mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
Added new option in UOX.INI under [settings] section:
MAPDIFFSENABLED=0/1 // If enabled, server will attempt to load diff files, and send "Enable Map-diff files" packet to client to also load these. Disabled by default.
Server no longer loads map/statics diff files by default, nor does it send packet to client to request loading these files, as only client versions below 7.0.8.2 will actively load these files. Can be re-enabled with new UOX.INI setting mentioned above!
Fixed incorrect ID for gargish dagger in CHandleCombat::getWeaponType()
Added missing weapon entries in CHandleCombat::getWeaponType(): bladed whip, barbed whip, spiked whip, gargish talwar
Fixed an issue that would show the end part of some tiledata names as garbled text instead of cutting off the text(!) at 20 characters
Fixed an issue with advanced character creation template when using ClassicUO client, which sends a profession value of 255 instead of 0 when no profession template has been selected.
Fixed an issue where clones of NPCs that can split in combat didn't get the NPC flag correctly set
Guild titles are now removed for players who leave their guilds
Enabled closing some hard-coded gump menus using right-click (howto, guild, towns, wholist, addmenu, craftmenu, info)
Fixed an issue where adding base items using 'add [itemID] would sometimes get false positive hits from harditems.dfn, depending on the length of the itemID
Fixed an issue where items added using 'add [itemID] would not get names applied properly from harditems.dfn
Item/NPC DFN tag GET can now inherit a random parent by adding additional values separated by spaces. Syntax:
GET=parent1 parent2 parent3 (etc)
Fixed an issue where NPC backpacks would not have the max item capacity set properly
Added new properties for CItem objects (also exposed as JS Item Properties):
maxRange // max distance a ranged weapon can fire at (replaces ARCHERRANGE ini setting)
baseRange // base distance throwing weapons (when implemented) can be used at
Added support for new Item DFN tag that replaces global UOX.INI setting ARCHERRANGE:
MAXRANGE=# // Specifies max range of ranged weapon
Added support for new Item/NPC DFN tags to support randomizing elemental resistances:
RESISTFIRE=#/# # // Set NPC's poison resistance; fixed or random value
RESISTCOLD=#/# # // Set NPC's poison resistance; fixed or random value
RESISTLIGHTNING=#/# # // Set NPC's poison resistance; fixed or random value
RESISTPOISON=#/# # // Set NPC's poison resistance; fixed or random value
Added support for two new DFN tags in dfndata/race/races.dfn that can be used to allow/ban lists of equipment for specific races
ALLOWEQUIPLIST=#
BANEQUIPLIST=#
Added support for new section in dfndata/race/races.dfn - [EQUIPLIST #], which can be used to define lists of equipment that is whitelisted or banned for specific races.
Fixed a bug that would report incorrect weight in tooltips for Item/NPC spawner objects
ScriptSections are now reapplied for items bought by players from NPC vendors
Fixed an issue where players could drop an item on the ground and other players would still see the item after it was picked up, because of a failed distance check vs old location coordinates (in pack) instead of vs current location on ground
Fixed a bug with players being able to use last-target macro to target objects picked up and held by other players on their cursor
Updated all references to "devinelock" to be "divinelock" instead - this includes the name of the JS Item property
Fixed house commands triggering (useless) targeting cursors for players onboard boats
Changed default statcap in UOX.INI from 325 to 225
Fixed a out-of-range error for players attempting to combine ore inside their own backpack
Fixed various issues with distance checks and container checks when using/target objects
Added optional 4th "hue" parameter to AddGump JS method
Added JS Function to get total amount of accounts on server - GetAccountCount()
Added JS Function to get total amount of players online - GetPlayerCount()
onSwing JS Event can now trigger in scripts attached to items, not just items attached to characters
Added some JS Functions to expose some hard-coded constants to JS scripts:
BASEITEMSERIAL() // Base item serial
INVALIDSERIAL() // Invalid serial
INVALIDID() // Invalid ID
INVALIDCOLOUR() // Invalid colour
Fixed an issue where JS character property .colour would modify origSkin property instead of colour
Fixed an issue where JS character property .guildTitle returned the name of the character instead of the guild title
Character JS property .poison can now also be used to set a character's poisoned level, not just read it
Exposed Item property to JS engine:
.ac // armour class for item (0-128). Primarily used for setting race-restrictions for equippable items, i.e. race X cannot equip items of armour class Y.
.def // defensive value of item (Physical resistance post-AoS, AR in older UO)
// NOTE: The following properties don't actually do anything yet, but can still be used in custom JS scripts if desired
.resistCold // Cold resistance of item 0-1000, where 1000 equals 100.0%
.resistHeat // Heat/Fire resistance of item 0-1000, where 1000 equals 100.0%
.resistLight // Light resistance of item 0-1000, where 1000 equals 100.0%
.resistLightning // Energy/Lightning resistance of item 0-1000, where 1000 equals 100.0%
.resistPoison // Poison resistance of item 0-1000, where 1000 equals 100.0%
.resistRain // Rain resistance of item 0-1000, where 1000 equals 100.0%
.resistSnow // Snow resistance of item 0-1000, where 1000 equals 100.0%
.damageHeat // Weapon deals Heat/Fire elemental damage (true/false)
.damageCold // Weapon deals Cold elemental damage (true/false)
.damageLight // Weapon deals Light elemental damage (true/false)
.damageLightning // Weapon deals Lightning elemental damage (true/false)
.damagePoison // Weapon deals Poison elemental damage (true/false)
.damageRain // Weapon deals Rain/Water elemental damage (true/false)
.damageSnow // Weapon deals Snow/Ice elemental damage (true/false)
Added new UOX.INI setting under [server] to enable/disable shard response to ConnectUO server polling (disabled by default)
Sub-commands are no longer included when registering packets to be overloaded via RegisterPacket function, as that part was never fully implemented. Packet-hook scripts can be setup for specific packet IDs, but any sub-command checking will need to be done in the script itself
JS Packet Method GetDWord() now uses JS_NewNumberValue instead of INT_TO_JSVAL to read from the socket buffer, to better handle large numbers, which could previously be returned with wrong values.
JS Function CalcItemFromSer() now uses a JS_GetStringBytes() and str_value() combo instead of JSVAL_TO_INT() to read the data provided in the function argument. This allows JS scripts to provide item serials to the function directly without needing to split it into four parts first (though that still works)
Fixed issue where JS properties for multis didn't always return correct values
The 'set command can now be used to set the armour class of items ('set ac #)
Reimplemented 'tweak command in JS engine (js/commands/targeting/tweak.js) - can be used to view and modify properties of characters, character skills, items, multis and regions (target ground)
Added placeholder packet-hook script (js/server/network/0xf1_connectUoServerPoll.js) to handle responses to ConnectUO server polling. By default this script does nothing, but serves as a placeholder for drop-in replacement scripts generated specifically for each shard by the ConnectUO service.
Updated some commands to support an alternate STATIC keyword (can also be ommitted) to add base items:
'add static itemID
'tile static itemID
Updated some commands with support for randomization. Provided itemID will be randomized based on provided rndValue:
/js/commands/targeting/add.js:
'add itemID rndValue
cmdtable.cpp and targeting.cpp:
'tile itemID rndValue
'tile itemID x1 x2 y1 y2 z rndValue
Updated js/commands/custom/repeatingcmds.js to support 'm delete as an alias for 'rremove
Added 'props as an alias for the 'tweak command
Added 'teleport as an alias for the 'tele command (js/commands/targeting/tele.js)
Added 'shavehair and 'shavebeard as aliases for 'kill hair and 'kill beard (js/commands/targeting/kill.js)
Added 'noinvul and 'mortal aliases for the 'invul false command (js/commands/custom/misc-cmds.js)
Added 'immortal and 'invul (without parameter) as aliases for the 'invul true command
Added 'bringtopack as an alias of 'movetobag command (js/commands/targeting/movetobag.js)
Updated check for cancelling of target cursor in various JS scripts
Minor updates to various JS scripts
Fixed issue where some item definitions in dfndata/harditems/harditems.dfn and dfndata/items/building/lighting.dfn used comma instead of space as delimiter for the VALUE tag, which thus never got applied
Updated all NPC definitions to let NPCs spawn facing in random directions
3347 lines
No EOL
130 KiB
C++
3347 lines
No EOL
130 KiB
C++
#include "uox3.h"
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#include "cScript.h"
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#include "power.h"
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#include "UOXJSClasses.h"
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#include "SEFunctions.h"
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#include "UOXJSMethods.h"
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#include "UOXJSPropertySpecs.h"
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#include "CJSMapping.h"
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#include "CPacketReceive.h"
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#include "CJSEngine.h"
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#include "JSEncapsulate.h"
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#include "cSpawnRegion.h"
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#include "StringUtility.hpp"
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//o-----------------------------------------------------------------------------------------------o
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//| File - cScript.cpp
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//| Date - August 26th, 2000
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Handles JS events
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//o-----------------------------------------------------------------------------------------------o
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//| Changes - Version History
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//| 1.0 26th August, 2000
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//| Initial implementation
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//| The basic event model is in, along with some fairly simple error handling
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//| Note that parameters for each event is NOT correct at all, it was just to get the basic layout right
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//| Support for CS type stuff with IsFiring(), Firing(), and Stop()
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//|
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//| 1.1 6th September, 2000
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//| Each function has params and passes it along into the the script as required
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//|
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//| 1.2 18th September, 2000
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//| Addition of a number of more events, not all with params
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//| More functions added to the functions table
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//| Support for dynamic reloading of scripts
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//|
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//| 1.3 2nd November, 2000
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//| Addition of a number of events. Caching of function presence added
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//| All functions assumed present, only failure on a call will flag not present
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//|
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//| 1.4 1st July, 2004
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//| Added private property of SCRIPTTYPE to store which type of script we've got
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//| Preparation for JS scriptable spells
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//o-----------------------------------------------------------------------------------------------o
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static JSFunctionSpec my_functions[] =
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{ // ScriptName, Func Ptr, num args, ?, ?
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{ "StringToNum", SE_StringToNum, 1, 0, 0 }, // This function will be depreciated
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{ "NumToString", SE_NumToString, 1, 0, 0 }, // This function will be depreciated
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{ "NumToHexString", SE_NumToHexString, 1, 0, 0 }, // This function will be depreciated
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{ "DoMovingEffect", SE_DoMovingEffect, 6, 0, 0 },
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{ "BroadcastMessage", SE_BroadcastMessage, 1, 0, 0 },
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{ "RandomNumber", SE_RandomNumber, 2, 0, 0 },
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{ "CalcCharFromSer", SE_CalcCharFromSer, 1, 0, 0 },
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{ "CalcItemFromSer", SE_CalcItemFromSer, 1, 0, 0 },
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{ "CalcMultiFromSer", SE_CalcMultiFromSer, 1, 0, 0 },
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{ "GetHour", SE_GetHour, 0, 0, 0 },
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{ "GetMinute", SE_GetMinute, 0, 0, 0 },
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{ "GetDay", SE_GetDay, 0, 0, 0 },
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{ "GetSecondsPerUOMinute", SE_SecondsPerUOMinute, 0, 0, 0 },
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{ "GetCurrentClock", SE_GetCurrentClock, 0, 0, 0 },
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{ "GetMurderThreshold", SE_GetMurderThreshold, 0, 0, 0 },
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{ "RollDice", SE_RollDice, 3, 0, 0 },
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{ "RaceCompareByRace", SE_RaceCompareByRace, 2, 0, 0 },
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{ "DoTempEffect", SE_DoTempEffect, 7, 0, 0 },
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{ "MakeItem", SE_MakeItem, 3, 0, 0 },
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{ "FindMulti", SE_FindMulti, 4, 0, 0 },
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{ "GetItem", SE_GetItem, 4, 0, 0 },
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{ "FindItem", SE_FindItem, 5, 0, 0 },
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{ "PossessTown", SE_PossessTown, 2, 0, 0 },
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{ "IsRaceWeakToWeather", SE_IsRaceWeakToWeather, 2, 0, 0 },
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{ "GetRaceSkillAdjustment", SE_GetRaceSkillAdjustment, 2, 0, 0 },
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{ "UseItem", SE_UseItem, 2, 0, 0 },
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{ "CompareGuildByGuild", SE_CompareGuildByGuild, 2, 0, 0 },
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{ "CommandLevelReq", SE_CommandLevelReq, 1, 0, 0 },
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{ "CommandExists", SE_CommandExists, 1, 0, 0 },
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{ "FirstCommand", SE_FirstCommand, 0, 0, 0 },
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{ "NextCommand", SE_NextCommand, 0, 0, 0 },
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{ "FinishedCommandList", SE_FinishedCommandList, 0, 0, 0 },
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{ "CreateDFNItem", SE_CreateDFNItem, 3, 0, 0 },
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{ "CreateBlankItem", SE_CreateBlankItem, 8, 0, 0 },
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{ "SpawnNPC", SE_SpawnNPC, 5, 0, 0 },
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{ "GetPackOwner", SE_GetPackOwner, 2, 0, 0 },
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{ "FindRootContainer", SE_FindRootContainer, 2, 0, 0 },
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{ "CalcTargetedItem", SE_CalcTargetedItem, 1, 0, 0 },
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{ "CalcTargetedChar", SE_CalcTargetedChar, 1, 0, 0 },
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{ "GetTileIDAtMapCoord", SE_GetTileIDAtMapCoord, 3, 0, 0 },
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{ "GetDictionaryEntry", SE_GetDictionaryEntry, 2, 0, 0 },
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{ "Yell", SE_Yell, 3, 0, 0 },
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{ "GetRaceCount", SE_GetRaceCount, 0, 0, 0 },
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{ "WorldBrightLevel", SE_WorldBrightLevel, 0, 0, 0 },
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{ "WorldDarkLevel", SE_WorldDarkLevel, 0, 0, 0 },
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{ "WorldDungeonLevel", SE_WorldDungeonLevel, 0, 0, 0 },
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{ "AreaCharacterFunction", SE_AreaCharacterFunction, 3, 0, 0 },
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{ "AreaItemFunction", SE_AreaItemFunction, 3, 0, 0 },
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{ "TriggerEvent", SE_TriggerEvent, 3, 0, 0 },
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{ "Reload", SE_Reload, 1, 0, 0 },
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{ "SendStaticStats", SE_SendStaticStats, 1, 0, 0 },
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{ "GetTileHeight", SE_GetTileHeight, 1, 0, 0 },
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{ "IterateOver", SE_IterateOver, 1, 0, 0 },
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{ "IterateOverSpawnRegions", SE_IterateOverSpawnRegions, 1, 0, 0 },
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{ "GetSocketFromIndex", SE_GetSocketFromIndex, 1, 0, 0 },
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{ "StaticAt", SE_StaticAt, 4, 0, 0 },
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{ "StaticInRange", SE_StaticInRange, 5, 0, 0 },
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{ "GetMapElevation", SE_GetMapElevation, 3, 0, 0 },
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{ "IsInBuilding", SE_IsInBuilding, 6, 0, 0 },
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{ "CheckStaticFlag", SE_CheckStaticFlag, 5, 0, 0 },
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{ "CheckTileFlag", SE_CheckTileFlag, 2, 0, 0 },
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{ "DoesDynamicBlock", SE_DoesDynamicBlock, 7, 0, 0 },
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{ "DoesStaticBlock", SE_DoesStaticBlock, 7, 0, 0 },
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{ "DoesMapBlock", SE_DoesMapBlock, 8, 0, 0 },
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{ "ResourceArea", SE_ResourceArea, 2, 0, 0 },
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{ "ResourceAmount", SE_ResourceAmount, 2, 0, 0 },
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{ "ResourceTime", SE_ResourceTime, 2, 0, 0 },
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{ "ResourceRegion", SE_ResourceRegion, 3, 0, 0 },
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{ "Moon", SE_Moon, 2, 0, 0 },
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{ "GetSpawnRegion", SE_GetSpawnRegion, 1, 0, 0 },
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{ "GetSpawnRegionCount", SE_GetSpawnRegionCount, 0, 0, 0 },
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{ "RegisterCommand", SE_RegisterCommand, 3, 0, 0 },
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{ "DisableCommand", SE_DisableCommand, 1, 0, 0 },
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{ "EnableCommand", SE_EnableCommand, 1, 0, 0 },
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{ "RegisterKey", SE_RegisterKey, 2, 0, 0 },
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{ "DisableKey", SE_DisableKey, 1, 0, 0 },
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{ "EnableKey", SE_EnableKey, 1, 0, 0 },
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{ "RegisterConsoleFunc", SE_RegisterConsoleFunc, 2, 0, 0 },
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{ "DisableConsoleFunc", SE_DisableConsoleFunc, 1, 0, 0 },
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{ "EnableConsoleFunc", SE_EnableConsoleFunc, 1, 0, 0 },
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{ "RegisterSpell", SE_RegisterSpell, 2, 0, 0 },
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{ "DisableSpell", SE_DisableSpell, 1, 0, 0 },
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{ "EnableSpell", SE_EnableSpell, 1, 0, 0 },
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{ "RegisterSkill", SE_RegisterSkill, 2, 0, 0 },
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{ "RegisterPacket", SE_RegisterPacket, 2, 0, 0 },
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{ "ReloadJSFile", SE_ReloadJSFile, 1, 0, 0 },
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{ "ValidateObject", SE_ValidateObject, 1, 0, 0 },
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{ "ApplyDamageBonuses", SE_ApplyDamageBonuses, 6, 0, 0 },
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{ "ApplyDefenseModifiers", SE_ApplyDefenseModifiers, 7, 0, 0 },
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{ "CreateParty", SE_CreateParty, 1, 0, 0 },
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{ "GetClientFeature", SE_GetClientFeature, 1, 0, 0 },
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{ "GetServerFeature", SE_GetServerFeature, 1, 0, 0 },
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{ "GetServerSetting", SE_GetServerSetting, 1, 0, 0 },
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{ "DeleteFile", SE_DeleteFile, 2, 0, 0 },
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{ "GetAccountCount", SE_GetAccountCount, 0, 0, 0 },
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{ "GetPlayerCount", SE_GetPlayerCount, 0, 0, 0 },
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{ "BASEITEMSERIAL", SE_BASEITEMSERIAL, 0, 0, 0 },
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{ "INVALIDSERIAL", SE_INVALIDSERIAL, 0, 0, 0 },
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{ "INVALIDID", SE_INVALIDID, 0, 0, 0 },
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{ "INVALIDCOLOUR", SE_INVALIDCOLOUR, 0, 0, 0 },
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{ NULL, NULL, 0, 0, 0 },
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};
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void UOX3ErrorReporter( JSContext *cx, const char *message, JSErrorReport *report )
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{
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UI16 scriptNum = JSMapping->GetScriptID( JS_GetGlobalObject( cx ) );
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// If we're loading the world then do NOT print out anything!
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Console.error( format("JS script failure: Script Number (%u) Message (%s)", scriptNum, message ));
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if( report == NULL || report->filename == NULL )
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{
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Console.error( "No detailed data" );
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return;
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}
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Console.error( format("Filename: %s\n| Line Number: %i", report->filename, report->lineno) );
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Console.error( format("Erroneous Line: %s\n| Token Ptr: %s", report->linebuf, report->tokenptr ));
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}
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cScript::cScript( std::string targFile, UI08 rT ) : isFiring( false ), runTime( rT )
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{
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for( SI32 i = 0; i < 3; ++i )
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{
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eventPresence[i].set();
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needsChecking[i].set();
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}
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targContext = JSEngine->GetContext( runTime ); //JS_NewContext( JSEngine->GetRuntime( runTime ), 0x2000 );
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if( targContext == NULL )
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return;
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targObject = JS_NewObject( targContext, &uox_class, NULL, NULL );
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if( targObject == NULL )
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{
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return;
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}
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JS_LockGCThing( targContext, targObject );
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//JS_AddRoot( targContext, &targObject );
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// Moved here so it reports errors during script-startup too
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JS_SetErrorReporter( targContext, UOX3ErrorReporter );
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JS_SetGlobalObject( targContext, targObject );
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JS_InitStandardClasses( targContext, targObject );
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JS_DefineFunctions( targContext, targObject, my_functions );
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targScript = JS_CompileFile( targContext, targObject, targFile.c_str() );
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if( targScript == NULL )
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{
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throw std::runtime_error( "Compilation failed" );
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}
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jsval rval;
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JSBool ok = JS_ExecuteScript( targContext, targObject, targScript, &rval );
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if( ok != JS_TRUE )
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{
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JSString *str = JS_ValueToString( targContext, rval );
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Console << "script result: " << JS_GetStringBytes( str ) << myendl;
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}
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}
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void cScript::Cleanup( void )
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{
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size_t i = 0;
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for( i = 0; i < gumpDisplays.size(); ++i )
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delete gumpDisplays[i];
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gumpDisplays.resize( 0 );
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JS_UnlockGCThing( targContext, targObject );
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//JS_RemoveRoot( targContext, &targObject );
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}
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void cScript::CollectGarbage( void )
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{
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// if( JS_IsRunning( targContext ) == JS_FALSE )
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// {
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Cleanup();
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JS_LockGCThing( targContext, targObject );
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//JS_AddRoot( targContext, &targObject );
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// }
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}
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cScript::~cScript()
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{
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JS_GC( targContext );
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if( targScript != NULL )
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JS_DestroyScript( targContext, targScript );
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Cleanup();
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JS_GC( targContext );
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// if( targContext != NULL )
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// JS_DestroyContext( targContext );
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}
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bool cScript::IsFiring( void )
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{
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return isFiring;
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}
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void cScript::Firing( void )
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{
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isFiring = true;
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}
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void cScript::Stop( void )
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{
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isFiring = false;
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool cScript::OnStart( void )
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//| Date - 8/16/2003 3:44:50 AM
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - The OnStart event is provided to allow a script to process
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//| and read in any state information that has been saved from
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//| a previous server shut down. If a a script come with an
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//| OnStart event the code that is provided will be executed
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//| just following the loading of the script.
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//o-----------------------------------------------------------------------------------------------o
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bool cScript::OnStart( void )
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{
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return false;
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool cScript::OnStop( void )
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//| Date - 8/16/2003 3:44:44 AM
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - The OnStop event is provided to allow a script to perform
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//| any special cleanup, or state saving as a server shuts
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//| down. If a script has an OnStop event then any code that
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//| is provided will be executed just prior to the JSE shut
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//| down.
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//o-----------------------------------------------------------------------------------------------o
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bool cScript::OnStop( void )
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{
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return false;
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}
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool OnCreate( CBaseObject *thingCreated, bool dfnCreated )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Runs when an object is added/created
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//| Notes - Checks for the presence of onCreateDFN by default, but onCreateTile can also
|
|
//| be used to intercept creation of items directly from tiles/harditems.dfn
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnCreate( CBaseObject *thingCreated, bool dfnCreated )
|
|
{
|
|
if( !ValidateObject( thingCreated ) )
|
|
return false;
|
|
|
|
std::string functionName = "onCreateDFN";
|
|
if( !dfnCreated )
|
|
{
|
|
functionName = "onCreateTile";
|
|
if( !ExistAndVerify( seOnCreateTile, functionName ) )
|
|
return false;
|
|
}
|
|
else
|
|
if( !ExistAndVerify( seOnCreateDFN, functionName ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
UI08 paramType = 0;
|
|
JSObject *myObj;
|
|
if( thingCreated->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, thingCreated, runTime );
|
|
paramType = 1;
|
|
}
|
|
else {
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, thingCreated, runTime );
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( paramType );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, functionName.c_str(), 2, params, &rval );
|
|
if( retVal == JS_FALSE ){
|
|
if( !dfnCreated )
|
|
{
|
|
SetEventExists( seOnCreateTile, false );
|
|
}
|
|
else
|
|
{
|
|
SetEventExists( seOnCreateDFN, false );
|
|
}
|
|
}
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDelete( CBaseObject *thingDestroyed )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs when an object is deleted
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDelete( CBaseObject *thingDestroyed )
|
|
{
|
|
if( !ValidateObject( thingDestroyed ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDelete, "onDelete" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
UI08 paramType = 0;
|
|
JSObject *myObj;
|
|
if( thingDestroyed->GetObjType() != OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, thingDestroyed, runTime );
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, thingDestroyed, runTime );
|
|
paramType = 1;
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( paramType );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDelete", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDelete, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpeech( const char *speech, CChar *personTalking, CChar *talkingTo )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when a character talks in range of the character with event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 4 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Let other NPCs and PCs see it
|
|
//| 1 => Let other PCs see it
|
|
//| 2 => Let no one else see it
|
|
//| If JS returns non-int and non-bool, default to 0
|
|
//| If JS returns bool, true == 2, false == 0
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 22 June, 2003 17:30 (making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpeech( const char *speech, CChar *personTalking, CBaseObject *talkingTo )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( speech == NULL || !ValidateObject( personTalking ) || !ValidateObject( talkingTo ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpeech, "onSpeech" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSString *strSpeech = NULL;
|
|
UString lwrSpeech = speech;
|
|
|
|
strSpeech = JS_NewStringCopyZ( targContext, lwrSpeech.lower().c_str() );
|
|
|
|
JSObject *ptObj = JSEngine->AcquireObject( IUE_CHAR, personTalking, runTime );
|
|
JSObject *ttObj;
|
|
if( talkingTo->CanBeObjType( OT_CHAR ) )
|
|
ttObj = JSEngine->AcquireObject( IUE_CHAR, talkingTo, runTime );
|
|
else if( talkingTo->CanBeObjType( OT_ITEM ) )
|
|
ttObj = JSEngine->AcquireObject( IUE_ITEM, talkingTo, runTime );
|
|
|
|
params[0] = STRING_TO_JSVAL( strSpeech );
|
|
params[1] = OBJECT_TO_JSVAL( ptObj );
|
|
params[2] = OBJECT_TO_JSVAL( ttObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpeech", 3, params, &rval );
|
|
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpeech, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
return 2;
|
|
else
|
|
return 0;
|
|
}
|
|
else
|
|
return 0; // some unknown value
|
|
}
|
|
else
|
|
return 0; // return default
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool InRange( CChar *person, CBaseObject *objInRange )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when an object comes in range of a character with the event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - A third parameter is provided to let script know whether object that comes into
|
|
//| range is a character or an item (Multi not supported yet)
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::InRange( CChar *person, CBaseObject *objInRange )
|
|
{
|
|
if( !ValidateObject( person ) || !ValidateObject( objInRange ) )
|
|
return false;
|
|
if( !ExistAndVerify( seInRange, "inRange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, person, runTime );
|
|
|
|
JSObject *myObj2;
|
|
if( objInRange->CanBeObjType( OT_CHAR ) )
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, objInRange, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objInRange, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj2 );
|
|
if( objInRange->CanBeObjType( OT_CHAR ) )
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
else
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "inRange", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seInRange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnCollide( CSocket *tSock, CChar *objColliding, CBaseObject *objCollideWith )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object event is attached to when a character collides with it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnCollide( CSocket *tSock, CChar *objColliding, CBaseObject *objCollideWith )
|
|
{
|
|
if( !ValidateObject( objColliding ) || !ValidateObject( objCollideWith ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnCollide, "onCollide" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objColliding, runTime );
|
|
JSObject *myObj2 = NULL;
|
|
if( objCollideWith->GetObjType() == OT_CHAR )
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, objCollideWith, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objCollideWith, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCollide", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnCollide, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSteal( CChar *thief, CItem *theft )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when stolen
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSteal( CChar *thief, CItem *theft )
|
|
{
|
|
if( !ValidateObject( thief ) || !ValidateObject( theft ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSteal, "onSteal" ) )
|
|
return false;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, thief, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, theft, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSteal", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSteal, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDispel( CBaseObject *dispelled )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when dispelled
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDispel( CBaseObject *dispelled )
|
|
{
|
|
if( !ValidateObject( dispelled ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDispel, "onDispel" ) )
|
|
return false;
|
|
UI08 funcRetVal = 0;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj;
|
|
if( dispelled->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, dispelled, runTime );
|
|
params[1] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, dispelled, runTime );
|
|
params[1] = INT_TO_JSVAL( 1 );
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDispel", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
SetEventExists( seOnDispel, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkill( CBaseObject *skillUse, SI08 skillUsed )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when using a skill
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - If used WITH RegisterSkill() in a script listed under SKILLUSE_SCRIPTS in
|
|
//| JSE_FILEASSOCIATIONS.SCP, event will trigger for only the specified skill.
|
|
//| If used WITHOUT RegisterSkill() in a general purpose script listed under
|
|
//| SCRIPT_LIST instead, event will be a global listener for ALL skills used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkill( CBaseObject *skillUse, SI08 skillUsed )
|
|
{
|
|
if( !ValidateObject( skillUse ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkill, "onSkill" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj;
|
|
if( skillUse->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, skillUse, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, skillUse, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( skillUsed );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkill", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkill, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnAttack( CChar *attacker, CChar *defender )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when attacking someone
|
|
//| Will also trigger the onDefense event for the character being attacked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnAttack( CChar *attacker, CChar *defender )
|
|
{
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnAttack, "onAttack" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onAttack", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnAttack, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDefense( CChar *attacker, CChar *defender )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being attacked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDefense( CChar *attacker, CChar *defender )
|
|
{
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDefense, "onDefense" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDefense", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDefense, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillGain( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when gaining skillpoints
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillGain( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillGain, "onSkillGain" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillGain", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatGained( CChar *player, UI32 stat, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when gaining stats
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatGained( CChar *player, UI32 stat, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatGained, "onStatGained" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
params[2] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatGained", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatGained, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatGain( CChar *player, UI32 stat, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatGain( CChar *player, UI32 stat, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatGain, "onStatGain" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
params[2] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatGain", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnVirtueGumpPress( CChar *mChar, CChar *tChar, UI16 buttonID )
|
|
//| Date - 19/01/2020
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when activating Virtue Gump icon
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnVirtueGumpPress( CChar *mChar, CChar *tChar, UI16 buttonID )
|
|
{
|
|
if( !ValidateObject( mChar ) || !ValidateObject( tChar ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnVirtueGumpPress, "onVirtueGumpPress" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
JSObject *targObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( targObj );
|
|
params[2] = INT_TO_JSVAL( buttonID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onVirtueGumpPress", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnVirtueGumpPress, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDrop( CItem *item, CChar *dropper )
|
|
//| Date - 02/07/2004
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropped by character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDrop( CItem *item, CChar *dropper )
|
|
{
|
|
if( !ValidateObject( item ) || !ValidateObject( dropper ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDrop, "onDrop" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, dropper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDrop", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDrop, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - UI08 OnDropItemOnItem( CItem *item, CChar *dropper, CItem *dest )
|
|
//| Date - 19/01/2009
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropping it on another item, or when
|
|
//| another item is dropped on said item
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
UI08 cScript::OnDropItemOnItem( CItem *item, CChar *dropper, CItem *dest )
|
|
{
|
|
if( !ValidateObject( item ) || !ValidateObject( dropper ) || !ValidateObject( dest ) )
|
|
return 0;
|
|
if( !ExistAndVerify( seOnDropItemOnItem, "onDropItemOnItem" ) )
|
|
return 0;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, dropper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
JSObject *destObj = JSEngine->AcquireObject( IUE_ITEM, dest, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( destObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDropItemOnItem", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDropItemOnItem, false );
|
|
|
|
UI08 funcRetVal = 0;
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
{
|
|
// script returns
|
|
// 0 == bounce
|
|
// 1 == don't bounce, use code
|
|
// 2 == don't bounce, don't use code
|
|
// Our func returns values 1 higher
|
|
funcRetVal = static_cast< UI08 >(JSVAL_TO_INT( rval ) + 1);
|
|
if( funcRetVal < 1 || funcRetVal > 3 )
|
|
funcRetVal = 2; // don't bounce, use code
|
|
}
|
|
else
|
|
funcRetVal = 2; // don't bounce, use code
|
|
}
|
|
else
|
|
funcRetVal = 2; // don't bounce, use code
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnPickup( CItem *item, CChar *pickerUpper )
|
|
//| Date - 25/01/2007
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when picked up by character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 16/07/2008
|
|
//| Adjustments made to fix event, which didn't trigger
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnPickup( CItem *item, CChar *pickerUpper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( pickerUpper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnPickup, "onPickup" ) )
|
|
return RV_NOFUNC;
|
|
SI08 funcRetVal = -1;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pickerUpper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPickup", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnPickup, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSwing( CItem *swinging, CChar *swinger, CChar *swingTarg )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item event is attached to when swung in combat
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSwing( CItem *swinging, CChar *swinger, CChar *swingTarg )
|
|
{
|
|
if( !ValidateObject( swinging ) || !ValidateObject( swinger ) || !ValidateObject( swingTarg ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSwing, "onSwing" ) )
|
|
return false;
|
|
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, swinging, runTime );
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, swinger, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, swingTarg, runTime );
|
|
|
|
jsval params[3], rval;
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( attObj );
|
|
params[2] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSwing", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSwing, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDecay( CItem *decaying )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item event is attached to when about to decay
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDecay( CItem *decaying )
|
|
{
|
|
if( !ValidateObject( decaying ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDecay, "onDecay" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_ITEM, decaying, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDecay", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDecay, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLeaving( CMultiObj *left, CBaseObject *leaving )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when leaving a multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLeaving( CMultiObj *left, CBaseObject *leaving )
|
|
{
|
|
if( !ValidateObject( left ) || !ValidateObject( leaving ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLeaving, "onLeaving" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
JSObject *myItem = JSEngine->AcquireObject( IUE_ITEM, left, runTime );
|
|
if( leaving->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myItem );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLeaving", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLeaving, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnEquip( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when equipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnEquip( CChar *equipper, CItem *equipping )
|
|
{
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return false;
|
|
|
|
if( !ExistAndVerify( seOnEquip, "onEquip" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEquip", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnEquip, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnUnequip( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when unequipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnUnequip( CChar *equipper, CItem *equipping )
|
|
{
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnUnequip, "onUnequip" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUnequip", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnUnequip, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseChecked( CChar *user, CItem *iUsing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers (after hardcoded checks) for item with event attached, when used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 3 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Execute hard coded implementations as well
|
|
//| 1 => Don't execute hard coded implementation
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 31 July, 2003 15:39 ( making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//| 27 October, 2007
|
|
//| Split onUse into onUseChecked and onUseUnChecked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseChecked( CChar *user, CItem *iUsing )
|
|
{
|
|
if( !ValidateObject( user ) || !ValidateObject( iUsing ) )
|
|
return -1;
|
|
if( !ExistAndVerify( seOnUseChecked, "onUseChecked" ) )
|
|
return -1;
|
|
|
|
SI08 funcRetVal = -1;
|
|
|
|
jsval rval, params[2];
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, user, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iUsing, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseChecked", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnUseChecked, false );
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseUnChecked( CChar *user, CItem *iUsing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers (before hardcoded checks) for item with event attached, when used
|
|
//| Notes - The function returns 3 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Execute hard coded implementations as well
|
|
//| 1 => Don't execute hard coded implementation
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 31 July, 2003 15:39 ( making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//| 27 October, 2007
|
|
//| Split onUse into onUseChecked and onUseUnChecked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseUnChecked( CChar *user, CItem *iUsing )
|
|
{
|
|
if( !ValidateObject( user ) || !ValidateObject( iUsing ) )
|
|
return -1;
|
|
if( !ExistAndVerify( seOnUseUnChecked, "onUseUnChecked" ) )
|
|
return -1;
|
|
|
|
SI08 funcRetVal = -1;
|
|
|
|
jsval rval, params[2];
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, user, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iUsing, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseUnChecked", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnUseUnChecked, false );
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - UI08 OnDropItemOnNpc( CChar *srcChar, CChar *dstChar, CItem *item )
|
|
//| Date - 04/18/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropped on an NPC, and for NPC with
|
|
//| event attached if item is dropped on it and doesn't bounce in item's script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - V2 -
|
|
//| Returns
|
|
//| 0 if no function exists
|
|
//| 1 if should bounce
|
|
//| 2 if should not bounce and use code
|
|
//| 3 if should not bounce and not use code
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
UI08 cScript::OnDropItemOnNpc( CChar *srcChar, CChar *dstChar, CItem *item )
|
|
{
|
|
if( !ValidateObject( srcChar ) || !ValidateObject( dstChar ) || !ValidateObject( item ) )
|
|
return 0;
|
|
if( !ExistAndVerify( seOnDropItemOnNpc, "onDropItemOnNpc" ) )
|
|
return 0;
|
|
|
|
jsval rval, params[3];
|
|
|
|
JSObject *srcObj = JSEngine->AcquireObject( IUE_CHAR, srcChar, runTime );
|
|
JSObject *dstObj = JSEngine->AcquireObject( IUE_CHAR, dstChar, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( dstObj );
|
|
params[2] = OBJECT_TO_JSVAL( itemObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDropItemOnNpc", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDropItemOnNpc, false );
|
|
|
|
UI08 funcRetVal = 0;
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
{
|
|
// script returns
|
|
// 0 == bounce
|
|
// 1 == don't bounce, use code
|
|
// 2 == don't bounce, don't use code
|
|
// Our func returns values 1 higher
|
|
funcRetVal = static_cast< UI08 >(JSVAL_TO_INT( rval ) + 1);
|
|
if( funcRetVal < 1 || funcRetVal > 3 )
|
|
funcRetVal = 2; // don't bounce, use code
|
|
}
|
|
else
|
|
funcRetVal = 2; // don't bounce, use code
|
|
}
|
|
else
|
|
funcRetVal = 2; // don't bounce, use code
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnEntrance( CMultiObj *left, CBaseObject *leaving )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when entering a multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnEntrance( CMultiObj *left, CBaseObject *leaving )
|
|
{
|
|
if( !ValidateObject( left ) || !ValidateObject( leaving ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnEntrance, "onEntrance" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
JSObject *myItem = JSEngine->AcquireObject( IUE_ITEM, left, runTime );
|
|
if( leaving->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myItem );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEntrance", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnEntrance, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OutOfRange( CChar *person, CBaseObject *objVanish )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when objects go out of range
|
|
//| Notes - A third parameter in the event can be used to determine whether the object
|
|
//| going out of range is an ITEM or a CHARACTER
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OutOfRange( CChar *person, CBaseObject *objVanish )
|
|
{
|
|
if( !ValidateObject( person ) || !ValidateObject( objVanish ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOutOfRange, "outOfRange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
if( objVanish->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, objVanish, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, objVanish, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, person, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "outOfRange", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOutOfRange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLogin( CSocket *sockPlayer, CChar *pPlayer )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when logging on to server
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLogin( CSocket *sockPlayer, CChar *pPlayer )
|
|
{
|
|
if( !ValidateObject( pPlayer ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLogin, "onLogin" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pPlayer, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLogin", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLogin, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLogout( CSocket *sockPlayer, CChar *pPlayer )
|
|
//| Date - 10/06/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when logging out of server
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLogout( CSocket *sockPlayer, CChar *pPlayer )
|
|
{
|
|
if( !ValidateObject( pPlayer ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLogout, "onLogout" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pPlayer, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLogout", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLogout, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnClick( CSocket *sockPlayer, CItem *iClicked )
|
|
//| Date - 10/06/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when a player single-clicks on it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnClick( CSocket *sockPlayer, CItem *iClicked )
|
|
{
|
|
if( !ExistAndVerify( seOnClick, "onClick" ) )
|
|
return false;
|
|
jsval params[2], rval;
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iClicked, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onClick", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnClick, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnFall( CChar *pFall, SI08 fallDistance )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when fallDistance is over 20
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnFall( CChar *pFall, SI08 fallDistance )
|
|
{
|
|
if( !ValidateObject( pFall ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnFall, "onFall" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pFall, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( fallDistance );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onFall", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnFall, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnAISliver( CChar *pSliver )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers on every AI loop for character with event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnAISliver( CChar *pSliver )
|
|
{
|
|
if( !ValidateObject( pSliver ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnAISliver, "onAISliver" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pSliver, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onAISliver", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnAISliver, false );
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return ( JSVAL_TO_INT( rval ) != 0 );
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
else
|
|
return false; // some unknown value
|
|
}
|
|
else
|
|
return false; // return default
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSystemSlice( void )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSystemSlice( void )
|
|
{
|
|
if( !ExistAndVerify( seOnSystemSlice, "onSystemSlice" ) )
|
|
return false;
|
|
|
|
jsval rval;
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSystemSlice", 0, NULL, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSystemSlice, false );
|
|
return false;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLightChange( CBaseObject *tObject, UI08 lightLevel )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when lightlevel changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLightChange( CBaseObject *tObject, UI08 lightLevel )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLightChange, "onLightChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( lightLevel );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLightChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLightChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnWeatherChange( CBaseObject *tObject, WeatherType element )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when weather changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnWeatherChange( CBaseObject *tObject, WeatherType element )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnWeatherChange, "onWeatherChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( element );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onWeatherChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnWeatherChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool cScript::OnTempChange( CBaseObject *tObject, SI08 temp )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when temperature changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTempChange( CBaseObject *tObject, SI08 temp )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnTempChange, "onTempChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( temp );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTempChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnTempChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnTimer( CBaseObject *tObject, UI08 timerID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached, when custom timers started on said
|
|
//| object using StartTimer function update
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTimer( CBaseObject *tObject, UI08 timerID )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnTimer, "onTimer" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( timerID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTimer", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnTimer, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatLoss( CChar *player, UI32 stat )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when losing stats
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatLoss( CChar *player, UI32 stat )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatLoss, "onStatLoss" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatChange( CChar *player, UI32 stat )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when stats change
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatChange( CChar *player, UI32 stat )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatChange, "onStatChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillLoss( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when losing skillpoints
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillLoss( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillLoss, "onSkillLoss" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillChange( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when skillpoints change
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillChange( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillChange, "onSkillChange" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
bool cScript::EventExists( ScriptEvent eventNum ) const
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return false;
|
|
return eventPresence[index].test( (eventNum % 32) );
|
|
}
|
|
void cScript::SetEventExists( ScriptEvent eventNum, bool status )
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return;
|
|
eventPresence[index].set( (eventNum % 32), status );
|
|
}
|
|
|
|
bool cScript::NeedsChecking( ScriptEvent eventNum ) const
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return false;
|
|
return needsChecking[index].test( (eventNum % 32) );
|
|
}
|
|
void cScript::SetNeedsChecking( ScriptEvent eventNum, bool status )
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return;
|
|
needsChecking[index].set( (eventNum % 32), status );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDeath( CChar *pDead, CItem *iCorpse )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached after dying
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDeath( CChar *pDead, CItem *iCorpse )
|
|
{
|
|
if( !ValidateObject( pDead ) || !ValidateObject( iCorpse ))
|
|
return false;
|
|
if( !ExistAndVerify( seOnDeath, "onDeath" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pDead, runTime );
|
|
JSObject *corpseObj = JSEngine->AcquireObject( IUE_ITEM, iCorpse, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( corpseObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDeath", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDeath, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnResurrect( CChar *pAlive )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being resurrected
|
|
//| Notes - If script returns false when event triggers, resurrection is blocked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnResurrect( CChar *pAlive )
|
|
{
|
|
if( !ValidateObject( pAlive ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnResurrect, "onResurrect" ) )
|
|
return false;
|
|
|
|
bool funcRetVal;
|
|
jsval params[1], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pAlive, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onResurrect", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnResurrect, false );
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = false; // we do want hard code to execute
|
|
else
|
|
funcRetVal = true; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = false; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = false; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnFlagChange( CChar *pChanging, UI08 newStatus, UI08 oldStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when the flag status changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnFlagChange( CChar *pChanging, UI08 newStatus, UI08 oldStatus )
|
|
{
|
|
if( !ValidateObject( pChanging ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnFlagChange, "onFlagChange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
params[2] = INT_TO_JSVAL( oldStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onFlagChange", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnFlagChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool DoCallback( CSocket *tSock, SERIAL targeted, UI08 callNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handles callbacks for custom target cursors triggered from scripts
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::DoCallback( CSocket *tSock, SERIAL targeted, UI08 callNum )
|
|
{
|
|
if( tSock == NULL )
|
|
return false;
|
|
jsval params[2], rval;
|
|
SI32 objType = 2; // 2 == null, 1 == char, 0 == item
|
|
CBaseObject *mObj = NULL;
|
|
JSObject *myObj2 = NULL;
|
|
try
|
|
{
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
if(myObj == NULL)
|
|
return false;
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
if( targeted >= BASEITEMSERIAL )
|
|
{
|
|
mObj = calcItemObjFromSer( targeted );
|
|
objType = 0;
|
|
}
|
|
else
|
|
{
|
|
mObj = calcCharObjFromSer( targeted );
|
|
objType = 1;
|
|
}
|
|
if( !ValidateObject( mObj ) )
|
|
{
|
|
objType = 2;
|
|
params[1] = JSVAL_NULL;
|
|
}
|
|
else
|
|
{
|
|
if( objType == 0 )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, mObj, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, mObj, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( myObj2 );
|
|
}
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, format( "onCallback%i", callNum ).c_str(), 2, params, &rval );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
catch( ... )
|
|
{
|
|
Console.error( "Handled exception in cScript.cpp DoCallback()");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
JSObject *cScript::Object( void ) const
|
|
{
|
|
return targObject;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnHungerChange( CChar *pChanging, SI08 newStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when hunger level changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnHungerChange( CChar *pChanging, SI08 newStatus )
|
|
{
|
|
if( !ValidateObject( pChanging ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnHungerChange, "onHungerChange" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onHungerChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnHungerChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStolenFrom( CChar *stealing, CChar *stolenFrom, CItem *stolen )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being stolen from
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStolenFrom( CChar *stealing, CChar *stolenFrom, CItem *stolen )
|
|
{
|
|
if( !ValidateObject( stealing ) || !ValidateObject( stolenFrom ) || !ValidateObject( stolen ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStolenFrom, "onStolenFrom" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, stealing, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, stolenFrom, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, stolen, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
params[2] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStolenFrom", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStolenFrom, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSnooped( CChar *snooped, CChar *snooper, bool success )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when someone snoops their backpack
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSnooped( CChar *snooped, CChar *snooper, bool success )
|
|
{
|
|
if( !ValidateObject( snooped ) || !ValidateObject( snooper ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSnooped, "onSnooped" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, snooped, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, snooper, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
params[2] = BOOLEAN_TO_JSVAL( success );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSnooped", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSnooped, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - size_t NewGumpList( void )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
size_t cScript::NewGumpList( void )
|
|
{
|
|
size_t retVal = gumpDisplays.size();
|
|
SEGump *toAdd = new SEGump;
|
|
toAdd->one = new STRINGLIST;
|
|
toAdd->two = new STRINGLIST;
|
|
|
|
gumpDisplays.push_back( toAdd );
|
|
return retVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SEGump * GetGumpList( SI32 index )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SEGump * cScript::GetGumpList( SI32 index )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return NULL;
|
|
return gumpDisplays[index];
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void RemoveGumpList( SI32 index )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::RemoveGumpList( SI32 index )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return;
|
|
|
|
delete gumpDisplays[index]->one;
|
|
delete gumpDisplays[index]->two;
|
|
delete gumpDisplays[index];
|
|
|
|
gumpDisplays.erase( gumpDisplays.begin() + index );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void SendGumpList( SI32 index, CSocket *toSendTo )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::SendGumpList( SI32 index, CSocket *toSendTo )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return;
|
|
|
|
UI32 gumpID = (0xFFFF + JSMapping->GetScriptID( targObject ));
|
|
SendVecsAsGump( toSendTo, *(gumpDisplays[index]->one), *(gumpDisplays[index]->two), gumpID, INVALIDSERIAL );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void HandleGumpPress( CPIGumpMenuSelect *packet )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Process a gump button press
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 1/21/2003 - Implemented the code needed to support enhanced
|
|
//| gump response processing
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::HandleGumpPress( CPIGumpMenuSelect *packet )
|
|
{
|
|
if( !ExistAndVerify( seOnGumpPress, "onGumpPress" ) )
|
|
return;
|
|
|
|
if( packet == NULL )
|
|
return;
|
|
CSocket *pressing = packet->GetSocket();
|
|
if( pressing == NULL )
|
|
return;
|
|
|
|
UI32 button = packet->ButtonID();
|
|
UI16 nButtons = static_cast<UI16>(packet->SwitchCount());
|
|
UI16 nText = static_cast<UI16>(packet->TextCount());
|
|
|
|
SEGumpData *segdGumpData = new SEGumpData;
|
|
JSObject *jsoObject = JS_NewObject( targContext, &UOXGumpData_class, NULL, NULL );
|
|
JS_DefineFunctions( targContext, jsoObject, CGumpData_Methods );
|
|
JS_DefineProperties( targContext, jsoObject, CGumpDataProperties );
|
|
JS_SetPrivate( targContext, jsoObject, segdGumpData );
|
|
JS_LockGCThing( targContext, jsoObject );
|
|
//JS_AddRoot( targContext, &jsoObject );
|
|
|
|
UI16 i;
|
|
// Loop through Buttons
|
|
for( i = 0; i < nButtons; ++i )
|
|
segdGumpData->nButtons.push_back( packet->SwitchValue( i ) );
|
|
// Process text for the buttons?
|
|
// Loop grabbing text
|
|
for( i = 0; i < nText; ++i )
|
|
{
|
|
segdGumpData->nIDs.push_back( packet->GetTextID( i ) );
|
|
segdGumpData->sEdits.push_back( packet->GetTextUString( i ) );
|
|
}
|
|
jsval jsvParams[3], jsvRVal;
|
|
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, pressing, runTime );
|
|
jsvParams[0] = OBJECT_TO_JSVAL( myObj );
|
|
jsvParams[1] = INT_TO_JSVAL( button );
|
|
jsvParams[2] = OBJECT_TO_JSVAL( jsoObject );
|
|
JS_CallFunctionName( targContext, targObject, "onGumpPress", 3, jsvParams, &jsvRVal );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void HandleGumpInput( CPIGumpInput *pressing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handle gump inputs?
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::HandleGumpInput( CPIGumpInput *pressing )
|
|
{
|
|
if( pressing == NULL )
|
|
return;
|
|
if( !ExistAndVerify( seOnGumpInput, "onGumpInput" ) )
|
|
return;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, pressing->GetSocket(), runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( pressing->Index() );
|
|
JS_CallFunctionName( targContext, targObject, "onGumpInput", 2, params, &rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnEnterRegion( CChar *entering, UI16 region )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when entering a region
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnEnterRegion( CChar *entering, UI16 region )
|
|
{
|
|
if( !ValidateObject( entering ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnEnterRegion, "onEnterRegion" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, entering, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( region );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEnterRegion", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnEnterRegion, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLeaveRegion( CChar *leaving, UI16 region )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when leaving a region
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLeaveRegion( CChar *leaving, UI16 region )
|
|
{
|
|
if( !ValidateObject( leaving ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLeaveRegion, "onLeaveRegion" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( region );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLeaveRegion", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLeaveRegion, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpellTarget( CBaseObject *target, CChar *caster, UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when targeting something with a spell
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpellTarget( CBaseObject *target, CChar *caster, UI08 spellNum )
|
|
{
|
|
if( !ValidateObject( target ) || !ValidateObject( caster ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSpellTarget, "onSpellTarget" ) )
|
|
return false;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *castObj = JSEngine->AcquireObject( IUE_CHAR, caster, runTime );
|
|
JSObject *targObj;
|
|
if( target->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
targObj = JSEngine->AcquireObject( IUE_CHAR, target, runTime );
|
|
params[1] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
targObj = JSEngine->AcquireObject( IUE_ITEM, target, runTime );
|
|
params[1] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( targObj );
|
|
params[2] = OBJECT_TO_JSVAL( castObj );
|
|
params[3] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellTarget", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSpellTarget, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool CallParticularEvent( const char *eventToCall, jsval *params, SI32 numParams )
|
|
//| Date - 20th December, 2001
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Calls a particular script event, passing parameters
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::CallParticularEvent( const char *eventToCall, jsval *params, SI32 numParams )
|
|
{
|
|
if( eventToCall == NULL )
|
|
return false;
|
|
|
|
jsval rval;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
//JSBool retVal = JS_CallFunctionName( targContext, targObject, eventToCall, numParams, params, &rval );
|
|
JS_CallFunctionName( targContext, targObject, eventToCall, numParams, params, &rval );
|
|
return ( JSVAL_TO_BOOLEAN( rval ) != JS_FALSE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnSpellCast( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached casts a spell
|
|
//| Notes - Return value table
|
|
//| -2: use NORMAL non-JS casting
|
|
//| -1: CANCEL spellcasting
|
|
//| 0->inf: Spell delay in ms
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnSpellCast( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return -2;
|
|
|
|
if( !ExistAndVerify( seOnSpellCast, "onSpellCast" ) )
|
|
return -2;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellCast", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellCast, false );
|
|
return -2;
|
|
}
|
|
|
|
return (SI16)JSVAL_TO_INT( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnScrollCast( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached casts a spell through a scroll
|
|
//| Notes - Return value table
|
|
//| -2: use NORMAL non-JS casting
|
|
//| -1: CANCEL spellcasting
|
|
//| 0->inf: Spell delay in ms
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnScrollCast( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return -2;
|
|
|
|
if( !ExistAndVerify( seOnScrollCast, "onScrollCast" ) )
|
|
return -2;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onScrollCast", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnScrollCast, false );
|
|
return -2;
|
|
}
|
|
|
|
return (SI16)JSVAL_TO_INT( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpellSuccess( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers after character with event attached successfully casts a spell
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpellSuccess( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return false;
|
|
|
|
if( !ExistAndVerify( seOnSpellSuccess, "onSpellSuccess" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellSuccess", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSpellSuccess, false );
|
|
|
|
return (retVal == JS_TRUE);
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnTalk( CChar *myChar, const char *mySpeech )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached says something
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTalk( CChar *myChar, const char *mySpeech )
|
|
{
|
|
if( !ValidateObject( myChar ) )
|
|
return true;
|
|
|
|
if( !ExistAndVerify( seOnTalk, "onTalk" ) )
|
|
return true;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSString *strSpeech = NULL;
|
|
UString lwrSpeech = mySpeech;
|
|
|
|
strSpeech = JS_NewStringCopyZ( targContext, lwrSpeech.lower().c_str() );
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = STRING_TO_JSVAL( strSpeech );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTalk", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnTalk, false );
|
|
return true; // We want the speech to be said if there is no event
|
|
}
|
|
return ( rval == JSVAL_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpeechInput( CChar *myChar, CItem *myItem, const char *mySpeech )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers after player with event attached inputs speech after a request for
|
|
//| speech input has been made.
|
|
//| Notes - This function is called out of network.cpp if a speechmode(9) was previously set
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpeechInput( CChar *myChar, CItem *myItem, const char *mySpeech )
|
|
{
|
|
if( !ValidateObject( myChar ) )
|
|
return true;
|
|
|
|
if( !ExistAndVerify( seOnSpeechInput, "onSpeechInput" ) )
|
|
return true;
|
|
|
|
jsval params[4], rval;
|
|
JSString *strSpeech = NULL;
|
|
|
|
char *lwrSpeech = new char[strlen(mySpeech)+1];
|
|
strcpy( lwrSpeech, mySpeech );
|
|
strSpeech = JS_NewStringCopyZ( targContext, lwrSpeech );
|
|
delete[] lwrSpeech;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
if( !ValidateObject( myItem ) )
|
|
params[1] = JSVAL_NULL;
|
|
else
|
|
{
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, myItem, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
}
|
|
|
|
params[2] = STRING_TO_JSVAL( strSpeech );
|
|
params[3] = INT_TO_JSVAL( myChar->GetSpeechID() );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpeechInput", 4, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpeechInput, false );
|
|
return true;
|
|
}
|
|
|
|
return ( rval == JSVAL_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpellGain( CItem *book, const UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for spellbooks with event attached when spells are added to them
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpellGain( CItem *book, const UI08 spellNum )
|
|
{
|
|
if( !ValidateObject( book ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSpellGain, "onSpellGain" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, book, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellGain", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSpellGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpellLoss( CItem *book, const UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for spellbooks with event attached when spells are removed from them
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpellLoss( CItem *book, const UI08 spellNum )
|
|
{
|
|
if( !ValidateObject( book ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSpellLoss, "onSpellLoss" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, book, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSpellLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillCheck( CChar *myChar, const UI08 skill, const UI16 lowSkill, const UI16 highSkill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when a skillcheck is performed
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillCheck( CChar *myChar, const UI08 skill, const UI16 lowSkill, const UI16 highSkill )
|
|
{
|
|
if( !ValidateObject( myChar ) || skill > ALLSKILLS )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillCheck, "onSkillCheck" ) )
|
|
return false;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
params[2] = INT_TO_JSVAL( lowSkill );
|
|
params[3] = INT_TO_JSVAL( highSkill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillCheck", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillCheck, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool AreaObjFunc( char *funcName, CBaseObject *srcObject, CBaseObject *tmpObject, CSocket *s )
|
|
//| Date - January 27, 2003
|
|
//| Changes - August 17 2005
|
|
//| Renamed to AreaObjFunc from AreaCharFunc
|
|
//| Added support for other object types
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Calls the function represented in funcName for the script
|
|
//| - passing in two character parameters
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::AreaObjFunc( char *funcName, CBaseObject *srcObject, CBaseObject *tmpObject, CSocket *s )
|
|
{
|
|
if( !ValidateObject( srcObject ) || !ValidateObject( tmpObject ) || funcName == NULL )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *srcObj = nullptr;
|
|
JSObject *tmpObj = nullptr;
|
|
|
|
if( srcObject->CanBeObjType( OT_ITEM ) ) {
|
|
srcObj = JSEngine->AcquireObject( IUE_ITEM, srcObject, runTime );
|
|
}
|
|
else if( srcObject->CanBeObjType( OT_CHAR ) ) {
|
|
srcObj = JSEngine->AcquireObject( IUE_CHAR, srcObject, runTime );
|
|
}
|
|
if (srcObject == nullptr) {
|
|
return false ;
|
|
}
|
|
|
|
if( tmpObject->CanBeObjType( OT_ITEM ) ) {
|
|
tmpObj = JSEngine->AcquireObject( IUE_ITEM, tmpObject, runTime );
|
|
}
|
|
else if( tmpObject->CanBeObjType( OT_CHAR ) ) {
|
|
tmpObj = JSEngine->AcquireObject( IUE_CHAR, tmpObject, runTime );
|
|
}
|
|
|
|
if (tmpObject == nullptr){
|
|
return false ;
|
|
}
|
|
|
|
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( tmpObj );
|
|
|
|
if( s != NULL )
|
|
{
|
|
JSObject *sockObj = NULL;
|
|
sockObj = JSEngine->AcquireObject( IUE_SOCK, s, runTime );
|
|
params[2] = OBJECT_TO_JSVAL( sockObj );
|
|
}
|
|
else
|
|
params[2] = JSVAL_NULL;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
//FIXME === do we need this retvalue?
|
|
//JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName, 3, params, &rval );
|
|
JS_CallFunctionName( targContext, targObject, funcName, 3, params, &rval );
|
|
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnCommand( CSocket *mSock )
|
|
//| Date - 1/13/2003 11:17:48 PM
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - ???
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnCommand( CSocket *mSock )
|
|
{
|
|
if( mSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnCommand, "onCommand" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCommand", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnCommand, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool ExistAndVerify( ScriptEvent eventNum, std::string functionName )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - ???
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::ExistAndVerify( ScriptEvent eventNum, std::string functionName )
|
|
{
|
|
if( !EventExists( eventNum ) )
|
|
return false;
|
|
|
|
if( NeedsChecking( eventNum ) )
|
|
{
|
|
SetNeedsChecking( eventNum, false );
|
|
jsval Func = JSVAL_NULL;
|
|
JS_GetProperty( targContext, targObject, functionName.c_str(), &Func );
|
|
if( Func == JSVAL_VOID )
|
|
{
|
|
SetEventExists( eventNum, false );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
return true;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool ScriptRegistration( std::string scriptType )
|
|
//| Date - 20th December, 2001
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Registers a script with the JS engine
|
|
//| Notes - Also requires a <scriptType>Registration() event with a Register<scriptType>()
|
|
//| function, and an onSkill() event, both in the same script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::ScriptRegistration( std::string scriptType )
|
|
{
|
|
scriptType += "Registration";
|
|
jsval params[1], rval;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
jsval Func = JSVAL_NULL;
|
|
JS_GetProperty( targContext, targObject, scriptType.c_str(), &Func );
|
|
if( Func == JSVAL_VOID )
|
|
{
|
|
Console.warning( format("Script Number (%u) does not have a %s function", JSMapping->GetScriptID( targObject ), scriptType.c_str() ));
|
|
return false;
|
|
}
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, scriptType.c_str(), 0, params, &rval );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool executeCommand( CSocket *s, std::string funcName, std::string executedString )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Execute a player-initiated JS-based command
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::executeCommand( CSocket *s, std::string funcName, std::string executedString )
|
|
{
|
|
jsval params[2], rval;
|
|
JSString *execString = JS_NewStringCopyZ( targContext, executedString.c_str() );
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, s, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = STRING_TO_JSVAL( execString );
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName.c_str(), 2, params, &rval );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool MagicSpellCast( CSocket *mSock, CChar *tChar, bool directCast, SI32 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers before a spellcast attempt for characters with onSpellCast event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::MagicSpellCast( CSocket *mSock, CChar *tChar, bool directCast, SI32 spellNum )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return false;
|
|
|
|
if( !ExistAndVerify( seOnSpellCast, "onSpellCast" ) )
|
|
return false;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = BOOLEAN_TO_JSVAL( directCast );
|
|
params[3] = INT_TO_JSVAL( spellNum );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellCast", 4, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellCast, false );
|
|
return false;
|
|
}
|
|
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnIterate( CBaseObject *a, UI32 &b )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Called after IterateOver JS function is used, and iterates over all items or
|
|
//| characters (as specified) in the game
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnIterate( CBaseObject *a, UI32 &b )
|
|
{
|
|
if( !ValidateObject( a ) )
|
|
return true;
|
|
if( !ExistAndVerify( seOnIterate, "onIterate" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *myObj = NULL;
|
|
if( a->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, a, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, a, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onIterate", 1, params, &rval );
|
|
|
|
/* if( ValidateObject( a ) )
|
|
{
|
|
if( a->GetObjType() == OT_CHAR )
|
|
JSEngine->ReleaseObject( IUE_CHAR, a );
|
|
else
|
|
JSEngine->ReleaseObject( IUE_ITEM, a );
|
|
}
|
|
*/
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnIterate, false );
|
|
else if( JSVAL_TO_BOOLEAN( rval ) )
|
|
++b;
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnIterateSpawnRegions( CSpawnRegion *a, UI32 &b )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Called after IterateOverSpawnRegions JS function is used, and iterates over
|
|
//| all spawn regions in game
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnIterateSpawnRegions( CSpawnRegion *a, UI32 &b )
|
|
{
|
|
if( a == NULL )
|
|
return true;
|
|
if( !ExistAndVerify( seOnIterateSpawnRegions, "onIterateSpawnRegions" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *myObj = NULL;
|
|
myObj = JSEngine->AcquireObject( IUE_SPAWNREGION, a, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onIterateSpawnRegions", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnIterateSpawnRegions, false );
|
|
else if( JSVAL_TO_BOOLEAN( rval ) )
|
|
++b;
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnPacketReceive( CSocket *mSock, UI16 packetNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - "Packet hook" event that allows interception of incoming network packets
|
|
//| Notes - Requires OVERLOADPACKETS ini setting to be enabled, and incoming packet must
|
|
//| be registered in JSE_FILEASSOCIATIONS.SCP under the [PACKET_SCRIPTS] section
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnPacketReceive( CSocket *mSock, UI16 packetNum )
|
|
{
|
|
if( mSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnPacketReceive, "onPacketReceive" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( (UI08)(packetNum%256) );
|
|
params[2] = INT_TO_JSVAL( (UI08)(packetNum>>8) );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPacketReceive", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnPacketReceive, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCharDoubleClick( CChar *currChar, CChar *targChar )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding events that happen when doubleclicking characters, such as
|
|
//| open paperdoll, mounting horses, etc
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCharDoubleClick( CChar *currChar, CChar *targChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ) || !ValidateObject( targChar ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCharDoubleClick, "onCharDoubleClick" ) )
|
|
return RV_NOFUNC;
|
|
SI08 funcRetVal = -1;
|
|
jsval params[2], rval;
|
|
JSObject *srcObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
JSObject *trgObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( trgObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCharDoubleClick", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCharDoubleClick, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSkillGump( CSocket *mSock )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding the client's request to open the default skillgump, and
|
|
//| instead do something else (like opening a custom skillgump instead).
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSkillGump( CChar *currChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSkillGump, "onSkillGump" ) )
|
|
return RV_NOFUNC;
|
|
SI08 funcRetVal = -1;
|
|
jsval params[1], rval;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillGump", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSkillGump, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseBandageMacro( CSocket *mSock, CChar *targChar, CItem *bandageItem )
|
|
//| Date - 12th May, 2020
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Expose bandage macro usage to JS engine so server admins can override the effects
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseBandageMacro( CSocket *mSock, CChar *targChar, CItem *bandageItem )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( targChar ) || mSock == NULL )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseBandageMacro, "onUseBandageMacro" ) )
|
|
return RV_NOFUNC;
|
|
//SI08 funcRetVal = -1;
|
|
jsval params[3], rval;
|
|
|
|
JSObject *mSockObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
JSObject *targCharObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
JSObject *bandageItemObj = JSEngine->AcquireObject( IUE_ITEM, bandageItem, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( mSockObj );
|
|
params[1] = OBJECT_TO_JSVAL( targCharObj );
|
|
params[2] = OBJECT_TO_JSVAL( bandageItemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseBandageMacro", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseBandageMacro, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCombatStart( CChar *attacker, CChar *defender )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when initiating combat
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCombatStart( CChar *attacker, CChar *defender )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatStart, "onCombatStart" ) )
|
|
return RV_NOFUNC;
|
|
SI08 funcRetVal = -1;
|
|
jsval params[2], rval;
|
|
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatStart", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatStart, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCombatEnd( CChar *currChar, CChar *targChar )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when combat ends
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCombatEnd( CChar *currChar, CChar *targChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatEnd, "onCombatEnd" ) )
|
|
return RV_NOFUNC;
|
|
SI08 funcRetVal = -1;
|
|
jsval params[2], rval;
|
|
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatEnd", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatEnd, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDeathBlow( CChar *mKilled, CChar *mKiller )
|
|
//| Date - 8th February, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when performing a death blow in combat
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDeathBlow( CChar *mKilled, CChar *mKiller )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
|
|
if( !ValidateObject( mKilled ) ) // || !ValidateObject( mKiller ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDeathBlow, "onDeathBlow" ) )
|
|
return RV_NOFUNC;
|
|
|
|
SI08 funcRetVal = -1;
|
|
jsval rval, params[2];
|
|
JSObject *killedObj = JSEngine->AcquireObject( IUE_CHAR, mKilled, runTime );
|
|
JSObject *killerObj = JSEngine->AcquireObject( IUE_CHAR, mKiller, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( killedObj );
|
|
params[1] = OBJECT_TO_JSVAL( killerObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDeathBlow", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDeathBlow, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnCombatDamageCalc( CChar *attacker, CChar *defender, UI08 getFightSkill )
|
|
|
|
//| Date - 21st March, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached every time combat damage is calculated
|
|
//| Notes - Returning -1 will default to hard code handling of event
|
|
//| Returning another value will override code's default handling of event
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnCombatDamageCalc( CChar *attacker, CChar *defender, UI08 getFightSkill )
|
|
{
|
|
const SI16 RV_NOFUNC = -1;
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatDamageCalc, "onCombatDamageCalc" ) )
|
|
return RV_NOFUNC;
|
|
|
|
SI16 funcRetVal = -1;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *attackerObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defenderObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attackerObj );
|
|
params[1] = OBJECT_TO_JSVAL( defenderObj );
|
|
params[2] = INT_TO_JSVAL( getFightSkill );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatDamageCalc", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatDamageCalc, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
JSEncapsulate damage( targContext, &rval );
|
|
|
|
if( damage.isType( JSOT_INT ) || damage.isType( JSOT_DOUBLE ) ) // They returned some sort of value
|
|
{
|
|
return (SI16)damage.toInt();
|
|
}
|
|
else
|
|
funcRetVal = -1; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDamage( CChar *damaged, CChar *attacker, SI16 damageValue )
|
|
//| Date - 22nd March, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached takes damage
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDamage( CChar *damaged, CChar *attacker, SI16 damageValue )
|
|
{
|
|
if( !ValidateObject( damaged ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDamage, "onDamage" ) )
|
|
return false;
|
|
|
|
|
|
jsval rval, params[3];
|
|
JSObject *damagedObj = JSEngine->AcquireObject( IUE_CHAR, damaged, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( damagedObj );
|
|
|
|
if( ValidateObject( attacker ) )
|
|
{
|
|
JSObject *attackerObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( attackerObj );
|
|
}
|
|
else
|
|
params[1] = JSVAL_NULL;
|
|
|
|
params[2] = INT_TO_JSVAL( damageValue );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDamage", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDamage, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBuy( CSocket *tSock, CChar *objVendor )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs on vendors, triggered before vendor trade-gump is opened
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBuy( CSocket *tSock, CChar *objVendor )
|
|
{
|
|
if( !ValidateObject( objVendor ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnBuy, "onBuy" ) )
|
|
return false;
|
|
|
|
SI08 funcRetVal = -1;
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBuy", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnBuy, false );
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSell( CSocket *tSock, CChar *objVendor )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs on vendors, triggered before vendor trade-gump is opened
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSell( CSocket *tSock, CChar *objVendor )
|
|
{
|
|
if( !ValidateObject( objVendor ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSell, "onSell" ) )
|
|
return false;
|
|
|
|
SI08 funcRetVal = -1;
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSell", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSell, false );
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBuyFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens when an item is in the
|
|
//| process of being bought from an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBuyFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
{
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemBought ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnBuyFromVendor, "onBuyFromVendor" ) )
|
|
return false;
|
|
|
|
SI08 funcRetVal = -1;
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = NULL;
|
|
if( objItemBought->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemBought, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBuyFromVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnBuyFromVendor, false );
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSellToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens when an item is in the
|
|
//| process of being sold to an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSellToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
{
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemSold ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSellToVendor, "onSellToVendor" ) )
|
|
return false;
|
|
|
|
SI08 funcRetVal = -1;
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = NULL;
|
|
if( objItemSold->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemSold, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSellToVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSellToVendor, false );
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
funcRetVal = 0; // we do want hard code to execute
|
|
else
|
|
funcRetVal = 1; // we DON'T want hard code to execute
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
}
|
|
else
|
|
funcRetVal = 0; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBoughtFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens AFTER an item has been
|
|
//| bought from an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBoughtFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
{
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemBought ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnBoughtFromVendor, "onBoughtFromVendor" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = NULL;
|
|
if( objItemBought->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemBought, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBoughtFromVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnBoughtFromVendor, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSoldToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens AFTER an item has been
|
|
//| sold to an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSoldToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
{
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemSold ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSoldToVendor, "onSoldToVendor" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = NULL;
|
|
if( objItemSold->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemSold, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSoldToVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSoldToVendor, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnHouseCommand( CSocket *tSock, CMultiObj *objMulti )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding house commands via JS script attached to multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnHouseCommand( CSocket *tSock, CMultiObj *objMulti, UI08 cmdID )
|
|
{
|
|
if( !ValidateObject( objMulti ) || tSock == NULL )
|
|
return false;
|
|
if( !ExistAndVerify( seOnHouseCommand, "onHouseCommand" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *multiObj = JSEngine->AcquireObject( IUE_ITEM, objMulti, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( multiObj );
|
|
params[2] = INT_TO_JSVAL( cmdID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onHouseCommand", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnHouseCommand, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnPathfindEnd( CChar *ncp, SI08 pathfindResult )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPCs after their pathfinding efforts come to and end
|
|
//| Notes - pathfindResult gives a value that represents how the pathfinding ended
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnPathfindEnd( CChar *npc, SI08 pathfindResult )
|
|
{
|
|
if( !ValidateObject( npc ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnPathfindEnd, "onPathfindEnd" ) )
|
|
return false;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, npc, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( pathfindResult );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPathfindEnd", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnPathfindEnd, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnEnterEvadeState( CChar *npc )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPCs when they enter the evade state after failing to pathfind to
|
|
//| a target in combat
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnEnterEvadeState( CChar *npc, CChar *enemy )
|
|
{
|
|
if( !ValidateObject( npc ) || !ValidateObject( enemy ))
|
|
return false;
|
|
if( !ExistAndVerify( seOnEnterEvadeState, "onEnterEvadeState" ) )
|
|
return false;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, npc, runTime );
|
|
JSObject *enemyObj = JSEngine->AcquireObject( IUE_CHAR, enemy, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( enemyObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEnterEvadeState", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnEnterEvadeState, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
} |