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Fixed an issue where casting Wall of Stone inside a multi would lead to the wall of stone never expiring, because it was not correctly marked as a field spell Reduced combat message spam; attacking messages now only appear when attacking targets who are not already fighting the attacker Added a new character state - "passive combat mode" - primarily used by players when they tab out of combat. Tabbing out of combat will prevent the character from retaliating in combat if they're already fighting someone Fixed several issues with dropping items through floors, tables and generally not being placed correctly when dropped inside multis Hard-defined the Z-level at which some jewellers in Britain spawn to deny them rooftop access (spawn_felucca_town_britain.dfn and spawn_trammel_town_britain.dfn) Added system messages informing shard staff with elevated command privileges why they are getting 100% skill check success, and no spellcast delay |
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| .. | ||
| data | ||
| house | ||
| misc | ||
| network | ||
| resource | ||
| teleporter | ||
| timer | ||
| global.js | ||