uox3/source/targeting.cpp
2022-06-06 08:52:19 -04:00

1969 lines
62 KiB
C++

#include "uox3.h"
#include "skills.h"
#include "cGuild.h"
#include "townregion.h"
#include "cServerDefinitions.h"
#include "commands.h"
#include "cMagic.h"
#include "ssection.h"
#include "gump.h"
#include "CJSMapping.h"
#include "cScript.h"
#include "cEffects.h"
#include "CPacketSend.h"
#include "classes.h"
#include "regions.h"
#include "combat.h"
#include "magic.h"
#include "Dictionary.h"
#include "CResponse.h"
#include "ObjectFactory.h"
#include "PartySystem.h"
#include "StringUtility.hpp"
void OpenPlank( CItem *p );
bool checkItemRange( CChar *mChar, CItem *i );
//o-----------------------------------------------------------------------------------------------o
//| Function - void PlVBuy( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Called when player tries buying an item from a player vendor
//o-----------------------------------------------------------------------------------------------o
void PlVBuy( CSocket *s )
{
VALIDATESOCKET( s );
CChar *vChar = static_cast<CChar *>(s->TempObj());
s->TempObj( nullptr );
if( !ValidateObject( vChar ) || vChar->isFree() )
return;
CChar *mChar = s->CurrcharObj();
UI32 gleft = GetItemAmount( mChar, 0x0EED );
CItem *p = mChar->GetPackItem();
if( !ValidateObject( p ) )
{
s->sysmessage( 773 );
return;
}
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) || i->GetCont() == nullptr )
return;
if( FindItemOwner( i ) != vChar )
return;
if( vChar->GetNPCAiType() != AI_PLAYERVENDOR )
return;
if( mChar == vChar->GetOwnerObj() )
{
vChar->TextMessage( s, 999, TALK, false );
return;
}
if ( i->GetBuyValue() <= 0 )
return;
if( gleft < i->GetBuyValue() )
{
vChar->TextMessage( s, 1000, TALK, false );
return;
}
else
{
DeleteItemAmount( mChar, i->GetBuyValue(), 0x0EED );
// tAmount > 0 indicates there wasn't enough money...
// could be expanded to take money from bank too...
}
vChar->TextMessage( s, 1001, TALK, false );
vChar->SetHoldG( vChar->GetHoldG() + i->GetBuyValue() );
i->SetCont( p ); // move containers
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void HandleGuildTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Handles targeting related to guild actions
//o-----------------------------------------------------------------------------------------------o
void HandleGuildTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *trgChar = nullptr;
CChar *mChar = s->CurrcharObj();
CGuild *mGuild = nullptr, *tGuild = nullptr;
switch( s->GetByte( 5 ) )
{
case 0: // recruit character
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() == -1 ) // no existing guild
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != nullptr )
mGuild->NewRecruit( (*trgChar) );
}
else
s->sysmessage( 1002 );
}
break;
case 1: // declare fealty
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() == mChar->GetGuildNumber() ) // same guild
mChar->SetGuildFealty( trgChar->GetSerial() );
else
s->sysmessage( 1003 );
}
break;
case 2: // declare war
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() )
{
if( trgChar->GetGuildNumber() == -1 )
s->sysmessage( 1004 );
else
{
mGuild = GuildSys->Guild(mChar->GetGuildNumber() );
if( mGuild != nullptr )
{
mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_WAR );
tGuild = GuildSys->Guild( trgChar->GetGuildNumber() );
if( tGuild != nullptr )
tGuild->TellMembers( 1005, mGuild->Name().c_str() );
}
}
}
else
s->sysmessage( 1006 );
}
break;
case 3: // declare ally
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() )
{
if( trgChar->GetGuildNumber() == -1 )
s->sysmessage( 1004 );
else
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != nullptr )
{
mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_ALLY );
tGuild = GuildSys->Guild( trgChar->GetGuildNumber() );
if( tGuild != nullptr )
tGuild->TellMembers( 1007, mGuild->Name().c_str() );
}
}
}
else
s->sysmessage( 1006 );
}
break;
}
}
void BuildHouse( CSocket *s, UI08 houseEntry );
//o-----------------------------------------------------------------------------------------------o
//| Function - void BuildHouseTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Verifies player has a valid target when trying to place a house
//o-----------------------------------------------------------------------------------------------o
void BuildHouseTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
// Check if item used to initialize target cursor is still within range
CChar *mChar = s->CurrcharObj();
CItem *deedObj = mChar->GetSpeechItem();
if( ValidateObject( deedObj ) )
{
CChar *deedObjOwner = FindItemOwner( deedObj );
if( !ValidateObject( deedObjOwner ) || deedObjOwner != mChar )
{
s->sysmessage( 1763 ); // That item must be in your backpack before it can be used.
return;
}
}
BuildHouse( s, s->AddID1() );//If its a valid house, send it to buildhouse!
s->AddID1( 0 );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void AddScriptNpc( CSocket *s )
//| Date - 17th February, 2000
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Add NPC at targeted location
//| Notes - Need to return the character we've made, else summon creature at least will fail
//| We make the char, but never pass it back up the chain
//o-----------------------------------------------------------------------------------------------o
void AddScriptNpc( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
CChar *mChar = s->CurrcharObj();
const SI16 coreX = s->GetWord( 11 );
const SI16 coreY = s->GetWord( 13 );
const SI08 coreZ = static_cast<SI08>(s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ));
Npcs->CreateNPCxyz( s->XText(), coreX, coreY, coreZ, mChar->WorldNumber(), mChar->GetInstanceID() );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void TeleTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Handles targeting of Teleport spell
//o-----------------------------------------------------------------------------------------------o
void TeleTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
const SERIAL serial = s->GetDWord( 7 );
CBaseObject *mObj = nullptr;
if( serial >= BASEITEMSERIAL )
mObj = calcItemObjFromSer( serial );
else
mObj = calcCharObjFromSer( serial );
SI16 targX, targY;
SI08 targZ;
if( ValidateObject( mObj ) )
{
targX = mObj->GetX();
targY = mObj->GetY();
targZ = mObj->GetZ();
}
else
{
targX = s->GetWord( 11 );
targY = s->GetWord( 13 );
targZ = (SI08)(s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ));
}
CChar *mChar = s->CurrcharObj();
if( mChar->IsGM() || LineOfSight( s, mChar, targX, targY, targZ, WALLS_CHIMNEYS + DOORS + ROOFING_SLANTED, false ) )
{
if( s->CurrentSpellType() != 2 ) // not a wand cast
{
Magic->SubtractMana( mChar, 3 ); // subtract mana on scroll or spell
if( s->CurrentSpellType() == 0 ) // del regs on normal spell
{
reag_st toDel;
toDel.drake = 1;
toDel.moss = 1;
Magic->DelReagents( mChar, toDel );
}
}
Effects->PlaySound( s, 0x01FE, true );
mChar->SetLocation( targX, targY, targZ );
Effects->PlayStaticAnimation( mChar, 0x372A, 0x09, 0x06 );
}
else if( s != nullptr )
s->sysmessage( 687 );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void DyeTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Dye target object with specified hue, or show dye gump to player
//o-----------------------------------------------------------------------------------------------o
void DyeTarget( CSocket *s )
{
VALIDATESOCKET( s );
CItem *i = nullptr;
CChar *c = nullptr;
SERIAL serial = s->GetDWord( 7 );
if( s->AddID1() == 0xFF && s->AddID2() == 0xFF )
{
CPDyeVat toSend;
if( serial >= BASEITEMSERIAL )
{
i = calcItemObjFromSer( serial );
if( ValidateObject( i ) )
{
toSend = (*i);
s->Send( &toSend );
}
}
else
{
c = calcCharObjFromSer( serial );
if( ValidateObject( c ) )
{
toSend = (*c);
toSend.Model( 0x2106 );
s->Send( &toSend );
}
}
}
else
{
if( serial >= BASEITEMSERIAL )
{
i = calcItemObjFromSer( serial );
if( !ValidateObject( i ) )
return;
UI16 colour = (UI16)(( (s->AddID1())<<8 ) + s->AddID2());
if( !s->DyeAll() )
{
if( colour < 0x0002 || colour > 0x03E9 )
colour = 0x03E9;
}
SI32 b = ((colour&0x4000)>>14) + ((colour&0x8000)>>15);
if( !b )
i->SetColour( colour );
}
else
{
c = calcCharObjFromSer( serial );
if( !ValidateObject( c ) )
return;
UI16 body = c->GetID();
UI16 k = (UI16)(( ( s->AddID1() )<<8 ) + s->AddID2());
if( (k&0x4000) == 0x4000 && ( body >= 0x0190 && body <= 0x03E1 ) )
k = 0xF000; // but assigning the only "transparent" value that works, namly semi-trasnparency.
if( k != 0x8000 ) // 0x8000 also crashes client ...
{
c->SetSkin( k );
c->SetOrgSkin( k );
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void WstatsTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Show NPC wander information for targeted NPC
//o-----------------------------------------------------------------------------------------------o
void WstatsTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *i = calcCharObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) )
return;
GumpDisplay wStat( s, 300, 300 );
wStat.SetTitle( "Walking Stats" );
SERIAL charSerial = i->GetSerial();
UI16 charID = i->GetID();
wStat.AddData( "Serial", charSerial, 3 );
wStat.AddData( "Body ID", charID, 5 );
std::string iName = getNpcDictName( i, s );
wStat.AddData( "Name", iName );
wStat.AddData( "X", i->GetX() );
wStat.AddData( "Y", i->GetY() );
wStat.AddData( "Z", oldstrutil::format( "%d", i->GetZ() ) );
wStat.AddData( "Wander", i->GetNpcWander() );
wStat.AddData( "FX1", i->GetFx( 0 ) );
wStat.AddData( "FY1", i->GetFy( 0 ) );
wStat.AddData( "FZ1", i->GetFz() );
wStat.AddData( "FX2", i->GetFx( 1 ) );
wStat.AddData( "FY2", i->GetFy( 1 ) );
wStat.Send( 4, false, INVALIDSERIAL );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void ColorsTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Use dyes to apply a color to a targeted dye tub or hair dye item
//o-----------------------------------------------------------------------------------------------o
void ColorsTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
// Check if item used to initialize target cursor is still within range
CItem *tempObj = static_cast<CItem *>(s->TempObj());
s->TempObj( nullptr );
if( ValidateObject( tempObj ) )
{
if( tempObj->isHeldOnCursor() || !checkItemRange( mChar, tempObj ) )
{
s->sysmessage( 400 ); // That is too far away!
return;
}
}
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) )
return;
if( i->isHeldOnCursor() || ( FindItemOwner( i ) != nullptr && FindItemOwner( i ) != mChar ) || !checkItemRange( mChar, i ) )
{
s->sysmessage( 400 ); // That is too far away!
return;
}
if( i->GetID() == 0x0FAB || i->GetID() == 0x0EFF || i->GetID() == 0x0E27 ) // dye vat, hair dye
{
CPDyeVat toSend = (*i);
s->Send( &toSend );
}
else
s->sysmessage( 1031 );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void DvatTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Dye target object - if dyable - with specified dye tub color
//o-----------------------------------------------------------------------------------------------o
void DvatTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
// Check if item used to initialize target cursor is still within range
CItem *tempObj = static_cast<CItem *>(s->TempObj());
s->TempObj( nullptr );
if( ValidateObject( tempObj ) )
{
if( tempObj->isHeldOnCursor() || !checkItemRange( mChar, tempObj ) )
{
s->sysmessage( 400 ); // That is too far away!
return;
}
}
SERIAL serial = s->GetDWord( 7 );
CItem *i = calcItemObjFromSer( serial );
if( !ValidateObject( i ) )
return;
if( i->isHeldOnCursor() || !checkItemRange( mChar, i ) )
{
s->sysmessage( 400 ); // That is too far away!
return;
}
if( i->isDyeable() )
{
if( i->IsLockedDown() )
{
CMultiObj *iMulti = i->GetMultiObj();
if( ValidateObject( iMulti ) && !iMulti->IsOnOwnerList( mChar ) )
{
s->sysmessage( 1032 ); // This is not yours!
return;
}
}
if( i->GetCont() != nullptr )
{
CChar *c = FindItemOwner( i );
if( ValidateObject( c ) && c != mChar )
{
s->sysmessage( 1032 ); // This is not yours!
return;
}
}
i->SetColour( ( ( s->AddID1() )<<8) + s->AddID2() );
Effects->PlaySound( s, 0x023E, true );
}
else
s->sysmessage( 1033 );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void InfoTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Show information about targeted maptile or static item
//o-----------------------------------------------------------------------------------------------o
void InfoTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
if( !s->GetByte( 1 ) && s->GetDWord( 7 ) < BASEITEMSERIAL )
{
s->sysmessage( 9039 ); // This command can not be used on characters.
return;
}
const SI16 x = s->GetWord( 11 );
const SI16 y = s->GetWord( 13 );
const UI16 tileID = s->GetWord( 17 );
if( tileID == 0 )
{
UI08 worldNumber = 0;
CChar *mChar = s->CurrcharObj();
if( ValidateObject( mChar ) )
worldNumber = mChar->WorldNumber();
// manually calculating the ID's if it's a maptype
const map_st map1 = Map->SeekMap( x, y, worldNumber );
GumpDisplay mapStat( s, 300, 300 );
mapStat.SetTitle( "Map Tile" );
mapStat.AddData( "Tilenum", map1.id, 5 );
CLand& land = Map->SeekLand( map1.id );
mapStat.AddData( "Flags", land.FlagsNum(), 1 );
mapStat.AddData( "Name", land.Name() );
mapStat.Send( 4, false, INVALIDSERIAL );
}
else
{
CTile& tile = Map->SeekTile( tileID );
GumpDisplay statTile( s, 300, 300 );
statTile.SetTitle( "Map Tile" );
statTile.AddData( "Tilenum", tileID, 5 );
statTile.AddData( "Weight", tile.Weight(), 0 );
statTile.AddData( "Layer", tile.Layer(), 1 );
statTile.AddData( "Hue", tile.Hue(), 5 );
statTile.AddData( "Anim", tile.Animation(), 1 );
statTile.AddData( "Quantity", tile.Quantity(), 1 );
statTile.AddData( "Unknown1", tile.Unknown1(), 1 );
statTile.AddData( "Unknown2", tile.Unknown2(), 1 );
statTile.AddData( "Unknown3", tile.Unknown3(), 1 );
statTile.AddData( "Unknown4", tile.Unknown4(), 1 );
statTile.AddData( "Unknown5", tile.Unknown5(), 1 );
statTile.AddData( "Height", tile.Height(), 0 );
statTile.AddData( "Name", tile.Name() );
statTile.AddData( "Flags:", tile.FlagsNum(), 1 );
statTile.AddData( "--> FloorLevel", tile.CheckFlag( TF_FLOORLEVEL ) );
statTile.AddData( "--> Holdable", tile.CheckFlag( TF_HOLDABLE ) );
statTile.AddData( "--> Transparent", tile.CheckFlag( TF_TRANSPARENT ) );
statTile.AddData( "--> Translucent", tile.CheckFlag( TF_TRANSLUCENT ) );
statTile.AddData( "--> Wall", tile.CheckFlag( TF_WALL ) );
statTile.AddData( "--> Damaging", tile.CheckFlag( TF_DAMAGING ) );
statTile.AddData( "--> Blocking", tile.CheckFlag( TF_BLOCKING ) );
statTile.AddData( "--> Wet", tile.CheckFlag( TF_WET ) );
statTile.AddData( "--> Unknown1", tile.CheckFlag( TF_UNKNOWN1 ) );
statTile.AddData( "--> Surface", tile.CheckFlag( TF_SURFACE ) );
statTile.AddData( "--> Climbable", tile.CheckFlag( TF_CLIMBABLE ) );
statTile.AddData( "--> Stackable", tile.CheckFlag( TF_STACKABLE ) );
statTile.AddData( "--> Window", tile.CheckFlag( TF_WINDOW ) );
statTile.AddData( "--> NoShoot", tile.CheckFlag( TF_NOSHOOT ) );
statTile.AddData( "--> DisplayA", tile.CheckFlag( TF_DISPLAYA ) );
statTile.AddData( "--> DisplayAn", tile.CheckFlag( TF_DISPLAYAN ) );
statTile.AddData( "--> Description", tile.CheckFlag( TF_DESCRIPTION ) );
statTile.AddData( "--> Foilage", tile.CheckFlag( TF_FOLIAGE ) );
statTile.AddData( "--> PartialHue", tile.CheckFlag( TF_PARTIALHUE ) );
statTile.AddData( "--> Unknown2", tile.CheckFlag( TF_UNKNOWN2 ) );
statTile.AddData( "--> Map", tile.CheckFlag( TF_MAP ) );
statTile.AddData( "--> Container", tile.CheckFlag( TF_CONTAINER ) );
statTile.AddData( "--> Wearable", tile.CheckFlag( TF_WEARABLE ) );
statTile.AddData( "--> Light", tile.CheckFlag( TF_LIGHT ) );
statTile.AddData( "--> Animated", tile.CheckFlag( TF_ANIMATED ) );
statTile.AddData( "--> NoDiagonal", tile.CheckFlag( TF_NODIAGONAL ) ); //HOVEROVER in SA clients and later, to determine if tiles can be moved on by flying gargoyle
statTile.AddData( "--> Unknown3", tile.CheckFlag( TF_UNKNOWN3 ) );
statTile.AddData( "--> Armor", tile.CheckFlag( TF_ARMOR ) );
statTile.AddData( "--> Roof", tile.CheckFlag( TF_ROOF ) );
statTile.AddData( "--> Door", tile.CheckFlag( TF_DOOR ) );
statTile.AddData( "--> StairBack", tile.CheckFlag( TF_STAIRBACK ) );
statTile.AddData( "--> StairRight", tile.CheckFlag( TF_STAIRRIGHT ) );
statTile.AddData( "--> AlphaBlend", tile.CheckFlag( TF_ALPHABLEND ) );
statTile.AddData( "--> UseNewArt", tile.CheckFlag( TF_USENEWART ) );
statTile.AddData( "--> ArtUsed", tile.CheckFlag( TF_ARTUSED ) );
statTile.AddData( "--> NoShadow", tile.CheckFlag( TF_NOSHADOW ) );
statTile.AddData( "--> PixelBleed", tile.CheckFlag( TF_PIXELBLEED ) );
statTile.AddData( "--> PlayAnimOnce", tile.CheckFlag( TF_PLAYANIMONCE ) );
statTile.AddData( "--> MultiMovable", tile.CheckFlag( TF_MULTIMOVABLE ) );
statTile.Send( 4, false, INVALIDSERIAL );
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void Tiling( CSocket *s )
//| Date - 01/11/1999
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Clicking the corners of tiling calls this function. Will fill up each tile
//| of targeted area with specified item
//o-----------------------------------------------------------------------------------------------o
void Tiling( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
if( s->ClickX() == -1 && s->ClickY() == -1 )
{
s->ClickX( s->GetWord( 11 ) );
s->ClickY( s->GetWord( 13 ) );
s->target( 0, TARGET_TILING, 0, 1038 );
return;
}
SI16 x1 = s->ClickX(), x2 = s->GetWord( 11 );
SI16 y1 = s->ClickY(), y2 = s->GetWord( 13 );
SI16 j;
s->ClickX( -1 );
s->ClickY( -1 );
if( x1 > x2 )
{
j = x1;
x1 = x2;
x2 = j;
}
if( y1 > y2 )
{
j = y1;
y1 = y2;
y2 = j;
}
UI16 addid = (UI16)(( ( s->AddID1() ) << 8 ) + s->AddID2());
SI32 rndVal = s->TempInt2();
s->TempInt2( 0 );
UI16 rndID = 0;
CItem *c = nullptr;
for( SI16 x = x1; x <= x2; ++x )
{
for( SI16 y = y1; y <= y2; ++y )
{
rndID = addid + RandomNum( static_cast<UI16>(0), static_cast<UI16>(rndVal) );
c = Items->CreateItem( nullptr, s->CurrcharObj(), rndID, 1, 0, OT_ITEM );
if( !ValidateObject( c ) )
return;
c->SetDecayable( false );
c->SetLocation( x, y, s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ) );
}
}
s->AddID1( 0 );
s->AddID2( 0 );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - bool CreateBodyPart( CChar *mChar, CItem *corpse, UI16 partID, SI32 dictEntry )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Create body parts after carving up a corpse
//o-----------------------------------------------------------------------------------------------o
bool CreateBodyPart( CChar *mChar, CItem *corpse, std::string partID, SI32 dictEntry )
{
CItem *toCreate = Items->CreateScriptItem( nullptr, mChar, partID, 1, OT_ITEM, false, 0x0 );
if( !ValidateObject( toCreate ) )
return false;
toCreate->SetName( oldstrutil::format( Dictionary->GetEntry( dictEntry ).c_str(), corpse->GetName2() ) );
toCreate->SetLocation( corpse );
toCreate->SetOwner( corpse->GetOwnerObj() );
toCreate->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) );
return true;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void newCarveTarget( CSocket *s, CItem *i )
//| Date - 09/22/2002
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Target carving system.
//|
//| Changes - unknown - Human-corpse carving code added
//|
//| Changes - unknown - Scriptable carving product added
//|
//| Changes - 09/22/2002 - Fixed erroneous names for body parts
//| & made all body parts that are carved from human corpse
//| lie in same direction.
//o-----------------------------------------------------------------------------------------------o
void newCarveTarget( CSocket *s, CItem *i )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
CItem *c = Items->CreateItem( nullptr, mChar, 0x122A, 1, 0, OT_ITEM ); // add the blood puddle
if( c == nullptr )
return;
c->SetLocation( i );
c->SetMovable( 2 );
c->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) );
// if it's a human corpse
// Sept 22, 2002 - Corrected the alignment of body parts that are carved.
if( i->GetTempVar( CITV_MOREY, 2 ) )
{
ScriptSection *toFind = FileLookup->FindEntry( "CARVE HUMAN", carve_def );
if( toFind == nullptr )
return;
std::string tag;
std::string data;
for( tag = toFind->First(); !toFind->AtEnd(); tag = toFind->Next() )
{
if( oldstrutil::upper( tag ) == "ADDITEM" )
{
data = toFind->GrabData();
data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" ));
auto csecs = oldstrutil::sections( data, "," );
if( csecs.size() > 1 )
{
if( !CreateBodyPart( mChar, i, oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" )), nullptr, 0))))
{
return;
}
}
}
}
criminal( mChar );
GenericList< CItem * > *iCont = i->GetContainsList();
for( c = iCont->First(); !iCont->Finished(); c = iCont->Next() )
{
if( ValidateObject( c ) )
{
if( c->GetLayer() != IL_HAIR && c->GetLayer() != IL_FACIALHAIR )
{
c->SetCont( nullptr );
c->SetLocation( i );
c->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) );
}
}
}
i->Delete();
}
else
{
std::string sect = std::string("CARVE ") + oldstrutil::number( i->GetCarve() );
ScriptSection *toFind = FileLookup->FindEntry( sect, carve_def );
if( toFind == nullptr )
return;
std::string tag;
std::string data;
for( tag = toFind->First(); !toFind->AtEnd(); tag = toFind->Next() )
{
if( oldstrutil::upper( tag ) == "ADDITEM" )
{
data = toFind->GrabData();
data = oldstrutil::trim( oldstrutil::removeTrailing( data, "//" ));
auto csecs = oldstrutil::sections( data, "," );
if( csecs.size() > 1 )
{
Items->CreateScriptItem( s, mChar, oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), static_cast<UI16>(std::stoul(oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" )), nullptr, 0)), OT_ITEM, true );
}
else
{
Items->CreateScriptItem( s, mChar, data, 0, OT_ITEM, true );
}
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void AttackTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Make pet attack target
//o-----------------------------------------------------------------------------------------------o
void AttackTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mPet = static_cast<CChar *>(s->TempObj());
CChar *target = calcCharObjFromSer( s->GetDWord( 7 ) );
s->TempObj( nullptr );
if( !ValidateObject( target ) || !ValidateObject( mPet ) )
return;
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ))
return;
// Don't allow attacking offline characters
if( !target->IsNpc() && !isOnline( *target ))
{
return;
}
// Check if combat is disallowed in attacker's OR mPet's regions
if( mChar->GetRegion()->IsSafeZone() || mPet->GetRegion()->IsSafeZone() || target->GetRegion()->IsSafeZone() )
{
// Target is in a safe zone where all aggressive actions are forbidden, disallow
s->sysmessage( 1799 );
return;
}
// Check if the command was applied to all pets
if( s->TempInt() == 1 )
{
s->TempInt( 0 );
GenericList< CChar * > *myPets = mChar->GetPetList();
for( CChar *myPet = myPets->First(); !myPets->Finished(); myPet = myPets->Next() )
{
// Make sure pet returned from petList is still a valid character
if( !ValidateObject( myPet ) )
continue;
// Make sure pet cannot attack itself
if( target == myPet )
{
s->sysmessage( 1073 ); // Your pet cannot attack itself!
continue;
}
// Make sure only nearby pets can respond
if( !objInRange( mChar, myPet, 12 ))
continue;
// Make sure pets can only attack nearby targets
if( !objInRange( mChar, target, 12 ) )
{
s->sysmessage( 393 ); // That is too far away
continue;
}
if( myPet->IsNpc() && myPet->GetOwnerObj() == mChar )
{
myPet->FlushPath();
Combat->AttackTarget( myPet, target );
if( target->IsInnocent() && target != myPet->GetOwnerObj() )
{
if( WillResultInCriminal( mChar, target ) )
criminal( mChar );
}
}
}
}
else
{
// Make sure pet cannot attack itself
if( target == mPet )
{
s->sysmessage( 1073 ); // Your pet cannot attack itself!
return;
}
// Make sure only nearby pets can respond
if( !objInRange( mChar, mPet, 12 ) )
return;
// Make sure pet can only attack nearby targets
if( !objInRange( mChar, target, 12 ) )
{
s->sysmessage( 393 ); // That is too far away
return;
}
// Make sure a friend cannot order a pet to attack its owner
if( target == mPet->GetOwnerObj() && mChar != target )
{
s->sysmessage( 2408 ); // They are unwilling to attack their own master.
return;
}
mPet->FlushPath();
Combat->AttackTarget( mPet, target );
if( target->IsInnocent() && target != mChar )
{
if( WillResultInCriminal( mChar, target ))
criminal( mChar );
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void FollowTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Make pet follow target
//o-----------------------------------------------------------------------------------------------o
void FollowTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mPet = static_cast<CChar *>(s->TempObj());
CChar *target = calcCharObjFromSer( s->GetDWord( 7 ) );
s->TempObj( nullptr );
if( !ValidateObject( mPet ) || !ValidateObject( target ) )
return;
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
if( s->TempInt() == 1 )
{
s->TempInt( 0 );
GenericList< CChar * > *myPets = mChar->GetPetList();
for( CChar *myPet = myPets->First(); !myPets->Finished(); myPet = myPets->Next() )
{
// Make sure pet returned from petList is still a valid character
if( !ValidateObject( myPet ) )
continue;
if( myPet == target )
{
s->sysmessage( 2388 ); // Your pet cannot follow itself!
continue;
}
// Make sure only nearby pets can respond
if( !objInRange( mChar, myPet, 12 ) )
continue;
if( !objInRange( mChar, target, 12 ) )
{
s->sysmessage( 393 ); // That is too far away
continue;
}
if( myPet->IsNpc() && myPet->GetOwnerObj() == mChar )
{
myPet->SetFTarg( target );
myPet->FlushPath();
myPet->SetNpcWander( WT_FOLLOW );
}
}
}
else
{
if( mPet == target )
{
s->sysmessage( 2388 ); // Your pet cannot follow itself!
return;
}
// Make sure only nearby pets can respond
if( !objInRange( mChar, mPet, 12 ) )
return;
if( !objInRange( mChar, target, 12 ) )
{
s->sysmessage( 393 ); // That is too far away
return;
}
mPet->SetFTarg( target );
mPet->FlushPath();
mPet->SetNpcWander( WT_FOLLOW );
}
}
void sendTradeStatus( CItem *cont1, CItem *cont2 );
CItem * startTrade( CSocket *mSock, CChar *i );
//o-----------------------------------------------------------------------------------------------o
//| Function - void TransferTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Transfer pet ownership to targeted player
//o-----------------------------------------------------------------------------------------------o
void TransferTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *petChar = static_cast<CChar *>(s->TempObj());
CChar *targChar = calcCharObjFromSer( s->GetDWord( 7 ) );
s->TempObj( nullptr );
if( !ValidateObject( petChar ) )
return;
if( petChar->IsDispellable() )
{
s->sysmessage( 2386 ); // You cannot transfer ownership of a summoned creature.
return;
}
if( !ValidateObject( targChar ) )
{
s->sysmessage( 1066 ); // That is not a valid person!
return;
}
if( petChar == targChar )
{
s->sysmessage( 2371 ); // Ownership can only be transferred to other players.
return;
}
if( petChar->IsAtWar() )
{
s->sysmessage( 2414 ); // You may not transfer a pet that has recently been in combat.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->sysmessage( 2415 ); // The pet may not be transfered to you because it has recently been in combat.
}
return;
}
CChar *mChar = s->CurrcharObj();
if( targChar == mChar )
{
s->sysmessage( 2409 ); // That would be pointless - you are already their master!
return;
}
if( targChar->IsDead() )
{
s->sysmessage( 2384 ); // You cannot transfer to someone that is dead.
return;
}
if( targChar->IsNpc() )
{
s->sysmessage( 2371 ); // Ownership can only be transferred to other players!
return;
}
// Don't allow transfer of pet if either party is a criminal
if( mChar->IsCriminal() )
{
s->sysmessage( 2379 ); // The pet refuses to be transferred because it will not obey you sufficiently.
if( targChar->GetSocket() != nullptr )
targChar->GetSocket()->sysmessage( 2382, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a master because it does not trust %s.
return;
}
else if( targChar->IsCriminal() )
{
s->sysmessage( 2380, targChar->GetNameRequest( mChar ).c_str() ); // The pet refuses to be transferred because it will not obey %s.
if( targChar->GetSocket() != nullptr )
targChar->GetSocket()->sysmessage( 2381 ); // The pet will not accept you as a master because it does not trust you.
return;
}
UI08 maxControlSlots = cwmWorldState->ServerData()->MaxControlSlots();
if( maxControlSlots > 0 && ( targChar->GetControlSlotsUsed() + petChar->GetControlSlots() > maxControlSlots ) )
{
s->sysmessage( 2391 ); // That would exceed the other player's maximum pet control slots.
if( targChar->GetSocket() != nullptr )
targChar->GetSocket()->sysmessage( 2390 ); // That would exceed your maximum pet control slots.
return;
}
UI08 maxPetOwners = cwmWorldState->ServerData()->MaxPetOwners();
if( petChar->IsOnPetOwnerList( targChar ) && maxPetOwners > 0 && ( petChar->GetPetOwnerList()->Num() >= maxPetOwners ) )
{
s->sysmessage( 2402 ); // The creature has had too many masters and is not willing to do the bidding of another one!
if( targChar->GetSocket() != nullptr )
targChar->GetSocket()->sysmessage( 2402 ); // The creature has had too many masters and is not willing to do the bidding of another one!
return;
}
// Check loyalty of pet to old master
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( mChar, petChar, true, false, false, true ) )
{
s->sysmessage( 2379 ); // The pet refuses to be transferred because it will not obey you sufficiently.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->sysmessage( 2382, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a master because it does not trust %s.
}
return;
}
// Check loyalty of pet to new master
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( targChar, petChar, true, true, true, true ) )
{
s->sysmessage( 2380 ); // The pet refuses to be transferred because it will not obey %s.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->sysmessage( 2381, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a master because it does not trust you.
}
return;
}
if( targChar->GetSocket() != nullptr )
{
// Create a pet transfer deed
CItem *petTransferDeed = Items->CreateScriptItem( s, mChar, "0x14F0", 1, OT_ITEM, false, 0 );
if( ValidateObject( petTransferDeed ) )
{
std::string petName = getNpcDictName( petChar );
petTransferDeed->SetName( oldstrutil::format( "a transfer deed for %s (%s)", petName.c_str(), Dictionary->GetEntry( 3000 + petChar->GetID(), targChar->GetSocket()->Language() ).c_str() )); //cwmWorldState->creatures[petChar->GetID()].CreatureType().c_str() ));
petTransferDeed->SetTempVar( CITV_MORE, petChar->GetSerial() );
petTransferDeed->SetMovable( 2 ); // Disallow moving the deed out of the trade window
petTransferDeed->SetType( IT_PETTRANSFERDEED ); // Set a type to let us identify it later when trade is accepted
// Open a trade window, and place the petTransferDeed in the window
CItem *j = startTrade( s, targChar );
if( ValidateObject( j ) )
{
petTransferDeed->SetCont( j );
petTransferDeed->SetX( 30 );
petTransferDeed->SetY( 30 );
petTransferDeed->SetZ( 9 );
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - bool BuyShop( CSocket *s, CChar *c )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Opens a vendor's buy menu with list of items for sale
//o-----------------------------------------------------------------------------------------------o
bool BuyShop( CSocket *s, CChar *c )
{
if( s == nullptr )
return false;
if( !ValidateObject( c ) )
return false;
std::vector<UI16> scriptTriggers = c->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnBuy( s, c ) == 0 )
return false;
}
}
CItem *sellPack = c->GetItemAtLayer( IL_SELLCONTAINER );
CItem *boughtPack = c->GetItemAtLayer( IL_BOUGHTCONTAINER );
if( !ValidateObject( sellPack ) || !ValidateObject( boughtPack ) )
return false;
CPItemsInContainer iic;
if( s->ClientVerShort() >= CVS_6017 )
iic.UOKRFlag( true );
iic.Type( 0x02 );
iic.VendorSerial( sellPack->GetSerial() );
CPOpenBuyWindow obw( sellPack, c, iic, s );
CPItemsInContainer iic2;
if( s->ClientVerShort() >= CVS_6017 )
iic2.UOKRFlag( true );
iic2.Type( 0x02 );
iic2.VendorSerial( boughtPack->GetSerial() );
CPOpenBuyWindow obw2( boughtPack, c, iic2, s );
CPDrawContainer toSend;
toSend.Model( 0x0030 );
toSend.Serial( c->GetSerial() );
if( s->ClientType() >= CV_HS2D && s->ClientVerShort() >= CVS_7090 )
toSend.ContType( 0x00 );
s->Send( &iic );
s->Send( &iic2 );
s->Send( &obw );
s->Send( &obw2 );
s->Send( &toSend );
s->statwindow( s->CurrcharObj() ); // Make sure the gold total has been sent.
return true;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void NpcResurrectTarget( CChar *i )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Resurrects a character
//o-----------------------------------------------------------------------------------------------o
//| Changes - 09/22/2002 - Made players not appear with full
//| health/stamina after being resurrected by NPC Healer
//o-----------------------------------------------------------------------------------------------o
void NpcResurrectTarget( CChar *i )
{
if( !ValidateObject( i ) )
return;
if( i->IsNpc() )
{
Console.error( oldstrutil::format(Dictionary->GetEntry( 1079 ), i));
return;
}
CSocket *mSock = i->GetSocket();
// the char is a PC, but not logged in.....
if( mSock != nullptr )
{
if( i->IsDead() )
{
std::vector<UI16> scriptTriggers = i->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
cScript *toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute != nullptr )
{
if( toExecute->OnResurrect( i ) == 1 ) // if it exists and we don't want hard code, return
return;
}
}
Fame( i, 0 );
Effects->PlaySound( i, 0x0214 );
i->SetID( i->GetOrgID() );
i->SetSkin( i->GetOrgSkin() );
i->SetDead( false );
// Restore hair
UI16 hairStyleID = i->GetHairStyle();
UI16 hairStyleColor = i->GetHairColour();
CItem *hairItem = Items->CreateItem( mSock, i, hairStyleID, 1, hairStyleColor, OT_ITEM );
if( hairItem != nullptr )
{
hairItem->SetDecayable( false );
hairItem->SetLayer( IL_HAIR );
hairItem->SetCont( i );
}
// Restore beard
UI16 beardStyleID = i->GetBeardStyle();
UI16 beardStyleColor = i->GetBeardColour();
CItem *beardItem = Items->CreateItem( mSock, i, beardStyleID, 1, beardStyleColor, OT_ITEM );
if( beardItem != nullptr )
{
beardItem->SetDecayable( false );
beardItem->SetLayer( IL_FACIALHAIR );
beardItem->SetCont( i );
}
// Sept 22, 2002 -
i->SetHP( i->GetMaxHP() / 10 );
i->SetStamina( i->GetMaxStam() / 10 );
//
i->SetMana( i->GetMaxMana() / 10 );
i->SetAttacker( nullptr );
i->SetAttackFirst( false );
i->SetWar( false );
i->SetHunger( 6 );
CItem *c = nullptr;
for( CItem *j = i->FirstItem(); !i->FinishedItems(); j = i->NextItem() )
{
if( ValidateObject( j ) && !j->isFree() )
{
if( j->GetLayer() == IL_BUYCONTAINER )
{
j->SetLayer( IL_PACKITEM );
i->SetPackItem( j );
}
if( j->GetSerial() == i->GetRobe() )
{
j->Delete();
c = Items->CreateScriptItem( nullptr, i, "resurrection_robe", 1, OT_ITEM );
if( c != nullptr )
c->SetCont( i );
}
}
}
}
else
mSock->sysmessage( 1080 );
}
else
Console.warning( oldstrutil::format("Attempt made to resurrect a PC (serial: 0x%X) that's not logged in", i->GetSerial()) );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void ShowSkillTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Show a gump with information about target character's skills
//o-----------------------------------------------------------------------------------------------o
void ShowSkillTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( mChar ) )
{
s->sysmessage( 1103 );
return;
}
SI32 dispType = s->TempInt();
UI16 skillVal;
GumpDisplay showSkills( s, 300, 300 );
showSkills.SetTitle( "Skills Info" );
for( UI08 i = 0; i < ALLSKILLS; ++i )
{
if( dispType == 0 || dispType == 1 )
skillVal = mChar->GetBaseSkill( i );
else
skillVal = mChar->GetSkill( i );
if( skillVal > 0 || dispType%2 == 0 ){
showSkills.AddData( cwmWorldState->skill[i].name, oldstrutil::number( (R32)skillVal/10 ), 8 );
}
}
showSkills.Send( 4, false, INVALIDSERIAL );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void FriendTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Add targeted player to pet's friendslist
//o-----------------------------------------------------------------------------------------------o
void FriendTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
CChar *targChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( targChar ) )
{
s->sysmessage( 1103 ); // Not a valid target!
return;
}
if( targChar->IsNpc() || !isOnline( (*targChar) ))
{
s->sysmessage( 1622 ); // That person cannot be made a friend of this creature.
return;
}
CChar *pet = static_cast<CChar *>(s->TempObj());
s->TempObj( nullptr );
if( !ValidateObject( pet ) )
{
s->sysmessage( 1999 ); // Object not found
return;
}
if( targChar == mChar )
{
s->sysmessage( 2409 ); // That would be pointless - you are already their master!
return;
}
if( pet->IsDispellable() )
{
s->sysmessage( 2385 ); // Summoned creatures are loyal only to their summoners.
return;
}
if( Npcs->checkPetFriend( targChar, pet ) )
{
s->sysmessage( 1621 ); // That person is already a friend of this creature!
return;
}
auto petFriends = pet->GetFriendList();
// Make sure to cover the STL response
if( petFriends != nullptr )
{
if( petFriends->size() >= 10 )
{
s->sysmessage( 1623 ); // This creature has too many friends.
return;
}
}
// Check loyalty of pet to master
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( mChar, pet, false, true, true ) )
{
s->sysmessage( 2417 ); // The pet refuses to accept a new friend because it will not obey you sufficiently.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->sysmessage( 2418, mChar->GetNameRequest( targChar ).c_str() ); // The pet will not accept you as a friend because it does not trust %s.
}
return;
}
// Check loyalty of pet to new friend
if( cwmWorldState->ServerData()->CheckPetControlDifficulty() && !Npcs->canControlPet( targChar, pet, false, true, true ) )
{
s->sysmessage( 2419, targChar->GetNameRequest( mChar ).c_str() ); // The pet refuses to accept %s as a friend because it will not obey them.
if( targChar->GetSocket() != nullptr )
{
targChar->GetSocket()->sysmessage( 2420 ); // The pet will not accept you as a friend because it does not trust you.
}
return;
}
if( pet->AddFriend( targChar ) )
{
// %s will now treat %s as a friend.
std::string petName = getNpcDictName( pet, s );
s->sysmessage( 1624, pet->GetName().c_str(), targChar->GetNameRequest( mChar ).c_str() );
// Inform the player added as friend
CSocket *targSock = targChar->GetSocket();
if( targSock != nullptr )
{
// %s has befriended %s to you.
petName = getNpcDictName( pet, targSock );
targSock->sysmessage( 1625, mChar->GetNameRequest( targChar ).c_str(), petName.c_str() );
}
}
else
{
// You cannot do that at the moment
s->sysmessage( 394 );
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void RemoveFriendTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Remove targeted player from pet's friendslist
//o-----------------------------------------------------------------------------------------------o
void RemoveFriendTarget( CSocket *s )
{
// Validate player's socket and character
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
// Get targeted character from socket
CChar *targChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( targChar ) )
{
s->sysmessage( 1103 ); // Not a valid target!
return;
}
if( targChar->IsNpc() || !isOnline( ( *targChar ) ) || targChar == mChar )
{
s->sysmessage( 1103 ); // Not a valid target!
return;
}
CChar *pet = static_cast<CChar *>( s->TempObj() );
s->TempObj( nullptr );
if( !Npcs->checkPetFriend( targChar, pet ) )
{
s->sysmessage( 1856 ); // That player is not on the friend list!
return;
}
if( pet->RemoveFriend( targChar ) )
{
// %s has been removed from %s's friend list.
std::string petName = getNpcDictName( pet, s );
s->sysmessage( 2300, targChar->GetNameRequest( mChar ).c_str(), petName.c_str() );
// Inform the player removed as friend
CSocket *targSock = targChar->GetSocket();
if( targSock != nullptr )
{
petName = getNpcDictName( pet, targSock );
// You have been removed from %s's friend list.
targSock->sysmessage( 2301, petName.c_str() );
}
}
else
{
// You cannot do that at the moment
s->sysmessage( 394 );
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void GuardTarget( CSocket *s )
//| Date - October 3rd, ????
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Command pet to guard target object
//| Notes - PRE: Pet has been commanded to guard
//| POST: Pet guards person, if owner currently
//o-----------------------------------------------------------------------------------------------o
void GuardTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
CChar *petGuarding = static_cast<CChar *>(s->TempObj());
s->TempObj( nullptr );
if( !ValidateObject( petGuarding ) )
return;
Npcs->stopPetGuarding( petGuarding );
CChar *charToGuard = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( charToGuard ) )
{
if( charToGuard != petGuarding->GetOwnerObj() && !Npcs->checkPetFriend( charToGuard, petGuarding ) )
{
s->sysmessage( 1628 ); // Your pet may only guard you, his friends, and items in your house!
return;
}
petGuarding->SetNPCAiType( AI_PET_GUARD ); // 32 is guard mode
petGuarding->SetGuarding( charToGuard );
mChar->SetGuarded( true );
petGuarding->SetFTarg( charToGuard );
petGuarding->FlushPath();
petGuarding->SetNpcWander( WT_FOLLOW );
if( charToGuard == mChar )
s->sysmessage( 1321 ); // Your pet is now guarding you.
else
{
if( charToGuard->GetSocket() != nullptr )
{
std::string petName = getNpcDictName( petGuarding, charToGuard->GetSocket() );
charToGuard->GetSocket()->sysmessage( 2374, petName.c_str() ); // ~1_PETNAME~ is now guarding you.
}
}
return;
}
CItem *itemToGuard = calcItemObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( itemToGuard ) && !itemToGuard->isPileable() )
{
CMultiObj *multi = itemToGuard->GetMultiObj();
if( ValidateObject( multi ) )
{
if( multi->GetOwnerObj() == mChar )
{
petGuarding->SetNPCAiType( AI_PET_GUARD );
petGuarding->SetGuarding( itemToGuard );
itemToGuard->SetGuarded( true );
}
}
else
s->sysmessage( 1628 );
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void MakeTownAlly( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Adds town of targeted character as an ally of player's town
//o-----------------------------------------------------------------------------------------------o
void MakeTownAlly( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
CChar *targetChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( targetChar ) )
{
s->sysmessage( 1110 );
return;
}
UI16 srcTown = mChar->GetTown();
UI16 trgTown = targetChar->GetTown();
if( srcTown == 0 || trgTown == 0 )
{
return;
}
if( !cwmWorldState->townRegions[srcTown]->MakeAlliedTown( trgTown ) )
s->sysmessage( 1111 );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void MakeStatusTarget( CSocket *sock )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Change privileges of targeted character to specified command level
//| as defined in the COMMANDSLEVEL section of dfndata/commands/commands.dfn
//o-----------------------------------------------------------------------------------------------o
void MakeStatusTarget( CSocket *sock )
{
VALIDATESOCKET( sock );
CChar *targetChar = calcCharObjFromSer( sock->GetDWord( 7 ) );
if( !ValidateObject( targetChar ) )
{
sock->sysmessage( 1110 ); // No such character exists!
return;
}
if( targetChar->IsDead() )
{
sock->sysmessage( 7509 ); // Some people just won't let the dead rest in peace.
return;
}
UI08 origCommand = targetChar->GetCommandLevel();
commandLevel_st *targLevel = Commands->GetClearance( sock->XText() );
commandLevel_st *origLevel = Commands->GetClearance( origCommand );
if( targLevel == nullptr )
{
sock->sysmessage( 1112 ); // No such clearance level!
return;
}
CChar *mChar = sock->CurrcharObj();
//char temp[1024], temp2[1024];
UI08 targetCommand = targLevel->commandLevel;
auto temp = oldstrutil::format("account%i.log", mChar->GetAccount().wAccountIndex );
auto temp2 = oldstrutil::format("%s has made %s a %s.\n", mChar->GetName().c_str(), targetChar->GetName().c_str(), targLevel->name.c_str() );
Console.log( temp2, temp );
DismountCreature( targetChar );
if( targLevel->targBody != 0 )
{
targetChar->SetID( targLevel->targBody );
targetChar->SetOrgID( targLevel->targBody );
}
if( targLevel->bodyColour != 0 )
{
targetChar->SetSkin( targLevel->bodyColour );
targetChar->SetOrgSkin( targLevel->bodyColour );
}
targetChar->SetPriv( targLevel->defaultPriv );
targetChar->SetCommandLevel( targetCommand );
if( targLevel->allSkillVals != 0 )
{
for( UI08 j = 0; j < ALLSKILLS; ++j )
{
targetChar->SetBaseSkill( targLevel->allSkillVals, j );
targetChar->SetSkill( targLevel->allSkillVals, j );
}
targetChar->SetStrength( 100 );
targetChar->SetDexterity( 100 );
targetChar->SetIntelligence( 100 );
targetChar->SetStamina( 100 );
targetChar->SetHP( 100 );
targetChar->SetMana( 100 );
}
std::string playerName = targetChar->GetName();
if( targetCommand != origCommand && origLevel != nullptr )
{
const size_t position = playerName.find( origLevel->title );
if( position != std::string::npos )
playerName.replace( position, origLevel->title.size(), "" );
}
if( targetCommand != 0 && targetCommand != origCommand ) {
targetChar->SetName( oldstrutil::trim(oldstrutil::format("%s %s", targLevel->title.c_str(), oldstrutil::trim(playerName).c_str() )) );
}
else if( origCommand != 0 ){
targetChar->SetName( oldstrutil::trim(playerName) );
}
CItem *mypack = targetChar->GetPackItem();
if( targLevel->stripOff.any() )
{
for( CItem *z = targetChar->FirstItem(); !targetChar->FinishedItems(); z = targetChar->NextItem() )
{
if( ValidateObject( z ) )
{
switch( z->GetLayer() )
{
case IL_HAIR:
case IL_FACIALHAIR:
if( targLevel->stripOff.test( BIT_STRIPHAIR ) )
z->Delete();
break;
case IL_NONE:
case IL_MOUNT:
case IL_PACKITEM:
case IL_BANKBOX:
break;
default:
if( targLevel->stripOff.test( BIT_STRIPITEMS ) )
{
if( !ValidateObject( mypack ) )
mypack = targetChar->GetPackItem();
if( !ValidateObject( mypack ) )
{
CItem *iMade = Items->CreateItem( nullptr, targetChar, 0x0E75, 1, 0, OT_ITEM );
if( !ValidateObject( iMade ) )
return;
targetChar->SetPackItem( iMade );
iMade->SetDecayable( false );
iMade->SetLayer( IL_PACKITEM );
if( iMade->SetCont( targetChar ) )
{
iMade->SetType( IT_CONTAINER );
iMade->SetDye( true );
mypack = iMade;
}
}
z->SetCont( mypack );
z->PlaceInPack();
}
break;
}
}
}
}
targetChar->Teleport();
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void SmeltTarget( CSocket *s )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Smelt targeted item to receive some crafting resources
//o-----------------------------------------------------------------------------------------------o
void SmeltTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
// Check if item used to initialize target cursor is still within range
CItem *tempObj = static_cast<CItem *>(s->TempObj());
s->TempObj( nullptr );
if( ValidateObject( tempObj ) )
{
if( tempObj->isHeldOnCursor() || !checkItemRange( mChar, tempObj ))
{
s->sysmessage( 400 ); // That is too far away!
return;
}
}
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) || i->GetCont() == nullptr )
return;
if( i->isHeldOnCursor() || !checkItemRange( mChar, i ))
{
s->sysmessage( 400 ); // That is too far away!
return;
}
if( i->GetCreator() == INVALIDSERIAL )
{
s->sysmessage( 1113 );
return;
}
UI16 iMadeFrom = i->EntryMadeFrom();
createEntry *ourCreateEntry = Skills->FindItem( iMadeFrom );
if( iMadeFrom == 0 || ourCreateEntry == nullptr )
{
s->sysmessage( 1114 );
return;
}
R32 avgMin = ourCreateEntry->AverageMinSkill();
if( mChar->GetSkill( MINING ) < avgMin )
{
s->sysmessage( 1115 );
return;
}
R32 avgMax = ourCreateEntry->AverageMaxSkill();
Skills->CheckSkill( mChar, MINING, (SI16)avgMin, (SI16)avgMax );
UI08 sumAmountRestored = 0;
for( UI32 skCtr = 0; skCtr < ourCreateEntry->resourceNeeded.size(); ++skCtr )
{
UI16 amtToRestore = ourCreateEntry->resourceNeeded[skCtr].amountNeeded / 2;
std::string itemID = oldstrutil::number( ourCreateEntry->resourceNeeded[skCtr].idList.front(), 16 );
UI16 itemColour = ourCreateEntry->resourceNeeded[skCtr].colour;
sumAmountRestored += amtToRestore;
Items->CreateScriptItem( s, mChar, "0x"+itemID, amtToRestore, OT_ITEM, true, itemColour );
}
s->sysmessage( 1116, sumAmountRestored );
i->Delete();
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void VialTarget( CSocket *mSock )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Handles targeting of objects after player uses a vial to create necro reagents
//o-----------------------------------------------------------------------------------------------o
void VialTarget( CSocket *mSock )
{
VALIDATESOCKET( mSock );
CItem *nVialID = static_cast<CItem *>(mSock->TempObj());
mSock->TempObj( nullptr );
SERIAL targSerial = mSock->GetDWord( 7 );
if( targSerial == INVALIDSERIAL )
return;
CChar *mChar = mSock->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
if( ValidateObject( nVialID ) )
{
if( nVialID->isHeldOnCursor() || !checkItemRange( mChar, nVialID ) )
{
mSock->sysmessage( 400 ); // That is too far away!
return;
}
CItem *nDagger = Combat->getWeapon( mChar );
if( !ValidateObject( nDagger ) )
{
mSock->sysmessage( 742 ); // You do not have a dagger in your hands!
return;
}
if( nDagger->GetID() != 0x0F51 && nDagger->GetID() != 0x0F52 )
{
mSock->sysmessage( 743 ); // That is not a dagger!
return;
}
nVialID->SetTempVar( CITV_MORE, 1, 0 );
if( targSerial >= BASEITEMSERIAL )
{ // it's an item
CItem *targItem = calcItemObjFromSer( targSerial );
if( !targItem->isCorpse() )
mSock->sysmessage( 749 ); // That is not a corpse!
else
{
if( !checkItemRange( mChar, targItem ) )
{
mSock->sysmessage( 400 ); // That is too far away!
return;
}
nVialID->SetTempVar( CITV_MORE, 1, targItem->GetTempVar( CITV_MORE, 1 ) );
Karma( mChar, nullptr, -1000 );
if( targItem->GetTempVar( CITV_MORE, 2 ) < 4 )
{
mSock->sysmessage( 750 ); // You take a sample of blood from the corpse.
Skills->MakeNecroReg( mSock, nVialID, 0x0E24 );
targItem->SetTempVar( CITV_MORE, 2, targItem->GetTempVar( CITV_MORE, 2 ) + 1 );
}
else
mSock->sysmessage( 751 ); // You examine the corpse, but decide any further blood samples would be too contaminated.
}
}
else
{ // it's a char
CChar *targChar = calcCharObjFromSer( targSerial );
if( targChar == mChar )
{
if( targChar->GetHP() <= 10 )
mSock->sysmessage( 744 ); // You are too wounded to continue
else
mSock->sysmessage( 745 ); // You prick your finger and fill the vial
}
else if( objInRange( mChar, targChar, DIST_NEARBY ) )
{
if( targChar->IsNpc() )
{
if( targChar->GetID( 1 ) == 0x00 && ( targChar->GetID( 2 ) == 0x0C ||
( targChar->GetID( 2 ) >= 0x3B && targChar->GetID( 2 ) <= 0x3D ) ) )
nVialID->SetTempVar( CITV_MORE, 1, 1 );
}
else
{
CSocket *nCharSocket = targChar->GetSocket();
nCharSocket->sysmessage( 746, mChar->GetNameRequest( targChar ).c_str() ); // %s has pricked you with a dagger and sampled your blood
}
if( WillResultInCriminal( mChar, targChar ) )
criminal( mChar );
Karma( mChar, targChar, -targChar->GetKarma() );
}
else
{
mSock->sysmessage( 747 ); // That individual is not anywhere near you.
return;
}
if( targChar->Damage( RandomNum( 0, 5 ) + 2, PHYSICAL ) )
{
Skills->MakeNecroReg( mSock, nVialID, 0x0E24 );
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - bool CPITargetCursor::Handle( void )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Runs various commands based upon the target ID we sent to the socket
//o-----------------------------------------------------------------------------------------------o
//| Changes - Overhauled to use an enum allowing simple modification
//o-----------------------------------------------------------------------------------------------o
bool CPITargetCursor::Handle( void )
{
CChar *mChar = tSock->CurrcharObj();
if( tSock->TargetOK() )
{
if( !tSock->GetByte( 1 ) && !tSock->GetDWord( 7 ) && tSock->GetDWord( 11 ) == INVALIDSERIAL )
{
if( mChar->GetSpellCast() != -1 ) // need to stop casting if we don't target right
mChar->StopSpell();
return true; // do nothing if user cancels, avoids CRASH!
}
if( tSock->GetByte( 1 ) == 1 && !tSock->GetDWord( 7 ) )
tSock->SetDWord( 7, INVALIDSERIAL ); // Client sends TargSer as 0 when we target an XY/Static, use INVALIDSERIAL as 0 could be a valid Serial -
UI08 a1 = tSock->GetByte( 2 );
UI08 a2 = tSock->GetByte( 3 );
UI08 a3 = tSock->GetByte( 4 );
TargetIDs targetID = (TargetIDs)tSock->GetByte( 5 );
tSock->TargetOK( false );
if( mChar->IsDead() && !mChar->IsGM() && mChar->GetAccount().wAccountIndex != 0 )
{
tSock->sysmessage( 1008 );
if( mChar->GetSpellCast() != -1 ) // need to stop casting if we don't target right
mChar->StopSpell();
return true;
}
if( a1 == 0 && a2 == 1 )
{
if( a3 == 2 ) // Guilds
{
HandleGuildTarget( tSock );
return true;
}
else if( a3 == 1 ) // CustomTarget
{
///not a great fix, but better then assuming a ptr size .
cScript *tScript = tSock->scriptForCallBack ;
//cScript *tScript = reinterpret_cast<cScript *>(tSock->TempInt());
if( tScript != nullptr )
tScript->DoCallback( tSock, tSock->GetDWord( 7 ), static_cast<UI08>(targetID) );
return true;
}
else if( a3 == 0 )
{
switch( targetID )
{
case TARGET_ADDSCRIPTNPC: AddScriptNpc( tSock ); break;
case TARGET_BUILDHOUSE: BuildHouseTarget( tSock ); break;
case TARGET_TELE: TeleTarget( tSock ); break;
case TARGET_DYE: DyeTarget( tSock ); break;
case TARGET_DYEALL: ColorsTarget( tSock ); break;
case TARGET_DVAT: DvatTarget( tSock ); break;
case TARGET_INFO: InfoTarget( tSock ); break;
case TARGET_WSTATS: WstatsTarget( tSock ); break;
case TARGET_NPCRESURRECT: NpcResurrectTarget( mChar ); break;
case TARGET_MAKESTATUS: MakeStatusTarget( tSock ); break;
case TARGET_VIAL: VialTarget( tSock ); break;
case TARGET_TILING: Tiling( tSock ); break;
case TARGET_SHOWSKILLS: ShowSkillTarget( tSock ); break;
// Vendors
case TARGET_PLVBUY: PlVBuy( tSock ); break;
// Town Stuff
case TARGET_TOWNALLY: MakeTownAlly( tSock ); break;
case TARGET_VOTEFORMAYOR: cwmWorldState->townRegions[mChar->GetTown()]->VoteForMayor( tSock ); break;
// Pets
case TARGET_FOLLOW: FollowTarget( tSock ); break;
case TARGET_ATTACK: AttackTarget( tSock ); break;
case TARGET_TRANSFER: TransferTarget( tSock ); break;
case TARGET_GUARD: GuardTarget( tSock ); break;
case TARGET_FRIEND: FriendTarget( tSock ); break;
case TARGET_REMOVEFRIEND: RemoveFriendTarget( tSock ); break;
// Magic
case TARGET_CASTSPELL: Magic->CastSpell( tSock, mChar ); break;
// Skills Functions
case TARGET_SMITH: Skills->Smith( tSock ); break;
case TARGET_MINE: Skills->Mine( tSock ); break;
case TARGET_SMELTORE: Skills->SmeltOre( tSock ); break;
case TARGET_REPAIRMETAL: Skills->RepairMetal( tSock ); break;
case TARGET_SMELT: SmeltTarget( tSock ); break;
case TARGET_STEALING: Skills->StealingTarget( tSock ); break;
case TARGET_PARTYADD: PartyFactory::getSingleton().CreateInvite( tSock ); break;
case TARGET_PARTYREMOVE: PartyFactory::getSingleton().Kick( tSock ); break;
default: break;
}
}
}
}
mChar->BreakConcentration( tSock );
return true;
}