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Updated CGump_AddToolTip() gump method - now accepts up to 10 optional cliloc arguments to go with specified cliloc. Can also be used to display custom tooltip text if used with a cliloc like 1114778. Cliloc arguments and custom tooltips only work in client version 7.0.16.0 or above. Updated CPSendGumpMenu::AddCommand() to use the safer vsnprintf instead of vsprintf, and increased msg buffer size from 512 to 1024 Updated CPIUpdateRangeChange::Handle() to include additional client definitions: CV_HS2D and CV_HS3D Added new pack types in PackTypes enum: PT_GAME_BACKGAMMON, PT_GAME_CHESS, PT_MAILBOX1, PT_MAILBOX2, PT_MAILBOX3, PT_MAILBOX4, PT_MAILBOX5, PT_MAILBOX6, PT_MAILBOX7, PT_MAILBOX8, PT_MAILBOX9, PT_WALLSAFE, PT_SAFE Updated getPackType() with additional container definitions for the following pack types: PT_RBASKET - winnoning basket (0x1882) PT_GCHEST - gargoyle chests (0x4025, 0x4026), metal chests (0xA304, 0xA305), rusty metal chests (0xA306, 0xA307), gold chests (0xA308, 0xA309), barnacle metal chests (0xA30A, 0xA30B) PT_GAME_BACKGAMMON - backgammon boards (0x0E1C, 0x0FAD) PT_GAME_CHESS - chess board (0x0FA6) PT_MAILBOX1 - dolphin mailbox (0xA202, 0xA203, 0xA204, 0xA205) PT_MAILBOX2 - squirrel mailbox (0xA206, 0xA207, 0xA208, 0xA209) PT_MAILBOX3 - barrel mailbox (0xA1F5, 0xA1F6, 0xA1F7, 0xA1F8) PT_MAILBOX4 - light mailbox (0xA268, 0xA269, 0xA26A, 0xA26B, 0xA26C, 0xA26D, 0xA26E, 0xA26F) PT_MAILBOX5 - sitting kitten mailbox (0xA3EB, 0xA3EC, 0xA3ED, 0xA3EE) PT_MAILBOX6 - standing kitten mailbox (0xA3EF, 0xA3F0, 0xA3F1, 0xA3F2) PT_MAILBOX7 - scarecrow mailbox (0xA3F3, 0xA3F4, 0xA3F5, 0xA3F6) PT_MAILBOX8 - lion mailbox (0xA3F7, 0xA3F8, 0xA3F9, 0xA3FA) PT_MAILBOX9 - square gray mailbox (0x4141, 0x4142, 0x4143, 0x4144) PT_WALLSAFE - wall safe (0x8B8F, 0x8B90) PT_SAFE - safe (0x9C18, 0x9C19) Updated CItem::IsShieldType() to include shield IDs from SA expansion Added IL_TALISMAN (0x09) and IL_FACE (0x0F) to ItemLayers enum to allow equipping talismans and faces in clients that support this Updated getWeaponType() (in both code and JS) with additional weapon definitions: ONEHND_LG_SWORDS - anquique sword 1 (0xA33B, 0xA33C), antique sword 2 (0xA33D, 0xA33E), antique sword 3 (0xA33F, 0xA340), skull sword (0xA341, 0xA342), gargoyle skull sword (0xA345, 0xA346) LG_MACES - skull staff (0xA343, 0xA344), gargoyle skull staff (0xA347, 0xA348) Updates keys.js with some distance checks Misc updates to JS Docs |
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