mirror of
https://github.com/UOX3DevTeam/UOX3
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205 lines
5.6 KiB
C++
205 lines
5.6 KiB
C++
//------------------------------------------------------------------------
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// regions.cpp
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//
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//------------------------------------------------------------------------
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// This File is part of UOX3
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// Ultima Offline eXperiment III
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// UO Server Emulation Program
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//
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// Copyright 1997 - 2001 by Unknown real name (Tauriel)
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//------------------------------------------------------------------------
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#include "uox3.h"
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// -- Region class Added by Tauriel 3/6/1999 To lookup items by region
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// This should help for now. BTW- my first attempt at C++
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// So forgive any newbie mistakes :)
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// -- Side note, I wanted regions to be more generic, but
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// now that I have to do this, time doesn't allow for it yet.
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cRegion::cRegion() //constructor
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{
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int i=0;
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GridSize=32;
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ColSize=128;
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for (i=0;i<33000;i++) // AntiChrist -- trying to use LordB values ( 33000 )
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{
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int memerrflg =0;
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//if ((MapCells[i].pointer = (int *) malloc(1 * sizeof(int)))== NULL)
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// memerrflg=1;
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MapCells[i].pointer=new int[25];
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if (MapCells[i].pointer==NULL) memerrflg=1;
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if (!memerrflg)
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{
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MapCells[i].max=25;
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//for (a=0;a<25;a++) MapCells[i].pointer[a]=-1; // this is way slow - fur
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memset(MapCells[i].pointer, 0xFF, 25 * sizeof(int));
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} else {
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printf("Error allocating mapRegion memory!\n");
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return;
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}
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}
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}
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cRegion::~cRegion() //destructor
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{
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for (int i = 0; i < 33000; ++i)
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delete [] MapCells[i].pointer;
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}
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// - Adds the item to a cell
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SI16 cRegion::AddItem(unsigned long nItem) //Char mapRegions // was unsigned int
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{
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//unsigned int uiCell = GetCell(items[nItem].x,items[nItem].y); //Zippy
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int z = 0;
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unsigned int uiCell;
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if(nItem<CharacterOffset)
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{
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if (nItem>=imem || nItem<0) return -1;
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uiCell = GetCell(items[nItem].x,items[nItem].y);
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} else {
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z=nItem-CharacterOffset;
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if (z>=cmem || z<0) return -1;
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uiCell = GetCell(chars[z].x,chars[z].y); //
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}
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// printf("item# %i added to mapcell %i [%i,%i,%i]\n", nItem, uiCell, items[nItem].x, items[nItem].y, items[nItem].z);
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if (uiCell<=32999)
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{
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setptr(&MapCells[uiCell], nItem); //set item in pointer array
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return 0;
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} else return -1;
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}
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// - Removes the item from a cell
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SI16 cRegion::RemoveItem(unsigned long nItem)//Char mapRegions // was unsigned int
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{
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int z=0;
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unsigned int uiCell;
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if(nItem<CharacterOffset)
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{
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if ((nItem>=imem) || (nItem<0)) return -1;
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uiCell = GetCell(items[nItem].x,items[nItem].y);
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} else {
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z=nItem-CharacterOffset;
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if ((z>=cmem) || (z<0)) return -1;
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uiCell = GetCell(chars[z].x,chars[z].y);
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}
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if(uiCell<=32999)
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{
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// printf("item# %i removed from mapcell %i [%i,%i,%i]\n", nItem, uiCell, items[nItem].x, items[nItem].y, items[nItem].z);
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removefromptr(&MapCells[uiCell], nItem);
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} else return -1;
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return 0;
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}
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//- Returns the cell the character/item is in
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unsigned int cRegion::GetCell(unsigned int x, unsigned int y)
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{
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int cell = myGridx(x) + myGridy(y) + (myGridx(x) * (ColSize-1));
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return (unsigned int) ((cell<0) ? 0 : cell); // - Return 0 if negative otherwise cell #
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}
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// - Get the next item pointer in a cell return -1 if done
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long cRegion::GetNextItem(unsigned int cell, unsigned int Last)
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{
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if (Last==-1) Last=0;
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else Last++;
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if (cell>32998 || cell<0) return -1;
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for (int i=Last;i<MapCells[cell].max;i++)
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{
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if (MapCells[cell].pointer[i] != -1) return i;
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}
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return -1; //didn't find another one
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}
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// - Get an item in a cell return -1 if done
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long cRegion::GetItem(unsigned int cell, unsigned int item)
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{
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if (cell>32999 || cell<0) return -1;
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/*printf("Map region %i dump.\n", cell);
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UI16 i;
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for (i=0;i<MapCells[cell].max;i++)
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printf(" %i: %i\n", i, MapCells[cell].pointer[i]);
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printf("Done.\n");*/
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if (item>MapCells[cell].max || item<0) return -1;
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return MapCells[cell].pointer[item];
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}
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// - Get starting grid for lookup 96x96 box
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// - (we check the 8 surrounding cells and the cell char/item is in)
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unsigned int cRegion::StartGrid(unsigned int x, unsigned int y)
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{
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int gridx=myGridx(x)-1, gridy=myGridy(y)-1;
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if (gridx<0) gridx=0;
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if (gridy<0) gridy=0;
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return (unsigned int) (gridx + gridy + (gridx * (ColSize-1)));
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}
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RegionIterator::RegionIterator(int myX, int myY, RegionIteratorDomain dm) :
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x(myX), y(myY), mapitemptr(-1), mapitem(-1), domain(dm)
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{
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getcell = mapRegions->GetCell(x,y);
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}
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int RegionIterator::First()
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{
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mapitemptr = mapitem = -1;
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return Next();
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}
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int RegionIterator::Next()
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{
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mapitemptr = mapRegions->GetNextItem(getcell, mapitemptr);
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if (mapitemptr==-1)
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return -1;
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mapitem = mapRegions->GetItem(getcell, mapitemptr);
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if (domain == ItemsOnly && !IsItem())
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return Next();
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if (domain == CharsOnly && !IsChar())
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return Next();
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return mapitem;
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}
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bool RegionIterator::End()
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{
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return (mapitem == -1);// || mapitemptr == -1 );
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}
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bool RegionIterator::IsItem() const
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{
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return mapitem >= 0 && mapitem < CharacterOffset;
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}
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bool RegionIterator::IsChar() const
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{
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return mapitem >= CharacterOffset;
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}
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bool RegionIterator::IsMulti() const
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{
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return items[mapitem].id1 >= 0x40;
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}
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