mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
Extended Character JS Method DoAction() to support two additional parameters - frameCount and playBackwards - which define the length of the animation (defaults to 7) and whether the animation should be played backwards (defaults to false). Note that this only works for old-style animations, and thus is not available for Gargoyle characters. Updated method syntax:
.DoAction( actionID ) // Old animation packet
.DoAction( actionID, null, frameCount) // Old animation packet with frameCount
.DoAction( actionID, null, frameCount, frameDelay ) // Old animation packet with frameCount, frameDelay
.DoAction( actionID, null, frameCount, frameDelay, playBackwards) // Old animation packet with frameCount, frameDelay, playBackwards
.DoAction( actionID, subActionID ) // New animation packet
Extended fishing JS script to include:
Fishing special fishing nets, big fish, messages in a bottle/SOS messages and associated shipwreck treasures, with chances of attracting sea serpents, deep sea serpents, water elementals and krakens while fishing.
Enhanced detection of fishing in shallow vs deep water, with deep water now being defined as any water tile that's 16 or more tiles away from the nearest land area.
Updated timer system, LoS checks,
Implemented SOS messages and shipwreck locations, with areas valid for potential shipwreck locations being defined in a new section of regions.dfn named [SOSAREAS], which follows the same syntax as the INSTALOG section in the same file. Once a message in a bottle is opened, a SOS message is generated with coordinates for a random shipwreck location, which players can sail to and fish near in order to find a sunken treasure (and other items).
Implemented shipwreck treasures, which come in 3 levels of quality (with an optional 4th quality level available), with increasing amount of gold, gems, scrolls, reagents and magic items (coming in next commit!) per quality level of treasure
Implemented special fishing nets, which can be used to fish up a variety of sea creatures (sea serpents, deep sea serpents, water elementals, kraken), which have a high chance of having SOS bottles on their corpses when defeated
Updated fishinglist.dfn, itemlist.dfn and lootlist.dfn to support new fishing updates
Updated movable state of various items that can be fished up (pillows, some pieces of furniture) to ensure players can move them!
Renamed ORERESPAWNAREA ini setting to RESOURCEAREASIZE (it's also used for ore, and logs) and reduced it from 10 to 8 to divide each world into 8x8 sized resource areas
Fixed a bug where the new fish resource type was not getting regenerated or saved properly
Added INSTANCEID support to INSTALOG section of regions.dfn, and added default WORLD and INSTANCEID entries to all areas
Fixed an issue with Runebooks (js/item/runebook.js) where the coordinates of a rune location would not be displayed properly
Separated map coordinate function from Runebook script to its own script (js/server/data/map_coordinates.js), which other scripts can call upon to get map coords using TriggerEvent() JS function
Ported sextant implementation from code to JS (5033=js/item/sextant.js), and removed the hard-coded version of this.
Updated Item DFN entry for sextants to include script=5033 tag
Fixed a bug in handling of the LOOT tag for NPCs where server would crash if a number was specified behind the item/itemlist to add as loot
The DFN tags PACKITEM and LOOT are now handled similarly when used for NPCs and Items respectively. PACKITEM can be used for adding items with specific IDs, or "list objects" from itemlists.dfn, while LOOT can be used to add items from lootlists.dfn. One big difference between these is that if the optional amount parameter is specified for either tag when used with itemlists/lootlists (PACKITEM=listObject,amount vs LOOT=lootlist,amount), PACKITEM will add the specified amount of the specified/randomly chosen item, while LOOT will add X amount of random items.
Updated implementation of ITEMLISTs and LOOTLISTs to support an optional weighting system, which can be used to adjust the probability of some items being chosen from these lists over other items. In the below example, specialfishingnet has a weight of 10, while the blank entry has a weight of 90, making it 9 times more likely for the blank entry to be chosen than the specialfishingnet! Note that higher weighted items should be sorted first for this to be accurate:
[LOOTLIST shipwreck_treasure_special]
{
90|blank
10|specialfishingnet
}
Using bladed weapons on stacks of fish will now cut the entire stack at once, instead of one fish at a time
Updated DFN entries for various sea creatures (dfndata/npc/seacreatures.dfn) to adjust color of NPCs, loot and NPC AI
Extended functionality of JS Function DoMovingEffect() to allow a set of coordinates as source location, without having to specify a character as either the source or target of the effect
Fixed an issue with sea creatures being unable to pathfind in shallow water due to underwater land tiles being treated as blocking
Moved fishing skill out of code and into js for more user friendly control
Added js/item/magicfish.js for the magic fish food
3486 lines
135 KiB
C++
3486 lines
135 KiB
C++
#include "uox3.h"
|
|
#include "cScript.h"
|
|
#include "power.h"
|
|
#include "UOXJSClasses.h"
|
|
#include "SEFunctions.h"
|
|
#include "UOXJSMethods.h"
|
|
#include "UOXJSPropertySpecs.h"
|
|
#include "CJSMapping.h"
|
|
#include "CPacketReceive.h"
|
|
#include "CJSEngine.h"
|
|
#include "JSEncapsulate.h"
|
|
#include "cSpawnRegion.h"
|
|
#include "StringUtility.hpp"
|
|
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| File - cScript.cpp
|
|
//| Date - August 26th, 2000
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handles JS events
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - Version History
|
|
//| 1.0 26th August, 2000
|
|
//| Initial implementation
|
|
//| The basic event model is in, along with some fairly simple error handling
|
|
//| Note that parameters for each event is NOT correct at all, it was just to get the basic layout right
|
|
//| Support for CS type stuff with IsFiring(), Firing(), and Stop()
|
|
//|
|
|
//| 1.1 6th September, 2000
|
|
//| Each function has params and passes it along into the the script as required
|
|
//|
|
|
//| 1.2 18th September, 2000
|
|
//| Addition of a number of more events, not all with params
|
|
//| More functions added to the functions table
|
|
//| Support for dynamic reloading of scripts
|
|
//|
|
|
//| 1.3 2nd November, 2000
|
|
//| Addition of a number of events. Caching of function presence added
|
|
//| All functions assumed present, only failure on a call will flag not present
|
|
//|
|
|
//| 1.4 1st July, 2004
|
|
//| Added private property of SCRIPTTYPE to store which type of script we've got
|
|
//| Preparation for JS scriptable spells
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
|
|
static JSFunctionSpec my_functions[] =
|
|
{ // ScriptName, Func Ptr, num args, ?, ?
|
|
{ "StringToNum", SE_StringToNum, 1, 0, 0 }, // This function will be depreciated
|
|
{ "NumToString", SE_NumToString, 1, 0, 0 }, // This function will be depreciated
|
|
{ "NumToHexString", SE_NumToHexString, 1, 0, 0 }, // This function will be depreciated
|
|
{ "DoMovingEffect", SE_DoMovingEffect, 6, 0, 0 },
|
|
{ "DoStaticEffect", SE_DoStaticEffect, 7, 0, 0 },
|
|
{ "BroadcastMessage", SE_BroadcastMessage, 1, 0, 0 },
|
|
{ "RandomNumber", SE_RandomNumber, 2, 0, 0 },
|
|
{ "CalcCharFromSer", SE_CalcCharFromSer, 1, 0, 0 },
|
|
{ "CalcItemFromSer", SE_CalcItemFromSer, 1, 0, 0 },
|
|
{ "CalcMultiFromSer", SE_CalcMultiFromSer, 1, 0, 0 },
|
|
{ "GetHour", SE_GetHour, 0, 0, 0 },
|
|
{ "GetMinute", SE_GetMinute, 0, 0, 0 },
|
|
{ "GetDay", SE_GetDay, 0, 0, 0 },
|
|
{ "SecondsPerUOMinute", SE_SecondsPerUOMinute, 0, 0, 0 },
|
|
{ "GetCurrentClock", SE_GetCurrentClock, 0, 0, 0 },
|
|
{ "GetMurderThreshold", SE_GetMurderThreshold, 0, 0, 0 },
|
|
{ "RollDice", SE_RollDice, 3, 0, 0 },
|
|
{ "RaceCompareByRace", SE_RaceCompareByRace, 2, 0, 0 },
|
|
{ "GetRandomSOSArea", SE_GetRandomSOSArea, 2, 0, 0 },
|
|
{ "DoTempEffect", SE_DoTempEffect, 7, 0, 0 },
|
|
{ "MakeItem", SE_MakeItem, 3, 0, 0 },
|
|
{ "FindMulti", SE_FindMulti, 4, 0, 0 },
|
|
{ "GetItem", SE_GetItem, 4, 0, 0 },
|
|
{ "FindItem", SE_FindItem, 5, 0, 0 },
|
|
{ "PossessTown", SE_PossessTown, 2, 0, 0 },
|
|
{ "IsRaceWeakToWeather", SE_IsRaceWeakToWeather, 2, 0, 0 },
|
|
{ "GetRaceSkillAdjustment", SE_GetRaceSkillAdjustment, 2, 0, 0 },
|
|
{ "UseItem", SE_UseItem, 2, 0, 0 },
|
|
{ "TriggerTrap", SE_TriggerTrap, 2, 0, 0 },
|
|
{ "CompareGuildByGuild", SE_CompareGuildByGuild, 2, 0, 0 },
|
|
{ "CommandLevelReq", SE_CommandLevelReq, 1, 0, 0 },
|
|
{ "CommandExists", SE_CommandExists, 1, 0, 0 },
|
|
{ "FirstCommand", SE_FirstCommand, 0, 0, 0 },
|
|
{ "NextCommand", SE_NextCommand, 0, 0, 0 },
|
|
{ "FinishedCommandList", SE_FinishedCommandList, 0, 0, 0 },
|
|
{ "CreateDFNItem", SE_CreateDFNItem, 3, 0, 0 },
|
|
{ "CreateBlankItem", SE_CreateBlankItem, 8, 0, 0 },
|
|
{ "SpawnNPC", SE_SpawnNPC, 5, 0, 0 },
|
|
{ "GetPackOwner", SE_GetPackOwner, 2, 0, 0 },
|
|
{ "FindRootContainer", SE_FindRootContainer, 2, 0, 0 },
|
|
{ "CalcTargetedItem", SE_CalcTargetedItem, 1, 0, 0 },
|
|
{ "CalcTargetedChar", SE_CalcTargetedChar, 1, 0, 0 },
|
|
{ "GetTileIDAtMapCoord", SE_GetTileIDAtMapCoord, 3, 0, 0 },
|
|
{ "GetDictionaryEntry", SE_GetDictionaryEntry, 2, 0, 0 },
|
|
{ "Yell", SE_Yell, 3, 0, 0 },
|
|
{ "GetRaceCount", SE_GetRaceCount, 0, 0, 0 },
|
|
{ "WorldBrightLevel", SE_WorldBrightLevel, 0, 0, 0 },
|
|
{ "WorldDarkLevel", SE_WorldDarkLevel, 0, 0, 0 },
|
|
{ "WorldDungeonLevel", SE_WorldDungeonLevel, 0, 0, 0 },
|
|
{ "AreaCharacterFunction", SE_AreaCharacterFunction, 3, 0, 0 },
|
|
{ "AreaItemFunction", SE_AreaItemFunction, 3, 0, 0 },
|
|
{ "TriggerEvent", SE_TriggerEvent, 3, 0, 0 },
|
|
{ "Reload", SE_Reload, 1, 0, 0 },
|
|
{ "SendStaticStats", SE_SendStaticStats, 1, 0, 0 },
|
|
{ "GetTileHeight", SE_GetTileHeight, 1, 0, 0 },
|
|
{ "IterateOver", SE_IterateOver, 1, 0, 0 },
|
|
{ "IterateOverSpawnRegions", SE_IterateOverSpawnRegions, 1, 0, 0 },
|
|
{ "GetSocketFromIndex", SE_GetSocketFromIndex, 1, 0, 0 },
|
|
{ "StaticAt", SE_StaticAt, 4, 0, 0 },
|
|
{ "StaticInRange", SE_StaticInRange, 5, 0, 0 },
|
|
|
|
{ "GetMapElevation", SE_GetMapElevation, 3, 0, 0 },
|
|
{ "IsInBuilding", SE_IsInBuilding, 6, 0, 0 },
|
|
{ "CheckStaticFlag", SE_CheckStaticFlag, 5, 0, 0 },
|
|
{ "CheckDynamicFlag", SE_CheckDynamicFlag, 6, 0, 0 },
|
|
{ "CheckTileFlag", SE_CheckTileFlag, 2, 0, 0 },
|
|
{ "DoesDynamicBlock", SE_DoesDynamicBlock, 7, 0, 0 },
|
|
{ "DoesStaticBlock", SE_DoesStaticBlock, 7, 0, 0 },
|
|
{ "DoesMapBlock", SE_DoesMapBlock, 8, 0, 0 },
|
|
{ "DistanceBetween", SE_DistanceBetween, 4, 0, 0 },
|
|
|
|
{ "ResourceArea", SE_ResourceArea, 2, 0, 0 },
|
|
{ "ResourceAmount", SE_ResourceAmount, 2, 0, 0 },
|
|
{ "ResourceTime", SE_ResourceTime, 2, 0, 0 },
|
|
{ "ResourceRegion", SE_ResourceRegion, 3, 0, 0 },
|
|
{ "Moon", SE_Moon, 2, 0, 0 },
|
|
|
|
{ "GetTownRegion", SE_GetTownRegion, 1, 0, 0 },
|
|
{ "GetSpawnRegion", SE_GetSpawnRegion, 1, 0, 0 },
|
|
{ "GetSpawnRegionCount", SE_GetSpawnRegionCount, 0, 0, 0 },
|
|
|
|
|
|
{ "RegisterCommand", SE_RegisterCommand, 3, 0, 0 },
|
|
{ "DisableCommand", SE_DisableCommand, 1, 0, 0 },
|
|
{ "EnableCommand", SE_EnableCommand, 1, 0, 0 },
|
|
|
|
{ "RegisterKey", SE_RegisterKey, 2, 0, 0 },
|
|
{ "DisableKey", SE_DisableKey, 1, 0, 0 },
|
|
{ "EnableKey", SE_EnableKey, 1, 0, 0 },
|
|
|
|
{ "RegisterConsoleFunc", SE_RegisterConsoleFunc, 2, 0, 0 },
|
|
{ "DisableConsoleFunc", SE_DisableConsoleFunc, 1, 0, 0 },
|
|
{ "EnableConsoleFunc", SE_EnableConsoleFunc, 1, 0, 0 },
|
|
|
|
{ "RegisterSpell", SE_RegisterSpell, 2, 0, 0 },
|
|
{ "DisableSpell", SE_DisableSpell, 1, 0, 0 },
|
|
{ "EnableSpell", SE_EnableSpell, 1, 0, 0 },
|
|
|
|
{ "RegisterSkill", SE_RegisterSkill, 2, 0, 0 },
|
|
{ "RegisterPacket", SE_RegisterPacket, 2, 0, 0 },
|
|
{ "ReloadJSFile", SE_ReloadJSFile, 1, 0, 0 },
|
|
|
|
{ "ValidateObject", SE_ValidateObject, 1, 0, 0 },
|
|
|
|
{ "ApplyDamageBonuses", SE_ApplyDamageBonuses, 6, 0, 0 },
|
|
{ "ApplyDefenseModifiers", SE_ApplyDefenseModifiers, 7, 0, 0 },
|
|
{ "WillResultInCriminal", SE_WillResultInCriminal, 2, 0, 0 },
|
|
|
|
{ "CreateParty", SE_CreateParty, 1, 0, 0 },
|
|
|
|
{ "GetClientFeature", SE_GetClientFeature, 1, 0, 0 },
|
|
{ "GetServerFeature", SE_GetServerFeature, 1, 0, 0 },
|
|
{ "GetServerSetting", SE_GetServerSetting, 1, 0, 0 },
|
|
|
|
{ "DeleteFile", SE_DeleteFile, 2, 0, 0 },
|
|
|
|
{ "GetAccountCount", SE_GetAccountCount, 0, 0, 0 },
|
|
{ "GetPlayerCount", SE_GetPlayerCount, 0, 0, 0 },
|
|
|
|
{ "BASEITEMSERIAL", SE_BASEITEMSERIAL, 0, 0, 0 },
|
|
{ "INVALIDSERIAL", SE_INVALIDSERIAL, 0, 0, 0 },
|
|
{ "INVALIDID", SE_INVALIDID, 0, 0, 0 },
|
|
{ "INVALIDCOLOUR", SE_INVALIDCOLOUR, 0, 0, 0 },
|
|
|
|
{ nullptr, nullptr, 0, 0, 0 },
|
|
};
|
|
|
|
void UOX3ErrorReporter( JSContext *cx, const char *message, JSErrorReport *report )
|
|
{
|
|
UI16 scriptNum = JSMapping->GetScriptID( JS_GetGlobalObject( cx ) );
|
|
// If we're loading the world then do NOT print out anything!
|
|
Console.error( strutil::format("JS script failure: Script Number (%u) Message (%s)", scriptNum, message ));
|
|
if( report == nullptr || report->filename == nullptr )
|
|
{
|
|
Console.error( "No detailed data" );
|
|
return;
|
|
}
|
|
Console.error( strutil::format("Filename: %s\n| Line Number: %i", report->filename, report->lineno) );
|
|
Console.error( strutil::format("Erroneous Line: %s\n| Token Ptr: %s", report->linebuf, report->tokenptr ));
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI32 TryParseJSVal( jsval toParse )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Helper function to parse jsval returned from script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI32 TryParseJSVal( jsval toParse )
|
|
{
|
|
if( JSVAL_IS_NULL( toParse ) || ( !JSVAL_IS_BOOLEAN( toParse ) && !JSVAL_IS_INT( toParse ) ))
|
|
{
|
|
// jsval is neither a bool nor an int - possibly an object!
|
|
return 0;
|
|
}
|
|
else if( JSVAL_IS_BOOLEAN( toParse ) == JS_FALSE && JSVAL_IS_INT( toParse ) )
|
|
{
|
|
// jsval is an int!
|
|
return static_cast<SI32>(JSVAL_TO_INT( toParse ));
|
|
}
|
|
else if( JSVAL_IS_BOOLEAN( toParse ) == JS_TRUE )
|
|
{
|
|
// jsval is a bool! convert it to int
|
|
if( JSVAL_TO_BOOLEAN( toParse ) == JS_TRUE )
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
cScript::cScript( std::string targFile, UI08 rT ) : isFiring( false ), runTime( rT )
|
|
{
|
|
for( SI32 i = 0; i < 3; ++i )
|
|
{
|
|
eventPresence[i].set();
|
|
needsChecking[i].set();
|
|
}
|
|
|
|
targContext = JSEngine->GetContext( runTime ); //JS_NewContext( JSEngine->GetRuntime( runTime ), 0x2000 );
|
|
if( targContext == nullptr )
|
|
return;
|
|
|
|
targObject = JS_NewObject( targContext, &uox_class, nullptr, nullptr );
|
|
if( targObject == nullptr )
|
|
{
|
|
return;
|
|
}
|
|
JS_LockGCThing( targContext, targObject );
|
|
//JS_AddRoot( targContext, &targObject );
|
|
|
|
// Moved here so it reports errors during script-startup too
|
|
JS_SetErrorReporter( targContext, UOX3ErrorReporter );
|
|
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
JS_InitStandardClasses( targContext, targObject );
|
|
JS_DefineFunctions( targContext, targObject, my_functions );
|
|
targScript = JS_CompileFile( targContext, targObject, targFile.c_str() );
|
|
if( targScript == nullptr )
|
|
{
|
|
throw std::runtime_error( "Compilation failed" );
|
|
}
|
|
jsval rval;
|
|
JSBool ok = JS_ExecuteScript( targContext, targObject, targScript, &rval );
|
|
if( ok != JS_TRUE )
|
|
{
|
|
JSString *str = JS_ValueToString( targContext, rval );
|
|
Console << "script result: " << JS_GetStringBytes( str ) << myendl;
|
|
}
|
|
}
|
|
|
|
void cScript::Cleanup( void )
|
|
{
|
|
size_t i = 0;
|
|
for( i = 0; i < gumpDisplays.size(); ++i )
|
|
delete gumpDisplays[i];
|
|
gumpDisplays.resize( 0 );
|
|
|
|
JS_UnlockGCThing( targContext, targObject );
|
|
//JS_RemoveRoot( targContext, &targObject );
|
|
}
|
|
void cScript::CollectGarbage( void )
|
|
{
|
|
// if( JS_IsRunning( targContext ) == JS_FALSE )
|
|
// {
|
|
Cleanup();
|
|
JS_LockGCThing( targContext, targObject );
|
|
//JS_AddRoot( targContext, &targObject );
|
|
// }
|
|
}
|
|
cScript::~cScript()
|
|
{
|
|
JS_GC( targContext );
|
|
if( targScript != nullptr )
|
|
JS_DestroyScript( targContext, targScript );
|
|
Cleanup();
|
|
JS_GC( targContext );
|
|
// if( targContext != nullptr )
|
|
// JS_DestroyContext( targContext );
|
|
}
|
|
|
|
bool cScript::IsFiring( void )
|
|
{
|
|
return isFiring;
|
|
}
|
|
void cScript::Firing( void )
|
|
{
|
|
isFiring = true;
|
|
}
|
|
void cScript::Stop( void )
|
|
{
|
|
isFiring = false;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool cScript::OnStart( void )
|
|
//| Date - 8/16/2003 3:44:50 AM
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - The OnStart event is provided to allow a script to process
|
|
//| and read in any state information that has been saved from
|
|
//| a previous server shut down. If a a script come with an
|
|
//| OnStart event the code that is provided will be executed
|
|
//| just following the loading of the script.
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStart( void )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool cScript::OnStop( void )
|
|
//| Date - 8/16/2003 3:44:44 AM
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - The OnStop event is provided to allow a script to perform
|
|
//| any special cleanup, or state saving as a server shuts
|
|
//| down. If a script has an OnStop event then any code that
|
|
//| is provided will be executed just prior to the JSE shut
|
|
//| down.
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStop( void )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnCreate( CBaseObject *thingCreated, bool dfnCreated )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs when an object is added/created
|
|
//| Notes - Checks for the presence of onCreateDFN by default, but onCreateTile can also
|
|
//| be used to intercept creation of items directly from tiles/harditems.dfn
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnCreate( CBaseObject *thingCreated, bool dfnCreated )
|
|
{
|
|
if( !ValidateObject( thingCreated ) )
|
|
return false;
|
|
|
|
std::string functionName = "onCreateDFN";
|
|
if( !dfnCreated )
|
|
{
|
|
functionName = "onCreateTile";
|
|
if( !ExistAndVerify( seOnCreateTile, functionName ) )
|
|
return false;
|
|
}
|
|
else
|
|
if( !ExistAndVerify( seOnCreateDFN, functionName ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
UI08 paramType = 0;
|
|
JSObject *myObj;
|
|
if( thingCreated->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, thingCreated, runTime );
|
|
paramType = 1;
|
|
}
|
|
else {
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, thingCreated, runTime );
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( paramType );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, functionName.c_str(), 2, params, &rval );
|
|
if( retVal == JS_FALSE ){
|
|
if( !dfnCreated )
|
|
{
|
|
SetEventExists( seOnCreateTile, false );
|
|
}
|
|
else
|
|
{
|
|
SetEventExists( seOnCreateDFN, false );
|
|
}
|
|
}
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDelete( CBaseObject *thingDestroyed )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs when an object is deleted
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDelete( CBaseObject *thingDestroyed )
|
|
{
|
|
if( !ValidateObject( thingDestroyed ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDelete, "onDelete" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
UI08 paramType = 0;
|
|
JSObject *myObj;
|
|
if( thingDestroyed->GetObjType() != OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, thingDestroyed, runTime );
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, thingDestroyed, runTime );
|
|
paramType = 1;
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( paramType );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDelete", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDelete, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpeech( const char *speech, CChar *personTalking, CChar *talkingTo )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when a character talks in range of the character with event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 4 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Let other NPCs and PCs see it
|
|
//| 1 => Let other PCs see it
|
|
//| 2 => Let no one else see it
|
|
//| If JS returns non-int and non-bool, default to 0
|
|
//| If JS returns bool, true == 2, false == 0
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 22 June, 2003 17:30 (making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpeech( const char *speech, CChar *personTalking, CBaseObject *talkingTo )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( speech == nullptr || !ValidateObject( personTalking ) || !ValidateObject( talkingTo ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpeech, "onSpeech" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSString *strSpeech = nullptr;
|
|
std::string lwrSpeech = speech;
|
|
|
|
strSpeech = JS_NewStringCopyZ( targContext, strutil::lower( lwrSpeech ).c_str() );
|
|
|
|
JSObject *ptObj = JSEngine->AcquireObject( IUE_CHAR, personTalking, runTime );
|
|
JSObject *ttObj = nullptr;
|
|
if( talkingTo->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
ttObj = JSEngine->AcquireObject( IUE_CHAR, talkingTo, runTime );
|
|
}
|
|
else if( talkingTo->CanBeObjType( OT_ITEM ) )
|
|
{
|
|
ttObj = JSEngine->AcquireObject( IUE_ITEM, talkingTo, runTime );
|
|
}
|
|
|
|
params[0] = STRING_TO_JSVAL( strSpeech );
|
|
params[1] = OBJECT_TO_JSVAL( ptObj );
|
|
params[2] = OBJECT_TO_JSVAL( ttObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpeech", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpeech, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
if( !( JSVAL_IS_NULL( rval ) ) ) // They returned some sort of value
|
|
{
|
|
if( JSVAL_IS_INT( rval ) )
|
|
return static_cast< SI08 >(JSVAL_TO_INT( rval ));
|
|
else if( JSVAL_IS_BOOLEAN( rval ) )
|
|
{
|
|
if( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE )
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
return 0; // return default
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool InRange( CChar *person, CBaseObject *objInRange )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when an object comes in range of a character with the event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - A third parameter is provided to let script know whether object that comes into
|
|
//| range is a character or an item (Multi not supported yet)
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::InRange( CChar *person, CBaseObject *objInRange )
|
|
{
|
|
if( !ValidateObject( person ) || !ValidateObject( objInRange ) )
|
|
return false;
|
|
if( !ExistAndVerify( seInRange, "inRange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_CHAR, person, runTime );
|
|
|
|
JSObject *myObj2;
|
|
if( objInRange->CanBeObjType( OT_CHAR ) )
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, objInRange, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objInRange, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj2 );
|
|
if( objInRange->CanBeObjType( OT_CHAR ) )
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
else
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "inRange", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seInRange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCollide( CSocket *tSock, CChar *objColliding, CBaseObject *objCollideWith )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object event is attached to when a character collides with it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCollide( CSocket *tSock, CChar *objColliding, CBaseObject *objCollideWith )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objColliding ) || !ValidateObject( objCollideWith ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCollide, "onCollide" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objColliding, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objCollideWith->GetObjType() == OT_CHAR )
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, objCollideWith, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objCollideWith, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
if( JS_CallFunctionName( targContext, targObject, "onCollide", 3, params, &rval ) == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCollide, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSteal( CChar *thief, CItem *theft )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when stolen
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSteal( CChar *thief, CItem *theft, CChar *victim )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( thief ) || !ValidateObject( theft ) || !ValidateObject( victim ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSteal, "onSteal" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *thiefCharObj = JSEngine->AcquireObject( IUE_CHAR, thief, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, theft, runTime );
|
|
JSObject *victimCharObj = JSEngine->AcquireObject( IUE_CHAR, victim, runTime );
|
|
|
|
jsval params[3], rval;
|
|
params[0] = OBJECT_TO_JSVAL( thiefCharObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
params[2] = OBJECT_TO_JSVAL( victimCharObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSteal", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSteal, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDispel( CBaseObject *dispelled )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when dispelled
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDispel( CBaseObject *dispelled )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( dispelled ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDispel, "onDispel" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj;
|
|
if( dispelled->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, dispelled, runTime );
|
|
params[1] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, dispelled, runTime );
|
|
params[1] = INT_TO_JSVAL( 1 );
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDispel", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDispel, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkill( CBaseObject *skillUse, SI08 skillUsed )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when using a skill
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - If used WITH RegisterSkill() in a script listed under SKILLUSE_SCRIPTS in
|
|
//| JSE_FILEASSOCIATIONS.SCP, event will trigger for only the specified skill.
|
|
//| If used WITHOUT RegisterSkill() in a general purpose script listed under
|
|
//| SCRIPT_LIST instead, event will be a global listener for ALL skills used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkill( CBaseObject *skillUse, SI08 skillUsed )
|
|
{
|
|
if( !ValidateObject( skillUse ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkill, "onSkill" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj;
|
|
if( skillUse->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, skillUse, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, skillUse, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( skillUsed );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkill", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkill, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnAttack( CChar *attacker, CChar *defender )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when attacking someone
|
|
//| Will also trigger the onDefense event for the character being attacked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnAttack( CChar *attacker, CChar *defender )
|
|
{
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnAttack, "onAttack" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onAttack", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnAttack, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDefense( CChar *attacker, CChar *defender )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being attacked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDefense( CChar *attacker, CChar *defender )
|
|
{
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDefense, "onDefense" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDefense", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDefense, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillGain( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when gaining skillpoints
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillGain( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillGain, "onSkillGain" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillGain", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatGained( CChar *player, UI32 stat, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when gaining stats
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatGained( CChar *player, UI32 stat, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatGained, "onStatGained" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
params[2] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatGained", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatGained, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatGain( CChar *player, UI32 stat, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatGain( CChar *player, UI32 stat, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatGain, "onStatGain" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
params[2] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatGain", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatGain, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnVirtueGumpPress( CChar *mChar, CChar *tChar, UI16 buttonID )
|
|
//| Date - 19/01/2020
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when activating Virtue Gump icon
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnVirtueGumpPress( CChar *mChar, CChar *tChar, UI16 buttonID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mChar ) || !ValidateObject( tChar ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnVirtueGumpPress, "onVirtueGumpPress" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
JSObject *targObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( targObj );
|
|
params[2] = INT_TO_JSVAL( buttonID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onVirtueGumpPress", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnVirtueGumpPress, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnQuestGump( CChar *mChar )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character who activate Quest button in paperdoll
|
|
//| Return true to prevent additional onQuestGump events from triggering
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnQuestGump( CChar *mChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnQuestGump, "onQuestGump" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[1];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onQuestGump", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnQuestGump, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool SI08( CChar *mChar, UI08 abilityID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character who activate special abilities in combat books etc
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpecialMove( CChar *mChar, UI08 abilityID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpecialMove, "onSpecialMove" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, mChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( abilityID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpecialMove", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpecialMove, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDrop( CItem *item, CChar *dropper )
|
|
//| Date - 02/07/2004
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropped by character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDrop( CItem *item, CChar *dropper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( dropper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDrop, "onDrop" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, dropper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDrop", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDrop, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDropItemOnItem( CItem *item, CChar *dropper, CItem *dest )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropping it on another item, or when
|
|
//| another item is dropped on said item
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDropItemOnItem( CItem *item, CChar *dropper, CItem *dest )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( dropper ) || !ValidateObject( dest ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDropItemOnItem, "onDropItemOnItem" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, dropper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
JSObject *destObj = JSEngine->AcquireObject( IUE_ITEM, dest, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( destObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDropItemOnItem", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDropItemOnItem, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnPickup( CItem *item, CChar *pickerUpper )
|
|
//| Date - 25/01/2007
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when picked up by character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 16/07/2008
|
|
//| Adjustments made to fix event, which didn't trigger
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnPickup( CItem *item, CChar *pickerUpper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( item ) || !ValidateObject( pickerUpper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnPickup, "onPickup" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pickerUpper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPickup", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnPickup, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSwing( CItem *swinging, CChar *swinger, CChar *swingTarg )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item event is attached to when swung in combat
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSwing( CItem *swinging, CChar *swinger, CChar *swingTarg )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( swinging ) || !ValidateObject( swinger ) || !ValidateObject( swingTarg ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSwing, "onSwing" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, swinging, runTime );
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, swinger, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, swingTarg, runTime );
|
|
|
|
jsval params[3], rval;
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = OBJECT_TO_JSVAL( attObj );
|
|
params[2] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSwing", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSwing, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDecay( CItem *decaying )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item event is attached to when about to decay
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDecay( CItem *decaying )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( decaying ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDecay, "onDecay" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_ITEM, decaying, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDecay", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDecay, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLeaving( CMultiObj *left, CBaseObject *leaving )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when leaving a multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnLeaving( CMultiObj *left, CBaseObject *leaving )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( left ) || !ValidateObject( leaving ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnLeaving, "onLeaving" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
JSObject *myItem = JSEngine->AcquireObject( IUE_ITEM, left, runTime );
|
|
if( leaving->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myItem );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLeaving", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnLeaving, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEquipAttempt( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when character tries to equip it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEquipAttempt( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnEquipAttempt, "onEquipAttempt" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEquipAttempt", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEquipAttempt, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEquip( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when equipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEquip( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnEquip, "onEquip" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEquip", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEquip, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUnequipAttempt( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when unequipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUnequipAttempt( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUnequipAttempt, "onUnequipAttempt" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUnequipAttempt", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUnequipAttempt, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUnequip( CChar *equipper, CItem *equipping )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when unequipped by a character
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUnequip( CChar *equipper, CItem *equipping )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( equipper ) || !ValidateObject( equipping ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUnequip, "onUnequip" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, equipper, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, equipping, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUnequip", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUnequip, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseChecked( CChar *user, CItem *iUsing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers (after hardcoded checks) for item with event attached, when used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 3 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Don't execute hard coded implementation
|
|
//| 1 => Execute hard coded implementations as well
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 31 July, 2003 15:39 ( making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//| 27 October, 2007
|
|
//| Split onUse into onUseChecked and onUseUnChecked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseChecked( CChar *user, CItem *iUsing )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( user ) || !ValidateObject( iUsing ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseChecked, "onUseChecked" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, user, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iUsing, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseChecked", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseChecked, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseUnChecked( CChar *user, CItem *iUsing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers (before hardcoded checks) for item with event attached, when used
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Notes - The function returns 3 possible values
|
|
//| -1 => No such function or bad call
|
|
//| 0 => Don't execute hard coded implementation
|
|
//| 1 => Execute hard coded implementations as well
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 31 July, 2003 15:39 ( making it version 3)
|
|
//| Changed return values from bool to SI08
|
|
//| 27 October, 2007
|
|
//| Split onUse into onUseChecked and onUseUnChecked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseUnChecked( CChar *user, CItem *iUsing )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( user ) || !ValidateObject( iUsing ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseUnChecked, "onUseUnChecked" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, user, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, iUsing, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseUnChecked", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseUnChecked, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDropItemOnNpc( CChar *srcChar, CChar *dstChar, CItem *item )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when dropped on an NPC, and for NPC with
|
|
//| event attached if item is dropped on it and doesn't bounce in item's script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - V2 -
|
|
//| Returns
|
|
//| -1 if no function exists
|
|
//| 0 if should bounce
|
|
//| 1 if should not bounce and use code
|
|
//| 2 if should not bounce and not use code
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDropItemOnNpc( CChar *srcChar, CChar *dstChar, CItem *item )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( srcChar ) || !ValidateObject( dstChar ) || !ValidateObject( item ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDropItemOnNpc, "onDropItemOnNpc" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
|
|
JSObject *srcObj = JSEngine->AcquireObject( IUE_CHAR, srcChar, runTime );
|
|
JSObject *dstObj = JSEngine->AcquireObject( IUE_CHAR, dstChar, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, item, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( dstObj );
|
|
params[2] = OBJECT_TO_JSVAL( itemObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDropItemOnNpc", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDropItemOnNpc, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEntrance( CMultiObj *left, CBaseObject *leaving )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when entering a multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEntrance( CMultiObj *left, CBaseObject *leaving )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( left ) || !ValidateObject( leaving ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnEntrance, "onEntrance" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
JSObject *myItem = JSEngine->AcquireObject( IUE_ITEM, left, runTime );
|
|
if( leaving->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, leaving, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( myItem );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEntrance", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEntrance, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OutOfRange( CChar *person, CBaseObject *objVanish )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when objects go out of range
|
|
//| Notes - A third parameter in the event can be used to determine whether the object
|
|
//| going out of range is an ITEM or a CHARACTER
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OutOfRange( CChar *person, CBaseObject *objVanish )
|
|
{
|
|
if( !ValidateObject( person ) || !ValidateObject( objVanish ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOutOfRange, "outOfRange" ) )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *myObj;
|
|
if( objVanish->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, objVanish, runTime );
|
|
params[2] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, objVanish, runTime );
|
|
params[2] = INT_TO_JSVAL( 1 );
|
|
}
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, person, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "outOfRange", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOutOfRange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLogin( CSocket *sockPlayer, CChar *pPlayer )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when logging on to server
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLogin( CSocket *sockPlayer, CChar *pPlayer )
|
|
{
|
|
if( !ValidateObject( pPlayer ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLogin, "onLogin" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pPlayer, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLogin", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLogin, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLogout( CSocket *sockPlayer, CChar *pPlayer )
|
|
//| Date - 10/06/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when logging out of server
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLogout( CSocket *sockPlayer, CChar *pPlayer )
|
|
{
|
|
if( !ValidateObject( pPlayer ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLogout, "onLogout" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pPlayer, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLogout", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLogout, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnClick( CSocket *sockPlayer, CBaseObject *objClicked )
|
|
//| Date - 10/06/2002
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for item with event attached when a player single-clicks on it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnClick( CSocket *sockPlayer, CBaseObject *objClicked )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objClicked ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnClick, "onClick" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, sockPlayer, runTime );
|
|
JSObject *myObj;
|
|
if( objClicked->GetObjType() == OT_CHAR )
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, objClicked, runTime );
|
|
}
|
|
else
|
|
{
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, objClicked, runTime );
|
|
}
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( myObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onClick", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnClick, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnFall( CChar *pFall, SI08 fallDistance )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when fallDistance is over 20
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnFall( CChar *pFall, SI08 fallDistance )
|
|
{
|
|
if( !ValidateObject( pFall ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnFall, "onFall" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pFall, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( fallDistance );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onFall", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnFall, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnAISliver( CChar *pSliver )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers on every AI loop for character with event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnAISliver( CChar *pSliver )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pSliver ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnAISliver, "onAISliver" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pSliver, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onAISliver", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnAISliver, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSystemSlice( void )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSystemSlice( void )
|
|
{
|
|
if( !ExistAndVerify( seOnSystemSlice, "onSystemSlice" ) )
|
|
return false;
|
|
|
|
jsval rval;
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSystemSlice", 0, nullptr, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSystemSlice, false );
|
|
return false;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnLightChange( CBaseObject *tObject, UI08 lightLevel )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when lightlevel changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnLightChange( CBaseObject *tObject, UI08 lightLevel )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( tObject ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnLightChange, "onLightChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( lightLevel );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLightChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnLightChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnWeatherChange( CBaseObject *tObject, WeatherType element )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when weather changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnWeatherChange( CBaseObject *tObject, WeatherType element )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnWeatherChange, "onWeatherChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( element );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onWeatherChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnWeatherChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool cScript::OnTempChange( CBaseObject *tObject, SI08 temp )
|
|
//| Date - 17/02/2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached when temperature changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTempChange( CBaseObject *tObject, SI08 temp )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnTempChange, "onTempChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( temp );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTempChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnTempChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnTimer( CBaseObject *tObject, UI08 timerID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for object with event attached, when custom timers started on said
|
|
//| object using StartTimer function update
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnTimer( CBaseObject *tObject, UI08 timerID )
|
|
{
|
|
if( !ValidateObject( tObject ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnTimer, "onTimer" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *myObj;
|
|
if( tObject->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, tObject, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, tObject, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( timerID );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTimer", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnTimer, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatLoss( CChar *player, UI32 stat )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when losing stats
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatLoss( CChar *player, UI32 stat )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatLoss, "onStatLoss" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnStatChange( CChar *player, UI32 stat )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when stats change
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnStatChange( CChar *player, UI32 stat )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnStatChange, "onStatChange" ) )
|
|
return false;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( stat );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStatChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnStatChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillLoss( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when losing skillpoints
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillLoss( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillLoss, "onSkillLoss" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillLoss, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSkillChange( CChar *player, SI08 skill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when skillpoints change
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSkillChange( CChar *player, SI08 skill )
|
|
{
|
|
if( !ValidateObject( player ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnSkillChange, "onSkillChange" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, player, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnSkillChange, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDeath( CChar *pDead, CItem *iCorpse )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached after dying
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDeath( CChar *pDead, CItem *iCorpse )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pDead ) || !ValidateObject( iCorpse ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDeath, "onDeath" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pDead, runTime );
|
|
JSObject *corpseObj = JSEngine->AcquireObject( IUE_ITEM, iCorpse, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( corpseObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDeath", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDeath, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnResurrect( CChar *pAlive )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being resurrected
|
|
//| Notes - If script returns false when event triggers, resurrection is blocked
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnResurrect( CChar *pAlive )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pAlive ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnResurrect, "onResurrect" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pAlive, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onResurrect", 1, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnResurrect, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnFlagChange( CChar *pChanging, UI08 newStatus, UI08 oldStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when the flag status changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnFlagChange( CChar *pChanging, UI08 newStatus, UI08 oldStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnFlagChange, "onFlagChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
params[2] = INT_TO_JSVAL( oldStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onFlagChange", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnFlagChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool DoCallback( CSocket *tSock, SERIAL targeted, UI08 callNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handles callbacks for custom target cursors triggered from scripts
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::DoCallback( CSocket *tSock, SERIAL targeted, UI08 callNum )
|
|
{
|
|
if( tSock == nullptr )
|
|
return false;
|
|
jsval params[2], rval;
|
|
SI32 objType = 2; // 2 == null, 1 == char, 0 == item
|
|
CBaseObject *mObj = nullptr;
|
|
JSObject *myObj2 = nullptr;
|
|
try
|
|
{
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
if(myObj == nullptr)
|
|
return false;
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
if( targeted >= BASEITEMSERIAL )
|
|
{
|
|
mObj = calcItemObjFromSer( targeted );
|
|
objType = 0;
|
|
}
|
|
else
|
|
{
|
|
mObj = calcCharObjFromSer( targeted );
|
|
objType = 1;
|
|
}
|
|
if( !ValidateObject( mObj ) )
|
|
{
|
|
objType = 2;
|
|
params[1] = JSVAL_NULL;
|
|
}
|
|
else
|
|
{
|
|
if( objType == 0 )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, mObj, runTime );
|
|
else
|
|
myObj2 = JSEngine->AcquireObject( IUE_CHAR, mObj, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( myObj2 );
|
|
}
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, strutil::format( "onCallback%i", callNum ).c_str(), 2, params, &rval );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
catch( ... )
|
|
{
|
|
Console.error( "Handled exception in cScript.cpp DoCallback()");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
JSObject *cScript::Object( void ) const
|
|
{
|
|
return targObject;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnLoyaltyChange( CChar *pChanging, SI08 newStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPC character with event attached when loyalty level changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnLoyaltyChange( CChar *pChanging, SI08 newStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnLoyaltyChange, "onLoyaltyChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLoyaltyChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnLoyaltyChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnHungerChange( CChar *pChanging, SI08 newStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when hunger level changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnHungerChange( CChar *pChanging, SI08 newStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnHungerChange, "onHungerChange" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onHungerChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnHungerChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnThirstChange( CChar *pChanging, SI08 newStatus )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when thirst level changes
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnThirstChange( CChar* pChanging, SI08 newStatus )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( pChanging ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnThirstChange, "onThirstChange") )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject* charObj = JSEngine->AcquireObject( IUE_CHAR, pChanging, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( newStatus );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onThirstChange", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnThirstChange, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnStolenFrom( CChar *stealing, CChar *stolenFrom, CItem *stolen )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when being stolen from
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnStolenFrom( CChar *stealing, CChar *stolenFrom, CItem *stolen )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( stealing ) || !ValidateObject( stolenFrom ) || !ValidateObject( stolen ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnStolenFrom, "onStolenFrom" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, stealing, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, stolenFrom, runTime );
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, stolen, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
params[2] = OBJECT_TO_JSVAL( itemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onStolenFrom", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnStolenFrom, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSnooped( CChar *snooped, CChar *snooper, bool success )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when someone snoops their backpack
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSnooped( CChar *snooped, CChar *snooper, bool success )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( snooped ) || !ValidateObject( snooper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSnooped, "onSnooped" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, snooped, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, snooper, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
params[2] = BOOLEAN_TO_JSVAL( success );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSnooped", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSnooped, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSnoopAttempt( CChar *snooped, CChar *snooper )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached if they attempt to snoop someone's backpack
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSnoopAttempt( CChar *snooped, CChar *snooper )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( snooped ) || !ValidateObject( snooper ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSnoopAttempt, "onSnoopAttempt" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *thiefObj = JSEngine->AcquireObject( IUE_CHAR, snooped, runTime );
|
|
JSObject *victimObj = JSEngine->AcquireObject( IUE_CHAR, snooper, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( thiefObj );
|
|
params[1] = OBJECT_TO_JSVAL( victimObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSnoopAttempt", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSnoopAttempt, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - size_t NewGumpList( void )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
size_t cScript::NewGumpList( void )
|
|
{
|
|
size_t retVal = gumpDisplays.size();
|
|
SEGump *toAdd = new SEGump;
|
|
toAdd->one = new STRINGLIST;
|
|
toAdd->two = new STRINGLIST;
|
|
|
|
gumpDisplays.push_back( toAdd );
|
|
return retVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SEGump * GetGumpList( SI32 index )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SEGump * cScript::GetGumpList( SI32 index )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return nullptr;
|
|
return gumpDisplays[index];
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void RemoveGumpList( SI32 index )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::RemoveGumpList( SI32 index )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return;
|
|
|
|
delete gumpDisplays[index]->one;
|
|
delete gumpDisplays[index]->two;
|
|
delete gumpDisplays[index];
|
|
|
|
gumpDisplays.erase( gumpDisplays.begin() + index );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void SendGumpList( SI32 index, CSocket *toSendTo )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - UNUSED
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::SendGumpList( SI32 index, CSocket *toSendTo )
|
|
{
|
|
if( index < 0 || (size_t)index >= gumpDisplays.size() )
|
|
return;
|
|
|
|
UI32 gumpID = (0xFFFF + JSMapping->GetScriptID( targObject ));
|
|
SendVecsAsGump( toSendTo, *(gumpDisplays[index]->one), *(gumpDisplays[index]->two), gumpID, INVALIDSERIAL );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void HandleGumpPress( CPIGumpMenuSelect *packet )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Process a gump button press
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Changes - 1/21/2003 - Implemented the code needed to support enhanced
|
|
//| gump response processing
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::HandleGumpPress( CPIGumpMenuSelect *packet )
|
|
{
|
|
if( !ExistAndVerify( seOnGumpPress, "onGumpPress" ) )
|
|
return;
|
|
|
|
if( packet == nullptr )
|
|
return;
|
|
CSocket *pressing = packet->GetSocket();
|
|
if( pressing == nullptr )
|
|
return;
|
|
|
|
UI32 button = packet->ButtonID();
|
|
UI16 nButtons = static_cast<UI16>(packet->SwitchCount());
|
|
UI16 nText = static_cast<UI16>(packet->TextCount());
|
|
|
|
SEGumpData *segdGumpData = new SEGumpData;
|
|
JSObject *jsoObject = JS_NewObject( targContext, &UOXGumpData_class, nullptr, nullptr );
|
|
JS_DefineFunctions( targContext, jsoObject, CGumpData_Methods );
|
|
JS_DefineProperties( targContext, jsoObject, CGumpDataProperties );
|
|
JS_SetPrivate( targContext, jsoObject, segdGumpData );
|
|
JS_LockGCThing( targContext, jsoObject );
|
|
//JS_AddRoot( targContext, &jsoObject );
|
|
|
|
UI16 i;
|
|
// Loop through Buttons
|
|
for( i = 0; i < nButtons; ++i )
|
|
segdGumpData->nButtons.push_back( packet->SwitchValue( i ) );
|
|
// Process text for the buttons?
|
|
// Loop grabbing text
|
|
for( i = 0; i < nText; ++i )
|
|
{
|
|
segdGumpData->nIDs.push_back( packet->GetTextID( i ) );
|
|
segdGumpData->sEdits.push_back( packet->GetTextString( i ) );
|
|
}
|
|
jsval jsvParams[3], jsvRVal;
|
|
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, pressing, runTime );
|
|
jsvParams[0] = OBJECT_TO_JSVAL( myObj );
|
|
jsvParams[1] = INT_TO_JSVAL( button );
|
|
jsvParams[2] = OBJECT_TO_JSVAL( jsoObject );
|
|
[[maybe_unused]] JSBool retVal = JS_CallFunctionName( targContext, targObject, "onGumpPress", 3, jsvParams, &jsvRVal );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void HandleGumpInput( CPIGumpInput *pressing )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handle gump inputs?
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cScript::HandleGumpInput( CPIGumpInput *pressing )
|
|
{
|
|
if( pressing == nullptr )
|
|
return;
|
|
if( !ExistAndVerify( seOnGumpInput, "onGumpInput" ) )
|
|
return;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, pressing->GetSocket(), runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( pressing->Index() );
|
|
[[maybe_unused]] JSBool retVal = JS_CallFunctionName( targContext, targObject, "onGumpInput", 2, params, &rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnEnterRegion( CChar *entering, UI16 region )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when entering a region
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnEnterRegion( CChar *entering, UI16 region )
|
|
{
|
|
if( !ValidateObject( entering ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnEnterRegion, "onEnterRegion" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, entering, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( region );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEnterRegion", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnEnterRegion, false );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnLeaveRegion( CChar *leaving, UI16 region )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when leaving a region
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnLeaveRegion( CChar *leaving, UI16 region )
|
|
{
|
|
if( !ValidateObject( leaving ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnLeaveRegion, "onLeaveRegion" ) )
|
|
return false;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, leaving, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( region );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onLeaveRegion", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnLeaveRegion, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellTarget( CBaseObject *target, CChar *caster, UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when targeting something with a spell
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellTarget( CBaseObject *target, CChar *caster, UI08 spellNum )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( target ) || !ValidateObject( caster ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpellTarget, "onSpellTarget" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *castObj = JSEngine->AcquireObject( IUE_CHAR, caster, runTime );
|
|
JSObject *targObj;
|
|
if( target->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
targObj = JSEngine->AcquireObject( IUE_CHAR, target, runTime );
|
|
params[1] = INT_TO_JSVAL( 0 );
|
|
}
|
|
else
|
|
{
|
|
targObj = JSEngine->AcquireObject( IUE_ITEM, target, runTime );
|
|
params[1] = INT_TO_JSVAL( 1 );
|
|
}
|
|
params[0] = OBJECT_TO_JSVAL( targObj );
|
|
params[2] = OBJECT_TO_JSVAL( castObj );
|
|
params[3] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellTarget", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellTarget, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool CallParticularEvent( const char *eventToCall, jsval *params, SI32 numParams )
|
|
//| Date - 20th December, 2001
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Calls a particular script event, passing parameters
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::CallParticularEvent( const char *eventToCall, jsval *params, SI32 numParams, jsval *eventRetVal )
|
|
{
|
|
if( eventToCall == nullptr )
|
|
return false;
|
|
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, eventToCall, numParams, params, eventRetVal );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellSuccess, false );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnSpellCast( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached casts a spell
|
|
//| Notes - Return value table
|
|
//| -2: use NORMAL non-JS casting
|
|
//| -1: CANCEL spellcasting
|
|
//| 0->inf: Spell delay in ms
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnSpellCast( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return -2;
|
|
|
|
if( !ExistAndVerify( seOnSpellCast, "onSpellCast" ) )
|
|
return -2;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellCast", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellCast, false );
|
|
return -2;
|
|
}
|
|
|
|
return (SI16)JSVAL_TO_INT( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnScrollCast( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached casts a spell through a scroll
|
|
//| Notes - Return value table
|
|
//| -2: use NORMAL non-JS casting
|
|
//| -1: CANCEL spellcasting
|
|
//| 0->inf: Spell delay in ms
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnScrollCast( CChar *tChar, UI08 SpellID )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return -2;
|
|
|
|
if( !ExistAndVerify( seOnScrollCast, "onScrollCast" ) )
|
|
return -2;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onScrollCast", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnScrollCast, false );
|
|
return -2;
|
|
}
|
|
|
|
return (SI16)JSVAL_TO_INT( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellSuccess( CChar *tChar, UI08 SpellID )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers after character with event attached successfully casts a spell
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellSuccess( CChar *tChar, UI08 SpellID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( tChar ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnSpellSuccess, "onSpellSuccess" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( SpellID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellSuccess", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellSuccess, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnTalk( CChar *myChar, const char *mySpeech )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached says something
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnTalk( CChar *myChar, const char *mySpeech )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( myChar ) )
|
|
return RV_NOFUNC;
|
|
|
|
if( !ExistAndVerify( seOnTalk, "onTalk" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSString *strSpeech = nullptr;
|
|
std::string lwrSpeech = mySpeech;
|
|
|
|
strSpeech = JS_NewStringCopyZ( targContext, strutil::lower( lwrSpeech ).c_str() );
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = STRING_TO_JSVAL( strSpeech );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onTalk", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnTalk, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnSpeechInput( CChar *myChar, CItem *myItem, const char *mySpeech )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers after player with event attached inputs speech after a request for
|
|
//| speech input has been made.
|
|
//| Notes - This function is called out of network.cpp if a speechmode(9) was previously set
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnSpeechInput( CChar *myChar, CItem *myItem, const char *mySpeech )
|
|
{
|
|
if( !ValidateObject( myChar ) )
|
|
return true;
|
|
|
|
if( !ExistAndVerify( seOnSpeechInput, "onSpeechInput" ) )
|
|
return true;
|
|
|
|
jsval params[4], rval;
|
|
JSString *strSpeech = nullptr;
|
|
|
|
char *lwrSpeech = new char[strlen(mySpeech)+1];
|
|
strcpy( lwrSpeech, mySpeech );
|
|
strSpeech = JS_NewStringCopyZ( targContext, lwrSpeech );
|
|
delete[] lwrSpeech;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
if( !ValidateObject( myItem ) )
|
|
params[1] = JSVAL_NULL;
|
|
else
|
|
{
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, myItem, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( itemObj );
|
|
}
|
|
|
|
params[2] = STRING_TO_JSVAL( strSpeech );
|
|
params[3] = INT_TO_JSVAL( myChar->GetSpeechID() );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpeechInput", 4, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpeechInput, false );
|
|
return true;
|
|
}
|
|
|
|
return ( rval == JSVAL_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellGain( CItem *book, const UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for spellbooks with event attached when spells are added to them
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellGain( CItem *book, const UI08 spellNum )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( book ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpellGain, "onSpellGain" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, book, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellGain", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellGain, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSpellLoss( CItem *book, const UI08 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for spellbooks with event attached when spells are removed from them
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSpellLoss( CItem *book, const UI08 spellNum )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( book ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSpellLoss, "onSpellLoss" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *itemObj = JSEngine->AcquireObject( IUE_ITEM, book, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( itemObj );
|
|
params[1] = INT_TO_JSVAL( spellNum );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellLoss", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellLoss, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSkillCheck( CChar *myChar, const UI08 skill, const UI16 lowSkill, const UI16 highSkill )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for character with event attached when a skillcheck is performed
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSkillCheck( CChar *myChar, const UI08 skill, const UI16 lowSkill, const UI16 highSkill )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( myChar ) || skill > ALLSKILLS )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSkillCheck, "onSkillCheck" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, myChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( skill );
|
|
params[2] = INT_TO_JSVAL( lowSkill );
|
|
params[3] = INT_TO_JSVAL( highSkill );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillCheck", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSkillCheck, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool AreaObjFunc( char *funcName, CBaseObject *srcObject, CBaseObject *tmpObject, CSocket *s )
|
|
//| Date - January 27, 2003
|
|
//| Changes - August 17 2005
|
|
//| Renamed to AreaObjFunc from AreaCharFunc
|
|
//| Added support for other object types
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Calls the function represented in funcName for the script
|
|
//| - passing in two character parameters
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::AreaObjFunc( char *funcName, CBaseObject *srcObject, CBaseObject *tmpObject, CSocket *s )
|
|
{
|
|
if( !ValidateObject( srcObject ) || !ValidateObject( tmpObject ) || funcName == nullptr )
|
|
return false;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *srcObj = nullptr;
|
|
JSObject *tmpObj = nullptr;
|
|
|
|
if( srcObject == nullptr || tmpObject == nullptr )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( srcObject->CanBeObjType( OT_ITEM ) )
|
|
{
|
|
srcObj = JSEngine->AcquireObject( IUE_ITEM, srcObject, runTime );
|
|
}
|
|
else if( srcObject->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
srcObj = JSEngine->AcquireObject( IUE_CHAR, srcObject, runTime );
|
|
}
|
|
|
|
if( tmpObject->CanBeObjType( OT_ITEM ) )
|
|
{
|
|
tmpObj = JSEngine->AcquireObject( IUE_ITEM, tmpObject, runTime );
|
|
}
|
|
else if( tmpObject->CanBeObjType( OT_CHAR ) )
|
|
{
|
|
tmpObj = JSEngine->AcquireObject( IUE_CHAR, tmpObject, runTime );
|
|
}
|
|
|
|
if( srcObj == nullptr || tmpObj == nullptr )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( tmpObj );
|
|
|
|
if( s != nullptr )
|
|
{
|
|
JSObject *sockObj = nullptr;
|
|
sockObj = JSEngine->AcquireObject( IUE_SOCK, s, runTime );
|
|
params[2] = OBJECT_TO_JSVAL( sockObj );
|
|
}
|
|
else
|
|
params[2] = JSVAL_NULL;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
//FIXME === do we need this retvalue?
|
|
//JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName, 3, params, &rval );
|
|
[[maybe_unused]] JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName, 3, params, &rval );
|
|
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCommand( CSocket *mSock, std::string command )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Quick and dirty way to setup custom commands
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCommand( CSocket *mSock, std::string command )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( mSock == nullptr || command == "" )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCommand, "onCommand" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
JSString *strCmd = nullptr;
|
|
strCmd = JS_NewStringCopyZ( targContext, strutil::lower( command ).c_str() );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = STRING_TO_JSVAL( strCmd );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCommand", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCommand, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool ExistAndVerify( ScriptEvent eventNum, std::string functionName )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - ???
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::ExistAndVerify( ScriptEvent eventNum, std::string functionName )
|
|
{
|
|
if( !EventExists( eventNum ) )
|
|
return false;
|
|
|
|
if( NeedsChecking( eventNum ) )
|
|
{
|
|
SetNeedsChecking( eventNum, false );
|
|
jsval Func = JSVAL_NULL;
|
|
JS_GetProperty( targContext, targObject, functionName.c_str(), &Func );
|
|
if( Func == JSVAL_VOID )
|
|
{
|
|
SetEventExists( eventNum, false );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
return true;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool ScriptRegistration( std::string scriptType )
|
|
//| Date - 20th December, 2001
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Registers a script with the JS engine
|
|
//| Notes - Also requires a <scriptType>Registration() event with a Register<scriptType>()
|
|
//| function, and an onSkill() event, both in the same script
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::ScriptRegistration( std::string scriptType )
|
|
{
|
|
scriptType += "Registration";
|
|
jsval params[1], rval;
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
|
|
jsval Func = JSVAL_NULL;
|
|
JS_GetProperty( targContext, targObject, scriptType.c_str(), &Func );
|
|
if( Func == JSVAL_VOID )
|
|
{
|
|
Console.warning( strutil::format("Script Number (%u) does not have a %s function", JSMapping->GetScriptID( targObject ), scriptType.c_str() ));
|
|
return false;
|
|
}
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, scriptType.c_str(), 0, params, &rval );
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool executeCommand( CSocket *s, std::string funcName, std::string executedString )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Execute a player-initiated JS-based command
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::executeCommand( CSocket *s, std::string funcName, std::string executedString )
|
|
{
|
|
jsval params[2], rval;
|
|
JSString *execString = JS_NewStringCopyZ( targContext, executedString.c_str() );
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, s, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = STRING_TO_JSVAL( execString );
|
|
// ExistAndVerify() normally sets our Global Object, but not on custom named functions.
|
|
JS_SetGlobalObject( targContext, targObject );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, funcName.c_str(), 2, params, &rval );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool MagicSpellCast( CSocket *mSock, CChar *tChar, bool directCast, SI32 spellNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers before a spellcast attempt for characters with onSpellCast event attached
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::MagicSpellCast( CSocket *mSock, CChar *tChar, bool directCast, SI32 spellNum )
|
|
{
|
|
if( !ValidateObject( tChar ) )
|
|
return false;
|
|
|
|
if( !ExistAndVerify( seOnSpellCast, "onSpellCast" ) )
|
|
return false;
|
|
|
|
jsval params[4], rval;
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, tChar, runTime );
|
|
JSObject *sockObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( sockObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = BOOLEAN_TO_JSVAL( directCast );
|
|
params[3] = INT_TO_JSVAL( spellNum );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSpellCast", 4, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSpellCast, false );
|
|
return false;
|
|
}
|
|
|
|
return ( JSVAL_TO_BOOLEAN( rval ) == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnIterate( CBaseObject *a, UI32 &b )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Called after IterateOver JS function is used, and iterates over all items or
|
|
//| characters (as specified) in the game
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnIterate( CBaseObject *a, UI32 &b )
|
|
{
|
|
if( !ValidateObject( a ) )
|
|
return true;
|
|
if( !ExistAndVerify( seOnIterate, "onIterate" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *myObj = nullptr;
|
|
if( a->GetObjType() == OT_CHAR )
|
|
myObj = JSEngine->AcquireObject( IUE_CHAR, a, runTime );
|
|
else
|
|
myObj = JSEngine->AcquireObject( IUE_ITEM, a, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onIterate", 1, params, &rval );
|
|
|
|
/* if( ValidateObject( a ) )
|
|
{
|
|
if( a->GetObjType() == OT_CHAR )
|
|
JSEngine->ReleaseObject( IUE_CHAR, a );
|
|
else
|
|
JSEngine->ReleaseObject( IUE_ITEM, a );
|
|
}
|
|
*/
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnIterate, false );
|
|
else if( JSVAL_TO_BOOLEAN( rval ) )
|
|
++b;
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnIterateSpawnRegions( CSpawnRegion *a, UI32 &b )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Called after IterateOverSpawnRegions JS function is used, and iterates over
|
|
//| all spawn regions in game
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnIterateSpawnRegions( CSpawnRegion *a, UI32 &b )
|
|
{
|
|
if( a == nullptr )
|
|
return true;
|
|
if( !ExistAndVerify( seOnIterateSpawnRegions, "onIterateSpawnRegions" ) )
|
|
return false;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *myObj = nullptr;
|
|
myObj = JSEngine->AcquireObject( IUE_SPAWNREGION, a, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onIterateSpawnRegions", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnIterateSpawnRegions, false );
|
|
else if( JSVAL_TO_BOOLEAN( rval ) )
|
|
++b;
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnPacketReceive( CSocket *mSock, UI16 packetNum )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - "Packet hook" event that allows interception of incoming network packets
|
|
//| Notes - Requires OVERLOADPACKETS ini setting to be enabled, and incoming packet must
|
|
//| be registered in JSE_FILEASSOCIATIONS.SCP under the [PACKET_SCRIPTS] section
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnPacketReceive( CSocket *mSock, UI16 packetNum )
|
|
{
|
|
if( mSock == nullptr )
|
|
return false;
|
|
if( !ExistAndVerify( seOnPacketReceive, "onPacketReceive" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = INT_TO_JSVAL( (UI08)(packetNum%256) );
|
|
params[2] = INT_TO_JSVAL( (UI08)(packetNum>>8) );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPacketReceive", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnPacketReceive, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCharDoubleClick( CChar *currChar, CChar *targChar )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding events that happen when doubleclicking characters, such as
|
|
//| open paperdoll, mounting horses, etc
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCharDoubleClick( CChar *currChar, CChar *targChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ) || !ValidateObject( targChar ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCharDoubleClick, "onCharDoubleClick" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
JSObject *srcObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
JSObject *trgObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( srcObj );
|
|
params[1] = OBJECT_TO_JSVAL( trgObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCharDoubleClick", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCharDoubleClick, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSkillGump( CSocket *mSock )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding the client's request to open the default skillgump, and
|
|
//| instead do something else (like opening a custom skillgump instead).
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSkillGump( CChar *currChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSkillGump, "onSkillGump" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[1], rval;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSkillGump", 1, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSkillGump, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnUseBandageMacro( CSocket *mSock, CChar *targChar, CItem *bandageItem )
|
|
//| Date - 12th May, 2020
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Expose bandage macro usage to JS engine so server admins can override the effects
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnUseBandageMacro( CSocket *mSock, CChar *targChar, CItem *bandageItem )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( targChar ) || mSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnUseBandageMacro, "onUseBandageMacro" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[3], rval;
|
|
|
|
JSObject *mSockObj = JSEngine->AcquireObject( IUE_SOCK, mSock, runTime );
|
|
JSObject *targCharObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
JSObject *bandageItemObj = JSEngine->AcquireObject( IUE_ITEM, bandageItem, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( mSockObj );
|
|
params[1] = OBJECT_TO_JSVAL( targCharObj );
|
|
params[2] = OBJECT_TO_JSVAL( bandageItemObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onUseBandageMacro", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnUseBandageMacro, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCombatStart( CChar *attacker, CChar *defender )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when initiating combat
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCombatStart( CChar *attacker, CChar *defender )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatStart, "onCombatStart" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatStart", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatStart, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnCombatEnd( CChar *currChar, CChar *targChar )
|
|
//| Date - 23rd January, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when combat ends
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnCombatEnd( CChar *currChar, CChar *targChar )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( currChar ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatEnd, "onCombatEnd" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval params[2], rval;
|
|
|
|
JSObject *attObj = JSEngine->AcquireObject( IUE_CHAR, currChar, runTime );
|
|
JSObject *defObj = JSEngine->AcquireObject( IUE_CHAR, targChar, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attObj );
|
|
params[1] = OBJECT_TO_JSVAL( defObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatEnd", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatEnd, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnDeathBlow( CChar *mKilled, CChar *mKiller )
|
|
//| Date - 8th February, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached when performing a death blow in combat
|
|
//| Notes - Returning FALSE will also run hard code for this scenario
|
|
//| Returning TRUE will override code's default handling of this scenario
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnDeathBlow( CChar *mKilled, CChar *mKiller )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( mKilled ) ) // || !ValidateObject( mKiller ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnDeathBlow, "onDeathBlow" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[2];
|
|
JSObject *killedObj = JSEngine->AcquireObject( IUE_CHAR, mKilled, runTime );
|
|
JSObject *killerObj = JSEngine->AcquireObject( IUE_CHAR, mKiller, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( killedObj );
|
|
params[1] = OBJECT_TO_JSVAL( killerObj );
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDeathBlow", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnDeathBlow, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI16 OnCombatDamageCalc( CChar *attacker, CChar *defender, UI08 getFightSkill, UI08 hitLoc )
|
|
//| Date - 21st March, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for characters with event attached every time combat damage is calculated
|
|
//| Notes - Returning -1 will default to hard code handling of event
|
|
//| Returning another value will override code's default handling of event
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI16 cScript::OnCombatDamageCalc( CChar *attacker, CChar *defender, UI08 getFightSkill, UI08 hitLoc )
|
|
{
|
|
const SI16 RV_NOFUNC = -1;
|
|
if( !ValidateObject( attacker ) || !ValidateObject( defender ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnCombatDamageCalc, "onCombatDamageCalc" ) )
|
|
return RV_NOFUNC;
|
|
|
|
SI16 funcRetVal = -1;
|
|
|
|
jsval rval, params[4];
|
|
JSObject *attackerObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
JSObject *defenderObj = JSEngine->AcquireObject( IUE_CHAR, defender, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( attackerObj );
|
|
params[1] = OBJECT_TO_JSVAL( defenderObj );
|
|
params[2] = INT_TO_JSVAL( getFightSkill );
|
|
params[3] = INT_TO_JSVAL( hitLoc );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onCombatDamageCalc", 4, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnCombatDamageCalc, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
JSEncapsulate damage( targContext, &rval );
|
|
|
|
if( damage.isType( JSOT_INT ) || damage.isType( JSOT_DOUBLE ) ) // They returned some sort of value
|
|
{
|
|
return (SI16)damage.toInt();
|
|
}
|
|
else
|
|
funcRetVal = -1; // default to hard code
|
|
|
|
return funcRetVal;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool OnDamage( CChar *damaged, CChar *attacker, SI16 damageValue )
|
|
//| Date - 22nd March, 2006
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers when character with event attached takes damage
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool cScript::OnDamage( CChar *damaged, CChar *attacker, SI16 damageValue )
|
|
{
|
|
if( !ValidateObject( damaged ) )
|
|
return false;
|
|
if( !ExistAndVerify( seOnDamage, "onDamage" ) )
|
|
return false;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *damagedObj = JSEngine->AcquireObject( IUE_CHAR, damaged, runTime );
|
|
params[0] = OBJECT_TO_JSVAL( damagedObj );
|
|
|
|
if( ValidateObject( attacker ) )
|
|
{
|
|
JSObject *attackerObj = JSEngine->AcquireObject( IUE_CHAR, attacker, runTime );
|
|
params[1] = OBJECT_TO_JSVAL( attackerObj );
|
|
}
|
|
else
|
|
params[1] = JSVAL_NULL;
|
|
|
|
params[2] = INT_TO_JSVAL( damageValue );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onDamage", 3, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
SetEventExists( seOnDamage, false );
|
|
|
|
return ( retVal == JS_TRUE );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBuy( CSocket *tSock, CChar *objVendor )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs on vendors, triggered before vendor trade-gump is opened
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBuy( CSocket *tSock, CChar *objVendor )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnBuy, "onBuy" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBuy", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnBuy, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSell( CSocket *tSock, CChar *objVendor )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Runs on vendors, triggered before vendor trade-gump is opened
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSell( CSocket *tSock, CChar *objVendor )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSell, "onSell" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSell", 2, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSell, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBuyFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens when an item is in the process of being bought
|
|
//| from an NPC vendor. Returning false/0 from the script will halt the purchase
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBuyFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemBought ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnBuyFromVendor, "onBuyFromVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemBought->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemBought, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBuyFromVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnBuyFromVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSellToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens when an item is in the process of being sold to
|
|
//| an NPC vendor. Returning false/0 from script will halt the sale
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSellToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemSold ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSellToVendor, "onSellToVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemSold->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemSold, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSellToVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSellToVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnBoughtFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens AFTER an item has been
|
|
//| bought from an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnBoughtFromVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemBought )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemBought ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnBoughtFromVendor, "onBoughtFromVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemBought->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemBought, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBoughtFromVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnBoughtFromVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnSoldToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
//| Date - 26th November, 2011
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows determining what happens AFTER an item has been
|
|
//| sold to an NPC vendor
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnSoldToVendor( CSocket *tSock, CChar *objVendor, CBaseObject *objItemSold )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objVendor ) || !ValidateObject( objItemSold ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnSoldToVendor, "onSoldToVendor" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, objVendor, runTime );
|
|
JSObject *myObj2 = nullptr;
|
|
if( objItemSold->GetObjType() == OT_ITEM )
|
|
myObj2 = JSEngine->AcquireObject( IUE_ITEM, objItemSold, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( charObj );
|
|
params[2] = OBJECT_TO_JSVAL( myObj2 );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onSoldToVendor", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnSoldToVendor, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnHouseCommand( CSocket *tSock, CMultiObj *objMulti )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Allows overriding house commands via JS script attached to multi
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnHouseCommand( CSocket *tSock, CMultiObj *objMulti, UI08 cmdID )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( objMulti ) || tSock == nullptr )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnHouseCommand, "onHouseCommand" ) )
|
|
return RV_NOFUNC;
|
|
|
|
jsval rval, params[3];
|
|
JSObject *myObj = JSEngine->AcquireObject( IUE_SOCK, tSock, runTime );
|
|
JSObject *multiObj = JSEngine->AcquireObject( IUE_ITEM, objMulti, runTime );
|
|
|
|
params[0] = OBJECT_TO_JSVAL( myObj );
|
|
params[1] = OBJECT_TO_JSVAL( multiObj );
|
|
params[2] = INT_TO_JSVAL( cmdID );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onHouseCommand", 3, params, &rval );
|
|
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnHouseCommand, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnPathfindEnd( CChar *ncp, SI08 pathfindResult )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPCs after their pathfinding efforts come to and end
|
|
//| Notes - pathfindResult gives a value that represents how the pathfinding ended
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnPathfindEnd( CChar *npc, SI08 pathfindResult )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( npc ) )
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnPathfindEnd, "onPathfindEnd" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, npc, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = INT_TO_JSVAL( pathfindResult );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onPathfindEnd", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnPathfindEnd, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - SI08 OnEnterEvadeState( CChar *npc )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Triggers for NPCs when they enter the evade state after failing to pathfind to
|
|
//| a target in combat
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
SI08 cScript::OnEnterEvadeState( CChar *npc, CChar *enemy )
|
|
{
|
|
const SI08 RV_NOFUNC = -1;
|
|
if( !ValidateObject( npc ) || !ValidateObject( enemy ))
|
|
return RV_NOFUNC;
|
|
if( !ExistAndVerify( seOnEnterEvadeState, "onEnterEvadeState" ) )
|
|
return RV_NOFUNC;
|
|
|
|
JSObject *charObj = JSEngine->AcquireObject( IUE_CHAR, npc, runTime );
|
|
JSObject *enemyObj = JSEngine->AcquireObject( IUE_CHAR, enemy, runTime );
|
|
|
|
jsval params[2], rval;
|
|
params[0] = OBJECT_TO_JSVAL( charObj );
|
|
params[1] = OBJECT_TO_JSVAL( enemyObj );
|
|
|
|
JSBool retVal = JS_CallFunctionName( targContext, targObject, "onEnterEvadeState", 2, params, &rval );
|
|
if( retVal == JS_FALSE )
|
|
{
|
|
SetEventExists( seOnEnterEvadeState, false );
|
|
return RV_NOFUNC;
|
|
}
|
|
|
|
return TryParseJSVal( rval );
|
|
}
|
|
|
|
bool cScript::EventExists( ScriptEvent eventNum ) const
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return false;
|
|
return eventPresence[index].test( (eventNum % 32) );
|
|
}
|
|
void cScript::SetEventExists( ScriptEvent eventNum, bool status )
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return;
|
|
eventPresence[index].set( (eventNum % 32), status );
|
|
}
|
|
|
|
bool cScript::NeedsChecking( ScriptEvent eventNum ) const
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return false;
|
|
return needsChecking[index].test( (eventNum % 32) );
|
|
}
|
|
void cScript::SetNeedsChecking( ScriptEvent eventNum, bool status )
|
|
{
|
|
UI32 index = eventNum / 32;
|
|
if( index > 2 )
|
|
return;
|
|
needsChecking[index].set( (eventNum % 32), status );
|
|
}
|