mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
1414 lines
43 KiB
C++
1414 lines
43 KiB
C++
#include "uox3.h"
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#include "network.h"
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#include "movement.h"
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#include "wholist.h"
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#include "skills.h"
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#include "cMagic.h"
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#include "CJSMapping.h"
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#include "cScript.h"
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#include "cEffects.h"
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#include "cThreadQueue.h"
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#include "CPacketSend.h"
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#include "scriptc.h"
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#include "ssection.h"
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#include "cServerDefinitions.h"
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#include "Dictionary.h"
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#include "mapstuff.h"
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#include "ObjectFactory.h"
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#include "StringUtility.hpp"
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#include "osunique.hpp"
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#if PLATFORM != WINDOWS
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#include <sys/ioctl.h>
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#endif
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cNetworkStuff *Network = nullptr;
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#define _DEBUG_PACKET 0
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fd_set conn;
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fd_set all;
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fd_set errsock;
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void killTrades( CChar *i );
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void DoorMacro( CSocket *s );
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void sysBroadcast( const std::string& txt );
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void ClearBuffers( void )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Sends ALL buffered data
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::ClearBuffers( void )
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{
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std::for_each(connClients.begin(),connClients.end(),[](CSocket *sock){
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sock->FlushBuffer();
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});
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std::for_each(loggedInClients.begin(),loggedInClients.end(),[](CSocket *sock){
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sock->FlushBuffer();
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});
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}
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//
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void setLastOn( CSocket *s )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Sets the laston character member value to the current date/time
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::setLastOn( CSocket *s )
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{
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assert( s != nullptr );
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time_t ltime;
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time( <ime );
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char buffer[100];
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char *t = mctime( buffer,100,<ime );
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// some ctime()s like to stick \r\n on the end, we don't want that
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size_t mLen = strlen( t );
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for( size_t end = mLen - 1; end >= 0 && isspace( t[end] ) && end < mLen; --end )
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t[end] = '\0';
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if( s->CurrcharObj() != nullptr )
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{
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s->CurrcharObj()->SetLastOn( t );
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s->CurrcharObj()->SetLastOnSecs( static_cast<UI32>(ltime) );
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}
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void Disconnect( UOXSOCKET s )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Forces player to disconnect/instalog
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::Disconnect( UOXSOCKET s )
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{
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setLastOn( connClients[s] );
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CChar *currChar = connClients[s]->CurrcharObj();
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Console << "Client " << (UI32)s << " disconnected. [Total:" << (SI32)(cwmWorldState->GetPlayersOnline()-1) << "]" << myendl;
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if( currChar != nullptr )
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{
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if( currChar->GetAccount().wAccountIndex == connClients[s]->AcctNo() && cwmWorldState->ServerData()->ServerJoinPartAnnouncementsStatus() )
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{
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sysBroadcast( oldstrutil::format(1024, Dictionary->GetEntry( 752 ), currChar->GetName().c_str() ) );//message upon leaving a server
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}
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}
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if( connClients[s]->AcctNo() != AB_INVALID_ID )
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{
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CAccountBlock &actbAccount = connClients[s]->GetAccount();
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if( actbAccount.wAccountIndex != AB_INVALID_ID )
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{
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actbAccount.wFlags.set( AB_FLAGS_ONLINE, false );
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}
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}
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//Instalog
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if( currChar != nullptr )
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{
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if( !currChar->isFree() && connClients[s] != nullptr )
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{
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// October 6, 2002 - Support for the onLogout event.
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bool returnState = false;
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std::vector<UI16> scriptTriggers = currChar->GetScriptTriggers();
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for( auto i : scriptTriggers )
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{
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cScript *toExecute = JSMapping->GetScript( i );
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if( toExecute != nullptr )
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{
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if( toExecute->OnLogout(connClients[s], currChar ))
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{
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returnState = true;
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}
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}
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}
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if( !returnState )
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{
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// No individual scripts handling OnLogout were found - let's check global script!
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cScript *toExecute = JSMapping->GetScript( (UI16)0 );
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if( toExecute != nullptr )
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{
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toExecute->OnLogout(connClients[s],currChar);
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}
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}
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LogOut( connClients[s] );
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}
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}
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try
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{
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connClients[s]->AcctNo( AB_INVALID_ID );
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connClients[s]->IdleTimeout( -1 );
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connClients[s]->FlushBuffer();
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connClients[s]->ClearTimers();
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connClients[s]->CloseSocket();
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if(( currConnIter != connClients.begin() ) && currConnIter >= ( connClients.begin() + s) )
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--currConnIter;
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for( size_t q = 0; q < connIteratorBackup.size(); ++q )
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{
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if( connIteratorBackup[q] != connClients.begin() && connIteratorBackup[q] >= (connClients.begin() + s) )
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--connIteratorBackup[q];
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}
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delete connClients[s];
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connClients.erase( connClients.begin() + s );
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}
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catch( ... )
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{
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Console << "| CATCH: Invalid connClients[] encountered. Ignoring." << myendl;
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}
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cwmWorldState->DecPlayersOnline();
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WhoList->FlagUpdate();
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OffList->FlagUpdate();
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void LogOut( CSocket *s )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Process client logout, and process instalog settings
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//|
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//| Changes - Date Unknown - Added multi checked to instalog processing
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::LogOut( CSocket *s )
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{
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// This would probably be a good place to do the disconnect
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CChar *p = s->CurrcharObj();
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bool valid = false;
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SI16 x = p->GetX(), y = p->GetY();
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UI08 world = p->WorldNumber();
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UI08 instanceID = p->GetInstanceID();
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killTrades( p );
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if( p->GetCommandLevel() >= CL_CNS || p->GetAccount().wAccountIndex == 0 )
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valid = true;
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else
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{
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auto logoutLocs = cwmWorldState->logoutLocs;
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for( size_t a = 0; a < logoutLocs.size(); ++a )
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{
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if( logoutLocs[a].x1 <= x && logoutLocs[a].y1 <= y && logoutLocs[a].x2 >= x && logoutLocs[a].y2 >= y && logoutLocs[a].worldNum == world && logoutLocs[a].instanceID == instanceID )
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{
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valid = true;
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break;
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}
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}
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}
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if( !valid )
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{
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CMultiObj *multi = nullptr;
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if( !ValidateObject( p->GetMultiObj() ) )
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multi = findMulti( p );
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else
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multi = static_cast< CMultiObj * >(p->GetMultiObj() );
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if( ValidateObject( multi ) )
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{
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if( multi->IsOwner( p ) )
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valid = true;
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else if( !p->IsGM() )
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{
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SI16 sx, sy, ex, ey;
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Map->MultiArea( multi, sx, sy, ex, ey );
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p->SetLocation( ex, ey + 1, p->GetZ() );
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}
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}
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}
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//If player is holding an item on the cursor, and it was picked up off the ground, drop it back to the ground
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if( s->GetCursorItem() )
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{
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if( s->PickupSpot() == PL_GROUND )
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{
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CItem * i = s->GetCursorItem();
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i->SetCont( nullptr );
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i->SetLocation( p->GetX(), p->GetY(), p->GetZ() );
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}
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}
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CAccountBlock& actbAccount = s->GetAccount();
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if( valid && !p->IsCriminal() && !p->IsAtWar() )
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{
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if( actbAccount.wAccountIndex != AB_INVALID_ID )
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actbAccount.dwInGame = INVALIDSERIAL;
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p->SetTimer( tPC_LOGOUT, 0 );
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s->ClearTimers();
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}
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else
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{
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if( actbAccount.wAccountIndex != AB_INVALID_ID )
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actbAccount.dwInGame = p->GetSerial();
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p->SetTimer( tPC_LOGOUT, BuildTimeValue( cwmWorldState->ServerData()->SystemTimer( tSERVER_LOGINTIMEOUT )) );
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}
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s->LoginComplete( false );
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actbAccount.wFlags.set( AB_FLAGS_ONLINE, false );
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p->SetSocket( nullptr );
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p->SetLocation( p );
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void sockInit( void )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Initializes and binds sockets during startup
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::sockInit( void )
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{
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SI32 bcode;
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cwmWorldState->SetKeepRun( true );
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cwmWorldState->SetError( false );
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#if PLATFORM != WINDOWS
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SI32 on = 1;
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#endif
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a_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
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if( a_socket < 0 )
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{
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Console.error( " Unable to create socket");
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#if PLATFORM == WINDOWS
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Console.error( oldstrutil::format(" Code %i", WSAGetLastError()) );
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#else
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Console << myendl;
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#endif
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cwmWorldState->SetKeepRun( false );
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cwmWorldState->SetError( true );
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Shutdown( FATAL_UOX3_ALLOC_NETWORK );
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return;
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}
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#if PLATFORM != WINDOWS
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[[maybe_unused]] int result = setsockopt( a_socket, SOL_SOCKET, SO_REUSEADDR, &on, sizeof( on ) );
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#endif
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UI32 len_connection_addr = sizeof( struct sockaddr_in );
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sockaddr_in connection;
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memset( (char *) &connection, 0, len_connection_addr );
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connection.sin_family = AF_INET;
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connection.sin_addr.s_addr = htonl( INADDR_ANY );
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connection.sin_port = htons( cwmWorldState->ServerData()->ServerPort() );
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bcode = bind( a_socket, (struct sockaddr *)&connection, len_connection_addr );
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if( bcode < 0 )
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{
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Console.error( oldstrutil::format(" Unable to bind socket 1 - Error code: %i", bcode) );
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cwmWorldState->SetKeepRun( false );
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cwmWorldState->SetError( true );
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Shutdown( FATAL_UOX3_ALLOC_NETWORK );
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return;
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}
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unsigned long mode = 1;
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// set the socket to nonblocking
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ioctlsocket( a_socket, FIONBIO, &mode );
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listen( a_socket, 42 );
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void SockClose( void )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Closes all sockets for shutdown
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::SockClose( void )
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{
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closesocket( a_socket );
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std::for_each(connClients.begin(),connClients.end(),[](CSocket *sock){
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sock->CloseSocket();
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});
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}
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#if PLATFORM != WINDOWS
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#ifdef FD_SETSIZE
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#if FD_SETSIZE < 256
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#undef FD_SETSIZE
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#define FD_SETSIZE 256
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#endif
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#else
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#define FD_SETSIZE 256
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#endif
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#endif
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//o-----------------------------------------------------------------------------------------------o
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//| Function - void CheckConn( void )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Checks for connection requests
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//o-----------------------------------------------------------------------------------------------o
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void cNetworkStuff::CheckConn( void )
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{
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FD_ZERO( &conn );
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FD_SET( a_socket, &conn );
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SI32 nfds = a_socket + 1;
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SI32 s = select( nfds, &conn, nullptr, nullptr, &cwmWorldState->uoxtimeout );
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if( s > 0 )
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{
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SI32 len = sizeof( struct sockaddr_in );
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size_t newClient;
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#if PLATFORM == WINDOWS
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newClient = accept( a_socket, (struct sockaddr *)&client_addr, &len );
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#else
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newClient = accept( a_socket, (struct sockaddr *)&client_addr, (socklen_t *)&len );
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if( newClient >= FD_SETSIZE )
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{
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Console.error( "accept() returning unselectable fd!" );
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closesocket( static_cast<UOXSOCKET>( newClient ) );
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return;
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}
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#endif
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CSocket *toMake = new CSocket( newClient );
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// set the ip address of the client ;
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toMake->ipaddress = IP4Address( ntohl(client_addr.sin_addr.s_addr) );
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if( newClient < 0 )
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{
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#if PLATFORM == WINDOWS
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SI32 errorCode = WSAGetLastError();
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if( errorCode == WSAEWOULDBLOCK )
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#else
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SI32 errorCode = errno;
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if( errorCode == EWOULDBLOCK )
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#endif
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{
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delete toMake;
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return;
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}
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Console.error( "Error at client connection!" );
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cwmWorldState->SetKeepRun( true );
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cwmWorldState->SetError( true );
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delete toMake;
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return;
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}
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// April 5, 2000
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// Due to an attack on the shard, and the true inability to determine who did what
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// I am implementing a ShitList, any IP on this list will be immediatly dropped.
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// This is a light weight firewall attempt to stop some people that are attacking
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// a shard that they can easily create new accounts automatically on.
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// ListFormat: x.x.x.x --> * means any for that domain class
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// _ _ _
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UI08 part[4];
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part[0] = (UI08)(client_addr.sin_addr.s_addr&0xFF);
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part[1] = (UI08)((client_addr.sin_addr.s_addr&0xFF00)>>8);
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part[2] = (UI08)((client_addr.sin_addr.s_addr&0xFF0000)>>16);
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part[3] = (UI08)((client_addr.sin_addr.s_addr&0xFF000000)>>24);
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if( IsFirewallBlocked( part ) )
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{
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messageLoop << oldstrutil::format( "FIREWALL: Blocking address %i.%i.%i.%i --> Blocked!", part[0], part[1], part[2], part[3] );
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closesocket( static_cast<UOXSOCKET>(newClient) );
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delete toMake;
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return;
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}
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//Firewall-messages are really only needed when firewall blocks, not when it lets someone through. Leads to information overload in console. Commenting out.
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messageLoop << oldstrutil::format( "Client %zu [%i.%i.%i.%i] connected [Total:%lu]", cwmWorldState->GetPlayersOnline(), part[0], part[1], part[2], part[3], cwmWorldState->GetPlayersOnline() + 1 );
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loggedInClients.push_back( toMake );
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toMake->ClientIP( client_addr.sin_addr.s_addr );
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return;
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}
|
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if( s < 0 )
|
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{
|
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Console.error( " Select (Conn) failed!" );
|
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cwmWorldState->SetKeepRun( false );
|
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cwmWorldState->SetError( true );
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return;
|
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}
|
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}
|
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|
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//o-----------------------------------------------------------------------------------------------o
|
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//| Function - bool IsFirewallBlocked( UI08 part[4] )
|
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//o-----------------------------------------------------------------------------------------------o
|
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//| Purpose - Checks if IP of connecting client is blocked by firewall
|
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//o-----------------------------------------------------------------------------------------------o
|
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bool cNetworkStuff::IsFirewallBlocked( UI08 part[4] )
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{
|
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bool match[4];
|
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for( size_t i = 0; i < slEntries.size(); ++i )
|
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{
|
||
for( UI08 k = 0; k < 4; ++k )
|
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{
|
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if( slEntries[i].b[k] == -1 )
|
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match[k] = true;
|
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else
|
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match[k] = ( slEntries[i].b[k] == part[k] );
|
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}
|
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if( match[0] && match[1] && match[2] && match[3] )
|
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return true;
|
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}
|
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return false;
|
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}
|
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cNetworkStuff::~cNetworkStuff()
|
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{
|
||
size_t i = 0;
|
||
size_t s = 0;
|
||
for( i = 0; i < loggedInClients.size(); ++i )
|
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{
|
||
loggedInClients[i]->FlushBuffer();
|
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loggedInClients[i]->CloseSocket();
|
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delete loggedInClients[i];
|
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}
|
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for( i = 0; i < connClients.size(); ++i )
|
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{
|
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connClients[i]->FlushBuffer();
|
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connClients[i]->CloseSocket();
|
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s = std::max( s, connClients[i]->CliSocket() + 1 );
|
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delete connClients[i];
|
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}
|
||
|
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loggedInClients.resize( 0 );
|
||
connClients.resize( 0 );
|
||
closesocket( static_cast<UOXSOCKET>(s) );
|
||
#if PLATFORM == WINDOWS
|
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WSACleanup();
|
||
#endif
|
||
}
|
||
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void CheckMessage( void )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Check for messages from the clients
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::CheckMessage( void )
|
||
{
|
||
FD_ZERO(&all);
|
||
FD_ZERO(&errsock);
|
||
SI32 nfds = 0;
|
||
for (auto &tSock : connClients){
|
||
auto clientSock = static_cast<UOXSOCKET>(tSock->CliSocket());
|
||
FD_SET( clientSock, &all );
|
||
FD_SET( clientSock, &errsock );
|
||
if( static_cast<int>(clientSock) + 1 > nfds )
|
||
nfds = clientSock + 1;
|
||
}
|
||
SI32 s = select( nfds, &all, nullptr, &errsock, &cwmWorldState->uoxtimeout );
|
||
if( s > 0 )
|
||
{
|
||
size_t oldnow = cwmWorldState->GetPlayersOnline();
|
||
for( size_t i = 0; i < cwmWorldState->GetPlayersOnline(); ++i )
|
||
{
|
||
if( FD_ISSET( connClients[i]->CliSocket(), &errsock ) )
|
||
{
|
||
Disconnect( static_cast<UOXSOCKET>(i) );
|
||
}
|
||
if( ( FD_ISSET( connClients[i]->CliSocket(), &all ) ) && ( oldnow == cwmWorldState->GetPlayersOnline() ) )
|
||
{
|
||
try
|
||
{
|
||
GetMsg( static_cast<UOXSOCKET>(i) );
|
||
}
|
||
catch( socket_error& blah )
|
||
{
|
||
#if PLATFORM != WINDOWS
|
||
Console << "Client disconnected" << myendl;
|
||
#else
|
||
if( blah.ErrorNumber() == WSAECONNRESET )
|
||
Console << "Client disconnected" << myendl;
|
||
else if( blah.ErrorNumber() != -1 )
|
||
Console << "Socket error: " << (SI32)blah.ErrorNumber() << myendl;
|
||
#endif
|
||
Disconnect( static_cast<UOXSOCKET>(i) ); // abnormal error
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else if( s == -1 )
|
||
{
|
||
}
|
||
}
|
||
|
||
cNetworkStuff::cNetworkStuff() : peakConnectionCount( 0 ) // Initialize sockets
|
||
{
|
||
FD_ZERO( &conn );
|
||
sockInit();
|
||
LoadFirewallEntries();
|
||
}
|
||
|
||
CSocket *cNetworkStuff::GetSockPtr( UOXSOCKET s )
|
||
{
|
||
if( s >= connClients.size() )
|
||
return nullptr;
|
||
return connClients[s];
|
||
}
|
||
|
||
CPInputBuffer *WhichPacket( UI08 packetID, CSocket *s );
|
||
CPInputBuffer *WhichLoginPacket( UI08 packetID, CSocket *s );
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void GetMsg( UOXSOCKET s )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Receive message from client
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::GetMsg( UOXSOCKET s )
|
||
{
|
||
if( s >= connClients.size() )
|
||
return;
|
||
|
||
CSocket *mSock = connClients[s];
|
||
|
||
if( mSock == nullptr )
|
||
return;
|
||
|
||
if( mSock->NewClient() )
|
||
{
|
||
SI32 count = mSock->Receive( 4 );
|
||
if( mSock->Buffer()[0] == 0x21 && count < 4 ) // UOMon
|
||
{
|
||
SI32 ho, mi, se, total;
|
||
total = ( cwmWorldState->GetUICurrentTime() - cwmWorldState->GetStartTime() ) / 1000;
|
||
ho = total / 3600;
|
||
total -= ho * 3600;
|
||
mi = total / 60;
|
||
total -= mi * 60;
|
||
se = total;
|
||
|
||
auto uoxmonitor = oldstrutil::format( "UOX LoginServer\r\nUOX3 Server: up for %ih %im %is\r\n", ho, mi, se );
|
||
mSock->Send( uoxmonitor.c_str(), static_cast<SI32>(uoxmonitor.size()) );
|
||
mSock->NewClient( false );
|
||
}
|
||
else
|
||
{
|
||
mSock->NewClient( false );
|
||
if( mSock->GetDWord( 0 ) == 0x12345678 )
|
||
Disconnect( s );
|
||
mSock->FirstPacket( true );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mSock->InLength( 0 );
|
||
CChar *ourChar = mSock->CurrcharObj();
|
||
UI08 *buffer = mSock->Buffer();
|
||
if( mSock->Receive( 1, false ) > 0 )
|
||
{
|
||
|
||
SI32 book;
|
||
UI08 packetID = buffer[0];
|
||
if( mSock->FirstPacket() && packetID != 0x80 && packetID != 0x91 )
|
||
{
|
||
// April 5, 2004 - There is a great chance that alot of the times this will be UOG2 connecting to get information from the server
|
||
if(cwmWorldState->ServerData()->ServerUOGEnabled())
|
||
Console << "UOG Stats request completed. Disconnecting client. [" << (SI32)mSock->ClientIP4() << "." << (SI32)mSock->ClientIP3() << "." << (SI32)mSock->ClientIP2() << "." << (SI32)mSock->ClientIP1() << "]" << myendl;
|
||
else
|
||
Console << "Encrypted client attempting to cut in, disconnecting them: IP " << (SI32)mSock->ClientIP1() << "." << (SI32)mSock->ClientIP2() << "." << (SI32)mSock->ClientIP3() << "." << (SI32)mSock->ClientIP4() << myendl;
|
||
Disconnect( s );
|
||
return;
|
||
}
|
||
#if _DEBUG_PACKET
|
||
Console.print( oldstrutil::format( "Packet ID: 0x%x\n", packetID ));
|
||
#endif
|
||
if( packetID != 0x73 && packetID != 0xA4 && packetID != 0x80 && packetID != 0x91 )
|
||
{
|
||
if( !mSock->ForceOffline() ) //Don't refresh idle-timer if character is being forced offline
|
||
mSock->IdleTimeout( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_LOGINTIMEOUT ) );
|
||
}
|
||
|
||
bool doSwitch = true;
|
||
if( cwmWorldState->ServerData()->ServerOverloadPackets() )
|
||
{
|
||
std::map< UI16, UI16 >::const_iterator pFind = packetOverloads.find( packetID );
|
||
if( pFind != packetOverloads.end() )
|
||
{
|
||
cScript *pScript = JSMapping->GetScript( pFind->second );
|
||
if( pScript != nullptr )
|
||
{
|
||
doSwitch = !pScript->OnPacketReceive( mSock, packetID );
|
||
}
|
||
}
|
||
}
|
||
if( doSwitch )
|
||
{
|
||
CPInputBuffer *test = WhichPacket( packetID, mSock );
|
||
if( test != nullptr )
|
||
{
|
||
mSock->ReceiveLogging( test );
|
||
if( test->Handle() )
|
||
doSwitch = false;
|
||
delete test;
|
||
}
|
||
}
|
||
if( doSwitch )
|
||
{
|
||
size_t j = 0;
|
||
switch( packetID )
|
||
{
|
||
case 0x01: // Main Menu on the character select screen
|
||
Disconnect( s );
|
||
break;
|
||
case 0x72:// Combat Mode
|
||
{
|
||
mSock->Receive( 5 );
|
||
|
||
std::vector<UI16> scriptTriggers = ourChar->GetScriptTriggers();
|
||
for( auto scriptTrig : scriptTriggers )
|
||
{
|
||
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
||
if( toExecute != nullptr )
|
||
{
|
||
if( toExecute->OnWarModeToggle( ourChar ) == 0 )
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
// No individual scripts handling OnWarModeToggle returned true - let's check global script!
|
||
cScript *toExecute = JSMapping->GetScript( (UI16)0 );
|
||
if( toExecute != nullptr )
|
||
{
|
||
if( toExecute->OnWarModeToggle( ourChar ) == 0 )
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
ourChar->SetWar( buffer[1] != 0 );
|
||
ourChar->SetTarg( nullptr );
|
||
if( ourChar->GetTimer( tCHAR_TIMEOUT ) <= cwmWorldState->GetUICurrentTime() )
|
||
ourChar->SetTimer( tCHAR_TIMEOUT, BuildTimeValue( 1 ) );
|
||
else
|
||
ourChar->SetTimer( tCHAR_TIMEOUT, ourChar->GetTimer( tCHAR_TIMEOUT ) + 1000 );
|
||
mSock->Send( buffer, 5 );
|
||
#if defined( _MSC_VER )
|
||
#pragma note( "Flush location" )
|
||
#endif
|
||
mSock->FlushBuffer();
|
||
Movement->CombatWalk( ourChar );
|
||
Effects->doSocketMusic( mSock );
|
||
ourChar->BreakConcentration( mSock );
|
||
break;
|
||
}
|
||
case 0x12:// Ext. Command
|
||
mSock->Receive( 3 );
|
||
mSock->Receive( mSock->GetWord( 1 ) );
|
||
ourChar->BreakConcentration( mSock );
|
||
if( buffer[3] == 0xC7 ) // Action
|
||
{
|
||
if( ourChar->IsOnHorse() || ourChar->IsFlying() )
|
||
return; // can't bow or salute on horse or while flying
|
||
if( !strcmp( (char *)&buffer[4], "bow" ) )
|
||
{
|
||
if( ourChar->GetBodyType() == BT_GARGOYLE
|
||
|| ( cwmWorldState->ServerData()->ForceNewAnimationPacket()
|
||
&& ( ourChar->GetSocket() == nullptr || ourChar->GetSocket()->ClientType() >= CV_SA2D )))
|
||
{
|
||
// If gargoyle, human or elf, and new animation packet is enabled
|
||
Effects->PlayNewCharacterAnimation( ourChar, N_ACT_EMOTE, S_ACT_EMOTE_BOW );
|
||
}
|
||
else if(( ourChar->GetBodyType() == BT_HUMAN || ourChar->GetBodyType() == BT_ELF )
|
||
&& !cwmWorldState->ServerData()->ForceNewAnimationPacket() )
|
||
{
|
||
// If human or elf, and new animation packet is disabled
|
||
Effects->PlayCharacterAnimation( ourChar, ACT_EMOTE_BOW, 0, 5 ); // 0x20
|
||
}
|
||
else
|
||
{
|
||
// If polymorphed to other creatures
|
||
Effects->PlayCharacterAnimation( ourChar, 0x12, 0, 5 ); // Monster fidget 1
|
||
}
|
||
}
|
||
if( !strcmp( (char *)&buffer[4], "salute" ) )
|
||
{
|
||
if( ourChar->GetBodyType() == BT_GARGOYLE
|
||
|| ( cwmWorldState->ServerData()->ForceNewAnimationPacket()
|
||
&& ( ourChar->GetSocket() == nullptr || ourChar->GetSocket()->ClientType() >= CV_SA2D )))
|
||
{
|
||
// If gargoyle, human or elf, and new animation packet is enabled
|
||
Effects->PlayNewCharacterAnimation( ourChar, N_ACT_EMOTE, S_ACT_EMOTE_SALUTE );
|
||
}
|
||
else if(( ourChar->GetBodyType() == BT_HUMAN || ourChar->GetBodyType() == BT_ELF )
|
||
&& !cwmWorldState->ServerData()->ForceNewAnimationPacket() )
|
||
{
|
||
// If human or elf, and new animation packet is disabled
|
||
Effects->PlayCharacterAnimation( ourChar, ACT_EMOTE_SALUTE, 0, 5 ); // 0x21
|
||
}
|
||
else
|
||
{
|
||
// If polymorphed to other creatures
|
||
Effects->PlayCharacterAnimation( ourChar, 0x11, 0, 5 ); // Monster fidget 2
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
else if( buffer[3] == 0x58 )
|
||
{
|
||
DoorMacro( mSock );
|
||
break;
|
||
}
|
||
else if( buffer[3] == 0x24 ) // Skill
|
||
{
|
||
j = 4;
|
||
while( buffer[j] != ' ' )
|
||
++j;
|
||
buffer[j] = 0;
|
||
Skills->SkillUse( mSock, static_cast<UI08>(std::stoul(std::string( (char*)&buffer[4] )) ));
|
||
break;
|
||
}
|
||
else if( buffer[3] == 0x27 || buffer[3] == 0x56 ) // Spell
|
||
{
|
||
// This'll find our spellbook for us
|
||
CItem *sBook = FindItemOfType( ourChar, IT_SPELLBOOK );
|
||
CItem *p = ourChar->GetPackItem();
|
||
if( ValidateObject( sBook ) )
|
||
{
|
||
bool validLoc = false;
|
||
if( sBook->GetCont() == ourChar )
|
||
validLoc = true;
|
||
else if( ValidateObject( p ) && sBook->GetCont() == p )
|
||
validLoc = true;
|
||
|
||
if( validLoc )
|
||
{
|
||
book = buffer[4] - 0x30;
|
||
if( buffer[5] > 0x20 )
|
||
book = ( book * 10 ) + ( buffer[5] - 0x30 );
|
||
if( Magic->CheckBook( ( ( book - 1 ) / 8 ) + 1, ( book - 1 ) % 8, sBook ) )
|
||
{
|
||
if( ourChar->IsFrozen() )
|
||
{
|
||
if( ourChar->IsCasting() )
|
||
mSock->sysmessage( 762 );
|
||
else
|
||
mSock->sysmessage( 763 );
|
||
}
|
||
else
|
||
{
|
||
mSock->CurrentSpellType( 0 );
|
||
Magic->SelectSpell( mSock, book );
|
||
}
|
||
}
|
||
else
|
||
mSock->sysmessage( 764 );
|
||
}
|
||
else
|
||
mSock->sysmessage( 765 );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if( buffer[2] == 0x05 && buffer[3] == 0x43 ) // Open spell book
|
||
Magic->SpellBook( mSock );
|
||
break;
|
||
}
|
||
break;
|
||
// client sends them out if the title and/or author gets changed on a writeable book
|
||
// its NOT send (anymore?) when a book is closed as many packet docus state.
|
||
// 7-dec 1999
|
||
case 0x93: // Old Book Packet, no longer sent by the client
|
||
mSock->Receive( 99 );
|
||
break;
|
||
case 0x69:// Client text change
|
||
mSock->Receive( 3 );// What a STUPID message... It would be useful if
|
||
mSock->Receive( mSock->GetWord( 1 ) );// it included the color changed to, but it doesn't!
|
||
break;
|
||
case 0xB5: // Open Chat Window
|
||
mSock->Receive( 64 );
|
||
break;
|
||
case 0xB6:// T2A Popuphelp request
|
||
mSock->Receive( 9 );
|
||
break;
|
||
case 0xB8:// T2A Profile request
|
||
mSock->Receive( 3 );
|
||
mSock->Receive( mSock->GetWord( 1 ) ); // this is how it's really done
|
||
|
||
if( buffer[3] == 1 ) // Set profile, not feasible yet
|
||
mSock->sysmessage( 768 );
|
||
else
|
||
{
|
||
SERIAL targSerial = mSock->GetDWord( 4 );
|
||
CChar *player = calcCharObjFromSer( targSerial );
|
||
if( !ValidateObject( player ) )
|
||
mSock->sysmessage( 769 );
|
||
else
|
||
{
|
||
// Still doesn't work
|
||
// Request Char Profile (Variable # of bytes)
|
||
// BYTE cmd
|
||
// BYTE[2] blockSize
|
||
// BYTE mode (CLIENT ONLY! Does not exist in server message.)
|
||
// BYTE[4] id
|
||
// If request, ends here.
|
||
// If Update request
|
||
// BYTE[2] cmdType (0x0001 <20> Update)
|
||
// BYTE[2] msglen (# of unicode characters)
|
||
// BYTE[msglen][2] new profile, in unicode, not null terminated.
|
||
// Else If from server
|
||
// BYTE[?] title (not unicode, null terminated.)
|
||
// BYTE[?][2] static profile ( unicode string can't be edited )
|
||
// BYTE[2] (0x0000) (static profile terminator)
|
||
// BYTE[?][2] profile (in unicode, can be edited)
|
||
// BYTE[2] (0x0000) (profile terminator)
|
||
|
||
UI08 tempBuffer[1024];
|
||
std::string ourMessage;
|
||
memset( tempBuffer, 0, sizeof( tempBuffer[0] ) * 1024 ); // zero it out
|
||
tempBuffer[0] = 0xB8;
|
||
tempBuffer[3] = buffer[4];
|
||
tempBuffer[4] = buffer[5];
|
||
tempBuffer[5] = buffer[6];
|
||
tempBuffer[6] = buffer[7];
|
||
size_t plNameLen = player->GetNameRequest( mSock->CurrcharObj() ).size();
|
||
strncopy( (char *)&tempBuffer[7],30, player->GetNameRequest( mSock->CurrcharObj() ).c_str(), 30 );
|
||
size_t mj = 8 + plNameLen;
|
||
size_t plTitleLen = player->GetNameRequest( mSock->CurrcharObj() ).size() + 1;
|
||
for( size_t k = 0; k < plTitleLen; ++k )
|
||
{
|
||
tempBuffer[mj++] = 0;
|
||
tempBuffer[mj++] = player->GetNameRequest( mSock->CurrcharObj() ).data()[k];
|
||
}
|
||
mj += 2;
|
||
ourMessage = "Test of Char Profile";
|
||
for( j = 0; j < ourMessage.size(); ++j )
|
||
{
|
||
tempBuffer[mj++] = 0;
|
||
tempBuffer[mj++] = ourMessage[j];
|
||
}
|
||
mj += 2;
|
||
tempBuffer[2] = static_cast<UI08>(mj);
|
||
mSock->Send( tempBuffer, static_cast<SI32>(mj) );
|
||
#if defined( _MSC_VER )
|
||
#pragma note( "Flush location" )
|
||
#endif
|
||
mSock->FlushBuffer();
|
||
}
|
||
}
|
||
break;
|
||
case 0xBB:
|
||
// Ultima Messenger (9 bytes)
|
||
// BYTE cmd
|
||
// BYTE[4] id1
|
||
// BYTE[4] id2
|
||
// Note: This is both a client and server message.
|
||
mSock->Receive( 9 );
|
||
break;
|
||
case 0x3A: // skills management packet
|
||
mSock->Receive( 6 ); // it's always 6 so Westy tells me... let's not be intelligent =)
|
||
UI16 skillNum;
|
||
skillNum = mSock->GetWord( 3 );
|
||
ourChar->SetSkillLock( (SkillLock)buffer[5], (UI08)skillNum );
|
||
break;
|
||
|
||
case 0x56:
|
||
Console << "'Plot Course' button on a map clicked." << myendl;
|
||
break;
|
||
case 0xD0:
|
||
// Configuration file
|
||
mSock->Receive( 3 );
|
||
mSock->Receive( mSock->GetWord( 1 ) );
|
||
break;
|
||
case 0xD9: // Spy On Client
|
||
break;
|
||
case 0xFB: // Update View Public House Contents
|
||
mSock->Receive( 2 );
|
||
break;
|
||
case 0xF0: // ClassicUO Map Tracker, handled by CPIKrriosClientSpecial in CPacketReceive.cpp
|
||
break;
|
||
default:
|
||
FD_ZERO( &all );
|
||
FD_SET( mSock->CliSocket(), &all );
|
||
SI32 nfds;
|
||
nfds = static_cast<int>(mSock->CliSocket()) + 1;
|
||
if( select( nfds, &all, nullptr, nullptr, &cwmWorldState->uoxtimeout ) > 0 )
|
||
mSock->Receive( MAXBUFFER );
|
||
|
||
Console << oldstrutil::format("Unknown message from client: 0x%02X - Ignored", packetID ) << myendl;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else // Sortta error type thing, they disconnected already
|
||
Disconnect( s );
|
||
}
|
||
}
|
||
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void CheckLoginMessage( void )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Check for messages from the clients
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::CheckLoginMessage( void )
|
||
{
|
||
fd_set all;
|
||
fd_set errsock;
|
||
size_t i;
|
||
|
||
cwmWorldState->uoxtimeout.tv_sec = 0;
|
||
cwmWorldState->uoxtimeout.tv_usec = 1;
|
||
|
||
FD_ZERO( &all );
|
||
FD_ZERO( &errsock );
|
||
|
||
SI32 nfds = 0;
|
||
for( i = 0; i < loggedInClients.size(); ++i )
|
||
{
|
||
size_t clientSock = loggedInClients[i]->CliSocket();
|
||
FD_SET( clientSock, &all );
|
||
FD_SET( clientSock, &errsock );
|
||
if( static_cast<int>(clientSock) + 1 > nfds )
|
||
nfds = static_cast<int>(clientSock) + 1;
|
||
}
|
||
SI32 s = select( static_cast<UOXSOCKET>(nfds), &all, nullptr, &errsock, &cwmWorldState->uoxtimeout );
|
||
if( s > 0 )
|
||
{
|
||
size_t oldnow = loggedInClients.size();
|
||
for( i = 0; i < loggedInClients.size(); ++i )
|
||
{
|
||
if( FD_ISSET( loggedInClients[i]->CliSocket(), &errsock ) )
|
||
{
|
||
LoginDisconnect( static_cast<UOXSOCKET>(i) );
|
||
continue;
|
||
}
|
||
if( ( FD_ISSET( loggedInClients[i]->CliSocket(), &all ) ) && ( oldnow == loggedInClients.size() ) )
|
||
{
|
||
try
|
||
{
|
||
GetLoginMsg( static_cast<UOXSOCKET>(i) );
|
||
}
|
||
catch( socket_error& blah )
|
||
{
|
||
#if PLATFORM != WINDOWS
|
||
messageLoop << "Client disconnected";
|
||
#else
|
||
if( blah.ErrorNumber() == WSAECONNRESET )
|
||
messageLoop << "Client disconnected";
|
||
else if( blah.ErrorNumber() != -1 )
|
||
{
|
||
|
||
|
||
messageLoop << oldstrutil::format("Socket error: %i", blah.ErrorNumber() );
|
||
}
|
||
#endif
|
||
LoginDisconnect( static_cast<UOXSOCKET>(i) ); // abnormal error
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else if( s == -1 )
|
||
{
|
||
#if PLATFORM == WINDOWS
|
||
SI32 errorCode = WSAGetLastError();
|
||
if( errorCode != 10022 )
|
||
Console << (SI32)errorCode << myendl;
|
||
#endif
|
||
}
|
||
}
|
||
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void LoginDisconnect( UOXSOCKET s )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Force disconnection of player //Instalog
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::LoginDisconnect( UOXSOCKET s )
|
||
{
|
||
|
||
|
||
messageLoop << oldstrutil::format( "LoginClient %u disconnected.", s );
|
||
loggedInClients[s]->FlushBuffer();
|
||
loggedInClients[s]->CloseSocket();
|
||
|
||
// 9/17/01 : fix for clients disconnecting during login not being able to reconnect.
|
||
if( loggedInClients[s]->AcctNo() != AB_INVALID_ID )
|
||
{
|
||
CAccountBlock& actbAccount = loggedInClients[s]->GetAccount();
|
||
if( actbAccount.wAccountIndex != AB_INVALID_ID )
|
||
{
|
||
actbAccount.wFlags.set( AB_FLAGS_ONLINE, false );
|
||
}
|
||
}
|
||
|
||
for( size_t q = 0; q < loggIteratorBackup.size(); ++q )
|
||
{
|
||
if( loggIteratorBackup[q] != loggedInClients.begin() && loggIteratorBackup[q] >= (loggedInClients.begin() + s) )
|
||
--loggIteratorBackup[q];
|
||
}
|
||
delete loggedInClients[s];
|
||
loggedInClients.erase( loggedInClients.begin() + s );
|
||
}
|
||
|
||
void cNetworkStuff::LoginDisconnect( CSocket *s ) // Force disconnection of player //Instalog
|
||
{
|
||
UOXSOCKET i = FindLoginPtr( s );
|
||
LoginDisconnect( i );
|
||
}
|
||
|
||
void cNetworkStuff::Disconnect( CSocket *s ) // Force disconnection of player //Instalog
|
||
{
|
||
UOXSOCKET i = FindNetworkPtr( s );
|
||
Disconnect( i );
|
||
}
|
||
|
||
UOXSOCKET cNetworkStuff::FindLoginPtr( CSocket *s )
|
||
{
|
||
for( UOXSOCKET i = 0; i < loggedInClients.size(); ++i )
|
||
{
|
||
if( loggedInClients[i] == s )
|
||
return i;
|
||
}
|
||
return 0xFFFFFFFF;
|
||
}
|
||
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void Transfer( CSocket *mSock )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Transfers from the logged in queue to the in world queue
|
||
//|
|
||
//| Notes - Takes something out of the logging in queue and places it in the in world queue
|
||
//| REQUIRES THREAD SAFETY
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::Transfer( CSocket *mSock )
|
||
{
|
||
UOXSOCKET s = FindLoginPtr( mSock );
|
||
if( s >= loggedInClients.size() )
|
||
return;
|
||
//std::scoped_lock lock(internallock);
|
||
connClients.push_back( loggedInClients[s] );
|
||
loggedInClients.erase( loggedInClients.begin() + s );
|
||
cwmWorldState->SetPlayersOnline( connClients.size() );
|
||
if( cwmWorldState->GetPlayersOnline() > peakConnectionCount )
|
||
peakConnectionCount = cwmWorldState->GetPlayersOnline();
|
||
return;
|
||
}
|
||
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void GetLoginMsg( UOXSOCKET s )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Gets login message from socket
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::GetLoginMsg( UOXSOCKET s )
|
||
{
|
||
CSocket *mSock = loggedInClients[s];
|
||
if( mSock == nullptr )
|
||
return;
|
||
if( mSock->NewClient() )
|
||
{
|
||
SI32 count;
|
||
count = mSock->Receive( 4 );
|
||
auto packetID = mSock->Buffer()[0];
|
||
|
||
if( cwmWorldState->ServerData()->ServerOverloadPackets() )
|
||
{
|
||
// Allow overloading initial connection packets
|
||
std::map< UI16, UI16 >::const_iterator pFind = packetOverloads.find( packetID );
|
||
if( pFind != packetOverloads.end() )
|
||
{
|
||
cScript *pScript = JSMapping->GetScript( pFind->second );
|
||
if( pScript != nullptr )
|
||
{
|
||
pScript->OnPacketReceive( mSock, packetID );
|
||
}
|
||
}
|
||
}
|
||
|
||
if( packetID == 0xEF || packetID == 0xC0 || packetID == 0xFF )
|
||
{
|
||
WhichLoginPacket( packetID, mSock );
|
||
//mSock->Receive( 21, false );
|
||
}
|
||
|
||
mSock->NewClient( false );
|
||
if( mSock->GetDWord( 0 ) == 0x12345678 )
|
||
LoginDisconnect( s );
|
||
mSock->FirstPacket( true );
|
||
}
|
||
else
|
||
{
|
||
mSock->InLength( 0 );
|
||
UI08 *buffer = mSock->Buffer();
|
||
if( mSock->Receive( 1, false ) > 0 )
|
||
{
|
||
|
||
UI08 packetID = buffer[0];
|
||
if( mSock->FirstPacket() && packetID != 0x80 && packetID != 0x91 && packetID != 0xE4 && packetID != 0xF1 )
|
||
{
|
||
// April 5, 2004 - Hmmm there are two of these ?
|
||
if(cwmWorldState->ServerData()->ServerUOGEnabled()){
|
||
messageLoop << oldstrutil::format("UOG Stats Sent or Encrypted client detected. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() );
|
||
}
|
||
else{
|
||
messageLoop <<oldstrutil::format("Encrypted client detected. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() );
|
||
}
|
||
LoginDisconnect( s );
|
||
return;
|
||
}
|
||
else if( mSock->FirstPacket() && packetID == 0 )
|
||
{
|
||
|
||
messageLoop << oldstrutil::format("Buffer is empty, no packets to read. Disconnecting client. [%i.%i.%i.%i]", mSock->ClientIP4(), mSock->ClientIP3(), mSock->ClientIP2(), mSock->ClientIP1() );
|
||
LoginDisconnect( s );
|
||
return;
|
||
}
|
||
bool doSwitch = true;
|
||
if( cwmWorldState->ServerData()->ServerOverloadPackets() )
|
||
{
|
||
std::map< UI16, UI16 >::const_iterator pFind = packetOverloads.find( packetID );
|
||
if( pFind != packetOverloads.end() )
|
||
{
|
||
cScript *pScript = JSMapping->GetScript( pFind->second );
|
||
if( pScript != nullptr )
|
||
{
|
||
doSwitch = !pScript->OnPacketReceive( mSock, packetID );
|
||
}
|
||
}
|
||
}
|
||
if( doSwitch )
|
||
{
|
||
CPInputBuffer *test = nullptr;
|
||
try
|
||
{
|
||
test = WhichLoginPacket( packetID, mSock );
|
||
}
|
||
catch( socket_error& )
|
||
{
|
||
Console.warning(oldstrutil::format("Bad packet request thrown! [packet ID: 0x%x]", packetID) );
|
||
mSock->FlushIncoming();
|
||
return;
|
||
}
|
||
if( test != nullptr )
|
||
{
|
||
#ifdef _DEBUG_PACKET
|
||
Console.log( oldstrutil::format("Logging packet ID: 0x%X", packetID), "loginthread.txt" );
|
||
#endif
|
||
mSock->ReceiveLogging( test );
|
||
if( test->Handle() )
|
||
doSwitch = false;
|
||
delete test;
|
||
}
|
||
}
|
||
if( doSwitch )
|
||
{
|
||
switch( packetID )
|
||
{
|
||
case 0x01:
|
||
//Disconnect Notification (5 bytes)
|
||
// BYTE cmd
|
||
// BYTE[4] pattern (0xFFFFFFFF)
|
||
//Note: Client message
|
||
//Note: Sent when the user chooses to return to the main menu from the character select menu.
|
||
//Note: Since the character select menu no longer has a main menu button, this message is no longer sent.
|
||
//Note: It<49>s send again in current 3.0.x clients. When player does "paper-doll logout"
|
||
LoginDisconnect( s );
|
||
break;
|
||
case 0xBB:
|
||
// Ultima Messenger (9 bytes)
|
||
// BYTE cmd
|
||
// BYTE[4] id1
|
||
// BYTE[4] id2
|
||
//Note: This is both a client and server message.
|
||
mSock->Receive( 9 );
|
||
break;
|
||
case 0xBF:
|
||
mSock->Receive( 3 );
|
||
mSock->Receive( mSock->GetWord( 1 ) );
|
||
break;
|
||
default:
|
||
SI32 nfds;
|
||
fd_set all;
|
||
FD_ZERO( &all );
|
||
FD_SET( mSock->CliSocket(), &all );
|
||
nfds = static_cast<UOXSOCKET>(mSock->CliSocket()) + 1;
|
||
if( select( nfds, &all, nullptr, nullptr, &cwmWorldState->uoxtimeout ) > 0 )
|
||
mSock->Receive( MAXBUFFER );
|
||
messageLoop << oldstrutil::format("Unknown message from client: 0x%02X - Ignored", packetID );
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else // Sortta error type thing, they disconnected already
|
||
LoginDisconnect( s );
|
||
}
|
||
}
|
||
|
||
UOXSOCKET cNetworkStuff::FindNetworkPtr( CSocket *toFind )
|
||
{
|
||
for( UOXSOCKET i = 0; i < connClients.size(); ++i )
|
||
{
|
||
if( connClients[i] == toFind )
|
||
return i;
|
||
}
|
||
return 0xFFFFFFFF;
|
||
}
|
||
|
||
CSocket *cNetworkStuff::FirstSocket( void )
|
||
{
|
||
CSocket *retSock = nullptr;
|
||
currConnIter = connClients.begin();
|
||
if( !FinishedSockets() )
|
||
retSock = (*currConnIter);
|
||
return retSock;
|
||
}
|
||
CSocket *cNetworkStuff::NextSocket( void )
|
||
{
|
||
CSocket *retSock = nullptr;
|
||
if( !FinishedSockets() )
|
||
{
|
||
++currConnIter;
|
||
if( !FinishedSockets() )
|
||
retSock = (*currConnIter);
|
||
}
|
||
return retSock;
|
||
}
|
||
bool cNetworkStuff::FinishedSockets( void )
|
||
{
|
||
return ( currConnIter == connClients.end() );
|
||
}
|
||
|
||
CSocket *cNetworkStuff::PrevSocket( void )
|
||
{
|
||
if( currConnIter == connClients.begin() )
|
||
return nullptr;
|
||
--currConnIter;
|
||
return (*currConnIter);
|
||
}
|
||
CSocket *cNetworkStuff::LastSocket( void )
|
||
{
|
||
currConnIter = connClients.end();
|
||
if( currConnIter != connClients.begin() )
|
||
{
|
||
--currConnIter;
|
||
return (*currConnIter);
|
||
}
|
||
else
|
||
return nullptr;
|
||
}
|
||
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Function - void cNetworkStuff::LoadFirewallEntries( void )
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
//| Purpose - Loads list of banned IPs from firewall list
|
||
//o-----------------------------------------------------------------------------------------------o
|
||
void cNetworkStuff::LoadFirewallEntries( void )
|
||
{
|
||
std::string token;
|
||
std::string fileToUse;
|
||
if( !FileExists( "banlist.ini" ) )
|
||
{
|
||
if( FileExists( "firewall.ini" ) )
|
||
{
|
||
fileToUse = "firewall.ini";
|
||
}
|
||
}
|
||
else
|
||
{
|
||
fileToUse = "banlist.ini";
|
||
}
|
||
if( !fileToUse.empty() )
|
||
{
|
||
Script *firewallData = new Script( fileToUse, NUM_DEFS, false );
|
||
if( firewallData != nullptr )
|
||
{
|
||
SI16 p[4];
|
||
ScriptSection *firewallSect = nullptr;
|
||
std::string tag, data;
|
||
for( firewallSect = firewallData->FirstEntry(); firewallSect != nullptr; firewallSect = firewallData->NextEntry() )
|
||
{
|
||
if( firewallSect != nullptr )
|
||
{
|
||
for( tag = firewallSect->First(); !firewallSect->AtEnd(); tag = firewallSect->Next() )
|
||
{
|
||
if( oldstrutil::upper( tag ) == "IP" )
|
||
{
|
||
data = firewallSect->GrabData();
|
||
data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" ));
|
||
if( !data.empty() )
|
||
{
|
||
auto psecs = oldstrutil::sections( data, "." );
|
||
if( psecs.size() == 4 ) // Wellformed IP address
|
||
{
|
||
for( UI08 i = 0; i < 4; ++i )
|
||
{
|
||
token = psecs[i];
|
||
if( token == "*" )
|
||
{
|
||
p[i] = -1;
|
||
}
|
||
else
|
||
{
|
||
p[i] = static_cast<SI16>(std::stoi(token, nullptr, 0));
|
||
}
|
||
}
|
||
slEntries.push_back( FirewallEntry( p[0], p[1], p[2], p[3] ) );
|
||
}
|
||
else if( data != "\n" && data != "\r" )
|
||
Console.error( oldstrutil::format("Malformed IP address in banlist.ini (line: %s)", data.c_str() ));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
delete firewallData;
|
||
}
|
||
}
|
||
|
||
void cNetworkStuff::RegisterPacket( UI08 packet, UI08 subCmd, UI16 scriptID )
|
||
{
|
||
//UI16 packetID = static_cast<UI16>((subCmd<<8) + packet); // Registration of subCmd disabled until it can be fully implemented
|
||
UI16 packetID = static_cast<UI16>(packet);
|
||
packetOverloads[packetID] = scriptID;
|
||
}
|
||
|
||
void cNetworkStuff::CheckConnections( void )
|
||
{
|
||
CheckConn();
|
||
}
|
||
|
||
void cNetworkStuff::CheckMessages( void )
|
||
{
|
||
CheckLoginMessage();
|
||
CheckMessage();
|
||
}
|
||
|
||
size_t cNetworkStuff::PeakConnectionCount( void ) const
|
||
{
|
||
return peakConnectionCount;
|
||
}
|
||
|
||
|
||
|
||
// nonlock methods, but this whole approach is questionable
|
||
void cNetworkStuff::pushConn() {
|
||
connIteratorBackup.push_back( currConnIter );
|
||
|
||
}
|
||
void cNetworkStuff::popConn( void )
|
||
{
|
||
currConnIter = connIteratorBackup.back();
|
||
connIteratorBackup.pop_back();
|
||
}
|
||
void cNetworkStuff::pushLogg( void )
|
||
{
|
||
|
||
loggIteratorBackup.push_back( currLoggIter );
|
||
}
|
||
void cNetworkStuff::popLogg( void )
|
||
{
|
||
currLoggIter = loggIteratorBackup.back();
|
||
loggIteratorBackup.pop_back();
|
||
|
||
}
|
||
|
||
void cNetworkStuff::PushConn( void )
|
||
{
|
||
// This is horrible, to lock the mutex, and release elsewhere,
|
||
// Dont do this boys and girls, refactor your code!
|
||
// Leaving this here for now, as we transistion to c++17 thread. But later..
|
||
internallock.lock() ;
|
||
connIteratorBackup.push_back( currConnIter );
|
||
}
|
||
|
||
void cNetworkStuff::PopConn( void )
|
||
{
|
||
currConnIter = connIteratorBackup.back();
|
||
connIteratorBackup.pop_back();
|
||
internallock.unlock() ;
|
||
}
|
||
|
||
void cNetworkStuff::PushLogg( void )
|
||
{
|
||
internallock.lock() ;
|
||
loggIteratorBackup.push_back( currLoggIter );
|
||
}
|
||
void cNetworkStuff::PopLogg( void )
|
||
{
|
||
currLoggIter = loggIteratorBackup.back();
|
||
loggIteratorBackup.pop_back();
|
||
internallock.unlock() ;
|
||
}
|