uox3/source/items.cpp
Xoduz 68e57b0756 UOX3 0.99.5b-6
Increased world load speed by almost 20% by reducing how often loading progress is written to the console
Increased world save speed by almost 50% through the use of binary mode and buffer tweaks for ofstream combined with a cached newline char and std::to_string instead of static_cast
Fixed a server crash involving killing NPCs of a specific spawn region using the 'spawnkill # command
Fixed a server crash involving moving items from decaying corpses to the ground
Fixed a server crash involving carving up human corpses
Fixed a server crash related to AreaCharacterFunction JS function, which could trigger for any script that potentially kills any NPC this function iterates over (like explosion potions)
Fixed a server crash related to GMs attempting to add items from add-menu while having no backpack
Fixed a client crash issue caused by attempting to sell house deeds back to architect NPCs
Fixed an issue where players would get incorrect amounts of gold for selling house deeds back to architect NPCs
Fixed an issue with characters dying onboard boats which prevented players from packing up the boats later
Added new item property in code (via bools bitset) that can be used to enable/disable maker's mark on crafted items. This property can be set to true for items crafted at exceptional quality by GM craftsmen
Exposed the new item property to JS engine:
	.isMarkedByMaker	 	// If true, maker's mark will be displayed
Updated default item tooltip to display " of exceptional quality" for items crafted with exceptional quality
Updated default item tooltip to display "[Crafted] by [Crafter's Name]" for exceptional quality items crafted by GM craftsmen. The [Crafted] text comes from the MADEWORD defined in dfndata/skills/skills.dfn for the primary skill used to craft the item
Updated old-school single-click names for items (when AoS bit is disabled in client/server features) to display exceptional status and/or maker's mark for appropriate items
Fixed an issue with the display of titles for NPCs that used dictionary lookups for their title
Added new UOX.INI settings under the [settings] section:
	DISPLAYMAKERSMARK=1/0			// Controls if maker's marks on crafted items are shown on a global level
	SHOWNPCTITLESOVERHEAD=1/0 		// Controls whether NPC titles are shown over their heads
	SHOWINVULNERABLETAGOVERHEAD=0/1 // Controls whether invulnerable tags are shown overhead
	GLOBALRESTOCKMULTIPLIER=1.0 	// Global multiplier applied to RESTOCK property of items when loaded from DFNs
Added new UOX.INI settings under the [combat] section:
	PETCOMBATTRAINING=1/0 			// Controls whether pets can gain skills/stats from combat
	HIRELINGCOMBATTRAINING=1/0 		// Controls whether hirelings can gain skills/stats from combat
	NPCCOMBATTRAINING=0/1 			// Controls whether NPCs in general can gain skills/stats from combat
Fixed an issue where a player meeting the exact minimum requirements for crafting an item would always fail
Fixed a bug with teleporting off boats to valid nearby locations when double-clicking boat planks while standing on it
Updated behaviour of planks on boats:
	Boat key can unlock plank, but won't automatically open it
	Boat key used on an open, unlocked plank will lock and automatically close the plank
	Boat key used on an open, locked plank will unlock the plank and leave it open
	Player using an unlocked plank now opens it
	Player using an open plank will disembark (if onboard) or embark (if not) the boat
	Player can always open a locked plank if they're on the boat, even with no key, to allow disembarking the boat.
	Planks that are open, but locked cannot be accessed from outside the boat, and will close automatically after five of seconds
Updated behaviour of Magic Lock/Unlock spells:
	Magic Lock cannot be used on objects inside a multi
	Magic Lock applies difficulty to lock based on caster's Magery skill
	Magic Lock effect will last between 7 to 50 seconds (depending on caster's Magery skill)
	Any object that can be locked via Magic Lock spell can also be unlocked via Magic Unlock spell, if caster has high enough Magery skill
Fixed a bug where certain JS Functions, Methods and Properties would occasionally pass incorrect values to scripts that called upon them. Scripts that rely on the GetCurrentClock() Function, the .GetTimer() Method, .decayTime, .logTime, .oreTime and .fishTime Properties might need to be updated to account for the fix, which causes larger values to be passed in than before.
Fixed a bug related to GetCurrentClock() that caused decay and respawning of dungeon chests from working properly
Fixed a bug related to GetCurrentClock() and .logTime/.fishTime that prevented consumption and regeneration of log/fish resources from working properly
Added a new JS Function:
	GetStartTime()	// Returns a timestamp for when server started up
Fixed a bug related to GetCurrentClock() where server uptime stats in help menu was showing up incorrectly
Fixed a bug related to GetCurrentClock() and purging of registrations of visitors in public houses so their visits can be counted again later
Fixed a bug related to GetCurrentClock() that caused monster speech to not work properly
Fixed a Z-related issue that sometimes prevented players from fishing when standing on the shoreline next to the sea
Fixed an issue with Animal Lore skill that would always return a pet's loyalty level as "Wild"
Increased max range pets can be from their owner in order to still be included in moongate/teleporter travel from 12 to 24 tiles
Fixed an issue where the alchemy bonus damage for explosion potions was off by an order of magnitude
Fixed an issue where food IDs from foodlists referenced by other foodlists was not detected as valid food for tamed pets or NPCs
Fixed an issue where Alchemy crafting skill did not properly check for the existence of the crafting tool before proceeding with the crafting process
Fixed an issue that prevented the Teleport spell from working as intended
Fixed an issue where players would still get 1 gold even if STARTGOLD in uox.ini was set to 0
Fixed an issue with mount restrictions script that prevented players from mounting Unicorns, Ki-rins and Cu Sidhes
Fixed an issue where aggressive creatures wouldn't stop attacking player after being tamed (js/skill/taming.js)
Added a system message to inform the player when they've dropped out of stealth due to taking too many steps
Fixed an issue where hunger level of NPCs instantly dropped upon spawning because hunger timer was not active yet
Fixed a bug where character corpses would appear with a [unidentified] tag attached
Fixed an issue where the [unidentified] tag did not show up for unidentified magic items
Added ANIMAL tag to a small bunch of creature definitions (dfndata/creatures/creatures.dfn)
Fixed an issue with Bowcraft skill where player could not gain enough skill from crafting bows to reach min requirement for crossbows, and similiarly could not reach min requirement for heavy crossbows from crossbows
Updated default value of MURDERDECAYTIMER INI setting from 60 seconds to 28800 seconds (8 hours), to match the amount of time it would take for one (short term) murder count to decay on LBR-era OSI shards.
2022-08-25 02:13:00 +08:00

1585 lines
60 KiB
C++

#include "uox3.h"
#include "townregion.h"
#include "cServerDefinitions.h"
#include "cSpawnRegion.h"
#include "ssection.h"
#include "CJSMapping.h"
#include "scriptc.h"
#include "cScript.h"
#include "cEffects.h"
#include "CPacketSend.h"
#include "classes.h"
#include "regions.h"
#include "ObjectFactory.h"
#include "StringUtility.hpp"
using namespace std::string_literals ;
cItem *Items = nullptr;
ItemTypes FindItemTypeFromTag( const std::string& strToFind );
//o-----------------------------------------------------------------------------------------------o
//| Function - bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string &cdata )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Load item data from script sections and apply to spawner objects
//o-----------------------------------------------------------------------------------------------o
bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string& cdata )
{
if( !ValidateObject( applyTo ) )
return false;
switch( tag )
{
case DFNTAG_SPAWNOBJLIST: applyTo->IsSectionAList( true );
[[fallthrough]];
case DFNTAG_SPAWNOBJ:
applyTo->SetSpawnSection( cdata );
return true;
case DFNTAG_INTERVAL:
applyTo->SetInterval( 0, static_cast<UI08>(ndata) );
applyTo->SetInterval( 1, static_cast<UI08>(odata) );
return true;
default: break;
}
return false;
}
UI16 addRandomColor( const std::string& colorlist );
//o-----------------------------------------------------------------------------------------------o
//| Function - bool ApplyItemSection( CItem *applyTo, ScriptSection *toApply, std::string sectionID )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Load items from the script sections to the array
//o-----------------------------------------------------------------------------------------------o
auto ApplyItemSection( CItem *applyTo, ScriptSection *toApply, std::string sectionID ) ->bool {
auto rvalue = false ;
if( toApply && ValidateObject( applyTo ) ){
rvalue = true ;
std::string cdata;
SI32 ndata = -1, odata = -1;
bool isSpawner = (applyTo->GetObjType() == OT_SPAWNER);
TAGMAPOBJECT customTag;
std::string customTagName;
std::string customTagStringValue;
for (const auto &sec : toApply->collection2()){
auto tag = sec->tag ;
cdata = sec->cdata ;
odata = sec->odata ;
ndata = sec->ndata ;
if( !(isSpawner && ApplySpawnItemSection( static_cast<CSpawnItem *>(applyTo), tag, ndata, odata, cdata )) )
{
auto ssecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), " " );
switch( tag ) {
case DFNTAG_AMMO:
applyTo->SetAmmoID( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)) );
if( ssecs.size() > 1 ) {
applyTo->SetAmmoHue( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0)) );
}
break;
case DFNTAG_AMMOFX:
applyTo->SetAmmoFX( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)) );
if( ssecs.size() > 1 ) {
applyTo->SetAmmoFXHue( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0)) );
if( ssecs.size() > 2 ) {
applyTo->SetAmmoFXRender( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0)) );
}
}
break;
case DFNTAG_AMOUNT:
if( ndata > 0 ) {
if( odata && odata > ndata ) {
UI16 rndAmount = static_cast<UI16>(RandomNum( ndata, odata ));
applyTo->SetAmount( rndAmount );
}
else {
applyTo->SetAmount( ndata );
}
}
else{
Console.warning( oldstrutil::format( "Invalid data found in AMOUNT tag inside item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_DAMAGE:
case DFNTAG_ATT:
if( ndata >= 0 ) {
if( odata && odata > ndata ) {
applyTo->SetLoDamage( static_cast<SI16>( ndata ) );
applyTo->SetHiDamage( static_cast<SI16>( odata ) );
}
else {
applyTo->SetLoDamage( static_cast<SI16>( ndata ) );
applyTo->SetHiDamage( static_cast<SI16>( ndata ) );
}
}
else {
Console.warning( oldstrutil::format("Invalid data found in ATT/DAMAGE tag inside item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_AC: applyTo->SetArmourClass( static_cast<UI08>(ndata) ); break;
case DFNTAG_BASERANGE: applyTo->SetBaseRange( static_cast<UI08>(ndata) ); break;
case DFNTAG_CREATOR: applyTo->SetCreator( ndata ); break;
case DFNTAG_COLOUR: applyTo->SetColour( static_cast<UI16>(ndata) ); break;
case DFNTAG_COLOURLIST: applyTo->SetColour( addRandomColor( cdata ) ); break;
case DFNTAG_CORPSE: applyTo->SetCorpse( ndata != 0 ) ; break;
case DFNTAG_COLD: applyTo->SetWeatherDamage( COLD, ndata != 0 ); break;
case DFNTAG_ELEMENTRESIST:
if( ssecs.size() >= 4 ) {
applyTo->SetResist( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)), HEAT );
applyTo->SetResist( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0)), COLD );
applyTo->SetResist( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0)), LIGHTNING );
applyTo->SetResist( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0)), POISON );
}
break;
case DFNTAG_EVENT: applyTo->SetEvent( cdata ); break;
case DFNTAG_DAMAGEABLE: applyTo->SetDamageable(ndata != 0); break;
case DFNTAG_DEF:
if( ndata >= 0 ) {
if( odata && odata > ndata ) {
applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), PHYSICAL );
}
else {
applyTo->SetResist( ndata, PHYSICAL );
}
}
else{
Console.warning( oldstrutil::format("Invalid data found in DEF tag inside item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_DEX:
if( ndata > 0 ) {
if( odata && odata > ndata ) {
applyTo->SetDexterity( static_cast<SI16>(RandomNum( ndata, odata )) );
}
else {
applyTo->SetDexterity( ndata );
}
}
else{
Console.warning( oldstrutil::format("Invalid data found in DEX tag inside item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_DEXADD: applyTo->SetDexterity2( static_cast<SI16>(ndata) ); break;
case DFNTAG_DIR: applyTo->SetDir( static_cast<UI08>(std::stoi(oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), nullptr, 0)) ); break;
case DFNTAG_DYE: applyTo->SetDye( ndata != 0 ); break;
case DFNTAG_DECAY:
if( ndata == 1 ){
applyTo->SetDecayable( true );
}
else{
applyTo->SetDecayable( false );
}
break;
case DFNTAG_DISPELLABLE: applyTo->SetDispellable( true ); break;
case DFNTAG_DISABLED: applyTo->SetDisabled( ndata != 0 ); break;
case DFNTAG_DOORFLAG: break;
case DFNTAG_GOOD: applyTo->SetGood( static_cast< SI16 >(ndata) ); break;
case DFNTAG_GLOW: applyTo->SetGlow( ndata ); break;
case DFNTAG_GLOWBC: applyTo->SetGlowColour( static_cast<UI16>(ndata) ); break;
case DFNTAG_GLOWTYPE: applyTo->SetGlowEffect( static_cast<UI08>(ndata) ); break;
case DFNTAG_GET: {
std::string scriptEntry = "";
if( ssecs.size() == 1 ) {
scriptEntry = cdata;
}
else {
UI32 rndEntry = RandomNum( 0, static_cast<SI32>(ssecs.size() - 1));
scriptEntry = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" ));
}
auto toFind = FileLookup->FindEntry( scriptEntry, items_def );
if( toFind == nullptr ){
Console.warning( oldstrutil::format( "Invalid script entry (%s) called with GET tag, item serial 0x%X", scriptEntry.c_str(), applyTo->GetSerial() ));
}
else if( toFind == toApply ){
Console.warning( oldstrutil::format( "Infinite loop avoided with GET tag inside item script [%s]", scriptEntry.c_str() ));
}
else{
ApplyItemSection( applyTo, toFind, scriptEntry );
}
break;
}
case DFNTAG_HP:
if( ndata > 0 ) {
if( odata && odata > ndata ) {
applyTo->SetHP( static_cast<SI16>(RandomNum( ndata, odata )) );
}
else {
applyTo->SetHP( ndata );
}
}
else {
Console.warning( oldstrutil::format("Invalid data found in HP tag inside item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_HIDAMAGE: applyTo->SetHiDamage( static_cast<SI16>(ndata) ); break;
case DFNTAG_HEAT: applyTo->SetWeatherDamage( HEAT, ndata != 0 ); break;
case DFNTAG_ID: // applyTo->SetID( static_cast<UI16>(ndata) ); break;
if( ssecs.size() == 1 ) {
applyTo->SetID( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)) );
}
else {
SI32 rndEntry = RandomNum( 0, static_cast<SI32>(ssecs.size()-1));
applyTo->SetID( static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" )), nullptr, 0)) );
}
break;
case DFNTAG_INTELLIGENCE: applyTo->SetIntelligence( static_cast<SI16>(ndata) ); break;
case DFNTAG_INTADD: applyTo->SetIntelligence2( static_cast<SI16>(ndata) ); break;
case DFNTAG_LODAMAGE: applyTo->SetLoDamage( static_cast<SI16>(ndata) ); break;
case DFNTAG_LAYER: applyTo->SetLayer( static_cast<ItemLayers>(ndata) ); break;
case DFNTAG_LIGHT: applyTo->SetWeatherDamage( LIGHT, ndata != 0 ); break;
case DFNTAG_LIGHTNING: applyTo->SetWeatherDamage( LIGHTNING, ndata != 0 ); break;
case DFNTAG_MAXHP: applyTo->SetMaxHP( static_cast<UI16>(ndata) ); break;
case DFNTAG_MAXITEMS: applyTo->SetMaxItems( static_cast<UI16>(ndata) ); break;
case DFNTAG_MAXRANGE: applyTo->SetMaxRange( static_cast<UI08>(ndata) ); break;
case DFNTAG_MAXUSES: applyTo->SetMaxUses( static_cast<UI16>(ndata) ); break;
case DFNTAG_MOVABLE: applyTo->SetMovable( static_cast<SI08>(ndata) ); break;
case DFNTAG_MORE:
if( ssecs.size() >= 4 ) {
applyTo->SetTempVar( CITV_MORE, 1, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MORE, 2, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MORE, 3, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MORE, 4, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
}
else {
applyTo->SetTempVar( CITV_MORE, static_cast<UI32>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
}
break;
case DFNTAG_MORE2: break;
case DFNTAG_MOREX:
if( ssecs.size() >= 4 ) {
applyTo->SetTempVar( CITV_MOREX, 1, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREX, 2, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREX, 3, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREX, 4, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
}
else {
applyTo->SetTempVar( CITV_MOREX, static_cast<UI32>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
}
break;
case DFNTAG_MOREY:
if( ssecs.size() >= 4 ) {
applyTo->SetTempVar( CITV_MOREY, 1, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREY, 2, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREY, 3, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREY, 4, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
}
else {
applyTo->SetTempVar( CITV_MOREY, static_cast<UI32>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
}
break;
case DFNTAG_MOREZ:
if( ssecs.size() >= 4 ) {
applyTo->SetTempVar( CITV_MOREZ, 1, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREZ, 2, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREZ, 3, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
applyTo->SetTempVar( CITV_MOREZ, 4, static_cast<UI08>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
}
else {
applyTo->SetTempVar( CITV_MOREZ, static_cast<UI32>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
}
break;
case DFNTAG_NAME: applyTo->SetName( cdata ); break;
case DFNTAG_NAME2: applyTo->SetName2( cdata); break;
case DFNTAG_NEWBIE: applyTo->SetNewbie( true ); break;
case DFNTAG_OFFSPELL: applyTo->SetOffSpell( static_cast<SI08>(ndata) ); break;
case DFNTAG_POISONDAMAGE: applyTo->SetWeatherDamage( POISON, ndata != 0 ); break;
case DFNTAG_POISONED: applyTo->SetPoisoned( static_cast<UI08>(ndata) ); break;
case DFNTAG_PILEABLE: applyTo->SetPileable( ndata != 0 ); break;
case DFNTAG_PRIV: applyTo->SetPriv( static_cast<UI08>(ndata) ); break;
case DFNTAG_RANK:
applyTo->SetRank( static_cast<SI08>(ndata) );
if( applyTo->GetRank() <= 0 ){
applyTo->SetRank( 10 );
}
break;
case DFNTAG_RACE: applyTo->SetRace( static_cast<UI16>(ndata) ); break;
case DFNTAG_RESISTFIRE:
if( ndata >= 0 ) {
if( odata && odata > ndata ) {
applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), HEAT );
}
else {
applyTo->SetResist( ndata, HEAT );
}
}
else{
Console.warning( oldstrutil::format("Invalid data found in RESISTFIRE tag inside Item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_RESISTCOLD:
if( ndata >= 0 ) {
if( odata && odata > ndata ) {
applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), COLD );
}
else {
applyTo->SetResist( ndata, COLD );
}
}
else{
Console.warning( oldstrutil::format("Invalid data found in RESISTCOLD tag inside Item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_RESISTLIGHTNING:
if( ndata >= 0 ) {
if( odata && odata > ndata ) {
applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), LIGHTNING );
}
else {
applyTo->SetResist( ndata, LIGHTNING );
}
}
else{
Console.warning( oldstrutil::format("Invalid data found in RESISTLIGHTNING tag inside Item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_RESISTPOISON:
if( ndata >= 0 ) {
if( odata && odata > ndata ) {
applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), POISON );
}
else {
applyTo->SetResist( ndata, POISON );
}
}
else {
Console.warning( oldstrutil::format("Invalid data found in RESISTPOISON tag inside Item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_RESTOCK:
{
// Apply global restock multiplier from INI to item's restock property
auto restockMultiplier = cwmWorldState->ServerData()->GlobalRestockMultiplier();
applyTo->SetRestock( static_cast<UI16>( floor( static_cast<UI16>( ndata ) * restockMultiplier )));
break;
}
case DFNTAG_RAIN: applyTo->SetWeatherDamage( RAIN, ndata != 0 ); break;
case DFNTAG_SK_MADE: applyTo->SetMadeWith( static_cast<SI08>(ndata) ); break;
case DFNTAG_SPD: applyTo->SetSpeed( static_cast<UI08>(ndata) ); break;
case DFNTAG_STRENGTH: applyTo->SetStrength( static_cast<SI16>(ndata) ); break;
case DFNTAG_STRADD: applyTo->SetStrength2( static_cast<SI16>(ndata) ); break;
case DFNTAG_SNOW: applyTo->SetWeatherDamage( SNOW, ndata != 0 ); break;
case DFNTAG_SCRIPT: applyTo->AddScriptTrigger( static_cast<UI16>(ndata) ); break;
case DFNTAG_TYPE:
ItemTypes iType;
iType = FindItemTypeFromTag( cdata );
if( iType == IT_COUNT ){
iType = static_cast<ItemTypes>(ndata);
}
if( iType < IT_COUNT ){
applyTo->SetType( iType );
}
break;
case DFNTAG_USESLEFT: applyTo->SetUsesLeft( static_cast<UI16>(ndata) ); break;
case DFNTAG_VISIBLE: applyTo->SetVisible( (VisibleTypes)ndata ); break;
case DFNTAG_VALUE:
if( ndata >= 0 ) {
if( odata && odata >= 0 ) {
applyTo->SetBuyValue( ndata );
applyTo->SetSellValue( odata );
}
else {
// Only one value was specified in DFN tag - use it for both buy and sell value
applyTo->SetBuyValue( ndata );
applyTo->SetSellValue( ndata );
}
}
else {
Console.warning( oldstrutil::format("Invalid data found in VALUE tag inside item script [%s]", sectionID.c_str() ));
}
break;
case DFNTAG_WEIGHT:
applyTo->SetWeight( ndata );
applyTo->SetBaseWeight( ndata ); // Let's set the base-weight as well. Primarily used for containers.
break;
case DFNTAG_WEIGHTMAX: applyTo->SetWeightMax( ndata ); break;
case DFNTAG_WIPE: applyTo->SetWipeable( ndata != 0 ); break;
case DFNTAG_ADDMENUITEM:
Console.print(cdata);
break;
case DFNTAG_CUSTOMSTRINGTAG: {
auto count = 0;
std::string result;
for( auto &sec : ssecs ) {
if( count > 0 ) {
if( count == 1 ) {
result = oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
}
else {
result = result + " " + oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
}
}
count++;
}
customTagName = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
customTagStringValue = result;
if( !customTagName.empty() && !customTagStringValue.empty() ) {
customTag.m_Destroy = false;
customTag.m_StringValue = customTagStringValue;
customTag.m_IntValue = static_cast<SI32>(customTag.m_StringValue.size());
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
applyTo->SetTag( customTagName, customTag );
}
else {
Console.warning( oldstrutil::format( "Invalid data found in CUSTOMSTRINGTAG tag inside Item script [%s] - Supported data format: <tagName> <text>", sectionID.c_str() ) );
}
break;
}
case DFNTAG_CUSTOMINTTAG: {
auto count = 0;
std::string result;
for( auto &sec : ssecs ) {
if( count > 0 ) {
if( count == 1 ) {
result = oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
}
}
count++;
}
customTagName = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
customTagStringValue = result;
if( !customTagName.empty() && !customTagStringValue.empty() ) {
customTag.m_Destroy = false;
customTag.m_IntValue = static_cast<SI32>(std::stoi(customTagStringValue, nullptr, 0));
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
applyTo->SetTag( customTagName, customTag );
if( count > 2 ) {
Console.warning( oldstrutil::format( "Multiple values detected for CUSTOMINTTAG in Item script [%s] - only first value will be used! Supported data format: <tagName> <value>", sectionID.c_str() ) );
}
}
else {
Console.warning( oldstrutil::format( "Invalid data found in CUSTOMINTTAG tag in Item script [%s] - Supported data format: <tagName> <value>", sectionID.c_str() ) );
}
break;
}
case DFNTAG_SPAWNOBJ:
case DFNTAG_SPAWNOBJLIST:
break;
case DFNTAG_LOOT:
[[fallthrough]];
case DFNTAG_PACKITEM:
{
if( !cdata.empty() ) {
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), "," );
if( csecs.size() > 1 ) {
UI16 iAmount = 0;
std::string amountData = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
auto tsects = oldstrutil::sections( amountData, " " );
if( tsects.size() > 1 ) {// check if the second part of the tag-data contains two sections separated by a space
auto first = static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( tsects[0], "//" )), nullptr, 0));
auto second = static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( tsects[1], "//" )), nullptr, 0));
// Tag contained a minimum and maximum value for amount! Let's randomize!
iAmount = static_cast<UI16>(RandomNum( first, second ));
}
else {
iAmount = static_cast<UI16>(std::stoul(amountData, nullptr, 0));
}
auto tdata = oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" ));
if( tag == DFNTAG_LOOT ){
Items->AddRespawnItem( applyTo, tdata, true, true, iAmount, true );
}
else{
Items->AddRespawnItem( applyTo, tdata, true, false, iAmount, false );
}
}
else {
if( tag == DFNTAG_LOOT )
Items->AddRespawnItem( applyTo, cdata, true, true, 1, true );
else
Items->AddRespawnItem( applyTo, cdata, true, false, 1, false );
}
}
break;
}
default: {
Console.warning( oldstrutil::format("Unknown items dfn tag %i %s %i %i ", tag, cdata.c_str(), ndata, odata ));
break;
}
}
}
}
}
return rvalue ;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *CreateItem( CSocket *mSock, CChar *mChar, const UI16 iID, const UI16 iAmount, const UI16 iColour, const ObjectType itemType, const bool inPack )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a basic item and gives it an ID, Colour, and amount, also will
//| automatically look for an entry in harditems.dfn and set its location (be it in
//| a pack or on the ground).
//o-----------------------------------------------------------------------------------------------o
CItem * cItem::CreateItem( CSocket *mSock, CChar *mChar, const UI16 iID, const UI16 iAmount, const UI16 iColour, const ObjectType itemType, bool inPack, bool shouldSave )
{
if( inPack && !ValidateObject( mChar->GetPackItem() ) )
{
std::string charName = getNpcDictName( mChar );
Console.warning( oldstrutil::format( "CreateItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
return nullptr;
}
if( inPack )
{
// Check if character's backpack can hold more items before creating any item
CItem *playerPack = mChar->GetPackItem();
if( ValidateObject( playerPack ) )
{
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
{
if( mSock != nullptr )
mSock->sysmessage( 1819 ); // Your backpack cannot hold any more items!
inPack = false; // Spawn item at character's feet instead
}
}
}
CItem *iCreated = CreateBaseItem( mChar->WorldNumber(), itemType, mChar->GetInstanceID(), shouldSave );
if( iCreated == nullptr )
return nullptr;
if( iID != 0x0000 )
{
if( Map->IsValidTile( iID ) )
iCreated->SetID( iID );
}
if( iColour != 0x0000 )
iCreated->SetColour( iColour );
// Only set item to decayable by default if ini setting is enabled
if( cwmWorldState->ServerData()->BaseItemsDecayable() )
{
iCreated->SetDecayable( true );
}
GetScriptItemSettings( iCreated );
if( iAmount > 1 )
{
iCreated->SetPileable( true );
iCreated->SetAmount( iAmount );
}
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
toExecute->OnCreate( iCreated, false );
}
}
return PlaceItem( mSock, mChar, iCreated, inPack );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *CreateScriptItem( CSocket *mSock, CChar *mChar, const std::string &item,
//| const UI16 iAmount, const ObjectType itemType, const bool inPack, const UI16 iColor )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a script item, gives it an amount, and sets
//| its location (be it in a pack or on the ground).
//o-----------------------------------------------------------------------------------------------o
CItem * cItem::CreateScriptItem( CSocket *mSock, CChar *mChar, const std::string &item, const UI16 iAmount, const ObjectType itemType, bool inPack, const UI16 iColor, bool shouldSave )
{
if( inPack && !ValidateObject( mChar->GetPackItem() ) )
{
std::string charName = getNpcDictName( mChar );
Console.warning( oldstrutil::format("CreateScriptItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
return nullptr;
}
if( inPack )
{
// Check if character's backpack can hold more items before creating any item
CItem *playerPack = mChar->GetPackItem();
if( ValidateObject( playerPack ) )
{
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
{
if( mSock != nullptr )
mSock->sysmessage( 1819 ); // Your backpack cannot hold any more items!
inPack = false; // Spawn item at character's feet instead
}
}
}
CItem *iCreated = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), iAmount, mChar->GetInstanceID(), itemType, 0xFFFF, shouldSave );
if( iCreated == nullptr )
return nullptr;
if( iColor != 0xFFFF )
iCreated->SetColour( iColor );
if( iAmount > 1 && !iCreated->isPileable() )
{
// Turns out we need to spawn more than one item, let's do that here:
CItem *iCreated2 = nullptr;
for( UI16 i = 1; i < iAmount; i++ )
{
if( inPack )
{
CItem *mPack = mChar->GetPackItem();
iCreated2 = CreateBaseScriptItem( mPack, item, mChar->WorldNumber(), 1, mChar->GetInstanceID(), itemType );
}
else
iCreated2 = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), 1, mChar->GetInstanceID(), itemType );
if( iCreated2 )
{
if( iColor != 0xFFFF )
iCreated2->SetColour( iColor );
PlaceItem( mSock, mChar, iCreated2, inPack );
}
}
}
// Return the original item created in the function.
return PlaceItem( mSock, mChar, iCreated, inPack );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *CreateRandomItem( CSocket *mSock, const std::string& itemList )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a random item from an itemlist in specified dfn file,
//| gives it a random buy/sell value, and places it
//o-----------------------------------------------------------------------------------------------o
CItem *cItem::CreateRandomItem( CSocket *mSock, const std::string& itemList )
{
CChar *mChar = mSock->CurrcharObj();
if( !ValidateObject( mChar ) )
return nullptr;
CItem *iCreated = CreateRandomItem( nullptr, itemList, mChar->WorldNumber(), mChar->GetInstanceID() );
if( iCreated == nullptr )
return nullptr;
if( iCreated->GetBuyValue() != 0 )
{
iCreated->SetBuyValue( RandomNum( static_cast<UI32>(1), iCreated->GetBuyValue() ) );
iCreated->SetSellValue( static_cast<UI32>(iCreated->GetBuyValue() / 2) );
}
if( iCreated->GetHP() != 0 )
iCreated->SetHP( static_cast<SI16>(RandomNum( static_cast<SI16>(1), iCreated->GetHP() )) );
return PlaceItem( mSock, mChar, iCreated, true );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *CreateRandomItem( const std::string& sItemList, const UI08 worldNum, const UI16 instanceID )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a random item from an itemlist in specified dfn file
//o-----------------------------------------------------------------------------------------------o
auto cItem::CreateRandomItem( CItem *mCont, const std::string& sItemList, const UI08 worldNum, const UI16 instanceID, bool shouldSave, bool useLootlist ) ->CItem *{
CItem * iCreated = nullptr;
std::string sect;
// Are we looking for a LOOTLIST, or an ITEMLIST?
if( useLootlist )
sect = "LOOTLIST "s + sItemList;
else
sect = "ITEMLIST "s + sItemList;
sect = oldstrutil::trim( oldstrutil::removeTrailing( sect, "//" ));
// This is never "blank", since we assign "LOOTLIST" or "ITEMLIST" in the previous step!!
if( sect != "blank" ) {
// Look up the relevant LOOTLIST or ITEMLIST from DFNs
auto ItemList = FileLookup->FindEntry( sect, items_def );
if( ItemList) {
// Count the number of entries in the list
const size_t itemListSize = ItemList->NumEntries();
if( itemListSize > 0 ) {
int itemEntryToSpawn = -1;
int sum_of_weight = 0;
// Let's see if the entries in the list are setup with randomization weights,
// and sum them all up if that's the case. Format of string:
// weight|sectionName,amount
// weight|sectionName,amountMin amountMax
// weight|LOOTLIST=sectionName,amount
// weight|LOOTLIST=sectionName,amountMin amountMax
// weight|ITEMLIST=sectionName,amount
// weight|ITEMLIST=sectionName,amountMin amountMax
for( int j = 0; j < itemListSize; j++ ) {
// Split string for entry into a stringlist, based on | as a separator
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
if( csecs.size() == 2 ) {
// The entry has a weight assigned to it - let's add the weight to the total
sum_of_weight += static_cast<int>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), nullptr, 0));
}
else {
// The entry has no weight assigned to it - add a default weight of 1
sum_of_weight += 1;
}
}
// Choose a random number between 0 and the total sum of all weights
int rndChoice = RandomNum( 0, sum_of_weight );
int itemWeight = 0;
// Prepare a vector to hold multiple entries, if more than one qualifies based on weighting
std::vector<int> matchingEntries;
// Loop through the items in the itemlist/lootlist
int weightOfChosenItem = 0;
for( int j = 0; j < itemListSize; j++ ) {
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
if( csecs.size() == 2 ) {
// Ok, item entry has a weight, let's compare that weight to our chosen random number
itemWeight = static_cast<int>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" ) ), nullptr, 0 ) );
if( rndChoice < itemWeight ) {
// If we find another entry with same weight as the first one found, or if none have been found yet, add to list
if( weightOfChosenItem == 0 || weightOfChosenItem == itemWeight ) {
itemEntryToSpawn = j;
weightOfChosenItem = itemWeight;
// Add the entry index to a temporary vector of all entries with same weight, then continue looking for more!
matchingEntries.push_back( j );
continue;
}
}
rndChoice -= itemWeight;
}
}
// Did we find more than one entry that matched our random weight criteria?
if( matchingEntries.size() > 1 ) {
// Choose a random one of these!
itemEntryToSpawn = static_cast<int>(RandomNum( static_cast<size_t>(0), matchingEntries.size() ));
}
matchingEntries.clear();
int amountToSpawn = 1;
std::string k = "";
std::vector< std::string > csecs;
if( itemEntryToSpawn != -1 ) {
// If an entry has been selected based on weights, use that
csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( itemEntryToSpawn ), "//" )), "," );
auto csecs2 = oldstrutil::sections( oldstrutil::trim( csecs[0] ), "|" );
if( csecs2.size() > 1 ){
k = csecs2[1];
}
else{
k = csecs2[0];
}
}
else {
// Otherwise choose a random entry
csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( RandomNum( static_cast<size_t>(0), itemListSize - 1 )), "//" )), "," );
auto csecs2 = oldstrutil::sections( oldstrutil::trim( csecs[0] ), "|" );
if( csecs2.size() > 1 ){
k = csecs2[1];
}
else{
k = csecs2[0];
}
}
// Also fetch amount to spawn, if specified
if( csecs.size() > 1 ) {
// UI16 iAmount = 0;
std::string amountData = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
auto tsects = oldstrutil::sections( amountData, " " );
if( tsects.size() > 1 ) {// check if the second part of the tag-data contains two sections separated by a space
auto first = static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( tsects[0], "//" )), nullptr, 0));
auto second = static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( tsects[1], "//" )), nullptr, 0));
// Tag contained a minimum and maximum value for amount! Let's randomize!
amountToSpawn = static_cast<UI16>(RandomNum( first, second ));
}
else {
amountToSpawn = static_cast<UI16>(std::stoul(amountData, nullptr, 0));
}
}
if( !k.empty() ) {
if( oldstrutil::upper( k ) == "ITEMLIST" || oldstrutil::upper( k ) == "LOOTLIST" ) {
// The chosen entry contained another ITEMLIST or LOOTLIST reference! Let's dive back into it...
iCreated = CreateRandomItem( mCont, ItemList->GrabData(), worldNum, instanceID, shouldSave );
}
else {
// Finally, we have an item! Spawn it!
iCreated = CreateBaseScriptItem( nullptr, k, worldNum, amountToSpawn, instanceID, OT_ITEM, 0xFFFF, shouldSave );
// However, we have a valid container, and the amount is larger than 1, and the item is not stackable, let's spawn some more items!
if( ValidateObject( mCont ) && amountToSpawn > 1 && !iCreated->isPileable() ) {
for( int i = 1; i < amountToSpawn; i++ ) {
CItem *iCreated2 = CreateBaseScriptItem( mCont, k, worldNum, 1, instanceID, OT_ITEM, 0xFFFF, shouldSave );
if( ValidateObject( iCreated2 )) {
// Place item in container and randomize location
iCreated2->SetCont( mCont );
iCreated2->PlaceInPack();
}
}
}
}
}
}
}
}
return iCreated;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CMultiObj *CreateMulti( CChar *mChar, const std::string& cName, const UI16 iID, const bool isBoat )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a multi, and looks for an entry in harditems.dfn
//o-----------------------------------------------------------------------------------------------o
CMultiObj * cItem::CreateMulti( CChar *mChar, const std::string& cName, const UI16 iID, const bool isBoat )
{
CMultiObj *mCreated = static_cast< CMultiObj * >(ObjectFactory::getSingleton().CreateObject( (isBoat) ? OT_BOAT : OT_MULTI ));
if( mCreated == nullptr )
return nullptr;
mCreated->SetID( iID );
GetScriptItemSettings( mCreated );
mCreated->WorldNumber( mChar->WorldNumber() );
mCreated->SetInstanceID( mChar->GetInstanceID() );
mCreated->SetDecayable( false );
if( !cName.empty() )
mCreated->SetName( cName );
return mCreated;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceID )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a basic item
//o-----------------------------------------------------------------------------------------------o
CItem * cItem::CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceID, bool shouldSave )
{
if( itemType != OT_ITEM && itemType != OT_SPAWNER )
return nullptr;
CItem *iCreated = static_cast< CItem * >(ObjectFactory::getSingleton().CreateObject( itemType ));
if( iCreated == nullptr )
return nullptr;
iCreated->ShouldSave( shouldSave );
iCreated->SetWipeable( true );
iCreated->WorldNumber( worldNum );
iCreated->SetInstanceID( instanceID );
return iCreated;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *CreateBaseScriptItem( std::string ourItem, const UI08 worldNum, const UI16 iAmount, const UI16 instanceID, const ObjectType itemType )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Creates a basic item from the scripts
//o-----------------------------------------------------------------------------------------------o
CItem * cItem::CreateBaseScriptItem( CItem *mCont, std::string ourItem, const UI08 worldNum, const UI16 iAmount, const UI16 instanceID, const ObjectType itemType, const UI16 iColor, bool shouldSave )
{
ourItem = oldstrutil::trim( oldstrutil::removeTrailing( ourItem, "//" ));
if( ourItem == "blank" ) // The lootlist-entry is just a blank filler item
return nullptr;
ScriptSection *itemCreate = FileLookup->FindEntry( ourItem, items_def );
if( itemCreate == nullptr )
{
Console.error( oldstrutil::format("CreateBaseScriptItem(): Bad script item %s (Item Not Found).", ourItem.c_str()) );
return nullptr;
}
CItem *iCreated = nullptr;
if( itemCreate->ItemListExist() )
{
iCreated = CreateRandomItem( mCont, itemCreate->ItemListData(), worldNum, instanceID, shouldSave );
}
else
{
iCreated = CreateBaseItem( worldNum, itemType, instanceID, shouldSave );
if( iCreated == nullptr )
return nullptr;
// Only set item to decayable by default if ini setting is enabled
if( cwmWorldState->ServerData()->ScriptItemsDecayable() )
{
iCreated->SetDecayable( true );
}
if( !ApplyItemSection( iCreated, itemCreate, ourItem ) )
{
Console.error( "Trying to apply an item section failed" );
}
// If maxHP has not been defined for a new item, set it to the same value as HP
if( !iCreated->GetMaxHP() && iCreated->GetHP() )
{
iCreated->SetMaxHP( iCreated->GetHP() );
}
// If maxUses is higher than usesLeft for a new item, randomize the amount of usesLeft the item should have!
if( iCreated->GetMaxUses() > iCreated->GetUsesLeft() )
{
iCreated->SetUsesLeft( static_cast<UI16>( RandomNum( iCreated->GetUsesLeft(), iCreated->GetMaxUses() )));
}
else if( !iCreated->GetMaxUses() && iCreated->GetUsesLeft() )
{
// Also, if maxUses has not been defined, but usesLeft HAS, set maxUses to equal usesLeft
iCreated->SetMaxUses( iCreated->GetUsesLeft() );
}
// Check for (and run) onCreateDFN() event for newly created item
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
toExecute->OnCreate( iCreated, true );
}
}
}
if( ValidateObject( iCreated ))
{
if( iColor != 0xFFFF )
{
iCreated->SetColour( iColor );
}
if( iAmount > 1 && iCreated->isPileable() )
{
iCreated->SetAmount( iAmount );
}
}
return iCreated;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void GetScriptItemSettings( CItem *iCreated )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Grabs item entries from harditems.dfn
//o-----------------------------------------------------------------------------------------------o
void cItem::GetScriptItemSettings( CItem *iCreated )
{
std::string hexID = oldstrutil::number( iCreated->GetID(), 16 );
while( hexID.size() < 4 )
{
hexID = "0" + hexID;
}
const std::string item = "x" + hexID;
ScriptSection *toFind = FileLookup->FindEntrySubStr( item, hard_items_def );
if( toFind != nullptr )
ApplyItemSection( iCreated, toFind, item );
}
CItem *autoStack( CSocket *mSock, CItem *iToStack, CItem *iPack );
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem * PlaceItem( CSocket *mSock, CChar *mChar, CItem *iCreated, const bool inPack )
//| Date - 10/12/2003
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Places an item that was just created
//o-----------------------------------------------------------------------------------------------o
CItem * cItem::PlaceItem( CSocket *mSock, CChar *mChar, CItem *iCreated, const bool inPack )
{
if( inPack )
{
if( iCreated->isPileable() )
iCreated = autoStack( mSock, iCreated, mChar->GetPackItem() ); // if it didn't stack, it's iCreated... if it did, then it's the stack!
else
{
iCreated->SetCont( mChar->GetPackItem() );
iCreated->PlaceInPack();
}
// Only send tooltip if server feature for tooltips is enabled
if( cwmWorldState->ServerData()->GetServerFeature( SF_BIT_AOS ) )
{
if( mSock != nullptr )
{
// Refresh container tooltip
CPToolTip pSend( iCreated->GetContSerial(), mSock );
mSock->Send(&pSend);
}
}
}
else
iCreated->SetLocation( mChar );
return iCreated;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - bool DecayItem( CItem& toDecay, const UI32 nextDecayItems, UI32 nextDecayItemsInHouses )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Cause items to decay when left on the ground
//o-----------------------------------------------------------------------------------------------o
auto DecayItem( CItem& toDecay, const UI32 nextDecayItems, UI32 nextDecayItemsInHouses ) ->bool {
if( toDecay.GetDecayTime() == 0 || !cwmWorldState->ServerData()->GlobalItemDecay() ) {
if( toDecay.GetMulti() == INVALIDSERIAL ){
toDecay.SetDecayTime( nextDecayItems );
}
else{
toDecay.SetDecayTime( nextDecayItemsInHouses );
}
return false;
}
const auto isCorpse = toDecay.isCorpse();
// Multis
if( !toDecay.IsFieldSpell() && !isCorpse ) {
// Gives fieldspells a chance to decay in multis
if( toDecay.IsLockedDown() || toDecay.isDoorOpen() ||
( ValidateObject( toDecay.GetMultiObj() ) &&
( toDecay.GetMovable() >= 2 || !cwmWorldState->ServerData()->ItemDecayInHouses() ) ) ) {
toDecay.SetDecayTime( nextDecayItemsInHouses );
return false;
}
}
if( toDecay.IsContType() )
{
if( !isCorpse || ValidateObject(toDecay.GetOwnerObj()) || !cwmWorldState->ServerData()->CorpseLootDecay() )
{
std::vector<CItem *> corpseItems;
auto iCont = toDecay.GetContainsList();
for( const auto &io : iCont->collection() )
{
if( ValidateObject( io ))
{
if( io->GetLayer() != IL_HAIR && io->GetLayer() != IL_FACIALHAIR )
{
// Store a reference to the item we want to move out of corpse...
corpseItems.push_back( io );
}
}
}
// Loop through the items we want to move out of corpse
std::for_each( corpseItems.begin(), corpseItems.end(), [toDecay, nextDecayItems]( CItem *corpseItem )
{
corpseItem->SetCont( nullptr );
corpseItem->SetLocation( (&toDecay) );
corpseItem->SetDecayTime( nextDecayItems );
});
}
}
toDecay.Delete(); // This is a problem, if done in a ierator loop
return true;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - PackTypes getPackType( CItem *i )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Get the pack type based on ID
//o-----------------------------------------------------------------------------------------------o
PackTypes cItem::getPackType( CItem *i )
{
PackTypes packType = PT_UNKNOWN;
switch( i->GetID() )
{
case 0x2006: // coffin
case 0x0ECA: // bones
case 0x0ECB: // bones
case 0x0ECC: // bones
case 0x0ECD: // bones
case 0x0ECE: // bones
case 0x0ECF: // bones
case 0x0ED0: // bones
case 0x0ED1: // bones
case 0x0ED2: // bones
packType = PT_COFFIN;
break;
case 0x0E75: // backpack
case 0x0E79: // pouch
case 0x09B0: // pouch
packType = PT_PACK;
break;
case 0x0E76: // leather bag
case 0x2256: // bagball
case 0x2257: // bagball
packType = PT_BAG;
break;
case 0x0E77: // barrel
case 0x0E7F: // keg
case 0x0E83: // empty tub
case 0x0FAE: // barrel with lids
case 0x1AD7: // potion kegs
case 0x1940: // barrel with lids
packType = PT_BARREL;
break;
case 0x0E7A: // square basket
case 0x24D5: // SE basket
case 0x24D6: // SE basket
case 0x24D9: // SE basket
case 0x24DA: // SE basket
packType = PT_SQBASKET;
break;
case 0x0990: // round basket
case 0x09AC: // round bushel
case 0x09B1: // round basket
case 0x24D7: // SE basket
case 0x24D8: // SE basket
case 0x24DD: // SE basket
case 0x1882: // winnoning basket
packType = PT_RBASKET;
break;
case 0x0E40: // gold chest
case 0x0E41: // gold chest
case 0x4025: // gargoyle chest
case 0x4026: // gargoyle chest
case 0xA304: // metal chest
case 0xA305: // metal chest
case 0xA306: // rusty metal chest
case 0xA307: // rusty metal chest
case 0xA308: // gold chest
case 0xA309: // gold chest
case 0xA30A: // barnacle metal chest
case 0xA30B: // barnacle metal chest
packType = PT_GCHEST;
break;
case 0x0E7D: // wooden box
case 0x09AA: // wooden box
packType = PT_WBOX;
break;
case 0x0E3C: // large wooden crate
case 0x0E3D: // large wooden crate
case 0x0E3E: // small wooden create
case 0x0E3F: // small wooden crate
case 0x0E7E: // wooden crate
case 0x09A9: // small wooden crate
packType = PT_CRATE;
break;
case 0x2AF8: // Shopkeeper buy, sell and sold layers
packType = PT_SHOPPACK;
break;
case 0x0A30: // chest of drawers (fancy)
case 0x0A38: // chest of drawers (fancy)
packType = PT_DRAWER;
break;
case 0x0E42: // wooden chest
case 0x0E43: // wooden chest
packType = PT_WCHEST;
break;
case 0x0E80: // brass box
case 0x09A8: // metal box
packType = PT_MBOX;
break;
case 0x0E7C: // silver chest
case 0x09AB: // silver chest
packType = PT_SCHEST;
break;
case 0x0A97: // bookcase
case 0x0A98: // bookcase
case 0x0A99: // bookcase
case 0x0A9A: // bookcase
case 0x0A9B: // bookcase
case 0x0A9C: // bookcase
case 0x0A9D: // bookcase (empty)
case 0x0A9E: // bookcase (empty)
packType = PT_BOOKCASE;
break;
case 0x0A4C: // fancy armoire (open)
case 0x0A4D: // fancy armoire
case 0x0A50: // fancy armoire (open)
case 0x0A51: // fancy armoire
packType = PT_FARMOIRE;
break;
case 0x0A4E: // wooden armoire (open)
case 0x0A4F: // wooden armoire
case 0x0A52: // wooden armoire (open)
case 0x0A53: // wooden armoire
packType = PT_WARMOIRE;
break;
case 0x0A2C: // chest of drawers (wood)
case 0x0A34: // chest of drawers (wood)
case 0x0A35: // dresser
case 0x0A3C: // dresser
case 0x0A3D: // dresser
case 0x0A44: // dresser
packType = PT_DRESSER;
break;
case 0x09B2: // bank box ..OR.. backpack 2
if( i->GetTempVar( CITV_MOREX ) == 1 )
packType = PT_BANK;
else
packType = PT_PACK2;
break;
case 0x232A: // giftbox
case 0x232B: // giftbox
packType = PT_GIFTBOX1;
break;
case 0x2857: // SE armoire
case 0x2858: // SE armoire
packType = PT_SEARMOIRE1;
break;
case 0x285B: // SE armoire
case 0x285C: // SE armoire
packType = PT_SEARMOIRE2;
break;
case 0x285D: // SE armoire
case 0x285E: // SE armoire
case 0x2859: // SE armoire
case 0x285A: // SE armoire
packType = PT_SEARMOIRE3;
break;
case 0x24DB: // SE basket
case 0x24DC: // SE basket
packType = PT_SEBASKET;
break;
case 0x280B: // SE chest
case 0x280C: // SE chest
packType = PT_SECHEST1;
break;
case 0x280D: // SE chest
case 0x280E: // SE chest
packType = PT_SECHEST2;
break;
case 0x280F: // SE chest
case 0x2810: // SE chest
packType = PT_SECHEST3;
break;
case 0x2811: // SE chest
case 0x2812: // SE chest
case 0x2815: // SE cabinet
case 0x2816: // SE cabinet
case 0x2817: // SE chest
case 0x2818: // SE chest
packType = PT_SECHEST4;
break;
case 0x2813: // SE chest
case 0x2814: // SE chest
packType = PT_SECHEST5;
break;
case 0x46A5: // SA giftbox
case 0x46A6: // SA giftbox
packType = PT_GIFTBOX2;
break;
case 0x46A2: // SA giftbox
packType = PT_GIFTBOX3;
break;
case 0x46A3: // SA giftbox
packType = PT_GIFTBOX4;
break;
case 0x46A4: // SA giftbox
packType = PT_GIFTBOX5;
break;
case 0x46A7: // SA giftbox
packType = PT_GIFTBOX6;
break;
case 0x0E1C: // Backgammon board
case 0x0FAD: // Backgammon board
packType = PT_GAME_BACKGAMMON;
break;
case 0x0FA6: // Chess board
packType = PT_GAME_CHESS;
break;
case 0xA202: // Dolphin mailbox
case 0xA203: // Dolphin mailbox
case 0xA204: // Dolphin mailbox
case 0xA205: // Dolphin mailbox
packType = PT_MAILBOX1;
break;
case 0xA206: // Squirrel mailbox
case 0xA207: // Squirrel mailbox
case 0xA208: // Squirrel mailbox
case 0xA209: // Squirrel mailbox
packType = PT_MAILBOX2;
break;
case 0xA1F5: // Wooden barrel mailbox
case 0xA1F7: // Wooden barrel mailbox
case 0xA1F8: // Wooden barrel mailbox
case 0xA1F9: // Wooden barrel mailbox
packType = PT_MAILBOX3;
break;
case 0xA268: // Light mailbox
case 0xA269: // Light mailbox
case 0xA26A: // Light mailbox
case 0xA26B: // Light mailbox
case 0xA26C: // Light mailbox
case 0xA26D: // Light mailbox
case 0xA26E: // Light mailbox
case 0xA26F: // Light mailbox
packType = PT_MAILBOX4;
break;
case 0xA3EB: // Sitting kitten mailbox
case 0xA3EC: // Sitting kitten mailbox
case 0xA3ED: // Sitting kitten mailbox
case 0xA3EE: // Sitting kitten mailbox
packType = PT_MAILBOX5;
break;
case 0xA3EF: // Standing kitten mailbox
case 0xA3F0: // Standing kitten mailbox
case 0xA3F1: // Standing kitten mailbox
case 0xA3F2: // Standing kitten mailbox
packType = PT_MAILBOX6;
break;
case 0xA3F3: // Scarecrow mailbox
case 0xA3F4: // Scarecrow mailbox
case 0xA3F5: // Scarecrow mailbox
case 0xA3F6: // Scarecrow mailbox
packType = PT_MAILBOX7;
break;
case 0xA3F7: // Lion mailbox
case 0xA3F8: // Lion mailbox
case 0xA3F9: // Lion mailbox
case 0xA3FA: // Lion mailbox
packType = PT_MAILBOX8;
break;
case 0x4141: // Square gray mailbox
case 0x4142: // Square gray mailbox
case 0x4143: // Square gray mailbox
case 0x4144: // Square gray mailbox
packType = PT_MAILBOX9;
break;
default:
packType = PT_UNKNOWN;
break;
}
return packType;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void AddRespawnItem( CItem *s, const std::string& x, const bool inCont, const bool randomItem, const UI16 itemAmount )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Handles spawning of items from spawn objects/containers
//o-----------------------------------------------------------------------------------------------o
void cItem::AddRespawnItem( CItem *mCont, const std::string& iString, const bool inCont, const bool randomItem, const UI16 itemAmount, bool useLootlist )
{
if( !ValidateObject( mCont ) || iString.empty() )
return;
CItem *iCreated = nullptr;
if( randomItem )
{
// LOOT tag was used
iCreated = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceID(), true, useLootlist );
}
else
{
// PACKITEM tag was used
iCreated = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), itemAmount, mCont->GetInstanceID() );
}
if( iCreated == nullptr )
return;
// If item is stackable and amount is > 1, amount should have been set already
// However, if item is not stackable, spawn each item individually
if( (itemAmount > 1) && ( (!randomItem && !iCreated->isPileable()) || randomItem ))
{
CItem *iCreated2 = nullptr;
for( UI08 i = 1; i < itemAmount; ++i )
{
if( randomItem )
{
// If amount was specified for a LOOT tag, spawn a random item each time
iCreated2 = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceID(), true, useLootlist );
}
else
{
// If amount was specified for a PACKITEM tag, spawn more copies of the same item
iCreated2 = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), 1, mCont->GetInstanceID() );
}
if( iCreated2 )
{
if( inCont )
{
// Place item randomly in container
iCreated2->SetCont( mCont );
iCreated2->PlaceInPack();
}
else
iCreated2->SetLocation( mCont ); // Set item'mCont location in the world
iCreated2->SetSpawn( mCont->GetSerial() ); // Set source item was spawned from
// Try to stack the new item with existing items in the container, if any
if( iCreated2->isPileable() )
autoStack( nullptr, iCreated2, mCont );
}
}
}
// Ok, time to finalize setup of original item that was spawned
if( inCont )
iCreated->SetCont( mCont );
else
iCreated->SetLocation( mCont );
iCreated->SetSpawn( mCont->GetSerial() );
if( inCont )
{
if( ValidateObject( mCont ) )
{
// Determine random location within container to place item
iCreated->PlaceInPack();
// Try to stack the new item with existing items in the container, if any
autoStack( nullptr, iCreated, mCont );
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void GlowItem( CItem *i )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Handle glowing items
//o-----------------------------------------------------------------------------------------------o
void cItem::GlowItem( CItem *i )
{
if( i->GetGlow() != INVALIDSERIAL )
{
CItem *j = calcItemObjFromSer( i->GetGlow() );
if( !ValidateObject( j ) )
return;
CBaseObject *getCont = i->GetCont();
if( getCont == nullptr ) // On the ground
{
j->SetCont( nullptr );
j->SetDir( 29 );
j->SetLocation( i );
}
else if( getCont->GetObjType() == OT_ITEM ) // In a pack
{
j->SetCont( getCont );
j->SetDir( 99 ); // gives no light in backpacks
j->SetX( i->GetX() );
j->SetY( i->GetY() );
j->SetZ( i->GetZ() );
}
else // Equipped
{
CChar *s = static_cast<CChar *>(getCont);
if( ValidateObject( s ) )
{
j->SetCont( getCont );
j->SetX( s->GetX() );
j->SetY( s->GetY() );
j->SetZ( s->GetZ()+4 );
if( isOnline( (*s) ) )
j->SetDir( 29 );
else
j->SetDir( 99 );
j->SetLayer( IL_TALISMAN );
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void CheckEquipment( CChar *p )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Checks equipment of character and validates that they have enough strength
//| to have each item equipped
//o-----------------------------------------------------------------------------------------------o
void cItem::CheckEquipment( CChar *p )
{
if( ValidateObject( p ) )
{
CSocket *pSock = p->GetSocket();
if( pSock == nullptr )
return;
const SI16 StrengthToCompare = p->GetStrength();
for( CItem *i = p->FirstItem(); !p->FinishedItems(); i = p->NextItem() )
{
if( ValidateObject( i ) )
{
if( i->GetStrength() > StrengthToCompare )//if strength required > character's strength
{
std::string itemname;
if( i->GetNameRequest( p ) == "#" )
getTileName( (*i), itemname );
else
itemname = i->GetNameRequest( p );
i->SetCont( nullptr );
i->SetLocation( p );
for (auto &item : FindNearbyPlayers( p )) {
p->SendWornItems( item );
}
pSock->sysmessage( 1604, itemname.c_str() ); // You are not strong enough to keep %s equipped!
Effects->itemSound( pSock, i );
}
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void StoreItemRandomValue( CItem *i, CTownRegion *tReg )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Stores an item's random "good" value (used by trade system)
//o-----------------------------------------------------------------------------------------------o
void cItem::StoreItemRandomValue( CItem *i, CTownRegion *tReg )
{
if( i->GetGood() < 0 )
return;
if( tReg == nullptr )
{
CBaseObject *getLastCont = i->GetCont();
if( getLastCont != nullptr )
tReg = calcRegionFromXY( getLastCont->GetX(), getLastCont->GetY(), getLastCont->WorldNumber(), getLastCont->GetInstanceID() );
if( tReg == nullptr )
return;
}
const SI32 min = tReg->GetGoodRnd1( static_cast<UI08>(i->GetGood()) );
const SI32 max = tReg->GetGoodRnd2( static_cast<UI08>(i->GetGood()) );
if( max != 0 || min != 0 )
i->SetRndValueRate( RandomNum( min, max ) );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - CItem *DupeItem( CSocket *s, CItem *i, UI32 amount )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Duplicates selected item
//o-----------------------------------------------------------------------------------------------o
CItem *cItem::DupeItem( CSocket *s, CItem *i, UI32 amount )
{
CChar *mChar = s->CurrcharObj();
CBaseObject *iCont = i->GetCont();
CItem *charPack = mChar->GetPackItem();
if( !ValidateObject( mChar ) || i->isCorpse() || ( !ValidateObject( iCont ) && !ValidateObject( charPack ) ) )
return nullptr;
CItem *c = i->Dupe();
if( c == nullptr )
return nullptr;
c->IncLocation( 2, 2 );
if( ( !ValidateObject( iCont ) || iCont->GetObjType() != OT_ITEM ) && ValidateObject( charPack ) )
c->SetCont( charPack );
if( amount > MAX_STACK )
{
amount -= MAX_STACK;
DupeItem( s, i, MAX_STACK );
}
c->SetAmount( amount );
std::vector<UI16> scriptTriggers = c->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
toExecute->OnCreate( c, false );
}
}
return c;
}