mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
Misc code and documentation cleanup: Updated and standardized function comment blocks throughout entire codebase Grouped getters and setters together in pairs and documented them as one Removed empty and/or non-useful information from comment blocks Removed unused function from cItem.cpp/h - IncID() - formerly used to change IDs for doors Added new feature - Instances Objects (characters, items, multis, spawnregions) can now make use of a 5th parameter to determine their location in the game world. In addition to the traditional X, Y, Z and WORLDNUMBER parameters, a new one has been added - INSTANCEID - that allows objects to exist at the same coordinates in the same world, but in different "dimensions". Code has been updated in multiple places to support this, and a default instanceID of 0 is assumed if nothing else is specified. Added support for new DFN tag in town regions, spawn regions and locations - INSTANCEID (defaults to 0 if not present) Added support for another start location parameter after worldNum in UOX.INI representing instanceID (defaults to 0 if not present) Updated TWEAK menu to include WorldNumber and instanceID Fixed BaseWeight option in TWEAK menu Updated CBase_Teleport - now takes an optional 5th parameter instanceID Updated SE_SpawnNPC now takes an optional 5th parameter - instanceID Updated SE_FindMulti now takes an optional 5th parameter - instanceID Updated SE_GetItem now takes an optional 5th parameter - instanceID Updated SE_FindItem now takes an optional 6th parameter - instanceID Added new JS property for Items, Characters, Regions: .instanceID Added JS property for Regions: .members - returns comma-separated list of town member serials Updated JS scripts making use of the above-mentioned JS Methods/Functions Updated dictionaries with new tweak menu entry texts Exposed SpawnRegions to JS engine, and updated JS docs with details: SpawnRegion JS Functions IterateOverSpawnRegions() GetSpawnRegion( spawnRegNum ) GetSpawnRegionCount() SpawnRegion JS Properties name regionNum itemList npcList item npc maxItems maxNpcs itemCount npcCount onlyOutside prefZ x1 y1 x2 y2 world instanceID minTime maxTime call
79 lines
1.6 KiB
C++
79 lines
1.6 KiB
C++
//o-----------------------------------------------------------------------------------------------o
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//| File - cHTMLSystem.h
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Interface for the cHTMLSystem class
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//o-----------------------------------------------------------------------------------------------o
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#ifndef __CHTMLSYSTEM_H__
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#define __CHTMLSYSTEM_H__
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#if defined(_MSC_VER)
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#endif
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namespace UOX
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{
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enum ETemplateType
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{
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ETT_ALLTEMPLATES = -1,
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ETT_GMSTATUS =0 ,
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ETT_GUILD,
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ETT_OFFLINE,
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ETT_PLAYER,
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ETT_ONLINE,
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ETT_INVALIDTEMPLATE = 0xFF
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};
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class cHTMLTemplate
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{
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private:
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UI32 UpdateTimer;
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std::string InputFile;
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bool Loaded;
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ETemplateType Type;
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std::string Content;
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std::string OutputFile;
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std::string Name;
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UI32 ScheduledUpdate;
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public:
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cHTMLTemplate();
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~cHTMLTemplate();
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void Process( void );
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void Poll( void );
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void LoadTemplate( void );
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void UnloadTemplate( void );
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void Load( ScriptSection *found );
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// Some Getters
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std::string GetName( void ) const;
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std::string GetOutput( void ) const;
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std::string GetInput( void ) const;
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ETemplateType GetTemplateType( void ) const;
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UI32 GetScheduledUpdate( void ) const;
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UI32 GetUpdateTimer( void ) const;
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};
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class cHTMLTemplates
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{
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private:
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std::vector < cHTMLTemplate* > Templates;
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public:
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cHTMLTemplates();
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~cHTMLTemplates();
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void Load( void );
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void Unload( void );
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void Poll( ETemplateType nTemplateID = ETT_ALLTEMPLATES );
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void TemplateInfoGump( CSocket *mySocket );
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};
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extern cHTMLTemplates *HTMLTemplates;
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}
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#endif
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