mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
3447 lines
133 KiB
C++
3447 lines
133 KiB
C++
#include "uox3.h"
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#include "cScript.h"
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#include "power.h"
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#include "UOXJSClasses.h"
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#include "SEFunctions.h"
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#include "UOXJSMethods.h"
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#include "UOXJSPropertySpecs.h"
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#include "CJSMapping.h"
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#include "CPacketReceive.h"
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#include "CJSEngine.h"
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#include "JSEncapsulate.h"
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#include "cSpawnRegion.h"
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#include "StringUtility.hpp"
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//o-----------------------------------------------------------------------------------------------o
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//| File - cScript.cpp
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//| Date - August 26th, 2000
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Handles JS events
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//o-----------------------------------------------------------------------------------------------o
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//| Changes - Version History
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//| 1.0 26th August, 2000
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//| Initial implementation
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//| The basic event model is in, along with some fairly simple error handling
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//| Note that parameters for each event is NOT correct at all, it was just to get the basic layout right
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//| Support for CS type stuff with IsFiring(), Firing(), and Stop()
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//|
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//| 1.1 6th September, 2000
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//| Each function has params and passes it along into the the script as required
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//|
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//| 1.2 18th September, 2000
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//| Addition of a number of more events, not all with params
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//| More functions added to the functions table
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//| Support for dynamic reloading of scripts
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//|
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//| 1.3 2nd November, 2000
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//| Addition of a number of events. Caching of function presence added
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//| All functions assumed present, only failure on a call will flag not present
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//|
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//| 1.4 1st July, 2004
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//| Added private property of SCRIPTTYPE to store which type of script we've got
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//| Preparation for JS scriptable spells
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//o-----------------------------------------------------------------------------------------------o
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static JSFunctionSpec my_functions[] =
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{ // ScriptName, Func Ptr, num args, ?, ?
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{ "StringToNum", SE_StringToNum, 1, 0, 0 }, // This function will be depreciated
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{ "NumToString", SE_NumToString, 1, 0, 0 }, // This function will be depreciated
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{ "NumToHexString", SE_NumToHexString, 1, 0, 0 }, // This function will be depreciated
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{ "DoMovingEffect", SE_DoMovingEffect, 6, 0, 0 },
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{ "DoStaticEffect", SE_DoStaticEffect, 7, 0, 0 },
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{ "BroadcastMessage", SE_BroadcastMessage, 1, 0, 0 },
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{ "RandomNumber", SE_RandomNumber, 2, 0, 0 },
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{ "CalcCharFromSer", SE_CalcCharFromSer, 1, 0, 0 },
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{ "CalcItemFromSer", SE_CalcItemFromSer, 1, 0, 0 },
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{ "CalcMultiFromSer", SE_CalcMultiFromSer, 1, 0, 0 },
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{ "GetHour", SE_GetHour, 0, 0, 0 },
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{ "GetMinute", SE_GetMinute, 0, 0, 0 },
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{ "GetDay", SE_GetDay, 0, 0, 0 },
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{ "GetSecondsPerUOMinute", SE_SecondsPerUOMinute, 0, 0, 0 },
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{ "GetCurrentClock", SE_GetCurrentClock, 0, 0, 0 },
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{ "GetMurderThreshold", SE_GetMurderThreshold, 0, 0, 0 },
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{ "RollDice", SE_RollDice, 3, 0, 0 },
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{ "RaceCompareByRace", SE_RaceCompareByRace, 2, 0, 0 },
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{ "DoTempEffect", SE_DoTempEffect, 7, 0, 0 },
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{ "MakeItem", SE_MakeItem, 3, 0, 0 },
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{ "FindMulti", SE_FindMulti, 4, 0, 0 },
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{ "GetItem", SE_GetItem, 4, 0, 0 },
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{ "FindItem", SE_FindItem, 5, 0, 0 },
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{ "PossessTown", SE_PossessTown, 2, 0, 0 },
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{ "IsRaceWeakToWeather", SE_IsRaceWeakToWeather, 2, 0, 0 },
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{ "GetRaceSkillAdjustment", SE_GetRaceSkillAdjustment, 2, 0, 0 },
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{ "UseItem", SE_UseItem, 2, 0, 0 },
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{ "CompareGuildByGuild", SE_CompareGuildByGuild, 2, 0, 0 },
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{ "CommandLevelReq", SE_CommandLevelReq, 1, 0, 0 },
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{ "CommandExists", SE_CommandExists, 1, 0, 0 },
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{ "FirstCommand", SE_FirstCommand, 0, 0, 0 },
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{ "NextCommand", SE_NextCommand, 0, 0, 0 },
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{ "FinishedCommandList", SE_FinishedCommandList, 0, 0, 0 },
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{ "CreateDFNItem", SE_CreateDFNItem, 3, 0, 0 },
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{ "CreateBlankItem", SE_CreateBlankItem, 8, 0, 0 },
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{ "SpawnNPC", SE_SpawnNPC, 5, 0, 0 },
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{ "GetPackOwner", SE_GetPackOwner, 2, 0, 0 },
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{ "FindRootContainer", SE_FindRootContainer, 2, 0, 0 },
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{ "CalcTargetedItem", SE_CalcTargetedItem, 1, 0, 0 },
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{ "CalcTargetedChar", SE_CalcTargetedChar, 1, 0, 0 },
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{ "GetTileIDAtMapCoord", SE_GetTileIDAtMapCoord, 3, 0, 0 },
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{ "GetDictionaryEntry", SE_GetDictionaryEntry, 2, 0, 0 },
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{ "Yell", SE_Yell, 3, 0, 0 },
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{ "GetRaceCount", SE_GetRaceCount, 0, 0, 0 },
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{ "WorldBrightLevel", SE_WorldBrightLevel, 0, 0, 0 },
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{ "WorldDarkLevel", SE_WorldDarkLevel, 0, 0, 0 },
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{ "WorldDungeonLevel", SE_WorldDungeonLevel, 0, 0, 0 },
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{ "AreaCharacterFunction", SE_AreaCharacterFunction, 3, 0, 0 },
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{ "AreaItemFunction", SE_AreaItemFunction, 3, 0, 0 },
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{ "TriggerEvent", SE_TriggerEvent, 3, 0, 0 },
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{ "Reload", SE_Reload, 1, 0, 0 },
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{ "SendStaticStats", SE_SendStaticStats, 1, 0, 0 },
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{ "GetTileHeight", SE_GetTileHeight, 1, 0, 0 },
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{ "IterateOver", SE_IterateOver, 1, 0, 0 },
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{ "IterateOverSpawnRegions", SE_IterateOverSpawnRegions, 1, 0, 0 },
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{ "GetSocketFromIndex", SE_GetSocketFromIndex, 1, 0, 0 },
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{ "StaticAt", SE_StaticAt, 4, 0, 0 },
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{ "StaticInRange", SE_StaticInRange, 5, 0, 0 },
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{ "GetMapElevation", SE_GetMapElevation, 3, 0, 0 },
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{ "IsInBuilding", SE_IsInBuilding, 6, 0, 0 },
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{ "CheckStaticFlag", SE_CheckStaticFlag, 5, 0, 0 },
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{ "CheckTileFlag", SE_CheckTileFlag, 2, 0, 0 },
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{ "DoesDynamicBlock", SE_DoesDynamicBlock, 7, 0, 0 },
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{ "DoesStaticBlock", SE_DoesStaticBlock, 7, 0, 0 },
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{ "DoesMapBlock", SE_DoesMapBlock, 8, 0, 0 },
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{ "ResourceArea", SE_ResourceArea, 2, 0, 0 },
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{ "ResourceAmount", SE_ResourceAmount, 2, 0, 0 },
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{ "ResourceTime", SE_ResourceTime, 2, 0, 0 },
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{ "ResourceRegion", SE_ResourceRegion, 3, 0, 0 },
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{ "Moon", SE_Moon, 2, 0, 0 },
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{ "GetTownRegion", SE_GetTownRegion, 1, 0, 0 },
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{ "GetSpawnRegion", SE_GetSpawnRegion, 1, 0, 0 },
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{ "GetSpawnRegionCount", SE_GetSpawnRegionCount, 0, 0, 0 },
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{ "RegisterCommand", SE_RegisterCommand, 3, 0, 0 },
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{ "DisableCommand", SE_DisableCommand, 1, 0, 0 },
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{ "EnableCommand", SE_EnableCommand, 1, 0, 0 },
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{ "RegisterKey", SE_RegisterKey, 2, 0, 0 },
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{ "DisableKey", SE_DisableKey, 1, 0, 0 },
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{ "EnableKey", SE_EnableKey, 1, 0, 0 },
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{ "RegisterConsoleFunc", SE_RegisterConsoleFunc, 2, 0, 0 },
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{ "DisableConsoleFunc", SE_DisableConsoleFunc, 1, 0, 0 },
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{ "EnableConsoleFunc", SE_EnableConsoleFunc, 1, 0, 0 },
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{ "RegisterSpell", SE_RegisterSpell, 2, 0, 0 },
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{ "DisableSpell", SE_DisableSpell, 1, 0, 0 },
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{ "EnableSpell", SE_EnableSpell, 1, 0, 0 },
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{ "RegisterSkill", SE_RegisterSkill, 2, 0, 0 },
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{ "RegisterPacket", SE_RegisterPacket, 2, 0, 0 },
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{ "ReloadJSFile", SE_ReloadJSFile, 1, 0, 0 },
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{ "ValidateObject", SE_ValidateObject, 1, 0, 0 },
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{ "ApplyDamageBonuses", SE_ApplyDamageBonuses, 6, 0, 0 },
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{ "ApplyDefenseModifiers", SE_ApplyDefenseModifiers, 7, 0, 0 },
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{ "CreateParty", SE_CreateParty, 1, 0, 0 },
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{ "GetClientFeature", SE_GetClientFeature, 1, 0, 0 },
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{ "GetServerFeature", SE_GetServerFeature, 1, 0, 0 },
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{ "GetServerSetting", SE_GetServerSetting, 1, 0, 0 },
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{ "DeleteFile", SE_DeleteFile, 2, 0, 0 },
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{ "GetAccountCount", SE_GetAccountCount, 0, 0, 0 },
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{ "GetPlayerCount", SE_GetPlayerCount, 0, 0, 0 },
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{ "BASEITEMSERIAL", SE_BASEITEMSERIAL, 0, 0, 0 },
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{ "INVALIDSERIAL", SE_INVALIDSERIAL, 0, 0, 0 },
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{ "INVALIDID", SE_INVALIDID, 0, 0, 0 },
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{ "INVALIDCOLOUR", SE_INVALIDCOLOUR, 0, 0, 0 },
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{ nullptr, nullptr, 0, 0, 0 },
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};
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void UOX3ErrorReporter( JSContext *cx, const char *message, JSErrorReport *report )
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{
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UI16 scriptNum = JSMapping->GetScriptID( JS_GetGlobalObject( cx ) );
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// If we're loading the world then do NOT print out anything!
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Console.error( strutil::format("JS script failure: Script Number (%u) Message (%s)", scriptNum, message ));
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if( report == nullptr || report->filename == nullptr )
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{
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Console.error( "No detailed data" );
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return;
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}
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Console.error( strutil::format("Filename: %s\n| Line Number: %i", report->filename, report->lineno) );
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Console.error( strutil::format("Erroneous Line: %s\n| Token Ptr: %s", report->linebuf, report->tokenptr ));
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - SI08 TryParseJSVal( jsval toParse )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Helper function to parse jsval returned from script
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//o-----------------------------------------------------------------------------------------------o
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SI08 TryParseJSVal( jsval toParse )
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{
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if( JSVAL_IS_NULL( toParse ) || ( !JSVAL_IS_BOOLEAN( toParse ) && !JSVAL_IS_INT( toParse ) ))
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{
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// jsval is neither a bool nor an int - possibly an object!
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return 0;
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}
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else if( JSVAL_IS_BOOLEAN( toParse ) == JS_FALSE && JSVAL_IS_INT( toParse ) )
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{
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// jsval is an int!
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return static_cast<SI08>(JSVAL_TO_INT( toParse ));
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}
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else if( JSVAL_IS_BOOLEAN( toParse ) == JS_TRUE )
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{
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// jsval is a bool! convert it to int
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if( JSVAL_TO_BOOLEAN( toParse ) == JS_TRUE )
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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else
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{
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return -1;
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}
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}
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cScript::cScript( std::string targFile, UI08 rT ) : isFiring( false ), runTime( rT )
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{
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for( SI32 i = 0; i < 3; ++i )
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{
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eventPresence[i].set();
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needsChecking[i].set();
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}
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targContext = JSEngine->GetContext( runTime ); //JS_NewContext( JSEngine->GetRuntime( runTime ), 0x2000 );
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if( targContext == nullptr )
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return;
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targObject = JS_NewObject( targContext, &uox_class, nullptr, nullptr );
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if( targObject == nullptr )
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{
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return;
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}
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JS_LockGCThing( targContext, targObject );
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//JS_AddRoot( targContext, &targObject );
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// Moved here so it reports errors during script-startup too
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JS_SetErrorReporter( targContext, UOX3ErrorReporter );
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JS_SetGlobalObject( targContext, targObject );
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JS_InitStandardClasses( targContext, targObject );
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JS_DefineFunctions( targContext, targObject, my_functions );
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targScript = JS_CompileFile( targContext, targObject, targFile.c_str() );
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if( targScript == nullptr )
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{
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throw std::runtime_error( "Compilation failed" );
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}
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jsval rval;
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JSBool ok = JS_ExecuteScript( targContext, targObject, targScript, &rval );
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if( ok != JS_TRUE )
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{
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JSString *str = JS_ValueToString( targContext, rval );
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Console << "script result: " << JS_GetStringBytes( str ) << myendl;
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}
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}
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void cScript::Cleanup( void )
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{
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size_t i = 0;
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for( i = 0; i < gumpDisplays.size(); ++i )
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delete gumpDisplays[i];
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gumpDisplays.resize( 0 );
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JS_UnlockGCThing( targContext, targObject );
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//JS_RemoveRoot( targContext, &targObject );
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}
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void cScript::CollectGarbage( void )
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{
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// if( JS_IsRunning( targContext ) == JS_FALSE )
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// {
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Cleanup();
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JS_LockGCThing( targContext, targObject );
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//JS_AddRoot( targContext, &targObject );
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// }
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}
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cScript::~cScript()
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{
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JS_GC( targContext );
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if( targScript != nullptr )
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JS_DestroyScript( targContext, targScript );
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Cleanup();
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JS_GC( targContext );
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// if( targContext != nullptr )
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// JS_DestroyContext( targContext );
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}
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bool cScript::IsFiring( void )
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{
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return isFiring;
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}
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void cScript::Firing( void )
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{
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isFiring = true;
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}
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void cScript::Stop( void )
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{
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isFiring = false;
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool cScript::OnStart( void )
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//| Date - 8/16/2003 3:44:50 AM
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - The OnStart event is provided to allow a script to process
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//| and read in any state information that has been saved from
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//| a previous server shut down. If a a script come with an
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//| OnStart event the code that is provided will be executed
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//| just following the loading of the script.
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//o-----------------------------------------------------------------------------------------------o
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bool cScript::OnStart( void )
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{
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return false;
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool cScript::OnStop( void )
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//| Date - 8/16/2003 3:44:44 AM
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - The OnStop event is provided to allow a script to perform
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//| any special cleanup, or state saving as a server shuts
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//| down. If a script has an OnStop event then any code that
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//| is provided will be executed just prior to the JSE shut
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//| down.
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//o-----------------------------------------------------------------------------------------------o
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bool cScript::OnStop( void )
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{
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return false;
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool OnCreate( CBaseObject *thingCreated, bool dfnCreated )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Runs when an object is added/created
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//| Notes - Checks for the presence of onCreateDFN by default, but onCreateTile can also
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//| be used to intercept creation of items directly from tiles/harditems.dfn
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//o-----------------------------------------------------------------------------------------------o
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bool cScript::OnCreate( CBaseObject *thingCreated, bool dfnCreated )
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{
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if( !ValidateObject( thingCreated ) )
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return false;
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std::string functionName = "onCreateDFN";
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if( !dfnCreated )
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{
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functionName = "onCreateTile";
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if( !ExistAndVerify( seOnCreateTile, functionName ) )
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return false;
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}
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else
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if( !ExistAndVerify( seOnCreateDFN, functionName ) )
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return false;
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jsval rval, params[2];
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UI08 paramType = 0;
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JSObject *myObj;
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if( thingCreated->GetObjType() == OT_CHAR )
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{
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myObj = JSEngine->AcquireObject( IUE_CHAR, thingCreated, runTime );
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paramType = 1;
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}
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else {
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myObj = JSEngine->AcquireObject( IUE_ITEM, thingCreated, runTime );
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}
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params[0] = OBJECT_TO_JSVAL( myObj );
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params[1] = INT_TO_JSVAL( paramType );
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JSBool retVal = JS_CallFunctionName( targContext, targObject, functionName.c_str(), 2, params, &rval );
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if( retVal == JS_FALSE ){
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if( !dfnCreated )
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{
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SetEventExists( seOnCreateTile, false );
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}
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else
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{
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SetEventExists( seOnCreateDFN, false );
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}
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}
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return ( retVal == JS_TRUE );
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool OnDelete( CBaseObject *thingDestroyed )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Runs when an object is deleted
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//o-----------------------------------------------------------------------------------------------o
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bool cScript::OnDelete( CBaseObject *thingDestroyed )
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{
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if( !ValidateObject( thingDestroyed ) )
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return false;
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if( !ExistAndVerify( seOnDelete, "onDelete" ) )
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return false;
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jsval rval, params[2];
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UI08 paramType = 0;
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JSObject *myObj;
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if( thingDestroyed->GetObjType() != OT_CHAR )
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myObj = JSEngine->AcquireObject( IUE_ITEM, thingDestroyed, runTime );
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else
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{
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myObj = JSEngine->AcquireObject( IUE_CHAR, thingDestroyed, runTime );
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paramType = 1;
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}
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params[0] = OBJECT_TO_JSVAL( myObj );
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params[1] = INT_TO_JSVAL( paramType );
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JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDelete", 2, params, &rval );
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if( retVal == JS_FALSE )
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SetEventExists( seOnDelete, false );
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return ( retVal == JS_TRUE );
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - SI08 OnSpeech( const char *speech, CChar *personTalking, CChar *talkingTo )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Triggers when a character talks in range of the character with event attached
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//o-----------------------------------------------------------------------------------------------o
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//| Notes - The function returns 4 possible values
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//| -1 => No such function or bad call
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//| 0 => Let other NPCs and PCs see it
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//| 1 => Let other PCs see it
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//| 2 => Let no one else see it
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//| If JS returns non-int and non-bool, default to 0
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//| If JS returns bool, true == 2, false == 0
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//o-----------------------------------------------------------------------------------------------o
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//| Changes - 22 June, 2003 17:30 (making it version 3)
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//| Changed return values from bool to SI08
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//o-----------------------------------------------------------------------------------------------o
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SI08 cScript::OnSpeech( const char *speech, CChar *personTalking, CBaseObject *talkingTo )
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{
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const SI08 RV_NOFUNC = -1;
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if( speech == nullptr || !ValidateObject( personTalking ) || !ValidateObject( talkingTo ) )
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return RV_NOFUNC;
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if( !ExistAndVerify( seOnSpeech, "onSpeech" ) )
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return RV_NOFUNC;
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jsval params[3], rval;
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JSString *strSpeech = nullptr;
|
|
std::string lwrSpeech = speech;
|
|
|
|
strSpeech = JS_NewStringCopyZ( targContext, strutil::tolower( lwrSpeech ).c_str() );
|
|
|
|
JSObject *ptObj = JSEngine->AcquireObject( IUE_CHAR, personTalking, runTime );
|
|
JSObject *ttObj = nullptr;
|
|
if( talkingTo->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
ttObj = JSEngine->AcquireObject( IUE_CHAR, talkingTo, runTime );
|
|
}
|
|
else if( talkingTo->CanBeObjType( OT_ITEM ) )
|
|
{
|
|
ttObj = JSEngine->AcquireObject( IUE_ITEM, talkingTo, runTime );
|
|
}
|
|
|
|
params[0] = STRING_TO_JSVAL( strSpeech );
|
|
params[1] = OBJECT_TO_JSVAL( ptObj );
|
|
params[2] = OBJECT_TO_JSVAL( ttObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpeech", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpeech, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
return 2;
|
|
else
|
|
return 0;
|
|
}
|
|
else
|
|
return 0; // some unknown value
|
|
}
|
|
else
|
|
return 0; // return default
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool InRange( CChar *person, CBaseObject *objInRange )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when an object comes in range of a character with the event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - A third parameter is provided to let script know whether object that comes into
|
|
//| range is a character or an item (Multi not supported yet)
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::InRange( CChar *person, CBaseObject *objInRange )
|
|
{
|
|
if( !ValidateObject( person ) || !ValidateObject( objInRange ) )
|
|
return false;
|
|
if( !ExistAndVerify( seInRange, "inRange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, person, runTime );
|
|
|
|
JSObject *myObj2;
|
|
if( objInRange->CanBeObjType( OT_CHAR ) )
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, objInRange, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objInRange, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj2 );
|
|
if( objInRange->CanBeObjType( OT_CHAR ) )
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
else
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "inRange", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seInRange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCollide( CSocket *tSock, CChar *objColliding, CBaseObject *objCollideWith )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object event is attached to when a character collides with it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCollide( CSocket *tSock, CChar *objColliding, CBaseObject *objCollideWith )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objColliding ) || !ValidateObject( objCollideWith ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCollide, "onCollide" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objColliding, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objCollideWith->GetObjType() == OT_CHAR )
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, objCollideWith, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objCollideWith, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
if( JS_CallFunctionName( targContext, targObject, "onCollide", 3, params, &rval ) == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCollide, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSteal( CChar *thief, CItem *theft )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when stolen
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSteal( CChar *thief, CItem *theft, CChar *victim )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( thief ) || !ValidateObject( theft ) || !ValidateObject( victim ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSteal, "onSteal" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *thiefCharObj = JSEngine->AcquireObject( IUE_CHAR, thief, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, theft, runTime );
|
|
JSObject *victimCharObj = JSEngine->AcquireObject( IUE_CHAR, victim, runTime );
|
|
|
|
jsval params[3], rval;
|
|
params[0] = OBJECT_TO_JSVAL( thiefCharObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
params[2] = OBJECT_TO_JSVAL( victimCharObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSteal", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSteal, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDispel( CBaseObject *dispelled )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when dispelled
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDispel( CBaseObject *dispelled )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( dispelled ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDispel, "onDispel" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj;
|
|
if( dispelled->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, dispelled, runTime );
|
|
params[1] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, dispelled, runTime );
|
|
params[1] = INT_TO_JSVAL( 1 );
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDispel", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDispel, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkill( CBaseObject *skillUse, SI08 skillUsed )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when using a skill
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - If used WITH RegisterSkill() in a script listed under SKILLUSE_SCRIPTS in
|
|
//| JSE_FILEASSOCIATIONS.SCP, event will trigger for only the specified skill.
|
|
//| If used WITHOUT RegisterSkill() in a general purpose script listed under
|
|
//| SCRIPT_LIST instead, event will be a global listener for ALL skills used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkill( CBaseObject *skillUse, SI08 skillUsed )
|
|
{
|
|
if( !ValidateObject( skillUse ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkill, "onSkill" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj;
|
|
if( skillUse->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, skillUse, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, skillUse, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( skillUsed );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkill", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkill, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnAttack( CChar *attacker, CChar *defender )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when attacking someone
|
|
//| Will also trigger the onDefense event for the character being attacked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnAttack( CChar *attacker, CChar *defender )
|
|
{
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnAttack, "onAttack" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onAttack", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnAttack, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDefense( CChar *attacker, CChar *defender )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being attacked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDefense( CChar *attacker, CChar *defender )
|
|
{
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDefense, "onDefense" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDefense", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDefense, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillGain( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when gaining skillpoints
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillGain( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillGain, "onSkillGain" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillGain", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatGained( CChar *player, UI32 stat, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when gaining stats
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatGained( CChar *player, UI32 stat, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatGained, "onStatGained" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
params[2] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatGained", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatGained, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatGain( CChar *player, UI32 stat, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatGain( CChar *player, UI32 stat, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatGain, "onStatGain" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
params[2] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatGain", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnVirtueGumpPress( CChar *mChar, CChar *tChar, UI16 buttonID )
|
|
//| Date - 19/01/2020
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when activating Virtue Gump icon
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnVirtueGumpPress( CChar *mChar, CChar *tChar, UI16 buttonID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mChar ) || !ValidateObject( tChar ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnVirtueGumpPress, "onVirtueGumpPress" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
JSObject *targObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( targObj );
|
|
params[2] = INT_TO_JSVAL( buttonID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onVirtueGumpPress", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnVirtueGumpPress, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnQuestGump( CChar *mChar )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character who activate Quest button in paperdoll
|
|
//| Return true to prevent additional onQuestGump events from triggering
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnQuestGump( CChar *mChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnQuestGump, "onQuestGump" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[1];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onQuestGump", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnQuestGump, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool SI08( CChar *mChar, UI08 abilityID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character who activate special abilities in combat books etc
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpecialMove( CChar *mChar, UI08 abilityID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpecialMove, "onSpecialMove" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( abilityID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpecialMove", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpecialMove, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDrop( CItem *item, CChar *dropper )
|
|
//| Date - 02/07/2004
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropped by character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDrop( CItem *item, CChar *dropper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( dropper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDrop, "onDrop" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, dropper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDrop", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDrop, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDropItemOnItem( CItem *item, CChar *dropper, CItem *dest )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropping it on another item, or when
|
|
//| another item is dropped on said item
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDropItemOnItem( CItem *item, CChar *dropper, CItem *dest )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( dropper ) || !ValidateObject( dest ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDropItemOnItem, "onDropItemOnItem" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, dropper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
JSObject *destObj = JSEngine->AcquireObject( IUE_ITEM, dest, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( destObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDropItemOnItem", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDropItemOnItem, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnPickup( CItem *item, CChar *pickerUpper )
|
|
//| Date - 25/01/2007
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when picked up by character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 16/07/2008
|
|
//| Adjustments made to fix event, which didn't trigger
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnPickup( CItem *item, CChar *pickerUpper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( pickerUpper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnPickup, "onPickup" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pickerUpper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPickup", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnPickup, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSwing( CItem *swinging, CChar *swinger, CChar *swingTarg )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item event is attached to when swung in combat
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSwing( CItem *swinging, CChar *swinger, CChar *swingTarg )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( swinging ) || !ValidateObject( swinger ) || !ValidateObject( swingTarg ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSwing, "onSwing" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, swinging, runTime );
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, swinger, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, swingTarg, runTime );
|
|
|
|
jsval params[3], rval;
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( attObj );
|
|
params[2] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSwing", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSwing, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDecay( CItem *decaying )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item event is attached to when about to decay
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDecay( CItem *decaying )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( decaying ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDecay, "onDecay" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_ITEM, decaying, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDecay", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDecay, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLeaving( CMultiObj *left, CBaseObject *leaving )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when leaving a multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnLeaving( CMultiObj *left, CBaseObject *leaving )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( left ) || !ValidateObject( leaving ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnLeaving, "onLeaving" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
JSObject *myItem = JSEngine->AcquireObject( IUE_ITEM, left, runTime );
|
|
if( leaving->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myItem );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLeaving", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnLeaving, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEquipAttempt( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when character tries to equip it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEquipAttempt( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnEquipAttempt, "onEquipAttempt" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEquipAttempt", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEquipAttempt, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEquip( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when equipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEquip( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnEquip, "onEquip" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEquip", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEquip, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUnequipAttempt( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when unequipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUnequipAttempt( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUnequipAttempt, "onUnequipAttempt" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUnequipAttempt", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUnequipAttempt, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUnequip( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when unequipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUnequip( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUnequip, "onUnequip" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUnequip", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUnequip, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseChecked( CChar *user, CItem *iUsing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers (after hardcoded checks) for item with event attached, when used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 3 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Don't execute hard coded implementation
|
|
//| 1 => Execute hard coded implementations as well
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 31 July, 2003 15:39 ( making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//| 27 October, 2007
|
|
//| Split onUse into onUseChecked and onUseUnChecked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseChecked( CChar *user, CItem *iUsing )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( user ) || !ValidateObject( iUsing ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseChecked, "onUseChecked" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, user, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iUsing, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseChecked", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseChecked, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseUnChecked( CChar *user, CItem *iUsing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers (before hardcoded checks) for item with event attached, when used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 3 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Don't execute hard coded implementation
|
|
//| 1 => Execute hard coded implementations as well
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 31 July, 2003 15:39 ( making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//| 27 October, 2007
|
|
//| Split onUse into onUseChecked and onUseUnChecked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseUnChecked( CChar *user, CItem *iUsing )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( user ) || !ValidateObject( iUsing ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseUnChecked, "onUseUnChecked" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, user, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iUsing, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseUnChecked", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseUnChecked, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDropItemOnNpc( CChar *srcChar, CChar *dstChar, CItem *item )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropped on an NPC, and for NPC with
|
|
//| event attached if item is dropped on it and doesn't bounce in item's script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - V2 -
|
|
//| Returns
|
|
//| -1 if no function exists
|
|
//| 0 if should bounce
|
|
//| 1 if should not bounce and use code
|
|
//| 2 if should not bounce and not use code
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDropItemOnNpc( CChar *srcChar, CChar *dstChar, CItem *item )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( srcChar ) || !ValidateObject( dstChar ) || !ValidateObject( item ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDropItemOnNpc, "onDropItemOnNpc" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
|
|
JSObject *srcObj = JSEngine->AcquireObject( IUE_CHAR, srcChar, runTime );
|
|
JSObject *dstObj = JSEngine->AcquireObject( IUE_CHAR, dstChar, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( dstObj );
|
|
params[2] = OBJECT_TO_JSVAL( itemObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDropItemOnNpc", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDropItemOnNpc, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEntrance( CMultiObj *left, CBaseObject *leaving )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when entering a multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEntrance( CMultiObj *left, CBaseObject *leaving )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( left ) || !ValidateObject( leaving ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnEntrance, "onEntrance" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
JSObject *myItem = JSEngine->AcquireObject( IUE_ITEM, left, runTime );
|
|
if( leaving->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myItem );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEntrance", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEntrance, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OutOfRange( CChar *person, CBaseObject *objVanish )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when objects go out of range
|
|
//| Notes - A third parameter in the event can be used to determine whether the object
|
|
//| going out of range is an ITEM or a CHARACTER
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OutOfRange( CChar *person, CBaseObject *objVanish )
|
|
{
|
|
if( !ValidateObject( person ) || !ValidateObject( objVanish ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOutOfRange, "outOfRange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
if( objVanish->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, objVanish, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, objVanish, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, person, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "outOfRange", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOutOfRange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLogin( CSocket *sockPlayer, CChar *pPlayer )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when logging on to server
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLogin( CSocket *sockPlayer, CChar *pPlayer )
|
|
{
|
|
if( !ValidateObject( pPlayer ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLogin, "onLogin" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pPlayer, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLogin", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLogin, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLogout( CSocket *sockPlayer, CChar *pPlayer )
|
|
//| Date - 10/06/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when logging out of server
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLogout( CSocket *sockPlayer, CChar *pPlayer )
|
|
{
|
|
if( !ValidateObject( pPlayer ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLogout, "onLogout" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pPlayer, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLogout", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLogout, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnClick( CSocket *sockPlayer, CBaseObject *objClicked )
|
|
//| Date - 10/06/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when a player single-clicks on it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnClick( CSocket *sockPlayer, CBaseObject *objClicked )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objClicked ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnClick, "onClick" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *myObj;
|
|
if( objClicked->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, objClicked, runTime );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, objClicked, runTime );
|
|
}
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onClick", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnClick, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnFall( CChar *pFall, SI08 fallDistance )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when fallDistance is over 20
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnFall( CChar *pFall, SI08 fallDistance )
|
|
{
|
|
if( !ValidateObject( pFall ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnFall, "onFall" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pFall, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( fallDistance );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onFall", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnFall, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnAISliver( CChar *pSliver )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers on every AI loop for character with event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnAISliver( CChar *pSliver )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pSliver ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnAISliver, "onAISliver" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pSliver, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onAISliver", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnAISliver, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSystemSlice( void )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSystemSlice( void )
|
|
{
|
|
if( !ExistAndVerify( seOnSystemSlice, "onSystemSlice" ) )
|
|
return false;
|
|
|
|
jsval rval;
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSystemSlice", 0, nullptr, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSystemSlice, false );
|
|
return false;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnLightChange( CBaseObject *tObject, UI08 lightLevel )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when lightlevel changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnLightChange( CBaseObject *tObject, UI08 lightLevel )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( tObject ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnLightChange, "onLightChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( lightLevel );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLightChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnLightChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnWeatherChange( CBaseObject *tObject, WeatherType element )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when weather changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnWeatherChange( CBaseObject *tObject, WeatherType element )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnWeatherChange, "onWeatherChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( element );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onWeatherChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnWeatherChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool cScript::OnTempChange( CBaseObject *tObject, SI08 temp )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when temperature changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTempChange( CBaseObject *tObject, SI08 temp )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnTempChange, "onTempChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( temp );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTempChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnTempChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnTimer( CBaseObject *tObject, UI08 timerID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached, when custom timers started on said
|
|
//| object using StartTimer function update
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTimer( CBaseObject *tObject, UI08 timerID )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnTimer, "onTimer" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( timerID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTimer", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnTimer, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatLoss( CChar *player, UI32 stat )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when losing stats
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatLoss( CChar *player, UI32 stat )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatLoss, "onStatLoss" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatChange( CChar *player, UI32 stat )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when stats change
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatChange( CChar *player, UI32 stat )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatChange, "onStatChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillLoss( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when losing skillpoints
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillLoss( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillLoss, "onSkillLoss" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillChange( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when skillpoints change
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillChange( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillChange, "onSkillChange" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDeath( CChar *pDead, CItem *iCorpse )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached after dying
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDeath( CChar *pDead, CItem *iCorpse )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pDead ) || !ValidateObject( iCorpse ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDeath, "onDeath" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pDead, runTime );
|
|
JSObject *corpseObj = JSEngine->AcquireObject( IUE_ITEM, iCorpse, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( corpseObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDeath", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDeath, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnResurrect( CChar *pAlive )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being resurrected
|
|
//| Notes - If script returns false when event triggers, resurrection is blocked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnResurrect( CChar *pAlive )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pAlive ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnResurrect, "onResurrect" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pAlive, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onResurrect", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnResurrect, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnFlagChange( CChar *pChanging, UI08 newStatus, UI08 oldStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when the flag status changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnFlagChange( CChar *pChanging, UI08 newStatus, UI08 oldStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnFlagChange, "onFlagChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
params[2] = INT_TO_JSVAL( oldStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onFlagChange", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnFlagChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool DoCallback( CSocket *tSock, SERIAL targeted, UI08 callNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handles callbacks for custom target cursors triggered from scripts
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::DoCallback( CSocket *tSock, SERIAL targeted, UI08 callNum )
|
|
{
|
|
if( tSock == nullptr )
|
|
return false;
|
|
jsval params[2], rval;
|
|
SI32 objType = 2; // 2 == null, 1 == char, 0 == item
|
|
CBaseObject *mObj = nullptr;
|
|
JSObject *myObj2 = nullptr;
|
|
try
|
|
{
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
if(myObj == nullptr)
|
|
return false;
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
if( targeted >= BASEITEMSERIAL )
|
|
{
|
|
mObj = calcItemObjFromSer( targeted );
|
|
objType = 0;
|
|
}
|
|
else
|
|
{
|
|
mObj = calcCharObjFromSer( targeted );
|
|
objType = 1;
|
|
}
|
|
if( !ValidateObject( mObj ) )
|
|
{
|
|
objType = 2;
|
|
params[1] = JSVAL_NULL;
|
|
}
|
|
else
|
|
{
|
|
if( objType == 0 )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, mObj, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, mObj, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( myObj2 );
|
|
}
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, strutil::format( "onCallback%i", callNum ).c_str(), 2, params, &rval );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
catch( ... )
|
|
{
|
|
Console.error( "Handled exception in cScript.cpp DoCallback()");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
JSObject *cScript::Object( void ) const
|
|
{
|
|
return targObject;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnHungerChange( CChar *pChanging, SI08 newStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when hunger level changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnHungerChange( CChar *pChanging, SI08 newStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnHungerChange, "onHungerChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onHungerChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnHungerChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnThirstChange( CChar *pChanging, SI08 newStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when thirst level changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnThirstChange( CChar* pChanging, SI08 newStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnThirstChange, "onThirstChange") )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject* charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onThirstChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnThirstChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnStolenFrom( CChar *stealing, CChar *stolenFrom, CItem *stolen )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being stolen from
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnStolenFrom( CChar *stealing, CChar *stolenFrom, CItem *stolen )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( stealing ) || !ValidateObject( stolenFrom ) || !ValidateObject( stolen ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnStolenFrom, "onStolenFrom" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, stealing, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, stolenFrom, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, stolen, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
params[2] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStolenFrom", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnStolenFrom, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSnooped( CChar *snooped, CChar *snooper, bool success )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when someone snoops their backpack
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSnooped( CChar *snooped, CChar *snooper, bool success )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( snooped ) || !ValidateObject( snooper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSnooped, "onSnooped" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, snooped, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, snooper, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
params[2] = BOOLEAN_TO_JSVAL( success );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSnooped", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSnooped, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSnoopAttempt( CChar *snooped, CChar *snooper )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached if they attempt to snoop someone's backpack
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSnoopAttempt( CChar *snooped, CChar *snooper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( snooped ) || !ValidateObject( snooper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSnoopAttempt, "onSnoopAttempt" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, snooped, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, snooper, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSnoopAttempt", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSnoopAttempt, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - size_t NewGumpList( void )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
size_t cScript::NewGumpList( void )
|
|
{
|
|
size_t retVal = gumpDisplays.size();
|
|
SEGump *toAdd = new SEGump;
|
|
toAdd->one = new STRINGLIST;
|
|
toAdd->two = new STRINGLIST;
|
|
|
|
gumpDisplays.push_back( toAdd );
|
|
return retVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SEGump * GetGumpList( SI32 index )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SEGump * cScript::GetGumpList( SI32 index )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return nullptr;
|
|
return gumpDisplays[index];
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void RemoveGumpList( SI32 index )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::RemoveGumpList( SI32 index )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return;
|
|
|
|
delete gumpDisplays[index]->one;
|
|
delete gumpDisplays[index]->two;
|
|
delete gumpDisplays[index];
|
|
|
|
gumpDisplays.erase( gumpDisplays.begin() + index );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void SendGumpList( SI32 index, CSocket *toSendTo )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::SendGumpList( SI32 index, CSocket *toSendTo )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return;
|
|
|
|
UI32 gumpID = (0xFFFF + JSMapping->GetScriptID( targObject ));
|
|
SendVecsAsGump( toSendTo, *(gumpDisplays[index]->one), *(gumpDisplays[index]->two), gumpID, INVALIDSERIAL );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void HandleGumpPress( CPIGumpMenuSelect *packet )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Process a gump button press
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 1/21/2003 - Implemented the code needed to support enhanced
|
|
//| gump response processing
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::HandleGumpPress( CPIGumpMenuSelect *packet )
|
|
{
|
|
if( !ExistAndVerify( seOnGumpPress, "onGumpPress" ) )
|
|
return;
|
|
|
|
if( packet == nullptr )
|
|
return;
|
|
CSocket *pressing = packet->GetSocket();
|
|
if( pressing == nullptr )
|
|
return;
|
|
|
|
UI32 button = packet->ButtonID();
|
|
UI16 nButtons = static_cast<UI16>(packet->SwitchCount());
|
|
UI16 nText = static_cast<UI16>(packet->TextCount());
|
|
|
|
SEGumpData *segdGumpData = new SEGumpData;
|
|
JSObject *jsoObject = JS_NewObject( targContext, &UOXGumpData_class, nullptr, nullptr );
|
|
JS_DefineFunctions( targContext, jsoObject, CGumpData_Methods );
|
|
JS_DefineProperties( targContext, jsoObject, CGumpDataProperties );
|
|
JS_SetPrivate( targContext, jsoObject, segdGumpData );
|
|
JS_LockGCThing( targContext, jsoObject );
|
|
//JS_AddRoot( targContext, &jsoObject );
|
|
|
|
UI16 i;
|
|
// Loop through Buttons
|
|
for( i = 0; i < nButtons; ++i )
|
|
segdGumpData->nButtons.push_back( packet->SwitchValue( i ) );
|
|
// Process text for the buttons?
|
|
// Loop grabbing text
|
|
for( i = 0; i < nText; ++i )
|
|
{
|
|
segdGumpData->nIDs.push_back( packet->GetTextID( i ) );
|
|
segdGumpData->sEdits.push_back( packet->GetTextString( i ) );
|
|
}
|
|
jsval jsvParams[3], jsvRVal;
|
|
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, pressing, runTime );
|
|
jsvParams[0] = OBJECT_TO_JSVAL( myObj );
|
|
jsvParams[1] = INT_TO_JSVAL( button );
|
|
jsvParams[2] = OBJECT_TO_JSVAL( jsoObject );
|
|
JS_CallFunctionName( targContext, targObject, "onGumpPress", 3, jsvParams, &jsvRVal );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void HandleGumpInput( CPIGumpInput *pressing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handle gump inputs?
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::HandleGumpInput( CPIGumpInput *pressing )
|
|
{
|
|
if( pressing == nullptr )
|
|
return;
|
|
if( !ExistAndVerify( seOnGumpInput, "onGumpInput" ) )
|
|
return;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, pressing->GetSocket(), runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( pressing->Index() );
|
|
JS_CallFunctionName( targContext, targObject, "onGumpInput", 2, params, &rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnEnterRegion( CChar *entering, UI16 region )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when entering a region
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnEnterRegion( CChar *entering, UI16 region )
|
|
{
|
|
if( !ValidateObject( entering ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnEnterRegion, "onEnterRegion" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, entering, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( region );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEnterRegion", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnEnterRegion, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLeaveRegion( CChar *leaving, UI16 region )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when leaving a region
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLeaveRegion( CChar *leaving, UI16 region )
|
|
{
|
|
if( !ValidateObject( leaving ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLeaveRegion, "onLeaveRegion" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( region );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLeaveRegion", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLeaveRegion, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellTarget( CBaseObject *target, CChar *caster, UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when targeting something with a spell
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellTarget( CBaseObject *target, CChar *caster, UI08 spellNum )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( target ) || !ValidateObject( caster ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpellTarget, "onSpellTarget" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *castObj = JSEngine->AcquireObject( IUE_CHAR, caster, runTime );
|
|
JSObject *targObj;
|
|
if( target->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
targObj = JSEngine->AcquireObject( IUE_CHAR, target, runTime );
|
|
params[1] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
targObj = JSEngine->AcquireObject( IUE_ITEM, target, runTime );
|
|
params[1] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( targObj );
|
|
params[2] = OBJECT_TO_JSVAL( castObj );
|
|
params[3] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellTarget", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellTarget, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool CallParticularEvent( const char *eventToCall, jsval *params, SI32 numParams )
|
|
//| Date - 20th December, 2001
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Calls a particular script event, passing parameters
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::CallParticularEvent( const char *eventToCall, jsval *params, SI32 numParams )
|
|
{
|
|
if( eventToCall == nullptr )
|
|
return false;
|
|
|
|
jsval rval;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
//JSBool retVal = JS_CallFunctionName( targContext, targObject, eventToCall, numParams, params, &rval );
|
|
JS_CallFunctionName( targContext, targObject, eventToCall, numParams, params, &rval );
|
|
return ( JSVAL_TO_BOOLEAN( rval ) != JS_FALSE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnSpellCast( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached casts a spell
|
|
//| Notes - Return value table
|
|
//| -2: use NORMAL non-JS casting
|
|
//| -1: CANCEL spellcasting
|
|
//| 0->inf: Spell delay in ms
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnSpellCast( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return -2;
|
|
|
|
if( !ExistAndVerify( seOnSpellCast, "onSpellCast" ) )
|
|
return -2;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellCast", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellCast, false );
|
|
return -2;
|
|
}
|
|
|
|
return (SI16)JSVAL_TO_INT( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnScrollCast( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached casts a spell through a scroll
|
|
//| Notes - Return value table
|
|
//| -2: use NORMAL non-JS casting
|
|
//| -1: CANCEL spellcasting
|
|
//| 0->inf: Spell delay in ms
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnScrollCast( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return -2;
|
|
|
|
if( !ExistAndVerify( seOnScrollCast, "onScrollCast" ) )
|
|
return -2;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onScrollCast", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnScrollCast, false );
|
|
return -2;
|
|
}
|
|
|
|
return (SI16)JSVAL_TO_INT( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellSuccess( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers after character with event attached successfully casts a spell
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellSuccess( CChar *tChar, UI08 SpellID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( tChar ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnSpellSuccess, "onSpellSuccess" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellSuccess", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellSuccess, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnTalk( CChar *myChar, const char *mySpeech )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached says something
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnTalk( CChar *myChar, const char *mySpeech )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( myChar ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnTalk, "onTalk" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSString *strSpeech = nullptr;
|
|
std::string lwrSpeech = mySpeech;
|
|
|
|
strSpeech = JS_NewStringCopyZ( targContext, strutil::tolower( lwrSpeech ).c_str() );
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = STRING_TO_JSVAL( strSpeech );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTalk", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnTalk, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpeechInput( CChar *myChar, CItem *myItem, const char *mySpeech )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers after player with event attached inputs speech after a request for
|
|
//| speech input has been made.
|
|
//| Notes - This function is called out of network.cpp if a speechmode(9) was previously set
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpeechInput( CChar *myChar, CItem *myItem, const char *mySpeech )
|
|
{
|
|
if( !ValidateObject( myChar ) )
|
|
return true;
|
|
|
|
if( !ExistAndVerify( seOnSpeechInput, "onSpeechInput" ) )
|
|
return true;
|
|
|
|
jsval params[4], rval;
|
|
JSString *strSpeech = nullptr;
|
|
|
|
char *lwrSpeech = new char[strlen(mySpeech)+1];
|
|
strcpy( lwrSpeech, mySpeech );
|
|
strSpeech = JS_NewStringCopyZ( targContext, lwrSpeech );
|
|
delete[] lwrSpeech;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
if( !ValidateObject( myItem ) )
|
|
params[1] = JSVAL_NULL;
|
|
else
|
|
{
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, myItem, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
}
|
|
|
|
params[2] = STRING_TO_JSVAL( strSpeech );
|
|
params[3] = INT_TO_JSVAL( myChar->GetSpeechID() );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpeechInput", 4, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpeechInput, false );
|
|
return true;
|
|
}
|
|
|
|
return ( rval == JSVAL_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellGain( CItem *book, const UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for spellbooks with event attached when spells are added to them
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellGain( CItem *book, const UI08 spellNum )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( book ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpellGain, "onSpellGain" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, book, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellGain", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellGain, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellLoss( CItem *book, const UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for spellbooks with event attached when spells are removed from them
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellLoss( CItem *book, const UI08 spellNum )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( book ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpellLoss, "onSpellLoss" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, book, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellLoss, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSkillCheck( CChar *myChar, const UI08 skill, const UI16 lowSkill, const UI16 highSkill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when a skillcheck is performed
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSkillCheck( CChar *myChar, const UI08 skill, const UI16 lowSkill, const UI16 highSkill )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( myChar ) || skill > ALLSKILLS )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSkillCheck, "onSkillCheck" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
params[2] = INT_TO_JSVAL( lowSkill );
|
|
params[3] = INT_TO_JSVAL( highSkill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillCheck", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSkillCheck, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool AreaObjFunc( char *funcName, CBaseObject *srcObject, CBaseObject *tmpObject, CSocket *s )
|
|
//| Date - January 27, 2003
|
|
//| Changes - August 17 2005
|
|
//| Renamed to AreaObjFunc from AreaCharFunc
|
|
//| Added support for other object types
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Calls the function represented in funcName for the script
|
|
//| - passing in two character parameters
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::AreaObjFunc( char *funcName, CBaseObject *srcObject, CBaseObject *tmpObject, CSocket *s )
|
|
{
|
|
if( !ValidateObject( srcObject ) || !ValidateObject( tmpObject ) || funcName == nullptr )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *srcObj = nullptr;
|
|
JSObject *tmpObj = nullptr;
|
|
|
|
if( srcObject->CanBeObjType( OT_ITEM ) ) {
|
|
srcObj = JSEngine->AcquireObject( IUE_ITEM, srcObject, runTime );
|
|
}
|
|
else if( srcObject->CanBeObjType( OT_CHAR ) ) {
|
|
srcObj = JSEngine->AcquireObject( IUE_CHAR, srcObject, runTime );
|
|
}
|
|
if (srcObject == nullptr) {
|
|
return false ;
|
|
}
|
|
|
|
if( tmpObject->CanBeObjType( OT_ITEM ) ) {
|
|
tmpObj = JSEngine->AcquireObject( IUE_ITEM, tmpObject, runTime );
|
|
}
|
|
else if( tmpObject->CanBeObjType( OT_CHAR ) ) {
|
|
tmpObj = JSEngine->AcquireObject( IUE_CHAR, tmpObject, runTime );
|
|
}
|
|
|
|
if (tmpObject == nullptr){
|
|
return false ;
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( tmpObj );
|
|
|
|
if( s != nullptr )
|
|
{
|
|
JSObject *sockObj = nullptr;
|
|
sockObj = JSEngine->AcquireObject( IUE_SOCK, s, runTime );
|
|
params[2] = OBJECT_TO_JSVAL( sockObj );
|
|
}
|
|
else
|
|
params[2] = JSVAL_NULL;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
//FIXME === do we need this retvalue?
|
|
//JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName, 3, params, &rval );
|
|
JS_CallFunctionName( targContext, targObject, funcName, 3, params, &rval );
|
|
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCommand( CSocket *mSock, std::string command )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Quick and dirty way to setup custom commands
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCommand( CSocket *mSock, std::string command )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( mSock == nullptr || command == "" )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCommand, "onCommand" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
JSString *strCmd = nullptr;
|
|
strCmd = JS_NewStringCopyZ( targContext, strutil::tolower( command ).c_str() );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = STRING_TO_JSVAL( strCmd );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCommand", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCommand, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool ExistAndVerify( ScriptEvent eventNum, std::string functionName )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - ???
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::ExistAndVerify( ScriptEvent eventNum, std::string functionName )
|
|
{
|
|
if( !EventExists( eventNum ) )
|
|
return false;
|
|
|
|
if( NeedsChecking( eventNum ) )
|
|
{
|
|
SetNeedsChecking( eventNum, false );
|
|
jsval Func = JSVAL_NULL;
|
|
JS_GetProperty( targContext, targObject, functionName.c_str(), &Func );
|
|
if( Func == JSVAL_VOID )
|
|
{
|
|
SetEventExists( eventNum, false );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
return true;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool ScriptRegistration( std::string scriptType )
|
|
//| Date - 20th December, 2001
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Registers a script with the JS engine
|
|
//| Notes - Also requires a <scriptType>Registration() event with a Register<scriptType>()
|
|
//| function, and an onSkill() event, both in the same script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::ScriptRegistration( std::string scriptType )
|
|
{
|
|
scriptType += "Registration";
|
|
jsval params[1], rval;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
jsval Func = JSVAL_NULL;
|
|
JS_GetProperty( targContext, targObject, scriptType.c_str(), &Func );
|
|
if( Func == JSVAL_VOID )
|
|
{
|
|
Console.warning( strutil::format("Script Number (%u) does not have a %s function", JSMapping->GetScriptID( targObject ), scriptType.c_str() ));
|
|
return false;
|
|
}
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, scriptType.c_str(), 0, params, &rval );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool executeCommand( CSocket *s, std::string funcName, std::string executedString )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Execute a player-initiated JS-based command
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::executeCommand( CSocket *s, std::string funcName, std::string executedString )
|
|
{
|
|
jsval params[2], rval;
|
|
JSString *execString = JS_NewStringCopyZ( targContext, executedString.c_str() );
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, s, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = STRING_TO_JSVAL( execString );
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName.c_str(), 2, params, &rval );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool MagicSpellCast( CSocket *mSock, CChar *tChar, bool directCast, SI32 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers before a spellcast attempt for characters with onSpellCast event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::MagicSpellCast( CSocket *mSock, CChar *tChar, bool directCast, SI32 spellNum )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return false;
|
|
|
|
if( !ExistAndVerify( seOnSpellCast, "onSpellCast" ) )
|
|
return false;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = BOOLEAN_TO_JSVAL( directCast );
|
|
params[3] = INT_TO_JSVAL( spellNum );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellCast", 4, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellCast, false );
|
|
return false;
|
|
}
|
|
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnIterate( CBaseObject *a, UI32 &b )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Called after IterateOver JS function is used, and iterates over all items or
|
|
//| characters (as specified) in the game
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnIterate( CBaseObject *a, UI32 &b )
|
|
{
|
|
if( !ValidateObject( a ) )
|
|
return true;
|
|
if( !ExistAndVerify( seOnIterate, "onIterate" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *myObj = nullptr;
|
|
if( a->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, a, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, a, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onIterate", 1, params, &rval );
|
|
|
|
/* if( ValidateObject( a ) )
|
|
{
|
|
if( a->GetObjType() == OT_CHAR )
|
|
JSEngine->ReleaseObject( IUE_CHAR, a );
|
|
else
|
|
JSEngine->ReleaseObject( IUE_ITEM, a );
|
|
}
|
|
*/
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnIterate, false );
|
|
else if( JSVAL_TO_BOOLEAN( rval ) )
|
|
++b;
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnIterateSpawnRegions( CSpawnRegion *a, UI32 &b )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Called after IterateOverSpawnRegions JS function is used, and iterates over
|
|
//| all spawn regions in game
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnIterateSpawnRegions( CSpawnRegion *a, UI32 &b )
|
|
{
|
|
if( a == nullptr )
|
|
return true;
|
|
if( !ExistAndVerify( seOnIterateSpawnRegions, "onIterateSpawnRegions" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *myObj = nullptr;
|
|
myObj = JSEngine->AcquireObject( IUE_SPAWNREGION, a, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onIterateSpawnRegions", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnIterateSpawnRegions, false );
|
|
else if( JSVAL_TO_BOOLEAN( rval ) )
|
|
++b;
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnPacketReceive( CSocket *mSock, UI16 packetNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - "Packet hook" event that allows interception of incoming network packets
|
|
//| Notes - Requires OVERLOADPACKETS ini setting to be enabled, and incoming packet must
|
|
//| be registered in JSE_FILEASSOCIATIONS.SCP under the [PACKET_SCRIPTS] section
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnPacketReceive( CSocket *mSock, UI16 packetNum )
|
|
{
|
|
if( mSock == nullptr )
|
|
return false;
|
|
if( !ExistAndVerify( seOnPacketReceive, "onPacketReceive" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( (UI08)(packetNum%256) );
|
|
params[2] = INT_TO_JSVAL( (UI08)(packetNum>>8) );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPacketReceive", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnPacketReceive, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCharDoubleClick( CChar *currChar, CChar *targChar )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding events that happen when doubleclicking characters, such as
|
|
//| open paperdoll, mounting horses, etc
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCharDoubleClick( CChar *currChar, CChar *targChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ) || !ValidateObject( targChar ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCharDoubleClick, "onCharDoubleClick" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *srcObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
JSObject *trgObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( trgObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCharDoubleClick", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCharDoubleClick, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSkillGump( CSocket *mSock )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding the client's request to open the default skillgump, and
|
|
//| instead do something else (like opening a custom skillgump instead).
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSkillGump( CChar *currChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSkillGump, "onSkillGump" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillGump", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSkillGump, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseBandageMacro( CSocket *mSock, CChar *targChar, CItem *bandageItem )
|
|
//| Date - 12th May, 2020
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Expose bandage macro usage to JS engine so server admins can override the effects
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseBandageMacro( CSocket *mSock, CChar *targChar, CItem *bandageItem )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( targChar ) || mSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseBandageMacro, "onUseBandageMacro" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *mSockObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
JSObject *targCharObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
JSObject *bandageItemObj = JSEngine->AcquireObject( IUE_ITEM, bandageItem, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( mSockObj );
|
|
params[1] = OBJECT_TO_JSVAL( targCharObj );
|
|
params[2] = OBJECT_TO_JSVAL( bandageItemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseBandageMacro", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseBandageMacro, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCombatStart( CChar *attacker, CChar *defender )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when initiating combat
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCombatStart( CChar *attacker, CChar *defender )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatStart, "onCombatStart" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatStart", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatStart, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCombatEnd( CChar *currChar, CChar *targChar )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when combat ends
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCombatEnd( CChar *currChar, CChar *targChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatEnd, "onCombatEnd" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatEnd", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatEnd, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDeathBlow( CChar *mKilled, CChar *mKiller )
|
|
//| Date - 8th February, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when performing a death blow in combat
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDeathBlow( CChar *mKilled, CChar *mKiller )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mKilled ) ) // || !ValidateObject( mKiller ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDeathBlow, "onDeathBlow" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *killedObj = JSEngine->AcquireObject( IUE_CHAR, mKilled, runTime );
|
|
JSObject *killerObj = JSEngine->AcquireObject( IUE_CHAR, mKiller, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( killedObj );
|
|
params[1] = OBJECT_TO_JSVAL( killerObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDeathBlow", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDeathBlow, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnCombatDamageCalc( CChar *attacker, CChar *defender, UI08 getFightSkill )
|
|
//| Date - 21st March, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached every time combat damage is calculated
|
|
//| Notes - Returning -1 will default to hard code handling of event
|
|
//| Returning another value will override code's default handling of event
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnCombatDamageCalc( CChar *attacker, CChar *defender, UI08 getFightSkill )
|
|
{
|
|
const SI16 RV_NOFUNC = -1;
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatDamageCalc, "onCombatDamageCalc" ) )
|
|
return RV_NOFUNC;
|
|
|
|
SI16 funcRetVal = -1;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *attackerObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defenderObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attackerObj );
|
|
params[1] = OBJECT_TO_JSVAL( defenderObj );
|
|
params[2] = INT_TO_JSVAL( getFightSkill );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatDamageCalc", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatDamageCalc, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
JSEncapsulate damage( targContext, &rval );
|
|
|
|
if( damage.isType( JSOT_INT ) || damage.isType( JSOT_DOUBLE ) ) // They returned some sort of value
|
|
{
|
|
return (SI16)damage.toInt();
|
|
}
|
|
else
|
|
funcRetVal = -1; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDamage( CChar *damaged, CChar *attacker, SI16 damageValue )
|
|
//| Date - 22nd March, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached takes damage
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDamage( CChar *damaged, CChar *attacker, SI16 damageValue )
|
|
{
|
|
if( !ValidateObject( damaged ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDamage, "onDamage" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *damagedObj = JSEngine->AcquireObject( IUE_CHAR, damaged, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( damagedObj );
|
|
|
|
if( ValidateObject( attacker ) )
|
|
{
|
|
JSObject *attackerObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( attackerObj );
|
|
}
|
|
else
|
|
params[1] = JSVAL_NULL;
|
|
|
|
params[2] = INT_TO_JSVAL( damageValue );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDamage", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDamage, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBuy( CSocket *tSock, CChar *objVendor )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs on vendors, triggered before vendor trade-gump is opened
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBuy( CSocket *tSock, CChar *objVendor )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnBuy, "onBuy" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBuy", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnBuy, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSell( CSocket *tSock, CChar *objVendor )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs on vendors, triggered before vendor trade-gump is opened
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSell( CSocket *tSock, CChar *objVendor )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSell, "onSell" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSell", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSell, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBuyFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens when an item is in the process of being bought
|
|
//| from an NPC vendor. Returning false/0 from the script will halt the purchase
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBuyFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemBought ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnBuyFromVendor, "onBuyFromVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemBought->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemBought, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBuyFromVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnBuyFromVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSellToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens when an item is in the process of being sold to
|
|
//| an NPC vendor. Returning false/0 from script will halt the sale
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSellToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemSold ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSellToVendor, "onSellToVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemSold->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemSold, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSellToVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSellToVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBoughtFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens AFTER an item has been
|
|
//| bought from an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBoughtFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemBought ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnBoughtFromVendor, "onBoughtFromVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemBought->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemBought, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBoughtFromVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnBoughtFromVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSoldToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens AFTER an item has been
|
|
//| sold to an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSoldToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemSold ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSoldToVendor, "onSoldToVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemSold->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemSold, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSoldToVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSoldToVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnHouseCommand( CSocket *tSock, CMultiObj *objMulti )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding house commands via JS script attached to multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnHouseCommand( CSocket *tSock, CMultiObj *objMulti, UI08 cmdID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objMulti ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnHouseCommand, "onHouseCommand" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *multiObj = JSEngine->AcquireObject( IUE_ITEM, objMulti, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( multiObj );
|
|
params[2] = INT_TO_JSVAL( cmdID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onHouseCommand", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnHouseCommand, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnPathfindEnd( CChar *ncp, SI08 pathfindResult )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPCs after their pathfinding efforts come to and end
|
|
//| Notes - pathfindResult gives a value that represents how the pathfinding ended
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnPathfindEnd( CChar *npc, SI08 pathfindResult )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( npc ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnPathfindEnd, "onPathfindEnd" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, npc, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( pathfindResult );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPathfindEnd", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnPathfindEnd, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEnterEvadeState( CChar *npc )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPCs when they enter the evade state after failing to pathfind to
|
|
//| a target in combat
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEnterEvadeState( CChar *npc, CChar *enemy )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( npc ) || !ValidateObject( enemy ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnEnterEvadeState, "onEnterEvadeState" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, npc, runTime );
|
|
JSObject *enemyObj = JSEngine->AcquireObject( IUE_CHAR, enemy, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( enemyObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEnterEvadeState", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEnterEvadeState, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
bool cScript::EventExists( ScriptEvent eventNum ) const
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return false;
|
|
return eventPresence[index].test( (eventNum % 32) );
|
|
}
|
|
void cScript::SetEventExists( ScriptEvent eventNum, bool status )
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return;
|
|
eventPresence[index].set( (eventNum % 32), status );
|
|
}
|
|
|
|
bool cScript::NeedsChecking( ScriptEvent eventNum ) const
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return false;
|
|
return needsChecking[index].test( (eventNum % 32) );
|
|
}
|
|
void cScript::SetNeedsChecking( ScriptEvent eventNum, bool status )
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return;
|
|
needsChecking[index].set( (eventNum % 32), status );
|
|
}
|