uox3/source/items.cpp
2024-05-13 19:01:20 -05:00

1935 lines
67 KiB
C++

#include "uox3.h"
#include "townregion.h"
#include "cServerDefinitions.h"
#include "cSpawnRegion.h"
#include "ssection.h"
#include "CJSMapping.h"
#include "scriptc.h"
#include "cScript.h"
#include "cEffects.h"
#include "CPacketSend.h"
#include "classes.h"
#include "regions.h"
#include "ObjectFactory.h"
#include "StringUtility.hpp"
using namespace std::string_literals;
cItem *Items = nullptr;
ItemTypes FindItemTypeFromTag( const std::string& strToFind );
void SetRandomName( CBaseObject *s, const std::string& namelist );
//o------------------------------------------------------------------------------------------------o
//| Function - bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string &cdata )
//o------------------------------------------------------------------------------------------------o
//| Purpose - Load item data from script sections and apply to spawner objects
//o------------------------------------------------------------------------------------------------o
bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string& cdata )
{
if( !ValidateObject( applyTo ))
return false;
switch( tag )
{
case DFNTAG_SPAWNOBJLIST:
applyTo->IsSectionAList( true );
[[fallthrough]];
case DFNTAG_SPAWNOBJ:
applyTo->SetSpawnSection( cdata );
return true;
case DFNTAG_INTERVAL:
applyTo->SetInterval( 0, static_cast<UI08>( ndata ));
applyTo->SetInterval( 1, static_cast<UI08>( odata ));
return true;
default:
break;
}
return false;
}
UI16 AddRandomColor( const std::string& colorlist );
//o------------------------------------------------------------------------------------------------o
//| Function - ApplyItemSection()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Load items from the script sections to the array
//o------------------------------------------------------------------------------------------------o
auto ApplyItemSection( CItem *applyTo, CScriptSection *toApply, std::string sectionId ) -> bool
{
if( toApply == nullptr || !ValidateObject( applyTo ))
return false;
std::string cdata;
SI32 ndata = -1, odata = -1;
bool isSpawner = ( applyTo->GetObjType() == OT_SPAWNER );
TAGMAPOBJECT customTag;
std::string customTagName;
std::string customTagStringValue;
for( const auto &sec : toApply->collection2() )
{
auto tag = sec->tag;
cdata = sec->cdata;
odata = sec->odata;
ndata = sec->ndata;
if( isSpawner && ApplySpawnItemSection( static_cast<CSpawnItem *>( applyTo ), tag, ndata, odata, cdata ))
{
continue;
}
auto ssecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), " " );
switch( tag )
{
case DFNTAG_AMMO:
applyTo->SetAmmoId( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
if( ssecs.size() > 1 )
{
applyTo->SetAmmoHue( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_AMMOFX:
applyTo->SetAmmoFX( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
if( ssecs.size() > 1 )
{
applyTo->SetAmmoFXHue( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
if( ssecs.size() > 2 )
{
applyTo->SetAmmoFXRender( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
}
}
break;
case DFNTAG_AMOUNT:
if( ndata > 0 )
{
if( odata && odata > ndata )
{
UI16 rndAmount = static_cast<UI16>( RandomNum( ndata, odata ));
applyTo->SetAmount( rndAmount );
}
else
{
applyTo->SetAmount( ndata );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in AMOUNT tag inside item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_DAMAGE:
case DFNTAG_ATT:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetLoDamage( static_cast<SI16>( ndata ));
applyTo->SetHiDamage( static_cast<SI16>( odata ));
}
else
{
applyTo->SetLoDamage( static_cast<SI16>( ndata ));
applyTo->SetHiDamage( static_cast<SI16>( ndata ));
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in ATT/DAMAGE tag inside item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_AC: applyTo->SetArmourClass( static_cast<UI08>( ndata )); break;
case DFNTAG_BASERANGE: applyTo->SetBaseRange( static_cast<UI08>( ndata )); break;
case DFNTAG_BONUSHITS: applyTo->SetBonusHits( static_cast<SI16>( ndata )); break;
case DFNTAG_BONUSSTAM: applyTo->SetBonusStam( static_cast<SI16>( ndata )); break;
case DFNTAG_BONUSMANA: applyTo->SetBonusMana( static_cast<SI16>( ndata )); break;
case DFNTAG_CREATOR: applyTo->SetCreator( ndata ); break;
case DFNTAG_COLOUR: applyTo->SetColour( static_cast<UI16>( ndata )); break;
case DFNTAG_COLOURLIST: applyTo->SetColour( AddRandomColor( cdata )); break;
case DFNTAG_CORPSE: applyTo->SetCorpse( ndata != 0 ) ; break;
case DFNTAG_COLD: applyTo->SetWeatherDamage( COLD, ndata != 0 ); break;
case DFNTAG_ELEMENTRESIST:
if( ssecs.size() >= 4 )
{
applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )), HEAT );
applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )), COLD );
applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )), LIGHTNING );
applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )), POISON );
}
break;
case DFNTAG_ERBONUS:
if( ssecs.size() >= 4 )
{
applyTo->SetResist( applyTo->GetResist( HEAT ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )), HEAT );
applyTo->SetResist( applyTo->GetResist( COLD ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )), COLD );
applyTo->SetResist( applyTo->GetResist( LIGHTNING ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )), LIGHTNING );
applyTo->SetResist( applyTo->GetResist( POISON ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )), POISON );
}
break;
case DFNTAG_EVENT: applyTo->SetEvent( cdata ); break;
case DFNTAG_DAMAGEABLE: applyTo->SetDamageable(ndata != 0 ); break;
case DFNTAG_DEF:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), PHYSICAL );
}
else
{
applyTo->SetResist( ndata, PHYSICAL );
}
}
else
Console.Warning( oldstrutil::format( "Invalid data found in DEF tag inside item script [%s]", sectionId.c_str() ));
break;
case DFNTAG_DEFBONUS:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetResist( applyTo->GetResist( PHYSICAL ) + static_cast<UI16>( RandomNum( ndata, odata )), PHYSICAL );
}
else
{
applyTo->SetResist( applyTo->GetResist( PHYSICAL ) + static_cast<UI16>( ndata ), PHYSICAL );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in DEFBONUS tag inside item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_DEX:
if( ndata > 0 )
{
if( odata && odata > ndata )
{
applyTo->SetDexterity( static_cast<SI16>( RandomNum( ndata, odata )));
}
else
{
applyTo->SetDexterity( ndata );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in DEX tag inside item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_DEXADD: applyTo->SetDexterity2( static_cast<SI16>( ndata )); break;
case DFNTAG_DIR: applyTo->SetDir( static_cast<UI08>( std::stoi( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), nullptr, 0 ))); break;
case DFNTAG_DYE: applyTo->SetDye( ndata != 0 ); break;
case DFNTAG_DECAY:
if( ndata == 1 )
{
applyTo->SetDecayable( true );
}
else
{
applyTo->SetDecayable( false );
}
break;
case DFNTAG_DISPELLABLE: applyTo->SetDispellable( true ); break;
case DFNTAG_DISABLED: applyTo->SetDisabled( ndata != 0 ); break;
case DFNTAG_DOORFLAG: break;
case DFNTAG_GOOD: applyTo->SetGood( static_cast<SI16>( ndata )); break;
case DFNTAG_GLOW: applyTo->SetGlow( ndata ); break;
case DFNTAG_GLOWBC: applyTo->SetGlowColour( static_cast<UI16>( ndata )); break;
case DFNTAG_GLOWTYPE: applyTo->SetGlowEffect( static_cast<UI08>( ndata )); break;
case DFNTAG_GET:
{
std::string scriptEntry = "";
if( ssecs.size() == 1 )
{
scriptEntry = cdata;
}
else
{
UI32 rndEntry = RandomNum( 0, static_cast<SI32>( ssecs.size() - 1 ));
scriptEntry = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" ));
}
auto toFind = FileLookup->FindEntry( scriptEntry, items_def );
if( toFind == nullptr )
{
Console.Warning( oldstrutil::format( "Invalid script entry (%s) called with GET tag, item serial 0x%X", scriptEntry.c_str(), applyTo->GetSerial() ));
}
else if( toFind == toApply )
{
Console.Warning( oldstrutil::format( "Infinite loop avoided with GET tag inside item script [%s]", scriptEntry.c_str() ));
}
else
{
ApplyItemSection( applyTo, toFind, scriptEntry );
}
break;
}
case DFNTAG_GETT2A:
case DFNTAG_GETUOR:
case DFNTAG_GETTD:
case DFNTAG_GETLBR:
case DFNTAG_GETAOS:
case DFNTAG_GETSE:
case DFNTAG_GETML:
case DFNTAG_GETSA:
case DFNTAG_GETHS:
case DFNTAG_GETTOL:
{
// Inherit stats for object based on active ruleset
bool getParent = false;
std::string tagName = "";
switch( cwmWorldState->ServerData()->ExpansionCoreShardEra() )
{
case ER_T2A: if( tag == DFNTAG_GETT2A ) { getParent = true; tagName = "GETT2A"; } break;
case ER_UOR: if( tag == DFNTAG_GETUOR ) { getParent = true; tagName = "GETUOR"; } break;
case ER_TD: if( tag == DFNTAG_GETTD ) { getParent = true; tagName = "GETTD"; } break;
case ER_LBR: if( tag == DFNTAG_GETLBR ) { getParent = true; tagName = "GETLBR"; } break;
case ER_AOS: if( tag == DFNTAG_GETAOS ) { getParent = true; tagName = "GETAOS"; } break;
case ER_SE: if( tag == DFNTAG_GETSE ) { getParent = true; tagName = "GETSE"; } break;
case ER_ML: if( tag == DFNTAG_GETML ) { getParent = true; tagName = "GETML"; } break;
case ER_SA: if( tag == DFNTAG_GETSA ) { getParent = true; tagName = "GETSA"; } break;
case ER_HS: if( tag == DFNTAG_GETHS ) { getParent = true; tagName = "GETHS"; } break;
case ER_TOL: if( tag == DFNTAG_GETTOL ) { getParent = true; tagName = "GETTOL"; } break;
default:
break;
}
if( getParent )
{
std::string scriptEntry = "";
if( ssecs.size() == 1 )
{
scriptEntry = cdata;
}
else
{
UI32 rndEntry = RandomNum( 0, static_cast<SI32>( ssecs.size() - 1 ));
scriptEntry = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" ));
}
CScriptSection *toFind = FileLookup->FindEntry( scriptEntry, items_def );
if( toFind == NULL )
{
Console.Warning( oldstrutil::format( "Invalid script entry (%s) called with %s tag, item serial 0x%X", scriptEntry.c_str(), tagName.c_str(), applyTo->GetSerial() ));
}
else if( toFind == toApply )
{
Console.Warning( oldstrutil::format( "Infinite loop avoided with %s tag inside item script [%s]", tagName.c_str(), scriptEntry.c_str() ));
}
else
{
ApplyItemSection( applyTo, toFind, scriptEntry );
}
}
break;
}
case DFNTAG_HP:
if( ndata > 0 )
{
if( odata && odata > ndata )
{
applyTo->SetHP( static_cast<SI16>( RandomNum( ndata, odata )));
}
else
{
applyTo->SetHP( ndata );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in HP tag inside item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_HIDAMAGE: applyTo->SetHiDamage( static_cast<SI16>( ndata )); break;
case DFNTAG_HEAT: applyTo->SetWeatherDamage( HEAT, ndata != 0 ); break;
case DFNTAG_ID: // applyTo->SetId( static_cast<UI16>( ndata )); break;
if( ssecs.size() == 1 )
{
applyTo->SetId( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
else
{
SI32 rndEntry = RandomNum( 0, static_cast<SI32>( ssecs.size() - 1 ));
applyTo->SetId( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_INTELLIGENCE: applyTo->SetIntelligence( static_cast<SI16>( ndata )); break;
case DFNTAG_INTADD: applyTo->SetIntelligence2( static_cast<SI16>( ndata )); break;
case DFNTAG_LODAMAGE: applyTo->SetLoDamage( static_cast<SI16>( ndata )); break;
case DFNTAG_LAYER: applyTo->SetLayer( static_cast<ItemLayers>( ndata )); break;
case DFNTAG_LIGHT: applyTo->SetWeatherDamage( LIGHT, ndata != 0 ); break;
case DFNTAG_LIGHTNING: applyTo->SetWeatherDamage( LIGHTNING, ndata != 0 ); break;
case DFNTAG_MAXHP: applyTo->SetMaxHP( static_cast<UI16>( ndata )); break;
case DFNTAG_MAXITEMS: applyTo->SetMaxItems( static_cast<UI16>( ndata )); break;
case DFNTAG_MAXRANGE: applyTo->SetMaxRange( static_cast<UI08>( ndata )); break;
case DFNTAG_MAXUSES: applyTo->SetMaxUses( static_cast<UI16>( ndata )); break;
case DFNTAG_MOVABLE: applyTo->SetMovable( static_cast<SI08>( ndata )); break;
case DFNTAG_MORE:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MORE, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MORE, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_MORE0:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MORE0, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE0, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE0, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE0, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MORE0, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_MORE1:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MORE1, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE1, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE1, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE1, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MORE1, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_MORE2:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MORE2, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE2, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE2, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MORE2, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MORE2, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_MOREX:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MOREX, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREX, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREX, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREX, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MOREX, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_MOREY:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MOREY, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREY, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREY, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREY, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MOREY, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_MOREZ:
if( ssecs.size() >= 4 )
{
applyTo->SetTempVar( CITV_MOREZ, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREZ, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREZ, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
applyTo->SetTempVar( CITV_MOREZ, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
}
else
{
applyTo->SetTempVar( CITV_MOREZ, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
}
break;
case DFNTAG_NAME: applyTo->SetName( cdata ); break;
case DFNTAG_NAME2: applyTo->SetName2( cdata ); break;
case DFNTAG_NAMELIST: SetRandomName( applyTo, cdata ); break;
case DFNTAG_NEWBIE: applyTo->SetNewbie( true ); break;
case DFNTAG_OFFSPELL: applyTo->SetOffSpell( static_cast<SI08>( ndata )); break;
case DFNTAG_ORIGIN: applyTo->SetOrigin( static_cast<ExpansionRuleset>( cwmWorldState->ServerData()->EraStringToEnum( cdata ))); break;
case DFNTAG_POISONDAMAGE: applyTo->SetWeatherDamage( POISON, ndata != 0 ); break;
case DFNTAG_POISONED: applyTo->SetPoisoned( static_cast<UI08>( ndata )); break;
case DFNTAG_PILEABLE: applyTo->SetPileable( ndata != 0 ); break;
case DFNTAG_PRIV: applyTo->SetPriv( static_cast<UI08>( ndata )); break;
case DFNTAG_RANK:
applyTo->SetRank( static_cast<SI08>( ndata ));
if( applyTo->GetRank() <= 0 )
{
applyTo->SetRank( 10 );
}
break;
case DFNTAG_RACE: applyTo->SetRace( static_cast<UI16>( ndata )); break;
case DFNTAG_RESISTFIRE:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), HEAT );
}
else
{
applyTo->SetResist( ndata, HEAT );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in RESISTFIRE tag inside Item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_RESISTCOLD:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), COLD );
}
else
{
applyTo->SetResist( ndata, COLD );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in RESISTCOLD tag inside Item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_RESISTLIGHTNING:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), LIGHTNING );
}
else
{
applyTo->SetResist( ndata, LIGHTNING );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in RESISTLIGHTNING tag inside Item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_RESISTPOISON:
if( ndata >= 0 )
{
if( odata && odata > ndata )
{
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), POISON );
}
else
{
applyTo->SetResist( ndata, POISON );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in RESISTPOISON tag inside Item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_RESTOCK:
{
// Apply global restock multiplier from INI to item's restock property
auto restockMultiplier = cwmWorldState->ServerData()->GlobalRestockMultiplier();
applyTo->SetRestock( static_cast<UI16>( floor( static_cast<UI16>( ndata ) * restockMultiplier )));
break;
}
case DFNTAG_RAIN: applyTo->SetWeatherDamage( RAIN, ndata != 0 ); break;
case DFNTAG_SECTIONID: applyTo->SetSectionId( cdata ); break;
case DFNTAG_SK_MADE: applyTo->SetMadeWith( static_cast<SI08>( ndata )); break;
case DFNTAG_SPD: applyTo->SetSpeed( static_cast<UI08>( ndata )); break;
case DFNTAG_STRENGTH: applyTo->SetStrength( static_cast<SI16>( ndata )); break;
case DFNTAG_STRADD: applyTo->SetStrength2( static_cast<SI16>( ndata )); break;
case DFNTAG_STEALABLE: applyTo->SetStealable( static_cast<UI08>( ndata )); break;
case DFNTAG_SNOW: applyTo->SetWeatherDamage( SNOW, ndata != 0 ); break;
case DFNTAG_SCRIPT: applyTo->AddScriptTrigger( static_cast<UI16>( ndata )); break;
case DFNTAG_SPELLS:
if( ssecs.size() == 3 )
{
applyTo->SetSpell( 0, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
applyTo->SetSpell( 1, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
applyTo->SetSpell( 2, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in SPELLS tag inside Item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_TYPE:
ItemTypes iType;
iType = FindItemTypeFromTag( cdata );
if( iType == IT_COUNT )
{
iType = static_cast<ItemTypes>( ndata );
}
if( iType < IT_COUNT )
{
applyTo->SetType( iType );
}
break;
case DFNTAG_USESLEFT: applyTo->SetUsesLeft( static_cast<UI16>( ndata )); break;
case DFNTAG_VISIBLE: applyTo->SetVisible( static_cast<VisibleTypes>( ndata )); break;
case DFNTAG_VALUE:
if( ndata >= 0 )
{
if( odata && odata >= 0 )
{
applyTo->SetBuyValue( ndata );
applyTo->SetSellValue( odata );
}
else
{
// Only one value was specified in DFN tag - use it for both buy and sell value
applyTo->SetBuyValue( ndata );
applyTo->SetSellValue( ndata );
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in VALUE tag inside item script [%s]", sectionId.c_str() ));
}
break;
case DFNTAG_WEIGHT:
applyTo->SetWeight( ndata );
applyTo->SetBaseWeight( ndata ); // Let's set the base-weight as well. Primarily used for containers.
break;
case DFNTAG_WEIGHTMAX: applyTo->SetWeightMax( ndata ); break;
case DFNTAG_WIPE: applyTo->SetWipeable( ndata != 0 ); break;
case DFNTAG_ADDMENUITEM:
Console.Print( cdata );
break;
case DFNTAG_CUSTOMSTRINGTAG:
{
auto count = 0;
std::string result;
for( auto &sec : ssecs )
{
if( count > 0 )
{
if( count == 1 )
{
result = oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
}
else
{
result = result + " " + oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
}
}
count++;
}
customTagName = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
customTagStringValue = result;
if( !customTagName.empty() && !customTagStringValue.empty() )
{
customTag.m_Destroy = false;
customTag.m_StringValue = customTagStringValue;
customTag.m_IntValue = static_cast<SI32>( customTag.m_StringValue.size() );
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
applyTo->SetTag( customTagName, customTag );
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in CUSTOMSTRINGTAG tag inside Item script [%s] - Supported data format: <tagName> <text>", sectionId.c_str() ));
}
break;
}
case DFNTAG_CUSTOMINTTAG:
{
auto count = 0;
std::string result;
for( auto &sec : ssecs )
{
if( count > 0 )
{
if( count == 1 )
{
result = oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
}
}
count++;
}
customTagName = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
customTagStringValue = result;
if( !customTagName.empty() && !customTagStringValue.empty() )
{
customTag.m_Destroy = false;
customTag.m_IntValue = static_cast<SI32>( std::stoi( customTagStringValue, nullptr, 0 ));
customTag.m_ObjectType = TAGMAP_TYPE_INT;
customTag.m_StringValue = "";
applyTo->SetTag( customTagName, customTag );
if( count > 2 )
{
Console.Warning( oldstrutil::format( "Multiple values detected for CUSTOMINTTAG in Item script [%s] - only first value will be used! Supported data format: <tagName> <value>", sectionId.c_str() ));
}
}
else
{
Console.Warning( oldstrutil::format( "Invalid data found in CUSTOMINTTAG tag in Item script [%s] - Supported data format: <tagName> <value>", sectionId.c_str() ));
}
break;
}
case DFNTAG_SPAWNOBJ:
case DFNTAG_SPAWNOBJLIST:
break;
case DFNTAG_LOOT:
[[fallthrough]];
case DFNTAG_PACKITEM:
{
if( !cdata.empty() )
{
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), "," );
if( csecs.size() > 1 )
{
UI16 iAmount = 0;
std::string amountData = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
auto tsects = oldstrutil::sections( amountData, " " );
if( tsects.size() > 1 ) // check if the second part of the tag-data contains two sections separated by a space
{
auto first = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[0], "//" )), nullptr, 0 ));
auto second = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[1], "//" )), nullptr, 0 ));
// Tag contained a minimum and maximum value for amount! Let's randomize!
iAmount = static_cast<UI16>( RandomNum( first, second ));
}
else
{
iAmount = static_cast<UI16>( std::stoul( amountData, nullptr, 0 ));
}
auto tdata = oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" ));
if( tag == DFNTAG_LOOT )
{
Items->AddRespawnItem( applyTo, tdata, true, true, iAmount, true );
}
else
{
Items->AddRespawnItem( applyTo, tdata, true, false, iAmount, false );
}
}
else
{
if( tag == DFNTAG_LOOT )
{
Items->AddRespawnItem( applyTo, cdata, true, true, 1, true );
}
else
{
Items->AddRespawnItem( applyTo, cdata, true, false, 1, false );
}
}
}
break;
}
default:
{
Console.Warning( oldstrutil::format( "Unknown items dfn tag %i %s %i %i ", tag, cdata.c_str(), ndata, odata ));
break;
}
}
}
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::CreateItem()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a basic item and gives it an ID, Colour, and amount, also will
//| automatically look for an entry in harditems.dfn and set its location (be it in
//| a pack or on the ground).
//o------------------------------------------------------------------------------------------------o
CItem * cItem::CreateItem( CSocket *mSock, CChar *mChar, const UI16 itemId, const UI16 iAmount, const UI16 iColour,
const ObjectType itemType, bool inPack, bool shouldSave, UI08 worldNumber, UI16 instanceId, SI16 xLoc, SI16 yLoc, SI08 zLoc )
{
if( ValidateObject( mChar ))
{
worldNumber = mChar->WorldNumber();
instanceId = mChar->GetInstanceId();
if( inPack && !ValidateObject( mChar->GetPackItem() ))
{
std::string charName = GetNpcDictName( mChar, nullptr, NRS_SYSTEM );
Console.Warning( oldstrutil::format( "CreateItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
return nullptr;
}
if( inPack )
{
// Check if character's backpack can hold more items before creating any item
CItem *playerPack = mChar->GetPackItem();
if( ValidateObject( playerPack ))
{
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
{
if( mSock != nullptr )
{
mSock->SysMessage( 1819 ); // Your backpack cannot hold any more items!
}
inPack = false; // Spawn item at character's feet instead
}
}
}
}
CItem *iCreated = CreateBaseItem( worldNumber, itemType, instanceId, shouldSave );
if( iCreated == nullptr )
return nullptr;
if( itemId != 0x0000 )
{
if( Map->IsValidTile( itemId ))
{
iCreated->SetId( itemId );
}
}
if( iColour != 0x0000 )
{
iCreated->SetColour( iColour );
}
// Only set item to decayable by default if ini setting is enabled
if( cwmWorldState->ServerData()->BaseItemsDecayable() )
{
iCreated->SetDecayable( true );
}
GetScriptItemSettings( iCreated );
if( iAmount > 1 )
{
iCreated->SetPileable( true );
iCreated->SetAmount( iAmount );
}
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
toExecute->OnCreate( iCreated, false, false );
}
}
return PlaceItem( mSock, mChar, iCreated, inPack, worldNumber, instanceId, xLoc, yLoc, zLoc );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::CreateScriptItem()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a script item, gives it an amount, and sets
//| its location (be it in a pack or on the ground).
//o------------------------------------------------------------------------------------------------o
CItem * cItem::CreateScriptItem( CSocket *mSock, CChar *mChar, const std::string &item, const UI16 iAmount,
const ObjectType itemType, bool inPack, const UI16 iColor, bool shouldSave )
{
if( inPack && !ValidateObject( mChar->GetPackItem() ))
{
std::string charName = GetNpcDictName( mChar, nullptr, NRS_SYSTEM );
Console.Warning( oldstrutil::format( "CreateScriptItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
return nullptr;
}
if( inPack )
{
// Check if character's backpack can hold more items before creating any item
CItem *playerPack = mChar->GetPackItem();
if( ValidateObject( playerPack ))
{
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
{
if( mSock != nullptr )
{
mSock->SysMessage( 1819 ); // Your backpack cannot hold any more items!
}
inPack = false; // Spawn item at character's feet instead
}
}
}
CItem *iCreated = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), iAmount, mChar->GetInstanceId(), itemType, 0xFFFF, shouldSave );
if( iCreated == nullptr )
return nullptr;
if( iColor != 0xFFFF )
{
iCreated->SetColour( iColor );
}
if( iAmount > 1 && !iCreated->IsPileable() )
{
// Turns out we need to spawn more than one item, let's do that here:
CItem *iCreated2 = nullptr;
for( UI16 i = 1; i < iAmount; i++ )
{
if( inPack )
{
CItem *mPack = mChar->GetPackItem();
iCreated2 = CreateBaseScriptItem( mPack, item, mChar->WorldNumber(), 1, mChar->GetInstanceId(), itemType );
}
else
{
iCreated2 = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), 1, mChar->GetInstanceId(), itemType );
}
if( iCreated2 )
{
if( iColor != 0xFFFF )
{
iCreated2->SetColour( iColor );
}
PlaceItem( mSock, mChar, iCreated2, inPack );
}
}
}
// Return the original item created in the function.
return PlaceItem( mSock, mChar, iCreated, inPack );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::*CreateRandomItem()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a random item from an itemlist in specified dfn file,
//| gives it a random buy/sell value, and places it
//o------------------------------------------------------------------------------------------------o
CItem *cItem::CreateRandomItem( CSocket *mSock, const std::string& itemList )
{
CChar *mChar = mSock->CurrcharObj();
if( !ValidateObject( mChar ))
return nullptr;
CItem *iCreated = CreateRandomItem( nullptr, itemList, mChar->WorldNumber(), mChar->GetInstanceId() );
if( iCreated == nullptr )
return nullptr;
if( iCreated->GetBuyValue() != 0 )
{
iCreated->SetBuyValue( RandomNum( static_cast<UI32>( 1 ), iCreated->GetBuyValue() ));
iCreated->SetSellValue( static_cast<UI32>( iCreated->GetBuyValue() / 2 ));
}
if( iCreated->GetHP() != 0 )
{
iCreated->SetHP( static_cast<SI16>( RandomNum( static_cast<SI16>( 1 ), iCreated->GetHP() )));
}
return PlaceItem( mSock, mChar, iCreated, true );
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::CreateRandomItem()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a random item from an itemlist in specified dfn file
//o------------------------------------------------------------------------------------------------o
auto cItem::CreateRandomItem( CItem *mCont, const std::string& sItemList, const UI08 worldNum, const UI16 instanceId, bool shouldSave, bool useLootlist ) -> CItem *
{
CItem *iCreated = nullptr;
std::string sect;
// Are we looking for a LOOTLIST, or an ITEMLIST?
if( useLootlist )
{
sect = "LOOTLIST "s + sItemList;
}
else
{
sect = "ITEMLIST "s + sItemList;
}
sect = oldstrutil::trim( oldstrutil::removeTrailing( sect, "//" ));
// This is never "blank", since we assign "LOOTLIST" or "ITEMLIST" in the previous step!!
if( sect == "blank" ) // The itemlist-entry is just a blank filler item
return nullptr;
// Look up the relevant LOOTLIST or ITEMLIST from DFNs
auto ItemList = FileLookup->FindEntry( sect, items_def );
if( ItemList )
{
// Count the number of entries in the list
const size_t itemListSize = ItemList->NumEntries();
if( itemListSize > 0 )
{
int itemEntryToSpawn = -1;
int sum_of_weight = 0;
// Let's see if the entries in the list are setup with randomization weights,
// and sum them all up if that's the case. Format of string:
// weight|sectionName,amount
// weight|sectionName,amountMin amountMax
// weight|LOOTLIST=sectionName,amount
// weight|LOOTLIST=sectionName,amountMin amountMax
// weight|ITEMLIST=sectionName,amount
// weight|ITEMLIST=sectionName,amountMin amountMax
for( size_t j = 0; j < itemListSize; j++ )
{
// Split string for entry into a stringlist, based on | as a separator
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
if( csecs.size() == 2 )
{
// The entry has a weight assigned to it - let's add the weight to the total
sum_of_weight += static_cast<int>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), nullptr, 0 ));
}
else
{
// The entry has no weight assigned to it - add a default weight of 1
sum_of_weight += 1;
}
}
// Choose a random number between 0 and the total sum of all weights
int rndChoice = RandomNum( 0, sum_of_weight - 1 );
int itemWeight = 0;
// Prepare a vector to hold multiple entries, if more than one qualifies based on weighting
std::vector<int> matchingEntries;
// Loop through the items in the itemlist/lootlist
int weightOfChosenItem = 0;
for( auto j = 0; j < static_cast<int>( itemListSize ); j++ )
{
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
if( csecs.size() == 2 )
{
// Ok, item entry has a weight, let's compare that weight to our chosen random number
itemWeight = static_cast<int>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), nullptr, 0 ));
if( rndChoice < itemWeight )
{
// If we find another entry with same weight as the first one found, or if none have been found yet, add to list
if( weightOfChosenItem == 0 || weightOfChosenItem == itemWeight )
{
itemEntryToSpawn = j;
weightOfChosenItem = itemWeight;
// Add the entry index to a temporary vector of all entries with same weight, then continue looking for more!
matchingEntries.push_back( j );
continue;
}
}
rndChoice -= itemWeight;
}
}
// Did we find more than one entry that matched our random weight criteria?
if( matchingEntries.size() > 0 )
{
// Choose a random one of these!
itemEntryToSpawn = matchingEntries[static_cast<int>( RandomNum( static_cast<size_t>( 0 ), matchingEntries.size() - 1 ))];
}
matchingEntries.clear();
std::string k = "";
std::vector<std::string> csecs;
if( itemEntryToSpawn != -1 )
{
// If an entry has been selected based on weights, use that
csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( itemEntryToSpawn ), "//" )), "," );
}
else
{
// Otherwise choose a random entry
csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( RandomNum( static_cast<size_t>( 0 ), itemListSize - 1 )), "//" )), "," );
}
auto csecs2 = oldstrutil::sections( oldstrutil::trim( csecs[0] ), "|" );
k = csecs2.size() > 1 ? csecs2[1] : csecs2[0];
// Also fetch amount to spawn, if specified
int amountToSpawn = 1;
if( csecs.size() > 1 )
{
// UI16 iAmount = 0;
std::string amountData = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
auto tsects = oldstrutil::sections( amountData, " " );
if( tsects.size() > 1 ) // check if the second part of the tag-data contains two sections separated by a space
{
auto first = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[0], "//" )), nullptr, 0 ));
auto second = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[1], "//" )), nullptr, 0 ));
// Tag contained a minimum and maximum value for amount! Let's randomize!
amountToSpawn = static_cast<UI16>( RandomNum( first, second ));
}
else
{
amountToSpawn = static_cast<UI16>( std::stoul(amountData, nullptr, 0 ));
}
}
if( !k.empty() )
{
if( oldstrutil::upper( k ) == "ITEMLIST" || oldstrutil::upper( k ) == "LOOTLIST" )
{
// The chosen entry contained another ITEMLIST or LOOTLIST reference! Let's dive back into it...
iCreated = CreateRandomItem( mCont, ItemList->GrabData(), worldNum, instanceId, shouldSave );
}
else
{
// Finally, we have an item! Spawn it!
iCreated = CreateBaseScriptItem( nullptr, k, worldNum, amountToSpawn, instanceId, OT_ITEM, 0xFFFF, shouldSave );
// However, we have a valid container, and the amount is larger than 1, and the item is not stackable, let's spawn some more items!
if( ValidateObject( mCont ) && amountToSpawn > 1 && !iCreated->IsPileable() )
{
for( int i = 1; i < amountToSpawn; i++ )
{
CItem *iCreated2 = CreateBaseScriptItem( mCont, k, worldNum, 1, instanceId, OT_ITEM, 0xFFFF, shouldSave );
if( ValidateObject( iCreated2 ))
{
// Place item in container and randomize location
iCreated2->SetCont( mCont );
iCreated2->PlaceInPack();
}
}
}
}
}
}
}
return iCreated;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::CreateMulti()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a multi, and looks for an entry in harditems.dfn
//o------------------------------------------------------------------------------------------------o
CMultiObj * cItem::CreateMulti( const std::string& cName, const UI16 itemId, const bool isBoat, const UI16 worldNum, const UI16 instanceId, const bool isBaseMulti )
{
CMultiObj *mCreated = static_cast<CMultiObj *>( ObjectFactory::GetSingleton().CreateObject(( isBoat ) ? OT_BOAT : OT_MULTI ));
if( mCreated == nullptr )
return nullptr;
mCreated->SetId( itemId );
if( !isBaseMulti )
{
GetScriptItemSettings( mCreated );
}
mCreated->WorldNumber( worldNum );
mCreated->SetInstanceId( instanceId );
mCreated->SetDecayable( false );
if( !cName.empty() )
{
mCreated->SetName( cName );
}
return mCreated;
}
//o------------------------------------------------------------------------------------------------o
//| Function - CItem *CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceId )
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a basic item
//o------------------------------------------------------------------------------------------------o
CItem * cItem::CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceId, bool shouldSave )
{
if( itemType != OT_ITEM && itemType != OT_SPAWNER )
return nullptr;
CItem *iCreated = static_cast<CItem *>( ObjectFactory::GetSingleton().CreateObject( itemType ));
if( iCreated == nullptr )
return nullptr;
iCreated->ShouldSave( shouldSave );
iCreated->SetWipeable( true );
iCreated->WorldNumber( worldNum );
iCreated->SetInstanceId( instanceId );
return iCreated;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::CreateBaseScriptItem()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Creates a basic item from the scripts
//o------------------------------------------------------------------------------------------------o
CItem * cItem::CreateBaseScriptItem( CItem *mCont, std::string ourItem, const UI08 worldNum, const UI16 iAmount, const UI16 instanceId, const ObjectType itemType, const UI16 iColor, bool shouldSave )
{
ourItem = oldstrutil::trim( oldstrutil::removeTrailing( ourItem, "//" ));
if( ourItem == "blank" ) // The lootlist-entry is just a blank filler item
return nullptr;
CScriptSection *itemCreate = FileLookup->FindEntry( ourItem, items_def );
if( itemCreate == nullptr )
{
Console.Error( oldstrutil::format( "CreateBaseScriptItem(): Bad script item %s (Item Not Found).", ourItem.c_str() ));
return nullptr;
}
CItem *iCreated = nullptr;
if( itemCreate->ItemListExist() )
{
iCreated = CreateRandomItem( mCont, itemCreate->ItemListData(), worldNum, instanceId, shouldSave );
}
else
{
iCreated = CreateBaseItem( worldNum, itemType, instanceId, shouldSave );
if( iCreated == nullptr )
return nullptr;
// Only set item to decayable by default if ini setting is enabled
if( cwmWorldState->ServerData()->ScriptItemsDecayable() )
{
iCreated->SetDecayable( true );
}
if( !ApplyItemSection( iCreated, itemCreate, ourItem ))
{
Console.Error( "Trying to apply an item section failed" );
}
// If maxHP has not been defined for a new item, set it to the same value as HP
if( !iCreated->GetMaxHP() && iCreated->GetHP() )
{
iCreated->SetMaxHP( iCreated->GetHP() );
}
// If maxUses is higher than usesLeft for a new item, randomize the amount of usesLeft the item should have!
if( iCreated->GetMaxUses() > iCreated->GetUsesLeft() )
{
iCreated->SetUsesLeft( static_cast<UI16>( RandomNum( iCreated->GetUsesLeft(), iCreated->GetMaxUses() )));
}
else if( !iCreated->GetMaxUses() && iCreated->GetUsesLeft() )
{
// Also, if maxUses has not been defined, but usesLeft HAS, set maxUses to equal usesLeft
iCreated->SetMaxUses( iCreated->GetUsesLeft() );
}
// Check for (and run) onCreateDFN() event for newly created item
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
toExecute->OnCreate( iCreated, true, false );
}
}
}
if( ValidateObject( iCreated ))
{
if( iColor != 0xFFFF )
{
iCreated->SetColour( iColor );
}
if( iAmount > 1 && iCreated->IsPileable() )
{
iCreated->SetAmount( iAmount );
}
// Keep reference to DFN sectionId item was created from (if it has not been set already via special DFN tag SECTIONID)
if( iCreated->GetSectionId() == "UNKNOWN" )
{
iCreated->SetSectionId( ourItem );
}
}
return iCreated;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::GetScriptItemSettings()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Grabs item entries from harditems.dfn
//o------------------------------------------------------------------------------------------------o
void cItem::GetScriptItemSettings( CItem *iCreated )
{
std::string hexId = oldstrutil::number( iCreated->GetId(), 16 );
while( hexId.size() < 4 )
{
hexId = "0" + hexId;
}
const std::string item = "x" + hexId;
CScriptSection *toFind = FileLookup->FindEntrySubStr( item, hard_items_def );
if( toFind != nullptr )
{
ApplyItemSection( iCreated, toFind, item );
}
}
CItem *AutoStack( CSocket *mSock, CItem *iToStack, CItem *iPack );
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::PlaceItem()
//| Date - 10/12/2003
//o------------------------------------------------------------------------------------------------o
//| Purpose - Places an item that was just created
//o------------------------------------------------------------------------------------------------o
CItem * cItem::PlaceItem( CSocket *mSock, CChar *mChar, CItem *iCreated, const bool inPack, UI08 worldNumber, UI16 instanceId, SI16 xLoc, SI16 yLoc, SI08 zLoc )
{
if( ValidateObject( mChar ) && inPack )
{
if( iCreated->IsPileable() )
{
iCreated = AutoStack( mSock, iCreated, mChar->GetPackItem() ); // if it didn't stack, it's iCreated... if it did, then it's the stack!
}
else
{
iCreated->SetCont( mChar->GetPackItem() );
iCreated->PlaceInPack();
}
// Only send tooltip if server feature for tooltips is enabled
if( cwmWorldState->ServerData()->GetServerFeature( SF_BIT_AOS ))
{
if( mSock != nullptr )
{
// Refresh container tooltip
CPToolTip pSend( iCreated->GetContSerial(), mSock );
mSock->Send(&pSend);
}
}
}
else if( ValidateObject( mChar ))
{
iCreated->SetLocation( mChar );
}
else
{
iCreated->SetLocation( xLoc, yLoc, zLoc, worldNumber, instanceId );
}
return iCreated;
}
//o------------------------------------------------------------------------------------------------o
//| Function - DecayItem()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Cause items to decay when left on the ground
//o------------------------------------------------------------------------------------------------o
auto DecayItem( CItem& toDecay, const UI32 nextDecayItems, UI32 nextDecayItemsInHouses ) -> bool
{
if( toDecay.GetDecayTime() == 0 || !cwmWorldState->ServerData()->GlobalItemDecay() )
{
if( toDecay.GetMulti() == INVALIDSERIAL )
{
toDecay.SetDecayTime( nextDecayItems );
}
else
{
toDecay.SetDecayTime( nextDecayItemsInHouses );
}
return false;
}
const auto isCorpse = toDecay.IsCorpse();
// Multis
if( !toDecay.IsFieldSpell() && !isCorpse ) // Gives fieldspells a chance to decay in multis
{
if( toDecay.IsLockedDown() || toDecay.IsDoorOpen() ||
( ValidateObject( toDecay.GetMultiObj() ) &&
( toDecay.GetMovable() >= 2 || !cwmWorldState->ServerData()->ItemDecayInHouses() )))
{
toDecay.SetDecayTime( nextDecayItemsInHouses );
return false;
}
}
if( toDecay.IsContType() )
{
if( isCorpse && (( ValidateObject( toDecay.GetOwnerObj() ) && !cwmWorldState->ServerData()->PlayerCorpseLootDecay() ) // Player corpse
|| ( !ValidateObject( toDecay.GetOwnerObj() ) && !cwmWorldState->ServerData()->NpcCorpseLootDecay() ))) // NPC corpse
{
std::vector<CItem *> corpseItems;
auto iCont = toDecay.GetContainsList();
for( const auto &io : iCont->collection() )
{
if( ValidateObject( io ))
{
if( io->GetLayer() != IL_HAIR && io->GetLayer() != IL_FACIALHAIR )
{
// Store a reference to the item we want to move out of corpse...
corpseItems.push_back( io );
}
}
}
// Loop through the items we want to move out of corpse
std::for_each( corpseItems.begin(), corpseItems.end(), [toDecay, nextDecayItems]( CItem *corpseItem )
{
corpseItem->SetCont( nullptr );
corpseItem->SetLocation(( &toDecay ));
corpseItem->SetDecayTime( nextDecayItems );
});
}
}
if( toDecay.CanBeObjType( OT_MULTI ))
{
toDecay.SetDecayTime( nextDecayItems );
Console.Warning( oldstrutil::format( "Warning: Prevented multi (serial: 0x%X) from decaying!", toDecay.GetSerial() ));
}
toDecay.Delete(); // This is a problem, if done in a ierator loop
return true;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::GetPackType()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Get the pack type based on ID
//o------------------------------------------------------------------------------------------------o
PackTypes cItem::GetPackType( CItem *i )
{
PackTypes packType = PT_UNKNOWN;
switch( i->GetId() )
{
case 0x2006: // coffin
case 0x0ECA: // bones
case 0x0ECB: // bones
case 0x0ECC: // bones
case 0x0ECD: // bones
case 0x0ECE: // bones
case 0x0ECF: // bones
case 0x0ED0: // bones
case 0x0ED1: // bones
case 0x0ED2: // bones
packType = PT_COFFIN;
break;
case 0x0E75: // backpack
case 0x0E79: // pouch
case 0x09B0: // pouch
case 0xA1F6: // First Aid Belt
packType = PT_PACK;
break;
case 0x0E76: // leather bag
case 0x2256: // bagball
case 0x2257: // bagball
packType = PT_BAG;
break;
case 0x0E77: // barrel
case 0x0E7F: // keg
case 0x0E83: // empty tub
case 0x0FAE: // barrel with lids
case 0x1AD7: // potion kegs
case 0x1940: // barrel with lids
packType = PT_BARREL;
break;
case 0x0E7A: // square basket
case 0x24D5: // SE basket
case 0x24D6: // SE basket
case 0x24D9: // SE basket
case 0x24DA: // SE basket
packType = PT_SQBASKET;
break;
case 0x0990: // round basket
case 0x09AC: // round bushel
case 0x09B1: // round basket
case 0x24D7: // SE basket
case 0x24D8: // SE basket
case 0x24DD: // SE basket
case 0x1882: // winnoning basket
packType = PT_RBASKET;
break;
case 0x0E40: // gold chest
case 0x0E41: // gold chest
case 0x4025: // gargoyle chest
case 0x4026: // gargoyle chest
case 0xA304: // metal chest
case 0xA305: // metal chest
case 0xA306: // rusty metal chest
case 0xA307: // rusty metal chest
case 0xA308: // gold chest
case 0xA309: // gold chest
case 0xA30A: // barnacle metal chest
case 0xA30B: // barnacle metal chest
packType = PT_GCHEST;
break;
case 0x0E7D: // wooden box
case 0x09AA: // wooden box
packType = PT_WBOX;
break;
case 0x0E3C: // large wooden crate
case 0x0E3D: // large wooden crate
case 0x0E3E: // small wooden create
case 0x0E3F: // small wooden crate
case 0x0E7E: // wooden crate
case 0x09A9: // small wooden crate
packType = PT_CRATE;
break;
case 0x2AF8: // Shopkeeper buy, sell and sold layers
packType = PT_SHOPPACK;
break;
case 0x0A30: // chest of drawers (fancy)
case 0x0A38: // chest of drawers (fancy)
packType = PT_DRAWER;
break;
case 0x0E42: // wooden chest
case 0x0E43: // wooden chest
packType = PT_WCHEST;
break;
case 0x0E80: // brass box
case 0x09A8: // metal box
packType = PT_MBOX;
break;
case 0x0E7C: // silver chest
case 0x09AB: // silver chest
packType = PT_SCHEST;
break;
case 0x0A97: // bookcase
case 0x0A98: // bookcase
case 0x0A99: // bookcase
case 0x0A9A: // bookcase
case 0x0A9B: // bookcase
case 0x0A9C: // bookcase
case 0x0A9D: // bookcase (empty)
case 0x0A9E: // bookcase (empty)
packType = PT_BOOKCASE;
break;
case 0x0A4C: // fancy armoire (open)
case 0x0A4D: // fancy armoire
case 0x0A50: // fancy armoire (open)
case 0x0A51: // fancy armoire
packType = PT_FARMOIRE;
break;
case 0x0A4E: // wooden armoire (open)
case 0x0A4F: // wooden armoire
case 0x0A52: // wooden armoire (open)
case 0x0A53: // wooden armoire
packType = PT_WARMOIRE;
break;
case 0x0A2C: // chest of drawers (wood)
case 0x0A34: // chest of drawers (wood)
case 0x0A35: // dresser
case 0x0A3C: // dresser
case 0x0A3D: // dresser
case 0x0A44: // dresser
packType = PT_DRESSER;
break;
case 0x09B2: // bank box ..OR.. backpack 2
if( i->GetTempVar( CITV_MOREX ) == 1 )
{
packType = PT_BANK;
}
else
{
packType = PT_PACK2;
}
break;
case 0x2bd9:
case 0x2BDA:
case 0x2BDB:
case 0x2BDC:
packType = PT_STOCKING;
break;
case 0x232A: // giftbox
case 0x232B: // giftbox
packType = PT_GIFTBOX1;
break;
case 0x2857: // SE armoire
case 0x2858: // SE armoire
packType = PT_SEARMOIRE1;
break;
case 0x285B: // SE armoire
case 0x285C: // SE armoire
packType = PT_SEARMOIRE2;
break;
case 0x285D: // SE armoire
case 0x285E: // SE armoire
case 0x2859: // SE armoire
case 0x285A: // SE armoire
packType = PT_SEARMOIRE3;
break;
case 0x24DB: // SE basket
case 0x24DC: // SE basket
packType = PT_SEBASKET;
break;
case 0x280B: // SE chest
case 0x280C: // SE chest
packType = PT_SECHEST1;
break;
case 0x280D: // SE chest
case 0x280E: // SE chest
packType = PT_SECHEST2;
break;
case 0x280F: // SE chest
case 0x2810: // SE chest
packType = PT_SECHEST3;
break;
case 0x2811: // SE chest
case 0x2812: // SE chest
case 0x2815: // SE cabinet
case 0x2816: // SE cabinet
case 0x2817: // SE chest
case 0x2818: // SE chest
packType = PT_SECHEST4;
break;
case 0x2813: // SE chest
case 0x2814: // SE chest
packType = PT_SECHEST5;
break;
case 0x46A5: // SA giftbox
case 0x46A6: // SA giftbox
packType = PT_GIFTBOX2;
break;
case 0x46A2: // SA giftbox
packType = PT_GIFTBOX3;
break;
case 0x46A3: // SA giftbox
packType = PT_GIFTBOX4;
break;
case 0x46A4: // SA giftbox
packType = PT_GIFTBOX5;
break;
case 0x46A7: // SA giftbox
packType = PT_GIFTBOX6;
break;
case 0x0E1C: // Backgammon board
case 0x0FAD: // Backgammon board
packType = PT_GAME_BACKGAMMON;
break;
case 0x0FA6: // Chess board
packType = PT_GAME_CHESS;
break;
case 0xA202: // Dolphin mailbox
case 0xA203: // Dolphin mailbox
case 0xA204: // Dolphin mailbox
case 0xA205: // Dolphin mailbox
packType = PT_MAILBOX1;
break;
case 0xA206: // Squirrel mailbox
case 0xA207: // Squirrel mailbox
case 0xA208: // Squirrel mailbox
case 0xA209: // Squirrel mailbox
packType = PT_MAILBOX2;
break;
case 0xA1F5: // Wooden barrel mailbox
case 0xA1F7: // Wooden barrel mailbox
case 0xA1F8: // Wooden barrel mailbox
case 0xA1F9: // Wooden barrel mailbox
packType = PT_MAILBOX3;
break;
case 0xA268: // Light mailbox
case 0xA269: // Light mailbox
case 0xA26A: // Light mailbox
case 0xA26B: // Light mailbox
case 0xA26C: // Light mailbox
case 0xA26D: // Light mailbox
case 0xA26E: // Light mailbox
case 0xA26F: // Light mailbox
packType = PT_MAILBOX4;
break;
case 0xA3EB: // Sitting kitten mailbox
case 0xA3EC: // Sitting kitten mailbox
case 0xA3ED: // Sitting kitten mailbox
case 0xA3EE: // Sitting kitten mailbox
packType = PT_MAILBOX5;
break;
case 0xA3EF: // Standing kitten mailbox
case 0xA3F0: // Standing kitten mailbox
case 0xA3F1: // Standing kitten mailbox
case 0xA3F2: // Standing kitten mailbox
packType = PT_MAILBOX6;
break;
case 0xA3F3: // Scarecrow mailbox
case 0xA3F4: // Scarecrow mailbox
case 0xA3F5: // Scarecrow mailbox
case 0xA3F6: // Scarecrow mailbox
packType = PT_MAILBOX7;
break;
case 0xA3F7: // Lion mailbox
case 0xA3F8: // Lion mailbox
case 0xA3F9: // Lion mailbox
case 0xA3FA: // Lion mailbox
packType = PT_MAILBOX8;
break;
case 0x4141: // Square gray mailbox
case 0x4142: // Square gray mailbox
case 0x4143: // Square gray mailbox
case 0x4144: // Square gray mailbox
packType = PT_MAILBOX9;
break;
default:
packType = PT_UNKNOWN;
break;
}
return packType;
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::AddRespawnItem()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handles spawning of items from spawn objects/containers
//o------------------------------------------------------------------------------------------------o
void cItem::AddRespawnItem( CItem *mCont, const std::string& iString, const bool inCont, const bool randomItem, const UI16 itemAmount, bool useLootlist )
{
if( !ValidateObject( mCont ) || iString.empty() )
return;
CItem *iCreated = nullptr;
if( randomItem )
{
// LOOT tag was used
iCreated = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceId(), true, useLootlist );
}
else
{
// PACKITEM tag was used
iCreated = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), itemAmount, mCont->GetInstanceId() );
}
if( iCreated == nullptr )
return;
// If item is stackable and amount is > 1, amount should have been set already
// However, if item is not stackable, spawn each item individually
if(( itemAmount > 1 ) && (( !randomItem && !iCreated->IsPileable() ) || randomItem ))
{
CItem *iCreated2 = nullptr;
for( UI08 i = 1; i < itemAmount; ++i )
{
if( randomItem )
{
// If amount was specified for a LOOT tag, spawn a random item each time
iCreated2 = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceId(), true, useLootlist );
}
else
{
// If amount was specified for a PACKITEM tag, spawn more copies of the same item
iCreated2 = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), 1, mCont->GetInstanceId() );
}
if( iCreated2 )
{
if( inCont )
{
// Place item randomly in container
iCreated2->SetCont( mCont );
iCreated2->PlaceInPack();
}
else
{
iCreated2->SetLocation( mCont ); // Set item'mCont location in the world
}
iCreated2->SetSpawn( mCont->GetSerial() ); // Set source item was spawned from
// Try to stack the new item with existing items in the container, if any
if( iCreated2->IsPileable() )
{
AutoStack( nullptr, iCreated2, mCont );
}
}
}
}
// Ok, time to finalize setup of original item that was spawned
if( inCont )
{
iCreated->SetCont( mCont );
}
else
{
iCreated->SetLocation( mCont );
}
iCreated->SetSpawn( mCont->GetSerial() );
if( inCont )
{
if( ValidateObject( mCont ))
{
// Determine random location within container to place item
iCreated->PlaceInPack();
// Try to stack the new item with existing items in the container, if any
AutoStack( nullptr, iCreated, mCont );
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::GlowItem()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Handle glowing items
//o------------------------------------------------------------------------------------------------o
void cItem::GlowItem( CItem *i )
{
if( i->GetGlow() != INVALIDSERIAL )
{
CItem *j = CalcItemObjFromSer( i->GetGlow() );
if( !ValidateObject( j ))
return;
CBaseObject *getCont = i->GetCont();
if( getCont == nullptr ) // On the ground
{
j->SetCont( nullptr );
j->SetDir( 29 );
j->SetLocation( i );
}
else if( getCont->GetObjType() == OT_ITEM ) // In a pack
{
j->SetCont( getCont );
j->SetDir( 99 ); // gives no light in backpacks
j->SetX( i->GetX() );
j->SetY( i->GetY() );
j->SetZ( i->GetZ() );
}
else // Equipped
{
CChar *s = static_cast<CChar *>( getCont );
if( ValidateObject( s ))
{
j->SetCont( getCont );
j->SetX( s->GetX() );
j->SetY( s->GetY() );
j->SetZ( s->GetZ()+4 );
if( IsOnline(( *s )))
{
j->SetDir( 29 );
}
else
{
j->SetDir( 99 );
}
j->SetLayer( IL_TALISMAN );
}
}
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::CheckEquipment()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Checks equipment of character and validates that they have enough strength
//| to have each item equipped
//o------------------------------------------------------------------------------------------------o
void cItem::CheckEquipment( CChar *p )
{
if( ValidateObject( p ))
{
CSocket *pSock = p->GetSocket();
if( pSock == nullptr )
return;
std::vector<CItem *> itemsToUnequip;
const SI16 StrengthToCompare = p->GetStrength();
for( CItem *i = p->FirstItem(); !p->FinishedItems(); i = p->NextItem() )
{
if( ValidateObject( i ))
{
if( i->GetStrength() > StrengthToCompare )//if strength required > character's strength
{
itemsToUnequip.push_back( i );
}
}
}
// Loop through the items we want to move out of corpse
std::for_each( itemsToUnequip.begin(), itemsToUnequip.end(), [p, pSock]( CItem *iUnequip )
{
auto pPack = p->GetPackItem();
if( ValidateObject( pPack ) )
{
// Pack detected, drop to pack
iUnequip->SetCont( pPack );
iUnequip->PlaceInPack();
}
else
{
// No pack detected - drop on ground
iUnequip->SetCont( nullptr );
iUnequip->SetLocation( p );
}
for( auto &item : FindNearbyPlayers( p ))
{
p->SendWornItems( item );
}
pSock->SysMessage( 2782 ); // You are not strong enough to keep some of your items equipped!
Effects->ItemSound( pSock, iUnequip );
});
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::StoreItemRandomValue()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Stores an item's random "good" value (used by trade system)
//o------------------------------------------------------------------------------------------------o
void cItem::StoreItemRandomValue( CItem *i, CTownRegion *tReg )
{
if( i->GetGood() < 0 )
return;
if( tReg == nullptr )
{
CBaseObject *getLastCont = i->GetCont();
if( getLastCont != nullptr )
{
tReg = CalcRegionFromXY( getLastCont->GetX(), getLastCont->GetY(), getLastCont->WorldNumber(), getLastCont->GetInstanceId() );
}
if( tReg == nullptr )
{
return;
}
}
const SI32 min = tReg->GetGoodRnd1( static_cast<UI08>( i->GetGood() ));
const SI32 max = tReg->GetGoodRnd2( static_cast<UI08>( i->GetGood() ));
if( max != 0 || min != 0 )
{
i->SetRndValueRate( RandomNum( min, max ));
}
}
//o------------------------------------------------------------------------------------------------o
//| Function - cItem::DupeItem()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Duplicates selected item
//o------------------------------------------------------------------------------------------------o
CItem *cItem::DupeItem( CSocket *s, CItem *i, UI32 amount )
{
CChar *mChar = s->CurrcharObj();
CBaseObject *iCont = i->GetCont();
CItem *charPack = mChar->GetPackItem();
if( !ValidateObject( mChar ) || i->IsCorpse() || ( !ValidateObject( iCont ) && !ValidateObject( charPack )))
return nullptr;
CItem *c = i->Dupe();
if( c == nullptr )
return nullptr;
c->IncLocation( 2, 2 );
if(( !ValidateObject( iCont ) || iCont->GetObjType() != OT_ITEM ) && ValidateObject( charPack ))
{
c->SetCont( charPack );
}
if( amount > MAX_STACK )
{
amount -= MAX_STACK;
DupeItem( s, i, MAX_STACK );
}
c->SetAmount( amount );
std::vector<UI16> scriptTriggers = c->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
toExecute->OnCreate( c, false, false );
}
}
return c;
}