uox3/source/cHTMLSystem.cpp
Xoduz 166d3b0119 Numerous changes with focus on feature and stability parity across Windows, Linux and MacOS platforms
Added new Makefile that handles compiling UOX3 and Spidermonkey on both Linux and MacOS (punt)
Added VS solution (SpiderMonkey.sln) and VC++ project files for compiling SpiderMonkey on Windows (Xuri)
Updated SpiderMonkey from v1.6.0 to v1.7.0
Added optimization flag -O2 for release build in CMakeLists.txt in project root (Xuri)
Added StringUtility file with general common string manipulation functions (punt)
Updated RandomNum function to use a "seedless" random number generator from C++11 instead of the old C rand() function. (punt)
Overall code cleanup to remove/replace platform-dependent code (punt)
Replaced potentially unsafe usage of C string stuff like sprintf, vsprintf, vsnprintf, strncat, strcpy and strlen throughout the code with calls to a format() function containing only a single, safe use of vsnprintf, ensuring there's a single place of failure if there's anything to fix and and making it easy to potentially replace this with std::format from C++20 when the time comes. (punt)
Replaced usage of char in many places with std::string (punt)
Started process of replacing UString usage with functions provided through StringUtility instead (punt)
Replaced platform specific fileIO handling in Windows/Linux with cross-platform C++17 standard std::filesystem (punt)
Replaced platform specific time handling by using cross-platform chrono library (punt)
Removed UOX namespace to reduce complexity (punt)
Elimitated template code approach to singletons for more modern c++ constructs, removing dependices in the process (punt)
Removed ODBC support; it hasn't been touched since the initial implementation in 2008, and there is a lack of someone to maintain the code. (punt)
Removed some platform specific files like uoxlinux.h, which is no longer required (punt)
Removed legacy crash protection code, and removed support for cluox (punt)
Removed legacy "support" for Borland compiler (punt)
Removed legacy VC++ 6 Workspace/Project files, VS2005 Solution/Project files, as these are no longer supported (Xuri)
Removed legacy BUILD folder with outdated compilation instructions (Xuri)
Removed old Changelog file (merged into Changelog.txt) (Xuri)
Fixed a pointer bug for items in multis on world load (punt)
Fixed a dictionary related issue that caused segmentation faults on Linux/MacOS (punt)
Fixed an issue with callbacks to JS scripts that caused segmentation faults on Linux/MacOS (punt)
Paths in uox.ini should now load properly on all platforms regardless of whether those paths use slashes or backslashes, and whether or not they end in a slash/backslash. (punt)
Moved to c++17 style of threading, and got rid of threadsafeobject.cpp/h (punt)
Replaced parsing of UOX.INI tags with a system that's more easily maintainable (punt)
Added some new commands to js/commands/custom/misc-cmd.js (Xuri)
	cont		// Targeted item will be made a container, set to nondecay and movable 2
	endfight	// Targeted character (and character being fought) will stop fighting
	getmulti	// Get multiObject for targeted item
	finditem	// Find item at layer X
	movespeed	// Set movement speed of target player (0x0 Normal, 0x1 Mounted, 0x2 Slow (walk only), 0x3 Hybrid ("jog"?), 0x4 Frozen)
Added new HTML based documentation in docs folder, and removed many old legacy docs that are either incorporated into this document already or no longer relevant for the current UOX3 version (Xuri)

Co-Authored-By: Charles Kerr <punt1959@users.noreply.github.com>
2020-09-07 18:09:55 +08:00

867 lines
28 KiB
C++

// HTML Template
#include "uox3.h"
#include "cHTMLSystem.h"
#include "cVersionClass.h"
#include "cGuild.h"
#include "townregion.h"
#include "cRaces.h"
#include "cServerDefinitions.h"
#include "ssection.h"
#include "gump.h"
#include "scriptc.h"
#include "CPacketSend.h"
#include "ObjectFactory.h"
cHTMLTemplates *HTMLTemplates;
cHTMLTemplate::cHTMLTemplate() : UpdateTimer( 60 ), Loaded( false ), Type( ETT_INVALIDTEMPLATE ), ScheduledUpdate( 0 )
{
Name = "";
Content = "";
OutputFile.reserve( MAX_PATH );
InputFile.reserve( MAX_PATH );
}
cHTMLTemplate::~cHTMLTemplate()
{
}
UString GetUptime( void )
{
UI32 total = (cwmWorldState->GetUICurrentTime() - cwmWorldState->GetStartTime() ) / 1000;
UI32 ho = total / 3600;
total -= ho * 3600;
UI32 mi = total / 60;
total -= mi * 60;
UI32 se = total;
total = 0;
UString builtString = "";
if( ho < 10 )
builtString += std::string("0");
builtString += str_number( ho ) + ":";
if( mi < 10 )
builtString += std::string("0");
builtString += str_number( mi ) + std::string(":");
if( se < 10 )
builtString += std::string("0");
builtString += str_number( se );
return builtString;
}
bool CountNPCFunctor( CBaseObject *a, UI32 &b, void *extraData )
{
bool retVal = true;
if( ValidateObject( a ) )
{
CChar *j = static_cast< CChar * >(a);
if( j->IsNpc() )
++b;
}
return retVal;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void cHTMLTemplate::Process( void )
//| Date - 1/18/2003 4:43:17 AM
//o-----------------------------------------------------------------------------------------------o
//| Purpose -
//|
//| Changes - 08062003 - For the record this is some of the
//| most fucked up shit I have EVER SEEN!! Written to truely
//| handle multiple Templates.
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplate::Process( void )
{
// Need to check to see if the server is actually running, of so we do not want to process the offline template.
if(cwmWorldState->GetKeepRun() && this->GetTemplateType() == ETT_OFFLINE )
return;
// Only read the Status Page if it's not already loaded
if( !Loaded )
LoadTemplate();
// Parse the Content...
std::string ParsedContent = Content;
// Replacing Placeholders
// Account-Count
UString AccountCount = str_number( (Accounts->size()) );
size_t Pos = ParsedContent.find( "%accounts" );
while( Pos != std::string::npos )
{
ParsedContent.replace( Pos, 9, AccountCount );
Pos = ParsedContent.find( "%accounts" );
}
// Version
std::string Version = CVersionClass::GetVersion();
Version += ".";
Version += CVersionClass::GetBuild();
Version += " [";
Version += OS_STR;
Version += "]";
Pos = ParsedContent.find( "%version" );
while( Pos != std::string::npos )
{
ParsedContent.replace( Pos, 8, Version );
Pos = ParsedContent.find( "%version" );
}
// Character Count
UString CharacterCount = str_number( ObjectFactory::getSingleton().CountOfObjects( OT_CHAR ) );
Pos = ParsedContent.find( "%charcount" );
while( Pos != std::string::npos )
{
ParsedContent.replace( Pos, 10, CharacterCount );
Pos = ParsedContent.find( "%charcount" );
}
// Item Count
UString ItemCount = str_number( ObjectFactory::getSingleton().CountOfObjects( OT_ITEM ) );
Pos = ParsedContent.find( "%itemcount" );
while( Pos != std::string::npos )
{
ParsedContent.replace( Pos, 10, ItemCount );
Pos = ParsedContent.find( "%itemcount" );
}
// Connection Count (GMs, Counselors, Player)
UI32 gm = 0, cns = 0, ccount = 0;
CSocket *tSock = NULL;
CChar *tChar = NULL;
// Get all Network Connections
{
std::scoped_lock lock(Network->internallock);
Network->pushConn();
for( tSock = Network->FirstSocket(); !Network->FinishedSockets(); tSock = Network->NextSocket() )
{
tChar = tSock->CurrcharObj();
if( !ValidateObject( tChar ) )
continue;
if( tChar->IsGM() )
++gm;
else if( tChar->IsCounselor() )
++cns;
else
++ccount;
}
Network->popConn();
}
// GMs
UString GMCount = str_number( gm );
Pos = ParsedContent.find( "%online_gms" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 11, GMCount ):ParsedContent.replace( Pos, 11, "0" );
Pos = ParsedContent.find( "%online_gms" );
}
// Counselor
UString CounsiCount = str_number( cns );
Pos = ParsedContent.find( "%online_couns" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 13, CounsiCount ):ParsedContent.replace( Pos, 13, "0");
Pos = ParsedContent.find( "%online_couns" );
}
// Player
UString PlayerCount = str_number( ccount );
Pos = ParsedContent.find( "%online_player" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 14, PlayerCount ):ParsedContent.replace( Pos, 14, "0" );
Pos = ParsedContent.find( "%online_player" );
}
// Total
UString AllCount = str_number( (ccount + gm + cns) );
Pos = ParsedContent.find( "%online_all" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 11, AllCount ):ParsedContent.replace( Pos, 11, "0" );
Pos = ParsedContent.find( "%online_all" );
}
// Time
char time_str[80];
RealTime( time_str );
Pos = ParsedContent.find( "%time" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 5, time_str ):ParsedContent.replace( Pos, 5, "Down" );
Pos = ParsedContent.find( "%time" );
}
// 24Time
RealTime24( time_str );
Pos = ParsedContent.find( "%24time" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 7, time_str ):ParsedContent.replace( Pos, 7, "Down" );
Pos = ParsedContent.find( "%24time" );
}
// Timestamp
time_t currTime;
time( &currTime );
currTime = mktime( gmtime( &currTime ) );
UString timestamp = str_number( currTime );
Pos = ParsedContent.find( "%tstamp" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 7, timestamp ):ParsedContent.replace( Pos, 7, "Down" );
Pos = ParsedContent.find( "%tstamp" );
}
// IP(s) + PORT(s)
UI16 ServerCount = cwmWorldState->ServerData()->ServerCount();
if( ServerCount > 0 )
{
for( UI16 i = 0; i < ServerCount; ++i )
{
physicalServer *mServ = cwmWorldState->ServerData()->ServerEntry( i );
auto ipToken = format( "%%ip%i", i+1 );
if( mServ != NULL )
{
Pos = ParsedContent.find( ipToken );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, ipToken.size(), mServ->getIP().c_str()):ParsedContent.replace( Pos, ipToken.size(), "Down" );
Pos = ParsedContent.find( ipToken );
}
}
// i think we'll never get higher than 2 digits, anyway...
auto portToken = format( "%%port%i", i+1 );
if( mServ != NULL )
{
Pos = ParsedContent.find( portToken );
while( Pos != std::string::npos )
{
auto myPort = std::to_string(mServ->getPort());
if (cwmWorldState->GetKeepRun()){
ParsedContent.replace(Pos, portToken.size(), myPort);
}
else {
ParsedContent.replace(Pos, portToken.size(), myPort);
}
Pos = ParsedContent.find( portToken );
}
}
auto serverToken= format( "%%server%i", i+1 );
if( mServ != NULL )
{
Pos = ParsedContent.find( serverToken );
while( Pos != std::string::npos )
{
if (cwmWorldState->GetKeepRun()) {
ParsedContent.replace(Pos, serverToken.size(), mServ->getName());
}
else {
ParsedContent.replace(Pos, serverToken.size(), "Down");
}
Pos = ParsedContent.find( serverToken );
}
}
}
}
// PLAYERLIST
Pos = ParsedContent.find( "%playerlist%" );
while( Pos != std::string::npos )
{
size_t SecondPos = ParsedContent.find( "%playerlist%", Pos+1 );
if( SecondPos == std::string::npos ) // there's no closing part!
break;
std::string myInline = ParsedContent.substr( Pos, SecondPos - Pos + 12 );
std::string PlayerList;
{
std::scoped_lock lock(Network->internallock);
Network->pushConn();
for( tSock = Network->FirstSocket(); !Network->FinishedSockets(); tSock = Network->NextSocket() )
{
try
{
if( tSock != NULL )
{
CChar *tChar = tSock->CurrcharObj();
if( ValidateObject( tChar ) )
{
std::string parsedInline = myInline;
parsedInline.replace( 0, 12, "" );
parsedInline.replace( parsedInline.length()-12, 12, "" );
// Tokens for the PlayerList
// %playername
// %playertitle
// %playerip
// %playeraccount
// %playerx
// %playery
// %playerz
// %playerrace
// %playerregion
// PlayerName
size_t sPos = parsedInline.find( "%playername" );
while( sPos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 11, tChar->GetName() ):parsedInline.replace( sPos, 11, "" );
sPos = parsedInline.find( "%playername" );
}
// PlayerTitle
sPos = parsedInline.find( "%playertitle" );
while( sPos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 12, tChar->GetTitle() ):parsedInline.replace( sPos, 12, "" );
sPos = parsedInline.find( "%playertitle" );
}
// PlayerIP
sPos = parsedInline.find( "%playerip" );
while( sPos != std::string::npos )
{
CSocket *mySock = tChar->GetSocket();
auto ClientIP = format("%i.%i.%i.%i", mySock->ClientIP4(), mySock->ClientIP3(), mySock->ClientIP3(), mySock->ClientIP1() );
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 9, ClientIP ):parsedInline.replace( sPos, 9, "" );
sPos = parsedInline.find( "%playerip" );
}
// PlayerAccount
sPos = parsedInline.find( "%playeraccount" );
while( sPos != std::string::npos )
{
CAccountBlock& toScan = tChar->GetAccount();
if( toScan.wAccountIndex != AB_INVALID_ID )
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 14, toScan.sUsername):parsedInline.replace( sPos, 14, "" );
sPos = parsedInline.find( "%playeraccount" );
}
// PlayerX
sPos = parsedInline.find( "%playerx" );
while( sPos != std::string::npos )
{
UString myX = str_number( tChar->GetX() );
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 8, myX ):parsedInline.replace( sPos, 8, "" );
sPos = parsedInline.find( "%playerx" );
}
// PlayerY
sPos = parsedInline.find( "%playery" );
while( sPos != std::string::npos )
{
UString myY = str_number( tChar->GetY() );
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 8, myY ):parsedInline.replace( sPos, 8, "" );
sPos = parsedInline.find( "%playery" );
}
// PlayerZ
sPos = parsedInline.find( "%playerz" );
while( sPos != std::string::npos )
{
UString myZ = str_number( tChar->GetZ() );
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 8, myZ ):parsedInline.replace( sPos, 8, "" );
sPos = parsedInline.find( "%playerz" );
}
// PlayerRace -- needs testing
sPos = parsedInline.find( "%playerrace" );
while( sPos != std::string::npos )
{
RACEID myRace = tChar->GetRace();
const std::string rName = Races->Name( myRace );
size_t raceLenName = rName.length();
if( raceLenName > 0 )
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 11, rName ):parsedInline.replace( sPos, 11, "");
sPos = parsedInline.find( "%playerrace" );
}
// PlayerRegion
sPos = parsedInline.find( "%playerregion" );
while( sPos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 13, tChar->GetRegion()->GetName() ):parsedInline.replace( sPos, 13, "");
sPos = parsedInline.find( "%playerregion" );
}
PlayerList += parsedInline;
}
}
}
catch( ... )
{
Console << "| EXCEPTION: Invalid character/socket pointer found. Ignored." << myendl;
}
}
Network->popConn();
}
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, myInline.length(), PlayerList ):ParsedContent.replace( Pos, myInline.length(), "");
Pos = ParsedContent.find( "%playerlist%" );
}
// GuildCount
UString GuildCount = str_number( (SI32)GuildSys->NumGuilds() );
Pos = ParsedContent.find( "%guildcount" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 11, GuildCount ):ParsedContent.replace( Pos, 11, "" );
Pos = ParsedContent.find( "%guildcount" );
}
// GUILDLIST
Pos = ParsedContent.find( "%guildlist%" );
while( Pos != std::string::npos )
{
size_t SecondPos = ParsedContent.find( "%guildlist%", Pos+1 );
if( SecondPos == std::string::npos ) // can't find closing
break;
std::string myInline = ParsedContent.substr( Pos, SecondPos - Pos + 11 );
std::string GuildList;
for( SI16 i = 0; i < (SI16)GuildSys->NumGuilds(); ++i )
{
std::string parsedInline = myInline;
parsedInline.replace( 0, 11, "" );
parsedInline.replace( parsedInline.length()-11, 11, "" );
// Tokens for the GuildList
// %guildid
// %guildname
// GuildID
size_t sPos;
CGuild *myGuild = GuildSys->Guild( i );
UString GuildID = str_number( i );
sPos = parsedInline.find( "%guildid" );
while( sPos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 8, GuildID ):parsedInline.replace( sPos, 8, "" );
sPos = parsedInline.find( "%guildid" );
}
// GuildName
sPos = parsedInline.find( "%guildname" );
while( sPos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?parsedInline.replace( sPos, 10, myGuild->Name() ):parsedInline.replace( sPos, 10, "" );
sPos = parsedInline.find( "%guildname" );
}
GuildList += parsedInline;
}
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, myInline.length(), GuildList ):ParsedContent.replace( Pos, myInline.length(), "" );
Pos = ParsedContent.find( "%guildlist%" );
}
//NPCCount
UI32 npccount = 0;
UI32 b = 0;
ObjectFactory::getSingleton().IterateOver( OT_CHAR, b, NULL, &CountNPCFunctor );
npccount = b;
UString npcs = str_number( npccount );
Pos = ParsedContent.find( "%npcs" );
while( Pos != std::string::npos )
{
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 5, npcs ):ParsedContent.replace( Pos, 5, "0" );
Pos = ParsedContent.find( "%npcs" );
}
// Performance Dump
R64 eps = 0.00000000001;
Pos = ParsedContent.find( "%performance" );
while( Pos != std::string::npos )
{
std::string performance;
std::ostringstream myStream( performance );
if( cwmWorldState->GetKeepRun() )
{
UI32 networkTimeCount = cwmWorldState->ServerProfile()->NetworkTimeCount();
UI32 timerTimeCount = cwmWorldState->ServerProfile()->TimerTimeCount();
UI32 autoTimeCount = cwmWorldState->ServerProfile()->AutoTimeCount();
UI32 loopTimeCount = cwmWorldState->ServerProfile()->LoopTimeCount();
myStream << "Network code: " << (R32)((R32)cwmWorldState->ServerProfile()->NetworkTime()/(R32)networkTimeCount) << "msec [" << networkTimeCount << " samples] <BR>";
myStream << "Timer code: " << (R32)((R32)cwmWorldState->ServerProfile()->TimerTime()/(R32)timerTimeCount) << "msec [" << timerTimeCount << " samples] <BR>";
myStream << "Auto code: " << (R32)((R32)cwmWorldState->ServerProfile()->AutoTime()/(R32)autoTimeCount) << "msec [" << autoTimeCount << " samples] <BR>";
myStream << "Loop Time: " << (R32)((R32)cwmWorldState->ServerProfile()->LoopTime()/(R32)loopTimeCount) << "msec [" << loopTimeCount << " samples] <BR>";
if( !( cwmWorldState->ServerProfile()->LoopTime() < eps || loopTimeCount < eps ) )
myStream << "Simulation Cycles: " << (1000.0*(1.0/(R32)((R32)cwmWorldState->ServerProfile()->LoopTime()/(R32)loopTimeCount))) << " per sec <BR>";
else
myStream << "Simulation Cycles: Greater than 10000 <BR> ";
}
else
{
myStream << "Network code: 0" << "<BR>";
myStream << "Timer code: 0" << "<BR>";
myStream << "Auto code: 0" << "<BR>";
myStream << "Loop Time: 0" << "<BR>";
myStream << "Simulation Cycles: 0<BR>";
}
ParsedContent.replace( Pos, 12, myStream.str() );
Pos = ParsedContent.find( "%performance" );
}
// Uptime
Pos = ParsedContent.find( "%uptime" );
while( Pos != std::string::npos )
{
UString builtString = GetUptime();
ParsedContent.replace( Pos, 7, builtString );
Pos = ParsedContent.find( "%uptime" );
}
// Simulation Cycles (whatever that may be...)
Pos = ParsedContent.find( "%simcycles" );
while( Pos != std::string::npos )
{
std::string simcycles;
std::ostringstream myStream( simcycles );
if( cwmWorldState->GetKeepRun() )
{
if( !( cwmWorldState->ServerProfile()->LoopTime() < eps || cwmWorldState->ServerProfile()->LoopTimeCount() < eps ) )
myStream << "Simulation Cycles: " << (1000.0*(1.0/(R32)((R32)cwmWorldState->ServerProfile()->LoopTime()/(R32)cwmWorldState->ServerProfile()->LoopTimeCount()))) << " per sec <BR>";
else
myStream << "Simulation Cycles: Greater than 10000 <BR> ";
}
else
{
myStream << "Simulation Cycles: 0<BR> ";
}
ParsedContent.replace( Pos, 10, myStream.str() );
Pos = ParsedContent.find( "%simcycles" );
}
// Update Time in SECONDS
Pos = ParsedContent.find( "%updatetime" );
while( Pos != std::string::npos )
{
UString strUpdateTimer = str_number( UpdateTimer );
(cwmWorldState->GetKeepRun())?ParsedContent.replace( Pos, 11, strUpdateTimer ):ParsedContent.replace( Pos, 11, "0" );
Pos = ParsedContent.find( "%updatetime" );
}
// End Replacing Placeholders
// Print the Content out to the new file...
std::ofstream Output;
Output.open( OutputFile.c_str(), std::ios::out );
if( Output.is_open() )
{
Output << ParsedContent;
Output.close();
}
else
Console.error( format(" Couldn't open the template file %s for writing", OutputFile.c_str()) );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void Poll( void )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Updates the page if needed
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplate::Poll( void )
{
if( ScheduledUpdate < cwmWorldState->GetUICurrentTime() || !cwmWorldState->GetKeepRun() )
{
Process();
ScheduledUpdate = BuildTimeValue( (R32)UpdateTimer );
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void LoadTemplate( void )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Loads the Template into memory
//|
//| Changes - 08062003 - Updated this member function to actually handle
//| loading the different templates for use later.
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplate::LoadTemplate( void )
{
Content = "";
std::ifstream InputFile1( InputFile.c_str() );
if( !InputFile1.is_open() )
{
Console.error( format("Couldn't open HTML Template File %s", InputFile.c_str()) );
return;
}
while( !InputFile1.eof() && !InputFile1.fail() )
{
std::string Line;
std::getline( InputFile1, Line );
Content += Line;
}
InputFile1.close();
Loaded = true;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void UnloadTemplate( void )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Unloads the Template (i.e. for reloading)
//|
//| Changes - 08062003 - Updated to properly unload a template
//| and to unload the correect template, instead of just the
//| status template.
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplate::UnloadTemplate( void )
{
Content="";
Loaded = false;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void Load( ScriptSection *found )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Loads the HTML Template from a ScriptSection
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplate::Load( ScriptSection *found )
{
UString tag, data, UTag, UData, fullPath;
for( tag = found->First(); !found->AtEnd(); tag = found->Next() )
{
data = found->GrabData();
UTag = tag.upper();
if( UTag == "UPDATE" )
UpdateTimer = data.toUInt();
else if( UTag == "TYPE" )
{
UData = data.upper();
if( UData == "STATUS" )
Type = ETT_ONLINE;
else if( UData == "OFFLINE" )
Type = ETT_OFFLINE;
else if( UData == "PLAYER" )
Type = ETT_PLAYER;
else if( UData == "GUILD" )
Type = ETT_GUILD;
else if( UData == "GMSTATUS" )
Type = ETT_GMSTATUS;
}
else if( UTag == "INPUT" )
{
fullPath = cwmWorldState->ServerData()->Directory( CSDDP_DEFS ) + "html/" + data;
//LOOKATME
InputFile = trim(fullPath).substr( 0, MAX_PATH - 1 );
}
else if( UTag == "OUTPUT" )
{
fullPath = cwmWorldState->ServerData()->Directory( CSDDP_HTML ) + data;
//LOOKATME
OutputFile = trim(fullPath).substr( 0, MAX_PATH - 1 );
}
else if( UTag == "NAME" )
Name = data;
}
ScheduledUpdate = 0;
Loaded = false;
}
cHTMLTemplates::cHTMLTemplates()
{
Templates.resize( 0 );
}
cHTMLTemplates::~cHTMLTemplates()
{
Unload();
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void Load( void )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Loads the HTML Templates from the scripts
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplates::Load( void )
{
for( Script *toCheck = FileLookup->FirstScript( html_def ); !FileLookup->FinishedScripts( html_def ); toCheck = FileLookup->NextScript( html_def ) )
{
if( toCheck != NULL )
{
size_t NumEntries = toCheck->NumEntries();
if( NumEntries == 0 )
continue;
for( ScriptSection *found = toCheck->FirstEntry(); found != NULL; found = toCheck->NextEntry() )
{
cHTMLTemplate *Template = new cHTMLTemplate();
Template->Load( found );
Templates.push_back( Template );
}
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void Unload( void )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Unloads all Templates
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplates::Unload( void )
{
if( Templates.empty() )
return;
for( size_t i = 0; i < Templates.size(); ++i )
{
delete Templates[ i ];
Templates[i] = NULL;
}
Templates.clear();
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void Poll( ETemplateType nTemplateID )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Polls the templates for updates
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplates::Poll( ETemplateType nTemplateID )
{
std::vector< cHTMLTemplate* >::const_iterator tIter;
for( tIter = Templates.begin(); tIter != Templates.end(); ++tIter )
{
cHTMLTemplate *toPoll = (*tIter);
if( toPoll != NULL )
{
if( nTemplateID == -1 || toPoll->GetTemplateType() == nTemplateID )
toPoll->Poll();
}
}
}
//o-----------------------------------------------------------------------------------------------o
//| Function - void TemplateInfoGump( CSocket *mySocket )
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Shows an information gump about current templates
//o-----------------------------------------------------------------------------------------------o
void cHTMLTemplates::TemplateInfoGump( CSocket *mySocket )
{
CGump InfoGump = CGump( false, false );
InfoGump.SetSerial( 1 ); // Serial for the HTML Status Callback
InfoGump.StartPage();
// Add an exit button
InfoGump.AddButton( 40, 300, cwmWorldState->ServerData()->ButtonCancel(), static_cast<UI16>( cwmWorldState->ServerData()->ButtonCancel() + 1 ), 1, 0, 0 );
InfoGump.AddBackground( 0, 0, cwmWorldState->ServerData()->BackgroundPic(), 350, 350 );
// 10 Max Templates per page
UI32 Entries = 0; // Entries per page
UI16 CurrentPage = 0; // Page
for( UI32 i = 0; i < Templates.size(); ++i )
{
if( Entries == 0 )
{
// We should add a next button if we're not starting the first page
if( CurrentPage != 0 )
InfoGump.AddButton( 300, 250, cwmWorldState->ServerData()->ButtonRight(), static_cast<UI16>( cwmWorldState->ServerData()->ButtonRight() + 1 ), 0, static_cast<UI16>( CurrentPage + 1 ), 0 );
CurrentPage = InfoGump.StartPage();
}
// If we're not on the first page add the "back" button
if( CurrentPage > 1 )
InfoGump.AddButton( 30, 250, cwmWorldState->ServerData()->ButtonLeft(), static_cast<UI16>( cwmWorldState->ServerData()->ButtonLeft() + 1 ), 0, static_cast<UI16>( CurrentPage - 1 ), 0 );
++Entries;
// ~25 pixel per entry
InfoGump.AddText( 40, static_cast<UI16>( 40 + (Entries-1)*25 ), cwmWorldState->ServerData()->LeftTextColour(), format( "%s (%i)", Templates[ i ]->GetName().c_str(), i ) );
if( Entries == 5 )
Entries = 0;
}
InfoGump.Send( mySocket );
}
//o-----------------------------------------------------------------------------------------------o
//| Function - std::string GetName( void ) const
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Returns the name of the Template
//o-----------------------------------------------------------------------------------------------o
std::string cHTMLTemplate::GetName( void ) const
{
return Name;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - std::string GetOutput( void ) const
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Gets the Output Filename
//o-----------------------------------------------------------------------------------------------o
std::string cHTMLTemplate::GetOutput( void ) const
{
return OutputFile;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - std::string GetInput( void ) const
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Gets the Input Filename
//o-----------------------------------------------------------------------------------------------o
std::string cHTMLTemplate::GetInput( void ) const
{
return InputFile;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - UI32 GetScheduledUpdate( void ) const
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Gets the next scheduled Update time
//o-----------------------------------------------------------------------------------------------o
UI32 cHTMLTemplate::GetScheduledUpdate( void ) const
{
return ScheduledUpdate;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - UI32 GetUpdateTimer( void ) const
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Gets the Update timer
//o-----------------------------------------------------------------------------------------------o
UI32 cHTMLTemplate::GetUpdateTimer( void ) const
{
return UpdateTimer;
}
//o-----------------------------------------------------------------------------------------------o
//| Function - ETemplateType GetTemplateType( void ) const
//o-----------------------------------------------------------------------------------------------o
//| Purpose - Gets the Template Type
//o-----------------------------------------------------------------------------------------------o
ETemplateType cHTMLTemplate::GetTemplateType( void ) const
{
return Type;
}