mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
Removed arbitrary and hidden restrictions on refreshing list of online players shown with 'wholist command
Fixed an issue where player ghosts that get teleported would not see themselves get updated to new location
Fixed a server crash from clients disconnecting while running server in debug mode
Improved how container updates are sent to players; now only sends to clients that have actually opened the container, and who are still within range
Added more information about UO data files being loaded during server startup
Enhanced the GM 'add menu to allow clicking directly on images of items/npcs to add them, and adjusted size of menus to accommodate this
Fixed an issue with fleeing NPCs that could cause them to attempt to flee across time and space, regardless of distance to target/attacker in combat
Added NPC AI that runs away from players if they get too close (even outside combat). Applied to hind, rabbits, squirrels, ferrets and various birds by default:
AI_ANIMAL_SCARED (aitype 12)
Fixed issues with NPCs fleeing forever, or getting stuck in flee/don't flee loop, by introducing max fleeing distance (50 tiles) and cooldown (30 sec) on fleeing
Updated onNameRequest JS Event to include third parameter with origin of name request, so script responses can be tailored appropriately:
onNameRequest( myObj, requestedBy, requestSource )
Potential values for requestSource:
0 - Speech/System Messages
1 - Guild Menus
2 - Stat Window (self)
3 - Stat Window (other)
4 - Tooltip
5 - Paperdoll Journal
6 - Paperdoll
7 - Single Click / All-Names
8 - System
9 - Secure Trade Window
Added Adaptive Performance System (APS) that dynamically adjust how often NPC AI/movement is checked based on overall shard performance. If performance drops below defined threshold, UOX3 gradually slows down checks for NPC AI/movement to prioritize player movement/speech/command responsiveness. If performance climbs back up above threshold, slowdowns are gradually removed. The following UOX.INI options have been added under [system] category to support this system:
APSPERFTHRESHOLD=50 // Performance threshold (measured in simulation cycles/sec) below which the APS kicks in
APSINTERVAL=100 // How often (in milliseconds) the APS checks performance and makes adjustments (if needed) to balance out shard performance
APSDELAYSTEP=50 // How much the delay timer is modified by (in milliseconds) each time APS makes adjustments
APSDELAYMAXCAP=2000 // Max amount of of delay APS can introduce for NPC AI/movement handling when attempting to restore shard performance
Added new JS Methods for Region objects:
.GetOrePrefs( oreType ) // Get ore preference data for ore type found in town region. Returned as an array containing the following data:
orePrefData -> [
oreName, // name of ore
color, // color of ore
minskill, // min skill to mine ore
ingotName, // name of ingot created from ore
makemenu, // makemenu entry for crafting something from ingot
oreChance, // default global chance of finding this ore type
scriptID // script attached to mined ore
],
orePrefChance // Chance of finding this ore type in given town region
.GetOreChance() // Get base chance of finding any ore in town region
Moved Mining skill plus gravedigging feature from hard code to scripts (js/skill/mining.js) to make it easier to maintain and/or customize, and removed hard coded variants
Gravedigging now relies on the ore resource system behind the scenes to restrict how often graves in a given area can be dug up
Fixed some incorrect references to .worldNumber Character property in misc scripts (should be .worldnumber)
Made some "hard-scripted" system messages in misc scripts use dictionary system instead
Added spawn region for banker NPCs in Serpent's Hold (dfndata/spawn/felucca/spawn_town_serpents_hold.dfn, dfndata/spawn/trammel/spawn_town_serpents_hold.dfn)
Fixed region definition of Ocllo to actually cover the entire town (dfndata/regions/regions.dfn)
Added numerous additional locations accessible with 'goplace # command, for key locations in Ilshenar, Malas, Tokuno Islands and Ter Mur (dfndata/location/location.dfn)
Revised travel-menu portion of GM menu (shortcut: 'travel) to include more travel options based on new locations (dfndata/items/travelmenu.dfn and travelmenu.bulk.dfn)
Fixed an issue where NPCs could attempt to attack targets in other worlds/instances
Added new JS Event that triggers for characters who are about to deal damage in combat. Complimentary to onDamage, which triggers for chars receiving damage:
onDamageDeal( dmgDealer, dmgReceiver, damageValue, damageType )
Added new JS Event that can trigger in global script upon creation of new player chars. Note that this will trigger in place of onCreateDFN event for player characters:
onCreatePlayer( pChar )
Added new JS Event that triggers for characters selecting a target with a spell. Complimentary to onSpellTarget, which triggers for targets selected with a spell:
onSpellTargetSelect( caster, target, spellNum )
Updated onCombatStart and onCombatEnd JS Events to also trigger for the other party in combat
Updated onPickup JS Event to include a third parameter - the potential container item was picked up from. Event now also triggers event in scripts attached to said containers:
onPickup( iPickedUp, pChar, iCont )
Added tracking of total playtime per individual character, and per account across all characters, and exposed these properties to JS engine:
.totalPlayTime // Account property, total playtime across all chars
.playTime // Character property, total playtime on given character only
Added new player-accessible command ('playtime) to spit out the playtime of current character/account as a whole (js/commands/playtime.js)
Implemented first version of Young Player System:
Replaced the UNUSED9 account flag with YOUNG, to be used by Young/New Player System
Added new JS Account property that gets/sets whether player account is considered Young:
.isYoung
Added new Char timers:
TIMER_YOUNGHEAL // Restricts how often Young players are healed by NPC healers
TIMER_YOUNGMESSAGE // Restricts how often Young players are warned about dangerous looking monsters in overworld
Updated GM commands 'get and 'set to get/set .isYoung property of player's account (js/commands/targeting/get.js and set.js)
Added new UOX.INI setting to enable/disable Young Player System (enabled by default):
YOUNGPLAYERSYSTEM=1
If Young Player System is enabled, all newly created player accounts are automatically marked with Young flag
Added new script to handle various restrictions and functions related to Young characters (js/player/young_player.js):
Young characters will have [Young] displayed over their head
Young characters will have their Young status checked and verified on every login + every stat/skill gain, to revoke the Young status if any of the following is true:
Account has a total playtime of more than 40 hours
Any character has more than 350 total (base) skill points
Any character has more than 70 skill points in a single skill
Any character has more than 150 total stat points
Any character has more than 80 stat points in a single stat
Young characters can renounce their Young status manually by saying the words "I renounce my young player status"
Young characters get two additional items upon creation:
a new player ticket (can be combined with any other players new player ticket for both players to get a reward)
a sextant (shows Young players directions to nearest moongate/bank regardless of where they are, as long as outdoors)
Young characters cannot target other player characters with hostile spells or skills
Young characters cannot be the target of other player characters' hostile spells or skills
Young characters can only cast beneficial spells upon themselves or other Young characters
Young characters can only be the target of beneficial spells from other Young players
Young players (and their pets/followers) cannot attack or harm any other players (or their pets/followers), nor themselves be attacked or harmed by any other players (or their pets/followers), whether from combat, spells, skills or items
Young players don't lose any of their items on death, and are teleported to the nearest healer upon death with all their items intact
Young players receive a warning upon entering dungeons that monsters there will be hostile
Updated global script (js/server/global.js) to:
Check/Verify Young status of players upon login
Attach young player script on login/creation for players on Young accounts
Give specific items to Young players upon creation
Added new script (js/item/corpse.js) that is assigned to all freshly created corpses. This script handles restrictions related to Young players interactions with corpses, and the interactions of other players with corpses of Young players
Updated JS Method .Carve() to return true/false depending on whether carving a corpse was successful
Updated Healer AI in code to heal nearby injured Young players
Updated Evil AI and Evil Caster AI in code to avoid selecting Young players as targets in combat outside of dungeons
Added a new section to UOX.INI - [young player starting locations] - that can be used to define starting locations for Young players. If only one such location is provided, all players start there. Otherwise, it matches the same starting location setup as the regular one - with one entry per town in Britannia.
Restricted transferring and/or friending of pets (code) and hirelings (hirelings.js) between Young and non-Young players
Restricted Young players from recalling or gating to Felucca facet
Young players can instantly logout from anywhere, at any time
1910 lines
66 KiB
C++
1910 lines
66 KiB
C++
#include "uox3.h"
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#include "townregion.h"
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#include "cServerDefinitions.h"
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#include "cSpawnRegion.h"
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#include "ssection.h"
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#include "CJSMapping.h"
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#include "scriptc.h"
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#include "cScript.h"
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#include "cEffects.h"
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#include "CPacketSend.h"
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#include "classes.h"
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#include "regions.h"
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#include "ObjectFactory.h"
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#include "StringUtility.hpp"
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using namespace std::string_literals;
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cItem *Items = nullptr;
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ItemTypes FindItemTypeFromTag( const std::string& strToFind );
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//o------------------------------------------------------------------------------------------------o
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//| Function - bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string &cdata )
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//o------------------------------------------------------------------------------------------------o
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//| Purpose - Load item data from script sections and apply to spawner objects
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//o------------------------------------------------------------------------------------------------o
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bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string& cdata )
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{
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if( !ValidateObject( applyTo ))
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return false;
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switch( tag )
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{
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case DFNTAG_SPAWNOBJLIST:
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applyTo->IsSectionAList( true );
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[[fallthrough]];
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case DFNTAG_SPAWNOBJ:
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applyTo->SetSpawnSection( cdata );
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return true;
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case DFNTAG_INTERVAL:
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applyTo->SetInterval( 0, static_cast<UI08>( ndata ));
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applyTo->SetInterval( 1, static_cast<UI08>( odata ));
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return true;
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default:
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break;
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}
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return false;
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}
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UI16 AddRandomColor( const std::string& colorlist );
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//o------------------------------------------------------------------------------------------------o
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//| Function - ApplyItemSection()
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//o------------------------------------------------------------------------------------------------o
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//| Purpose - Load items from the script sections to the array
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//o------------------------------------------------------------------------------------------------o
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auto ApplyItemSection( CItem *applyTo, CScriptSection *toApply, std::string sectionId ) -> bool
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{
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if( toApply == nullptr || !ValidateObject( applyTo ))
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return false;
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std::string cdata;
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SI32 ndata = -1, odata = -1;
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bool isSpawner = ( applyTo->GetObjType() == OT_SPAWNER );
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TAGMAPOBJECT customTag;
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std::string customTagName;
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std::string customTagStringValue;
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for( const auto &sec : toApply->collection2() )
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{
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auto tag = sec->tag;
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cdata = sec->cdata;
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odata = sec->odata;
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ndata = sec->ndata;
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if( isSpawner && ApplySpawnItemSection( static_cast<CSpawnItem *>( applyTo ), tag, ndata, odata, cdata ))
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{
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continue;
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}
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auto ssecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), " " );
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switch( tag )
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{
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case DFNTAG_AMMO:
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applyTo->SetAmmoId( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
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if( ssecs.size() > 1 )
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{
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applyTo->SetAmmoHue( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
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}
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break;
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case DFNTAG_AMMOFX:
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applyTo->SetAmmoFX( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
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if( ssecs.size() > 1 )
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{
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applyTo->SetAmmoFXHue( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
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if( ssecs.size() > 2 )
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{
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applyTo->SetAmmoFXRender( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
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}
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}
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break;
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case DFNTAG_AMOUNT:
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if( ndata > 0 )
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{
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if( odata && odata > ndata )
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{
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UI16 rndAmount = static_cast<UI16>( RandomNum( ndata, odata ));
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applyTo->SetAmount( rndAmount );
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}
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else
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{
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applyTo->SetAmount( ndata );
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}
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}
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else
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{
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Console.Warning( oldstrutil::format( "Invalid data found in AMOUNT tag inside item script [%s]", sectionId.c_str() ));
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}
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break;
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case DFNTAG_DAMAGE:
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case DFNTAG_ATT:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetLoDamage( static_cast<SI16>( ndata ));
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applyTo->SetHiDamage( static_cast<SI16>( odata ));
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}
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else
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{
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applyTo->SetLoDamage( static_cast<SI16>( ndata ));
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applyTo->SetHiDamage( static_cast<SI16>( ndata ));
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}
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}
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else
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{
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Console.Warning( oldstrutil::format( "Invalid data found in ATT/DAMAGE tag inside item script [%s]", sectionId.c_str() ));
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}
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break;
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case DFNTAG_AC: applyTo->SetArmourClass( static_cast<UI08>( ndata )); break;
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case DFNTAG_BASERANGE: applyTo->SetBaseRange( static_cast<UI08>( ndata )); break;
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case DFNTAG_CREATOR: applyTo->SetCreator( ndata ); break;
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case DFNTAG_COLOUR: applyTo->SetColour( static_cast<UI16>( ndata )); break;
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case DFNTAG_COLOURLIST: applyTo->SetColour( AddRandomColor( cdata )); break;
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case DFNTAG_CORPSE: applyTo->SetCorpse( ndata != 0 ) ; break;
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case DFNTAG_COLD: applyTo->SetWeatherDamage( COLD, ndata != 0 ); break;
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case DFNTAG_ELEMENTRESIST:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )), HEAT );
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applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )), COLD );
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applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )), LIGHTNING );
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applyTo->SetResist( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )), POISON );
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}
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break;
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case DFNTAG_ERBONUS:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetResist( applyTo->GetResist( HEAT ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )), HEAT );
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applyTo->SetResist( applyTo->GetResist( COLD ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )), COLD );
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applyTo->SetResist( applyTo->GetResist( LIGHTNING ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )), LIGHTNING );
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applyTo->SetResist( applyTo->GetResist( POISON ) + static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )), POISON );
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}
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break;
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case DFNTAG_EVENT: applyTo->SetEvent( cdata ); break;
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case DFNTAG_DAMAGEABLE: applyTo->SetDamageable(ndata != 0 ); break;
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case DFNTAG_DEF:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), PHYSICAL );
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}
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else
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{
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applyTo->SetResist( ndata, PHYSICAL );
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}
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}
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else
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Console.Warning( oldstrutil::format( "Invalid data found in DEF tag inside item script [%s]", sectionId.c_str() ));
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break;
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case DFNTAG_DEFBONUS:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( applyTo->GetResist( PHYSICAL ) + static_cast<UI16>( RandomNum( ndata, odata )), PHYSICAL );
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}
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else
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{
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applyTo->SetResist( applyTo->GetResist( PHYSICAL ) + static_cast<UI16>( ndata ), PHYSICAL );
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}
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}
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else
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{
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Console.Warning( oldstrutil::format( "Invalid data found in DEFBONUS tag inside item script [%s]", sectionId.c_str() ));
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}
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break;
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case DFNTAG_DEX:
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if( ndata > 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetDexterity( static_cast<SI16>( RandomNum( ndata, odata )));
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}
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else
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{
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applyTo->SetDexterity( ndata );
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}
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}
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else
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{
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Console.Warning( oldstrutil::format( "Invalid data found in DEX tag inside item script [%s]", sectionId.c_str() ));
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}
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break;
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case DFNTAG_DEXADD: applyTo->SetDexterity2( static_cast<SI16>( ndata )); break;
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case DFNTAG_DIR: applyTo->SetDir( static_cast<UI08>( std::stoi( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), nullptr, 0 ))); break;
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case DFNTAG_DYE: applyTo->SetDye( ndata != 0 ); break;
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case DFNTAG_DECAY:
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if( ndata == 1 )
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{
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applyTo->SetDecayable( true );
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}
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else
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{
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applyTo->SetDecayable( false );
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}
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break;
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case DFNTAG_DISPELLABLE: applyTo->SetDispellable( true ); break;
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case DFNTAG_DISABLED: applyTo->SetDisabled( ndata != 0 ); break;
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case DFNTAG_DOORFLAG: break;
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case DFNTAG_GOOD: applyTo->SetGood( static_cast<SI16>( ndata )); break;
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case DFNTAG_GLOW: applyTo->SetGlow( ndata ); break;
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case DFNTAG_GLOWBC: applyTo->SetGlowColour( static_cast<UI16>( ndata )); break;
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case DFNTAG_GLOWTYPE: applyTo->SetGlowEffect( static_cast<UI08>( ndata )); break;
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case DFNTAG_GET:
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{
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std::string scriptEntry = "";
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if( ssecs.size() == 1 )
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{
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scriptEntry = cdata;
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}
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else
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{
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UI32 rndEntry = RandomNum( 0, static_cast<SI32>( ssecs.size() - 1 ));
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scriptEntry = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" ));
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}
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auto toFind = FileLookup->FindEntry( scriptEntry, items_def );
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if( toFind == nullptr )
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{
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Console.Warning( oldstrutil::format( "Invalid script entry (%s) called with GET tag, item serial 0x%X", scriptEntry.c_str(), applyTo->GetSerial() ));
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}
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else if( toFind == toApply )
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{
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Console.Warning( oldstrutil::format( "Infinite loop avoided with GET tag inside item script [%s]", scriptEntry.c_str() ));
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}
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else
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{
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ApplyItemSection( applyTo, toFind, scriptEntry );
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}
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break;
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}
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case DFNTAG_GETT2A:
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case DFNTAG_GETUOR:
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case DFNTAG_GETTD:
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case DFNTAG_GETLBR:
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case DFNTAG_GETAOS:
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case DFNTAG_GETSE:
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case DFNTAG_GETML:
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case DFNTAG_GETSA:
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case DFNTAG_GETHS:
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case DFNTAG_GETTOL:
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{
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// Inherit stats for object based on active ruleset
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bool getParent = false;
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std::string tagName = "";
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switch( cwmWorldState->ServerData()->ExpansionCoreShardEra() )
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{
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case ER_T2A: if( tag == DFNTAG_GETT2A ) { getParent = true; tagName = "GETT2A"; } break;
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case ER_UOR: if( tag == DFNTAG_GETUOR ) { getParent = true; tagName = "GETUOR"; } break;
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case ER_TD: if( tag == DFNTAG_GETTD ) { getParent = true; tagName = "GETTD"; } break;
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case ER_LBR: if( tag == DFNTAG_GETLBR ) { getParent = true; tagName = "GETLBR"; } break;
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case ER_AOS: if( tag == DFNTAG_GETAOS ) { getParent = true; tagName = "GETAOS"; } break;
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case ER_SE: if( tag == DFNTAG_GETSE ) { getParent = true; tagName = "GETSE"; } break;
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case ER_ML: if( tag == DFNTAG_GETML ) { getParent = true; tagName = "GETML"; } break;
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case ER_SA: if( tag == DFNTAG_GETSA ) { getParent = true; tagName = "GETSA"; } break;
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case ER_HS: if( tag == DFNTAG_GETHS ) { getParent = true; tagName = "GETHS"; } break;
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case ER_TOL: if( tag == DFNTAG_GETTOL ) { getParent = true; tagName = "GETTOL"; } break;
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default:
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break;
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}
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if( getParent )
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{
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std::string scriptEntry = "";
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if( ssecs.size() == 1 )
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{
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scriptEntry = cdata;
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}
|
|
else
|
|
{
|
|
UI32 rndEntry = RandomNum( 0, static_cast<SI32>( ssecs.size() - 1 ));
|
|
scriptEntry = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" ));
|
|
}
|
|
|
|
CScriptSection *toFind = FileLookup->FindEntry( scriptEntry, items_def );
|
|
if( toFind == NULL )
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid script entry (%s) called with %s tag, item serial 0x%X", scriptEntry.c_str(), tagName.c_str(), applyTo->GetSerial() ));
|
|
}
|
|
else if( toFind == toApply )
|
|
{
|
|
Console.Warning( oldstrutil::format( "Infinite loop avoided with %s tag inside item script [%s]", tagName.c_str(), scriptEntry.c_str() ));
|
|
}
|
|
else
|
|
{
|
|
ApplyItemSection( applyTo, toFind, scriptEntry );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case DFNTAG_HP:
|
|
if( ndata > 0 )
|
|
{
|
|
if( odata && odata > ndata )
|
|
{
|
|
applyTo->SetHP( static_cast<SI16>( RandomNum( ndata, odata )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetHP( ndata );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in HP tag inside item script [%s]", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
case DFNTAG_HIDAMAGE: applyTo->SetHiDamage( static_cast<SI16>( ndata )); break;
|
|
case DFNTAG_HEAT: applyTo->SetWeatherDamage( HEAT, ndata != 0 ); break;
|
|
case DFNTAG_ID: // applyTo->SetId( static_cast<UI16>( ndata )); break;
|
|
if( ssecs.size() == 1 )
|
|
{
|
|
applyTo->SetId( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
SI32 rndEntry = RandomNum( 0, static_cast<SI32>( ssecs.size() - 1 ));
|
|
applyTo->SetId( static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[rndEntry], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_INTELLIGENCE: applyTo->SetIntelligence( static_cast<SI16>( ndata )); break;
|
|
case DFNTAG_INTADD: applyTo->SetIntelligence2( static_cast<SI16>( ndata )); break;
|
|
case DFNTAG_LODAMAGE: applyTo->SetLoDamage( static_cast<SI16>( ndata )); break;
|
|
case DFNTAG_LAYER: applyTo->SetLayer( static_cast<ItemLayers>( ndata )); break;
|
|
case DFNTAG_LIGHT: applyTo->SetWeatherDamage( LIGHT, ndata != 0 ); break;
|
|
case DFNTAG_LIGHTNING: applyTo->SetWeatherDamage( LIGHTNING, ndata != 0 ); break;
|
|
case DFNTAG_MAXHP: applyTo->SetMaxHP( static_cast<UI16>( ndata )); break;
|
|
case DFNTAG_MAXITEMS: applyTo->SetMaxItems( static_cast<UI16>( ndata )); break;
|
|
case DFNTAG_MAXRANGE: applyTo->SetMaxRange( static_cast<UI08>( ndata )); break;
|
|
case DFNTAG_MAXUSES: applyTo->SetMaxUses( static_cast<UI16>( ndata )); break;
|
|
case DFNTAG_MOVABLE: applyTo->SetMovable( static_cast<SI08>( ndata )); break;
|
|
case DFNTAG_MORE:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_MORE0:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE0, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE0, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE0, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE0, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE0, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_MORE1:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE1, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE1, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE1, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE1, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE1, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_MORE2:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE2, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE2, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE2, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MORE2, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MORE2, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_MOREX:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MOREX, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREX, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREX, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREX, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MOREX, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_MOREY:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MOREY, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREY, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREY, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREY, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MOREY, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_MOREZ:
|
|
if( ssecs.size() >= 4 )
|
|
{
|
|
applyTo->SetTempVar( CITV_MOREZ, 1, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREZ, 2, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREZ, 3, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 )));
|
|
applyTo->SetTempVar( CITV_MOREZ, 4, static_cast<UI08>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 )));
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetTempVar( CITV_MOREZ, static_cast<UI32>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 )));
|
|
}
|
|
break;
|
|
case DFNTAG_NAME: applyTo->SetName( cdata ); break;
|
|
case DFNTAG_NAME2: applyTo->SetName2( cdata ); break;
|
|
case DFNTAG_NEWBIE: applyTo->SetNewbie( true ); break;
|
|
case DFNTAG_OFFSPELL: applyTo->SetOffSpell( static_cast<SI08>( ndata )); break;
|
|
case DFNTAG_ORIGIN: applyTo->SetOrigin( static_cast<ExpansionRuleset>( cwmWorldState->ServerData()->EraStringToEnum( cdata ))); break;
|
|
case DFNTAG_POISONDAMAGE: applyTo->SetWeatherDamage( POISON, ndata != 0 ); break;
|
|
case DFNTAG_POISONED: applyTo->SetPoisoned( static_cast<UI08>( ndata )); break;
|
|
case DFNTAG_PILEABLE: applyTo->SetPileable( ndata != 0 ); break;
|
|
case DFNTAG_PRIV: applyTo->SetPriv( static_cast<UI08>( ndata )); break;
|
|
case DFNTAG_RANK:
|
|
applyTo->SetRank( static_cast<SI08>( ndata ));
|
|
if( applyTo->GetRank() <= 0 )
|
|
{
|
|
applyTo->SetRank( 10 );
|
|
}
|
|
break;
|
|
case DFNTAG_RACE: applyTo->SetRace( static_cast<UI16>( ndata )); break;
|
|
case DFNTAG_RESISTFIRE:
|
|
if( ndata >= 0 )
|
|
{
|
|
if( odata && odata > ndata )
|
|
{
|
|
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), HEAT );
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetResist( ndata, HEAT );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in RESISTFIRE tag inside Item script [%s]", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
case DFNTAG_RESISTCOLD:
|
|
if( ndata >= 0 )
|
|
{
|
|
if( odata && odata > ndata )
|
|
{
|
|
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), COLD );
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetResist( ndata, COLD );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in RESISTCOLD tag inside Item script [%s]", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
case DFNTAG_RESISTLIGHTNING:
|
|
if( ndata >= 0 )
|
|
{
|
|
if( odata && odata > ndata )
|
|
{
|
|
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), LIGHTNING );
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetResist( ndata, LIGHTNING );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in RESISTLIGHTNING tag inside Item script [%s]", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
case DFNTAG_RESISTPOISON:
|
|
if( ndata >= 0 )
|
|
{
|
|
if( odata && odata > ndata )
|
|
{
|
|
applyTo->SetResist( static_cast<UI16>( RandomNum( ndata, odata )), POISON );
|
|
}
|
|
else
|
|
{
|
|
applyTo->SetResist( ndata, POISON );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in RESISTPOISON tag inside Item script [%s]", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
case DFNTAG_RESTOCK:
|
|
{
|
|
// Apply global restock multiplier from INI to item's restock property
|
|
auto restockMultiplier = cwmWorldState->ServerData()->GlobalRestockMultiplier();
|
|
applyTo->SetRestock( static_cast<UI16>( floor( static_cast<UI16>( ndata ) * restockMultiplier )));
|
|
break;
|
|
}
|
|
case DFNTAG_RAIN: applyTo->SetWeatherDamage( RAIN, ndata != 0 ); break;
|
|
case DFNTAG_SECTIONID: applyTo->SetSectionId( cdata ); break;
|
|
case DFNTAG_SK_MADE: applyTo->SetMadeWith( static_cast<SI08>( ndata )); break;
|
|
case DFNTAG_SPD: applyTo->SetSpeed( static_cast<UI08>( ndata )); break;
|
|
case DFNTAG_STRENGTH: applyTo->SetStrength( static_cast<SI16>( ndata )); break;
|
|
case DFNTAG_STRADD: applyTo->SetStrength2( static_cast<SI16>( ndata )); break;
|
|
case DFNTAG_STEALABLE: applyTo->SetStealable( static_cast<UI08>( ndata )); break;
|
|
case DFNTAG_SNOW: applyTo->SetWeatherDamage( SNOW, ndata != 0 ); break;
|
|
case DFNTAG_SCRIPT: applyTo->AddScriptTrigger( static_cast<UI16>( ndata )); break;
|
|
case DFNTAG_TYPE:
|
|
ItemTypes iType;
|
|
iType = FindItemTypeFromTag( cdata );
|
|
if( iType == IT_COUNT )
|
|
{
|
|
iType = static_cast<ItemTypes>( ndata );
|
|
}
|
|
if( iType < IT_COUNT )
|
|
{
|
|
applyTo->SetType( iType );
|
|
}
|
|
break;
|
|
case DFNTAG_USESLEFT: applyTo->SetUsesLeft( static_cast<UI16>( ndata )); break;
|
|
case DFNTAG_VISIBLE: applyTo->SetVisible( static_cast<VisibleTypes>( ndata )); break;
|
|
case DFNTAG_VALUE:
|
|
if( ndata >= 0 )
|
|
{
|
|
if( odata && odata >= 0 )
|
|
{
|
|
applyTo->SetBuyValue( ndata );
|
|
applyTo->SetSellValue( odata );
|
|
}
|
|
else
|
|
{
|
|
// Only one value was specified in DFN tag - use it for both buy and sell value
|
|
applyTo->SetBuyValue( ndata );
|
|
applyTo->SetSellValue( ndata );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in VALUE tag inside item script [%s]", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
case DFNTAG_WEIGHT:
|
|
applyTo->SetWeight( ndata );
|
|
applyTo->SetBaseWeight( ndata ); // Let's set the base-weight as well. Primarily used for containers.
|
|
break;
|
|
case DFNTAG_WEIGHTMAX: applyTo->SetWeightMax( ndata ); break;
|
|
case DFNTAG_WIPE: applyTo->SetWipeable( ndata != 0 ); break;
|
|
case DFNTAG_ADDMENUITEM:
|
|
Console.Print( cdata );
|
|
break;
|
|
case DFNTAG_CUSTOMSTRINGTAG:
|
|
{
|
|
auto count = 0;
|
|
std::string result;
|
|
for( auto &sec : ssecs )
|
|
{
|
|
if( count > 0 )
|
|
{
|
|
if( count == 1 )
|
|
{
|
|
result = oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
|
|
}
|
|
else
|
|
{
|
|
result = result + " " + oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
|
|
}
|
|
}
|
|
count++;
|
|
}
|
|
customTagName = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
|
|
customTagStringValue = result;
|
|
|
|
if( !customTagName.empty() && !customTagStringValue.empty() )
|
|
{
|
|
customTag.m_Destroy = false;
|
|
customTag.m_StringValue = customTagStringValue;
|
|
customTag.m_IntValue = static_cast<SI32>( customTag.m_StringValue.size() );
|
|
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
|
|
applyTo->SetTag( customTagName, customTag );
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in CUSTOMSTRINGTAG tag inside Item script [%s] - Supported data format: <tagName> <text>", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
}
|
|
case DFNTAG_CUSTOMINTTAG:
|
|
{
|
|
auto count = 0;
|
|
std::string result;
|
|
for( auto &sec : ssecs )
|
|
{
|
|
if( count > 0 )
|
|
{
|
|
if( count == 1 )
|
|
{
|
|
result = oldstrutil::trim( oldstrutil::removeTrailing( sec, "//" ));
|
|
}
|
|
}
|
|
count++;
|
|
}
|
|
customTagName = oldstrutil::trim( oldstrutil::removeTrailing( ssecs[0], "//" ));
|
|
customTagStringValue = result;
|
|
if( !customTagName.empty() && !customTagStringValue.empty() )
|
|
{
|
|
customTag.m_Destroy = false;
|
|
customTag.m_IntValue = static_cast<SI32>( std::stoi( customTagStringValue, nullptr, 0 ));
|
|
customTag.m_ObjectType = TAGMAP_TYPE_INT;
|
|
customTag.m_StringValue = "";
|
|
applyTo->SetTag( customTagName, customTag );
|
|
if( count > 2 )
|
|
{
|
|
Console.Warning( oldstrutil::format( "Multiple values detected for CUSTOMINTTAG in Item script [%s] - only first value will be used! Supported data format: <tagName> <value>", sectionId.c_str() ));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Warning( oldstrutil::format( "Invalid data found in CUSTOMINTTAG tag in Item script [%s] - Supported data format: <tagName> <value>", sectionId.c_str() ));
|
|
}
|
|
break;
|
|
}
|
|
case DFNTAG_SPAWNOBJ:
|
|
case DFNTAG_SPAWNOBJLIST:
|
|
break;
|
|
case DFNTAG_LOOT:
|
|
[[fallthrough]];
|
|
case DFNTAG_PACKITEM:
|
|
{
|
|
if( !cdata.empty() )
|
|
{
|
|
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( cdata, "//" )), "," );
|
|
if( csecs.size() > 1 )
|
|
{
|
|
UI16 iAmount = 0;
|
|
std::string amountData = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
|
|
auto tsects = oldstrutil::sections( amountData, " " );
|
|
if( tsects.size() > 1 ) // check if the second part of the tag-data contains two sections separated by a space
|
|
{
|
|
auto first = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[0], "//" )), nullptr, 0 ));
|
|
auto second = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[1], "//" )), nullptr, 0 ));
|
|
|
|
// Tag contained a minimum and maximum value for amount! Let's randomize!
|
|
iAmount = static_cast<UI16>( RandomNum( first, second ));
|
|
}
|
|
else
|
|
{
|
|
iAmount = static_cast<UI16>( std::stoul( amountData, nullptr, 0 ));
|
|
}
|
|
auto tdata = oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" ));
|
|
|
|
if( tag == DFNTAG_LOOT )
|
|
{
|
|
Items->AddRespawnItem( applyTo, tdata, true, true, iAmount, true );
|
|
}
|
|
else
|
|
{
|
|
Items->AddRespawnItem( applyTo, tdata, true, false, iAmount, false );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( tag == DFNTAG_LOOT )
|
|
{
|
|
Items->AddRespawnItem( applyTo, cdata, true, true, 1, true );
|
|
}
|
|
else
|
|
{
|
|
Items->AddRespawnItem( applyTo, cdata, true, false, 1, false );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
Console.Warning( oldstrutil::format( "Unknown items dfn tag %i %s %i %i ", tag, cdata.c_str(), ndata, odata ));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::CreateItem()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a basic item and gives it an ID, Colour, and amount, also will
|
|
//| automatically look for an entry in harditems.dfn and set its location (be it in
|
|
//| a pack or on the ground).
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateItem( CSocket *mSock, CChar *mChar, const UI16 itemId, const UI16 iAmount, const UI16 iColour,
|
|
const ObjectType itemType, bool inPack, bool shouldSave, UI08 worldNumber, UI16 instanceId, SI16 xLoc, SI16 yLoc, SI08 zLoc )
|
|
{
|
|
if( ValidateObject( mChar ))
|
|
{
|
|
worldNumber = mChar->WorldNumber();
|
|
instanceId = mChar->GetInstanceId();
|
|
if( inPack && !ValidateObject( mChar->GetPackItem() ))
|
|
{
|
|
std::string charName = GetNpcDictName( mChar, nullptr, NRS_SYSTEM );
|
|
Console.Warning( oldstrutil::format( "CreateItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
|
|
return nullptr;
|
|
}
|
|
|
|
if( inPack )
|
|
{
|
|
// Check if character's backpack can hold more items before creating any item
|
|
CItem *playerPack = mChar->GetPackItem();
|
|
if( ValidateObject( playerPack ))
|
|
{
|
|
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
|
|
{
|
|
if( mSock != nullptr )
|
|
{
|
|
mSock->SysMessage( 1819 ); // Your backpack cannot hold any more items!
|
|
}
|
|
inPack = false; // Spawn item at character's feet instead
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CItem *iCreated = CreateBaseItem( worldNumber, itemType, instanceId, shouldSave );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
if( itemId != 0x0000 )
|
|
{
|
|
if( Map->IsValidTile( itemId ))
|
|
{
|
|
iCreated->SetId( itemId );
|
|
}
|
|
}
|
|
if( iColour != 0x0000 )
|
|
{
|
|
iCreated->SetColour( iColour );
|
|
}
|
|
|
|
// Only set item to decayable by default if ini setting is enabled
|
|
if( cwmWorldState->ServerData()->BaseItemsDecayable() )
|
|
{
|
|
iCreated->SetDecayable( true );
|
|
}
|
|
|
|
GetScriptItemSettings( iCreated );
|
|
|
|
if( iAmount > 1 )
|
|
{
|
|
iCreated->SetPileable( true );
|
|
iCreated->SetAmount( iAmount );
|
|
}
|
|
|
|
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
|
|
for( auto scriptTrig : scriptTriggers )
|
|
{
|
|
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
|
if( toExecute != nullptr )
|
|
{
|
|
toExecute->OnCreate( iCreated, false, false );
|
|
}
|
|
}
|
|
|
|
return PlaceItem( mSock, mChar, iCreated, inPack, worldNumber, instanceId, xLoc, yLoc, zLoc );
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::CreateScriptItem()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a script item, gives it an amount, and sets
|
|
//| its location (be it in a pack or on the ground).
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateScriptItem( CSocket *mSock, CChar *mChar, const std::string &item, const UI16 iAmount,
|
|
const ObjectType itemType, bool inPack, const UI16 iColor, bool shouldSave )
|
|
{
|
|
if( inPack && !ValidateObject( mChar->GetPackItem() ))
|
|
{
|
|
std::string charName = GetNpcDictName( mChar, nullptr, NRS_SYSTEM );
|
|
Console.Warning( oldstrutil::format( "CreateScriptItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
|
|
return nullptr;
|
|
}
|
|
|
|
if( inPack )
|
|
{
|
|
// Check if character's backpack can hold more items before creating any item
|
|
CItem *playerPack = mChar->GetPackItem();
|
|
if( ValidateObject( playerPack ))
|
|
{
|
|
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
|
|
{
|
|
if( mSock != nullptr )
|
|
{
|
|
mSock->SysMessage( 1819 ); // Your backpack cannot hold any more items!
|
|
}
|
|
inPack = false; // Spawn item at character's feet instead
|
|
}
|
|
}
|
|
}
|
|
|
|
CItem *iCreated = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), iAmount, mChar->GetInstanceId(), itemType, 0xFFFF, shouldSave );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
if( iColor != 0xFFFF )
|
|
{
|
|
iCreated->SetColour( iColor );
|
|
}
|
|
if( iAmount > 1 && !iCreated->IsPileable() )
|
|
{
|
|
// Turns out we need to spawn more than one item, let's do that here:
|
|
CItem *iCreated2 = nullptr;
|
|
for( UI16 i = 1; i < iAmount; i++ )
|
|
{
|
|
if( inPack )
|
|
{
|
|
CItem *mPack = mChar->GetPackItem();
|
|
iCreated2 = CreateBaseScriptItem( mPack, item, mChar->WorldNumber(), 1, mChar->GetInstanceId(), itemType );
|
|
}
|
|
else
|
|
{
|
|
iCreated2 = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), 1, mChar->GetInstanceId(), itemType );
|
|
}
|
|
|
|
if( iCreated2 )
|
|
{
|
|
if( iColor != 0xFFFF )
|
|
{
|
|
iCreated2->SetColour( iColor );
|
|
}
|
|
PlaceItem( mSock, mChar, iCreated2, inPack );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return the original item created in the function.
|
|
return PlaceItem( mSock, mChar, iCreated, inPack );
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::*CreateRandomItem()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a random item from an itemlist in specified dfn file,
|
|
//| gives it a random buy/sell value, and places it
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem *cItem::CreateRandomItem( CSocket *mSock, const std::string& itemList )
|
|
{
|
|
CChar *mChar = mSock->CurrcharObj();
|
|
if( !ValidateObject( mChar ))
|
|
return nullptr;
|
|
|
|
CItem *iCreated = CreateRandomItem( nullptr, itemList, mChar->WorldNumber(), mChar->GetInstanceId() );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
if( iCreated->GetBuyValue() != 0 )
|
|
{
|
|
iCreated->SetBuyValue( RandomNum( static_cast<UI32>( 1 ), iCreated->GetBuyValue() ));
|
|
iCreated->SetSellValue( static_cast<UI32>( iCreated->GetBuyValue() / 2 ));
|
|
}
|
|
if( iCreated->GetHP() != 0 )
|
|
{
|
|
iCreated->SetHP( static_cast<SI16>( RandomNum( static_cast<SI16>( 1 ), iCreated->GetHP() )));
|
|
}
|
|
|
|
return PlaceItem( mSock, mChar, iCreated, true );
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::CreateRandomItem()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a random item from an itemlist in specified dfn file
|
|
//o------------------------------------------------------------------------------------------------o
|
|
auto cItem::CreateRandomItem( CItem *mCont, const std::string& sItemList, const UI08 worldNum, const UI16 instanceId, bool shouldSave, bool useLootlist ) -> CItem *
|
|
{
|
|
CItem *iCreated = nullptr;
|
|
std::string sect;
|
|
|
|
// Are we looking for a LOOTLIST, or an ITEMLIST?
|
|
if( useLootlist )
|
|
{
|
|
sect = "LOOTLIST "s + sItemList;
|
|
}
|
|
else
|
|
{
|
|
sect = "ITEMLIST "s + sItemList;
|
|
}
|
|
sect = oldstrutil::trim( oldstrutil::removeTrailing( sect, "//" ));
|
|
|
|
// This is never "blank", since we assign "LOOTLIST" or "ITEMLIST" in the previous step!!
|
|
if( sect == "blank" ) // The itemlist-entry is just a blank filler item
|
|
return nullptr;
|
|
|
|
// Look up the relevant LOOTLIST or ITEMLIST from DFNs
|
|
auto ItemList = FileLookup->FindEntry( sect, items_def );
|
|
if( ItemList )
|
|
{
|
|
// Count the number of entries in the list
|
|
const size_t itemListSize = ItemList->NumEntries();
|
|
if( itemListSize > 0 )
|
|
{
|
|
int itemEntryToSpawn = -1;
|
|
int sum_of_weight = 0;
|
|
|
|
// Let's see if the entries in the list are setup with randomization weights,
|
|
// and sum them all up if that's the case. Format of string:
|
|
// weight|sectionName,amount
|
|
// weight|sectionName,amountMin amountMax
|
|
// weight|LOOTLIST=sectionName,amount
|
|
// weight|LOOTLIST=sectionName,amountMin amountMax
|
|
// weight|ITEMLIST=sectionName,amount
|
|
// weight|ITEMLIST=sectionName,amountMin amountMax
|
|
for( size_t j = 0; j < itemListSize; j++ )
|
|
{
|
|
// Split string for entry into a stringlist, based on | as a separator
|
|
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
|
|
if( csecs.size() == 2 )
|
|
{
|
|
// The entry has a weight assigned to it - let's add the weight to the total
|
|
sum_of_weight += static_cast<int>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), nullptr, 0 ));
|
|
}
|
|
else
|
|
{
|
|
// The entry has no weight assigned to it - add a default weight of 1
|
|
sum_of_weight += 1;
|
|
}
|
|
}
|
|
|
|
// Choose a random number between 0 and the total sum of all weights
|
|
int rndChoice = RandomNum( 0, sum_of_weight - 1 );
|
|
int itemWeight = 0;
|
|
|
|
// Prepare a vector to hold multiple entries, if more than one qualifies based on weighting
|
|
std::vector<int> matchingEntries;
|
|
|
|
// Loop through the items in the itemlist/lootlist
|
|
int weightOfChosenItem = 0;
|
|
for( auto j = 0; j < static_cast<int>( itemListSize ); j++ )
|
|
{
|
|
auto csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
|
|
if( csecs.size() == 2 )
|
|
{
|
|
// Ok, item entry has a weight, let's compare that weight to our chosen random number
|
|
itemWeight = static_cast<int>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( csecs[0], "//" )), nullptr, 0 ));
|
|
if( rndChoice < itemWeight )
|
|
{
|
|
// If we find another entry with same weight as the first one found, or if none have been found yet, add to list
|
|
if( weightOfChosenItem == 0 || weightOfChosenItem == itemWeight )
|
|
{
|
|
itemEntryToSpawn = j;
|
|
weightOfChosenItem = itemWeight;
|
|
|
|
// Add the entry index to a temporary vector of all entries with same weight, then continue looking for more!
|
|
matchingEntries.push_back( j );
|
|
continue;
|
|
}
|
|
}
|
|
rndChoice -= itemWeight;
|
|
}
|
|
}
|
|
|
|
// Did we find more than one entry that matched our random weight criteria?
|
|
if( matchingEntries.size() > 0 )
|
|
{
|
|
// Choose a random one of these!
|
|
itemEntryToSpawn = matchingEntries[static_cast<int>( RandomNum( static_cast<size_t>( 0 ), matchingEntries.size() - 1 ))];
|
|
}
|
|
matchingEntries.clear();
|
|
|
|
std::string k = "";
|
|
std::vector<std::string> csecs;
|
|
if( itemEntryToSpawn != -1 )
|
|
{
|
|
// If an entry has been selected based on weights, use that
|
|
csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( itemEntryToSpawn ), "//" )), "," );
|
|
}
|
|
else
|
|
{
|
|
// Otherwise choose a random entry
|
|
csecs = oldstrutil::sections( oldstrutil::trim( oldstrutil::removeTrailing( ItemList->MoveTo( RandomNum( static_cast<size_t>( 0 ), itemListSize - 1 )), "//" )), "," );
|
|
}
|
|
auto csecs2 = oldstrutil::sections( oldstrutil::trim( csecs[0] ), "|" );
|
|
k = csecs2.size() > 1 ? csecs2[1] : csecs2[0];
|
|
|
|
// Also fetch amount to spawn, if specified
|
|
int amountToSpawn = 1;
|
|
if( csecs.size() > 1 )
|
|
{
|
|
// UI16 iAmount = 0;
|
|
std::string amountData = oldstrutil::trim( oldstrutil::removeTrailing( csecs[1], "//" ));
|
|
auto tsects = oldstrutil::sections( amountData, " " );
|
|
if( tsects.size() > 1 ) // check if the second part of the tag-data contains two sections separated by a space
|
|
{
|
|
auto first = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[0], "//" )), nullptr, 0 ));
|
|
auto second = static_cast<UI16>( std::stoul( oldstrutil::trim( oldstrutil::removeTrailing( tsects[1], "//" )), nullptr, 0 ));
|
|
|
|
// Tag contained a minimum and maximum value for amount! Let's randomize!
|
|
amountToSpawn = static_cast<UI16>( RandomNum( first, second ));
|
|
}
|
|
else
|
|
{
|
|
amountToSpawn = static_cast<UI16>( std::stoul(amountData, nullptr, 0 ));
|
|
}
|
|
}
|
|
|
|
if( !k.empty() )
|
|
{
|
|
if( oldstrutil::upper( k ) == "ITEMLIST" || oldstrutil::upper( k ) == "LOOTLIST" )
|
|
{
|
|
// The chosen entry contained another ITEMLIST or LOOTLIST reference! Let's dive back into it...
|
|
iCreated = CreateRandomItem( mCont, ItemList->GrabData(), worldNum, instanceId, shouldSave );
|
|
}
|
|
else
|
|
{
|
|
// Finally, we have an item! Spawn it!
|
|
iCreated = CreateBaseScriptItem( nullptr, k, worldNum, amountToSpawn, instanceId, OT_ITEM, 0xFFFF, shouldSave );
|
|
|
|
// However, we have a valid container, and the amount is larger than 1, and the item is not stackable, let's spawn some more items!
|
|
if( ValidateObject( mCont ) && amountToSpawn > 1 && !iCreated->IsPileable() )
|
|
{
|
|
for( int i = 1; i < amountToSpawn; i++ )
|
|
{
|
|
CItem *iCreated2 = CreateBaseScriptItem( mCont, k, worldNum, 1, instanceId, OT_ITEM, 0xFFFF, shouldSave );
|
|
if( ValidateObject( iCreated2 ))
|
|
{
|
|
// Place item in container and randomize location
|
|
iCreated2->SetCont( mCont );
|
|
iCreated2->PlaceInPack();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return iCreated;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::CreateMulti()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a multi, and looks for an entry in harditems.dfn
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CMultiObj * cItem::CreateMulti( const std::string& cName, const UI16 itemId, const bool isBoat, const UI16 worldNum, const UI16 instanceId, const bool isBaseMulti )
|
|
{
|
|
CMultiObj *mCreated = static_cast<CMultiObj *>( ObjectFactory::GetSingleton().CreateObject(( isBoat ) ? OT_BOAT : OT_MULTI ));
|
|
if( mCreated == nullptr )
|
|
return nullptr;
|
|
|
|
mCreated->SetId( itemId );
|
|
if( !isBaseMulti )
|
|
{
|
|
GetScriptItemSettings( mCreated );
|
|
}
|
|
mCreated->WorldNumber( worldNum );
|
|
mCreated->SetInstanceId( instanceId );
|
|
mCreated->SetDecayable( false );
|
|
if( !cName.empty() )
|
|
{
|
|
mCreated->SetName( cName );
|
|
}
|
|
|
|
return mCreated;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceId )
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a basic item
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceId, bool shouldSave )
|
|
{
|
|
if( itemType != OT_ITEM && itemType != OT_SPAWNER )
|
|
return nullptr;
|
|
|
|
CItem *iCreated = static_cast<CItem *>( ObjectFactory::GetSingleton().CreateObject( itemType ));
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
iCreated->ShouldSave( shouldSave );
|
|
iCreated->SetWipeable( true );
|
|
iCreated->WorldNumber( worldNum );
|
|
iCreated->SetInstanceId( instanceId );
|
|
|
|
return iCreated;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::CreateBaseScriptItem()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a basic item from the scripts
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateBaseScriptItem( CItem *mCont, std::string ourItem, const UI08 worldNum, const UI16 iAmount, const UI16 instanceId, const ObjectType itemType, const UI16 iColor, bool shouldSave )
|
|
{
|
|
ourItem = oldstrutil::trim( oldstrutil::removeTrailing( ourItem, "//" ));
|
|
|
|
if( ourItem == "blank" ) // The lootlist-entry is just a blank filler item
|
|
return nullptr;
|
|
|
|
CScriptSection *itemCreate = FileLookup->FindEntry( ourItem, items_def );
|
|
if( itemCreate == nullptr )
|
|
{
|
|
Console.Error( oldstrutil::format( "CreateBaseScriptItem(): Bad script item %s (Item Not Found).", ourItem.c_str() ));
|
|
return nullptr;
|
|
}
|
|
|
|
CItem *iCreated = nullptr;
|
|
if( itemCreate->ItemListExist() )
|
|
{
|
|
iCreated = CreateRandomItem( mCont, itemCreate->ItemListData(), worldNum, instanceId, shouldSave );
|
|
}
|
|
else
|
|
{
|
|
iCreated = CreateBaseItem( worldNum, itemType, instanceId, shouldSave );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
// Only set item to decayable by default if ini setting is enabled
|
|
if( cwmWorldState->ServerData()->ScriptItemsDecayable() )
|
|
{
|
|
iCreated->SetDecayable( true );
|
|
}
|
|
|
|
if( !ApplyItemSection( iCreated, itemCreate, ourItem ))
|
|
{
|
|
Console.Error( "Trying to apply an item section failed" );
|
|
}
|
|
|
|
// If maxHP has not been defined for a new item, set it to the same value as HP
|
|
if( !iCreated->GetMaxHP() && iCreated->GetHP() )
|
|
{
|
|
iCreated->SetMaxHP( iCreated->GetHP() );
|
|
}
|
|
|
|
// If maxUses is higher than usesLeft for a new item, randomize the amount of usesLeft the item should have!
|
|
if( iCreated->GetMaxUses() > iCreated->GetUsesLeft() )
|
|
{
|
|
iCreated->SetUsesLeft( static_cast<UI16>( RandomNum( iCreated->GetUsesLeft(), iCreated->GetMaxUses() )));
|
|
}
|
|
else if( !iCreated->GetMaxUses() && iCreated->GetUsesLeft() )
|
|
{
|
|
// Also, if maxUses has not been defined, but usesLeft HAS, set maxUses to equal usesLeft
|
|
iCreated->SetMaxUses( iCreated->GetUsesLeft() );
|
|
}
|
|
|
|
// Check for (and run) onCreateDFN() event for newly created item
|
|
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
|
|
for( auto scriptTrig : scriptTriggers )
|
|
{
|
|
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
|
if( toExecute != nullptr )
|
|
{
|
|
toExecute->OnCreate( iCreated, true, false );
|
|
}
|
|
}
|
|
}
|
|
if( ValidateObject( iCreated ))
|
|
{
|
|
if( iColor != 0xFFFF )
|
|
{
|
|
iCreated->SetColour( iColor );
|
|
}
|
|
if( iAmount > 1 && iCreated->IsPileable() )
|
|
{
|
|
iCreated->SetAmount( iAmount );
|
|
}
|
|
|
|
// Keep reference to DFN sectionId item was created from (if it has not been set already via special DFN tag SECTIONID)
|
|
if( iCreated->GetSectionId() == "UNKNOWN" )
|
|
{
|
|
iCreated->SetSectionId( ourItem );
|
|
}
|
|
}
|
|
|
|
return iCreated;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::GetScriptItemSettings()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Grabs item entries from harditems.dfn
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void cItem::GetScriptItemSettings( CItem *iCreated )
|
|
{
|
|
std::string hexId = oldstrutil::number( iCreated->GetId(), 16 );
|
|
while( hexId.size() < 4 )
|
|
{
|
|
hexId = "0" + hexId;
|
|
}
|
|
|
|
const std::string item = "x" + hexId;
|
|
CScriptSection *toFind = FileLookup->FindEntrySubStr( item, hard_items_def );
|
|
if( toFind != nullptr )
|
|
{
|
|
ApplyItemSection( iCreated, toFind, item );
|
|
}
|
|
}
|
|
|
|
CItem *AutoStack( CSocket *mSock, CItem *iToStack, CItem *iPack );
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::PlaceItem()
|
|
//| Date - 10/12/2003
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Places an item that was just created
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem * cItem::PlaceItem( CSocket *mSock, CChar *mChar, CItem *iCreated, const bool inPack, UI08 worldNumber, UI16 instanceId, SI16 xLoc, SI16 yLoc, SI08 zLoc )
|
|
{
|
|
if( ValidateObject( mChar ) && inPack )
|
|
{
|
|
if( iCreated->IsPileable() )
|
|
{
|
|
iCreated = AutoStack( mSock, iCreated, mChar->GetPackItem() ); // if it didn't stack, it's iCreated... if it did, then it's the stack!
|
|
}
|
|
else
|
|
{
|
|
iCreated->SetCont( mChar->GetPackItem() );
|
|
iCreated->PlaceInPack();
|
|
}
|
|
|
|
// Only send tooltip if server feature for tooltips is enabled
|
|
if( cwmWorldState->ServerData()->GetServerFeature( SF_BIT_AOS ))
|
|
{
|
|
if( mSock != nullptr )
|
|
{
|
|
// Refresh container tooltip
|
|
CPToolTip pSend( iCreated->GetContSerial(), mSock );
|
|
mSock->Send(&pSend);
|
|
}
|
|
}
|
|
}
|
|
else if( ValidateObject( mChar ))
|
|
{
|
|
iCreated->SetLocation( mChar );
|
|
}
|
|
else
|
|
{
|
|
iCreated->SetLocation( xLoc, yLoc, zLoc, worldNumber, instanceId );
|
|
}
|
|
return iCreated;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - DecayItem()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Cause items to decay when left on the ground
|
|
//o------------------------------------------------------------------------------------------------o
|
|
auto DecayItem( CItem& toDecay, const UI32 nextDecayItems, UI32 nextDecayItemsInHouses ) -> bool
|
|
{
|
|
if( toDecay.GetDecayTime() == 0 || !cwmWorldState->ServerData()->GlobalItemDecay() )
|
|
{
|
|
if( toDecay.GetMulti() == INVALIDSERIAL )
|
|
{
|
|
toDecay.SetDecayTime( nextDecayItems );
|
|
}
|
|
else
|
|
{
|
|
toDecay.SetDecayTime( nextDecayItemsInHouses );
|
|
}
|
|
return false;
|
|
}
|
|
const auto isCorpse = toDecay.IsCorpse();
|
|
|
|
// Multis
|
|
if( !toDecay.IsFieldSpell() && !isCorpse ) // Gives fieldspells a chance to decay in multis
|
|
{
|
|
if( toDecay.IsLockedDown() || toDecay.IsDoorOpen() ||
|
|
( ValidateObject( toDecay.GetMultiObj() ) &&
|
|
( toDecay.GetMovable() >= 2 || !cwmWorldState->ServerData()->ItemDecayInHouses() )))
|
|
{
|
|
toDecay.SetDecayTime( nextDecayItemsInHouses );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if( toDecay.IsContType() )
|
|
{
|
|
if( !isCorpse || ValidateObject(toDecay.GetOwnerObj() ) || !cwmWorldState->ServerData()->CorpseLootDecay() )
|
|
{
|
|
std::vector<CItem *> corpseItems;
|
|
auto iCont = toDecay.GetContainsList();
|
|
for( const auto &io : iCont->collection() )
|
|
{
|
|
if( ValidateObject( io ))
|
|
{
|
|
if( io->GetLayer() != IL_HAIR && io->GetLayer() != IL_FACIALHAIR )
|
|
{
|
|
// Store a reference to the item we want to move out of corpse...
|
|
corpseItems.push_back( io );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loop through the items we want to move out of corpse
|
|
std::for_each( corpseItems.begin(), corpseItems.end(), [toDecay, nextDecayItems]( CItem *corpseItem )
|
|
{
|
|
corpseItem->SetCont( nullptr );
|
|
corpseItem->SetLocation(( &toDecay ));
|
|
corpseItem->SetDecayTime( nextDecayItems );
|
|
});
|
|
}
|
|
}
|
|
|
|
if( toDecay.CanBeObjType( OT_MULTI ))
|
|
{
|
|
toDecay.SetDecayTime( nextDecayItems );
|
|
Console.Warning( oldstrutil::format( "Warning: Prevented multi (serial: 0x%X) from decaying!", toDecay.GetSerial() ));
|
|
}
|
|
toDecay.Delete(); // This is a problem, if done in a ierator loop
|
|
return true;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::GetPackType()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Get the pack type based on ID
|
|
//o------------------------------------------------------------------------------------------------o
|
|
PackTypes cItem::GetPackType( CItem *i )
|
|
{
|
|
PackTypes packType = PT_UNKNOWN;
|
|
switch( i->GetId() )
|
|
{
|
|
case 0x2006: // coffin
|
|
case 0x0ECA: // bones
|
|
case 0x0ECB: // bones
|
|
case 0x0ECC: // bones
|
|
case 0x0ECD: // bones
|
|
case 0x0ECE: // bones
|
|
case 0x0ECF: // bones
|
|
case 0x0ED0: // bones
|
|
case 0x0ED1: // bones
|
|
case 0x0ED2: // bones
|
|
packType = PT_COFFIN;
|
|
break;
|
|
case 0x0E75: // backpack
|
|
case 0x0E79: // pouch
|
|
case 0x09B0: // pouch
|
|
packType = PT_PACK;
|
|
break;
|
|
case 0x0E76: // leather bag
|
|
case 0x2256: // bagball
|
|
case 0x2257: // bagball
|
|
packType = PT_BAG;
|
|
break;
|
|
case 0x0E77: // barrel
|
|
case 0x0E7F: // keg
|
|
case 0x0E83: // empty tub
|
|
case 0x0FAE: // barrel with lids
|
|
case 0x1AD7: // potion kegs
|
|
case 0x1940: // barrel with lids
|
|
packType = PT_BARREL;
|
|
break;
|
|
case 0x0E7A: // square basket
|
|
case 0x24D5: // SE basket
|
|
case 0x24D6: // SE basket
|
|
case 0x24D9: // SE basket
|
|
case 0x24DA: // SE basket
|
|
packType = PT_SQBASKET;
|
|
break;
|
|
case 0x0990: // round basket
|
|
case 0x09AC: // round bushel
|
|
case 0x09B1: // round basket
|
|
case 0x24D7: // SE basket
|
|
case 0x24D8: // SE basket
|
|
case 0x24DD: // SE basket
|
|
case 0x1882: // winnoning basket
|
|
packType = PT_RBASKET;
|
|
break;
|
|
case 0x0E40: // gold chest
|
|
case 0x0E41: // gold chest
|
|
case 0x4025: // gargoyle chest
|
|
case 0x4026: // gargoyle chest
|
|
case 0xA304: // metal chest
|
|
case 0xA305: // metal chest
|
|
case 0xA306: // rusty metal chest
|
|
case 0xA307: // rusty metal chest
|
|
case 0xA308: // gold chest
|
|
case 0xA309: // gold chest
|
|
case 0xA30A: // barnacle metal chest
|
|
case 0xA30B: // barnacle metal chest
|
|
packType = PT_GCHEST;
|
|
break;
|
|
case 0x0E7D: // wooden box
|
|
case 0x09AA: // wooden box
|
|
packType = PT_WBOX;
|
|
break;
|
|
case 0x0E3C: // large wooden crate
|
|
case 0x0E3D: // large wooden crate
|
|
case 0x0E3E: // small wooden create
|
|
case 0x0E3F: // small wooden crate
|
|
case 0x0E7E: // wooden crate
|
|
case 0x09A9: // small wooden crate
|
|
packType = PT_CRATE;
|
|
break;
|
|
case 0x2AF8: // Shopkeeper buy, sell and sold layers
|
|
packType = PT_SHOPPACK;
|
|
break;
|
|
case 0x0A30: // chest of drawers (fancy)
|
|
case 0x0A38: // chest of drawers (fancy)
|
|
packType = PT_DRAWER;
|
|
break;
|
|
case 0x0E42: // wooden chest
|
|
case 0x0E43: // wooden chest
|
|
packType = PT_WCHEST;
|
|
break;
|
|
case 0x0E80: // brass box
|
|
case 0x09A8: // metal box
|
|
packType = PT_MBOX;
|
|
break;
|
|
case 0x0E7C: // silver chest
|
|
case 0x09AB: // silver chest
|
|
packType = PT_SCHEST;
|
|
break;
|
|
case 0x0A97: // bookcase
|
|
case 0x0A98: // bookcase
|
|
case 0x0A99: // bookcase
|
|
case 0x0A9A: // bookcase
|
|
case 0x0A9B: // bookcase
|
|
case 0x0A9C: // bookcase
|
|
case 0x0A9D: // bookcase (empty)
|
|
case 0x0A9E: // bookcase (empty)
|
|
packType = PT_BOOKCASE;
|
|
break;
|
|
case 0x0A4C: // fancy armoire (open)
|
|
case 0x0A4D: // fancy armoire
|
|
case 0x0A50: // fancy armoire (open)
|
|
case 0x0A51: // fancy armoire
|
|
packType = PT_FARMOIRE;
|
|
break;
|
|
case 0x0A4E: // wooden armoire (open)
|
|
case 0x0A4F: // wooden armoire
|
|
case 0x0A52: // wooden armoire (open)
|
|
case 0x0A53: // wooden armoire
|
|
packType = PT_WARMOIRE;
|
|
break;
|
|
case 0x0A2C: // chest of drawers (wood)
|
|
case 0x0A34: // chest of drawers (wood)
|
|
case 0x0A35: // dresser
|
|
case 0x0A3C: // dresser
|
|
case 0x0A3D: // dresser
|
|
case 0x0A44: // dresser
|
|
packType = PT_DRESSER;
|
|
break;
|
|
case 0x09B2: // bank box ..OR.. backpack 2
|
|
if( i->GetTempVar( CITV_MOREX ) == 1 )
|
|
{
|
|
packType = PT_BANK;
|
|
}
|
|
else
|
|
{
|
|
packType = PT_PACK2;
|
|
}
|
|
break;
|
|
case 0x232A: // giftbox
|
|
case 0x232B: // giftbox
|
|
packType = PT_GIFTBOX1;
|
|
break;
|
|
case 0x2857: // SE armoire
|
|
case 0x2858: // SE armoire
|
|
packType = PT_SEARMOIRE1;
|
|
break;
|
|
case 0x285B: // SE armoire
|
|
case 0x285C: // SE armoire
|
|
packType = PT_SEARMOIRE2;
|
|
break;
|
|
case 0x285D: // SE armoire
|
|
case 0x285E: // SE armoire
|
|
case 0x2859: // SE armoire
|
|
case 0x285A: // SE armoire
|
|
packType = PT_SEARMOIRE3;
|
|
break;
|
|
case 0x24DB: // SE basket
|
|
case 0x24DC: // SE basket
|
|
packType = PT_SEBASKET;
|
|
break;
|
|
case 0x280B: // SE chest
|
|
case 0x280C: // SE chest
|
|
packType = PT_SECHEST1;
|
|
break;
|
|
case 0x280D: // SE chest
|
|
case 0x280E: // SE chest
|
|
packType = PT_SECHEST2;
|
|
break;
|
|
case 0x280F: // SE chest
|
|
case 0x2810: // SE chest
|
|
packType = PT_SECHEST3;
|
|
break;
|
|
case 0x2811: // SE chest
|
|
case 0x2812: // SE chest
|
|
case 0x2815: // SE cabinet
|
|
case 0x2816: // SE cabinet
|
|
case 0x2817: // SE chest
|
|
case 0x2818: // SE chest
|
|
packType = PT_SECHEST4;
|
|
break;
|
|
case 0x2813: // SE chest
|
|
case 0x2814: // SE chest
|
|
packType = PT_SECHEST5;
|
|
break;
|
|
case 0x46A5: // SA giftbox
|
|
case 0x46A6: // SA giftbox
|
|
packType = PT_GIFTBOX2;
|
|
break;
|
|
case 0x46A2: // SA giftbox
|
|
packType = PT_GIFTBOX3;
|
|
break;
|
|
case 0x46A3: // SA giftbox
|
|
packType = PT_GIFTBOX4;
|
|
break;
|
|
case 0x46A4: // SA giftbox
|
|
packType = PT_GIFTBOX5;
|
|
break;
|
|
case 0x46A7: // SA giftbox
|
|
packType = PT_GIFTBOX6;
|
|
break;
|
|
case 0x0E1C: // Backgammon board
|
|
case 0x0FAD: // Backgammon board
|
|
packType = PT_GAME_BACKGAMMON;
|
|
break;
|
|
case 0x0FA6: // Chess board
|
|
packType = PT_GAME_CHESS;
|
|
break;
|
|
case 0xA202: // Dolphin mailbox
|
|
case 0xA203: // Dolphin mailbox
|
|
case 0xA204: // Dolphin mailbox
|
|
case 0xA205: // Dolphin mailbox
|
|
packType = PT_MAILBOX1;
|
|
break;
|
|
case 0xA206: // Squirrel mailbox
|
|
case 0xA207: // Squirrel mailbox
|
|
case 0xA208: // Squirrel mailbox
|
|
case 0xA209: // Squirrel mailbox
|
|
packType = PT_MAILBOX2;
|
|
break;
|
|
case 0xA1F5: // Wooden barrel mailbox
|
|
case 0xA1F7: // Wooden barrel mailbox
|
|
case 0xA1F8: // Wooden barrel mailbox
|
|
case 0xA1F9: // Wooden barrel mailbox
|
|
packType = PT_MAILBOX3;
|
|
break;
|
|
case 0xA268: // Light mailbox
|
|
case 0xA269: // Light mailbox
|
|
case 0xA26A: // Light mailbox
|
|
case 0xA26B: // Light mailbox
|
|
case 0xA26C: // Light mailbox
|
|
case 0xA26D: // Light mailbox
|
|
case 0xA26E: // Light mailbox
|
|
case 0xA26F: // Light mailbox
|
|
packType = PT_MAILBOX4;
|
|
break;
|
|
case 0xA3EB: // Sitting kitten mailbox
|
|
case 0xA3EC: // Sitting kitten mailbox
|
|
case 0xA3ED: // Sitting kitten mailbox
|
|
case 0xA3EE: // Sitting kitten mailbox
|
|
packType = PT_MAILBOX5;
|
|
break;
|
|
case 0xA3EF: // Standing kitten mailbox
|
|
case 0xA3F0: // Standing kitten mailbox
|
|
case 0xA3F1: // Standing kitten mailbox
|
|
case 0xA3F2: // Standing kitten mailbox
|
|
packType = PT_MAILBOX6;
|
|
break;
|
|
case 0xA3F3: // Scarecrow mailbox
|
|
case 0xA3F4: // Scarecrow mailbox
|
|
case 0xA3F5: // Scarecrow mailbox
|
|
case 0xA3F6: // Scarecrow mailbox
|
|
packType = PT_MAILBOX7;
|
|
break;
|
|
case 0xA3F7: // Lion mailbox
|
|
case 0xA3F8: // Lion mailbox
|
|
case 0xA3F9: // Lion mailbox
|
|
case 0xA3FA: // Lion mailbox
|
|
packType = PT_MAILBOX8;
|
|
break;
|
|
case 0x4141: // Square gray mailbox
|
|
case 0x4142: // Square gray mailbox
|
|
case 0x4143: // Square gray mailbox
|
|
case 0x4144: // Square gray mailbox
|
|
packType = PT_MAILBOX9;
|
|
break;
|
|
default:
|
|
packType = PT_UNKNOWN;
|
|
break;
|
|
}
|
|
return packType;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::AddRespawnItem()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handles spawning of items from spawn objects/containers
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void cItem::AddRespawnItem( CItem *mCont, const std::string& iString, const bool inCont, const bool randomItem, const UI16 itemAmount, bool useLootlist )
|
|
{
|
|
if( !ValidateObject( mCont ) || iString.empty() )
|
|
return;
|
|
|
|
CItem *iCreated = nullptr;
|
|
if( randomItem )
|
|
{
|
|
// LOOT tag was used
|
|
iCreated = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceId(), true, useLootlist );
|
|
}
|
|
else
|
|
{
|
|
// PACKITEM tag was used
|
|
iCreated = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), itemAmount, mCont->GetInstanceId() );
|
|
}
|
|
|
|
if( iCreated == nullptr )
|
|
return;
|
|
|
|
// If item is stackable and amount is > 1, amount should have been set already
|
|
// However, if item is not stackable, spawn each item individually
|
|
if(( itemAmount > 1 ) && (( !randomItem && !iCreated->IsPileable() ) || randomItem ))
|
|
{
|
|
CItem *iCreated2 = nullptr;
|
|
for( UI08 i = 1; i < itemAmount; ++i )
|
|
{
|
|
if( randomItem )
|
|
{
|
|
// If amount was specified for a LOOT tag, spawn a random item each time
|
|
iCreated2 = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceId(), true, useLootlist );
|
|
}
|
|
else
|
|
{
|
|
// If amount was specified for a PACKITEM tag, spawn more copies of the same item
|
|
iCreated2 = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), 1, mCont->GetInstanceId() );
|
|
}
|
|
if( iCreated2 )
|
|
{
|
|
if( inCont )
|
|
{
|
|
// Place item randomly in container
|
|
iCreated2->SetCont( mCont );
|
|
iCreated2->PlaceInPack();
|
|
}
|
|
else
|
|
{
|
|
iCreated2->SetLocation( mCont ); // Set item'mCont location in the world
|
|
}
|
|
iCreated2->SetSpawn( mCont->GetSerial() ); // Set source item was spawned from
|
|
|
|
// Try to stack the new item with existing items in the container, if any
|
|
if( iCreated2->IsPileable() )
|
|
{
|
|
AutoStack( nullptr, iCreated2, mCont );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ok, time to finalize setup of original item that was spawned
|
|
if( inCont )
|
|
{
|
|
iCreated->SetCont( mCont );
|
|
}
|
|
else
|
|
{
|
|
iCreated->SetLocation( mCont );
|
|
}
|
|
iCreated->SetSpawn( mCont->GetSerial() );
|
|
|
|
if( inCont )
|
|
{
|
|
if( ValidateObject( mCont ))
|
|
{
|
|
// Determine random location within container to place item
|
|
iCreated->PlaceInPack();
|
|
|
|
// Try to stack the new item with existing items in the container, if any
|
|
AutoStack( nullptr, iCreated, mCont );
|
|
}
|
|
}
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::GlowItem()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handle glowing items
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void cItem::GlowItem( CItem *i )
|
|
{
|
|
if( i->GetGlow() != INVALIDSERIAL )
|
|
{
|
|
CItem *j = CalcItemObjFromSer( i->GetGlow() );
|
|
if( !ValidateObject( j ))
|
|
return;
|
|
|
|
CBaseObject *getCont = i->GetCont();
|
|
if( getCont == nullptr ) // On the ground
|
|
{
|
|
j->SetCont( nullptr );
|
|
j->SetDir( 29 );
|
|
j->SetLocation( i );
|
|
}
|
|
else if( getCont->GetObjType() == OT_ITEM ) // In a pack
|
|
{
|
|
j->SetCont( getCont );
|
|
j->SetDir( 99 ); // gives no light in backpacks
|
|
j->SetX( i->GetX() );
|
|
j->SetY( i->GetY() );
|
|
j->SetZ( i->GetZ() );
|
|
}
|
|
else // Equipped
|
|
{
|
|
CChar *s = static_cast<CChar *>( getCont );
|
|
if( ValidateObject( s ))
|
|
{
|
|
j->SetCont( getCont );
|
|
j->SetX( s->GetX() );
|
|
j->SetY( s->GetY() );
|
|
j->SetZ( s->GetZ()+4 );
|
|
if( IsOnline(( *s )))
|
|
{
|
|
j->SetDir( 29 );
|
|
}
|
|
else
|
|
{
|
|
j->SetDir( 99 );
|
|
}
|
|
j->SetLayer( IL_TALISMAN );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::CheckEquipment()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Checks equipment of character and validates that they have enough strength
|
|
//| to have each item equipped
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void cItem::CheckEquipment( CChar *p )
|
|
{
|
|
if( ValidateObject( p ))
|
|
{
|
|
CSocket *pSock = p->GetSocket();
|
|
if( pSock == nullptr )
|
|
return;
|
|
|
|
std::vector<CItem *> itemsToUnequip;
|
|
const SI16 StrengthToCompare = p->GetStrength();
|
|
for( CItem *i = p->FirstItem(); !p->FinishedItems(); i = p->NextItem() )
|
|
{
|
|
if( ValidateObject( i ))
|
|
{
|
|
if( i->GetStrength() > StrengthToCompare )//if strength required > character's strength
|
|
{
|
|
itemsToUnequip.push_back( i );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loop through the items we want to move out of corpse
|
|
std::for_each( itemsToUnequip.begin(), itemsToUnequip.end(), [p, pSock]( CItem *iUnequip )
|
|
{
|
|
auto pPack = p->GetPackItem();
|
|
if( ValidateObject( pPack ) )
|
|
{
|
|
// Pack detected, drop to pack
|
|
iUnequip->SetCont( pPack );
|
|
iUnequip->PlaceInPack();
|
|
}
|
|
else
|
|
{
|
|
// No pack detected - drop on ground
|
|
iUnequip->SetCont( nullptr );
|
|
iUnequip->SetLocation( p );
|
|
}
|
|
|
|
for( auto &item : FindNearbyPlayers( p ))
|
|
{
|
|
p->SendWornItems( item );
|
|
}
|
|
|
|
pSock->SysMessage( 2782 ); // You are not strong enough to keep some of your items equipped!
|
|
Effects->ItemSound( pSock, iUnequip );
|
|
});
|
|
}
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::StoreItemRandomValue()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Stores an item's random "good" value (used by trade system)
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void cItem::StoreItemRandomValue( CItem *i, CTownRegion *tReg )
|
|
{
|
|
if( i->GetGood() < 0 )
|
|
return;
|
|
|
|
if( tReg == nullptr )
|
|
{
|
|
CBaseObject *getLastCont = i->GetCont();
|
|
if( getLastCont != nullptr )
|
|
{
|
|
tReg = CalcRegionFromXY( getLastCont->GetX(), getLastCont->GetY(), getLastCont->WorldNumber(), getLastCont->GetInstanceId() );
|
|
}
|
|
if( tReg == nullptr )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
const SI32 min = tReg->GetGoodRnd1( static_cast<UI08>( i->GetGood() ));
|
|
const SI32 max = tReg->GetGoodRnd2( static_cast<UI08>( i->GetGood() ));
|
|
|
|
if( max != 0 || min != 0 )
|
|
{
|
|
i->SetRndValueRate( RandomNum( min, max ));
|
|
}
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - cItem::DupeItem()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Duplicates selected item
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CItem *cItem::DupeItem( CSocket *s, CItem *i, UI32 amount )
|
|
{
|
|
CChar *mChar = s->CurrcharObj();
|
|
CBaseObject *iCont = i->GetCont();
|
|
CItem *charPack = mChar->GetPackItem();
|
|
|
|
if( !ValidateObject( mChar ) || i->IsCorpse() || ( !ValidateObject( iCont ) && !ValidateObject( charPack )))
|
|
return nullptr;
|
|
|
|
CItem *c = i->Dupe();
|
|
if( c == nullptr )
|
|
return nullptr;
|
|
|
|
c->IncLocation( 2, 2 );
|
|
if(( !ValidateObject( iCont ) || iCont->GetObjType() != OT_ITEM ) && ValidateObject( charPack ))
|
|
{
|
|
c->SetCont( charPack );
|
|
}
|
|
|
|
if( amount > MAX_STACK )
|
|
{
|
|
amount -= MAX_STACK;
|
|
DupeItem( s, i, MAX_STACK );
|
|
}
|
|
c->SetAmount( amount );
|
|
|
|
std::vector<UI16> scriptTriggers = c->GetScriptTriggers();
|
|
for( auto scriptTrig : scriptTriggers )
|
|
{
|
|
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
|
if( toExecute != nullptr )
|
|
{
|
|
toExecute->OnCreate( c, false, false );
|
|
}
|
|
}
|
|
|
|
return c;
|
|
}
|