specified command level
//| as defined in the COMMANDSLEVEL section of dfndata/commands/commands.dfn
//o------------------------------------------------------------------------------------------------o
void MakeStatusTarget( CSocket *sock, CChar *optionalTargChar = nullptr, const std::string cmdLvlString = "" )
{
VALIDATESOCKET( sock );
CChar *targetChar = !ValidateObject( optionalTargChar ) ? CalcCharObjFromSer( sock->GetDWord( 7 )) : optionalTargChar;
if( !ValidateObject( targetChar ))
{
sock->SysMessage( 1110 ); // No such character exists!
return;
}
if( targetChar->IsDead() )
{
sock->SysMessage( 7509 ); // Some people just won't let the dead rest in peace.
return;
}
UI08 origCommand = targetChar->GetCommandLevel();
CommandLevel_st *targLevel = Commands->GetClearance( cmdLvlString.empty() ? sock->XText() : cmdLvlString );
CommandLevel_st *origLevel = Commands->GetClearance( origCommand );
if( targLevel == nullptr )
{
sock->SysMessage( 1112 ); // No such clearance level!
return;
}
CChar *mChar = sock->CurrcharObj();
//char temp[1024], temp2[1024];
UI08 targetCommand = targLevel->commandLevel;
if( cmdLvlString.empty() )
{
auto temp = oldstrutil::format( "account%i.log", mChar->GetAccount().wAccountIndex );
auto temp2 = oldstrutil::format( "%s has made %s a %s.\n", mChar->GetName().c_str(), targetChar->GetName().c_str(), targLevel->name.c_str() );
Console.Log( temp2, temp );
}
DismountCreature( targetChar );
auto bodyType = targetChar->GetBodyType();
if( bodyType == BT_HUMAN || bodyType == BT_ELF || bodyType == BT_GARGOYLE )
{
// Safekeep character's original body, skin color, hair/beard/horns
TAGMAPOBJECT customTag;
// BodyID,Color
std::string customTagName = "playerBody";
std::string customTagStringValue = oldstrutil::format( "%d,%d", targetChar->GetId(), targetChar->GetSkin() );
customTag.m_Destroy = false;
customTag.m_StringValue = customTagStringValue;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
targetChar->SetTag( customTagName, customTag );
}
if( targLevel->targBody != 0 )
{
targetChar->SetId( targLevel->targBody );
targetChar->SetOrgId( targLevel->targBody );
}
if( targLevel->bodyColour != 0 )
{
targetChar->SetSkin( targLevel->bodyColour );
targetChar->SetOrgSkin( targLevel->bodyColour );
}
targetChar->SetPriv( targLevel->defaultPriv );
targetChar->SetCommandLevel( targetCommand );
if( targLevel->allSkillVals != 0 )
{
for( UI08 j = 0; j < ALLSKILLS; ++j )
{
targetChar->SetBaseSkill( targLevel->allSkillVals, j );
targetChar->SetSkill( targLevel->allSkillVals, j );
}
targetChar->SetStrength( 100 );
targetChar->SetDexterity( 100 );
targetChar->SetIntelligence( 100 );
targetChar->SetStamina( 100 );
targetChar->SetHP( 100 );
targetChar->SetMana( 100 );
}
std::string playerName = targetChar->GetName();
if( targetCommand != origCommand && origLevel != nullptr )
{
const size_t position = playerName.find( origLevel->title );
if( position != std::string::npos )
{
playerName.replace( position, origLevel->title.size(), "" );
}
}
if( targetCommand != 0 && targetCommand != origCommand )
{
targetChar->SetName( oldstrutil::trim( oldstrutil::format( "%s %s", targLevel->title.c_str(), oldstrutil::trim( playerName ).c_str() )));
}
else if( origCommand != 0 )
{
targetChar->SetName( oldstrutil::trim( playerName ));
}
CItem *mypack = targetChar->GetPackItem();
if( targLevel->stripOff.any() )
{
for( CItem *z = targetChar->FirstItem(); !targetChar->FinishedItems(); z = targetChar->NextItem() )
{
if( ValidateObject( z ))
{
switch( z->GetLayer() )
{
case IL_HAIR:
if( targLevel->stripOff.test( BIT_STRIPHAIR ))
{
// HairID,Color
TAGMAPOBJECT customTag;
std::string customTagName = "playerHair";
std::string customTagStringValue = oldstrutil::format( "%d,%d", z->GetId(), z->GetColour() );
customTag.m_Destroy = false;
customTag.m_StringValue = customTagStringValue;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
targetChar->SetTag( customTagName, customTag );
z->Delete();
}
break;
case IL_FACIALHAIR:
if( targLevel->stripOff.test( BIT_STRIPHAIR ))
{
// facialHairId,Color
TAGMAPOBJECT customTag;
std::string customTagName = "playerBeard";
std::string customTagStringValue = oldstrutil::format( "%d,%d", z->GetId(), z->GetColour() );
customTag.m_Destroy = false;
customTag.m_StringValue = customTagStringValue;
customTag.m_IntValue = 0;
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
targetChar->SetTag( customTagName, customTag );
z->Delete();
}
break;
case IL_NONE:
case IL_MOUNT:
case IL_PACKITEM:
case IL_BANKBOX:
break;
default:
if( targLevel->stripOff.test( BIT_STRIPITEMS ))
{
if( !ValidateObject( mypack ))
{
mypack = targetChar->GetPackItem();
}
if( !ValidateObject( mypack ))
{
CItem *iMade = Items->CreateItem( nullptr, targetChar, 0x0E75, 1, 0, OT_ITEM );
if( !ValidateObject( iMade ))
return;
targetChar->SetPackItem( iMade );
iMade->SetDecayable( false );
iMade->SetLayer( IL_PACKITEM );
if( iMade->SetCont( targetChar ))
{
iMade->SetType( IT_CONTAINER );
iMade->SetDye( true );
mypack = iMade;
}
}
z->SetCont( mypack );
z->PlaceInPack();
}
break;
}
}
}
}
// Restore player to their original self, if they now have a "human" body again
auto newBodyId = targetChar->GetId();
if( newBodyId == 0x0190 )
{
// Restore player's original body and skin color
TAGMAPOBJECT playerBodySkin = targetChar->GetTag( "playerBody" );
if( playerBodySkin.m_StringValue != "" )
{
auto csecs = oldstrutil::sections( playerBodySkin.m_StringValue, "," );
if( csecs.size() > 1 )
{
UI16 restoredBody = oldstrutil::value<UI16>( csecs[0] );
UI16 restoredSkin = oldstrutil::value<UI16>( csecs[1] );
targetChar->SetId( restoredBody );
targetChar->SetOrgId( restoredBody );
targetChar->SetSkin( restoredSkin );
targetChar->SetOrgSkin( restoredSkin );
}
}
// Restore player's original hair
TAGMAPOBJECT playerHair = targetChar->GetTag( "playerHair" );
if( playerHair.m_StringValue != "" )
{
auto csecs = oldstrutil::sections( playerHair.m_StringValue, "," );
if( csecs.size() > 1 )
{
UI16 restoredHairId = oldstrutil::value<UI16>( csecs[0] );
UI16 restoredHairColor = oldstrutil::value<UI16>( csecs[1] );
auto restoredHair = Items->CreateItem( sock, targetChar, restoredHairId, 1, restoredHairColor, OT_ITEM );
if( restoredHair != nullptr )
{
restoredHair->SetDecayable( false );
restoredHair->SetLayer( IL_HAIR );
restoredHair->SetCont( targetChar );
targetChar->SetHairStyle( restoredHairId );
targetChar->SetHairColour( restoredHairColor );
}
}
}
// Restore player's original beard
TAGMAPOBJECT playerBeard = targetChar->GetTag( "playerBeard" );
if( playerBeard.m_StringValue != "" )
{
auto csecs = oldstrutil::sections( playerBeard.m_StringValue, "," );
if( csecs.size() > 1 )
{
UI16 restoredBeardId = oldstrutil::value<UI16>( csecs[0] );
UI16 restoredBeardColor = oldstrutil::value<UI16>( csecs[1] );
auto restoredBeard = Items->CreateItem( sock, targetChar, restoredBeardId, 1, restoredBeardColor, OT_ITEM );
if( restoredBeard != nullptr )
{
restoredBeard->SetDecayable( false );
restoredBeard->SetLayer( IL_FACIALHAIR );
restoredBeard->SetCont( targetChar );
targetChar->SetBeardStyle( restoredBeardId );
targetChar->SetBeardColour( restoredBeardColor );
}
}
}
}
targetChar->Teleport();
}
//o------------------------------------------------------------------------------------------------o
//| Function - SmeltTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Smelt targeted item to receive some crafting resources
//o------------------------------------------------------------------------------------------------o
void SmeltTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
// Check if item used to initialize target cursor is still within range
CItem *tempObj = static_cast<CItem *>( s->TempObj() );
s->TempObj( nullptr );
if( ValidateObject( tempObj ))
{
if( tempObj->IsHeldOnCursor() || !CheckItemRange( mChar, tempObj ))
{
s->SysMessage( 400 ); // That is too far away!
return;
}
}
CItem *i = CalcItemObjFromSer( s->GetDWord( 7 ));
if( !ValidateObject( i ) || i->GetCont() == nullptr )
return;
if( i->IsHeldOnCursor() || !CheckItemRange( mChar, i ))
{
s->SysMessage( 400 ); // That is too far away!
return;
}
if( i->GetCreator() == INVALIDSERIAL )
{
s->SysMessage( 1113 ); // You can melt only player made items.
return;
}
UI16 iMadeFrom = i->EntryMadeFrom();
CreateEntry_st *ourCreateEntry = Skills->FindItem( iMadeFrom );
if( iMadeFrom == 0 || ourCreateEntry == nullptr )
{
s->SysMessage( 1114 ); // You have no knowledge on how to melt that.
return;
}
R32 avgMin = ourCreateEntry->AverageMinSkill();
if( mChar->GetSkill( MINING ) < avgMin )
{
s->SysMessage( 1115 ); // You aren't skilled enough to melt this.
return;
}
R32 avgMax = ourCreateEntry->AverageMaxSkill();
Skills->CheckSkill( mChar, MINING, static_cast<SI16>( avgMin ), static_cast<SI16>( avgMax ));
UI08 sumAmountRestored = 0;
for( UI32 skCtr = 0; skCtr < ourCreateEntry->resourceNeeded.size(); ++skCtr )
{
UI16 amtToRestore = ourCreateEntry->resourceNeeded[skCtr].amountNeeded / 2;
std::string itemId = oldstrutil::number( ourCreateEntry->resourceNeeded[skCtr].idList.front(), 16 );
UI16 itemColour = ourCreateEntry->resourceNeeded[skCtr].colour;
sumAmountRestored += amtToRestore;
Items->CreateScriptItem( s, mChar, "0x" + itemId, amtToRestore, OT_ITEM, true, itemColour );
}
s->SysMessage( 1116, sumAmountRestored ); // You melt the item and place %i ingots in your pack.
i->Delete();
}
//o------------------------------------------------------------------------------------------------o
//| Function - VialTarget()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles targeting of objects after player uses a vial to create necro reagents
//o------------------------------------------------------------------------------------------------o
void VialTarget( CSocket *mSock )
{
VALIDATESOCKET( mSock );
CItem *nVialId = static_cast<CItem *>( mSock->TempObj() );
mSock->TempObj( nullptr );
SERIAL targSerial = mSock->GetDWord( 7 );
if( targSerial == INVALIDSERIAL )
return;
CChar *mChar = mSock->CurrcharObj();
if( !ValidateObject( mChar ))
return;
if( ValidateObject( nVialId ))
{
if( nVialId->IsHeldOnCursor() || !CheckItemRange( mChar, nVialId ))
{
mSock->SysMessage( 400 ); // That is too far away!
return;
}
CItem *nDagger = Combat->GetWeapon( mChar );
if( !ValidateObject( nDagger ))
{
mSock->SysMessage( 742 ); // You do not have a dagger in your hands!
return;
}
if( nDagger->GetId() != 0x0F51 && nDagger->GetId() != 0x0F52 )
{
mSock->SysMessage( 743 ); // That is not a dagger!
return;
}
nVialId->SetTempVar( CITV_MORE, 1, 0 );
if( targSerial >= BASEITEMSERIAL ) // it's an item
{
CItem *targItem = CalcItemObjFromSer( targSerial );
if( !targItem->IsCorpse() )
{
mSock->SysMessage( 749 ); // That is not a corpse!
}
else
{
if( !CheckItemRange( mChar, targItem ))
{
mSock->SysMessage( 400 ); // That is too far away!
return;
}
nVialId->SetTempVar( CITV_MORE, 1, targItem->GetTempVar( CITV_MORE, 1 ));
Karma( mChar, nullptr, -1000 );
if( targItem->GetTempVar( CITV_MORE, 2 ) < 4 )
{
mSock->SysMessage( 750 ); // You take a sample of blood from the corpse.
Skills->MakeNecroReg( mSock, nVialId, 0x0E24 );
targItem->SetTempVar( CITV_MORE, 2, targItem->GetTempVar( CITV_MORE, 2 ) + 1 );
}
else
{
mSock->SysMessage( 751 ); // You examine the corpse, but decide any further blood samples would be too contaminated.
}
}
}
else // it's a char
{
CChar *targChar = CalcCharObjFromSer( targSerial );
if( targChar == mChar )
{
if( targChar->GetHP() <= 10 )
{
mSock->SysMessage( 744 ); // You are too wounded to continue
}
else
{
mSock->SysMessage( 745 ); // You prick your finger and fill the vial
}
}
else if( ObjInRange( mChar, targChar, DIST_NEARBY ))
{
if( targChar->IsNpc() )
{
if( targChar->GetId( 1 ) == 0x00 && ( targChar->GetId( 2 ) == 0x0C || ( targChar->GetId( 2 ) >= 0x3B && targChar->GetId( 2 ) <= 0x3D )) )
{
nVialId->SetTempVar( CITV_MORE, 1, 1 );
}
}
else
{
CSocket *nCharSocket = targChar->GetSocket();
nCharSocket->SysMessage( 746, mChar->GetNameRequest( targChar, NRS_SPEECH ).c_str() ); // %s has pricked you with a dagger and sampled your blood
}
if( WillResultInCriminal( mChar, targChar ))
{
MakeCriminal( mChar );
}
Karma( mChar, targChar, -targChar->GetKarma() );
}
else
{
mSock->SysMessage( 747 ); // That individual is not anywhere near you.
return;
}
if( targChar->Damage( RandomNum( 0, 5 ) + 2, PHYSICAL ))
{
Skills->MakeNecroReg( mSock, nVialId, 0x0E24 );
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPITargetCursor::Handle()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Runs various commands based upon the target ID we sent to the socket
//o------------------------------------------------------------------------------------------------o
//| Changes - Overhauled to use an enum allowing simple modification
//o------------------------------------------------------------------------------------------------o
bool CPITargetCursor::Handle( void )
{
CChar *mChar = tSock->CurrcharObj();
if( tSock->TargetOK() )
{
if( !tSock->GetByte( 1 ) && !tSock->GetDWord( 7 ) && tSock->GetDWord( 11 ) == INVALIDSERIAL )
{
if( mChar->GetSpellCast() != -1 ) // need to stop casting if we don't target right
{
mChar->StopSpell();
}
return true; // do nothing if user cancels, avoids CRASH!
}
if( tSock->GetByte( 1 ) == 1 && !tSock->GetDWord( 7 ))
{
tSock->SetDWord( 7, INVALIDSERIAL ); // Client sends TargSer as 0 when we target an XY/Static, use INVALIDSERIAL as 0 could be a valid Serial -
}
UI08 a1 = tSock->GetByte( 2 );
UI08 a2 = tSock->GetByte( 3 );
UI08 a3 = tSock->GetByte( 4 );
TargetIds targetId = static_cast<TargetIds>( tSock->GetByte( 5 ));
tSock->TargetOK( false );
if( mChar->IsDead() && !mChar->IsGM() && mChar->GetAccount().wAccountIndex != 0 )
{
tSock->SysMessage( 1008 ); // Invalid item!
if( mChar->GetSpellCast() != -1 ) // need to stop casting if we don't target right
{
mChar->StopSpell();
}
return true;
}
if( a1 == 0 && a2 == 1 )
{
if( a3 == 2 ) // Guilds
{
HandleGuildTarget( tSock );
return true;
}
else if( a3 == 1 ) // CustomTarget
{
// not a great fix, but better then assuming a ptr size.
cScript *tScript = tSock->scriptForCallBack;
//cScript *tScript = reinterpret_cast<cScript *>( tSock->TempInt() );
if( tScript != nullptr )
{
tScript->DoCallback( tSock, tSock->GetDWord( 7 ), static_cast<UI08>( targetId ));
}
return true;
}
else if( a3 == 0 )
{
switch( targetId )
{
case TARGET_ADDSCRIPTNPC: AddScriptNpc( tSock ); break;
case TARGET_BUILDHOUSE: BuildHouseTarget( tSock ); break;
case TARGET_TELE: TeleTarget( tSock ); break;
case TARGET_DYE: DyeTarget( tSock ); break;
case TARGET_DYEALL: ColorsTarget( tSock ); break;
case TARGET_DVAT: DVatTarget( tSock ); break;
case TARGET_INFO: InfoTarget( tSock ); break;
case TARGET_WSTATS: WStatsTarget( tSock ); break;
case TARGET_NPCRESURRECT: NpcResurrectTarget( mChar ); break;
case TARGET_MAKESTATUS: MakeStatusTarget( tSock ); break;
case TARGET_VIAL: VialTarget( tSock ); break;
case TARGET_TILING: Tiling( tSock ); break;
case TARGET_SHOWSKILLS: ShowSkillTarget( tSock ); break;
// Vendors
case TARGET_PLVBUY: PlayerVendorBuy( tSock ); break;
// Town Stuff
case TARGET_TOWNALLY: MakeTownAlly( tSock ); break;
case TARGET_VOTEFORMAYOR: cwmWorldState->townRegions[mChar->GetTown()]->VoteForMayor( tSock ); break;
// Pets
case TARGET_FOLLOW: FollowTarget( tSock ); break;
case TARGET_ATTACK: AttackTarget( tSock ); break;
case TARGET_TRANSFER: TransferTarget( tSock ); break;
case TARGET_GUARD: GuardTarget( tSock ); break;
case TARGET_FRIEND: FriendTarget( tSock ); break;
case TARGET_REMOVEFRIEND: RemoveFriendTarget( tSock ); break;
// Magic
case TARGET_CASTSPELL: Magic->CastSpell( tSock, mChar ); break;
// Skills Functions
case TARGET_SMITH: Skills->Smith( tSock ); break;
case TARGET_SMELTORE: Skills->SmeltOre( tSock ); break;
case TARGET_REPAIRMETAL: Skills->RepairMetal( tSock ); break;
case TARGET_SMELT: SmeltTarget( tSock ); break;
case TARGET_PARTYADD: PartyFactory::GetSingleton().CreateInvite( tSock ); break;
case TARGET_PARTYREMOVE: PartyFactory::GetSingleton().Kick( tSock ); break;
default: break;
}
}
}
}
mChar->BreakConcentration( tSock );
return true;
}