uox3/source/UOXJSMethods.cpp
Xoduz 0ca218cbd6 Added support for large radio/checkbox button IDs
Added [Tame] and [Bonded] to character tooltips of tame/bonded animals and updated Dictionary files
Updated .AddRadio() and .AddCheckbox() Gump Methods to support 32-bit unsigned int for the buttonID
2025-07-09 01:17:59 +08:00

12316 lines
428 KiB
C++

//o------------------------------------------------------------------------------------------------o
//| File - UOXJSMethods.cpp
//| Date -
//o------------------------------------------------------------------------------------------------o
//| Purpose - Version History
//| 1.0 20th December, 2001 Initial implementation
//| Methods for the javascript objects
//|
//| List of supported Classes:
//| - Gumps
//| - Char
//| - Item
//| - Socket
//o------------------------------------------------------------------------------------------------o
#include <variant>
#include <filesystem>
#include "uox3.h"
#include "UOXJSPropertySpecs.h"
#include "SEFunctions.h"
#include "UOXJSClasses.h"
#include "UOXJSMethods.h"
#include "JSEncapsulate.h"
#include "CJSEngine.h"
#include "cMagic.h"
#include "cGuild.h"
#include "skills.h"
#include "speech.h"
#include "CGump.h"
#include "CJSMapping.h"
#include "cScript.h"
#include "cEffects.h"
#include "teffect.h"
#include "network.h"
#include "classes.h"
#include "cRaces.h"
#include "cServerDefinitions.h"
#include "commands.h"
#include "movement.h"
#include "wholist.h"
#include "townregion.h"
#include "Dictionary.h"
#include "jail.h"
#include "magic.h"
#include "CPacketSend.h"
#include "mapstuff.h"
#include "cThreadQueue.h"
#include "combat.h"
#include "PartySystem.h"
#include "osunique.hpp"
void BuildAddMenuGump( CSocket *s, UI16 m ); // Menus for item creation
void SpawnGate( CChar *caster, SI16 srcX, SI16 srcY, SI08 srcZ, UI08 srcWorld, SI16 trgX, SI16 trgY, SI08 trgZ, UI08 trgWorld, UI16 trgInstanceId = 0 );
bool BuyShop( CSocket *s, CChar *c );
void InitializeWanderArea( CChar *c, SI16 xAway, SI16 yAway );
void ScriptError( JSContext *cx, const char *txt, ... );
void ReverseEffect( CTEffect *Effect );
void PauseEffect( CTEffect *Effect );
void ResumeEffect( CTEffect *Effect );
//o------------------------------------------------------------------------------------------------o
//| Function - MethodSpeech()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds speech entry of specified type, font, color, etc to the speech queue
//| Notes - Copied that here from SEFunctions.cpp. Default paramters weren't working !?
//o------------------------------------------------------------------------------------------------o
void MethodSpeech( CBaseObject &speaker, char *message, SpeechType sType, COLOUR sColour = 0x005A,
FontType fType = FNT_NORMAL, SpeechTarget spTrg = SPTRG_PCNPC, SERIAL spokenTo = INVALIDSERIAL, bool useUnicode = false )
{
if( useUnicode )
{
bool sendAll = true;
if( spTrg == SPTRG_INDIVIDUAL || spTrg == SPTRG_ONLYRECEIVER )
{
sendAll = false;
}
std::string fromChar( message );
std::string speakerName = "";
if( speaker.CanBeObjType( OT_CHAR ))
{
CChar *speakerChar = CalcCharObjFromSer( speaker.GetSerial() );
speakerName = GetNpcDictName( speakerChar, nullptr, NRS_SPEECH );
}
else
{
speakerName = speaker.GetName();
}
speakerName = oldstrutil::stringToWstringToString( speakerName );
CPUnicodeMessage unicodeMessage;
unicodeMessage.Message( fromChar );
unicodeMessage.Font( fType );
unicodeMessage.Colour( sColour );
unicodeMessage.Type( sType );
unicodeMessage.Language( "ENG" );
unicodeMessage.Name( speakerName );
unicodeMessage.ID( INVALIDID );
unicodeMessage.Serial( speaker.GetSerial() );
if( sendAll )
{
UI16 searchDistance = DIST_SAMESCREEN;
if( sType == WHISPER || sType == ASCIIWHISPER )
{
searchDistance = DIST_SAMETILE;
}
else if( sType == YELL || sType == ASCIIYELL )
{
searchDistance = DIST_SAMESCREEN * 1.5;
}
else if( sType == EMOTE || sType == ASCIIEMOTE )
{
searchDistance = DIST_INRANGE;
}
else
{
searchDistance = DIST_SAMESCREEN;
}
for( auto &tSock: FindNearbyPlayers( &speaker, searchDistance ))
{
tSock->Send( &unicodeMessage );
}
}
else
{
CChar *targChar = CalcCharObjFromSer( spokenTo );
if( ValidateObject( targChar ))
{
CSocket *targSock = targChar->GetSocket();
if( targSock != nullptr )
{
targSock->Send( &unicodeMessage );
}
}
}
}
else
{
CSpeechEntry& toAdd = SpeechSys->Add();
toAdd.Font( fType );
toAdd.Speech( message );
toAdd.Speaker( speaker.GetSerial() );
toAdd.Type( sType );
toAdd.TargType( spTrg );
if( spTrg == SPTRG_INDIVIDUAL || spTrg == SPTRG_ONLYRECEIVER )
{
toAdd.SpokenTo( spokenTo );
}
// Added that because transparent text could cause trouble
if( sColour != 0x1700 && sColour != 0x0)
{
toAdd.Colour( sColour );
}
else
{
toAdd.Colour( 0x0058 );
}
toAdd.At( cwmWorldState->GetUICurrentTime() );
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - Packet()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prepares a new packet stream, ready for network shenanigans in JS
//o------------------------------------------------------------------------------------------------o
JSBool Packet( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
CPUOXBuffer *toAdd = new CPUOXBuffer;
JS_DefineFunctions( cx, obj, CPacket_Methods );
JS_SetPrivate( cx, obj, toAdd);
JS_LockGCThing( cx, obj );
//JS_AddRoot( cx, &obj );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPacket_Free()
//| Prototype - void Free()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Deletes a packet stream
//o------------------------------------------------------------------------------------------------o
JSBool CPacket_Free( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
CPUOXBuffer *toDelete = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, obj ));
if( toDelete == nullptr )
return JS_FALSE;
delete toDelete;
JS_UnlockGCThing( cx, obj );
//JS_RemoveRoot( cx, obj );
JS_SetPrivate( cx, obj, nullptr );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPacket_WriteByte()
//| Prototype - void WriteByte( position, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes a single byte at the specified position in the packet stream
//o------------------------------------------------------------------------------------------------o
JSBool CPacket_WriteByte( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "(CPacket_WriteByte) Invalid Number of Arguments %d, needs: 2 ", argc );
return JS_TRUE;
}
CPUOXBuffer *myPacket = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, obj ));
if( myPacket == nullptr )
{
ScriptError( cx, "(CPacket_WriteByte) Invalid Object Passed" );
return JS_TRUE;
}
size_t position = static_cast<size_t>( JSVAL_TO_INT( argv[0] ));
UI08 toWrite = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
myPacket->GetPacketStream().WriteByte( position, toWrite );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPacket_WriteShort()
//| Prototype - void WriteShort( position, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes two bytes at the specified position in the packet stream
//o------------------------------------------------------------------------------------------------o
JSBool CPacket_WriteShort( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "(CPacket_WriteShort) Invalid Number of Arguments %d, needs: 2 ", argc );
return JS_TRUE;
}
CPUOXBuffer *myPacket = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, obj ));
if( myPacket == nullptr )
{
ScriptError( cx, "(CPacket_WriteShort) Invalid Object Passed" );
return JS_TRUE;
}
size_t position = static_cast<size_t>( JSVAL_TO_INT( argv[0] ));
UI16 toWrite = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
myPacket->GetPacketStream().WriteShort( position, toWrite );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPacket_WriteLong()
//| Prototype - void WriteLong( position, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes four bytes at the specified position in the packet stream
//o------------------------------------------------------------------------------------------------o
JSBool CPacket_WriteLong( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "(CPacket_WriteLong) Invalid Number of Arguments %d, needs: 2 ", argc );
return JS_TRUE;
}
CPUOXBuffer *myPacket = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, obj ));
if( myPacket == nullptr )
{
ScriptError( cx, "(CPacket_WriteLong) Invalid Object Passed" );
return JS_TRUE;
}
size_t position = static_cast<size_t>( JSVAL_TO_INT( argv[0] ));
//UI32 toWrite = static_cast<UI32>( JSVAL_TO_INT( argv[1] ));
char * toWriteChar = JS_GetStringBytes( JS_ValueToString( cx, argv[1] ));
UI32 toWrite = oldstrutil::value<UI32>( toWriteChar );
myPacket->GetPacketStream().WriteLong( position, toWrite );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPacket_WriteString()
//| Prototype - void WriteString( position, stringToWrite, length )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes variable number of bytes at specified position in the packet stream
//o------------------------------------------------------------------------------------------------o
JSBool CPacket_WriteString( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 3 )
{
ScriptError( cx, "(CPacket_WriteString) Invalid Number of Arguments %d, needs: 3 ", argc );
return JS_TRUE;
}
CPUOXBuffer *myPacket = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, obj ));
if( myPacket == nullptr )
{
ScriptError( cx, "(CPacket_WriteString) Invalid Object Passed" );
return JS_TRUE;
}
size_t position = static_cast<size_t>( JSVAL_TO_INT( argv[0] ));
char * toWrite = JS_GetStringBytes( JS_ValueToString( cx, argv[1] ));
size_t len = static_cast<size_t>( JSVAL_TO_INT( argv[2] ));
myPacket->GetPacketStream().WriteString( position, toWrite, len );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CPacket_ReserveSize()
//| Prototype - void ReserveSize( packetSize )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Reserves a specific size for the packet stream
//o------------------------------------------------------------------------------------------------o
JSBool CPacket_ReserveSize( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(CPacket_ReserveSize) Invalid Number of Arguments %d, needs: 1 ", argc );
return JS_TRUE;
}
CPUOXBuffer *myPacket = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, obj ));
if( myPacket == nullptr )
{
ScriptError( cx, "(CPacket_ReserveSize) Invalid Object Passed" );
return JS_TRUE;
}
size_t len = static_cast<size_t>( JSVAL_TO_INT( argv[0] ));
myPacket->GetPacketStream().ReserveSize( len );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_Send()
//| Prototype - void Send()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends prepared packet stream to network socket
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_Send( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(CSocket_Send) Invalid Number of Arguments %d, needs: 1 ", argc );
return JS_TRUE;
}
CSocket *mSock = static_cast<CSocket *>( JS_GetPrivate( cx, obj ));
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CPUOXBuffer *myPacket = static_cast<CPUOXBuffer *>( JS_GetPrivate( cx, jsObj ));
if( mSock == nullptr || myPacket == nullptr )
{
ScriptError( cx, "(CPacket_WriteString) Invalid Object Passed" );
return JS_TRUE;
}
mSock->Send( myPacket );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - Gump()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Constructor for creating a new JS Gump object
//o------------------------------------------------------------------------------------------------o
JSBool Gump( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
// Allocate the GumpList here and "SetPrivate" it to the Object
SEGump_st *toAdd = new SEGump_st;
toAdd->one = new std::vector<std::string>();
toAdd->two = new std::vector<std::string>();
toAdd->textId = 0;
JS_DefineFunctions( cx, obj, CGump_Methods );
JS_SetPrivate( cx, obj, toAdd);
JS_LockGCThing( cx, obj );
//JS_AddRoot( cx, &obj );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_Free()
//| Prototype - void Free()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Deletes JS Gump object and frees up associated memory
//o------------------------------------------------------------------------------------------------o
JSBool CGump_Free( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
SEGump_st *toDelete = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( toDelete == nullptr )
return JS_FALSE;
delete toDelete->one;
delete toDelete->two;
delete toDelete;
JS_UnlockGCThing( cx, obj );
//JS_RemoveRoot( cx, obj );
JS_SetPrivate( cx, obj, nullptr );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpData_Free()
//| Prototype - void Free()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Deletes JS Gump Data object and frees up associated memory
//o------------------------------------------------------------------------------------------------o
JSBool CGumpData_Free( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
SEGumpData_st *toDelete = static_cast<SEGumpData_st*>( JS_GetPrivate( cx, obj ));
if( toDelete == nullptr )
return JS_FALSE;
JS_UnlockGCThing( cx, obj );
//JS_RemoveRoot( cx, &obj );
JS_SetPrivate( cx, obj, nullptr );
delete toDelete;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpData_GetEdit()
//| Prototype - void getEdit( index )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets data input from TextEntr(y/ies) in JS Gump
//o------------------------------------------------------------------------------------------------o
JSBool CGumpData_GetEdit( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc == 0 )
{
ScriptError( cx, "(GumpData_getEdit) Invalid Number of Arguments %d, needs: 1 ", argc );
*rval = STRING_TO_JSVAL( "" );
return JS_TRUE;
}
SEGumpData_st *myItem = static_cast<SEGumpData_st *>( JS_GetPrivate( cx, obj ));
if( myItem == nullptr )
{
ScriptError( cx, "(DataGump-getEdit) Invalid object assigned" );
*rval = STRING_TO_JSVAL( "" );
return JS_TRUE;
}
size_t index = JSVAL_TO_INT( argv[0] );
if( index < myItem->sEdits.size() )
{
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, myItem->sEdits[index].c_str() ));
}
else
{
*rval = STRING_TO_JSVAL( "" );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpData_GetId()
//| Prototype - void getID( index )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets nID at specified index in Gump Data
//o------------------------------------------------------------------------------------------------o
JSBool CGumpData_GetId( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc == 0 )
{
ScriptError( cx, "(GumpData_getID) Invalid Number of Arguments %d, needs: 1 ", argc );
*rval = INT_TO_JSVAL( -1 );
return JS_TRUE;
}
SEGumpData_st *myItem = static_cast<SEGumpData_st *>( JS_GetPrivate( cx, obj ));
if( myItem == nullptr )
{
ScriptError( cx, "(DataGump_getID) Invalid object assigned" );
*rval = INT_TO_JSVAL( -1 );
return JS_TRUE;
}
size_t index = JSVAL_TO_INT( argv[0] );
if( index < myItem->nIDs.size() )
{
*rval = INT_TO_JSVAL( myItem->nIDs[index] );
}
else
{
*rval = INT_TO_JSVAL( -1 );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGumpData_GetButton()
//| Prototype - void getButton( index )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets value of button at specified index in Gump Data
//o------------------------------------------------------------------------------------------------o
JSBool CGumpData_GetButton( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc == 0 )
{
ScriptError( cx, "(GumpData_getbutton) Invalid Number of Arguments %d, needs: 1 ", argc );
*rval = INT_TO_JSVAL( -1 );
return JS_TRUE;
}
SEGumpData_st *myItem = static_cast<SEGumpData_st *>( JS_GetPrivate( cx, obj ));
if( myItem == nullptr )
{
ScriptError( cx, "(DataGump-getID) Invalid object assigned" );
*rval = INT_TO_JSVAL( -1 );
return JS_TRUE;
}
size_t index = JSVAL_TO_INT( argv[0] );
if( index < myItem->nButtons.size() )
{
*rval = INT_TO_JSVAL( myItem->nButtons[index] );
}
else
{
*rval = INT_TO_JSVAL( -1 );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddCheckbox()
//| Prototype - void AddCheckbox( topHeight, topLeft, checkImage, defaultStatus, unk2 )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a checkbox gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddCheckbox( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 5 || argc > 6 )
{
ScriptError( cx, "AddCheckbox: Wrong count of Parameters, needs 5 or 6" );
return JS_FALSE;
}
SI16 tL = 0;
SI16 tR = 0;
UI16 gImage = 0;
UI16 gImageChk = 0;
SI16 initState = 0;
UI32 relay = 0;
if( argc == 5 )
{
tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
gImageChk = gImage + 1;
initState = static_cast<SI16>( JSVAL_TO_INT( argv[3] ));
relay = static_cast<UI32>( JSVAL_TO_INT( argv[4] ));
}
else
{
tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
gImageChk = static_cast<UI16>( JSVAL_TO_INT( argv[3] ));
initState = static_cast<SI16>( JSVAL_TO_INT( argv[4] ));
relay = static_cast<UI32>( JSVAL_TO_INT( argv[5] ));
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "Gump_AddCheckbox: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "checkbox %i %i %u %u %i %u", tL, tR, gImage, gImageChk, initState, relay ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_NoClose()
//| Prototype - void NoClose()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds noclose element to gump stream; specifies that gump cannot be closed by
//| clicking the right mouse button
//o------------------------------------------------------------------------------------------------o
JSBool CGump_NoClose( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "NoClose: Wrong count of Parameters, needs 0" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "NoClose: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( "noclose" );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_NoMove()
//| Prototype - void NoMove()
//| Date - 9th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds nomove element to gump stream; specifies that gump cannot be moved
//o------------------------------------------------------------------------------------------------o
JSBool CGump_NoMove( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "NoMove: Wrong count of Parameters, needs 0" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "NoMove: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( "nomove" );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_NoDispose()
//| Prototype - void NoDispose()
//| Date - 14th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds nodispose element to gump stream; specifies that gump cannot be disposed
//| of/closed using the Escape button
//| Notes - It's also possible it is used to prevent gumps from being closed
//| using the "Close Dialogs" client macro
//| No response is sent to server upon closing the Gump in this manner.
//o------------------------------------------------------------------------------------------------o
JSBool CGump_NoDispose( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "NoDispose: Wrong count of Parameters, needs 0" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "NoDispose: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( "nodispose" );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_NoResize()
//| Prototype - void NoResize()
//| Date - 14th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds noresize element to gump stream; specifies that gump cannot be resized
//o------------------------------------------------------------------------------------------------o
JSBool CGump_NoResize( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "NoResize: Wrong count of Parameters, needs 0" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st *>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "NoResize: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( "noresize" );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_MasterGump()
//| Date - 24th March, 2012
//o------------------------------------------------------------------------------------------------o
//| Purpose - Possible that the mastergump command itself only has any effect with client versions between 4.0.4d and 5.0.5b?
//o------------------------------------------------------------------------------------------------o
JSBool CGump_MasterGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "MasterGump: Wrong count of Parameters, needs 1" );
return JS_FALSE;
}
SI32 masterGumpId = static_cast<SI32>( JSVAL_TO_INT( argv[0] ));
SEGump_st *gList = static_cast<SEGump_st *>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "MasterGump: Couldn't find gump associated with object" );
return JS_FALSE;
}
// Also send mastergump command with new gumpId
gList->one->push_back( oldstrutil::format( "mastergump %i %i %i %i %i", masterGumpId ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddBackground()
//| Prototype - void AddBackground( topHeight, topLeft, bottomHeight, bottomLeft, backImage )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds background gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddBackground( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 5 )
{
ScriptError( cx, "AddBackground: Invalid number of arguments (takes 5)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
SI16 bL = static_cast<SI16>( JSVAL_TO_INT( argv[2] ));
SI16 bR = static_cast<SI16>( JSVAL_TO_INT( argv[3] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[4] ));
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddBackground: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "resizepic %i %i %u %i %i", tL, tR, gImage, bL, bR ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddButton()
//| Prototype - void AddButton( topHeight, topLeft, buttonImage, (buttonPressedImage), unk1, unk2, unk3 )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds button gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddButton( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 6 || argc > 7 )
{
ScriptError( cx, "AddButton: Invalid number of arguments (takes 6 or 7)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
UI16 gImage2 = ( argc == 6 ? (gImage + 1) : static_cast<UI16>( JSVAL_TO_INT( argv[3] )));
SI16 x1 = ( argc == 6 ? static_cast<SI16>( JSVAL_TO_INT( argv[3] )) : static_cast<SI16>( JSVAL_TO_INT( argv[4] )));
SI16 pageNum = ( argc == 6 ? static_cast<SI16>( JSVAL_TO_INT( argv[4] )) : static_cast<SI16>( JSVAL_TO_INT( argv[5] )));
UI32 buttonId = ( argc == 6 ? static_cast<UI32>( JSVAL_TO_INT( argv[5] )) : static_cast<UI32>( JSVAL_TO_INT( argv[6] )));
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddButton: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "button %i %i %u %u %i %i %u", tL, tR, gImage, gImage2, x1, pageNum, buttonId ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddButtonTileArt()
//| Prototype - void AddButtonTileArt( topHeight, topLeft, buttonImage,
//| buttonPressedImage, unk1, unk2, unk3, tileId, hue, tileX, tileY )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds button gump with tileart to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddButtonTileArt( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 11 )
{
ScriptError( cx, "AddButtonTileArt: Invalid number of arguments (takes 11)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 tileIdNorm = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
UI16 tileIdPush = static_cast<UI16>( JSVAL_TO_INT( argv[3] ));
SI16 buttonType = static_cast<SI16>( JSVAL_TO_INT( argv[4] ));
SI16 pageNum = static_cast<SI16>( JSVAL_TO_INT( argv[5] ));
UI32 buttonId = static_cast<UI32>( JSVAL_TO_INT( argv[6] ));
UI16 tileId = static_cast<UI16>( JSVAL_TO_INT( argv[7] ));
SI16 hue = static_cast<SI16>( JSVAL_TO_INT( argv[8] ));
SI16 tileX = static_cast<SI16>( JSVAL_TO_INT( argv[9] ));
SI16 tileY = static_cast<SI16>( JSVAL_TO_INT( argv[10] ));
//SI32 cliloc = 0;
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddButtonTileArt: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "buttontileart %i %i %u %u %i %i %u %u %i %i %i", tL, tR, tileIdNorm, tileIdPush, buttonType, pageNum, buttonId, tileId, hue, tileX, tileY ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddPageButton()
//| Prototype - void AddPageButton( topHeight, topLeft, buttonImage, (buttonPressedImage), pageNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds button gump for navigating gump pages to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddPageButton( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 4 || argc > 5 )
{
ScriptError( cx, "AddPageButton: Invalid number of arguments (takes 4 or 5)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
UI16 gImage2 = ( argc == 4 ? ( gImage + 1 ) : static_cast<UI16>( JSVAL_TO_INT( argv[3] )));
SI16 pageNum = ( argc == 4 ? static_cast<SI16>( JSVAL_TO_INT( argv[3] )) : static_cast<SI16>( JSVAL_TO_INT( argv[4] )));
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddPageButton: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "button %i %i %u %u 0 %i", tL, tR, gImage, gImage2, pageNum ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddCheckerTrans()
//| Prototype - void AddCheckerTrans( left, top, width, height )
//| Date - 14th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds transparent area gump to gump stream, turns underlying elements transparent
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddCheckerTrans( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 4 )
{
ScriptError( cx, "AddCheckerTrans: Invalid number of arguments (takes 5 x y width height)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // height
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddCheckerTrans: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "checkertrans %i %i %i %i", x, y, width, height ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddCroppedText()
//| Prototype - void AddCroppedText( left, top, hue, width, height, actualText)
//| Date - 14th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds text field gump to gump stream, cropped to certain dimensions
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddCroppedText( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 6 )
{
ScriptError( cx, "AddCroppedText: Invalid number of arguments (takes 6 x y hue width height text)" );
return JS_FALSE;
}
SI16 TextX = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 TextY = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 TextHue = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // Hue
SI16 TextWidth = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // width
SI16 TextHeight = static_cast<SI16>( JSVAL_TO_INT( argv[4] )); // height
char *TextString = JS_GetStringBytes( JS_ValueToString( cx, argv[5] ));
if( TextString == nullptr )
{
ScriptError( cx, "AddCroppedText: Text is required" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddCroppedText: Couldn't find gump associated with object" );
return JS_FALSE;
}
UI32 textId = gList->textId;
++gList->textId;
gList->one->push_back( oldstrutil::format( "croppedtext %i %i %i %i %i %u", TextX, TextY, TextWidth, TextHeight, TextHue, textId ));
gList->two->push_back( TextString );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddGroup()
//| Prototype - void AddGroup( groupNum )
//| Date - 14th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds new group element to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddGroup( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddGroup: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddGroup: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "group %d", JSVAL_TO_INT( argv[0] )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_EndGroup()
//| Prototype - void EndGroup( groupNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Ends a previously started group element
//o------------------------------------------------------------------------------------------------o
JSBool CGump_EndGroup( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "EndGroup: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "EndGroup: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "endgroup", JSVAL_TO_INT( argv[0] )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddGump()
//| Prototype - void AddGump( topHeight, topLeft, gumpImage )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds image gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 3 && argc != 4 )
{
ScriptError( cx, "AddGump: Invalid number of arguments (takes 3 or 4 - topLeft, topRight, imageID and hue (optional))" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
SI32 rgbColor = 0;
if( argc == 4 )
{
rgbColor = static_cast<UI16>( JSVAL_TO_INT( argv[3] ));
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddGump: Couldn't find gump associated with object" );
return JS_FALSE;
}
if( rgbColor == 0 )
{
gList->one->push_back( oldstrutil::format( "gumppic %i %i %u", tL, tR, gImage ));
}
else
{
gList->one->push_back( oldstrutil::format( "gumppic %i %i %u hue=%i", tL, tR, gImage, rgbColor ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddGumpColor()
//| Prototype - void AddGumpColor( topHeight, topLeft, gumpImage, hue )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds image gump to gump stream, with additional parameter for hue
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddGumpColor( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 4 )
{
ScriptError( cx, "AddGumpColor: Invalid number of arguments (takes 4)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
SI32 rgbColour = static_cast<SI32>( JSVAL_TO_INT( argv[3] )); // colour
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddGumpColor: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "gumppic %i %i %u hue=%i", tL, tR, gImage, rgbColour ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddToolTip()
//| Prototype - void AddToolTip( clilocNum, ... )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds cliloc-based tooltip to previous gump (Gump, Image, Button) in gump stream
//o------------------------------------------------------------------------------------------------o
//| Notes - Additional arguments (up to 10) can be provided if the cliloc in question needs
//| them. This could also be used to show custom tooltips in the client, if using a
//| cliloc (like 1042971) that only contain an argument and no additional text!
//|
//| For example, if you use myGump.AddToolTip( 1042971, "My Custom Text" ) in JS
//| UOX3 will send the following gump command to add a tooltip element to previous
//| gump element: "tooltip 1042971 @My Custom Text@"
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddToolTip( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 1 || argc > 11 )
{
ScriptError( cx, "AddToolTip: Invalid number of arguments (takes at least 1, maximum 11)" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddToolTip: Couldn't find gump associated with object" );
return JS_FALSE;
}
SI32 tooltip = static_cast<SI32>( JSVAL_TO_INT( argv[0] ));
std::stringstream temp;
if( argc > 1 )
{
// Additional arguments were provided along with the cliloc number
// Only supported by client versions above ~7.0.16.0
temp << "tooltip " << tooltip << " @";
std::string tempArg;
for( UI32 i = 2; i < argc; i++ )
{
tempArg = JS_GetStringBytes( JS_ValueToString( cx, argv[i] ));
temp << ( i == 2 ? tempArg : ( "\t" + tempArg ));
}
temp << "@";
}
else
{
// Cliloc number was provided with no additional arguments,
// or client version doesn't support arguments for tooltip
temp << "tooltip " << tooltip;
}
gList->one->push_back( temp.str() );
return JS_TRUE;
}
//o-------------------------------------------------------------------------------- ---------------o
//| Function - CGump_AddHTMLGump()
//| Prototype - void AddHTMLGump( topHeight, topLeft, width, height, background, scrollbar, HTMLText)
//| Date - 16th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a new HTML gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddHTMLGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 7 )
{
ScriptError( cx, "AddHTMLGump: Invalid number of arguments (takes 7)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // height
bool hasBorder = ( JSVAL_TO_BOOLEAN( argv[4] ) == JS_TRUE );
bool hasScrollbar = ( JSVAL_TO_BOOLEAN( argv[5] ) == JS_TRUE );
char *TextString = JS_GetStringBytes( JS_ValueToString( cx, argv[6] ));
if( TextString == nullptr )
{
ScriptError( cx, "AddHTMLGump: Text is required" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddHTMLGump: Couldn't find gump associated with object" );
return JS_FALSE;
}
UI32 textId = gList->textId;
++gList->textId;
SI32 iBrd = ( hasBorder ? 1 : 0 );
SI32 iScrl = ( hasScrollbar ? 1 : 0 );
gList->one->push_back( oldstrutil::format( "htmlgump %i %i %i %i %u %i %i", x, y, width, height, textId, iBrd, iScrl ));
gList->two->push_back( TextString );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddPage()
//| Prototype - void AddPage( pageNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a new page element to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddPage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddPage: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddPage: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "page %d", JSVAL_TO_INT( argv[0] )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddPicture()
//| Prototype - void AddPicture( topHeight, topLeft, tilePic )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a tile image gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddPicture( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 3 )
{
ScriptError( cx, "AddPicture: Invalid number of arguments (takes 3)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddPicture: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "tilepic %i %i %u", tL, tR, gImage ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddPictureColor()
//| Prototype - void AddPictureColor( topHeight, topLeft, tilePic, hue )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a tile image gump to gump stream, with additional parameter for hue
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddPictureColor( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 4 )
{
ScriptError( cx, "AddPicture: Invalid number of arguments (takes 4)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
SI32 rgbColour = static_cast<SI32>( JSVAL_TO_INT( argv[3] )); // colour
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddPictureColor: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "tilepichue %i %i %u %i", tL, tR, gImage, rgbColour ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddPicInPic()
//| Prototype - void AddPicInPic( topLeft, topHeight, gumpImage, spriteX, spriteY, width, height )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a picinpic gump to the gump stream
//| Notes - Requires client v7.0.80.0 or above
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddPicInPic( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 7 )
{
ScriptError( cx, "AddPicInPic: Invalid number of arguments (takes 7)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // starting x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // starting y
UI16 gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] )); // GumpId
SI16 spriteX = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // spriteX
SI16 spriteY = static_cast<SI16>( JSVAL_TO_INT( argv[4] )); // spriteY
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[5] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[6] )); // height
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddPicInPic: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "picinpic %i %i %u %i %i %i %i", x, y, gImage, spriteX, spriteY, width, height ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddItemProperty()
//| Prototype - void AddImageProperty( object )
//| Date - 6th July, 2020
//o------------------------------------------------------------------------------------------------o
//| Purpose - Attaches item property element to previous element added to JS Gump, which
//| causes client to display the known properties of an object based on the
//| object serial that was provided as a regular tooltip on cursor. Could be used to
//| show item stats for items on a custom paperdoll, for instance.
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddItemProperty( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddItemProperty: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSObject *tObj = JSVAL_TO_OBJECT( argv[0] );
CBaseObject *trgObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, tObj ));
if( !ValidateObject( trgObj ) || ( trgObj->GetSerial() == INVALIDSERIAL ))
{
ScriptError( cx, "SetCont: Invalid Object/Argument, takes 1 arg: item" );
return JS_FALSE;
}
SERIAL trgSer = trgObj->GetSerial();
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddItemProperty: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "itemproperty %u", trgSer ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddRadio()
//| Prototype - void AddRadio( topHeight, topLeft, radioImage, pressed, id )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a radio button gump to gumps stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddRadio( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 5 || argc > 6 )
{
ScriptError( cx, "Gump_AddRadio: Invalid number of arguments (takes 5 or 6)" );
return JS_FALSE;
}
SI16 tL = 0;
SI16 tR = 0;
UI16 gImage = 0;
UI16 gImageChk = 0;
SI16 initialState = 0;
UI32 relay = 0;
if( argc == 5 )
{
tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
gImageChk = gImage + 1;
initialState = static_cast<SI16>( JSVAL_TO_INT( argv[3] ));
relay = static_cast<UI32>( JSVAL_TO_INT( argv[4] ));
}
else
{
tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
gImage = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
gImageChk = static_cast<UI16>( JSVAL_TO_INT( argv[3] ));
initialState = static_cast<SI16>( JSVAL_TO_INT( argv[4] ));
relay = static_cast<UI32>( JSVAL_TO_INT( argv[5] ));
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddRadio: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "radio %i %i %u %u %i %u", tL, tR, gImage, gImageChk, initialState, relay ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddText()
//| Prototype - void AddText( topHeight, topLeft, textColour, text )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a text gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddText( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 4 )
{
ScriptError( cx, "AddText: Invalid number of arguments (takes 4)" );
return JS_FALSE;
}
UI32 textId;
SI16 TextX = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 TextY = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 TextHue = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // Hue
char *TextString = JS_GetStringBytes( JS_ValueToString( cx, argv[3] ));
if( TextString == nullptr )
{
ScriptError( cx, "AddText: Text is required" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddText: Couldn't find gump associated with object" );
return JS_FALSE;
}
textId = gList->textId;
++gList->textId;
gList->one->push_back( oldstrutil::format( "text %i %i %i %u", TextX, TextY, TextHue, textId ));
gList->two->push_back( TextString );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddTextEntry()
//| Prototype - void AddTextEntry( topHeight, topLeft, width, height, hue, unk4, textID, defaultText )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a text entry gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddTextEntry( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 8 )
{
ScriptError( cx, "AddTextEntry: Invalid number of arguments (takes 8)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] ));
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] ));
SI16 hue = static_cast<SI16>( JSVAL_TO_INT( argv[4] ));
SI16 relay = static_cast<SI16>( JSVAL_TO_INT( argv[5] ));
SI16 initialTextIndex = static_cast<SI16>( JSVAL_TO_INT( argv[6] ));
char *test = JS_GetStringBytes( JS_ValueToString( cx, argv[7] ));
if( test == nullptr )
{
ScriptError( cx, "AddTextEntry: Text is required" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddTextEntry: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "textentry %i %i %i %i %i %i %i", tL, tR, width, height, hue, relay, initialTextIndex ));
gList->two->push_back( test );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddTextEntryLimited()
//| Prototype - void AddTextEntryLimited( topHeight, topLeft, width, height, hue, unk4, textID, defaultText, maxLength )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a text entry gump with maximum length to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddTextEntryLimited( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 9 )
{
ScriptError( cx, "AddTextEntryLimited: Invalid number of arguments (takes 9)" );
return JS_FALSE;
}
SI16 tL = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 tR = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] ));
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] ));
SI16 hue = static_cast<SI16>( JSVAL_TO_INT( argv[4] ));
SI16 relay = static_cast<SI16>( JSVAL_TO_INT( argv[5] ));
SI16 initialTextIndex = static_cast<SI16>( JSVAL_TO_INT( argv[6] ));
char *test = JS_GetStringBytes( JS_ValueToString( cx, argv[7] ));
SI16 textEntrySize = static_cast<SI16>( JSVAL_TO_INT( argv[8] ));
if( test == nullptr )
{
ScriptError( cx, "AddTextEntryLimited: Text is required" );
return JS_FALSE;
}
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddTextEntryLimited: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "textentrylimited %i %i %i %i %i %i %i %i", tL, tR, width, height, hue, relay, initialTextIndex, textEntrySize ));
gList->two->push_back( test );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddTiledGump()
//| Prototype - void AddTiledGump( left, top, width, height, gumpId )
//| Date - 14th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds tiled gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddTiledGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 5 )
{
ScriptError( cx, "AddTiledGump: Invalid number of arguments (takes 5 x y width height gump)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // height
SI16 gumpId = static_cast<SI16>( JSVAL_TO_INT( argv[4] )); // gump to tile
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddTiledGump: Couldn't find gump associated with object" );
return JS_FALSE;
}
gList->one->push_back( oldstrutil::format( "gumppictiled %i %i %i %i %i", x, y, width, height, gumpId ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddXMFHTMLGump()
//| Prototype - void AddXMFHTMLGump( left, top, width, height, number, hasBorder, hasScrollbar )
//| Date - 16th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a new XMFHTML gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddXMFHTMLGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 7 )
{
ScriptError( cx, "AddXMFHTMLGump: Invalid number of arguments (takes 7)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // height
SI32 number = static_cast<SI32>( JSVAL_TO_INT( argv[4] )); // number
bool hasBorder = ( JSVAL_TO_BOOLEAN( argv[5] ) == JS_TRUE );
bool hasScrollbar = ( JSVAL_TO_BOOLEAN( argv[6] ) == JS_TRUE );
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddXMFHTMLGump: Couldn't find gump associated with object" );
return JS_FALSE;
}
SI32 iBrd = ( hasBorder ? 1 : 0 );
SI32 iScrl = ( hasScrollbar ? 1 : 0 );
gList->one->push_back( oldstrutil::format( "xmfhtmlgump %i %i %i %i %i %i %i", x, y, width, height, number, iBrd, iScrl ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddXMFHTMLGumpColor()
//| Prototype - void AddXMFHTMLGumpColor( left, top, width, height, number, hasBorder, hasScrollbar, rgbColour )
//| Date - 16th February, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a new cliloc based XMFHTML gump to gump stream
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddXMFHTMLGumpColor( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 8 )
{
ScriptError( cx, "AddXMFHTMLGumpColor: Invalid number of arguments (takes 8)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // height
SI32 number = static_cast<SI32>( JSVAL_TO_INT( argv[4] )); // number
bool hasBorder = ( JSVAL_TO_BOOLEAN( argv[5] ) == JS_TRUE );
bool hasScrollbar = ( JSVAL_TO_BOOLEAN( argv[6] ) == JS_TRUE );
SI32 rgbColour = static_cast<SI32>( JSVAL_TO_INT( argv[7] )); // colour
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddXMFHTMLGumpColor: Couldn't find gump associated with object" );
return JS_FALSE;
}
SI32 iBrd = ( hasBorder ? 1 : 0 );
SI32 iScrl = ( hasScrollbar ? 1 : 0 );
gList->one->push_back( oldstrutil::format( "xmfhtmlgumpcolor %i %i %i %i %i %i %i %i", x, y, width, height, number, iBrd, iScrl, rgbColour ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_AddXMFHTMLTok()
//| Prototype - void AddXMFHTMLGumpColor( left, top, width, height, number, hasBorder, hasScrollbar, rgbColour )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a new cliloc based XMFHTML gump to gump stream, with optional cliloc arguments
//o------------------------------------------------------------------------------------------------o
JSBool CGump_AddXMFHTMLTok( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 8 )
{
ScriptError( cx, "AddXMFHTMLTok: Invalid number of arguments (takes at least 8)" );
return JS_FALSE;
}
SI16 x = static_cast<SI16>( JSVAL_TO_INT( argv[0] )); // x
SI16 y = static_cast<SI16>( JSVAL_TO_INT( argv[1] )); // y
SI16 width = static_cast<SI16>( JSVAL_TO_INT( argv[2] )); // width
SI16 height = static_cast<SI16>( JSVAL_TO_INT( argv[3] )); // height
bool hasBorder = ( JSVAL_TO_BOOLEAN( argv[4] ) == JS_TRUE );
bool hasScrollbar = ( JSVAL_TO_BOOLEAN( argv[5] ) == JS_TRUE );
SI32 rgbColour = static_cast<SI32>( JSVAL_TO_INT( argv[6] )); // colour
SI32 number = static_cast<SI32>( JSVAL_TO_INT( argv[7] )); // number
char *TextString1 = JS_GetStringBytes( JS_ValueToString( cx, argv[8] )); // ClilocArgument1
char *TextString2 = JS_GetStringBytes( JS_ValueToString( cx, argv[9] )); // ClilocArgument2
char *TextString3 = JS_GetStringBytes( JS_ValueToString( cx, argv[10] )); // ClilocArgument3
SEGump_st *gList = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( gList == nullptr )
{
ScriptError( cx, "AddXMFHTMLTok: Couldn't find gump associated with object" );
return JS_FALSE;
}
SI32 iBrd = ( hasBorder ? 1 : 0 );
SI32 iScrl = ( hasScrollbar ? 1 : 0 );
gList->one->push_back( oldstrutil::format( "xmfhtmltok %i %i %i %i %i %i %i %i @%s\t%s\t%s@", x, y, width, height, iBrd, iScrl, rgbColour, number, TextString1, TextString2, TextString3 ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGump_Send()
//| Prototype - void Send()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends gump stream to socket
//o------------------------------------------------------------------------------------------------o
JSBool CGump_Send( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Send: Invalid number of arguments (takes 1, socket or char)" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "You have to pass a valid Socket or Character" );
}
JSEncapsulate myClass( cx, &( argv[0] ));
SEGump_st *myGump = static_cast<SEGump_st*>( JS_GetPrivate( cx, obj ));
if( myClass.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket *>( myClass.toObject() );
if( mySock == nullptr )
{
ScriptError( cx, "Send: Passed an invalid Socket" );
return JS_FALSE;
}
UI32 gumpId = ( 0xFFFF + JSMapping->GetScriptId( JS_GetGlobalObject( cx )));
SendVecsAsGump( mySock, *( myGump->one ), *( myGump->two ), gumpId, INVALIDSERIAL );
}
else if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Send: Passed an invalid Character" );
return JS_FALSE;
}
CSocket *mySock = myChar->GetSocket();
UI32 gumpId = ( 0xFFFF + JSMapping->GetScriptId( JS_GetGlobalObject( cx )));
SendVecsAsGump( mySock, *( myGump->one ), *( myGump->two ), gumpId, INVALIDSERIAL );
}
else
{
ScriptError( cx, "Send: Unknown Object has been passed" );
return JS_FALSE;
}
return JS_TRUE;
}
// Character related methods!
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_TextMessage()
//| Prototype - void TextMessage( message )
//| void TextMessage( message, allHear, txtHue )
//| void TextMessage( message, allHear, txtHue, speechTarget, speechTargetSerial, speechFontType );
//| void TextMessage( message, allHear, txtHue, speechTarget, speechTargetSerial, speechFontType, speechType );
//o------------------------------------------------------------------------------------------------o
//| Purpose - Causes character to say a message
//o------------------------------------------------------------------------------------------------o
JSBool CBase_TextMessage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 1 || argc > 7 )
{
ScriptError( cx, "TextMessage: Invalid number of arguments (takes 1 - 7)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
JSString *targMessage = JS_ValueToString( cx, argv[0] );
char *trgMessage = JS_GetStringBytes( targMessage );
if( trgMessage == nullptr )
{
ScriptError( cx, "You have to supply a message-text" );
return JS_FALSE;
}
UI16 txtHue = 0x0000;
if( argc >= 3 )
{
txtHue = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
}
SpeechTarget speechTarget = SPTRG_NULL;
if( argc >= 4 )
{
speechTarget = static_cast<SpeechTarget>( JSVAL_TO_INT( argv[3] ));
}
if( speechTarget == SPTRG_NULL )
{
speechTarget = SPTRG_PCNPC;
}
SERIAL speechTargetSerial = INVALIDSERIAL;
if( argc >= 5 )
{
speechTargetSerial = static_cast<SERIAL>( JSVAL_TO_INT( argv[4] ));
}
FontType speechFontType = FNT_NULL;
if( argc == 6 )
{
speechFontType = static_cast<FontType>( JSVAL_TO_INT( argv[5] ));
}
SpeechType speechType = UNKNOWN;
if( argc == 7 )
{
speechType = static_cast<SpeechType>( JSVAL_TO_INT( argv[6] ));
}
bool useUnicode = cwmWorldState->ServerData()->UseUnicodeMessages();
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myClass.ClassName() == "UOXItem" )
{
CItem *myItem = static_cast<CItem *>( myObj );
if( !ValidateObject( myItem ))
{
ScriptError( cx, "TextMessage: Invalid Item" );
return JS_FALSE;
}
if( !txtHue )
{
txtHue = 0x047F;
}
if( speechFontType == FNT_NULL )
{
speechFontType = FNT_NORMAL;
}
if( speechType == UNKNOWN )
{
speechType = OBJ;
}
MethodSpeech( *myItem, trgMessage, speechType, txtHue, speechFontType, speechTarget, speechTargetSerial, useUnicode );
}
else if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar *>( myObj );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "TextMessage: Invalid Character" );
return JS_FALSE;
}
if( argc >= 2 && argc <= 3 && JSVAL_TO_BOOLEAN( argv[1] ) != JS_TRUE )
{
speechTarget = SPTRG_INDIVIDUAL;
if( speechTargetSerial == INVALIDSERIAL )
{
speechTargetSerial = myChar->GetSerial();
}
}
if( speechFontType == FNT_NULL )
{
speechFontType = static_cast<FontType>( myChar->GetFontType() );
}
if( speechType == UNKNOWN )
{
speechType = SAY;
}
if( myChar->GetNpcAiType() == AI_EVIL || myChar->GetNpcAiType() == AI_EVIL_CASTER )
{
if( !txtHue )
{
txtHue = 0x0026;
}
MethodSpeech( *myChar, trgMessage, speechType, txtHue, speechFontType, speechTarget, speechTargetSerial, useUnicode );
}
else
{
if( !txtHue )
{
txtHue = myChar->GetSayColour();
}
MethodSpeech( *myChar, trgMessage, speechType, txtHue, speechFontType, speechTarget, speechTargetSerial, useUnicode );
}
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Item JS Method .TextMessage(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_KillTimers()
//| Prototype - void KillTimers()
//| void KillTimers( scriptId )
//| Date - 04/20/2002
//o------------------------------------------------------------------------------------------------o
//| Purpose - Kill all related timers that have been associated with an item or character
//o------------------------------------------------------------------------------------------------o
JSBool CBase_KillTimers( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval)
{
if( argc > 1 )
{
ScriptError( cx, "KillTimers: Invalid count of arguments :%d, needs :0 or 1", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "KillTimers: Invalid object assigned." );
return JS_FALSE;
}
SI32 triggerNum = -1;
if( argc == 1 )
{
triggerNum = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
}
SERIAL mySer = myObj->GetSerial();
std::vector<CTEffect *> removeEffect;
for( const auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( triggerNum != -1 )
{
if( mySer == Effect->Destination() && Effect->More1() == triggerNum )
{
removeEffect.push_back( Effect );
}
}
else if( mySer == Effect->Destination() )
{
removeEffect.push_back( Effect );
}
}
for( const auto &Effect :removeEffect )
{
cwmWorldState->tempEffects.Remove( Effect, true );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetJSTimer()
//| Prototype - void GetJSTimer( timerId, scriptId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Get JS timer with specific timerId association with an item or character, and return time left
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetJSTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 2 )
{
ScriptError( cx, "GetJSTimer: Invalid count of arguments :%d, needs 2 (timerId, scriptId)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "GetJSTimer: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid timer found
UI16 timerId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
SERIAL myObjSerial = myObj->GetSerial();
for( const auto &Effect : cwmWorldState->tempEffects.collection() )
{
// We only want results that have same object serial and timerId as specified
if( myObjSerial == Effect->Destination() && Effect->More1() == timerId )
{
// Check for a valid script associated with Effect
cScript *tScript = JSMapping->GetScript( Effect->AssocScript() );
if( tScript == nullptr && Effect->More2() != 0xFFFF )
{
// If no default script was associated with effect, check if another script was stored in More2
tScript = JSMapping->GetScript( Effect->More2() );
}
// If a valid script is associated with Effect, and the Effect's scriptId matches the provided scriptId...
if( tScript != nullptr && ( scriptId == Effect->AssocScript() || scriptId == Effect->More2() ))
{
// Return the timestamp for when the Effect timer expires
//*rval = INT_TO_JSVAL( Effect->ExpireTime() );
JS_NewNumberValue( cx, Effect->ExpireTime(), rval );
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_SetJSTimer()
//| Prototype - void SetJSTimer( timerId, timeInMilliseconds, scriptId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Set expiration time for JS timer with specific timerId association with an item or character
//o------------------------------------------------------------------------------------------------o
JSBool CBase_SetJSTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 3 )
{
ScriptError( cx, "SetJSTimer: Invalid count of arguments :%d, needs 3 (timerId, timeInMilliseconds, scriptId)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "SetJSTimer: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value is 0 by default, indicating no timer was found or updated
UI16 timerId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
jsdouble expireTime_double;
JS_ValueToNumber( cx, argv[1], &expireTime_double );
TIMERVAL expireTime = BuildTimeValue( static_cast<R64>( expireTime_double ) / 1000.0 );
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
SERIAL myObjSerial = myObj->GetSerial();
for( const auto &Effect : cwmWorldState->tempEffects.collection() )
{
// We only want to modify the Effect that have same object serial and timerId as specified
if( myObjSerial == Effect->Destination() && Effect->More1() == timerId )
{
// Check for a valid script associated with Effect
cScript *tScript = JSMapping->GetScript( Effect->AssocScript() );
if( tScript == nullptr && Effect->More2() != 0xFFFF )
{
// If no default script was associated with effect, check if another script was stored in More2
tScript = JSMapping->GetScript( Effect->More2() );
}
// If a valid script is associated with Effect, and the Effect's scriptId matches the provided scriptId...
if( tScript != nullptr && ( scriptId == Effect->AssocScript() || scriptId == Effect->More2() ))
{
// Set the timestamp for when the Effect timer expires to that specified in parameters
Effect->ExpireTime( expireTime );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating timer was found and updated
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_KillJSTimer()
//| Prototype - void KillJSTimer()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Kill JS timer on item or character based on specified scriptId and timerId
//o------------------------------------------------------------------------------------------------o
JSBool CBase_KillJSTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 2 )
{
ScriptError( cx, "KillJSTimer: Invalid count of arguments :%d, needs 2 (timerId, scriptId)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "KillJSTimer: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid timer found
UI16 timerId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
SERIAL myObjSerial = myObj->GetSerial();
CTEffect *removeEffect = nullptr;
for( auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( myObjSerial == Effect->Destination() && Effect->More1() == timerId )
{
// Check for a valid script associated with Effect
cScript *tScript = JSMapping->GetScript( Effect->AssocScript() );
if( tScript == nullptr && Effect->More2() != 0xFFFF )
{
// If no default script was associated with effect, check if another script was stored in More2
tScript = JSMapping->GetScript( Effect->More2() );
}
// If a valid script is associated with Effect, and the Effect's scriptId matches the provided scriptId...
if( tScript != nullptr && ( scriptId == Effect->AssocScript() || scriptId == Effect->More2() ))
{
// Found our timer! Keep track of it for removal outside loop
removeEffect = Effect;
break;
}
}
}
if( removeEffect != nullptr )
{
cwmWorldState->tempEffects.Remove( removeEffect, true );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating timer was found and removed
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_PauseJSTimer()
//| Prototype - void PauseJSTimer()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Pause JS timer on item or character based on specified scriptId and timerId
//o------------------------------------------------------------------------------------------------o
JSBool CBase_PauseJSTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 2 )
{
ScriptError( cx, "PauseJSTimer: Invalid count of arguments :%d, needs 2 (timerId, scriptId)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "PauseJSTimer: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid timer found
UI16 timerId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
SERIAL myObjSerial = myObj->GetSerial();
CTEffect *removeEffect = nullptr;
for( auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( myObjSerial == Effect->Destination() && Effect->More1() == timerId )
{
// Check for a valid script associated with Effect
cScript *tScript = JSMapping->GetScript( Effect->AssocScript() );
if( tScript == nullptr && Effect->More2() != 0xFFFF )
{
// If no default script was associated with effect, check if another script was stored in More2
tScript = JSMapping->GetScript( Effect->More2() );
}
// If a valid script is associated with Effect, and the Effect's scriptId matches the provided scriptId...
if( tScript != nullptr && ( scriptId == Effect->AssocScript() || scriptId == Effect->More2() ))
{
// Found our timer! Pause it, if not already paused
if( Effect->PauseTime() == 0 )
{
PauseEffect( Effect );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating timer was found and paused
}
else
{
*rval = INT_TO_JSVAL( 2 ); // Return 2 indicating timer was found, but already paused
}
break;
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_ResumeJSTimer()
//| Prototype - void ResumeJSTimer()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Resume JS timer on item or character based on specified scriptId and timerId
//o------------------------------------------------------------------------------------------------o
JSBool CBase_ResumeJSTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 2 )
{
ScriptError( cx, "ResumeJSTimer: Invalid count of arguments :%d, needs 2 (timerId, scriptId)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "ResumeJSTimer: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid timer found
UI16 timerId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
SERIAL myObjSerial = myObj->GetSerial();
CTEffect *removeEffect = nullptr;
for( auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( myObjSerial == Effect->Destination() && Effect->More1() == timerId )
{
// Check for a valid script associated with Effect
cScript *tScript = JSMapping->GetScript( Effect->AssocScript() );
if( tScript == nullptr && Effect->More2() != 0xFFFF )
{
// If no default script was associated with effect, check if another script was stored in More2
tScript = JSMapping->GetScript( Effect->More2() );
}
// If a valid script is associated with Effect, and the Effect's scriptId matches the provided scriptId...
if( tScript != nullptr && ( scriptId == Effect->AssocScript() || scriptId == Effect->More2() ))
{
// Found our timer! Resume it!
if( Effect->PauseTime() > 0 )
{
ResumeEffect( Effect );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating timer was found and resumed
}
else
{
*rval = INT_TO_JSVAL( 2 ); // Return 2 indicating timer was found, but it was not paused!
}
break;
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetTempEffect()
//| Prototype - UI32 CBase_GetTempEffect( tempEffectID )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Get timer of specified temp effect for object, or 0 if it doesn't exist
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetTempEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 1 )
{
ScriptError( cx, "GetTempEffect: Invalid count of arguments :%d, needs 1 (tempEffectID)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "GetTempEffect: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid tempe effect
UI16 tempEffectID = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));\
SERIAL myObjSerial = myObj->GetSerial();
for( const auto &Effect : cwmWorldState->tempEffects.collection() )
{
// We only want results that have same object serial and tempEffectID as specified
if( myObjSerial == Effect->Destination() && Effect->Number() == tempEffectID )
{
// Return the timestamp for when the Temp Effect timer expires
JS_NewNumberValue( cx, Effect->ExpireTime(), rval );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_ReverseTempEffect()
//| Prototype - void ReverseTempEffect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Force revert a temp effect on item or character based on specified temp effect ID
//o------------------------------------------------------------------------------------------------o
JSBool CBase_ReverseTempEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 1 )
{
ScriptError( cx, "ReverseTempEffect: Invalid count of arguments :%d, needs 1 (tempEffectID)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "ReverseTempEffect: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid temp effect found
UI16 tempEffectID = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SERIAL myObjSerial = myObj->GetSerial();
CTEffect *removeEffect = nullptr;
for( auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( myObjSerial == Effect->Destination() && Effect->Number() == tempEffectID )
{
// Found our timer! Keep track of it for removal outside loop
removeEffect = Effect;
break;
}
}
if( removeEffect != nullptr )
{
ReverseEffect( removeEffect );
cwmWorldState->tempEffects.Remove( removeEffect, true );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating temp effect was found and removed
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_PauseTempEffect()
//| Prototype - void PauseTempEffect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Pause a specific Temp Effect on item or character based on temp effect ID
//o------------------------------------------------------------------------------------------------o
JSBool CBase_PauseTempEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 1 )
{
ScriptError( cx, "PauseTempEffect: Invalid count of arguments :%d, needs 1 (tempEffectID)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "PauseTempEffect: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid temp effect found
UI16 tempEffectID = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SERIAL myObjSerial = myObj->GetSerial();
CTEffect *pauseEffect = nullptr;
for( auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( myObjSerial == Effect->Destination() && Effect->Number() == tempEffectID )
{
// Found our timer! Let's pause it
PauseEffect( pauseEffect );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating temp effect was found and paused
break;
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_ResumeTempEffect()
//| Prototype - void ResumeTempEffect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Resume a specific paused Temp Effect on item or character based on temp effect ID
//o------------------------------------------------------------------------------------------------o
JSBool CBase_ResumeTempEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if( argc != 1 )
{
ScriptError( cx, "ResumeTempEffect: Invalid count of arguments :%d, needs 1 (tempEffectID)", argc );
return JS_FALSE;
}
auto myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "ResumeTempEffect: Invalid object assigned." );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( 0 ); // Return value 0 by default, to indicate no valid paused temp effect found
UI16 tempEffectID = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SERIAL myObjSerial = myObj->GetSerial();
CTEffect *resumeEffect = nullptr;
for( auto &Effect : cwmWorldState->tempEffects.collection() )
{
if( myObjSerial == Effect->Destination() && Effect->Number() == tempEffectID && Effect->PauseTime() > 0 )
{
// Found our timer! Let's resume it
ResumeEffect( resumeEffect );
*rval = INT_TO_JSVAL( 1 ); // Return 1 indicating temp effect was found and resumed
break;
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_Delete()
//| Prototype - void Delete()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Deletes object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_Delete( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Delete: Invalid object" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
myObj->Delete();
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Item JS Method .Delete(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Wander()
//| Prototype - void Wander( x1, y1, x2, y2 )
//| void Wander( x1, y1, radius )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Specifies a wander area for an NPC, as either a box or a circle
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Wander( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 3 && argc != 4 )
{
ScriptError( cx, "Wander: Invalid number of arguments (takes 3-4, coordinates)" );
return JS_FALSE;
}
SI16 x1 = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
SI16 y1 = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
SI16 x2 = static_cast<SI16>( JSVAL_TO_INT( argv[2] ));
SI16 y2 = 0;
if( argc > 3 )
{
y2 = static_cast<SI16>( JSVAL_TO_INT( argv[3] ));
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ) || !myChar->IsNpc() )
{
ScriptError( cx, "WanderBox: Invalid character" );
return JS_FALSE;
}
myChar->SetFx( x1, 0 );
myChar->SetFy( y1, 0 );
myChar->SetFz( -1 );
myChar->SetFx( x2, 1 );
if( argc > 3 )
{
myChar->SetFy( y2, 1 );
myChar->SetNpcWander( WT_BOX );
}
else
{
myChar->SetNpcWander( WT_CIRCLE );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Follow()
//| Prototype - void Follow( followTarget )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Forces NPC to follow specified target
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Follow( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Follow: Invalid number of arguments (takes 1, char object or null)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ) || !myChar->IsNpc() )
{
ScriptError( cx, "Follow: Invalid NPC character object referenced!" );
return JS_FALSE;
}
if( argv[0] == JSVAL_NULL )
{
// Clear follow target if null was provided instead of a character object to follow
myChar->SetFTarg( nullptr );
myChar->SetNpcWander( WT_NONE );
return JS_TRUE;
}
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CBaseObject *myObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, jsObj ));
if( !ValidateObject( myObj ) || myObj->GetSerial() >= BASEITEMSERIAL )
{
ScriptError( cx, "Follow: Invalid character parameter provided!" );
return JS_FALSE;
}
myChar->SetFTarg( static_cast<CChar*>( myObj ));
myChar->FlushPath();
myChar->SetNpcWander( WT_FOLLOW );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_DoAction()
//| Prototype - void DoAction( trgAction )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Makes character do specified action
//o------------------------------------------------------------------------------------------------o
JSBool CChar_DoAction( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 1 || argc > 5 )
{
ScriptError( cx, "DoAction: Invalid number of arguments (takes 1 - (actionID), 2 (actionID, subActionID), 3 (actionID, null, frameCount), 4 (actionID, null, frameCount, frameDelay ) or 5 (actionID, null, frameCount, frameDelay, playBackwards)" );
return JS_FALSE;
}
UI16 targAction = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SI16 targSubAction = -1;
UI16 frameCount = 7;
UI16 frameDelay = 0;
bool playBackwards = false;
if( argc > 1 )
{
if( argv[1] != JSVAL_NULL )
{
targSubAction = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
}
}
if( argc > 2 )
{
frameCount = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
}
if( argc > 3 )
{
frameDelay = static_cast<UI16>( JSVAL_TO_INT( argv[3] ));
}
if( argc > 4 )
{
playBackwards = JSVAL_TO_BOOLEAN( argv[4] );
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Action: Invalid character" );
return JS_FALSE;
}
// Reset idle anim timer so it doesn't interrupt the DoAction anim
myChar->SetTimer( tNPC_IDLEANIMTIME, BuildTimeValue( static_cast<R64>( RandomNum( 5, 20 ))));
// Play the requested animation
if( myChar->GetBodyType() == BT_GARGOYLE || targSubAction != -1 )
{
Effects->PlayNewCharacterAnimation( myChar, targAction, static_cast<UI16>( targSubAction ));
}
else
{
Effects->PlayCharacterAnimation( myChar, targAction, frameDelay, frameCount, playBackwards );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_EmoteMessage()
//| Prototype - void EmoteMessage( message )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Causes character to emote specified text
//o------------------------------------------------------------------------------------------------o
JSBool CChar_EmoteMessage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 1 || argc > 5 )
{
ScriptError( cx, "EmoteMessage: Invalid number of arguments (takes 1 - 5: text, allSay, hue, speech target and speech serial)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
JSString *targMessage = JS_ValueToString( cx, argv[0] );
char *trgMessage = JS_GetStringBytes( targMessage );
if( !ValidateObject( myChar ) || trgMessage == nullptr )
{
ScriptError( cx, "EmoteMessage: Invalid character or speech" );
return JS_FALSE;
}
UI16 txtHue = 0x0000;
if( argc >= 3 )
{
txtHue = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
}
if( txtHue == 0x0000 )
{
txtHue = myChar->GetEmoteColour();
}
SpeechTarget speechTarget = SPTRG_NULL;
if( argc >= 4 )
{
speechTarget = static_cast<SpeechTarget>( JSVAL_TO_INT( argv[3] ));
}
if( speechTarget == SPTRG_NULL )
{
speechTarget = SPTRG_PCNPC;
}
SERIAL speechTargetSerial = INVALIDSERIAL;
if( argc >= 5 )
{
speechTargetSerial = static_cast<SERIAL>( JSVAL_TO_INT( argv[4] ));
}
if( argc >= 2 && argc <= 3 && JSVAL_TO_BOOLEAN( argv[1] ) != JS_TRUE )
{
speechTarget = SPTRG_INDIVIDUAL;
}
bool useUnicode = cwmWorldState->ServerData()->UseUnicodeMessages();
MethodSpeech( *myChar, trgMessage, EMOTE, txtHue, static_cast<FontType>( myChar->GetFontType() ), speechTarget, speechTargetSerial, useUnicode );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Dismount()
//| Prototype - void Dismount()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Dismounts character, if mounted
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Dismount( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Dismount: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Dismount: Invalid character" );
return JS_FALSE;
}
if( myChar->IsOnHorse() )
{
DismountCreature( myChar );
}
else if( myChar->IsFlying() )
{
myChar->ToggleFlying();
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_SysMessage()
//| Prototype - void SysMessage( message )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends a system message to the player
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_SysMessage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc == 0 || argc > 11 )
{
ScriptError( cx, "SysMessage: Invalid number of arguments (takes at least 1, and at most 11)" );
return JS_FALSE;
}
CSocket *mySock = nullptr;
JSEncapsulate myClass( cx, obj );
if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
mySock = myChar->GetSocket();
}
else if( myClass.ClassName() == "UOXSocket" )
{
mySock = static_cast<CSocket*>( myClass.toObject() );
}
if( mySock == nullptr )
{
ScriptError( cx, "SysMessage: invalid socket" );
return JS_FALSE;
}
UI16 msgColor = 0;
UI08 argCounter = 0;
if( argc > 1 && JSVAL_IS_INT( argv[0] ))
{
msgColor = static_cast<UI16>( JSVAL_TO_INT( argv[argCounter++] ));
}
JSString *targMessage = JS_ValueToString( cx, argv[argCounter++] );
char *trgMessage = JS_GetStringBytes( targMessage );
if( trgMessage == nullptr )
{
ScriptError( cx, "SysMessage: Invalid speech (%s)", targMessage );
return JS_FALSE;
}
std::string msgArg;
for( UI32 i = argCounter; i < argc; i++ )
{
if( msgArg.empty() )
{
msgArg += JS_GetStringBytes( JS_ValueToString( cx, argv[i] ));
}
else
{
msgArg += std::string(",") + JS_GetStringBytes( JS_ValueToString( cx, argv[i] ));
}
}
mySock->SysMessageJS( trgMessage, msgColor, msgArg );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_Disconnect()
//| Prototype - void Disconnect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Disconnects specified client
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_Disconnect( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Disconnect: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CSocket *targSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( targSock == nullptr )
{
ScriptError( cx, "SysMessage: Invalid socket" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
Network->Disconnect( targSock );
JS_SetPrivate( cx, obj, nullptr ); // yes we should do that...
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Socket JS Method .Disconnect(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_Teleport()
//| Prototype - void Teleport( togoto )
//| void Teleport( x, y )
//| void Teleport( x, y, z )
//| void Teleport( x, y, z, world )
//| void Teleport( x, y, z, world, instanceId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Teleports object to specified location
//o------------------------------------------------------------------------------------------------o
JSBool CBase_Teleport( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
JSEncapsulate myClass( cx, obj );
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
SI16 x = -1;
SI16 y = -1;
SI08 z = myObj->GetZ();
UI08 world = myObj->WorldNumber();
UI16 instanceId = myObj->GetInstanceId();
switch( argc )
{
// Just Teleport...
case 0:
if( myClass.ClassName() == "UOXChar" )
{
( static_cast<CChar*>( myObj ))->Teleport();
return JS_TRUE;
}
ScriptError( cx, "For Items you need at least one parameter for Teleport" );
return JS_FALSE;
// Parameters as a string
case 1:
if( JSVAL_IS_OBJECT( argv[0] ))
{ // we can work with this, it should be either a character or item, hopefully
JSEncapsulate jsToGoTo( cx, &( argv[0] ));
if( jsToGoTo.ClassName() == "UOXItem" || jsToGoTo.ClassName() == "UOXChar" )
{
CBaseObject *toGoTo = static_cast<CBaseObject *>( jsToGoTo.toObject() );
if( !ValidateObject( toGoTo ))
{
ScriptError( cx, "No object associated with this object" );
return JS_FALSE;
}
x = toGoTo->GetX();
y = toGoTo->GetY();
z = toGoTo->GetZ();
world = toGoTo->WorldNumber();
instanceId = toGoTo->GetInstanceId();
}
else if( jsToGoTo.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket *>( jsToGoTo.toObject() );
CChar *mySockChar = mySock->CurrcharObj();
x = mySockChar->GetX();
y = mySockChar->GetY();
z = mySockChar->GetZ();
world = mySockChar->WorldNumber();
instanceId = mySockChar->GetInstanceId();
}
else
{
ScriptError( cx, "Invalid class of object" );
return JS_FALSE;
}
}
else if( JSVAL_IS_INT( argv[0] ))
{
UI16 placeNum = JSVAL_TO_INT( argv[0] );
if( cwmWorldState->goPlaces.find( placeNum ) != cwmWorldState->goPlaces.end() )
{
GoPlaces_st toGoTo = cwmWorldState->goPlaces[placeNum];
x = toGoTo.x;
y = toGoTo.y;
z = toGoTo.z;
world = toGoTo.worldNum;
}
}
else // Needs to be implemented
{
ScriptError( cx, "Text-styled Parameters may be added later" );
return JS_FALSE;
}
break;
// 2 Parameters, x + y
case 2:
if( JSVAL_IS_INT( argv[0] ) && JSVAL_IS_INT( argv[1] ))
{
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
}
else
{
ScriptError( cx, "Invalid argument values passed to Teleport/SetLocation, expected x, y. Aborting!" );
return JS_FALSE;
}
break;
// x,y,z
case 3:
if( JSVAL_IS_INT( argv[0] ) && JSVAL_IS_INT( argv[1] ) && JSVAL_IS_INT( argv[2] ))
{
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
z = static_cast<SI08>( JSVAL_TO_INT( argv[2] ));
}
else
{
ScriptError( cx, "Invalid argument values passed to Teleport/SetLocation, expected x, y, z. Aborting!" );
return JS_FALSE;
}
break;
// x,y,z,world
case 4:
if( JSVAL_IS_INT( argv[0] ) && JSVAL_IS_INT( argv[1] ) && JSVAL_IS_INT( argv[2] ) && JSVAL_IS_INT( argv[3] ))
{
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
z = static_cast<SI08>( JSVAL_TO_INT( argv[2] ));
world = static_cast<UI08>( JSVAL_TO_INT( argv[3] ));
}
else
{
ScriptError( cx, "Invalid argument values passed to Teleport/SetLocation, expected x, y, z, world. Aborting!" );
return JS_FALSE;
}
break;
// x,y,z,world,instanceId
case 5:
if( JSVAL_IS_INT( argv[0] ) && JSVAL_IS_INT( argv[1] ) && JSVAL_IS_INT( argv[2] ) && JSVAL_IS_INT( argv[3] ) && JSVAL_IS_INT( argv[4] ))
{
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
z = static_cast<SI08>( JSVAL_TO_INT( argv[2] ));
world = static_cast<UI08>( JSVAL_TO_INT( argv[3] ));
instanceId = static_cast<UI16>( JSVAL_TO_INT( argv[4] ));
}
else
{
ScriptError( cx, "Invalid argument values passed to Teleport/SetLocation, expected x, y, z, world, instanceID. Aborting!" );
return JS_FALSE;
}
break;
default:
ScriptError( cx, "Invalid number of arguments passed to Teleport, needs either 1, 2, 3, 4 or 5" );
break;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myClass.ClassName() == "UOXItem" )
{
CItem *myItem = static_cast<CItem*>( myObj );
if( !ValidateObject( myItem ))
{
ScriptError( cx, "Teleport: Invalid Item" );
return JS_FALSE;
}
// Update old location of item, which will be used by RemoveFromSight()
myItem->SetOldLocation( myItem->GetX(), myItem->GetY(), myItem->GetZ() );
myItem->RemoveFromSight();
myItem->SetLocation( x, y, z, world, instanceId );
}
else if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myObj );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Teleport: Invalid Character" );
return JS_FALSE;
}
if(( world != myChar->WorldNumber() || instanceId != myChar->GetInstanceId() ) && !myChar->IsNpc() )
{
CSocket *mySock = myChar->GetSocket();
if( mySock == nullptr )
return JS_TRUE;
if( !Map->InsideValidWorld( x, y, world) )
{
ScriptError( cx, "Teleport: Not a valid World" );
return JS_FALSE;
}
if( myChar->GetInstanceId() != instanceId )
{
// Remove all objects in visible range from sight
myChar->RemoveAllObjectsFromSight( mySock );
}
// Remove character being teleported from nearby players sight
myChar->RemoveFromSight();
myChar->SetLocation( x, y, z, world, instanceId );
SendMapChange( world, mySock );
// Extra update needed for regular UO client
myChar->Update( nullptr, false, true, true );
}
else
{
if( myChar->GetInstanceId() != instanceId)
{
myChar->RemoveFromSight();
}
myChar->SetLocation( x, y, z, world, instanceId );
}
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Item JS Method .Teleport(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_StaticEffect()
//| Prototype - void StaticEffect( Effect, speed, loop )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Plays a static effect for character
//o------------------------------------------------------------------------------------------------o
JSBool CBase_StaticEffect( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
UI16 effectId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
UI08 speed = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
UI08 loop = static_cast<UI08>( JSVAL_TO_INT( argv[2] ));
JSEncapsulate myClass( cx, obj );
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
if( !ValidateObject( myObj ))
{
ScriptError( cx, "StaticEffect: Invalid Object" );
return JS_FALSE;
}
if( myClass.ClassName() == "UOXItem" )
{
bool explode = ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE );
Effects->PlayStaticAnimation( myObj, effectId, speed, loop, explode );
}
else
{
Effects->PlayStaticAnimation( myObj, effectId, speed, loop );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_MakeMenu()
//| Prototype - void MakeMenu( mnu )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends specified make menu to player
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_MakeMenu( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "MakeMenu: Invalid number of arguments (takes 2, number of menu, skill used)" );
return JS_FALSE;
}
CSocket *mySock = nullptr;
JSEncapsulate myClass( cx, obj );
if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
mySock = myChar->GetSocket();
}
else if( myClass.ClassName() == "UOXSocket" )
{
mySock = static_cast<CSocket*>( myClass.toObject() );
}
if( mySock == nullptr )
{
ScriptError( cx, "MakeMenu: invalid socket" );
return JS_FALSE;
}
SI32 menu = JSVAL_TO_INT( argv[0] );
UI08 skillNum = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
Skills->NewMakeMenu( mySock, menu, skillNum );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_SoundEffect()
//| Prototype - void SoundEffect( soundId, bAllHear )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Plays a sound effect at object's location
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_SoundEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 2 || argc > 3 )
{
ScriptError( cx, "SoundEffect: Invalid number of arguments (takes min 2, max 3)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
UI16 soundId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SI16 tmpMonsterSound = -1;
if( argc == 3 )
{
tmpMonsterSound = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
}
bool allHear = ( JSVAL_TO_BOOLEAN( argv[1] ) == JS_TRUE );
if( myClass.ClassName() == "UOXChar" || myClass.ClassName() == "UOXItem" )
{
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
if( ValidateObject( myObj ))
{
if( myClass.ClassName() == "UOXChar" && tmpMonsterSound > -1 )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
UI16 monsterSoundToPlay = cwmWorldState->creatures[myChar->GetId()].GetSound( static_cast<monsterSound>( tmpMonsterSound ));
if( monsterSoundToPlay != 0 )
{
Effects->PlaySound( myChar, monsterSoundToPlay, allHear );
}
}
else
{
Effects->PlaySound( myObj, soundId, allHear );
}
}
}
else if( myClass.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket*>( myClass.toObject() );
if( mySock != nullptr )
{
Effects->PlaySound( mySock, soundId, allHear );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_SellTo()
//| Prototype - bool SellTo( vendorNPC )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Brings up the shopkeeper gump for selling to specified vendor NPC
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_SellTo( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
*rval = JSVAL_FALSE;
if( argc != 1 )
{
ScriptError( cx, "SellTo: Invalid Number of Arguments: %d", argc );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *myNPC = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( myNPC ))
{
ScriptError( cx, "SellTo: Invalid NPC" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
CPSellList toSend;
if( myClass.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket*>( myClass.toObject() );
if( mySock == nullptr )
{
ScriptError( cx, "Passed an invalid socket to SellTo" );
return JS_FALSE;
}
CChar *mChar = mySock->CurrcharObj();
if( ValidateObject( mChar ))
{
myNPC->SetTimer( tNPC_MOVETIME, BuildTimeValue( 60.0 ));
if( toSend.CanSellItems(( *mChar ), ( *myNPC )))
{
mySock->Send( &toSend );
*rval = JSVAL_TRUE;
}
}
}
else if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Passed an invalid char to SellTo" );
return JS_FALSE;
}
myNPC->SetTimer( tNPC_MOVETIME, BuildTimeValue( 60.0 ));
CSocket *mSock = myChar->GetSocket();
if( toSend.CanSellItems(( *myChar ), ( *myNPC )))
{
mSock->Send( &toSend );
*rval = JSVAL_TRUE;
}
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Socket JS Method .SellTo(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_BuyFrom()
//| Prototype - void BuyFrom( vendorNPC )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Brings up the shopkeeper gump for buying from specified vendor NPC
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_BuyFrom( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "SellTo: Invalid Number of Arguments: %d", argc );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *myNPC = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( myNPC ))
{
ScriptError( cx, "BuyFrom: Invalid NPC" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myClass.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket *>( myClass.toObject() );
if( mySock == nullptr )
{
ScriptError( cx, "Invalid source socket in BuyFrom" );
return JS_FALSE;
}
if( myNPC->GetNpcAiType() == AI_PLAYERVENDOR )
{
mySock->TempObj( myNPC );
myNPC->TextMessage( mySock, 772, TALK, false );
mySock->SendTargetCursor( 0, TARGET_PLVBUY, " " );
}
else
{
BuyShop( mySock, myNPC );
}
}
else if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Passed an invalid char to BuyFrom" );
return JS_FALSE;
}
CSocket *mySock = myChar->GetSocket();
if( myNPC->GetNpcAiType() == AI_PLAYERVENDOR )
{
mySock->TempObj( myNPC );
myNPC->TextMessage( mySock, 772, TALK, false );
mySock->SendTargetCursor( 0, TARGET_PLVBUY, " " );
}
else
{
BuyShop( mySock, myNPC );
}
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Socket JS Method .BuyFrom(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_HasSpell()
//| Prototype - bool HasSpell( spellNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks for specified spell in first spellbook found in player's inventory
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_HasSpell( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "HasSpell: Invalid Number of Arguments: %d", argc );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
UI08 spellId = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Invalid char for HasSpell" );
return JS_FALSE;
}
CItem *myItem = FindItemOfType( myChar, IT_SPELLBOOK );
if( !ValidateObject( myItem ))
{
*rval = BOOLEAN_TO_JSVAL( JS_FALSE );
return JS_TRUE;
}
// Code checks for spell based on index starting at 0, while spells have spellIDs starting from 1
if( Magic->HasSpell( myItem, spellId - 1 ))
{
*rval = BOOLEAN_TO_JSVAL( JS_TRUE );
}
else
{
*rval = BOOLEAN_TO_JSVAL( JS_FALSE );
}
}
else if( myClass.ClassName() == "UOXItem" )
{
CItem *myItem = static_cast<CItem*>( myClass.toObject() );
if( !ValidateObject( myItem ))
{
ScriptError( cx, "Invalid item for HasSpell" );
return JS_FALSE;
}
if( Magic->HasSpell( myItem, spellId ))
{
*rval = BOOLEAN_TO_JSVAL( JS_TRUE );
}
else
{
*rval = BOOLEAN_TO_JSVAL( JS_FALSE );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_RemoveSpell()
//| Prototype - void RemoveSpell( spellNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes specified spell from first spellbook found in player's inventory
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_RemoveSpell( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "RemoveSpell: Invalid Number of Arguments: %d", argc );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
UI08 spellId = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Invalid char for HasSpell" );
return JS_FALSE;
}
CItem *myItem = FindItemOfType( myChar, IT_SPELLBOOK );
if( ValidateObject( myItem ))
{
Magic->RemoveSpell( myItem, spellId );
}
}
else if( myClass.ClassName() == "UOXItem" )
{
CItem *myItem = static_cast<CItem*>( myClass.toObject() );
if( !ValidateObject( myItem ))
{
ScriptError( cx, "Invalid item for RemoveSpell" );
return JS_FALSE;
}
Magic->RemoveSpell( myItem, spellId );
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Item JS Method .RemoveSpell(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetTag()
//| Prototype - tagdata GetTag( "TagName" )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns value for tag with specified name, if tag has been stored on the object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetTag( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "GetTag: Invalid Count of Parameters: %d, need: 1", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "GetTag: Invalid Object assigned" );
return JS_FALSE;
}
std::string localString = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
TAGMAPOBJECT localObject = myObj->GetTag( localString );
if( localObject.m_ObjectType == TAGMAP_TYPE_STRING )
{
JSString *localJSString = JS_NewStringCopyN( cx, ( const char* )localObject.m_StringValue.c_str(), localObject.m_StringValue.length() );
*rval = static_cast<jsval>( STRING_TO_JSVAL( localJSString ));
}
else if( localObject.m_ObjectType == TAGMAP_TYPE_BOOL )
{
*rval = static_cast<jsval>( BOOLEAN_TO_JSVAL(( localObject.m_IntValue == 1 )));
}
else
{
*rval = static_cast<jsval>( INT_TO_JSVAL( localObject.m_IntValue ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_SetTag()
//| Prototype - void SetTag( "TagName", "TagStringValue" )
//| void SetTag( "TagName", TagIntValue )
//| void SetTag( "TagName", TagBoolValue )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Stores persistent tag with specified name and value on object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_SetTag( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if(( argc != 2 ) && ( argc != 1 ))
{
ScriptError( cx, "SetTag: Invalid Count of Parameters: %d, need: 2", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "SetTag: Invalid Object assigned (SetTag)" );
return JS_FALSE;
}
std::string localString = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
TAGMAPOBJECT localObject;
if( argc == 2 )
{
JSEncapsulate encaps( cx, &( argv[1] ));
if( encaps.isType( JSOT_STRING ))
{ // String value handling
const std::string stringVal = encaps.toString();
if( stringVal == "" )
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_StringValue = "";
}
else
{
localObject.m_Destroy = false;
localObject.m_StringValue = stringVal;
localObject.m_IntValue = static_cast<SI32>( localObject.m_StringValue.length() );
localObject.m_ObjectType = TAGMAP_TYPE_STRING;
}
}
else if( encaps.isType( JSOT_BOOL ))
{
const bool boolVal = encaps.toBool();
if( !boolVal )
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
}
else
{
localObject.m_Destroy = false;
localObject.m_IntValue = 1;
}
localObject.m_ObjectType = TAGMAP_TYPE_BOOL;
localObject.m_StringValue = "";
}
else if( encaps.isType( JSOT_INT ))
{
const SI32 intVal = encaps.toInt();
if( !intVal )
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
}
else
{
localObject.m_Destroy = false;
localObject.m_IntValue = intVal;
}
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_StringValue = "";
}
else if( encaps.isType( JSOT_NULL ))
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_StringValue = "";
}
else
{
return JS_TRUE;
}
myObj->SetTag( localString, localObject );
}
else
{
localObject.m_Destroy = true;
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_IntValue = 0;
localObject.m_StringValue = "";
myObj->SetTag( localString, localObject );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetTempTag()
//| Prototype - tagdata GetTempTag( "TagName" )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns value for temporary tag with specified name, if tag has been stored on the object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetTempTag( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "GetTempTag: Invalid Count of Parameters: %d, need: 1", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "GetTempTag: Invalid Object assigned" );
return JS_FALSE;
}
std::string localString = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
TAGMAPOBJECT localObject = myObj->GetTempTag( localString );
if( localObject.m_ObjectType == TAGMAP_TYPE_STRING )
{
JSString *localJSString = JS_NewStringCopyN( cx, ( const char* )localObject.m_StringValue.c_str(), localObject.m_StringValue.length() );
*rval = static_cast<jsval>( STRING_TO_JSVAL( localJSString ));
}
else if( localObject.m_ObjectType == TAGMAP_TYPE_BOOL )
{
*rval = static_cast<jsval>( BOOLEAN_TO_JSVAL(( localObject.m_IntValue == 1 )));
}
else
{
*rval = static_cast<jsval>( INT_TO_JSVAL( localObject.m_IntValue ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_SetTempTag()
//| Prototype - void SetTempTag( "TagName", "TagStringValue" )
//| void SetTempTag( "TagName", TagIntValue )
//| void SetTempTag( "TagName", TagBoolValue )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Stores temporary tag with specified name and value on object, does not persist
//| across server restart (or character reconnect)
//o------------------------------------------------------------------------------------------------o
JSBool CBase_SetTempTag( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if(( argc != 2 ) && ( argc != 1 ))
{
ScriptError( cx, "SetTempTag: Invalid Count of Parameters: %d, need: 2", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "SetTempTag: Invalid Object assigned" );
return JS_FALSE;
}
std::string localString = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
TAGMAPOBJECT localObject;
if( argc == 2 )
{
JSEncapsulate encaps( cx, &( argv[1] ));
if( encaps.isType( JSOT_STRING ))
{ // String value handling
const std::string stringVal = encaps.toString();
if( stringVal == "" )
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_StringValue = "";
}
else
{
localObject.m_Destroy = false;
localObject.m_StringValue = stringVal;
localObject.m_IntValue = static_cast<SI32>( localObject.m_StringValue.length() );
localObject.m_ObjectType = TAGMAP_TYPE_STRING;
}
}
else if( encaps.isType( JSOT_BOOL ))
{
const bool boolVal = encaps.toBool();
if( !boolVal )
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
}
else
{
localObject.m_Destroy = false;
localObject.m_IntValue = 1;
}
localObject.m_ObjectType = TAGMAP_TYPE_BOOL;
localObject.m_StringValue = "";
}
else if( encaps.isType( JSOT_INT ))
{
const SI32 intVal = encaps.toInt();
if( !intVal )
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
}
else
{
localObject.m_Destroy = false;
localObject.m_IntValue = intVal;
}
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_StringValue = "";
}
else if( encaps.isType( JSOT_NULL ))
{
localObject.m_Destroy = true;
localObject.m_IntValue = 0;
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_StringValue = "";
}
else
{
return JS_TRUE;
}
myObj->SetTempTag( localString, localObject );
}
else
{
localObject.m_Destroy = true;
localObject.m_ObjectType = TAGMAP_TYPE_INT;
localObject.m_IntValue = 0;
localObject.m_StringValue = "";
myObj->SetTempTag( localString, localObject );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetNumTags()
//| Prototype - int GetNumTags()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns number of tags stored on the object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetNumTags( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Invalid Count of Parameters: %d, need: 0", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Invalid Object assigned (GetNumTags)" );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( myObj->GetNumTags() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetTagMap()
//| Prototype - array GetTagMap()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns map of tags stored on object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetTagMap( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Invalid Count of Parameters: %d, need: 0", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Invalid Object assigned (GetTagMap)" );
return JS_FALSE;
}
// Fetch tag map from object
TAGMAP2 tagMap = myObj->GetTagMap();
// Create main JSObject to store full list of tags
JSObject *jsTagMap = JS_NewArrayObject( cx, 0, nullptr );
// Iterate over tag map to fetch details on each tag
int i = 0;
for( auto &tagObj : tagMap )
{
// Create JSObject for current tag
JSObject *jsTag = JS_NewArrayObject( cx, 0, nullptr );
// Convert tag name to JSString
JSString *tagName = JS_NewStringCopyZ( cx, tagObj.first.c_str() );
jsval jsTagName = STRING_TO_JSVAL( tagName );
// Add tag name to JSObject for tag
JS_SetElement( cx, jsTag, 0, &jsTagName );
// Fetch type of tag, and value of tag
jsval jsType;
jsval jsValue;
switch( tagObj.second.m_ObjectType )
{
case TAGMAP_TYPE_INT:
jsType = INT_TO_JSVAL( TAGMAP_TYPE_INT );
jsValue = INT_TO_JSVAL( tagObj.second.m_IntValue );
break;
case TAGMAP_TYPE_STRING:
{
jsType = INT_TO_JSVAL( TAGMAP_TYPE_STRING );
JSString *jsStringVal = JS_NewStringCopyZ( cx, tagObj.second.m_StringValue.c_str() );
jsValue = STRING_TO_JSVAL( jsStringVal );
break;
}
case TAGMAP_TYPE_BOOL:
jsType = INT_TO_JSVAL( TAGMAP_TYPE_BOOL );
jsValue = BOOLEAN_TO_JSVAL( tagObj.second.m_IntValue != 0 );
break;
default:
// Unhandled tag type detected!
jsType = JSVAL_NULL;
jsValue = JSVAL_NULL;
break;
}
// Add tag type and value to JSObject for tag
JS_SetElement( cx, jsTag, 1, &jsType );
JS_SetElement( cx, jsTag, 2, &jsValue );
// Add JSObject for tag to main jsTagMap object
jsval subTagObj = OBJECT_TO_JSVAL( jsTag );
JS_SetElement( cx, jsTagMap, i, &subTagObj );
i++;
}
*rval = OBJECT_TO_JSVAL( jsTagMap );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetTempTagMap()
//| Prototype - array GetTempTagMap()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns map of temporary tags stored on object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetTempTagMap( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Invalid Count of Parameters: %d, need: 0", argc );
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Invalid Object assigned (GetTempTagMap)" );
return JS_FALSE;
}
// Fetch tag map from object
TAGMAP2 tagMap = myObj->GetTempTagMap();
// Create main JSObject to store full list of tags
JSObject *jsTagMap = JS_NewArrayObject( cx, 0, nullptr );
// Iterate over tag map to fetch details on each tag
int i = 0;
for( auto &tagObj : tagMap )
{
// Create JSObject for current tag
JSObject *jsTag = JS_NewArrayObject( cx, 0, nullptr );
// Convert tag name to JSString
JSString *tagName = JS_NewStringCopyZ( cx, tagObj.first.c_str() );
jsval jsTagName = STRING_TO_JSVAL( tagName );
// Add tag name to JSObject for tag
JS_SetElement( cx, jsTag, 0, &jsTagName );
// Fetch type of tag, and value of tag
jsval jsType;
jsval jsValue;
switch( tagObj.second.m_ObjectType )
{
case TAGMAP_TYPE_INT:
jsType = INT_TO_JSVAL( TAGMAP_TYPE_INT );
jsValue = INT_TO_JSVAL( tagObj.second.m_IntValue );
break;
case TAGMAP_TYPE_STRING:
{
jsType = INT_TO_JSVAL( TAGMAP_TYPE_STRING );
JSString *jsStringVal = JS_NewStringCopyZ( cx, tagObj.second.m_StringValue.c_str() );
jsValue = STRING_TO_JSVAL( jsStringVal );
break;
}
case TAGMAP_TYPE_BOOL:
jsType = INT_TO_JSVAL( TAGMAP_TYPE_BOOL );
jsValue = BOOLEAN_TO_JSVAL( tagObj.second.m_IntValue != 0 );
break;
default:
// Unhandled tag type detected!
jsType = JSVAL_NULL;
jsValue = JSVAL_NULL;
break;
}
// Add tag type and value to JSObject for tag
JS_SetElement( cx, jsTag, 1, &jsType );
JS_SetElement( cx, jsTag, 2, &jsValue );
// Add JSObject for tag to main jsTagMap object
jsval subTagObj = OBJECT_TO_JSVAL( jsTag );
JS_SetElement( cx, jsTagMap, i, &subTagObj );
i++;
}
*rval = OBJECT_TO_JSVAL( jsTagMap );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_OpenBank()
//| Prototype - void OpenBank( trgSock )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens bankbox of character for the specified socket
//o------------------------------------------------------------------------------------------------o
JSBool CChar_OpenBank( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "OpenBank: Invalid Character object assigned" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
CSocket *mySock = nullptr;
// Open the bank of myChar to myChar
if( argc == 0 )
{
mySock = myChar->GetSocket();
if( mySock != nullptr )
{
mySock->OpenBank( myChar );
}
}
// Open it to the passed socket
else if( argc == 1 )
{
mySock = static_cast<CSocket*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( mySock != nullptr )
{
mySock->OpenBank( myChar );
}
}
else
{
ScriptError( cx, "OpenBank, Invalid count of Paramters: %d", argc );
return JS_FALSE;
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .OpenBank(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_OpenContainer()
//| Prototype - void OpenContainer( iCont )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens specified container for specified socket
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_OpenContainer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CSocket *mSock = static_cast<CSocket *>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "OpenContainer: Invalid socket" );
return JS_FALSE;
}
if( argc < 1 || argc > 2 )
{
ScriptError( cx, "OpenContainer, Invalid count of Paramters: %d", argc );
return JS_FALSE;
}
CItem *contToOpen = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( ValidateObject( contToOpen ))
{
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
mSock->OpenPack( contToOpen, false );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Socket JS Method .OpenContainer(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_OpenLayer()
//| Prototype - void OpenLayer( socket, layerToOpen )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens specified layer of character for the specified socket
//o------------------------------------------------------------------------------------------------o
JSBool CChar_OpenLayer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "OpenLayer: Invalid Character object assigned" );
return JS_FALSE;
}
if( argc != 2 )
{
ScriptError( cx, "OpenLayer, Invalid count of Paramters: %d", argc );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( mySock != nullptr )
{
CItem *iLayer = myChar->GetItemAtLayer( static_cast<ItemLayers>( JSVAL_TO_INT( argv[1] )));
if( ValidateObject( iLayer ))
{
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
mySock->OpenPack( iLayer );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .OpenLayer(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_TurnToward()
//| Prototype - void TurnToward( targetObject )
//| void TurnToward( x, y )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Turns character to face object/location
//o------------------------------------------------------------------------------------------------o
JSBool CChar_TurnToward( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(TurnToward) Wrong object assigned" );
return JS_FALSE;
}
SI16 x, y;
if( argc == 1 )
{
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(TurnToward) Invalid Object passed" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "(TurnToward) Invalid Object passed" );
return JS_FALSE;
}
x = myObj->GetX();
y = myObj->GetY();
}
else if( argc == 2 )
{
// x + y
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
}
else
{
ScriptError( cx, "(TurnToward) Wrong paramter count: %d, needs either one char/item or x+y", argc );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
// Just don't do anything if NewDir eq OldDir
UI08 newDir = Movement->Direction( myChar, x, y );
if( newDir != myChar->GetDir() )
{
CSocket *mySock = myChar->GetSocket();
if( mySock != nullptr )
{
// Update direction, but don't mark character as "dirty" to add them to update queue - we want to send the update straight away
myChar->SetDir( newDir, false );
CPDrawGamePlayer gpToSend(( *myChar ));
myChar->GetSocket()->Send( &gpToSend );
myChar->Update( nullptr, false, false );
}
else
{
// NPCs have no socket, treat slightly different!
myChar->SetDir( newDir, false );
myChar->Update( myChar->GetSocket(), true );
}
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .TurnToward(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_DirectionTo()
//| Prototype - unsigned char DirectionTo( trgObj )
//| unsigned char DirectionTo( x, y )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets direction from character to target object/location
//o------------------------------------------------------------------------------------------------o
JSBool CChar_DirectionTo( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(DirectionTo) Wrong object assigned" );
return JS_FALSE;
}
SI16 x, y;
if( argc == 1 )
{
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(DirectionTo) Invalid Object passed" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
x = myObj->GetX();
y = myObj->GetY();
}
else if( argc == 2 )
{
// x + y
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
}
else
{
ScriptError( cx, "(DirectionTo) Wrong paramter count: %d, needs either one char/item or x+y", argc );
return JS_FALSE;
}
// Just don't do anything if NewDir eq OldDir
UI08 NewDir = Movement->Direction( myChar, x, y );
*rval = INT_TO_JSVAL( NewDir );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_ExecuteCommand()
//| Prototype - void ExecuteCommand( cmdString )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Executes specified command (with cmd params as part of cmdString) for character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_ExecuteCommand( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "ExecuteCommand: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSString *targMessage = JS_ValueToString( cx, argv[0] );
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
char *trgMessage = JS_GetStringBytes( targMessage );
CSocket *targSock = myChar->GetSocket();
if( targSock == nullptr || trgMessage == nullptr )
{
ScriptError( cx, "ExecuteCommand: Invalid socket or speech (%s)", targMessage );
return JS_FALSE;
}
Commands->Command( targSock, myChar, trgMessage );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGuild_AcceptRecruit()
//| Prototype - void AcceptRecruit()
//| void AcceptRecruit( trgChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Accepts specified character as a recruit in the guild
//o------------------------------------------------------------------------------------------------o
JSBool CGuild_AcceptRecruit( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CGuild *myGuild = static_cast<CGuild*>( JS_GetPrivate( cx, obj ));
if( myGuild == nullptr )
{
ScriptError( cx, "(AcceptRecruit) Invalid Object assigned" );
return JS_FALSE;
}
// Two choices here... 0 paramteres = accept the JS_GetParent object
// 1 parameter = get the cchar from there
if( argc == 0 )
{
JSObject *Parent = JS_GetParent( cx, obj );
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, Parent ));
myGuild->RecruitToMember( *myChar );
}
else if( argc == 1 )
{
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
myGuild->RecruitToMember( *myChar );
}
else
{
ScriptError( cx, "(AcceptRecruit) Invalid Parameter Count: %d", argc );
return JS_FALSE;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CGuild_IsAtPeace()
//| Prototype - bool IsAtPeace()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if guild is at peace, i.e. not at war with any other guilds
//o------------------------------------------------------------------------------------------------o
JSBool CGuild_IsAtPeace( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(IsAtPeace) Invalid Parameter Count: %d", argc );
return JS_FALSE;
}
CGuild *myGuild = static_cast<CGuild*>( JS_GetPrivate( cx, obj ));
if( myGuild == nullptr )
{
ScriptError( cx, "(IsAtPeace) Invalid Object assigned" );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( myGuild->IsAtPeace() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_ResourceCount()
//| Prototype - int ResourceCount( realId, colour )
//| int ResourceCount( realId, colour, moreVal )
//| int ResourceCount( realId, colour, moreVal, sectionId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the amount of the items of given ID, colour, moreVal and sectionId in a container
//o------------------------------------------------------------------------------------------------o
JSBool CBase_ResourceCount( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
JSEncapsulate myClass( cx, obj );
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
if( !ValidateObject( myObj ))
{
ScriptError( cx, "(ResourceCount) Invalid Object assigned" );
return JS_FALSE;
}
UI16 realId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SI32 itemColour = 0;
SI64 moreVal = -1;
std::string sectionId = "";
if(( argc < 1 ) || ( argc > 4 ))
{
ScriptError( cx, "(ResourceCount) Invalid count of parameters: %d, needs from 1 to 4 parameters", argc );
return JS_FALSE;
}
if( argc >= 2 )
{
itemColour = static_cast<SI32>( JSVAL_TO_INT( argv[1] ));
}
if( argc >= 3 )
{
moreVal = static_cast<SI64>( JSVAL_TO_INT( argv[2] ));
}
if( argc >= 4 )
{
sectionId = JS_GetStringBytes( JS_ValueToString( cx, argv[3] ));
}
bool colorCheck = ( itemColour != -1 ? true : false );
bool moreCheck = ( moreVal != -1 ? true : false );
UI32 retVal = 0;
if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar *>( myObj );
retVal = GetItemAmount( myChar, realId, static_cast<UI16>( itemColour ), static_cast<UI32>( moreVal ), colorCheck, moreCheck, sectionId );
}
else
{
CItem *myItem = static_cast<CItem *>( myObj );
retVal = GetSubItemAmount( myItem, realId, static_cast<UI16>( itemColour ), static_cast<UI32>( moreVal ), colorCheck, moreCheck, sectionId );
}
*rval = INT_TO_JSVAL( retVal );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_UseResource()
//| Prototype - int UseResource( amount, realItemId )
//| int UseResource( amount, realItemId, colour )
//| int UseResource( amount, realItemId, colour, moreVal )
//| int UseResource( amount, realItemId, colour, moreVal, sectionId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes specified amount of items of given ID, colour and MORE value from
//| char's packs, and returns amount deleted
//o------------------------------------------------------------------------------------------------o
JSBool CBase_UseResource( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
JSEncapsulate myClass( cx, obj );
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
if( !ValidateObject( myObj ))
{
ScriptError( cx, "(UseResource) Invalid Object assigned" );
return JS_FALSE;
}
UI32 amount = static_cast<UI32>( JSVAL_TO_INT( argv[0] ));
UI16 realId = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
SI32 itemColour = 0;
SI64 moreVal = -1;
std::string sectionId = "";
// Min. 2 Arguments (amount + id) or max 5 (amount + id + color + moreVal + sectionId)
if(( argc < 2 ) || ( argc > 5 ))
{
ScriptError( cx, "(UseResource) Invalid count of parameters: %d, needs from 2 to 5 parameters", argc );
return JS_FALSE;
}
if( argc >= 3 )
{
itemColour = static_cast<SI32>( JSVAL_TO_INT( argv[2] ));
}
if( argc >= 4 )
{
moreVal = static_cast<SI64>( JSVAL_TO_INT( argv[3] ));
}
if( argc >= 5 )
{
sectionId = JS_GetStringBytes( JS_ValueToString( cx, argv[4] ));
}
bool colorCheck = ( itemColour != -1 ? true : false );
bool moreCheck = ( moreVal != -1 ? true : false );
UI32 retVal = 0;
if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar *>( myObj );
retVal = DeleteItemAmount( myChar, amount, realId, static_cast<UI16>( itemColour ), static_cast<UI32>( moreVal ), colorCheck, moreCheck, sectionId );
}
else
{
CItem *myItem = static_cast<CItem *>( myObj );
retVal = DeleteSubItemAmount( myItem, amount, realId, static_cast<UI16>( itemColour ), static_cast<UI32>( moreVal ), colorCheck, moreCheck, sectionId );
}
*rval = INT_TO_JSVAL( retVal );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_BoltEffect()
//| Prototype - void BoltEffect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Plays the lightning bolt effect on specified character to all nearby
//o------------------------------------------------------------------------------------------------o
JSBool CChar_BoltEffect( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( ValidateObject( myChar ))
{
Effects->Bolteffect( myChar );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_CustomTarget()
//| Prototype - void CustomTarget( tNum, toSay )
//| function onCallback{tNum}( tSock, targSerial )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Provides player with a custom target cursor that calls back into a specific
//| function in script when a target has been selected.
//o------------------------------------------------------------------------------------------------o
//| Notes - Very similar to PopUpTarget. It's a callback situation instead. tNum must be
//| between 0 and 255. Says toSay, and shows a cursor. Reenters the script
//| associated with the socket's player (ie player who gets the cursor).
//| Enters function name based on the value of tNum. if tNum is 0, then the
//| function would be onCallback0.
//|
//| Useable with both sockets and characters.
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_CustomTarget( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
JSEncapsulate myClass( cx, obj );
if(( argc > 3 ) || ( argc < 1 ))
{
ScriptError( cx, "(CustomTarget) Invalid count of parameters: %d, either needs 1, 2 or 3 (targetID, textToShow, cursorType", argc );
return JS_FALSE;
}
CSocket *mySock = nullptr;
if( myClass.ClassName() == "UOXChar" )
{
// Character
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(CustomTarget) Invalid Character assigned" );
return JS_FALSE;
}
mySock = myChar->GetSocket();
}
else if( myClass.ClassName() == "UOXSocket" )
{
// We have a socket here
mySock = static_cast<CSocket*>( myClass.toObject() );
}
if( mySock == nullptr )
{
// COULD be a NPC too so just exit here!
// and DONT create a non-running jscript
return JS_TRUE;
}
mySock->scriptForCallBack = JSMapping->GetScript( JS_GetGlobalObject( cx ));
//mySock->TempInt( static_cast<SI64>( JSMapping->GetScript( JS_GetGlobalObject( cx ))));
UI08 tNum = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
constexpr auto maxsize = 512; // Could become long (make sure it's nullptr )
std::string toSay;
if( argc >= 2 )
{
toSay = JS_GetStringBytes( JS_ValueToString( cx, argv[1] ));
if( toSay.size() > maxsize )
{
toSay = toSay.substr( 0, maxsize );
}
}
UI08 cursorType = 0;
if( argc == 3 )
{
cursorType = static_cast<UI08>( JSVAL_TO_INT( argv[2] ));
}
if( cursorType == 3 )
{
mySock->SendTargetCursor( 1, 0x00000000, toSay, 3 );
}
else
{
mySock->SendTargetCursor( 1, tNum, toSay, cursorType );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_PopUpTarget()
//| Prototype - void PopUpTarget( tNum, toSay )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Provides a call to an inbuilt popup target. tNum must be between 0 and 255
//| inclusive. Says toSay, and shows a cursor. Note that this allows access
//| potentially to GM functions.
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_PopUpTarget( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if(( argc > 2 ) || ( argc < 1 ))
{
ScriptError( cx, "(PopUpTarget) Invalid count of parameters: %d, either needs 1 or 2", argc );
return JS_FALSE;
}
// Either useable with sockets OR characters
JSEncapsulate myClass( cx, obj );
CSocket *mySock = nullptr;
if( myClass.ClassName() == "UOXChar" )
{
// Character
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(PopUpTarget) Invalid Character assigned" );
return JS_FALSE;
}
mySock = myChar->GetSocket();
}
else if( myClass.ClassName() == "UOXSocket" )
{
// We have a socket here
mySock = static_cast<CSocket*>( myClass.toObject() );
}
if( mySock == nullptr )
{
// COULD be a NPC too so just exit here!
// and DONT create a non-running jscript
return JS_TRUE;
}
UI08 tNum = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
std::string toSay;
if( argc == 2 )
{
toSay = oldstrutil::format( 512, "%s", JS_GetStringBytes( JS_ValueToString( cx, argv[1] )));
}
mySock->SendTargetCursor( 0, tNum, toSay );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_InRange()
//| Prototype - bool InRange( trgObj, distance )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if the distance to trgObj is less than distance
//o------------------------------------------------------------------------------------------------o
JSBool CBase_InRange( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "(InRange): Invalid count of parameters: %d needs 2 (Item/Char and distance)", argc );
return JS_FALSE;
}
UI16 distance = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
CBaseObject *me = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( me ))
{
ScriptError( cx, "(InRange) Invalid Object assigned to self" );
return JS_FALSE;
}
CBaseObject *them = static_cast<CBaseObject*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( them ))
{
ScriptError( cx, "(InRange) Invalid Object assigned to target" );
return JS_FALSE;
}
if(( them->GetObjType() == OT_ITEM ) && ( me->GetObjType() == OT_CHAR ))
{
CItem *myItem = static_cast<CItem *>( them );
if( myItem->GetCont() != nullptr )
{
*rval = BOOLEAN_TO_JSVAL( FindItemOwner( myItem ) == me );
return JS_TRUE;
}
}
*rval = BOOLEAN_TO_JSVAL( ObjInRange( me, them, distance ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_StartTimer()
//| Prototype - void StartTimer( numMiliSec, timerId, callback )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Starts timer for object that lasts specified amount of milliseconds.
//o------------------------------------------------------------------------------------------------o
//| Notes - timerId must be between 0 and 100. Resulting onTimer event will be triggered.
//| Which script it triggers in depends on the (optional, defaults to false) third
//| parameter, which can be
//| false (DEFAULT if not specified, calls back into object's script)
//| true (calls back to existing script)
//| int (scriptId to call back to)
//o------------------------------------------------------------------------------------------------o
JSBool CBase_StartTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "(StartTimer) Invalid Object assigned" );
return JS_FALSE;
}
if( argc != 2 && argc != 3 )
{
ScriptError( cx, "(StartTimer) Invalid count of parameter: %d (needs 2 or 3)", argc );
return JS_FALSE;
}
// 1. Parameter Delay, 2. Parameter Callback
jsdouble expireTime_double;
JS_ValueToNumber( cx, argv[0], &expireTime_double );
TIMERVAL ExpireTime = BuildTimeValue( static_cast<R64>( expireTime_double ) / 1000.0 );
UI16 TriggerNum = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
CTEffect *Effect = new CTEffect;
if( argc == 3 )
{
if( JSVAL_IS_BOOLEAN( argv[2] )) // Is it a boolean? If so, might be calling back into here
{
if( JSVAL_TO_BOOLEAN( argv[2] ) == JS_TRUE )
{
Effect->AssocScript( JSMapping->GetScriptId( JS_GetGlobalObject( cx )));
}
else
{
Effect->More2( 0xFFFF );
}
}
else
{
Effect->More2( static_cast<UI16>( JSVAL_TO_INT( argv[2] )));
}
}
else
{
Effect->More2( 0xFFFF );
}
Effect->Destination( myObj->GetSerial() );
Effect->ExpireTime( ExpireTime );
Effect->Source( myObj->GetSerial() );
Effect->Number( 40 );
Effect->More1( TriggerNum );
cwmWorldState->tempEffects.Add( Effect );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_CheckSkill()
//| Prototype - bool CheckSkill( skillnum, minskill, maxskill[, isCraftSkill, forceResult] )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Performs a skillcheck for character based on specified skill. Returns true
//| if result of skillcheck is between provided minimum and maximum values.
//| isCraftSkill is a boolean flag to indicate if skill check is done for a craft skill;
//| if true, an alternate skill check formula is used that gives player a minimum 50% chance
//| if they at least meat the minimum requirements for crafting an item
//o------------------------------------------------------------------------------------------------o
JSBool CChar_CheckSkill( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc < 3 || argc > 5 )
{
ScriptError( cx, "CheckSkill: Invalid number of arguments (takes 3 to 5, skillNum, minSkill, maxSkill, isCraftSkill (optional) and forceResult (optional))" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "CheckSkill: Invalid character" );
return JS_FALSE;
}
UI08 skillNum = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
UI16 minSkill = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
UI16 maxSkill = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
bool isCraftSkill = false;
SI08 forceResult = 0;
if( argc == 4 )
{
isCraftSkill = JSVAL_TO_BOOLEAN( argv[3] );
}
if( argc == 5 )
{
forceResult = static_cast<SI08>( JSVAL_TO_INT( argv[4] ));
}
*rval = BOOLEAN_TO_JSVAL( Skills->CheckSkill( myChar, skillNum, minSkill, maxSkill, isCraftSkill, forceResult ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_AddSkill()
//| Prototype - void AddSkill( skillID, skillAmt, triggerEvent )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Add skill points to a character without triggering skillchange events
//o------------------------------------------------------------------------------------------------o
JSBool CChar_AddSkill( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 3 )
{
ScriptError( cx, "AddSkill: Invalid number of arguments (takes 3)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *myChar = static_cast<CChar*>( myClass.toObject() );
if( myChar == nullptr )
{
ScriptError( cx, "Invalid Object assigned (AddSkill)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ) || !JSVAL_IS_INT( argv[1] ))
{
ScriptError( cx, "Invalid parameters! Only integers between 0-65535 are accepted for the first two parameters of .AddSkill Method." );
return JS_FALSE;
}
if( !JSVAL_IS_BOOLEAN( argv[2] ) )
{
ScriptError( cx, "Invalid parameters! Only boolean is accepted for the third parameter of .AddSkill Method." );
return JS_FALSE;
}
UI16 skillID = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
SKILLVAL skillAmt = static_cast<SKILLVAL>( JSVAL_TO_INT( argv[1] ));
bool triggerEvent = ( JSVAL_TO_BOOLEAN( argv[2] ) == JS_TRUE );
Skills->AdvanceSkill( myChar, skillID, false, skillAmt, triggerEvent );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_FindItemLayer()
//| Prototype - Item FindItemLayer( layer )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Looks for item found on specified layer of character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_FindItemLayer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
CItem *myItem = nullptr;
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(FindItemLayer) Invalid Charobject assigned" );
return JS_FALSE;
}
if( argc == 1 )
{
myItem = myChar->GetItemAtLayer( static_cast<ItemLayers>( JSVAL_TO_INT( argv[0] )));
}
else
{
ScriptError( cx, "(FindItemLayer) Unknown Count of Arguments: %d, needs: 1", argc );
return JS_FALSE;
}
if( !ValidateObject( myItem ))
{
*rval = JSVAL_NULL;
return JS_TRUE;
}
JSObject *myJSItem = JSEngine->AcquireObject( IUE_ITEM, myItem, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myJSItem );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_FindItemType()
//| Prototype - Item FindItemType( itemType )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Looks for item of specific item type in character's backpack
//o------------------------------------------------------------------------------------------------o
JSBool CChar_FindItemType( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(FindItemType) Invalid Count of Arguments, takes 1" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(FindItemType) Invalid Charobject assigned" );
return JS_FALSE;
}
UI08 iType = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
CItem *myItem = FindItemOfType( myChar, static_cast<ItemTypes>( iType ));
if( !ValidateObject( myItem ))
{
*rval = JSVAL_NULL;
return JS_TRUE;
}
JSObject *myJSItem = JSEngine->AcquireObject( IUE_ITEM, myItem, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myJSItem );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_FindItemSection()
//| Prototype - Item FindItemSection( sectionId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Looks for item with specific sectionId in character's backpack
//o------------------------------------------------------------------------------------------------o
JSBool CChar_FindItemSection( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(FindItemSection) Invalid Count of Arguments, takes 1" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(FindItemSection) Invalid Charobject assigned" );
return JS_FALSE;
}
std::string sectionID = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
CItem *myItem = FindItemOfSectionId( myChar, sectionID );
if( !ValidateObject( myItem ))
{
*rval = JSVAL_NULL;
return JS_TRUE;
}
JSObject *myJSItem = JSEngine->AcquireObject( IUE_ITEM, myItem, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myJSItem );
return JS_TRUE;
}
void OpenPlank( CItem *p );
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_OpenPlank()
//| Prototype - void OpenPlank()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens plank for item (boat)
//o------------------------------------------------------------------------------------------------o
JSBool CItem_OpenPlank( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(OpenPlank) Invalid Count of Arguments: %d, needs: 0", argc );
return JS_FALSE;
}
CItem *myItem = static_cast<CItem*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ))
{
ScriptError( cx, "(OpenPlank) Invalid Object assigned" );
return JS_FALSE;
}
OpenPlank( myItem );
return JS_TRUE;
}
void TurnBoat( CBoatObj *b, bool rightTurn, bool disableChecks );
void TurnBoat( CSocket *mSock, CBoatObj *myBoat, CItem *tiller, UI08 dir, bool rightTurn );
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_TurnBoat()
//| Prototype - void TurnBoat()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Turns boat in indicated direction
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_TurnBoat( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(TurnBoat) Invalid Count of Arguments: %d, needs: 1", argc );
return JS_FALSE;
}
CBoatObj *myBoat = static_cast<CBoatObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myBoat ))
{
ScriptError( cx, "(TurnBoat) Invalid Object assigned" );
return JS_FALSE;
}
UI08 turnDir = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
auto currDir = myBoat->GetDir();
auto myTiller = CalcItemObjFromSer( myBoat->GetTiller() );
switch( turnDir )
{
default:
case 0: // Straight, no turning needed
break;
case 1: // Turn left
currDir += 2;
if( currDir > 7 )
{
currDir -= 8;
}
TurnBoat( nullptr, myBoat, myTiller, currDir, false );
break;
case 2: // Turn right
if( currDir >= 2 )
{
currDir -= 2;
}
else
{
currDir += 6;
}
TurnBoat( nullptr, myBoat, myTiller, currDir, true );
break;
case 3: // Flip around
myTiller->TextMessage( nullptr, 10 ); // Aye, sir.
TurnBoat( myBoat, true, true );
TurnBoat( myBoat, true, true );
break;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_GetTiller()
//| Prototype - Item GetTiller()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Fetch item reference to tillerman on boat
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_GetTiller( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 0 )
{
ScriptError( cx, "(GetTiller) Invalid Count of Arguments: %d, needs: 0", argc );
return JS_FALSE;
}
CBoatObj *myBoat = static_cast<CBoatObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myBoat ))
{
ScriptError( cx, "(GetTiller) Invalid Object assigned" );
return JS_FALSE;
}
auto myTiller = CalcItemObjFromSer( myBoat->GetTiller() );
if( !ValidateObject( myTiller ))
{
*rval = JSVAL_NULL;
return JS_TRUE;
}
JSObject *myJSTiller = JSEngine->AcquireObject( IUE_ITEM, myTiller, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myJSTiller );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SpeechInput()
//| Prototype - void SpeechInput( speechId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Calls up the onSpeechInput event using specified ID, with the text the user types
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SpeechInput( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
// Get our own Script ID
UI08 speechId = 0;
CItem *speechItem = nullptr;
if( argc == 1 ) // Just the ID has been passed
{
speechId = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
}
else if( argc == 2 ) // We got an "affected" item as well
{
speechId = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
if( argv[1] != JSVAL_NULL )
{
JSObject *myObj = JSVAL_TO_OBJECT( argv[1] );
speechItem = static_cast<CItem*>( JS_GetPrivate( cx, myObj ));
}
}
else
{
ScriptError( cx, "(SpeechInput) Invalid Count of parameters: %d, needs: either 1 or 2", argc );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(SpeechInput) Invalid object assigned" );
return JS_FALSE;
}
myChar->SetSpeechMode( 9 );
if( ValidateObject( speechItem ))
{
myChar->SetSpeechItem( speechItem );
}
else
{
myChar->SetSpeechItem( nullptr );
}
myChar->SetSpeechId( speechId );
myChar->SetSpeechCallback( JSMapping->GetScript( JS_GetGlobalObject( cx )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_CastSpell()
//| Prototype - bool CastSpell( spellNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Causes character to cast specified spell
//o------------------------------------------------------------------------------------------------o
JSBool CChar_CastSpell( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if(( argc != 1 ) && ( argc != 2 ))
{
ScriptError( cx, "(CastSpell) Invalid Number of Arguments %d, needs: 1 or 2", argc );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "(CastSpell) Invalid object assigned" );
return JS_FALSE;
}
SI08 spellCast = static_cast<SI08>( JSVAL_TO_INT( argv[0] ));
if( myChar->IsNpc() )
{
myChar->SetSpellCast( spellCast );
Magic->CastSpell( nullptr, myChar );
}
else
{
CSocket *sock = myChar->GetSocket();
if(( argc == 2 ) && ( argv[1] == JSVAL_TRUE ))
{
// Next...
myChar->SetSpellCast( spellCast );
Magic->CastSpell( sock, myChar );
}
else
{
bool spellSuccess = Magic->SelectSpell( sock, spellCast );
*rval = BOOLEAN_TO_JSVAL( spellSuccess );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_MagicEffect()
//| Prototype - void MagicEffect( spellId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Applies spell effects of specified spell to character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_MagicEffect( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
SI08 spellId = static_cast<SI08>( JSVAL_TO_INT( argv[0] ));
CChar *myObj = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "StaticEffect: Invalid Object" );
return JS_FALSE;
}
Magic->DoStaticEffect( myObj, spellId );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_GetSerial()
//| Prototype - int GetSerial( part )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets a part (1-4) of a character's serial
//o------------------------------------------------------------------------------------------------o
JSBool CChar_GetSerial( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, jsval *rval )
{
CChar *myObj = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
UI08 part = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
if( !ValidateObject( myObj ) || ( part == 0 ) || ( part > 4 ))
{
ScriptError( cx, "GetSerial: Invalid Object/Argument, takes 1 arg: part of serial (1-4)" );
*rval = INT_TO_JSVAL( 0 );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( myObj->GetSerial( part ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_GetSerial()
//| Prototype - int GetSerial( part )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets a part (1-4) of an object's serial
//o------------------------------------------------------------------------------------------------o
JSBool CBase_GetSerial( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, jsval *rval )
{
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
UI08 part = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
if( !ValidateObject( myObj ) || ( part == 0 ) || ( part > 4 ))
{
ScriptError( cx, "GetSerial: Invalid Object/Argument, takes 1 arg: part of serial (1-4)" );
*rval = INT_TO_JSVAL( 0 );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( myObj->GetSerial( part ));
return JS_TRUE;
}
void UpdateStats( CBaseObject *mObj, UI08 x, bool skipStatWindowUpdate = false );
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_UpdateStats()
//| Prototype - void UpdateStats( statType )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends update to client with specified stat (health, mana or stamina) for object
//| Notes - Can be used with any character, as well as with items/multis with damageable flag enabled
//o------------------------------------------------------------------------------------------------o
JSBool CBase_UpdateStats(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval)
{
if( argc != 1 )
{
ScriptError( cx, "(UpdateStats) Invalid Number of Arguments %d, needs: 1 (stat type - 0, 1 or 2 for Health, Mana or Stamina)", argc );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
UI08 statType = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "UpdateStats: Invalid object assigned" );
return JS_FALSE;
}
if( myObj->CanBeObjType( OT_MULTI ) || myObj->CanBeObjType( OT_ITEM ))
{
if( statType != 0 )
{
ScriptError( cx, "UpdateStatus: For Items/Multis, only the Health stat (type 0) can be sent as an update to the client" );
return JS_FALSE;
}
if( !myObj->IsDamageable() )
{
ScriptError( cx, "UpdateStatus: Can only be used with characters, or Items/Multis with damagable flag set to true" );
return JS_FALSE;
}
}
switch( statType )
{
case 0: // Health
UpdateStats( myObj, 0, false );
break;
case 1: // Mana - only relevant for characters
UpdateStats( myObj, 1, false );
break;
case 2: // Stamina - only relevant for characters
UpdateStats( myObj, 2, false );
break;
default:
ScriptError( cx, "UpdateStats: Argument can only contain values 0, 1 or 2 for Health, Mana or Stamina respectively" );
return JS_FALSE;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SetPoisoned()
//| Prototype - void SetPoisoned( poisonLevel, length, poisonSourceChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Applies a specified level of poison to the character for a specified amount of
//| time (in milliseconds).
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SetPoisoned( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 2 || argc > 3 )
{
ScriptError( cx, "(SetPoisoned) Invalid Number of Arguments %d, needs: 2 or 3", argc );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ) || myChar->GetObjType() != OT_CHAR )
{
ScriptError( cx, "(SetPoisoned) Invalid object assigned" );
return JS_FALSE;
}
SI08 poisonLevel = static_cast<SI08>( JSVAL_TO_INT( argv[0] ));
if( poisonLevel > 0 && argc > 1 )
{
SI32 wearOff = static_cast<SI32>( JSVAL_TO_INT( argv[1] ));
if( argc >= 2 )
{
if( myChar->GetPoisoned() > poisonLevel )
{
poisonLevel = myChar->GetPoisoned();
}
}
myChar->SetTimer( tCHAR_POISONWEAROFF, BuildTimeValue( static_cast<R64>( wearOff ) / 1000.0 ));
if( argc >= 3 )
{
CChar *poisonSourceChar = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[2] )));
if( !ValidateObject( poisonSourceChar ))
{
ScriptError( cx, "(SetPoisoned) Invalid Object passed as third function parameter" );
return JS_FALSE;
}
myChar->SetPoisonedBy( poisonSourceChar->GetSerial() );
}
}
else
{
myChar->SetPoisonedBy( INVALIDSERIAL );
}
myChar->SetPoisoned( poisonLevel );
return JS_TRUE;
}
void ExplodeItem( CSocket *mSock, CItem *nItem, UI32 damage, UI08 damageType, bool explodeNearby );
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_ExplodeItem()
//| Prototype - void ExplodeItem( myItem, damage, damageType, explodeNearby )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Deletes specified item by exploding it, dealing 5-10 dmg to nearby characters
//o------------------------------------------------------------------------------------------------o
JSBool CChar_ExplodeItem( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 4 )
{
ScriptError( cx, "(ExplodeItem) Invalid Number of Arguments %d, needs: 4", argc );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
JSObject *tObj = JSVAL_TO_OBJECT( argv[0] );
CBaseObject *trgObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, tObj ));
if( !ValidateObject( trgObj ) || trgObj->GetObjType() != OT_ITEM || myChar->GetSocket() == nullptr )
{
ScriptError( cx, "(ExplodeItem) Invalid object" );
return JS_FALSE;
}
UI32 damage = static_cast<UI32>( JSVAL_TO_INT( argv[1] ));
UI08 damageType = static_cast<UI08>( JSVAL_TO_INT( argv[2] ));
bool explodeNearby = ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE );
ExplodeItem( myChar->GetSocket(), static_cast<CItem *>( trgObj ), damage, damageType, explodeNearby );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SetInvisible()
//| Prototype - void SetInvisible( visibility, timeLength )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets character to the specified visibility level for the specified amount of
//| time (in milliseconds).
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SetInvisible( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 1 || argc > 2 )
{
ScriptError( cx, "(SetInvisible) Invalid Number of Arguments %d, needs: 1 or 2", argc );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
UI08 newVal = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
myChar->SetVisible( static_cast<VisibleTypes>( newVal ));
if( argc == 2 )
{
UI32 TimeOut = static_cast<UI32>( JSVAL_TO_INT( argv[1] ));
myChar->SetTimer( tCHAR_INVIS, BuildTimeValue( static_cast<R64>( TimeOut ) / 1000.0 ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_SetCont()
//| Prototype - bool SetCont( object )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets container of item to be the specified object
//o------------------------------------------------------------------------------------------------o
JSBool CItem_SetCont( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, jsval *rval )
{
CItem *myItem = static_cast<CItem*>( JS_GetPrivate( cx, obj ));
JSObject *tObj = JSVAL_TO_OBJECT( argv[0] );
CBaseObject *trgObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, tObj ));
if( !ValidateObject( myItem ) || !ValidateObject( trgObj ) || ( trgObj->GetSerial() == INVALIDSERIAL ))
{
ScriptError( cx, "SetCont: Invalid Object/Argument, takes 1 arg: containerobject" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
// return true if the change was successful, false otherwise
*rval = BOOLEAN_TO_JSVAL( myItem->SetCont( trgObj ));
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Item JS Method .SetCont(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_IsMulti()
//| Prototype - bool IsMulti()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if item is a multi
//o------------------------------------------------------------------------------------------------o
JSBool CItem_IsMulti( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(IsMulti) Invalid Number of Arguments %d, needs: 0", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CItem *myItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ))
{
ScriptError( cx, "(IsMulti) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myItem->CanBeObjType( OT_MULTI ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_IsBoat()
//| Prototype - bool IsBoat()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if item is a boat
//o------------------------------------------------------------------------------------------------o
JSBool CBase_IsBoat( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(IsBoat) Invalid Number of Arguments %d, needs: 0", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CBaseObject *myObject = static_cast<CBaseObject *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObject ))
{
ScriptError( cx, "(IsMulti) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myObject->CanBeObjType( OT_BOAT ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsInMulti()
//| Prototype - bool IsInMulti( object )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if the object is in the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsInMulti( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(IsInMulti) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsInMulti) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CBaseObject *toFind = static_cast<CBaseObject *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(IsInMulti) Invalid object in house" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL(( toFind->GetMultiObj() == myItem ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsOnBanList()
//| Prototype - bool IsOnBanList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if pChar is on the ban-list of the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsOnBanList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(IsOnBanList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsOnBanList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(IsOnBanList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myItem->IsOnBanList( toFind ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsOnFriendList()
//| Prototype - bool IsOnFriendList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if pChar is on the friend-list of the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsOnFriendList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(IsOnFriendList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsOnFriendList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(IsOnFriendList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myItem->IsOnFriendList( toFind ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsOnGuestList()
//| Prototype - bool IsOnGuestList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if pChar is on the guest-list of the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsOnGuestList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(IsOnGuestList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsOnGuestList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(IsOnGuestList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myItem->IsOnGuestList( toFind ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsOnOwnerList()
//| Prototype - bool IsOnOwnerList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if pChar is on the owner-list of the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsOnOwnerList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(IsOnOwnerList) Invalid Number of Arguments %d, needs: 1 or 2", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsOnOwnerList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(IsOnOwnerList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myItem->IsOnOwnerList( toFind ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsOwner()
//| Prototype - bool IsOwner( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if pChar is the actual owner of the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsOwner( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(IsOwner) Invalid Number of Arguments %d, needs: 1 or 2", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsOwner) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(IsOwner) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( myItem->IsOwner( toFind ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_AddToBanList()
//| Prototype - bool AddToBanList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds character pChar to banlist of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_AddToBanList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(AddToBanList) Invalid Number of Arguments %d, needs: 1", argc );
return JS_FALSE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(AddToBanList) Invalid object assigned" );
return JS_FALSE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(AddToBanList) Invalid character" );
return JS_FALSE;
}
*rval = JSVAL_TRUE;
myItem->AddToBanList( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_AddToFriendList()
//| Prototype - bool AddToFriendList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds character pChar to the friend-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_AddToFriendList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(AddToFriendList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(AddToFriendList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(AddToFriendList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->AddAsFriend( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_AddToGuestList()
//| Prototype - bool AddToGuestList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds character pChar to the guest-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_AddToGuestList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(AddToGuestList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(AddToGuestList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(AddToGuestList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->AddAsGuest( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_AddToOwnerList()
//| Prototype - bool AddToOwnerList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds character pChar to the owner-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_AddToOwnerList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(AddToOwnerList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(AddToOwnerList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(AddToOwnerList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->AddAsOwner( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_RemoveFromBanList()
//| Prototype - bool RemoveFromBanList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes character pChar from the ban-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_RemoveFromBanList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(RemoveFromBanList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(RemoveFromBanList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(RemoveFromBanList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->RemoveFromBanList( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_RemoveFromFriendList()
//| Prototype - bool RemoveFromFriendList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes character pChar from the friend-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_RemoveFromFriendList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(RemoveFromFriendList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(RemoveFromFriendList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(RemoveFromFriendList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->RemoveAsFriend( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_RemoveFromGuestList()
//| Prototype - bool RemoveFromGuestList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes character pChar from the guest-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_RemoveFromGuestList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(RemoveFromGuestList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(RemoveFromGuestList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(RemoveFromGuestList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->RemoveAsGuest( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_RemoveFromOwnerList()
//| Prototype - bool RemoveFromOwnerList( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes character pChar from the owner-list of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_RemoveFromOwnerList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(RemoveFromOwnerList) Invalid Number of Arguments %d, needs: 1", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(RemoveFromOwnerList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *toFind = static_cast<CChar *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "(RemoveFromOwnerList) Invalid character" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->RemoveAsOwner( toFind );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_ClearBanList()
//| Prototype - bool ClearBanList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears multi's list of banned players
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_ClearBanList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(ClearBanList) Invalid Number of Arguments %d, needs: 0", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(ClearBanList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->ClearBanList();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_ClearFriendList()
//| Prototype - bool ClearFriendList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears the multi's list of friends
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_ClearFriendList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(ClearFriendList) Invalid Number of Arguments %d, needs: 0", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(ClearFriendList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->ClearFriendList();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_ClearGuestList()
//| Prototype - bool ClearGuestList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears the multi's list of guests
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_ClearGuestList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(ClearGuestList) Invalid Number of Arguments %d, needs: 0", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(ClearGuestList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->ClearGuestList();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_ClearOwnerList()
//| Prototype - bool ClearOwnerList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears the multi's list of co-owners
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_ClearOwnerList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(ClearOwnerList) Invalid Number of Arguments %d, needs: 0", argc );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CMultiObj *myItem = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(ClearOwnerList) Invalid object assigned" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
*rval = JSVAL_TRUE;
myItem->ClearOwnerList();
return JS_TRUE;
}
UI16 HandleAutoStack( CItem *mItem, CItem *mCont, CSocket *mSock = nullptr, CChar *mChar = nullptr );
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_PlaceInPack()
//| Prototype - void PlaceInPack()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Randomly sets the placement/position of an item inside the container it is in.
//| If second parameter is true, UOX3 will attempt to stack the item with an existing item
//| instead.
//o------------------------------------------------------------------------------------------------o
JSBool CItem_PlaceInPack( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "(PlaceInPack) Invalid Number of Arguments %d, needs: 0 or 1", argc );
return JS_FALSE;
}
CItem *myItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ) || !myItem->CanBeObjType( OT_ITEM ))
{
ScriptError( cx, "(PlaceInPack) Invalid object assigned" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
auto autoStack = ( JSVAL_TO_BOOLEAN( argv[0] ) == JS_TRUE );
if( autoStack && ValidateObject( myItem->GetCont() ))
{
// Attempt to stack the item with existing items. If item has any left-over amount after, it
// will be placed randomly in pack
CItem *myCont = static_cast<CItem *>( myItem->GetCont() );
if( ValidateObject( myCont ))
{
*rval = INT_TO_JSVAL( HandleAutoStack( myItem, myCont, nullptr, nullptr ));
}
}
// Place item (or left-over item) randomly in pack
if( ValidateObject( myItem ))
{
myItem->PlaceInPack();
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Item JS Method .PlaceInPack(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_OpenURL()
//| Prototype - void OpenURL( UrlString )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens specified URL in player's browser
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_OpenURL( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "OpenURL: Invalid Number of Arguments %d, needs: 1" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "OpenURL: Invalid socket!" );
return JS_FALSE;
}
std::string url = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
mySock->OpenURL( url );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetByte()
//| Prototype - unsigned char GetByte( offset )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns value of a byte from the socket at offset, assumes 0 to 255 as values
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetByte( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "GetByte: Invalid Number of Arguments %d, needs: 1 (offset)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "GetByte: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
*rval = INT_TO_JSVAL( mySock->GetByte( offset ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetSByte()
//| Prototype - signed char GetSByte( offset )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns 1 byte of data from socket buffer at offset, assumes -127 to 127 as values
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetSByte( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "GetSByte: Invalid Number of Arguments %d, needs: 1 (offset)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "GetSByte: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
*rval = INT_TO_JSVAL( static_cast<SI08>( mySock->GetByte( offset )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetWord()
//| Prototype - unsigned int GetWord( offset )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns 2 bytes of data from socket buffer at offset, assumes positive values
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetWord( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "GetWord: Invalid Number of Arguments %d, needs: 1 (offset)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "GetWord: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
*rval = INT_TO_JSVAL( mySock->GetWord( offset ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetSWord()
//| Prototype - signed int GetSWord( offset )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns 2 bytes of data from socket buffer at offset, negative values accepted
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetSWord( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "GetSWord: Invalid Number of Arguments %d, needs: 1 (offset)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "GetSWord: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
*rval = INT_TO_JSVAL( static_cast<SI16>(mySock->GetWord( offset )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetDWord()
//| Prototype - unsigned int GetDWord( offset )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns 4 bytes of data from socket buffer at offset, positive values assumed
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetDWord( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "GetDWord: Invalid Number of Arguments %d, needs: 1 (offset)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "GetDWord: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
JS_NewNumberValue( cx, mySock->GetDWord( offset ), rval );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetSDWord()
//| Prototype - signed int GetSDWord( offset )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns 4 bytes of data from socket buffer at offset, negative values accepted
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetSDWord( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 ) // 1 parameters
{
ScriptError( cx, "GetSDWord: Invalid Number of Arguments %d, needs: 1 (offset)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "GetSDWord: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
*rval = INT_TO_JSVAL( static_cast<SI32>(mySock->GetDWord( offset )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_GetString()
//| Prototype - string GetString( offset [, length] )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns data from socket buffer at offset with optional length param, string assumed
//| If no length param is provided, reads until next null terminator
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_GetString( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 && argc != 2 )
{
ScriptError( cx, "GetString: Invalid number of arguments. Takes 1 (offset) or 2 (offset, length)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "GetString: Invalid socket!" );
return JS_FALSE;
}
SI32 length = -1;
SI32 offset = JSVAL_TO_INT( argv[0] );
if( argc == 2 )
{
length = JSVAL_TO_INT( argv[1] );
}
char toReturn[128];
if( length != -1 )
{
strncopy( toReturn, 128, ( char * ) & ( mSock->Buffer() )[offset], length );
toReturn[length] = 0;
}
else
{
// If length is not defined, read until next null terminator
strcopy( toReturn, 128, ( char * ) & ( mSock->Buffer() )[offset] );
}
JSString *strSpeech = nullptr;
strSpeech = JS_NewStringCopyZ( cx, toReturn );
*rval = STRING_TO_JSVAL( strSpeech );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_SetByte()
//| Prototype - void SetByte( offset, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets 1 byte at socket stream's offset to equal 8-bit value
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_SetByte( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SetByte: Invalid number of arguments (takes 3)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "SetByte: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
UI08 byteToSet = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
mSock->SetByte( offset, byteToSet );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_SetWord()
//| Prototype - void SetWord( offset, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets 2 bytes at socket stream's offset to equal 16-bit value
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_SetWord( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SetWord: Invalid number of arguments (takes 3)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "SetWord: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
UI16 byteToSet = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
mSock->SetWord( offset, byteToSet );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_SetDWord()
//| Prototype - void SeDtWord( offset, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets 4 bytes at socket stream's offset to equal 32-bit value
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_SetDWord( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SetDWord: Invalid number of arguments (takes 3)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "SetDWord: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
UI32 byteToSet = JSVAL_TO_INT( argv[1] );
mSock->SetDWord( offset, byteToSet );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_SetString()
//| Prototype - void SetString( offset, value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets data at socket stream's offset to equal string value
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_SetString( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SetString: Invalid number of arguments (takes 3)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "SetString: Invalid socket!" );
return JS_FALSE;
}
SI32 offset = JSVAL_TO_INT( argv[0] );
char *trgMessage = JS_GetStringBytes( JS_ValueToString( cx, argv[1] ));
if( trgMessage == nullptr )
{
ScriptError( cx, "SetString: No string to set" );
return JS_FALSE;
}
// FIXME
auto size = strlen( trgMessage );
strcopy(( char * ) & ( mSock->Buffer() )[offset], size + 1, trgMessage );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_ReadBytes()
//| Prototype - void ReadBytes( bytecount )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Reads specified amount of bytes from socket
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_ReadBytes( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "ReadBytes: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "ReadBytes: Invalid socket!" );
return JS_FALSE;
}
SI32 bCount = JSVAL_TO_INT( argv[0] );
mSock->Receive( bCount );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_WhoList()
//| Prototype - void WhoList( bSendOnList )
//| void WhoList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens a gump populated with all online or offline (if param is false) players
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_WhoList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "WhoList: Invalid socket!" );
return JS_FALSE;
}
bool sendOnList = true;
if( argc == 1 )
{
sendOnList = ( JSVAL_TO_BOOLEAN( argv[0] ) == JS_TRUE );
}
if( sendOnList )
{
WhoList->FlagUpdate(); // Always update the list of online players...
WhoList->SendSocket( mySock );
}
else
{
OffList->SendSocket( mySock );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_Music()
//| Prototype - void Music( musicNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sends message to socket to play specified midi/mp3
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_Music( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Music: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
UI16 music = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock != nullptr )
{
Effects->PlayMusic( mySock, music );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_YellMessage()
//| Prototype - void YellMessage( message )
//| Date - January 30, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Yells a text message to those in range
//o------------------------------------------------------------------------------------------------o
JSBool CChar_YellMessage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "YellMessage: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
JSString *targMessage = JS_ValueToString( cx, argv[0] );
char *trgMessage = JS_GetStringBytes( targMessage );
if( trgMessage == nullptr )
{
ScriptError( cx, "YellMessage: You have to supply a messagetext" );
}
CChar *myChar = static_cast<CChar*>( myObj );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "YellMessage: Invalid Character" );
return JS_FALSE;
}
bool useUnicode = cwmWorldState->ServerData()->UseUnicodeMessages();
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myChar->GetNpcAiType() == AI_EVIL || myChar->GetNpcAiType() == AI_EVIL_CASTER )
{
MethodSpeech( *myChar, trgMessage, YELL, 0x0026, static_cast<FontType>( myChar->GetFontType() ), SPTRG_PCNPC, INVALIDSERIAL, useUnicode );
}
else
{
MethodSpeech( *myChar, trgMessage, YELL, myChar->GetSayColour(), static_cast<FontType>( myChar->GetFontType() ), SPTRG_PCNPC, INVALIDSERIAL, useUnicode );
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .YellMessage(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_WhisperMessage()
//| Prototype - void WhisperMessage( message )
//| Date - January 30, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Whispers a text message to those in range
//o------------------------------------------------------------------------------------------------o
JSBool CChar_WhisperMessage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "WhisperMessage: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
JSString *targMessage = JS_ValueToString( cx, argv[0] );
char *trgMessage = JS_GetStringBytes( targMessage );
if( trgMessage == nullptr )
{
ScriptError( cx, "WhisperMessage: You have to supply a messagetext" );
}
CChar *myChar = static_cast<CChar*>( myObj );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "WhisperMessage: Invalid Character" );
return JS_FALSE;
}
bool useUnicode = cwmWorldState->ServerData()->UseUnicodeMessages();
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myChar->GetNpcAiType() == AI_EVIL || myChar->GetNpcAiType() == AI_EVIL_CASTER )
{
MethodSpeech( *myChar, trgMessage, WHISPER, 0x0026, static_cast<FontType>( myChar->GetFontType() ), SPTRG_PCNPC, INVALIDSERIAL, useUnicode );
}
else
{
MethodSpeech( *myChar, trgMessage, WHISPER, myChar->GetSayColour(), static_cast<FontType>( myChar->GetFontType() ), SPTRG_PCNPC, INVALIDSERIAL, useUnicode );
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .WhisperMessage(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
void BuildGumpFromScripts( CSocket *s, UI16 m );
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_OpenGump()
//| Prototype - void OpenGump( gumpMenuId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens specified gumpmenu from dfnata/misc/gumps.dfn for socket
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_OpenGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "OpenGump: Invalid number of arguments (takes 1, number)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "You have to pass a valid menu number" );
}
UI16 menuNumber = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
CSocket *mySock = static_cast<CSocket *>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "OpenGump: Unknown Object has been passed" );
return JS_FALSE;
}
BuildGumpFromScripts( mySock, menuNumber );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_CloseGump()
//| Prototype - void CloseGump()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Closes specified generic gump based on its ID, and provides a button ID response
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_CloseGump( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "CloseGump: Invalid number of arguments (takes 2 - gumpId to close, and buttonId to send as response)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "SysMessage: Invalid socket" );
return JS_FALSE;
}
UI32 gumpId = static_cast<UI32>( JSVAL_TO_INT( argv[0] ));
UI32 buttonId = static_cast<UI32>( JSVAL_TO_INT( argv[1] ));
CPCloseGump gumpToClose( gumpId, buttonId );
mySock->Send( &gumpToClose );
return JS_TRUE;
}
// Race methods
//o------------------------------------------------------------------------------------------------o
//| Function - CRace_CanWearArmour()
//| Prototype - bool CanWearArmour( tItem )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if members of race can equip specified item
//o------------------------------------------------------------------------------------------------o
JSBool CRace_CanWearArmour( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "CanWearArmour: Invalid number of arguments (takes 1, number)" );
return JS_FALSE;
}
CRace *myRace = static_cast<CRace *>( JS_GetPrivate( cx, obj ));
if( myRace == nullptr )
{
ScriptError( cx, "CanWearArmour: Unknown Object has been passed" );
return JS_FALSE;
}
CItem *toFind = static_cast<CItem *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( toFind ))
{
ScriptError( cx, "CanWearArmour: Invalid item passed" );
return JS_TRUE;
}
ARMORCLASS srcClass = myRace->ArmourClassRestriction();
ARMORCLASS trgClass = toFind->GetArmourClass();
*rval = BOOLEAN_TO_JSVAL(( trgClass == 0 ) || (( srcClass & trgClass ) != 0 )); // they have a matching class
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRace_IsValidHairColour()
//| Prototype - bool IsValidRaceHairColour( tColour )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if specified hair-colour is allowed for members of race
//o------------------------------------------------------------------------------------------------o
JSBool CRace_IsValidHairColour( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "IsValidHairColour: Invalid number of arguments (takes 1, number)" );
return JS_FALSE;
}
CRace *myRace = static_cast<CRace *>( JS_GetPrivate( cx, obj ));
if( myRace == nullptr )
{
ScriptError( cx, "IsValidHairColour: Unknown Object has been passed" );
return JS_FALSE;
}
COLOUR cVal = static_cast<COLOUR>( JSVAL_TO_INT( argv[0] ));
*rval = BOOLEAN_TO_JSVAL(( myRace->IsValidHair( cVal )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRace_IsValidSkinColour()
//| Prototype - bool IsValidSkinColour( tColour )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if specified skin-colour is allowed for members of race
//o------------------------------------------------------------------------------------------------o
JSBool CRace_IsValidSkinColour( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "IsValidSkinColour: Invalid number of arguments (takes 1, number)" );
return JS_FALSE;
}
CRace *myRace = static_cast<CRace *>( JS_GetPrivate( cx, obj ));
if( myRace == nullptr )
{
ScriptError( cx, "IsValidSkinColour: Unknown Object has been passed" );
return JS_FALSE;
}
COLOUR cVal = static_cast<COLOUR>( JSVAL_TO_INT( argv[0] ));
*rval = BOOLEAN_TO_JSVAL(( myRace->IsValidSkin( cVal )));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRace_IsValidBeardColour()
//| Prototype - bool IsValidBeardColour( tColour )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if specified beard-colour is allowed for members of race
//o------------------------------------------------------------------------------------------------o
JSBool CRace_IsValidBeardColour( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "IsValidBeardColour: Invalid number of arguments (takes 1, number)" );
return JS_FALSE;
}
CRace *myRace = static_cast<CRace *>( JS_GetPrivate( cx, obj ));
if( myRace == nullptr )
{
ScriptError( cx, "IsValidBeardColour: Unknown Object has been passed" );
return JS_FALSE;
}
COLOUR cVal = static_cast<COLOUR>( JSVAL_TO_INT( argv[0] ));
*rval = BOOLEAN_TO_JSVAL(( myRace->IsValidBeard( cVal )));
return JS_TRUE;
}
bool ApplyItemSection( CItem *applyTo, CScriptSection *toApply, std::string sectionId );
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_ApplySection()
//| Prototype - void ApplySection( scriptSection )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Applies the values from a DFN section to an Item/Character
//o------------------------------------------------------------------------------------------------o
JSBool CBase_ApplySection( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "ApplySection: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CBaseObject *myObj = static_cast<CBaseObject*>( myClass.toObject() );
std::string trgSection = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( trgSection.empty() || trgSection.length() == 0 )
{
ScriptError( cx, "You have to supply a section to apply" );
return JS_FALSE;
}
if( myClass.ClassName() == "UOXItem" )
{
CItem *myItem = static_cast<CItem*>( myObj );
if( !ValidateObject( myItem ))
{
ScriptError( cx, "ApplySection: Invalid Item" );
return JS_FALSE;
}
CScriptSection *toFind = FileLookup->FindEntry( trgSection, items_def );
ApplyItemSection( myItem, toFind, trgSection );
}
else if( myClass.ClassName() == "UOXChar" )
{
CChar *myChar = static_cast<CChar*>( myObj );
if( !ValidateObject( myChar ))
{
ScriptError( cx, "ApplySection: Invalid Character" );
return JS_FALSE;
}
CScriptSection *toFind = FileLookup->FindEntry( trgSection, npc_def );
Npcs->ApplyNpcSection( myChar, toFind, trgSection );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_AddSpell()
//| Prototype - void AddSpell( spellNum )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a spell to the first spell book found in character's pack
//o------------------------------------------------------------------------------------------------o
JSBool CChar_AddSpell( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddSpell: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
UI08 spellNum = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
CItem *sBook = FindItemOfType( myChar, IT_SPELLBOOK );
if( ValidateObject( sBook ))
{
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
Magic->AddSpell( sBook, spellNum );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .AddSpell(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SpellFail()
//| Prototype - void SpellFail()
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Does the actions associated with spell failure, called after the failure happens
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SpellFail( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "SpellFail: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
Effects->PlayStaticAnimation( myChar, 0x3735, 0, 30 );
Effects->PlaySound( myChar, 0x005C );
if( !myChar->IsNpc() )
{
CSocket *mSock = myChar->GetSocket();
if( mSock != nullptr )
{
myChar->TextMessage( mSock, 771, EMOTE, false );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_Refresh()
//| Prototype - void Refresh()
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Causes the item to be refreshed to sockets that can see it
//o------------------------------------------------------------------------------------------------o
JSBool CBase_Refresh( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 && argc != 1 )
{
ScriptError( cx, "Refresh: Invalid number of arguments (takes 0 or 1 - socket to refresh for)" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Refresh: Invalid object assigned - only Charaacters or Items accepted" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( myObj->CanBeObjType( OT_CHAR ))
{
CChar *myChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( ValidateObject( myChar ))
{
CSocket *mySock = nullptr;
if( argc == 1 )
{
JSEncapsulate myClass( cx, &( argv[0] ));
if( myClass.ClassName() == "UOXSocket" )
{
mySock = static_cast<CSocket *>( myClass.toObject() );
}
}
myChar->Update( mySock );
}
}
else if( myObj->CanBeObjType( OT_ITEM ))
{
CItem *myItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( ValidateObject( myItem ))
{
myItem->Update();
}
}
else
{
ScriptError( cx, "Refresh: Invalid object assigned - only Charaacters or Items accepted" );
return JS_FALSE;
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char/Item JS Method .Refresh(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_ApplyRank()
//| Prototype - void ApplyRank( rank, maxRank )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Modifies item properties based on item's rank (could be calculated based on
//| player's crafting skill, but is always 10 if rank system not enabled. Higher
//| values will increase base properties of item, lower will decrease base
//| properties). maxRank is the maximum amount of ranks in the rank system (10 by default).
//o------------------------------------------------------------------------------------------------o
JSBool CItem_ApplyRank( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "ApplyRank: Invalid number of arguments (takes 2)" );
return JS_FALSE;
}
CItem *myItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
SI32 rank = JSVAL_TO_INT( argv[0] );
SI32 maxrank = JSVAL_TO_INT( argv[1] );
Skills->ApplyRank( nullptr, myItem, rank, maxrank );
return JS_TRUE;
}
bool IsOnFoodList( const std::string& sFoodList, const UI16 sItemId );
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_IsOnFoodList()
//| Prototype - bool IsOnFoodList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if item is on a specified food list
//o------------------------------------------------------------------------------------------------o
JSBool CItem_IsOnFoodList( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 || argc > 7 )
{
ScriptError( cx, "(IsOnFoodList) Invalid Number of Arguments %d, needs: 1 - foodlist name", argc );
return JS_TRUE;
}
CItem *myItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myItem ))
{
ScriptError( cx, "(IsOnFoodList) Invalid object assigned" );
return JS_TRUE;
}
if( !JSVAL_IS_STRING( argv[0] ))
{
ScriptError( cx, "IsOnFoodList: Invalid parameter specifled, string required!" );
return JS_FALSE;
}
std::string foodList = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
*rval = BOOLEAN_TO_JSVAL( IsOnFoodList( foodList, myItem->GetId() ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CAccount_GetAccount()
//o------------------------------------------------------------------------------------------------o
//| Purpose - NOT IMPLEMENTED
//o------------------------------------------------------------------------------------------------o
JSBool CAccount_GetAccount( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
return JS_FALSE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CAccount_SetAccount()
//o------------------------------------------------------------------------------------------------o
//| Purpose - NOT IMPLEMENTED
//o------------------------------------------------------------------------------------------------o
JSBool CAccount_SetAccount( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
return JS_FALSE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CAccount_AddAccount()
//| Prototype - void AddAccount( username, password, email, flags )
//| Date - 8/15/2003 10:43:18 PM
//o------------------------------------------------------------------------------------------------o
//| Purpose - Add an account through the JS. The calling script will be required to specifiy
//| the username, password, flags, and comment/contact information.
//o------------------------------------------------------------------------------------------------o
//| Changes - Removed UOXAccountWrapper and exposed global var Accounts
//o------------------------------------------------------------------------------------------------o
JSBool CAccount_AddAccount( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 4 )
{
ScriptError( cx, "Account.AddAccount(user,pass,email,flags): Invalid number of arguments (takes 4)" );
return JS_FALSE;
}
// Ok get our object from the global context
if( !JSVAL_IS_STRING( argv[0] ) || !JSVAL_IS_STRING( argv[1] ) || !JSVAL_IS_STRING( argv[2] ) || !( JSVAL_IS_INT( argv[3] ) || JSVAL_IS_STRING( argv[3] )))
{
ScriptError( cx, "Account.AddAccount(user,pass,email,flags): Invalid parameter specifled, please check param types." );
return JS_FALSE;
}
std::string lpszUsername = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
std::string lpszPassword = JS_GetStringBytes( JS_ValueToString( cx, argv[1] ));
std::string lpszComment = JS_GetStringBytes( JS_ValueToString( cx, argv[2] ));
UI16 u16Flags = 0;
if( JSVAL_IS_INT( argv[3] ))
{
u16Flags = static_cast<UI16>( JSVAL_TO_INT( argv[3] ));
}
else
{
u16Flags = static_cast<UI16>( std::stoul( JS_GetStringBytes( JS_ValueToString( cx, argv[3] )), nullptr, 0 ));
}
if( lpszUsername.empty() || lpszPassword.empty() || lpszComment.empty() || lpszUsername.length() == 0 || lpszPassword.length() == 0 || lpszComment.length() == 0 )
return JS_FALSE;
if( !Accounts->AddAccount( lpszUsername, lpszPassword, lpszComment, u16Flags ))
{
ScriptError( cx, "Account.AddAccount( user, pass, email, flags ): Account was not added. Duplicate expected." );
return JS_FALSE;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CAccount_DelAccount()
//| Prototype - void DelAccount( username )
//| void DelAccount( accountId )
//| Date - 8/21/2003 2:39:27 PM
///o------------------------------------------------------------------------------------------------o
//| Purpose - Remove an account from the memory. This is a permanent action that CAN NOT be
//| undone. After a call to this function the account will be immidiatly removed
//| from memory, and will not be written out to the accounts.adm file, and will
//| have the associated directory tagged and renamed.
//o------------------------------------------------------------------------------------------------o
//| Changes - Removed UOXAccountWrapper and exposed global var Accounts
//o------------------------------------------------------------------------------------------------o
JSBool CAccount_DelAccount( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Account.DelAccount([username/id]): Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
// Ok get out object from the global context
if( JSVAL_IS_STRING( argv[0] ))
{
char *lpszUsername = nullptr;
lpszUsername = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( !Accounts->DelAccount( lpszUsername ))
{
ScriptError( cx, " Account.DelAccount(username): Unable to remove account specified." );
return JS_FALSE;
}
}
else if( JSVAL_IS_INT( argv[0] ))
{
UI16 ui16AccountId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
if( !Accounts->DelAccount( ui16AccountId ))
{
ScriptError( cx, " Account.DelAccount(accountID): Unable to remove account specified." );
return JS_FALSE;
}
}
else
{
return JS_FALSE;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CAccount_ModAccount()
//o------------------------------------------------------------------------------------------------o
//| Purpose - NOT IMPLEMENTED
//o------------------------------------------------------------------------------------------------o
JSBool CAccount_ModAccount( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
return JS_FALSE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CAccount_SaveAccounts()
//o------------------------------------------------------------------------------------------------o
//| Purpose - NOT IMPLEMENTED
//o------------------------------------------------------------------------------------------------o
JSBool CAccount_SaveAccounts( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
return JS_FALSE;
}
// Basic file wrapping structure for abstracting away file IO for the JS file funcs
// UOXCFile constructor !
JSBool UOXCFile( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
UOXFileWrapper_st *toAdd = new UOXFileWrapper_st;
toAdd->mWrap = nullptr;
//JSBool myVal = JS_DefineFunctions( cx, obj, CFile_Methods );
JS_DefineFunctions( cx, obj, CFile_Methods );
JS_SetPrivate( cx, obj, toAdd );
JS_LockGCThing( cx, obj );
//JS_AddRoot( cx, &obj );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Free()
//| Prototype - void Free()
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Frees memory allocated by file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Free( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Free: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
delete mFile;
JS_UnlockGCThing( cx, obj );
//JS_RemoveRoot( cx, &obj );
JS_SetPrivate( cx, obj, nullptr );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Open()
//| Prototype - void Open( string filename, string accessMethod )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens a file for reading, writing or appending
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Open( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 2 || argc > 4 )
{
ScriptError( cx, "Open: Invalid number of arguments (takes 2 to 4 - filename, file mode and - optionally - folderName and useScriptDataDir bool)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
char *fileName = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
std::string mode = JS_GetStringBytes( JS_ValueToString( cx, argv[1] ));
char *folderName = nullptr;
if( argc >= 3 )
{
folderName = JS_GetStringBytes( JS_ValueToString( cx, argv[2] ));
}
bool useScriptDataDir = false;
if( argc >= 4 )
{
useScriptDataDir = ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE );
}
if( oldstrutil::lower( mode ).find_first_of( "rwa", 0, 3 ) == std::string::npos )
{
ScriptError( cx, "Open: Invalid mode must be \"read\", \"write\", or \"append\"!" );
return JS_FALSE;
}
if( strstr( fileName, ".." ) || strstr( fileName, "\\" ) || strstr( fileName, "/" ))
{
ScriptError( cx, "Open: file names may not contain \"..\", \"\\\", or \"/\"." );
return JS_FALSE;
}
std::string filePath = cwmWorldState->ServerData()->Directory( CSDDP_SHARED );
// if folderName argument was supplied, use it, and create the appropriate folder under the /shared/ folder
if( folderName != nullptr )
{
// However, don't allow special characters in the folder name
if( strstr( folderName, ".." ) || strstr( folderName, "\\" ) || strstr( folderName, "/" ))
{
ScriptError( cx, "Open: folder names may not contain \"..\", \"\\\", or \"/\"." );
return JS_FALSE;
}
// If script wants to look in script-data folder instead of shared folder, let it
if( useScriptDataDir )
{
filePath = cwmWorldState->ServerData()->Directory( CSDDP_SCRIPTDATA );
}
// Append the provided folder name
filePath.append( folderName );
if( !std::filesystem::exists( filePath ))
{
// Create missing directory
std::filesystem::create_directory( filePath );
}
filePath += std::filesystem::path::preferred_separator;
}
filePath.append( fileName );
FILE* stream;
mFile->mWrap = mfopen( &stream, filePath.c_str(), oldstrutil::lower( mode ).substr( 0, 1 ).c_str() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Close()
//| Prototype - void Close()
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Closes a file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Close( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Open: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
fclose( mFile->mWrap );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Read()
//| Prototype - string Read( int numBytes )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns a string of length numBytes, reading numBytes from the opened file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Read( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Read: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
if( !mFile || !mFile->mWrap || feof( mFile->mWrap ))
{
ScriptError( cx, "Read: Error reading file, is not opened or has reached EOF" );
return JS_FALSE;
}
SI32 bytes = JSVAL_TO_INT( argv[0] );
char data[512];
if( bytes > 512 || bytes < 1 )
{
ScriptError( cx, "Read: Invalid byte count, must be from 1 to 512!" );
return JS_FALSE;
}
// We don't care about return value, so suppress compiler warning
[[maybe_unused]] size_t bytesRead = fread( data, 1, bytes, mFile->mWrap );
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, data ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_ReadUntil()
//| Prototype - string ReadUntil( string delimeter )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Reads a string until it encounters a newline or the string specified by delimeter.
//o------------------------------------------------------------------------------------------------o
JSBool CFile_ReadUntil( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "ReadUntil: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
if( !mFile || !mFile->mWrap || feof( mFile->mWrap ))
{
ScriptError( cx, "ReadUntil: Error reading file, is not opened or has reached EOF" );
return JS_FALSE;
}
char *until = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
char line[512];
SI32 c;
if( until[0] == '\\' && strlen( until ) > 1 )
{
switch( until[1] )
{
case '\\': until[0] = '\\'; break;
case '\'': until[0] = '\''; break;
case '\"': until[0] = '\"'; break;
case 'n': until[0] = '\n'; break;
default: ScriptError( cx, "ReadUntil: Unsupported character escape sequence %s", until ); break;
}
}
for( c = 0; c < 512 && !feof( mFile->mWrap ); ++c )
{
line[c] = fgetc( mFile->mWrap );
if( line[c] == until[0] || line[c] == '\n' )
break;
}
line[c < 512 ? c : 511] = 0;
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, line ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Write()
//| Prototype - void Write( string toWrite )
//| Date - 23 June, 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Writes a string out to the file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Write( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Write: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
if( !mFile || !mFile->mWrap || feof( mFile->mWrap ))
{
ScriptError( cx, "Write: Error writing to file, file was not opened sucessfully!" );
return JS_FALSE;
}
else if( ftell( mFile->mWrap ) > ( 10 * 1024 * 1024 ))
{
ScriptError( cx, "Write: Error writing to file. File may not exceed 10mb." );
return JS_FALSE;
}
char *str = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( str != nullptr )
{
fprintf( mFile->mWrap, "%s", str );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_EOF()
//| Prototype - bool eof()
//| Date - 3/05/2006
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns if we have read to the end of a file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_EOF( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "EOF: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
if( !mFile || !mFile->mWrap )
return JS_FALSE;
*rval = BOOLEAN_TO_JSVAL(( feof( mFile->mWrap ) != 0 ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Length()
//| Prototype - int Length()
//| Date - 3/05/2006
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the length of the file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Length( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Length: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
if( !mFile || !mFile->mWrap )
{
*rval = INT_TO_JSVAL( -1 );
return JS_TRUE;
}
long fpos = ftell( mFile->mWrap );
fseek( mFile->mWrap, 0, SEEK_END );
*rval = INT_TO_JSVAL( ftell( mFile->mWrap ));
if( fpos > -1 )
{
[[maybe_unused]] int newFPos = fseek( mFile->mWrap, fpos, SEEK_SET ); // We don't care about return value, so suppress compiler warning
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CFile_Pos()
//| Prototype - int Post()
//| Date - 3/05/2006
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns or sets the position we are at in the file
//o------------------------------------------------------------------------------------------------o
JSBool CFile_Pos( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 0 && argc != 1 )
{
ScriptError( cx, "Pos: Invalid number of arguments (takes 0 or 1)" );
return JS_FALSE;
}
UOXFileWrapper_st *mFile = static_cast<UOXFileWrapper_st *>( JS_GetPrivate( cx, obj ));
if( !mFile || !mFile->mWrap )
return JS_FALSE;
if( argc == 1 )
{
[[maybe_unused]] int newFPos = fseek( mFile->mWrap, JSVAL_TO_INT( argv[0] ), SEEK_SET );
}
*rval = INT_TO_JSVAL( ftell( mFile->mWrap ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_FirstItem()
//| Prototype - bool FirstItem()
//| Date - 02 Aug 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns first object in the object's (container's) list
//o------------------------------------------------------------------------------------------------o
JSBool CBase_FirstItem( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "FirstItem: Invalid count of arguments :%d, needs :0", argc );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "FirstItem: Invalid object assigned." );
return JS_FALSE;
}
CItem *firstItem = nullptr;
if( myObj->GetObjType() == OT_CHAR )
{
firstItem = ( static_cast<CChar *>( myObj ))->FirstItem();
}
else if( myObj->GetObjType() == OT_ITEM )
{
firstItem = ( static_cast<CItem *>( myObj ))->GetContainsList()->First();
}
else if( myObj->GetObjType() == OT_MULTI || myObj->GetObjType() == OT_BOAT )
{
firstItem = ( static_cast<CMultiObj *>( myObj ))->GetItemsInMultiList()->First();
}
else
{
ScriptError( cx, "FirstItem: Unknown object type assigned." );
return JS_FALSE;
}
if( ValidateObject( firstItem ))
{
JSObject *myObj = JSEngine->AcquireObject( IUE_ITEM, firstItem, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myObj );
}
else
{
*rval = JSVAL_NULL;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_NextItem()
//| Prototype - bool NextItem()
//| Date - 02 Aug 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns next object in the object's (container's) list
//o------------------------------------------------------------------------------------------------o
JSBool CBase_NextItem( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "NextItem: Invalid count of arguments :%d, needs :0", argc );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "NextItem: Invalid object assigned." );
return JS_FALSE;
}
CItem *nextItem = nullptr;
if( myObj->GetObjType() == OT_CHAR )
{
nextItem = ( static_cast<CChar *>( myObj ))->NextItem();
}
else if( myObj->GetObjType() == OT_ITEM )
{
nextItem = ( static_cast<CItem *>( myObj ))->GetContainsList()->Next();
}
else if( myObj->GetObjType() == OT_MULTI || myObj->GetObjType() == OT_BOAT )
{
nextItem = ( static_cast<CMultiObj *>( myObj ))->GetItemsInMultiList()->Next();
}
else
{
ScriptError( cx, "NextItem: Unknown object type assigned." );
return JS_FALSE;
}
if( ValidateObject( nextItem ))
{
JSObject *myObj = JSEngine->AcquireObject( IUE_ITEM, nextItem, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myObj );
}
else
{
*rval = JSVAL_NULL;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_FinishedItems()
//| Prototype - bool FinishedItems()
//| Date - 02 Aug 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if finished all items in object's list
//o------------------------------------------------------------------------------------------------o
JSBool CBase_FinishedItems( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "FinishedItems: Invalid count of arguments :%d, needs :0", argc );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "NextItem: Invalid object assigned." );
return JS_FALSE;
}
if( myObj->GetObjType() == OT_CHAR )
{
*rval = BOOLEAN_TO_JSVAL(( static_cast<CChar *>( myObj ))->FinishedItems() );
}
else if( myObj->GetObjType() == OT_ITEM )
{
*rval = BOOLEAN_TO_JSVAL(( static_cast<CItem *>( myObj ))->GetContainsList()->Finished() );
}
else if( myObj->GetObjType() == OT_MULTI || myObj->GetObjType() == OT_BOAT )
{
*rval = BOOLEAN_TO_JSVAL(( static_cast<CMultiObj *>( myObj ))->GetItemsInMultiList()->Finished() );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_WalkTo()
//| Prototype - void WalkTo( object, maxsteps, allowPartial, ignoreDoors )
//| void WalkTo( x, y, maxsteps, allowPartial, ignoreDoors )
//| Date - 06 Sep 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Begins pathfinding for a character, making them walk to target location,
//| halting if max amount of steps is reached before reaching the location
//o------------------------------------------------------------------------------------------------o
JSBool CChar_WalkTo( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 2 || argc > 5 )
{
ScriptError( cx, "WalkTo: Invalid number of arguments (takes 2 to 5)" );
return JS_FALSE;
}
CChar *cMove = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( cMove ))
{
ScriptError( cx, "WalkTo: Invalid source character" );
return JS_FALSE;
}
SI16 gx = 0;
SI16 gy = 0;
UI16 maxSteps = 0;
bool allowPartial = false;
bool ignoreDoors = false;
switch( argc )
{
case 2:
if( JSVAL_IS_OBJECT( argv[0] ))
{ // we can work with this, it should be either a character or item, hopefully
JSEncapsulate jsToGoTo( cx, &( argv[0] ));
if( jsToGoTo.ClassName() == "UOXItem" || jsToGoTo.ClassName() == "UOXChar" )
{
CBaseObject *toGoTo = static_cast<CBaseObject *>( jsToGoTo.toObject() );
if( !ValidateObject( toGoTo ))
{
ScriptError( cx, "No object associated with this object" );
return JS_FALSE;
}
gx = toGoTo->GetX();
gy = toGoTo->GetY();
}
else if( jsToGoTo.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket *>( jsToGoTo.toObject() );
CChar *mySockChar = mySock->CurrcharObj();
gx = mySockChar->GetX();
gy = mySockChar->GetY();
}
else
{
ScriptError( cx, "Invalid class of object" );
return JS_FALSE;
}
maxSteps = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
break;
}
return JS_FALSE;
// 2 Parameters, x + y
case 3:
case 4:
case 5:
gx = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
gy = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
maxSteps = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
if( argc >= 4 )
{
allowPartial = ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE );
}
if( argc == 5 )
{
ignoreDoors = ( JSVAL_TO_BOOLEAN( argv[4] ) == JS_TRUE );
}
break;
default:
ScriptError( cx, "Invalid number of arguments passed to WalkTo, needs either 2 or 3" );
return JS_FALSE;
}
if( maxSteps == 0 )
{
ScriptError( cx, "WalkTo: Invalid number of maxSteps provided. Must be higher than 0!" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
cMove->FlushPath();
#if defined( UOX_DEBUG_MODE )
Console.Print( oldstrutil::format( "WalkTo: Moving character 0x%X to (%i,%i) with a maximum of %i steps\n", cMove->GetSerial(), gx, gy, maxSteps ));
#endif
if( cMove->GetNpcWander() != WT_PATHFIND )
{
// Only update oldNpcWander if NPC is not already pathfinding
cMove->SetOldNpcWander( cMove->GetNpcWander() );
}
cMove->SetNpcWander( WT_PATHFIND );
if( cwmWorldState->ServerData()->AdvancedPathfinding() )
{
Movement->AdvancedPathfinding( cMove, gx, gy, false, allowPartial, maxSteps, ignoreDoors );
}
else
{
Movement->PathFind( cMove, gx, gy, false, maxSteps );
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .WalkTo(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_RunTo()
//| Prototype - void RunTo( object, maxsteps, allowPartial, ignoreDoors )
//| void RunTo( x, y, maxsteps, allowPartial, ignoreDoors )
//| Date - 06 Sep 2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Begins pathfinding for a character, making them run to target location,
//| halting if max amount of steps is reached before reaching the location
//o------------------------------------------------------------------------------------------------o
JSBool CChar_RunTo( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 2 || argc > 5 )
{
ScriptError( cx, "WalkTo: Invalid number of arguments (takes 2 to 5)" );
return JS_FALSE;
}
CChar *cMove = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( cMove ))
{
ScriptError( cx, "RunTo: Invalid source character" );
return JS_FALSE;
}
UI16 gx = 0;
UI16 gy = 0;
UI16 maxSteps = 0;
bool allowPartial = false;
bool ignoreDoors = false;
switch( argc )
{
case 2:
if( JSVAL_IS_OBJECT( argv[0] ))
{ // we can work with this, it should be either a character or item, hopefully
JSEncapsulate jsToGoTo( cx, &( argv[0] ));
if( jsToGoTo.ClassName() == "UOXItem" || jsToGoTo.ClassName() == "UOXChar" )
{
CBaseObject *toGoTo = static_cast<CBaseObject *>( jsToGoTo.toObject() );
if( !ValidateObject( toGoTo ))
{
ScriptError( cx, "No object associated with this object" );
return JS_FALSE;
}
gx = toGoTo->GetX();
gy = toGoTo->GetY();
}
else if( jsToGoTo.ClassName() == "UOXSocket" )
{
CSocket *mySock = static_cast<CSocket *>( jsToGoTo.toObject() );
CChar *mySockChar = mySock->CurrcharObj();
gx = mySockChar->GetX();
gy = mySockChar->GetY();
}
else
{
ScriptError( cx, "Invalid class of object" );
return JS_FALSE;
}
maxSteps = static_cast<UI16>( JSVAL_TO_INT( argv[1] ));
break;
}
return JS_FALSE;
// 2 Parameters, x + y
case 3:
case 4:
case 5:
gx = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
gy = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
maxSteps = static_cast<UI16>( JSVAL_TO_INT( argv[2] ));
if( argc >= 4 )
{
allowPartial = ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE );
}
if( argc == 5 )
{
ignoreDoors = ( JSVAL_TO_BOOLEAN( argv[4] ) == JS_TRUE );
}
break;
default:
ScriptError( cx, "Invalid number of arguments passed to RunTo, needs either 2 or 3" );
return JS_FALSE;
}
if( maxSteps == 0 )
{
ScriptError( cx, "RunTo: Invalid number of maxSteps provided. Must be higher than 0!" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
cMove->FlushPath();
#if defined( UOX_DEBUG_MODE )
Console.Print( oldstrutil::format( "RunTo: Moving character %i to (%i,%i) with a maximum of %i steps\n", cMove->GetSerial(), gx, gy, maxSteps ));
#endif
if( cMove->GetNpcWander() != WT_PATHFIND )
{
// Only update oldNpcWander if NPC is not already pathfinding
cMove->SetOldNpcWander( cMove->GetNpcWander() );
}
cMove->SetNpcWander( WT_PATHFIND );
if( cwmWorldState->ServerData()->AdvancedPathfinding() )
{
Movement->AdvancedPathfinding( cMove, gx, gy, true, allowPartial, maxSteps, ignoreDoors );
}
else
{
Movement->PathFind( cMove, gx, gy, true, maxSteps );
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Char JS Method .RunTo(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_GetTimer()
//| Prototype - int GetTimer( timerId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the specified timer value
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_GetTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "GetTimer: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate encaps( cx, &( argv[0] ));
JSEncapsulate myClass( cx, obj );
if( myClass.ClassName() == "UOXChar" )
{
CChar *cMove = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( cMove ))
{
ScriptError( cx, "GetTimer: Invalid source character" );
return JS_FALSE;
}
JS_NewNumberValue( cx, cMove->GetTimer( static_cast<cC_TID>( encaps.toInt() )), rval );
}
else if( myClass.ClassName() == "UOXSocket" )
{
CSocket *mSock = static_cast<CSocket *>( myClass.toObject() );
if( mSock == nullptr )
{
ScriptError( cx, "GetTimer: Invalid source socket" );
return JS_FALSE;
}
JS_NewNumberValue( cx, mSock->GetTimer( static_cast<cS_TID>( encaps.toInt() )), rval );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMisc_SetTimer()
//| Prototype - bool SetTimer( timerId, numMilliSeconds )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets the specified timer with the amount of miliseconds until it expires
//o------------------------------------------------------------------------------------------------o
JSBool CMisc_SetTimer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SetTimer: Invalid number of arguments (takes 2)" );
return JS_FALSE;
}
JSEncapsulate encaps( cx, &( argv[0] ));
JSEncapsulate myClass( cx, obj );
jsdouble timerVal_double;
JS_ValueToNumber( cx, argv[1], &timerVal_double );
TIMERVAL timerVal = 0;
if( timerVal_double != 0 )
{
timerVal = BuildTimeValue( static_cast<R64>( timerVal_double ) / 1000.0 );
}
if( myClass.ClassName() == "UOXChar" )
{
CChar *cMove = static_cast<CChar*>( myClass.toObject() );
if( !ValidateObject( cMove ))
{
ScriptError( cx, "SetTimer: Invalid source character" );
return JS_FALSE;
}
cMove->SetTimer( static_cast<cC_TID>( encaps.toInt() ), timerVal );
}
else if( myClass.ClassName() == "UOXSocket" )
{
CSocket *mSock = static_cast<CSocket *>( myClass.toObject() );
if( mSock == nullptr )
{
ScriptError( cx, "SetTimer: Invalid source socket" );
return JS_FALSE;
}
mSock->SetTimer( static_cast<cS_TID>( encaps.toInt() ), static_cast<TIMERVAL>( timerVal ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_DistanceTo()
//| Prototype - unsigned short DistanceTo( object )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the distance to the object
//o------------------------------------------------------------------------------------------------o
JSBool CBase_DistanceTo( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "DistanceTo: Invalid number of arguments (takes 1, game object)" );
return JS_FALSE;
}
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CBaseObject *myObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, jsObj ));
CBaseObject *thisObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( thisObj ) || !ValidateObject( myObj ))
{
ScriptError( cx, "DistanceTo: Invalid character" );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( GetDist( thisObj, myObj ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_Glow()
//| Prototype - void Glow( socket )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Attaches a light-emitting object to the object
//o------------------------------------------------------------------------------------------------o
JSBool CItem_Glow( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
JSObject *mSock = JSVAL_TO_OBJECT( argv[0] );
CSocket *mySock = static_cast<CSocket *>( JS_GetPrivate( cx, mSock ));
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mItem ))
{
ScriptError( cx, "Glow: Invalid object" );
mySock->SysMessage( 1095 ); // No item found there, only items can be made to glow.
return JS_FALSE;
}
CChar *mChar = mySock->CurrcharObj();
if( !ValidateObject( mChar ))
return JS_FALSE;
if( mItem->GetGlow() != INVALIDSERIAL )
{
mySock->SysMessage( 1097 ); // That object already glows!
return JS_FALSE;
}
if( mItem->GetCont() == nullptr && FindItemOwner( mItem ) != mChar )
{
mySock->SysMessage( 1096 ); // You can't create glowing items in other people's packs or hands!
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
mItem->SetGlowColour( mItem->GetColour() );
CItem *glowItem = Items->CreateItem( mySock, mChar, 0x1647, 1, 0, OT_ITEM ); // spawn light emitting object
if( glowItem == nullptr )
return JS_FALSE;
glowItem->SetDecayable( mItem->IsDecayable() );
glowItem->SetDecayTime( mItem->GetDecayTime() );
glowItem->SetName( "glower" );
glowItem->SetMovable( 2 );
mItem->SetGlow( glowItem->GetSerial() );
Items->GlowItem( mItem );
mChar->Update( mySock );
mySock->SysMessage( 1098 ); // Item is now glowing.
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Item JS Method .Glow(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_UnGlow()
//| Prototype - void UnGlow( socket )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes light-emitting object from the object
//o------------------------------------------------------------------------------------------------o
JSBool CItem_UnGlow( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
JSObject *mSock = JSVAL_TO_OBJECT( argv[0] );
CSocket *mySock = static_cast<CSocket *>( JS_GetPrivate( cx, mSock ));
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mItem ))
{
ScriptError( cx, "UnGlow: Invalid item" );
mySock->SysMessage( 1099 ); // No item found, only items can be made to unglow.
return JS_FALSE;
}
CChar *mChar = mySock->CurrcharObj();
if( !ValidateObject( mChar ))
return JS_FALSE;
if( mItem->GetCont() == nullptr && FindItemOwner( mItem ) != mChar )
{
mySock->SysMessage( 1100 ); // You can't unglow items in other people's packs or hands!
return JS_FALSE;
}
CItem *glowItem = CalcItemObjFromSer( mItem->GetGlow() );
if( mItem->GetGlow() == INVALIDSERIAL || !ValidateObject( glowItem ))
{
mySock->SysMessage( 1101 ); // That object doesn't glow!
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
mItem->SetColour( mItem->GetGlowColour() );
glowItem->Delete();
mItem->SetGlow( INVALIDSERIAL );
mChar->Update( mySock );
mySock->SysMessage( 1102 ); // Item is no longer glowing.
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Item JS Method .UnGlow(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Gate()
//| Prototype - void Gate( item )
//| void Gate( x, y, z, world )
//| void Gate( x, y, z, world, instanceID )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Opens a gate to the location marked on an item, or to a specified set of coords
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Gate( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 && argc != 4 && argc != 5 )
{
ScriptError( cx, "Gate: Invalid number of arguments (takes 1: item/place; 4: x y z worldNumber; or 5: x y z worldNumber instanceID)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Gate: Invalid source character" );
return JS_FALSE;
}
SI16 destX = -1, destY = -1;
SI08 destZ = -1;
UI08 destWorld = 0;
UI16 destInstanceId = 0;
if( argc == 1 )
{
if( JSVAL_IS_OBJECT( argv[0] ))
{
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, jsObj ));
if( !ValidateObject( mItem ))
{
ScriptError( cx, "Gate: Invalid item passed" );
return JS_FALSE;
}
destX = mItem->GetTempVar( CITV_MOREX );
destY = mItem->GetTempVar( CITV_MOREY );
destZ = mItem->GetTempVar( CITV_MOREZ );
destWorld = mItem->GetTempVar( CITV_MORE );
destInstanceId = mItem->GetTempVar( CITV_MORE0 );
}
else
{
UI16 placeNum = JSVAL_TO_INT( argv[0] );
if( cwmWorldState->goPlaces.find( placeNum ) != cwmWorldState->goPlaces.end() )
{
GoPlaces_st toGoTo = cwmWorldState->goPlaces[placeNum];
destX = toGoTo.x;
destY = toGoTo.y;
destZ = toGoTo.z;
destWorld = toGoTo.worldNum;
}
}
}
else
{
destX = JSVAL_TO_INT( argv[0] );
destY = JSVAL_TO_INT( argv[1] );
destZ = JSVAL_TO_INT( argv[2] );
destWorld = JSVAL_TO_INT( argv[3] );
if( argc == 5 )
{
destInstanceId = JSVAL_TO_INT( argv[4] );
}
}
if( !Map->MapExists( destWorld ))
{
destWorld = mChar->WorldNumber();
}
SpawnGate( mChar, mChar->GetX(), mChar->GetY(), mChar->GetZ(), mChar->WorldNumber(), destX, destY, destZ, destWorld, destInstanceId );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Recall()
//| Prototype - void Recall( item )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Character recalls to the location marked on an item
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Recall( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Recall: Invalid number of arguments (takes 1, item)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Recall: Invalid source character" );
return JS_FALSE;
}
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, jsObj ));
if( !ValidateObject( mItem ))
{
ScriptError( cx, "Recall: Invalid item passed" );
return JS_FALSE;
}
SI16 destX = mItem->GetTempVar( CITV_MOREX ), destY = mItem->GetTempVar( CITV_MOREY );
SI08 destZ = mItem->GetTempVar( CITV_MOREZ );
UI08 destWorld = mItem->GetTempVar( CITV_MORE );
UI16 destInstanceId = mItem->GetTempVar( CITV_MORE0 );
if( !Map->MapExists( destWorld ))
{
destWorld = mChar->WorldNumber();
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
if( mChar->WorldNumber() != destWorld && mChar->GetSocket() != nullptr )
{
mChar->SetLocation( destX, destY, destZ, destWorld, destInstanceId );
SendMapChange( destWorld, mChar->GetSocket() );
}
else
{
mChar->SetLocation( destX, destY, destZ, destWorld, destInstanceId );
}
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .Recall(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Mark()
//| Prototype - void Mark( item )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Marks item with character's current location
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Mark( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Mark: Invalid number of arguments (takes 1, character)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Mark: Invalid source character" );
return JS_FALSE;
}
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, jsObj ));
if( !ValidateObject( mItem ))
{
ScriptError( cx, "Mark: Invalid item passed" );
return JS_FALSE;
}
mItem->SetTempVar( CITV_MOREX, mChar->GetX() );
mItem->SetTempVar( CITV_MOREY, mChar->GetY() );
mItem->SetTempVar( CITV_MOREZ, mChar->GetZ() );
mItem->SetTempVar( CITV_MORE, mChar->WorldNumber() );
mItem->SetTempVar( CITV_MORE, mChar->GetInstanceId() );
if( mChar->GetRegion()->GetName()[0] != 0 )
{
mItem->SetName( oldstrutil::format( Dictionary->GetEntry( 684 ), mChar->GetRegion()->GetName().c_str() ));
}
else
{
mItem->SetName( Dictionary->GetEntry( 685 ));
}
return JS_TRUE;
}
void SetRandomName( CBaseObject *s, const std::string& namelist );
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_SetRandomName()
//| Prototype - bool SetRandomName( "namelist" )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Applies a random name from specified namelist to character or item
//o------------------------------------------------------------------------------------------------o
JSBool CBase_SetRandomName( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "SetRandomName: Invalid number of arguments (takes 1, namelist string)" );
return JS_FALSE;
}
CBaseObject *mObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, obj ));
std::string namelist = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( !namelist.empty() )
{
SetRandomName( mObj, namelist );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
*rval = JSVAL_FALSE;
return JS_TRUE;
}
UI16 AddRandomColor( const std::string& colorlist );
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_SetRandomColor()
//| Prototype - bool SetRandomColor( "colorlist" )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Applies a random color from specified colorlist to character or item
//o------------------------------------------------------------------------------------------------o
JSBool CBase_SetRandomColor( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "SetRandomColor: Invalid number of arguments (takes 1, colorlist string)" );
return JS_FALSE;
}
CBaseObject *mObj = static_cast<CBaseObject *>( JS_GetPrivate( cx, obj ));
std::string colorlist = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( !colorlist.empty() )
{
mObj->SetColour( AddRandomColor( colorlist ));
*rval = JSVAL_TRUE;
return JS_TRUE;
}
*rval = JSVAL_FALSE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SetSkillByName()
//| Prototype - bool SetSkillByName( "skillName", value )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets the skill specified by name to the value specified (name must be the same
//| as in skills.dfn, "ALLSKILLS" is also applicable.
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SetSkillByName( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SetSkillByName: Invalid number of arguments (takes 2, string, value)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
std::string skillName = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
UI16 value = JSVAL_TO_INT( argv[1] );
CSocket *mSock = nullptr;
if( !mChar->IsNpc() )
{
mSock = mChar->GetSocket();
}
for( UI08 i = 0; i < ALLSKILLS; ++i )
{
if( skillName == cwmWorldState->skill[i].name )
{
mChar->SetBaseSkill( value, i );
Skills->UpdateSkillLevel( mChar, i );
if( mSock != nullptr )
{
mSock->UpdateSkill( i );
}
*rval = JSVAL_TRUE;
return JS_TRUE;
}
}
*rval = JSVAL_FALSE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Kill()
//| Prototype - void Kill()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Kills the character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Kill( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Kill: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Kill: Invalid character passed" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
std::vector<UI16> scriptTriggers = mChar->GetScriptTriggers();
for( auto i : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( i );
if( toExecute != nullptr )
{
SI08 retStatus = toExecute->OnDeathBlow( mChar, nullptr );
// -1 == script doesn't exist, or returned -1
// 0 == script returned false, 0, or nothing - don't execute hard code
// 1 == script returned true or 1
if( retStatus == 0 )
return JS_TRUE;
}
}
HandleDeath( mChar, nullptr );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .Kill(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Resurrect()
//| Prototype - void Resurrect()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Resurrects the character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Resurrect( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Resurrect: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Resurrect: Invalid character passed" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
NpcResurrectTarget( mChar );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .Resurrect(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_Dupe()
//| Prototype - void Dupe( socket )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a duplicate of the item in character's pack
//o------------------------------------------------------------------------------------------------o
JSBool CItem_Dupe( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Dupe: Invalid number of arguments (takes 1 - socket/null)" );
return JS_FALSE;
}
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CSocket *mSock = nullptr;
bool dupeInPack = true;
if( jsObj == nullptr )
{
dupeInPack = false;
}
else
{
mSock = static_cast<CSocket *>( JS_GetPrivate( cx, jsObj ));
}
if( !ValidateObject( mItem ) || ( mSock == nullptr && dupeInPack ))
{
ScriptError( cx, "Dupe: Bad parameters passed. Either item or socket is invalid!" );
return JS_FALSE;
}
JSObject *dupeItem = nullptr;
if( dupeInPack && mSock != nullptr )
{
dupeItem = JSEngine->AcquireObject( IUE_ITEM, Items->DupeItem( mSock, mItem, mItem->GetAmount() ), JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
}
else
{
CItem *dupeItemTemp = mItem->Dupe();
dupeItem = JSEngine->AcquireObject( IUE_ITEM, dupeItemTemp, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
}
*rval = OBJECT_TO_JSVAL( dupeItem );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Dupe()
//| Prototype - void Dupe()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Dupes specified character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Dupe( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Dupe: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
// Original character object
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Dupe: Invalid character object passed?" );
return JS_FALSE;
}
// Duped character object
CChar *dupeCharTemp = mChar->Dupe();
if( !ValidateObject( dupeCharTemp ))
{
ScriptError( cx, "Dupe: Unable to duplicate character due to unknown error!" );
return JS_FALSE;
}
// JS Object for duped character
JSObject *dupeChar = nullptr;
dupeChar = JSEngine->AcquireObject( IUE_CHAR, dupeCharTemp, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( dupeChar );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Jail()
//| Prototype - void Jail()
//| void Jail( numSecsToJail )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Jails character, either for ~27 hours or for specified amount of time in seconds
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Jail( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "Jail: Invalid number of arguments (takes 0 or 1, seconds to Jail)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Jail: Invalid character" );
return JS_FALSE;
}
SI32 numSecsToJail = 86400;
if( argc == 1 )
{
numSecsToJail = static_cast<SI32>( JSVAL_TO_INT( argv[0] ));
}
JailSys->JailPlayer( myChar, numSecsToJail );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Release()
//| Prototype - void Release()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Releases character from jail
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Release( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "Release: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CChar *myChar = static_cast<CChar*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myChar ))
{
ScriptError( cx, "Jail: Invalid character" );
return JS_FALSE;
}
JailSys->ReleasePlayer( myChar );
return JS_TRUE;
}
void CPage( CSocket *s, const std::string& reason );
void GMPage( CSocket *s, const std::string& reason );
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_Page()
//| Prototype - void Page( pageType )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Triggers a page based on provided pageType
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_Page( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "Page: Invalid number of arguments (takes 1, pageType)" );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "SysMessage: Invalid socket" );
return JS_FALSE;
}
UI08 pageType = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
switch( pageType )
{
case 0: // Counselor page - Free Text
CPage( mySock, "OTHER" );
break;
case 1: // GM page - Free Text
GMPage( mySock, "OTHER" );
break;
case 2: // GM page, stuck
GMPage( mySock, "Stuck" );
break;
case 3: // GM page, item problem
GMPage( mySock, "Item Problem" );
break;
case 4: // GM page, harassment
GMPage( mySock, "Harassment" );
break;
case 5: // GM page, report exploit
GMPage( mySock, "Exploit" );
break;
default:
break;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_Print()
//| Prototype - void Print( string )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints a message in UOX3 console. Message should end with \n
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_Print( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Print: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
Console.Print( arg0.toString() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_Log()
//| Prototype - void Log( logMsg )
//| void Log( logMsg, filename )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Logs a message either in default log file or in specified file
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_Log( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 && argc != 2 )
{
ScriptError( cx, "Log: Invalid number of arguments (takes 1 or 2)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
JSEncapsulate arg1;
if( argc == 1 )
{
Console.Log( arg0.toString() );
}
else
{
arg1.SetContext( cx, &( argv[1] ));
Console.Log( arg0.toString(), arg1.toString() );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_Error()
//| Prototype - void Error( errorMsg )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Logs an error-message in default error log file
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_Error( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Error: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
Console.Error( arg0.toString() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_Warning()
//| Prototype - void Warning( errorMsg )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Logs a warning-message in default warnings log file
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_Warning( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Warning: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
Console.Warning( arg0.toString() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_PrintSectionBegin()
//| Prototype - void PrintSectionBegin()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints a section separator in the console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_PrintSectionBegin( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "PrintSectionBegin: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.PrintSectionBegin();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_TurnYellow()
//| Prototype - void TurnYellow()
//o------------------------------------------------------------------------------------------------o
//| Purpose -
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_TurnYellow( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "TurnYellow: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.TurnYellow();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_TurnRed()
//| Prototype - void TurnRed()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Activates yellow text in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_TurnRed( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "TurnRed: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.TurnRed();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_TurnGreen()
//| Prototype - void TurnGreen()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Activates green text in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_TurnGreen( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "TurnGreen: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.TurnGreen();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_TurnBlue()
//| Prototype - void TurnBlue()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Activates blue text in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_TurnBlue( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "TurnBlue: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.TurnBlue();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_TurnNormal()
//| Prototype - void TurnNormal()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Activates normal text in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_TurnNormal( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "TurnNormal: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.TurnNormal();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_TurnBrightWhite()
//| Prototype - void TurnBrightWhite()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Activates bright white text in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_TurnBrightWhite( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "TurnBrightWhite: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.TurnBrightWhite();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_PrintDone()
//| Prototype - void PrintDone()
//| void PrintDone( bool )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints colored [done] message in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_PrintDone( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 && argc != 1 )
{
ScriptError( cx, "PrintDone: Invalid number of arguments (takes 0 or 1)" );
return JS_FALSE;
}
bool normalDone = true;
if( argc != 0 )
{
JSEncapsulate encaps( cx, &( argv[0] ));
normalDone = encaps.toBool();
}
if( normalDone )
{
Console.PrintDone();
}
else
{
messageLoop << MSG_PRINTDONE;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_PrintFailed()
//| Prototype - void PrintFailed()
//| void PrintFailed( bool )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints colored [failed] message in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_PrintFailed( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 && argc != 1 )
{
ScriptError( cx, "PrintFailed: Invalid number of arguments (takes 0 or 1)" );
return JS_FALSE;
}
bool normalFailed = true;
if( argc != 0 )
{
JSEncapsulate encaps( cx, &( argv[0] ));
normalFailed = encaps.toBool();
}
if( normalFailed )
{
Console.PrintFailed();
}
else
{
messageLoop << MSG_PRINTFAILED;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_PrintPassed()
//| Prototype - void PrintPassed()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints colored [skipped] message in console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_PrintPassed( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "PrintPassed: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.PrintPassed();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_ClearScreen()
//| Prototype - void ClearScreen()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears the console
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_ClearScreen( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "ClearScreen: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
Console.ClearScreen();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_PrintBasedOnVal()
//| Prototype - void PrintBasedOnVal( bool )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints [done] or [failed] based on provided boolean
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_PrintBasedOnVal( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "PrintBasedOnVal: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
Console.PrintBasedOnVal( arg0.toBool() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_MoveTo()
//| Prototype - void MoveTo( x, y )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Moves console cursor position to specified x, y location
//| Notes - If you want the same line, y == -1
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_MoveTo( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "MoveTo: Invalid number of arguments (takes 2)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
JSEncapsulate arg1( cx, &( argv[1] ));
Console.MoveTo( arg0.toInt(), arg1.toInt() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_PrintSpecial()
//| Prototype - void PrintSpecial( textColour, string )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Prints a special tag in console similar to [done] and [failed], but with custom
//| text and colour
//| Notes - Available colours:
//| 0 - Normal
//| 1 - Blue
//| 2 - Red
//| 3 - Green
//| 4 - Yellow
//| 5 - Bright White
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_PrintSpecial( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "PrintSpecial: Invalid number of arguments (takes 2)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
JSEncapsulate arg1( cx, &( argv[1] ));
Console.PrintSpecial( arg0.toInt(), arg1.toString().c_str() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_BeginShutdown()
//| Prototype - void BeginShutdown()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Start the UOX3 shutdown sequence
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_BeginShutdown( [[maybe_unused]] JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "BeginShutdown: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
messageLoop << MSG_SHUTDOWN;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CConsole_Reload()
//| Prototype - void Reload( reloadType )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Reloads server data from console. Available reload types:
//| 0 Reload INI
//| 1 Reload Accounts
//| 2 Reload Regions
//| 3 Reload Spawn Regions
//| 4 Reload Spells
//| 5 Reload Commands
//| 6 Reload Definition Files
//| 7 Reload JS
//| 8 Reload HTML
//o------------------------------------------------------------------------------------------------o
JSBool CConsole_Reload( JSContext *cx, [[maybe_unused]] JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Reload: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate arg0( cx, &( argv[0] ));
SI32 mArg = arg0.toInt();
if( mArg < 0 || mArg > 8 )
{
ScriptError( cx, "Reload: Section to reload must be between 0 and 8" );
return JS_FALSE;
}
messageLoop.NewMessage( MSG_RELOAD, oldstrutil::number( mArg ).c_str() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SpellMoveEffect()
//| Prototype - void SpellMoveEffect( targetChar, mSpell )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Plays the MOVEFX effect of the specified spell in SPELLS.DFN, going from the
//| character to the target
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SpellMoveEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "SpellMoveEffect: Invalid number of arguments (takes 2)" );
return JS_FALSE;
}
CSpellInfo *mySpell = static_cast<CSpellInfo *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[1] )));
if( mySpell == nullptr )
{
ScriptError( cx, "SpellMoveEffect: Invalid spell" );
return JS_FALSE;
}
CChar *source = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
CBaseObject *target = static_cast<CBaseObject *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( source ) || !ValidateObject( target ))
{
ScriptError( cx, "SpellMoveEffect: Invalid object passed" );
return JS_FALSE;
}
CMagicMove temp = mySpell->MoveEffect();
if( temp.Effect() != INVALIDID )
{
Effects->PlayMovingAnimation( source, target, temp.Effect(), temp.Speed(), temp.Loop(), ( temp.Explode() == 1 ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_SpellStaticEffect()
//| Prototype - void SpellStaticEffect( mSpell )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Plays the STATFX effect of the specified spell in SPELLS.DFN, on the character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_SpellStaticEffect( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "SpellStaticEffect: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CChar *source = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( source ))
{
ScriptError( cx, "SpellStaticEffect: Invalid character passed" );
return JS_FALSE;
}
CSpellInfo *mySpell = static_cast<CSpellInfo *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( mySpell == nullptr )
{
ScriptError( cx, "SpellStaticEffect: Invalid spell" );
return JS_FALSE;
}
CMagicStat temp = mySpell->StaticEffect();
if( temp.Effect() != INVALIDID )
{
Effects->PlayStaticAnimation( source, temp.Effect(), temp.Speed(), temp.Loop() );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_BreakConcentration()
//| Prototype - void BreakConcentration()
//| void BreakConcentration( socket )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Break a caster's concentration. Provide socket as extra argument for player chars
//o------------------------------------------------------------------------------------------------o
JSBool CChar_BreakConcentration( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "BreakConcentration: Invalid number of arguments (takes 0 or 1)" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "BreakConcentration: Invalid character" );
return JS_FALSE;
}
CSocket *mSock = nullptr;
if( argc == 1 )
{
mSock = static_cast<CSocket *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( mSock == nullptr )
{
ScriptError( cx, "BreakConcentration: Invalid socket" );
return JS_FALSE;
}
}
mChar->BreakConcentration( mSock );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_SendAddMenu()
//| Prototype - bool SendAddMenu( menuNum )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Send the Add-menu to the character
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_SendAddMenu( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "SendAddMenu: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mSock == nullptr )
{
ScriptError( cx, "SendAddMenu: Invalid socket" );
return JS_FALSE;
}
UI16 menuNum = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
BuildAddMenuGump( mSock, menuNum );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_LockDown()
//| Prototype - void LockDown()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Locks item down (sets movable value to 3)
//o------------------------------------------------------------------------------------------------o
JSBool CItem_LockDown( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "LockDown: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( mItem == nullptr )
{
ScriptError( cx, "LockDown: Invalid item" );
return JS_FALSE;
}
mItem->LockDown();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_InitWanderArea()
//| Prototype - void InitWanderArea()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Initializes a WanderArea (10x10 box, or 10 radius circle) for the NPC.
//| Will only work if they already have a wandermode set to box or circle.
//o------------------------------------------------------------------------------------------------o
JSBool CChar_InitWanderArea( JSContext *cx, JSObject *obj, [[maybe_unused]] uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ) || !mChar->IsNpc() )
{
ScriptError( cx, "InitWanderArea: Invalid character" );
return JS_FALSE;
}
InitializeWanderArea( mChar, 10, 10 );
return JS_TRUE;
}
auto NewCarveTarget( CSocket *s, CItem *i ) -> bool;
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_Carve()
//| Prototype - void Carve( socket )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Makes the character belonging to socket carve up a corpse
//o------------------------------------------------------------------------------------------------o
JSBool CItem_Carve( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "Carve: Invalid number of arguments (1)" );
return JS_FALSE;
}
CItem *toCarve = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( toCarve ))
{
ScriptError( cx, "Carve: Invalid item" );
return JS_FALSE;
}
CSocket *mSock = static_cast<CSocket *>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( mSock == nullptr )
{
ScriptError( cx, "Carve: Invalid socket" );
return JS_FALSE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
*rval = BOOLEAN_TO_JSVAL( NewCarveTarget( mSock, toCarve ));
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Item JS Method .Carve(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_GetTileName()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets the tile name of a specified tile (item)
//o------------------------------------------------------------------------------------------------o
JSBool CItem_GetTileName( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "GetTileName: needs 0 arguments!" );
return JS_FALSE;
}
CItem *mItem = static_cast<CItem *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mItem ))
{
ScriptError( cx, "GetTileName: Invalid item" );
return JS_FALSE;
}
std::string itemName = "";
GetTileName(( *mItem ), itemName );
JSString *tString;
tString = JS_NewStringCopyZ( cx, itemName.c_str() );
*rval = STRING_TO_JSVAL( tString );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_GetMultiCorner()
//| Prototype - void GetMultiCorner( cornerId )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets coordinates for specified corner ("NW", "NE", "SW" or "SE") of multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_GetMultiCorner( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "GetMultiCorner: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(GetMultiCorner) Invalid object referenced - multi required" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
UI08 cornerToFind = static_cast<UI08>( JSVAL_TO_INT( argv[0] ));
SI16 x1 = 0;
SI16 y1 = 0;
SI16 x2 = 0;
SI16 y2 = 0;
Map->MultiArea( multiObject, x1, y1, x2, y2 );
switch( cornerToFind )
{
case 0: // NW
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, ( std::to_string( x1 ) + "," + std::to_string( y1 )).c_str() ));
break;
case 1: // NE
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, ( std::to_string( x2 ) + "," + std::to_string( y1 )).c_str() ));
break;
case 2: // SW
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, ( std::to_string( x1 ) + "," + std::to_string( y2 )).c_str() ));
break;
case 3: // SE
{
*rval = STRING_TO_JSVAL( JS_NewStringCopyZ( cx, ( std::to_string( x2 ) + "," + std::to_string( y2 )).c_str() ));
break;
}
default:
break;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_SecureContainer()
//| Prototype - void SecureContainer( itemToSecure )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Secures a container in a multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_SecureContainer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "SecureContainer: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(SecureContainer) Invalid object referenced - multi required" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(SecureContainer) Invalid Object passed" );
return JS_FALSE;
}
CItem *itemToSecure = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToSecure ))
{
ScriptError( cx, "(SecureContainer) Invalid Object passed" );
return JS_FALSE;
}
multiObject->SecureContainer( itemToSecure );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_UnsecureContainer()
//| Prototype - void UnsecureContainer( itemToUnsecure )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Unsecures a secured container in a multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_UnsecureContainer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "UnsecureContainer: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(UnsecureContainer) Invalid object referenced - multi required" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(UnsecureContainer) Invalid Object passed" );
return JS_FALSE;
}
CItem *itemToUnsecure = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToUnsecure ))
{
ScriptError( cx, "(UnsecureContainer) Invalid Object passed" );
return JS_FALSE;
}
multiObject->UnsecureContainer( itemToUnsecure );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_IsSecureContainer()
//| Prototype - void IsSecureContainer( itemToCheck )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if specified item is a secure container in the multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_IsSecureContainer( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "IsSecureContainer: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(IsSecureContainer) Invalid object referenced - multi required" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(IsSecureContainer) Invalid Object passed" );
return JS_FALSE;
}
CItem *itemToCheck = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToCheck ))
{
ScriptError( cx, "(IsSecureContainer) Invalid Object passed" );
return JS_FALSE;
}
bool isSecureContainer = multiObject->IsSecureContainer( itemToCheck );
*rval = BOOLEAN_TO_JSVAL( isSecureContainer );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_LockDownItem()
//| Prototype - void LockDownItem( itemToLockDown )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Locks down an item in a multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_LockDownItem( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "LockDownItem: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(LockDownItem) Invalid multi object referenced" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(LockDownItem) Invalid item object passed" );
return JS_FALSE;
}
CItem *itemToLockDown = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToLockDown ))
{
ScriptError( cx, "(LockDownItem) Invalid item object passed" );
return JS_FALSE;
}
multiObject->LockDownItem( itemToLockDown );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_ReleaseItem()
//| Prototype - void ReleaseItem( itemToRemove )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Releases a locked down item in a multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_ReleaseItem( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "ReleaseItem: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(ReleaseItem) Invalid multi object referenced" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(ReleaseItem) Invalid item object passed" );
return JS_FALSE;
}
CItem *itemToRemove = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToRemove ))
{
ScriptError( cx, "(ReleaseItem) Invalid item object passed" );
return JS_FALSE;
}
multiObject->ReleaseItem( itemToRemove );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_AddTrashCont()
//| Prototype - void AddTrashCont( itemToLockDown )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Locks down an item in a multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_AddTrashCont( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddTrashCont: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(AddTrashCont) Invalid multi object referenced" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(AddTrashCont) Invalid item object passed" );
return JS_FALSE;
}
CItem *itemToLockDown = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToLockDown ))
{
ScriptError( cx, "(AddTrashCont) Invalid item object passed" );
return JS_FALSE;
}
multiObject->AddTrashContainer( itemToLockDown );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_RemoveTrashCont()
//| Prototype - void RemoveTrashCont( itemToRemove )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Releases a locked down item in a multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_RemoveTrashCont( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "RemoveTrashCont: Invalid number of arguments (1 required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(RemoveTrashCont) Invalid multi object referenced" );
return JS_FALSE;
}
if( !JSVAL_IS_OBJECT( argv[0] ))
{
ScriptError( cx, "(RemoveTrashCont) Invalid item object passed" );
return JS_FALSE;
}
CItem *itemToRemove = static_cast<CItem*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( itemToRemove ))
{
ScriptError( cx, "(RemoveTrashCont) Invalid item object passed" );
return JS_FALSE;
}
multiObject->RemoveTrashContainer( itemToRemove );
*rval = JSVAL_TRUE;
return JS_TRUE;
}
void KillKeys( SERIAL targSerial, SERIAL charSerial = INVALIDSERIAL );
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_KillKeys()
//| Prototype - void KillKeys()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Kills all keys in the world associated with the particular multi
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_KillKeys( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 0 && argc != 1 )
{
ScriptError( cx, "KillKeys: Invalid number of arguments (0 or 1 (character) required)" );
return JS_FALSE;
}
*rval = JSVAL_FALSE;
CMultiObj *multiObject = static_cast<CMultiObj *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( multiObject ) || !multiObject->CanBeObjType( OT_MULTI ))
{
ScriptError( cx, "(KillKeys) Invalid multi object referenced" );
return JS_FALSE;
}
if( argc == 1 )
{
JSObject *jsObj = JSVAL_TO_OBJECT( argv[0] );
CChar *myObj = static_cast<CChar *>( JS_GetPrivate( cx, jsObj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "(KillKeys) Invalid character object provided" );
return JS_FALSE;
}
KillKeys( multiObject->GetSerial(), myObj->GetSerial() );
}
else
{
KillKeys( multiObject->GetSerial() );
}
*rval = JSVAL_TRUE;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_FirstChar()
//| Prototype - bool FirstChar()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns first char in the multi's list
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_FirstChar( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "FirstChar: Invalid count of arguments :%d, needs :0 or 1", argc );
return JS_FALSE;
}
CMultiObj *myObj = static_cast<CMultiObj*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "FirstChar: Invalid object assigned - multi required." );
return JS_FALSE;
}
std::string listType;
if( argc == 1 )
{
listType = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
}
else
{
listType = "visitor"; // default for existing scripts that provide no argument
}
CChar *firstChar = nullptr;
if( listType == "visitor" ) // All chars inside the multi
{
firstChar = myObj->GetCharsInMultiList()->First();
}
else if( listType == "owner" ) // Owners
{
firstChar = myObj->GetOwnersOfMultiList( true )->First(); // true to clear list before it is regenerated
}
else if( listType == "friend" ) // Friends
{
firstChar = myObj->GetFriendsOfMultiList( true )->First(); // true to clear list before it is regenerated
}
else if( listType == "guest" ) // Guests
{
firstChar = myObj->GetGuestsOfMultiList( true )->First(); // true to clear list before it is regenerated
}
else if( listType == "banned" ) // Banned
{
firstChar = myObj->GetBannedFromMultiList( true )->First(); // true to clear list before it is regenerated
}
else
{
ScriptError( cx, "FirstChar: Unknown listType provided. Supported listTypes: visitor (default), owner, friend or banned" );
return JS_FALSE;
}
if( ValidateObject( firstChar ))
{
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, firstChar, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myObj );
}
else
{
*rval = JSVAL_NULL;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_NextChar()
//| Prototype - bool NextChar()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns next char in the multi's list
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_NextChar( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "NextChar: Invalid count of arguments :%d, needs :0 or 1", argc );
return JS_FALSE;
}
CMultiObj *myObj = static_cast<CMultiObj*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "NextChar: Invalid object assigned - multi required." );
return JS_FALSE;
}
std::string listType;
if( argc == 1 )
{
listType = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
}
else
{
listType = "visitor"; // default for existing scripts that provide no argument
}
CChar *nextChar = nullptr;
if( listType == "visitor" ) // All chars inside the multi
{
nextChar = myObj->GetCharsInMultiList()->Next();
}
else if( listType == "owner" ) // Owners
{
nextChar = myObj->GetOwnersOfMultiList()->Next();
}
else if( listType == "friend" ) // Friends
{
nextChar = myObj->GetFriendsOfMultiList()->Next();
}
else if( listType == "guest" ) // Guests
{
nextChar = myObj->GetGuestsOfMultiList()->Next();
}
else if( listType == "banned" ) // Banned
{
nextChar = myObj->GetBannedFromMultiList()->Next();
}
else
{
ScriptError( cx, "FinishedChars: Unknown listType provided. Supported listTypes: visitor (default), owner, friend or banned" );
return JS_FALSE;
}
if( ValidateObject( nextChar ))
{
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, nextChar, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myObj );
}
else
{
*rval = JSVAL_NULL;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CMulti_FinishedChars()
//| Prototype - bool FinishedChars()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if finished all characters in multi's list
//o------------------------------------------------------------------------------------------------o
JSBool CMulti_FinishedChars( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "FinishedChars: Invalid count of arguments :%d, needs :0 or 1", argc );
return JS_FALSE;
}
CMultiObj *myObj = static_cast<CMultiObj*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "FinishedChars: Invalid object assigned - multi required." );
return JS_FALSE;
}
//char *listType;
std::string listType;
if( argc == 1 )
{
listType = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
}
else
{
listType = "visitor"; // default for existing scripts that provide no argument
}
if( listType == "visitor" ) // All chars inside the multi
{
*rval = BOOLEAN_TO_JSVAL( myObj->GetCharsInMultiList()->Finished() );
}
else if( listType == "owner" ) // Owners
{
*rval = BOOLEAN_TO_JSVAL( myObj->GetOwnersOfMultiList()->Finished() );
}
else if( listType == "friend" ) // Friends
{
*rval = BOOLEAN_TO_JSVAL( myObj->GetFriendsOfMultiList()->Finished() );
}
else if( listType == "guest" ) // Guests
{
*rval = BOOLEAN_TO_JSVAL( myObj->GetGuestsOfMultiList()->Finished() );
}
else if( listType == "banned" ) // Banned
{
*rval = BOOLEAN_TO_JSVAL( myObj->GetBannedFromMultiList()->Finished() );
}
else
{
ScriptError( cx, "FinishedChars: Unknown listType provided. Supported listTypes: visitor (default), owner, friend or banned" );
return JS_FALSE;
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_CanSee()
//| Prototype - bool CanSee( object )
//| bool CanSee( x, y, z )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks Line of Sight from character to target object or location
//o------------------------------------------------------------------------------------------------o
JSBool CBase_CanSee( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 && argc != 3 )
{
ScriptError( cx, "CanSee: Invalid number of arguments (takes 1, a char/item or 3, an x/y/z)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CSocket *mSock = nullptr;
CChar *mChar = nullptr;
// Let's validate the person seeing (socket/char)
if( myClass.ClassName() == "UOXSocket" )
{
mSock = static_cast<CSocket *>( myClass.toObject() );
if( mSock == nullptr )
{
ScriptError( cx, "CanSee: Passed an invalid Socket" );
return JS_FALSE;
}
mChar = mSock->CurrcharObj();
if( !ValidateObject( mChar ))
{
ScriptError( cx, "CanSee: Socket to look from has an invalid Character attached" );
return JS_FALSE;
}
}
else if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "CanSee: Passed an invalid Character" );
return JS_FALSE;
}
mSock = mChar->GetSocket();
}
// If we've reached this far, the socket/char is valid
// Now let's validate the input!
SI16 x = -1, y = -1;
SI08 z = 0;
SI08 zTop = 0;
if( argc == 1 ) // we've been passed an item, character, or socket
{
JSEncapsulate myClass( cx, &( argv[0] ));
if( myClass.ClassName() == "UOXSocket" )
{
CSocket *tSock = static_cast<CSocket *>( myClass.toObject() );
if( tSock == nullptr )
{
ScriptError( cx, "CanSee: Passed an invalid Socket to look at" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
CChar *tChar = tSock->CurrcharObj();
if( !ValidateObject( tChar ))
{
ScriptError( cx, "CanSee: Socket to look at has invalid Character attached" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
if( tChar->WorldNumber() != mChar->WorldNumber() || tChar->GetInstanceId() != mChar->GetInstanceId() )
{
*rval = JSVAL_FALSE;
return JS_TRUE;
}
x = tChar->GetX();
y = tChar->GetY();
z = tChar->GetZ();
}
else if( myClass.ClassName() == "UOXChar" || myClass.ClassName() == "UOXItem" )
{
CBaseObject *tObj = static_cast<CBaseObject *>( myClass.toObject() );
if( !ValidateObject( tObj ))
{
ScriptError( cx, "CanSee: Object to look at is invalid" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
if( tObj->WorldNumber() != mChar->WorldNumber() || tObj->GetInstanceId() != mChar->GetInstanceId() )
{
*rval = JSVAL_FALSE;
return JS_TRUE;
}
if( tObj->CanBeObjType( OT_ITEM ))
{
if(( static_cast<CItem *>( tObj ))->GetCont() != nullptr )
{
ScriptError( cx, "CanSee: Object to look at cannot be in a container" );
*rval = JSVAL_FALSE;
return JS_TRUE;
}
// Include top of item
zTop = Map->TileHeight( tObj->GetId() );
}
else
{
// Include top of head of character. Also, assume all characters are equally tall
zTop = 15;
}
x = tObj->GetX();
y = tObj->GetY();
z = tObj->GetZ();
}
}
else // we've been passed an x, y and z
{
x = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
y = static_cast<SI16>( JSVAL_TO_INT( argv[1] ));
z = static_cast<SI08>( JSVAL_TO_INT( argv[2] ));
}
if( ValidateObject( mChar ))
{
*rval = BOOLEAN_TO_JSVAL( LineOfSight( mSock, mChar, x, y, z, WALLS_CHIMNEYS + DOORS + FLOORS_FLAT_ROOFING, false, zTop ));
}
else
{
*rval = BOOLEAN_TO_JSVAL( false );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_DisplayDamage()
//| Prototype - void DisplayDamage( pUser, damage )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Displays specified damage value over character's head
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_DisplayDamage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "(CSocket_DisplayDamage) Invalid Number of Arguments %d, needs: 2", argc );
return JS_TRUE;
}
CSocket *mSock = static_cast<CSocket *>( JS_GetPrivate( cx, obj ));
JSEncapsulate myClass( cx, &( argv[0] ));
if( myClass.ClassName() != "UOXChar" ) // It must be a character!
{
ScriptError( cx, "CSocket_DisplayDamage: Passed an invalid Character" );
return JS_FALSE;
}
CChar *mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(CSocket_DisplayDamage): Passed an invalid Character" );
return JS_TRUE;
}
JSEncapsulate damage( cx, &( argv[1] ));
CPDisplayDamage dispDamage(( *mChar ), static_cast<UI16>( damage.toInt() ));
mSock->Send( &dispDamage );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_ReactOnDamage()
//| Prototype - void ReactOnDamage( damageType )
//| void ReactOnDamage( damageType, attacker )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Lets character react to damage taken
//o------------------------------------------------------------------------------------------------o
JSBool CChar_ReactOnDamage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 && argc != 2 )
{
ScriptError( cx, "(CChar_ReactOnDamage) Invalid Number of Arguments %d, needs: 1 (damageType) or 2 (damageType and attacker)", argc );
return JS_TRUE;
}
CChar *attacker = nullptr;
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(CChar_ReactOnDamage): Operating on an invalid Character" );
return JS_TRUE;
}
JSEncapsulate damage( cx, &( argv[0] ));
if( argc >= 2 )
{
JSEncapsulate attackerClass( cx, &( argv[1] ));
if( attackerClass.ClassName() != "UOXChar" ) // It must be a character!
{
ScriptError( cx, "CChar_ReactOnDamage: Passed an invalid Character" );
return JS_FALSE;
}
if( attackerClass.isType( JSOT_VOID ) || attackerClass.isType( JSOT_NULL ))
{
attacker = nullptr;
}
else
{
attacker = static_cast<CChar *>( attackerClass.toObject() );
if( !ValidateObject( attacker ))
{
ScriptError( cx, "(CChar_ReactOnDamage): Passed an invalid Character" );
return JS_TRUE;
}
}
}
mChar->ReactOnDamage( static_cast<WeatherType>( damage.toInt() ), attacker );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Damage()
//| Prototype - void Damage( amount )
//| void Damage( amount, damageType )
//| void Damage( amount, damageType, attacker )
//| void Damage( amount, damageType, attacker, doRepsys )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Deals damage of a specified damageType to a character, with optional parameters to include attacker and
//| whether or not attacker should be flagged as a criminal
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Damage( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc < 1 || argc > 4 )
{
ScriptError( cx, "(CChar_Damage) Invalid Number of Arguments %d, needs: 1 (amount), 2 (amount, damageType), 3 (amount, damageType and attacker) or 4 (amount, damageType, attacker and doRepsys)", argc );
return JS_TRUE;
}
CChar *attacker = nullptr;
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(CChar_Damage): Operating on an invalid Character" );
return JS_TRUE;
}
JSEncapsulate damage( cx, &( argv[0] ));
WeatherType element = PHYSICAL;
if( argc >= 2 )
{
element = static_cast<WeatherType>( JSVAL_TO_INT( argv[1] ));
}
if( argc >= 3 )
{
JSEncapsulate attackerClass( cx, &( argv[2] ));
if( attackerClass.ClassName() != "UOXChar" ) // It must be a character!
{
ScriptError( cx, "CChar_Damage: Passed an invalid Character" );
return JS_FALSE;
}
if( attackerClass.isType( JSOT_VOID ) || attackerClass.isType( JSOT_NULL ))
{
attacker = nullptr;
}
else
{
attacker = static_cast<CChar *>( attackerClass.toObject() );
if( !ValidateObject( attacker ))
{
ScriptError( cx, "(CChar_Damage): Passed an invalid Character" );
return JS_TRUE;
}
}
}
bool doRepsys = false;
if( argc >= 4 )
{
doRepsys = ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE );
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
[[maybe_unused]] bool retVal = mChar->Damage( damage.toInt(), element, attacker, doRepsys );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .Damage(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_InitiateCombat()
//| Prototype - bool InitiateCombat( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Attempts to initiate combat with target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_InitiateCombat( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(InitiateCombat) Invalid Number of Arguments %d, takes: 1 (targetChar))", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(InitiateCombat): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(InitiateCombat): Operating on an invalid Character" );
return JS_TRUE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
*rval = BOOLEAN_TO_JSVAL( Combat->StartAttack( mChar, ourTarget ));
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .InitiateCombat(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_InvalidateAttacker()
//| Prototype - bool InvalidateAttacker()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Resets the attacker attack so that it cancels attack setup.
//o------------------------------------------------------------------------------------------------o
JSBool CChar_InvalidateAttacker( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(InvalidateAttacker) Invalid Number of Arguments %d, takes: 0)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(InvalidateAttacker): Operating on an invalid Character" );
return JS_TRUE;
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
Combat->InvalidateAttacker( mChar );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .InvalidateAttacker(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_AddAggressorFlag()
//| Prototype - void AddAggressorFlag( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds aggressor flag for character towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_AddAggressorFlag( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(AddAggressorFlag) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(AddAggressorFlag): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(AddAggressorFlag): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
mChar->AddAggressorFlag( ourTarget->GetSerial() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_RemoveAggressorFlag()
//| Prototype - void RemoveAggressorFlag( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes character's aggressor flag towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_RemoveAggressorFlag( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(RemoveAggressorFlag) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(RemoveAggressorFlag): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(RemoveAggressorFlag): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
mChar->RemoveAggressorFlag( ourTarget->GetSerial() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_CheckAggressorFlag()
//| Prototype - void CheckAggressorFlag( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Check if character has an aggressor flag towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_CheckAggressorFlag( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(CheckAggressorFlag) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(CheckAggressorFlag): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(CheckAggressorFlag): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( mChar->CheckAggressorFlag( ourTarget->GetSerial() ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_UpdateAggressorFlagTimestamp()
//| Prototype - void UpdateAggressorFlagTimestamp( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Updates the expiry timestamp of character's aggressor flag towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_UpdateAggressorFlagTimestamp( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(UpdateAggressorFlagTimestamp) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(UpdateAggressorFlagTimestamp): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(UpdateAggressorFlagTimestamp): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
mChar->UpdateAggressorFlagTimestamp( ourTarget->GetSerial() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_ClearAggressorFlags()
//| Prototype - void ClearAggressorFlags()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears all the character's aggressor flags towards other characters
//o------------------------------------------------------------------------------------------------o
JSBool CChar_ClearAggressorFlags( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(ClearAggressorFlags) Invalid Number of Arguments %d, takes: 0)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(ClearAggressorFlags): Operating on an invalid Character" );
return JS_TRUE;
}
mChar->ClearAggressorFlags();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_IsAggressor()
//| Prototype - void IsAggressor( [bool]checkForPlayerOnly )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true/false depending on whether character has any active aggressor flags
//| Optional parameter supported to check only flags towards players and ignore NPCs
//o------------------------------------------------------------------------------------------------o
JSBool CChar_IsAggressor( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "(IsAggressor) Invalid Number of Arguments %d, takes: 0 or 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(IsAggressor): Operating on an invalid Character" );
return JS_TRUE;
}
bool checkForPlayerOnly = ( JSVAL_TO_BOOLEAN( argv[0] ) == JS_TRUE );
*rval = BOOLEAN_TO_JSVAL( mChar->IsAggressor( checkForPlayerOnly ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_AddPermaGreyFlag()
//| Prototype - void AddPermaGreyFlag( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds aggressor flag for character towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_AddPermaGreyFlag( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(AddPermaGreyFlag) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(AddPermaGreyFlag): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(AddPermaGreyFlag): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
mChar->AddPermaGreyFlag( ourTarget->GetSerial() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_RemovePermaGreyFlag()
//| Prototype - void RemovePermaGreyFlag( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes character's permagrey flag towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_RemovePermaGreyFlag( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(RemovePermaGreyFlag) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(RemovePermaGreyFlag): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(RemovePermaGreyFlag): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
mChar->RemovePermaGreyFlag( ourTarget->GetSerial() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_CheckPermaGreyFlag()
//| Prototype - void CheckPermaGreyFlag( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Check if character has an active permagrey flag towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_CheckPermaGreyFlag( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(CheckPermaGreyFlag) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(CheckPermaGreyFlag): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(CheckPermaGreyFlag): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
*rval = BOOLEAN_TO_JSVAL( mChar->CheckPermaGreyFlag( ourTarget->GetSerial() ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_UpdatePermaGreyFlagTimestamp()
//| Prototype - void UpdatePermaGreyFlagTimestamp( targetChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Updates the expiry timestamp of character's permagrey flag towards target character
//o------------------------------------------------------------------------------------------------o
JSBool CChar_UpdatePermaGreyFlagTimestamp( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "(UpdatePermaGreyFlagTimestamp) Invalid Number of Arguments %d, takes: 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(UpdatePermaGreyFlagTimestamp): Operating on an invalid Character" );
return JS_TRUE;
}
CChar *ourTarget = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( ourTarget ))
{
ScriptError( cx, "(UpdatePermaGreyFlagTimestamp): Operating on an invalid Character (arg 0)" );
return JS_TRUE;
}
mChar->UpdatePermaGreyFlagTimestamp( ourTarget->GetSerial() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_ClearPermaGreyFlags()
//| Prototype - void ClearPermaGreyFlags()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears all the character's aggressor flags towards other characters
//o------------------------------------------------------------------------------------------------o
JSBool CChar_ClearPermaGreyFlags( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "(ClearPermaGreyFlags) Invalid Number of Arguments %d, takes: 0)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(ClearPermaGreyFlags): Operating on an invalid Character" );
return JS_TRUE;
}
mChar->ClearPermaGreyFlags();
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_IsPermaGrey()
//| Prototype - void IsPermaGrey( [bool]checkForPlayerOnly )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true/false depending on whether character has any active permagrey flags
//| Optional parameter supported to check only flags towards players and ignore NPCs
//o------------------------------------------------------------------------------------------------o
JSBool CChar_IsPermaGrey( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "(IsPermaGrey) Invalid Number of Arguments %d, takes: 0 or 1)", argc );
return JS_TRUE;
}
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(IsPermaGrey): Operating on an invalid Character" );
return JS_TRUE;
}
bool checkForPlayerOnly = ( JSVAL_TO_BOOLEAN( argv[0] ) == JS_TRUE );
*rval = BOOLEAN_TO_JSVAL( mChar->IsPermaGrey( checkForPlayerOnly ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Heal()
//| Prototype - void Heal( amount );
//| void Heal( amount, healer );
//o------------------------------------------------------------------------------------------------o
//| Purpose - Heals a character, with optional argument to provide character who healed
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Heal( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 && argc != 2 )
{
ScriptError( cx, "(CChar_Heal) Invalid Number of Arguments %d, needs: 1 (amount) or 2 (amount and healer)", argc );
return JS_TRUE;
}
CChar *healer = nullptr;
CChar *mChar = static_cast<CChar *>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( mChar ))
{
ScriptError( cx, "(CChar_Heal): Operating on an invalid Character" );
return JS_TRUE;
}
SI16 healVal = static_cast<SI16>( JSVAL_TO_INT( argv[0] ));
if( argc == 2 )
{
JSEncapsulate healerClass( cx, &( argv[1] ));
if( healerClass.ClassName() != "UOXChar" ) // It must be a character!
{
ScriptError( cx, "CChar_Heal: Passed an invalid Character" );
return JS_FALSE;
}
if( healerClass.isType( JSOT_VOID ) || healerClass.isType( JSOT_NULL ))
{
healer = nullptr;
}
else
{
healer = static_cast<CChar *>( healerClass.toObject() );
if( !ValidateObject( healer ))
{
ScriptError( cx, "(CChar_Heal): Passed an invalid Character" );
return JS_TRUE;
}
}
}
// Keep track of original script that's executing
auto origScript = JSMapping->GetScript( JS_GetGlobalObject( cx ));
auto origScriptID = JSMapping->GetScriptId( JS_GetGlobalObject( cx ));
mChar->Heal( healVal, healer );
// Active script-context might have been lost, so restore it...
if( origScript != JSMapping->GetScript( JS_GetGlobalObject( cx )))
{
// ... by calling a dummy function in original script!
JSBool retVal = origScript->CallParticularEvent( "_restorecontext_", &argv[0], 0, rval );
if( retVal == JS_FALSE )
{
// Dummy function not found, let shard admin know!
Console.Warning( oldstrutil::format( "Script context lost after using Character JS Method .Heal(). Add 'function _restorecontext_() {}' to original script (%u) as safeguard!", origScriptID ));
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_Resist()
//| Prototype - int Resist( resistanceType );
//| void Resist( resistanceType, amount );
//o------------------------------------------------------------------------------------------------o
//| Purpose - Used to get/set the resistance type and amount of the object
//o------------------------------------------------------------------------------------------------o
//| Notes - Current resistanceTypes are:
//| 1 - Armor
//| 2 - Light
//| 3 - Water
//| 4 - Cold
//| 5 - Heat
//| 6 - Energy
//| 7 - Poison
//o------------------------------------------------------------------------------------------------o
JSBool CBase_Resist( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 && argc != 2 )
{
ScriptError( cx, "Resist: Invalid number of arguments (takes 1, the resist type or 2, the resist type and value to set)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
CItem *mItem = nullptr;
// Let's validate the char/item
if( myClass.ClassName() == "UOXItem" )
{
mItem = static_cast<CItem *>( myClass.toObject() );
if( !ValidateObject( mItem ))
{
ScriptError( cx, "Resist: Passed an invalid Item" );
return JS_FALSE;
}
}
else if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Resist: Passed an invalid Character" );
return JS_FALSE;
}
}
JSEncapsulate resistType( cx, &( argv[0] ));
if( argc == 1 )
{
if( ValidateObject( mChar ))
{
*rval = INT_TO_JSVAL( mChar->GetResist( static_cast<WeatherType>( resistType.toInt() )));
}
else if( ValidateObject( mItem ))
{
*rval = INT_TO_JSVAL( mItem->GetResist( static_cast<WeatherType>( resistType.toInt() )));
}
else
{
*rval = JS_FALSE;
}
}
if( argc == 2 )
{
*rval = JS_TRUE;
JSEncapsulate value( cx, &( argv[1] ));
if( ValidateObject( mChar ))
{
mChar->SetResist( static_cast<UI16>( value.toInt() ), static_cast<WeatherType>( resistType.toInt() ));
}
else if( ValidateObject( mItem ))
{
mItem->SetResist( static_cast<UI16>( value.toInt() ), static_cast<WeatherType>( resistType.toInt() ));
}
else
{
*rval = JS_FALSE;
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_Defense()
//| Prototype - int Defense( hitLoc, damageType, doArmorDamage, ignoreMedable, includeShield )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the defense value against damageType of the armor item at the location
//| hitLoc and does armor damage if needed, and can also exclude medable armor (optional),
//| and include shield defense value (optional)
//o------------------------------------------------------------------------------------------------o
//| Notes - hitLoc = the hit location
//| 0 the whole char
//| 1 the body
//| 2 the arms
//| 3 the head
//| 4 the legs
//| 5 the neck
//| 6 the rest
//o------------------------------------------------------------------------------------------------o
JSBool CChar_Defense( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc < 3 || argc > 5 )
{
ScriptError( cx, "Defense: Invalid number of arguments (takes 3-5, the hit location, the resist type, if the armor should get damaged, (optional) whether to ignore medable armor and (optional) whether to include shield)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the char
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "Defense: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "Defense: Passed an invalid Character" );
return JS_FALSE;
}
JSEncapsulate hitLoc( cx, &( argv[0] ));
JSEncapsulate resistType( cx, &( argv[1] ));
JSEncapsulate doArmorDamage( cx, &( argv[2] ));
bool excludeMedableArmor = ( argc == 4 ? ( JSVAL_TO_BOOLEAN( argv[3] ) == JS_TRUE ) : false );
bool includeShield = ( argc == 5 ? ( JSVAL_TO_BOOLEAN( argv[4] ) == JS_TRUE ) : false );
*rval = INT_TO_JSVAL( Combat->CalcDef( mChar, static_cast<UI08>( hitLoc.toInt() ), doArmorDamage.toBool(), static_cast<WeatherType>( resistType.toInt() ), excludeMedableArmor, includeShield ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_GetMoreVar()
//| Prototype - int GetMoreVar( moreVarName, moreVarPart )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns the value of the specified moreVarName's moreVarPart
//o------------------------------------------------------------------------------------------------o
//| Notes - Valid moreVarName values: "more", "more0", "more1", "more2", "morex", "morey", "morez"
//| Valid moreVarPart values: 1, 2, 3, 4
//o------------------------------------------------------------------------------------------------o
JSBool CItem_GetMoreVar( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 2 )
{
ScriptError( cx, "GetMoreVar: Invalid number of arguments (takes 2, the moreVarName (more, more0, more1, more2, morex, morey or morez - and the moreVarPart (1 to 4))" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CItem *mItem = nullptr;
// Let's validate the item
if( myClass.ClassName() == "UOXItem" )
{
mItem = static_cast<CItem *>( myClass.toObject() );
if( !ValidateObject( mItem ))
{
ScriptError( cx, "GetMoreVar: Passed an invalid Item" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "GetMoreVar: Passed an invalid Item" );
return JS_FALSE;
}
// Fetch data from the function arguments, and figure out which tempVar to get data from
UI08 moreVar = 0;
UI08 moreVarPart = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
std::string moreVarName = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( moreVarName == "more" )
{
moreVar = 0;
}
else if( moreVarName == "morex" )
{
moreVar = 1;
}
else if( moreVarName == "morey" )
{
moreVar = 2;
}
else if( moreVarName == "morez" )
{
moreVar = 3;
}
else if( moreVarName == "more0" )
{
moreVar = 4;
}
else if( moreVarName == "more1" )
{
moreVar = 5;
}
else if( moreVarName == "more2" )
{
moreVar = 6;
}
else
{
ScriptError( cx, "GetMoreVar: Passed an invalid argument: tempVarName" );
return JS_FALSE;
}
// Fetch the value of the moreVarPart and return it to the script
*rval = INT_TO_JSVAL( mItem->GetTempVar( static_cast<CITempVars>( moreVar ), moreVarPart ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem_SetMoreVar()
//| Prototype - int SetMoreVar( moreVar, moreVarPart, tempVarValue )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Sets the value of the specified moreVar's moreVarPart to moreVarValue
//o------------------------------------------------------------------------------------------------o
//| Notes - Valid moreVarName values: "more", "more0", "more1", "more2", "morex", "morey", "morez"
//| Valid moreVarPart values: 1, 2, 3, 4
//| Valid moreVarValue values: 0 - 255
//o------------------------------------------------------------------------------------------------o
JSBool CItem_SetMoreVar( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 3 )
{
ScriptError( cx, "SetMoreVar: Invalid number of arguments (takes 3, the moreVarName (more, more0, more1, more2, morex, morey or morez); the moreVarPart (1 to 4) and the moreVarValue (0-255)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CItem *mItem = nullptr;
// Let's validate the item
if( myClass.ClassName() == "UOXItem" )
{
mItem = static_cast<CItem *>( myClass.toObject() );
if( !ValidateObject( mItem ))
{
ScriptError( cx, "SetMoreVar: Passed an invalid Item" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "SetMoreVar: Passed an invalid Item" );
return JS_FALSE;
}
// Fetch data from the function arguments, and figure out which moreVar to set data for
UI08 moreVar = 0;
UI08 moreVarPart = static_cast<UI08>( JSVAL_TO_INT( argv[1] ));
UI08 moreVarValue = static_cast<UI08>( JSVAL_TO_INT( argv[2] ));
std::string moreVarName = JS_GetStringBytes( JS_ValueToString( cx, argv[0] ));
if( moreVarName == "more" )
{
moreVar = 0;
}
else if( moreVarName == "morex" )
{
moreVar = 1;
}
else if( moreVarName == "morey" )
{
moreVar = 2;
}
else if( moreVarName == "morez" )
{
moreVar = 3;
}
else if( moreVarName == "more0" )
{
moreVar = 4;
}
else if( moreVarName == "more1" )
{
moreVar = 5;
}
else if( moreVarName == "more2" )
{
moreVar = 6;
}
else
{
ScriptError( cx, "SetMoreVar: Passed an invalid argument: moreVarName" );
return JS_FALSE;
}
// Fetch the value of the moreVarPart and return it to the script
mItem->SetTempVar( static_cast<CITempVars>( moreVar ), moreVarPart, moreVarValue );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_AddScriptTrigger()
//| Prototype - void AddScriptTrigger( scriptTrigger )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a scriptTrigger to an object's list of scriptTriggers
//o------------------------------------------------------------------------------------------------o
JSBool CBase_AddScriptTrigger( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddScriptTrigger: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Invalid Object assigned (AddScriptTrigger)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "That is not a valid script trigger! Only integers between 0-65535 are accepted." );
}
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
if( scriptId > 0 )
{
cScript *toExecute = JSMapping->GetScript( scriptId );
if( toExecute == nullptr )
{
ScriptError( cx, oldstrutil::format( "Unable to assign script trigger - script ID (%i) not found in jse_fileassociations.scp!", scriptId ).c_str() );
return JS_FALSE;
}
else
{
myObj->AddScriptTrigger( scriptId );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_RemoveScriptTrigger()
//| Prototype - void RemoveScriptTrigger( scriptTrigger )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes a scriptTrigger from an object's list of scriptTriggers
//o------------------------------------------------------------------------------------------------o
JSBool CBase_RemoveScriptTrigger( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "RemoveScriptTrigger: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Invalid Object assigned (RemoveScriptTrigger)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "That is not a valid script trigger! Only integers between 0-65535 are accepted." );
}
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
if( scriptId > 0 )
{
myObj->RemoveScriptTrigger( scriptId );
}
else
{
myObj->ClearScriptTriggers();
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CBase_HasScriptTrigger()
//| Prototype - void HasScriptTrigger( scriptTrigger )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks if object has a specific scriptTrigger in it's list of scriptTriggers
//o------------------------------------------------------------------------------------------------o
JSBool CBase_HasScriptTrigger( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "HasScriptTrigger: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CBaseObject *myObj = static_cast<CBaseObject*>( JS_GetPrivate( cx, obj ));
if( !ValidateObject( myObj ))
{
ScriptError( cx, "Invalid Object assigned (HasScriptTrigger)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "That is not a valid script trigger! Only integers between 0-65535 are accepted." );
}
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
if( scriptId > 0 && myObj->HasScriptTrigger( scriptId ))
{
*rval = BOOLEAN_TO_JSVAL( true );
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRegion_AddScriptTrigger()
//| Prototype - void AddScriptTrigger( scriptTrigger )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds a scriptTrigger to an object's list of scriptTriggers
//o------------------------------------------------------------------------------------------------o
JSBool CRegion_AddScriptTrigger( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddScriptTrigger: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CTownRegion *myObj = static_cast<CTownRegion *>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "Invalid Object assigned (AddScriptTrigger)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "That is not a valid script trigger! Only integers between 0-65535 are accepted." );
return JS_FALSE;
}
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
if( scriptId > 0 )
{
cScript *toExecute = JSMapping->GetScript( scriptId );
if( toExecute == nullptr )
{
ScriptError( cx, oldstrutil::format( "Unable to assign script trigger - script ID (%i) not found in jse_fileassociations.scp!", scriptId ).c_str() );
return JS_FALSE;
}
else
{
myObj->AddScriptTrigger( scriptId );
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRegion_RemoveScriptTrigger()
//| Prototype - void RemoveScriptTrigger( scriptTrigger )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Remove a scriptTrigger from an object's list of scriptTriggers
//o------------------------------------------------------------------------------------------------o
JSBool CRegion_RemoveScriptTrigger( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "RemoveScriptTrigger: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
CTownRegion *myObj = static_cast<CTownRegion *>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "Invalid Object assigned (RemoveScriptTrigger)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "That is not a valid script trigger! Only integers between 0-65535 are accepted." );
}
UI16 scriptId = static_cast<UI16>( JSVAL_TO_INT( argv[0] ));
if( scriptId > 0 )
{
myObj->RemoveScriptTrigger( scriptId );
}
else
{
myObj->ClearScriptTriggers();
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRegion_GetOrePref()
//| Prototype - void GetOrePref( oreType )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Get ore preference data for specified ore type
//o------------------------------------------------------------------------------------------------o
JSBool CRegion_GetOrePref( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "GetOrePref: Invalid number of arguments (takes 1 - oreId)" );
return JS_FALSE;
}
CTownRegion *myObj = static_cast<CTownRegion *>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "Invalid Object assigned (GetOrePref)" );
return JS_FALSE;
}
if( !JSVAL_IS_INT( argv[0] ))
{
ScriptError( cx, "That is not a valid ore ID! Only integers between 0-65535 are accepted." );
}
// OrePref_st
// MiningData_st oreIndex
// UI16 percentChance
// MiningData_st
// std::string oreName - ore name from ORE_LIST in skills.dfn
// UI16 colour
// UI16 minSkill - min skill needed to make ingot from ore
// std::string name - name of ingot
// SI32 makemenu
// UI16 oreChance - default chance of finding ore type if nothing else is specified
// UI16 scriptID
// Fetch region's ore preference details for specified ore type
size_t oreType = static_cast<size_t>( JSVAL_TO_INT( argv[0] ));
auto orePrefs = myObj->GetOrePreference( oreType );
// Prepare some temporary helper variables
JSObject *jsOrePref = JS_NewArrayObject( cx, 0, nullptr );
JSObject *jsMiningData = JS_NewArrayObject( cx, 0, nullptr );
// Set up the mining data info
// Start with name of ore
JSString *oreName = nullptr;
oreName = JS_NewStringCopyZ( cx, orePrefs->oreIndex->oreName.c_str() );
auto jsOreName = STRING_TO_JSVAL( oreName );
JS_SetElement( cx, jsMiningData, 0, &jsOreName );
// Name of ingot
JSString *ingotName = nullptr;
ingotName = JS_NewStringCopyZ( cx, orePrefs->oreIndex->name.c_str() );
auto jsIngotName = STRING_TO_JSVAL( ingotName );
JS_SetElement( cx, jsMiningData, 3, &jsIngotName );
// Ore colour, min skill, Makemenu entry, oreChance, scriptID
auto jsOreColor = INT_TO_JSVAL( orePrefs->oreIndex->colour );
auto jsOreMinSkill = INT_TO_JSVAL( orePrefs->oreIndex->minSkill );
auto jsOreMakemenu = INT_TO_JSVAL( orePrefs->oreIndex->makemenu );
auto jsOreChance = INT_TO_JSVAL( orePrefs->oreIndex->oreChance );
auto jsOreScriptID = INT_TO_JSVAL( orePrefs->oreIndex->scriptID );
JS_SetElement( cx, jsMiningData, 1, &jsOreColor );
JS_SetElement( cx, jsMiningData, 2, &jsOreMinSkill );
JS_SetElement( cx, jsMiningData, 4, &jsOreMakemenu );
JS_SetElement( cx, jsMiningData, 5, &jsOreChance );
JS_SetElement( cx, jsMiningData, 6, &jsOreScriptID );
// Add mining data to the orePref array
jsval miningDataVal = OBJECT_TO_JSVAL( jsMiningData );
JS_SetElement( cx, jsOrePref, 0, &miningDataVal );
// Add percent chance to orePref array
jsval jsOrePrefChance = INT_TO_JSVAL( orePrefs->percentChance );
JS_SetElement( cx, jsOrePref, 1, &jsOrePrefChance );
// Convert orePref array object to jsval and pass it to script
*rval = OBJECT_TO_JSVAL( jsOrePref );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CRegion_GetOreChance()
//| Prototype - void GetOreChance()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Get chance to find ore when mining in townregion
//o------------------------------------------------------------------------------------------------o
JSBool CRegion_GetOreChance( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, [[maybe_unused]] jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "GetOreChance: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
CTownRegion *myObj = static_cast<CTownRegion *>( JS_GetPrivate( cx, obj ));
if( myObj == nullptr )
{
ScriptError( cx, "Invalid Object assigned (GetOreChance)" );
return JS_FALSE;
}
*rval = INT_TO_JSVAL( myObj->GetOreChance() );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_AddFriend()
//| Prototype - bool Add( playerToAdd )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds player to an NPC pet/follower's friend list
//o------------------------------------------------------------------------------------------------o
JSBool CChar_AddFriend( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddFriend: Invalid number of arguments (takes 1 - playerObject)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "AddFriend: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "AddFriend: Passed an invalid Character" );
return JS_FALSE;
}
CChar *newFriend = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( newFriend ))
{
ScriptError( cx, "(AddFriend) Invalid Object passed as function parameter" );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( mChar->AddFriend( newFriend ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_RemoveFriend()
//| Prototype - bool Add( playerToRemove )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes player from an NPC pet/follower's friend list
//o------------------------------------------------------------------------------------------------o
JSBool CChar_RemoveFriend( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "RemoveFriend: Invalid number of arguments (takes 1 - playerObject)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "RemoveFriend: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "RemoveFriend: Passed an invalid Character" );
return JS_FALSE;
}
CChar *friendToRemove = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( friendToRemove ))
{
ScriptError( cx, "(AddFriend) Invalid Object passed as function parameter" );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( mChar->RemoveFriend( friendToRemove ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_GetFriendList()
//| Prototype - bool GetFriendList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets an NPC pet/follower's friend list
//o------------------------------------------------------------------------------------------------o
JSBool CChar_GetFriendList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "GetFriendList: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "GetFriendList: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "GetFriendList: Passed an invalid Character" );
return JS_FALSE;
}
// Fetch actual friend list
auto friendList = mChar->GetFriendList();
// Prepare some temporary helper variables
JSObject *jsFriendList = JS_NewArrayObject( cx, 0, nullptr );
jsval jsTempFriend;
// Loop through list of friends, and add each one to the JS ArrayObject
int i = 0;
for( auto &tempFriend : *friendList )
{
// Create a new JS Object based on character
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, tempFriend, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
// Convert JS Object to jsval
jsTempFriend = OBJECT_TO_JSVAL( myObj );
// Add jsval to ArrayObject
JS_SetElement( cx, jsFriendList, i, &jsTempFriend );
i++;
}
// Convert ArrayObject to jsval and pass it to script
*rval = OBJECT_TO_JSVAL( jsFriendList );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_ClearFriendList()
//| Prototype - bool ClearFriendList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Clears an NPC pet/follower's friend list
//o------------------------------------------------------------------------------------------------o
JSBool CChar_ClearFriendList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "ClearFriendList: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "ClearFriendList: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "ClearFriendList: Passed an invalid Character" );
return JS_FALSE;
}
// Clear friend list
mChar->ClearFriendList();
*rval = BOOLEAN_TO_JSVAL( true );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_GetPetList()
//| Prototype - bool GetPetList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets list of character's owned pets
//o------------------------------------------------------------------------------------------------o
JSBool CChar_GetPetList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "GetPetList: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "GetPetList: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "GetPetList: Passed an invalid Character" );
return JS_FALSE;
}
// Fetch actual pet list
auto petList = mChar->GetPetList();
// Prepare some temporary helper variables
JSObject *jsPetList = JS_NewArrayObject( cx, 0, nullptr );
jsval jsTempPet;
// Loop through list of pets, and add each one to the JS ArrayObject
int i = 0;
for( const auto &pet : petList->collection() )
{
if( ValidateObject( pet ))
{
if( pet->GetOwnerObj() == mChar )
{
// Create a new JS Object based on character
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, pet, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
// Convert JS Object to jsval
jsTempPet = OBJECT_TO_JSVAL( myObj );
// Add jsval to ArrayObject
JS_SetElement( cx, jsPetList, i, &jsTempPet );
i++;
}
}
}
// Convert ArrayObject to jsval and pass it to script
*rval = OBJECT_TO_JSVAL( jsPetList );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_HasBeenOwner()
//| Prototype - bool HasBeenOwner( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns whether character pChar has previously owned the pet (is on pet owner list)
//o------------------------------------------------------------------------------------------------o
JSBool CChar_HasBeenOwner( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "HasBeenOwner: Invalid number of arguments (takes 1)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "HasBeenOwner: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "HasBeenOwner: Passed an invalid Character" );
return JS_FALSE;
}
JSEncapsulate toCheck( cx, &( argv[0] ));
CChar *pChar = static_cast<CChar *>( toCheck.toObject() );
if( !ValidateObject( pChar ))
{
ScriptError( cx, "HasBeenOwner: Invalid Character passed as parameter" );
return JS_FALSE;
}
bool hasBeenOwner = mChar->IsOnPetOwnerList( pChar );
*rval = BOOLEAN_TO_JSVAL( hasBeenOwner );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_CalculateControlChance()
//| Prototype - int CalculateControlChance( pChar )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns chance (in values ranging from 0 to 1000) of pChar (player) successfully controlling mChar (pet)
//o------------------------------------------------------------------------------------------------o
JSBool CChar_CalculateControlChance( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "CalculateControlChance: Invalid number of arguments (takes 1 - pChar)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "CalculateControlChance: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "CalculateControlChance: Passed an invalid Character" );
return JS_FALSE;
}
JSEncapsulate toCheck( cx, &( argv[0] ));
CChar *pChar = static_cast<CChar *>( toCheck.toObject() );
if( !ValidateObject( pChar ))
{
ScriptError( cx, "CalculateControlChance: Invalid Character passed as parameter" );
return JS_FALSE;
}
UI16 petControlChance = Skills->CalculatePetControlChance( mChar, pChar );
*rval = INT_TO_JSVAL( petControlChance );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_AddFollower()
//| Prototype - bool AddFollower( npcToAdd )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds NPC to player's list of active followers
//o------------------------------------------------------------------------------------------------o
JSBool CChar_AddFollower( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "AddFollower: Invalid number of arguments (takes 1 - npcObject)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "AddFollower: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "AddFollower: Passed an invalid Character" );
return JS_FALSE;
}
CChar *newFollower = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( newFollower ))
{
ScriptError( cx, "(AddFollower) Invalid Object passed as function parameter" );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( mChar->AddFollower( newFollower ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_RemoveFollower()
//| Prototype - bool Remove( followerToRemove )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes a follower from player's follower list
//o------------------------------------------------------------------------------------------------o
JSBool CChar_RemoveFollower( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "RemoveFollower: Invalid number of arguments (takes 1 - followerObject)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "RemoveFollower: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "RemoveFollower: Passed an invalid Character" );
return JS_FALSE;
}
CChar *followerToRemove = static_cast<CChar*>( JS_GetPrivate( cx, JSVAL_TO_OBJECT( argv[0] )));
if( !ValidateObject( followerToRemove ))
{
ScriptError( cx, "(RemoveFollower) Invalid Object passed as function parameter" );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( mChar->RemoveFollower( followerToRemove ));
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CChar_GetFollowerList()
//| Prototype - bool GetFollowerList()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets list of character's active followers
//o------------------------------------------------------------------------------------------------o
JSBool CChar_GetFollowerList( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "GetFollowerList: Invalid number of arguments (takes 0)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
CChar *mChar = nullptr;
// Let's validate the character
if( myClass.ClassName() == "UOXChar" )
{
mChar = static_cast<CChar *>( myClass.toObject() );
if( !ValidateObject( mChar ))
{
ScriptError( cx, "GetFollowerList: Passed an invalid Character" );
return JS_FALSE;
}
}
else
{
ScriptError( cx, "GetFollowerList: Passed an invalid Character" );
return JS_FALSE;
}
// Fetch actual active follower list
auto followerList = mChar->GetFollowerList();
// Prepare some temporary helper variables
JSObject *jsFollowerList = JS_NewArrayObject( cx, 0, nullptr );
jsval jsTempFollower;
// Loop through list of friends, and add each one to the JS ArrayObject
int i = 0;
for( const auto &follower : followerList->collection() )
{
if( ValidateObject( follower ))
{
if( follower->GetOwnerObj() == mChar )
{
// Create a new JS Object based on character
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, follower, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
// Convert JS Object to jsval
jsTempFollower = OBJECT_TO_JSVAL( myObj );
// Add jsval to ArrayObject
JS_SetElement( cx, jsFollowerList, i, &jsTempFollower );
i++;
}
}
}
// Convert ArrayObject to jsval and pass it to script
*rval = OBJECT_TO_JSVAL( jsFollowerList );
return JS_TRUE;
}
// Party Methods
//o------------------------------------------------------------------------------------------------o
//| Function - CParty_Remove()
//| Prototype - bool Remove( playerToRemove )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Removes player from party
//o------------------------------------------------------------------------------------------------o
JSBool CParty_Remove( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "Remove: Invalid number of arguments (1)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
if( myClass.ClassName() == "UOXParty" )
{
Party *ourParty = static_cast<Party *>( myClass.toObject() );
if( ourParty == nullptr )
{
ScriptError( cx, "Remove: Invalid party" );
return JS_FALSE;
}
JSEncapsulate toRemove( cx, &( argv[0] ));
CChar *charToRemove = static_cast<CChar *>( toRemove.toObject() );
if( !ValidateObject( charToRemove ))
{
ScriptError( cx, "Remove: Invalid character to remove" );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( ourParty->RemoveMember( charToRemove ));
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CParty_Add()
//| Prototype - bool Add( playerToAdd )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Adds player to party
//o------------------------------------------------------------------------------------------------o
JSBool CParty_Add( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc != 1 )
{
ScriptError( cx, "Add: Invalid number of arguments (1)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
// let's setup our default return value here
*rval = BOOLEAN_TO_JSVAL( false );
if( myClass.ClassName() == "UOXParty" )
{
Party *ourParty = static_cast<Party *>( myClass.toObject() );
if( ourParty == nullptr )
{
ScriptError( cx, "Add: Invalid party" );
return JS_FALSE;
}
JSEncapsulate toAdd( cx, &( argv[0] ));
CChar *charToAdd = static_cast<CChar *>( toAdd.toObject() );
if( !ValidateObject( charToAdd ))
{
ScriptError( cx, "Add: Invalid character to add" );
return JS_FALSE;
}
if( charToAdd->IsNpc() )
{
if( ourParty->IsNPC() )
{
*rval = BOOLEAN_TO_JSVAL( ourParty->AddMember( charToAdd ));
}
else
{
*rval = BOOLEAN_TO_JSVAL( false );
ScriptError( cx, "Add: Adding NPC to a PC party attempted" );
}
}
else
{
if( ourParty->IsNPC() )
{
*rval = BOOLEAN_TO_JSVAL( false );
ScriptError( cx, "Add: Adding PC to a NPC party attempted" );
}
else
{ // Send PC the invite
// OK, what this means is that it's a PC party, and because it exists
// we know that the leader needs to be active! And if he's active,
// he should ALSO be online
CSocket *targSock = charToAdd->GetSocket();
if( targSock != nullptr )
{
CChar *leader = ourParty->Leader();
CSocket *leaderSock = leader->GetSocket();
if( leaderSock != nullptr )
{
CPPartyInvitation toSend;
toSend.Leader( leader );
targSock->Send( &toSend );
targSock->SysMessage( 9002 ); // You have been invited to join a party, type /accept or /decline to deal with the invitation
*rval = BOOLEAN_TO_JSVAL( true );
}
else
{
*rval = BOOLEAN_TO_JSVAL( false );
ScriptError( cx, "Add: PC selected is not online" );
}
}
else
{
*rval = BOOLEAN_TO_JSVAL( false );
ScriptError( cx, "Add: PC selected is not online" );
}
}
}
}
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CParty_GetMember()
//| Prototype - bool GetMember( indexPos )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Gets party member at specified index in list of party members
//o------------------------------------------------------------------------------------------------o
JSBool CParty_GetMember( JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval )
{
if( argc > 1 )
{
ScriptError( cx, "GetMember: Invalid number of arguments (1)" );
return JS_FALSE;
}
JSEncapsulate myClass( cx, obj );
if( myClass.ClassName() == "UOXParty" )
{
Party *ourParty = static_cast<Party *>( myClass.toObject() );
if( ourParty == nullptr )
{
ScriptError( cx, "GetMember: Invalid party" );
return JS_FALSE;
}
JSEncapsulate toGetMember( cx, &( argv[0] ));
size_t memberOffset = toGetMember.toInt();
if( memberOffset >= ourParty->MemberList()->size() )
{
ScriptError( cx, "GetMember: Invalid character to get, index out of bounds" );
*rval = JSVAL_NULL;
return JS_TRUE;
}
CChar *mChar = (*( ourParty->MemberList() ))[memberOffset]->Member();
if( mChar == nullptr )
{
*rval = JSVAL_NULL;
}
else
{
JSObject *myJSChar = JSEngine->AcquireObject( IUE_CHAR, mChar, JSEngine->FindActiveRuntime( JS_GetRuntime( cx )));
*rval = OBJECT_TO_JSVAL( myJSChar );
}
}
else
*rval = JSVAL_NULL;
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_FirstTriggerWord()
//| Prototype - int FirstTriggerWord()
//| Date - June 12, 2007
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns first trigger word in the socket's list
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_FirstTriggerWord( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "FirstTriggerWord: Invalid count of arguments :%d, needs :0", argc );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "FirstTriggerWord: Invalid socket assigned." );
return JS_FALSE;
}
UI16 trigWord = mySock->FirstTrigWord();
*rval = INT_TO_JSVAL( trigWord );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_NextTriggerWord()
//| Prototype - int FirstTriggerWord()
//| Date - June 12, 2007
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns next trigger word in the socket's list
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_NextTriggerWord( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "NextTriggerWord: Invalid count of arguments :%d, needs :0", argc );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "NextTriggerWord: Invalid socket assigned." );
return JS_FALSE;
}
UI16 trigWord = mySock->NextTrigWord();
*rval = INT_TO_JSVAL( trigWord );
return JS_TRUE;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CSocket_FinishedTriggerWords()
//| Prototype - int FinishedTriggerWords()
//| Date - June 12, 2007
//o------------------------------------------------------------------------------------------------o
//| Purpose - Returns true if finished all trigger words in the socket's list
//o------------------------------------------------------------------------------------------------o
JSBool CSocket_FinishedTriggerWords( JSContext *cx, JSObject *obj, uintN argc, [[maybe_unused]] jsval *argv, jsval *rval )
{
if( argc != 0 )
{
ScriptError( cx, "FinishedTriggerWords: Invalid count of arguments :%d, needs :0", argc );
return JS_FALSE;
}
CSocket *mySock = static_cast<CSocket*>( JS_GetPrivate( cx, obj ));
if( mySock == nullptr )
{
ScriptError( cx, "FinishedTriggerWords: Invalid socket assigned." );
return JS_FALSE;
}
*rval = BOOLEAN_TO_JSVAL( mySock->FinishedTrigWords() );
return JS_TRUE;
}