mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
418 lines
12 KiB
C++
418 lines
12 KiB
C++
#include "PartySystem.h"
|
|
#include "uox3.h"
|
|
#include "network.h"
|
|
#include "CPacketSend.h"
|
|
#include <mutex>
|
|
// CPartyEntry code goes here
|
|
const size_t BIT_LEADER = 0;
|
|
const size_t BIT_LOOTABLE = 1;
|
|
|
|
CChar * CPartyEntry::Member( void ) const { return member; }
|
|
bool CPartyEntry::IsLeader( void ) const { return settings.test( BIT_LEADER ); }
|
|
bool CPartyEntry::IsLootable( void ) const { return settings.test( BIT_LOOTABLE ); }
|
|
void CPartyEntry::Member( CChar *valid ) { member = valid; }
|
|
void CPartyEntry::IsLeader( bool /*value*/ ) { settings.set( BIT_LEADER, true ); }
|
|
void CPartyEntry::IsLootable( bool /*value*/ ) { settings.set( BIT_LOOTABLE, true ); }
|
|
CPartyEntry::CPartyEntry() : member( nullptr ) { settings.reset(); }
|
|
CPartyEntry::CPartyEntry( CChar *m, bool isLeader, bool isLootable ) : member( m )
|
|
{
|
|
settings.set( BIT_LEADER, isLeader );
|
|
settings.set( BIT_LOOTABLE, isLootable );
|
|
}
|
|
|
|
void UpdateStats( CBaseObject *mObj, UI08 x );
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - Party::AddMember()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Add new member to party
|
|
//o------------------------------------------------------------------------------------------------o
|
|
bool Party::AddMember( CChar *i )
|
|
{
|
|
bool retVal = false;
|
|
if( ValidateObject( i ) && IsOnline( *i ))
|
|
{
|
|
if( !HasMember( i ))
|
|
{
|
|
CPartyEntry *toAdd = new CPartyEntry( i );
|
|
PartyFactory::GetSingleton().AddLookup( this, i );
|
|
members.push_back( toAdd );
|
|
SendList( nullptr );
|
|
retVal = true;
|
|
|
|
CSocket *newSock = i->GetSocket();
|
|
newSock->SysMessage( 9072 ); // You have been added to the party.
|
|
|
|
// Send status update to ALL party members
|
|
for( size_t j = 0; j < members.size(); ++j )
|
|
{
|
|
CPartyEntry *toFind = members[j];
|
|
CChar *partyMember = toFind->Member();
|
|
if( partyMember != nullptr )
|
|
{
|
|
if( partyMember->GetSerial() != i->GetSerial() )
|
|
{
|
|
// If party member is online, send them info on the new member
|
|
if( IsOnline( *partyMember ))
|
|
{
|
|
CSocket *s = partyMember->GetSocket();
|
|
|
|
// Send stat window update for new member to existing party members
|
|
s->StatWindow( i );
|
|
|
|
// Prepare the stat update packet for new member to existing party members
|
|
CPUpdateStat toSendHp(( *i ), 0, true );
|
|
s->Send( &toSendHp );
|
|
CPUpdateStat toSendMana(( *i ), 1, true );
|
|
s->Send( &toSendMana );
|
|
CPUpdateStat toSendStam(( *i ), 2, true );
|
|
s->Send( &toSendStam );
|
|
|
|
// Also send info on the existing party member to the new member!
|
|
// Send stat window update packet for existing member to new party member
|
|
newSock->StatWindow( partyMember );
|
|
|
|
// Prepare the stat update packet for existing member to new party members
|
|
CPUpdateStat toSendHp2(( *partyMember ), 0, true );
|
|
newSock->Send( &toSendHp2 );
|
|
CPUpdateStat toSendMana2(( *partyMember ), 1, true );
|
|
newSock->Send( &toSendMana2 );
|
|
CPUpdateStat toSendStam2(( *partyMember ), 2, true );
|
|
newSock->Send( &toSendStam2 );
|
|
|
|
s->SysMessage( 9076, i->GetNameRequest( partyMember ).c_str() ); // %s joined the party.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - Party::Find()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Check if character is a member of party
|
|
//o------------------------------------------------------------------------------------------------o
|
|
CPartyEntry *Party::Find( CChar *i, SI32 *location )
|
|
{
|
|
if( ValidateObject( i ))
|
|
{
|
|
for( size_t j = 0; j < members.size(); ++j )
|
|
{
|
|
CPartyEntry *toFind = members[j];
|
|
if( toFind->Member() == i )
|
|
{
|
|
if( location != nullptr )
|
|
{
|
|
( *location ) = static_cast<int>( j );
|
|
}
|
|
return toFind;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
bool Party::HasMember( CChar *find )
|
|
{
|
|
return ( Find( find ) != nullptr );
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - Party::RemoveMember()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Remove a character from the party
|
|
//o------------------------------------------------------------------------------------------------o
|
|
bool Party::RemoveMember( CChar *i )
|
|
{
|
|
bool retVal = false;
|
|
if( ValidateObject( i ))
|
|
{
|
|
SI32 removeSpot;
|
|
CPartyEntry *toFind = Find( i, &removeSpot );
|
|
if( toFind != nullptr )
|
|
{
|
|
delete members[removeSpot];
|
|
members.erase( members.begin() + removeSpot );
|
|
PartyFactory::GetSingleton().RemoveLookup( i );
|
|
|
|
CPPartyMemberRemove toSend( i );
|
|
for( size_t j = 0; j < members.size(); ++j )
|
|
{
|
|
CPartyEntry *toFind = members[j];
|
|
toSend.AddMember( toFind->Member() );
|
|
if( IsOnline( *toFind->Member() ) && !toFind->IsLeader() )
|
|
{
|
|
toFind->Member()->GetSocket()->SysMessage( 9075 ); // A player has been removed from your party.
|
|
}
|
|
}
|
|
|
|
SendPacket( &toSend, nullptr );
|
|
if( i->GetSocket() != nullptr )
|
|
{
|
|
SendPacket( &toSend, i->GetSocket() );
|
|
i->GetSocket()->SysMessage( 9074 ); // You have been removed from the party.
|
|
}
|
|
retVal = true;
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - Party::Leader()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Set a party member as party leader
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void Party::Leader( CChar *member )
|
|
{
|
|
SI32 newLeaderPos;
|
|
CPartyEntry *newLeader = Find( member, &newLeaderPos );
|
|
if( newLeader != nullptr )
|
|
{
|
|
if( leader != nullptr )
|
|
{
|
|
SI32 oldLeaderPos;
|
|
CPartyEntry *mFind = Find( leader, &oldLeaderPos );
|
|
if( mFind != nullptr )
|
|
{
|
|
mFind->IsLeader( false );
|
|
// We need to swap their position in the array, because the first cab
|
|
// off the rank is the leader, and the client makes assumptions about
|
|
// this
|
|
members[oldLeaderPos] = newLeader;
|
|
members[newLeaderPos] = mFind;
|
|
}
|
|
}
|
|
leader = newLeader->Member();
|
|
newLeader->IsLeader( true );
|
|
}
|
|
}
|
|
CChar *Party::Leader( void )
|
|
{
|
|
return leader;
|
|
}
|
|
|
|
Party::Party( bool npc ) : leader( nullptr ), isNPC( npc )
|
|
{
|
|
}
|
|
|
|
Party::Party( CChar *ldr, bool npc ) : leader( nullptr ), isNPC( npc )
|
|
{
|
|
if( ValidateObject( ldr ))
|
|
{
|
|
AddMember( ldr );
|
|
Leader( ldr );
|
|
}
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - Party::SendPacket()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Send list of party members to client
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void Party::SendPacket( CPUOXBuffer *toSend, CSocket *toSendTo )
|
|
{
|
|
if( toSendTo != nullptr )
|
|
{
|
|
toSendTo->Send( toSend );
|
|
}
|
|
else
|
|
{
|
|
for( size_t k = 0; k < members.size(); ++k )
|
|
{
|
|
CPartyEntry *toFind = members[k];
|
|
CSocket *tSock = toFind->Member()->GetSocket();
|
|
if( tSock != nullptr )
|
|
{
|
|
tSock->Send( toSend );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void Party::SendList( CSocket *toSendTo )
|
|
{
|
|
CPPartyMemberList toSend;
|
|
for( size_t j = 0; j < members.size(); ++j )
|
|
{
|
|
CPartyEntry *toFind = members[j];
|
|
toSend.AddMember( toFind->Member() );
|
|
}
|
|
SendPacket( &toSend, toSendTo );
|
|
}
|
|
|
|
bool Party::IsNPC( void ) const
|
|
{
|
|
return isNPC;
|
|
}
|
|
void Party::IsNPC( bool value )
|
|
{
|
|
isNPC = value;
|
|
}
|
|
|
|
/** This class is responsible for the creation and destruction of parties
|
|
*/
|
|
//-------------------------------------------------------------------------------------------------
|
|
|
|
PartyFactory& PartyFactory::GetSingleton( void )
|
|
{
|
|
std::mutex lock;
|
|
std::scoped_lock scope( lock );
|
|
static PartyFactory instance;
|
|
return instance;
|
|
}
|
|
//-------------------------------------------------------------------------------------------------
|
|
|
|
void PartyFactory::AddLookup( Party *toQuickLook, CChar *toSave )
|
|
{
|
|
if( ValidateObject( toSave ))
|
|
{
|
|
partyQuickLook[toSave->GetSerial()] = toQuickLook;
|
|
}
|
|
}
|
|
void PartyFactory::RemoveLookup( CChar *toRemove )
|
|
{
|
|
if( ValidateObject( toRemove ))
|
|
{
|
|
std::map< SERIAL, Party * >::iterator toFind = partyQuickLook.find( toRemove->GetSerial() );
|
|
if( toFind != partyQuickLook.end() )
|
|
{
|
|
partyQuickLook.erase( toFind );
|
|
}
|
|
}
|
|
}
|
|
PartyFactory::PartyFactory()
|
|
{
|
|
partyQuickLook.clear();
|
|
}
|
|
PartyFactory::~PartyFactory()
|
|
{
|
|
for( Party *obj = parties.First(); !parties.Finished(); obj = parties.Next() )
|
|
{
|
|
delete obj;
|
|
obj = nullptr;
|
|
}
|
|
}
|
|
Party *PartyFactory::Create( CChar *leader )
|
|
{
|
|
Party *toAdd = nullptr;
|
|
if( ValidateObject( leader ))
|
|
{
|
|
toAdd = new Party( leader );
|
|
parties.Add( toAdd );
|
|
}
|
|
return toAdd;
|
|
}
|
|
void PartyFactory::Destroy( CChar *member )
|
|
{
|
|
Party *toRemove = Get( member );
|
|
Destroy( toRemove );
|
|
}
|
|
void PartyFactory::Destroy( Party *toRemove )
|
|
{
|
|
if( toRemove != nullptr )
|
|
{
|
|
std::vector<CPartyEntry *> *mList = toRemove->MemberList();
|
|
if( mList != nullptr )
|
|
{
|
|
for( size_t j = 0; j < mList->size(); ++j )
|
|
{
|
|
CPartyEntry *mEntry = ( *mList )[j];
|
|
RemoveLookup( mEntry->Member() );
|
|
}
|
|
}
|
|
parties.Remove( toRemove );
|
|
delete toRemove;
|
|
}
|
|
}
|
|
Party *PartyFactory::Get( CChar *member )
|
|
{
|
|
if( ValidateObject( member ))
|
|
{
|
|
std::map<SERIAL, Party *>::iterator toFind = partyQuickLook.find( member->GetSerial() );
|
|
if( toFind != partyQuickLook.end() )
|
|
{
|
|
return toFind->second;
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - PartyFactory::CreateInvite()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Invite a player to the party
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void PartyFactory::CreateInvite( CSocket *inviter )
|
|
{
|
|
SERIAL serial = inviter->GetDWord( 7 );
|
|
CChar *toInvite = CalcCharObjFromSer( serial );
|
|
if( !ValidateObject( toInvite ) || toInvite->IsNpc() )
|
|
{
|
|
inviter->SysMessage( 9040 ); // You cannot invite an NPC or unknown player.
|
|
return;
|
|
}
|
|
CChar *inviterChar = inviter->CurrcharObj();
|
|
if( ValidateObject( inviterChar ) && inviterChar == toInvite )
|
|
{
|
|
inviter->SysMessage( 9041 ); // You cannot invite yourself to a party.
|
|
return;
|
|
}
|
|
Party *ourParty = Get( inviterChar );
|
|
if( ourParty == nullptr )
|
|
{
|
|
//Party *tParty = Create( inviterChar );
|
|
Create( inviterChar);
|
|
}
|
|
CSocket *targSock = toInvite->GetSocket();
|
|
if( targSock != nullptr )
|
|
{
|
|
CPPartyInvitation toSend;
|
|
toSend.Leader( inviterChar );
|
|
targSock->Send( &toSend );
|
|
targSock->SysMessage( 9002 ); // You have been invited to join a party, type /accept or /decline to deal with the invitation
|
|
}
|
|
else
|
|
{
|
|
inviter->SysMessage( 9042 ); // That player is not online.
|
|
}
|
|
}
|
|
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Function - PartyFactory::Kick()
|
|
//o------------------------------------------------------------------------------------------------o
|
|
//| Purpose - Kick a member from the party
|
|
//o------------------------------------------------------------------------------------------------o
|
|
void PartyFactory::Kick( CSocket *inviter )
|
|
{
|
|
SERIAL serial = inviter->GetDWord( 7 );
|
|
CChar *toRemove = CalcCharObjFromSer( serial );
|
|
if( !ValidateObject( toRemove ) || toRemove->IsNpc() )
|
|
{
|
|
inviter->SysMessage( 9043 ); // You cannot kick an NPC or unknown player.
|
|
return;
|
|
}
|
|
Party *ourParty = Get( inviter->CurrcharObj() );
|
|
if( ourParty == nullptr )
|
|
{
|
|
inviter->SysMessage( 9044 ); // You are not in a party and cannot kick them out.
|
|
return;
|
|
}
|
|
if(( ourParty->Leader() != inviter->CurrcharObj() ) && ( inviter->CurrcharObj() != toRemove ))
|
|
{
|
|
inviter->SysMessage( 9045 ); // Only the leader can kick someone from a party.
|
|
return;
|
|
}
|
|
if( ourParty->HasMember( toRemove ))
|
|
{
|
|
// even if they're offline, we can kick them out
|
|
ourParty->RemoveMember( toRemove );
|
|
inviter->SysMessage( 9046 ); // The player has been removed from the party.
|
|
}
|
|
}
|
|
|