mirror of
https://github.com/UOX3DevTeam/UOX3
synced 2026-08-13 12:27:04 -04:00
Added new system that lets shard admins assign a "network" budget to connected clients, which determines the maximum amount of bytes clients are allowed to send to/receive from server over a period of ten seconds. If a client exceeds these limits three times in the same connected session, they'll receive a temporary ban and get kicked from the server. The following new UOX.INI settings under the [system] section can be used to control this feature: MAXCLIENTBYTESIN=25000 // Max bytes client can send to server over 10 seconds MAXCLIENTBYTESOUT=100000 // Max bytes client can receive from server over 10 seconds NETTRAFFICTIMEBAN=30 // Duration (in minutes) of temporary ban for exceeding these limits Fixed an issue that prevented GMs from using CSTATS and TWEAK buttons in 'wholist Updated documentation with most recent changes to UOX.INI settings Minor code cleanup
1600 lines
57 KiB
C++
1600 lines
57 KiB
C++
#include "uox3.h"
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#include "townregion.h"
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#include "cServerDefinitions.h"
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#include "cSpawnRegion.h"
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#include "ssection.h"
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#include "CJSMapping.h"
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#include "scriptc.h"
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#include "cScript.h"
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#include "cEffects.h"
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#include "CPacketSend.h"
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#include "classes.h"
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#include "regions.h"
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#include "ObjectFactory.h"
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#include "StringUtility.hpp"
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cItem *Items = nullptr;
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ItemTypes FindItemTypeFromTag( const std::string& strToFind );
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string &cdata )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Load item data from script sections and apply to spawner objects
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//o-----------------------------------------------------------------------------------------------o
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bool ApplySpawnItemSection( CSpawnItem *applyTo, const DFNTAGS tag, const SI32 ndata, const SI32 odata, const std::string& cdata )
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{
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if( !ValidateObject( applyTo ) )
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return false;
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switch( tag )
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{
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case DFNTAG_SPAWNOBJLIST: applyTo->IsSectionAList( true );
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[[fallthrough]];
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case DFNTAG_SPAWNOBJ:
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applyTo->SetSpawnSection( cdata );
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return true;
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case DFNTAG_INTERVAL:
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applyTo->SetInterval( 0, static_cast<UI08>(ndata) );
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applyTo->SetInterval( 1, static_cast<UI08>(odata) );
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return true;
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default: break;
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}
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return false;
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}
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UI16 addRandomColor( const std::string& colorlist );
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//o-----------------------------------------------------------------------------------------------o
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//| Function - bool ApplyItemSection( CItem *applyTo, ScriptSection *toApply, std::string sectionID )
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//o-----------------------------------------------------------------------------------------------o
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//| Purpose - Load items from the script sections to the array
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//o-----------------------------------------------------------------------------------------------o
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bool ApplyItemSection( CItem *applyTo, ScriptSection *toApply, std::string sectionID )
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{
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if( toApply == nullptr || !ValidateObject( applyTo ) )
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return false;
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std::string cdata;
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SI32 ndata = -1, odata = -1;
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bool isSpawner = (applyTo->GetObjType() == OT_SPAWNER);
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TAGMAPOBJECT customTag;
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std::string customTagName;
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std::string customTagStringValue;
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for( DFNTAGS tag = toApply->FirstTag(); !toApply->AtEndTags(); tag = toApply->NextTag() )
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{
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cdata = toApply->GrabData( ndata, odata );
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if( isSpawner && ApplySpawnItemSection( static_cast<CSpawnItem *>(applyTo), tag, ndata, odata, cdata ) )
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{
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continue;
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}
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auto ssecs = strutil::sections( strutil::trim( strutil::removeTrailing( cdata, "//" )), " " );
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switch( tag )
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{
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case DFNTAG_AMMO:
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applyTo->SetAmmoID( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)) );
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if( ssecs.size() > 1 )
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{
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applyTo->SetAmmoHue( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0)) );
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}
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break;
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case DFNTAG_AMMOFX:
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applyTo->SetAmmoFX( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)) );
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if( ssecs.size() > 1 )
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{
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applyTo->SetAmmoFXHue( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0)) );
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if( ssecs.size() > 2 )
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{
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applyTo->SetAmmoFXRender( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[2], "//" )), nullptr, 0)) );
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}
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}
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break;
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case DFNTAG_AMOUNT:
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if( ndata > 0 )
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{
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if( odata && odata > ndata )
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{
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UI16 rndAmount = static_cast<UI16>(RandomNum( ndata, odata ));
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applyTo->SetAmount( rndAmount );
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}
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else
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{
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applyTo->SetAmount( ndata );
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}
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}
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else
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Console.warning( strutil::format( "Invalid data found in AMOUNT tag inside item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_DAMAGE:
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case DFNTAG_ATT:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetLoDamage( static_cast<SI16>( ndata ) );
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applyTo->SetHiDamage( static_cast<SI16>( odata ) );
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}
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else
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{
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applyTo->SetLoDamage( static_cast<SI16>( ndata ) );
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applyTo->SetHiDamage( static_cast<SI16>( ndata ) );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in ATT/DAMAGE tag inside item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_AC: applyTo->SetArmourClass( static_cast<UI08>(ndata) ); break;
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case DFNTAG_BASERANGE: applyTo->SetBaseRange( static_cast<UI08>(ndata) ); break;
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case DFNTAG_CREATOR: applyTo->SetCreator( ndata ); break;
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case DFNTAG_COLOUR: applyTo->SetColour( static_cast<UI16>(ndata) ); break;
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case DFNTAG_COLOURLIST: applyTo->SetColour( addRandomColor( cdata ) ); break;
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case DFNTAG_CORPSE: applyTo->SetCorpse( ndata != 0 ) ; break;
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case DFNTAG_COLD: applyTo->SetWeatherDamage( COLD, ndata != 0 ); break;
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case DFNTAG_ELEMENTRESIST:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetResist( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0)), HEAT );
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applyTo->SetResist( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0)), COLD );
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applyTo->SetResist( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[2], "//" )), nullptr, 0)), LIGHTNING );
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applyTo->SetResist( static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[3], "//" )), nullptr, 0)), POISON );
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}
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break;
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case DFNTAG_DAMAGEABLE: applyTo->SetDamageable(ndata != 0); break;
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case DFNTAG_DEF:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), PHYSICAL );
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}
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else
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{
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applyTo->SetResist( ndata, PHYSICAL );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in DEF tag inside item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_DEX:
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if( ndata > 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetDexterity( static_cast<SI16>(RandomNum( ndata, odata )) );
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}
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else
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{
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applyTo->SetDexterity( ndata );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in DEX tag inside item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_DEXADD: applyTo->SetDexterity2( static_cast<SI16>(ndata) ); break;
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case DFNTAG_DIR: applyTo->SetDir( static_cast<UI08>(std::stoi(strutil::trim( strutil::removeTrailing( cdata, "//" )), nullptr, 0)) ); break;
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case DFNTAG_DYE: applyTo->SetDye( ndata != 0 ); break;
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case DFNTAG_DECAY:
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if( ndata == 1 )
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applyTo->SetDecayable( true );
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else
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applyTo->SetDecayable( false );
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break;
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case DFNTAG_DISPELLABLE: applyTo->SetDispellable( true ); break;
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case DFNTAG_DISABLED: applyTo->SetDisabled( ndata != 0 ); break;
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case DFNTAG_DOORFLAG: break;
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case DFNTAG_GOOD: applyTo->SetGood( static_cast< SI16 >(ndata) ); break;
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case DFNTAG_GLOW: applyTo->SetGlow( ndata ); break;
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case DFNTAG_GLOWBC: applyTo->SetGlowColour( static_cast<UI16>(ndata) ); break;
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case DFNTAG_GLOWTYPE: applyTo->SetGlowEffect( static_cast<UI08>(ndata) ); break;
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case DFNTAG_GET:
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{
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std::string scriptEntry = "";
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if( ssecs.size() == 1 )
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{
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scriptEntry = cdata;
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}
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else
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{
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UI32 rndEntry = RandomNum( 0, static_cast<SI32>(ssecs.size() - 1));
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scriptEntry = strutil::trim( strutil::removeTrailing( ssecs[rndEntry], "//" ));
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}
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ScriptSection *toFind = FileLookup->FindEntry( scriptEntry, items_def );
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if( toFind == nullptr )
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Console.warning( strutil::format( "Invalid script entry (%s) called with GET tag, item serial 0x%X", scriptEntry.c_str(), applyTo->GetSerial() ));
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else if( toFind == toApply )
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Console.warning( strutil::format( "Infinite loop avoided with GET tag inside item script [%s]", scriptEntry.c_str() ));
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else
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ApplyItemSection( applyTo, toFind, scriptEntry );
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break;
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}
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case DFNTAG_HP:
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if( ndata > 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetHP( static_cast<SI16>(RandomNum( ndata, odata )) );
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}
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else
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{
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applyTo->SetHP( ndata );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in HP tag inside item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_HIDAMAGE: applyTo->SetHiDamage( static_cast<SI16>(ndata) ); break;
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case DFNTAG_HEAT: applyTo->SetWeatherDamage( HEAT, ndata != 0 ); break;
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case DFNTAG_ID: applyTo->SetID( static_cast<UI16>(ndata) ); break;
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case DFNTAG_INTELLIGENCE: applyTo->SetIntelligence( static_cast<SI16>(ndata) ); break;
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case DFNTAG_INTADD: applyTo->SetIntelligence2( static_cast<SI16>(ndata) ); break;
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case DFNTAG_LODAMAGE: applyTo->SetLoDamage( static_cast<SI16>(ndata) ); break;
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case DFNTAG_LAYER: applyTo->SetLayer( static_cast<ItemLayers>(ndata) ); break;
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case DFNTAG_LIGHT: applyTo->SetWeatherDamage( LIGHT, ndata != 0 ); break;
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case DFNTAG_LIGHTNING: applyTo->SetWeatherDamage( LIGHTNING, ndata != 0 ); break;
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case DFNTAG_MAXHP: applyTo->SetMaxHP( static_cast<SI16>(ndata) ); break;
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case DFNTAG_MAXITEMS: applyTo->SetMaxItems( static_cast<UI16>(ndata) ); break;
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case DFNTAG_MAXRANGE: applyTo->SetMaxRange( static_cast<UI08>(ndata) ); break;
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case DFNTAG_MOVABLE: applyTo->SetMovable( static_cast<SI08>(ndata) ); break;
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case DFNTAG_MORE:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetTempVar( CITV_MORE, 1, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MORE, 2, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MORE, 3, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MORE, 4, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
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}
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else
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{
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applyTo->SetTempVar( CITV_MORE, static_cast<UI32>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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}
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break;
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case DFNTAG_MORE2: break;
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case DFNTAG_MOREX:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetTempVar( CITV_MOREX, 1, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREX, 2, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREX, 3, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREX, 4, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
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}
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else
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{
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applyTo->SetTempVar( CITV_MOREX, static_cast<UI32>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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}
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break;
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case DFNTAG_MOREY:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetTempVar( CITV_MOREY, 1, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREY, 2, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREY, 3, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREY, 4, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
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}
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else
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{
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applyTo->SetTempVar( CITV_MOREY, static_cast<UI32>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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}
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break;
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case DFNTAG_MOREZ:
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if( ssecs.size() >= 4 )
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{
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applyTo->SetTempVar( CITV_MOREZ, 1, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREZ, 2, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[1], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREZ, 3, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[2], "//" )), nullptr, 0 ) ) );
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applyTo->SetTempVar( CITV_MOREZ, 4, static_cast<UI08>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[3], "//" )), nullptr, 0 ) ) );
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}
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else
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{
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applyTo->SetTempVar( CITV_MOREZ, static_cast<UI32>(std::stoul(strutil::trim( strutil::removeTrailing( ssecs[0], "//" )), nullptr, 0 ) ) );
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}
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break;
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case DFNTAG_NAME: applyTo->SetName( cdata ); break;
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case DFNTAG_NAME2: applyTo->SetName2( cdata.c_str() ); break;
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case DFNTAG_NEWBIE: applyTo->SetNewbie( true ); break;
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case DFNTAG_OFFSPELL: applyTo->SetOffSpell( static_cast<SI08>(ndata) ); break;
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case DFNTAG_POISONDAMAGE: applyTo->SetWeatherDamage( POISON, ndata != 0 ); break;
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case DFNTAG_POISONED: applyTo->SetPoisoned( static_cast<UI08>(ndata) ); break;
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case DFNTAG_PILEABLE: applyTo->SetPileable( ndata != 0 ); break;
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case DFNTAG_PRIV: applyTo->SetPriv( static_cast<UI08>(ndata) ); break;
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case DFNTAG_RANK:
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applyTo->SetRank( static_cast<SI08>(ndata) );
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if( applyTo->GetRank() <= 0 )
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applyTo->SetRank( 10 );
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break;
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case DFNTAG_RACE: applyTo->SetRace( static_cast<UI16>(ndata) ); break;
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case DFNTAG_RESISTFIRE:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), HEAT );
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}
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else
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{
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applyTo->SetResist( ndata, HEAT );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in RESISTFIRE tag inside Item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_RESISTCOLD:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), COLD );
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}
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else
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{
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applyTo->SetResist( ndata, COLD );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in RESISTCOLD tag inside Item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_RESISTLIGHTNING:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), LIGHTNING );
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}
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else
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{
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applyTo->SetResist( ndata, LIGHTNING );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in RESISTLIGHTNING tag inside Item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_RESISTPOISON:
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if( ndata >= 0 )
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{
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if( odata && odata > ndata )
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{
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applyTo->SetResist( static_cast<UI16>(RandomNum( ndata, odata )), POISON );
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}
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else
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{
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applyTo->SetResist( ndata, POISON );
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}
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}
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else
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Console.warning( strutil::format("Invalid data found in RESISTPOISON tag inside Item script [%s]", sectionID.c_str() ));
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break;
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case DFNTAG_RESTOCK: applyTo->SetRestock( static_cast<UI16>(ndata) ); break;
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case DFNTAG_RAIN: applyTo->SetWeatherDamage( RAIN, ndata != 0 ); break;
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case DFNTAG_SK_MADE: applyTo->SetMadeWith( static_cast<SI08>(ndata) ); break;
|
|
case DFNTAG_SPD: applyTo->SetSpeed( static_cast<UI08>(ndata) ); break;
|
|
case DFNTAG_STRENGTH: applyTo->SetStrength( static_cast<SI16>(ndata) ); break;
|
|
case DFNTAG_STRADD: applyTo->SetStrength2( static_cast<SI16>(ndata) ); break;
|
|
case DFNTAG_SNOW: applyTo->SetWeatherDamage( SNOW, ndata != 0 ); break;
|
|
case DFNTAG_SCRIPT: applyTo->AddScriptTrigger( static_cast<UI16>(ndata) ); break;
|
|
case DFNTAG_TYPE:
|
|
ItemTypes iType;
|
|
iType = FindItemTypeFromTag( cdata );
|
|
if( iType == IT_COUNT )
|
|
iType = static_cast<ItemTypes>(ndata);
|
|
if( iType < IT_COUNT )
|
|
applyTo->SetType( iType );
|
|
break;
|
|
case DFNTAG_VISIBLE: applyTo->SetVisible( (VisibleTypes)ndata ); break;
|
|
case DFNTAG_VALUE:
|
|
if( ndata >= 0 )
|
|
{
|
|
if( odata && odata >= 0 )
|
|
{
|
|
applyTo->SetBuyValue( ndata );
|
|
applyTo->SetSellValue( odata );
|
|
}
|
|
else
|
|
{
|
|
// Only one value was specified in DFN tag - use it for both buy and sell value
|
|
applyTo->SetBuyValue( ndata );
|
|
applyTo->SetSellValue( ndata );
|
|
}
|
|
}
|
|
else
|
|
Console.warning( strutil::format("Invalid data found in VALUE tag inside item script [%s]", sectionID.c_str() ));
|
|
break;
|
|
case DFNTAG_WEIGHT: applyTo->SetWeight( ndata );
|
|
applyTo->SetBaseWeight( ndata ); // Let's set the base-weight as well. Primarily used for containers.
|
|
break;
|
|
case DFNTAG_WEIGHTMAX: applyTo->SetWeightMax( ndata ); break;
|
|
case DFNTAG_WIPE: applyTo->SetWipeable( ndata != 0 ); break;
|
|
case DFNTAG_ADDMENUITEM:
|
|
Console.print(cdata);
|
|
break;
|
|
case DFNTAG_CUSTOMSTRINGTAG:
|
|
{
|
|
auto count = 0;
|
|
std::string result;
|
|
for( auto &sec : ssecs )
|
|
{
|
|
if( count > 0 )
|
|
{
|
|
if( count == 1 )
|
|
{
|
|
result = strutil::trim( strutil::removeTrailing( sec, "//" ));
|
|
}
|
|
else
|
|
{
|
|
result = result + " " + strutil::trim( strutil::removeTrailing( sec, "//" ));
|
|
}
|
|
}
|
|
count++;
|
|
}
|
|
customTagName = strutil::trim( strutil::removeTrailing( ssecs[0], "//" ));
|
|
customTagStringValue = result;
|
|
|
|
if( !customTagName.empty() && !customTagStringValue.empty() )
|
|
{
|
|
customTag.m_Destroy = FALSE;
|
|
customTag.m_StringValue = customTagStringValue;
|
|
customTag.m_IntValue = static_cast<SI32>(customTag.m_StringValue.size());
|
|
customTag.m_ObjectType = TAGMAP_TYPE_STRING;
|
|
applyTo->SetTag( customTagName, customTag );
|
|
}
|
|
else
|
|
{
|
|
Console.warning( strutil::format( "Invalid data found in CUSTOMSTRINGTAG tag inside Item script [%s] - Supported data format: <tagName> <text>", sectionID.c_str() ) );
|
|
}
|
|
break;
|
|
}
|
|
case DFNTAG_CUSTOMINTTAG:
|
|
{
|
|
auto count = 0;
|
|
std::string result;
|
|
for( auto &sec : ssecs )
|
|
{
|
|
if( count > 0 )
|
|
{
|
|
if( count == 1 )
|
|
{
|
|
result = strutil::trim( strutil::removeTrailing( sec, "//" ));
|
|
}
|
|
}
|
|
count++;
|
|
}
|
|
customTagName = strutil::trim( strutil::removeTrailing( ssecs[0], "//" ));
|
|
customTagStringValue = result;
|
|
if( !customTagName.empty() && !customTagStringValue.empty() )
|
|
{
|
|
customTag.m_Destroy = FALSE;
|
|
customTag.m_IntValue = static_cast<SI32>(std::stoi(customTagStringValue, nullptr, 0));
|
|
customTag.m_ObjectType = TAGMAP_TYPE_INT;
|
|
customTag.m_StringValue = "";
|
|
applyTo->SetTag( customTagName, customTag );
|
|
if( count > 2 )
|
|
{
|
|
Console.warning( strutil::format( "Multiple values detected for CUSTOMINTTAG in Item script [%s] - only first value will be used! Supported data format: <tagName> <value>", sectionID.c_str() ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.warning( strutil::format( "Invalid data found in CUSTOMINTTAG tag in Item script [%s] - Supported data format: <tagName> <value>", sectionID.c_str() ) );
|
|
}
|
|
break;
|
|
}
|
|
case DFNTAG_SPAWNOBJ:
|
|
case DFNTAG_SPAWNOBJLIST:
|
|
break;
|
|
case DFNTAG_LOOT:
|
|
[[fallthrough]];
|
|
case DFNTAG_PACKITEM:
|
|
{
|
|
if( !cdata.empty() )
|
|
{
|
|
auto csecs = strutil::sections( strutil::trim( strutil::removeTrailing( cdata, "//" )), "," );
|
|
if( csecs.size() > 1 )
|
|
{
|
|
UI16 iAmount = 0;
|
|
std::string amountData = strutil::trim( strutil::removeTrailing( csecs[1], "//" ));
|
|
auto tsects = strutil::sections( amountData, " " );
|
|
if( tsects.size() > 1 ) // check if the second part of the tag-data contains two sections separated by a space
|
|
{
|
|
auto first = static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( tsects[0], "//" )), nullptr, 0));
|
|
auto second = static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( tsects[1], "//" )), nullptr, 0));
|
|
|
|
// Tag contained a minimum and maximum value for amount! Let's randomize!
|
|
iAmount = static_cast<UI16>(RandomNum( first, second ));
|
|
}
|
|
else
|
|
{
|
|
iAmount = static_cast<UI16>(std::stoul(amountData, nullptr, 0));
|
|
}
|
|
auto tdata = strutil::trim( strutil::removeTrailing( csecs[0], "//" ));
|
|
|
|
if( tag == DFNTAG_LOOT )
|
|
Items->AddRespawnItem( applyTo, tdata, true, true, iAmount, true );
|
|
else
|
|
Items->AddRespawnItem( applyTo, tdata, true, false, iAmount, false );
|
|
}
|
|
else
|
|
{
|
|
if( tag == DFNTAG_LOOT )
|
|
Items->AddRespawnItem( applyTo, cdata, true, true, 1, true );
|
|
else
|
|
Items->AddRespawnItem( applyTo, cdata, true, false, 1, false );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
Console.warning( strutil::format("Unknown items dfn tag %i %s %i %i ", tag, cdata.c_str(), ndata, odata ));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateItem( CSocket *mSock, CChar *mChar, const UI16 iID, const UI16 iAmount, const UI16 iColour, const ObjectType itemType, const bool inPack )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a basic item and gives it an ID, Colour, and amount, also will
|
|
//| automatically look for an entry in harditems.dfn and set its location (be it in
|
|
//| a pack or on the ground).
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateItem( CSocket *mSock, CChar *mChar, const UI16 iID, const UI16 iAmount, const UI16 iColour, const ObjectType itemType, bool inPack, bool shouldSave )
|
|
{
|
|
if( inPack && !ValidateObject( mChar->GetPackItem() ) )
|
|
{
|
|
std::string charName = getNpcDictName( mChar );
|
|
Console.warning( strutil::format( "CreateItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
|
|
return nullptr;
|
|
}
|
|
|
|
if( inPack )
|
|
{
|
|
// Check if character's backpack can hold more items before creating any item
|
|
CItem *playerPack = mChar->GetPackItem();
|
|
if( ValidateObject( playerPack ) )
|
|
{
|
|
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
|
|
{
|
|
if( mSock != nullptr )
|
|
mSock->sysmessage( 1819 ); // Your backpack cannot hold any more items!
|
|
inPack = false; // Spawn item at character's feet instead
|
|
}
|
|
}
|
|
}
|
|
|
|
CItem *iCreated = CreateBaseItem( mChar->WorldNumber(), itemType, mChar->GetInstanceID(), shouldSave );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
if( iID != 0x0000 )
|
|
{
|
|
if( Map->IsValidTile( iID ) )
|
|
iCreated->SetID( iID );
|
|
}
|
|
if( iColour != 0x0000 )
|
|
iCreated->SetColour( iColour );
|
|
|
|
// Only set item to decayable by default if ini setting is enabled
|
|
if( cwmWorldState->ServerData()->BaseItemsDecayable() )
|
|
{
|
|
iCreated->SetDecayable( true );
|
|
}
|
|
|
|
GetScriptItemSettings( iCreated );
|
|
|
|
if( iAmount > 1 )
|
|
{
|
|
iCreated->SetPileable( true );
|
|
iCreated->SetAmount( iAmount );
|
|
}
|
|
|
|
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
|
|
for( auto scriptTrig : scriptTriggers )
|
|
{
|
|
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
|
if( toExecute != nullptr )
|
|
{
|
|
toExecute->OnCreate( iCreated, false );
|
|
}
|
|
}
|
|
|
|
return PlaceItem( mSock, mChar, iCreated, inPack );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateScriptItem( CSocket *mSock, CChar *mChar, const std::string &item,
|
|
//| const UI16 iAmount, const ObjectType itemType, const bool inPack, const UI16 iColor )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a script item, gives it an amount, and sets
|
|
//| its location (be it in a pack or on the ground).
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateScriptItem( CSocket *mSock, CChar *mChar, const std::string &item, const UI16 iAmount, const ObjectType itemType, bool inPack, const UI16 iColor, bool shouldSave )
|
|
{
|
|
if( inPack && !ValidateObject( mChar->GetPackItem() ) )
|
|
{
|
|
std::string charName = getNpcDictName( mChar );
|
|
Console.warning( strutil::format("CreateScriptItem(): Character %s(0x%X) has no pack, item creation aborted.", charName.c_str(), mChar->GetSerial() ));
|
|
return nullptr;
|
|
}
|
|
|
|
if( inPack )
|
|
{
|
|
// Check if character's backpack can hold more items before creating any item
|
|
CItem *playerPack = mChar->GetPackItem();
|
|
if( ValidateObject( playerPack ) )
|
|
{
|
|
if( playerPack->GetContainsList()->Num() >= playerPack->GetMaxItems() )
|
|
{
|
|
if( mSock != nullptr )
|
|
mSock->sysmessage( 1819 ); // Your backpack cannot hold any more items!
|
|
inPack = false; // Spawn item at character's feet instead
|
|
}
|
|
}
|
|
}
|
|
|
|
CItem *iCreated = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), iAmount, mChar->GetInstanceID(), itemType, 0xFFFF, shouldSave );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
if( iColor != 0xFFFF )
|
|
iCreated->SetColour( iColor );
|
|
if( iAmount > 1 && !iCreated->isPileable() )
|
|
{
|
|
// Turns out we need to spawn more than one item, let's do that here:
|
|
CItem *iCreated2 = nullptr;
|
|
for( UI16 i = 1; i < iAmount; i++ )
|
|
{
|
|
if( inPack )
|
|
{
|
|
CItem *mPack = mChar->GetPackItem();
|
|
iCreated2 = CreateBaseScriptItem( mPack, item, mChar->WorldNumber(), 1, mChar->GetInstanceID(), itemType );
|
|
}
|
|
else
|
|
iCreated2 = CreateBaseScriptItem( nullptr, item, mChar->WorldNumber(), 1, mChar->GetInstanceID(), itemType );
|
|
|
|
if( iCreated2 )
|
|
{
|
|
if( iColor != 0xFFFF )
|
|
iCreated2->SetColour( iColor );
|
|
PlaceItem( mSock, mChar, iCreated2, inPack );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return the original item created in the function.
|
|
return PlaceItem( mSock, mChar, iCreated, inPack );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateRandomItem( CSocket *mSock, const std::string& itemList )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a random item from an itemlist in specified dfn file,
|
|
//| gives it a random buy/sell value, and places it
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem *cItem::CreateRandomItem( CSocket *mSock, const std::string& itemList )
|
|
{
|
|
CChar *mChar = mSock->CurrcharObj();
|
|
if( !ValidateObject( mChar ) )
|
|
return nullptr;
|
|
|
|
CItem *iCreated = CreateRandomItem( nullptr, itemList, mChar->WorldNumber(), mChar->GetInstanceID() );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
if( iCreated->GetBuyValue() != 0 )
|
|
{
|
|
iCreated->SetBuyValue( RandomNum( static_cast<UI32>(1), iCreated->GetBuyValue() ) );
|
|
iCreated->SetSellValue( static_cast<UI32>(iCreated->GetBuyValue() / 2) );
|
|
}
|
|
if( iCreated->GetHP() != 0 )
|
|
iCreated->SetHP( static_cast<SI16>(RandomNum( static_cast<SI16>(1), iCreated->GetHP() )) );
|
|
|
|
return PlaceItem( mSock, mChar, iCreated, true );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateRandomItem( const std::string& sItemList, const UI08 worldNum, const UI16 instanceID )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a random item from an itemlist in specified dfn file
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem *cItem::CreateRandomItem( CItem *mCont, const std::string& sItemList, const UI08 worldNum, const UI16 instanceID, bool shouldSave, bool useLootlist )
|
|
{
|
|
CItem * iCreated = nullptr;
|
|
std::string sect = "";
|
|
|
|
// Are we looking for a LOOTLIST, or an ITEMLIST?
|
|
if( useLootlist )
|
|
sect = "LOOTLIST " + sItemList;
|
|
else
|
|
sect = "ITEMLIST " + sItemList;
|
|
sect = strutil::trim( strutil::removeTrailing( sect, "//" ));
|
|
|
|
// This is never "blank", since we assign "LOOTLIST" or "ITEMLIST" in the previous step!!
|
|
if( sect == "blank" ) // The itemlist-entry is just a blank filler item
|
|
return nullptr;
|
|
|
|
// Look up the relevant LOOTLIST or ITEMLIST from DFNs
|
|
ScriptSection *ItemList = FileLookup->FindEntry( sect, items_def );
|
|
if( ItemList != nullptr )
|
|
{
|
|
// Count the number of entries in the list
|
|
const size_t itemListSize = ItemList->NumEntries();
|
|
if( itemListSize > 0 )
|
|
{
|
|
int itemEntryToSpawn = -1;
|
|
int sum_of_weight = 0;
|
|
|
|
// Let's see if the entries in the list are setup with randomization weights,
|
|
// and sum them all up if that's the case. Format of string:
|
|
// weight|sectionName,amount
|
|
// weight|sectionName,amountMin amountMax
|
|
// weight|LOOTLIST=sectionName,amount
|
|
// weight|LOOTLIST=sectionName,amountMin amountMax
|
|
// weight|ITEMLIST=sectionName,amount
|
|
// weight|ITEMLIST=sectionName,amountMin amountMax
|
|
for( int j = 0; j < itemListSize; j++ )
|
|
{
|
|
// Split string for entry into a stringlist, based on | as a separator
|
|
auto csecs = strutil::sections( strutil::trim( strutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
|
|
if( csecs.size() == 2 )
|
|
{
|
|
// The entry has a weight assigned to it - let's add the weight to the total
|
|
sum_of_weight += static_cast<int>(std::stoul(strutil::trim( strutil::removeTrailing( csecs[0], "//" )), nullptr, 0));
|
|
}
|
|
else
|
|
{
|
|
// The entry has no weight assigned to it - add a default weight of 1
|
|
sum_of_weight += 1;
|
|
}
|
|
}
|
|
|
|
// Choose a random number between 0 and the total sum of all weights
|
|
int rndChoice = RandomNum( 0, sum_of_weight );
|
|
int itemWeight = 0;
|
|
|
|
// Prepare a vector to hold multiple entries, if more than one qualifies based on weighting
|
|
std::vector<int> matchingEntries;
|
|
|
|
// Loop through the items in the itemlist/lootlist
|
|
int weightOfChosenItem = 0;
|
|
for( int j = 0; j < itemListSize; j++ )
|
|
{
|
|
auto csecs = strutil::sections( strutil::trim( strutil::removeTrailing( ItemList->MoveTo( j ), "//" )), "|" );
|
|
if( csecs.size() == 2 )
|
|
{
|
|
// Ok, item entry has a weight, let's compare that weight to our chosen random number
|
|
itemWeight = static_cast<int>( std::stoul( strutil::trim( strutil::removeTrailing( csecs[0], "//" ) ), nullptr, 0 ) );
|
|
if( rndChoice < itemWeight )
|
|
{
|
|
// If we find another entry with same weight as the first one found, or if none have been found yet, add to list
|
|
if( weightOfChosenItem == 0 || weightOfChosenItem == itemWeight )
|
|
{
|
|
itemEntryToSpawn = j;
|
|
weightOfChosenItem = itemWeight;
|
|
|
|
// Add the entry index to a temporary vector of all entries with same weight, then continue looking for more!
|
|
matchingEntries.push_back( j );
|
|
continue;
|
|
}
|
|
}
|
|
rndChoice -= itemWeight;
|
|
}
|
|
}
|
|
|
|
// Did we find more than one entry that matched our random weight criteria?
|
|
if( matchingEntries.size() > 1 )
|
|
{
|
|
// Choose a random one of these!
|
|
itemEntryToSpawn = static_cast<int>(RandomNum( static_cast<size_t>(0), matchingEntries.size() ));
|
|
}
|
|
matchingEntries.clear();
|
|
|
|
int amountToSpawn = 1;
|
|
std::string k = "";
|
|
STRINGLIST csecs;
|
|
if( itemEntryToSpawn != -1 )
|
|
{
|
|
// If an entry has been selected based on weights, use that
|
|
csecs = strutil::sections( strutil::trim( strutil::removeTrailing( ItemList->MoveTo( itemEntryToSpawn ), "//" )), "," );
|
|
auto csecs2 = strutil::sections( strutil::trim( csecs[0] ), "|" );
|
|
if( csecs2.size() > 1 )
|
|
k = csecs2[1];
|
|
else
|
|
k = csecs2[0];
|
|
}
|
|
else
|
|
{
|
|
// Otherwise choose a random entry
|
|
csecs = strutil::sections( strutil::trim( strutil::removeTrailing( ItemList->MoveTo( RandomNum( static_cast<size_t>(0), itemListSize - 1 )), "//" )), "," );
|
|
auto csecs2 = strutil::sections( strutil::trim( csecs[0] ), "|" );
|
|
if( csecs2.size() > 1 )
|
|
k = csecs2[1];
|
|
else
|
|
k = csecs2[0];
|
|
}
|
|
|
|
// Also fetch amount to spawn, if specified
|
|
if( csecs.size() > 1 )
|
|
{
|
|
UI16 iAmount = 0;
|
|
std::string amountData = strutil::trim( strutil::removeTrailing( csecs[1], "//" ));
|
|
auto tsects = strutil::sections( amountData, " " );
|
|
if( tsects.size() > 1 ) // check if the second part of the tag-data contains two sections separated by a space
|
|
{
|
|
auto first = static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( tsects[0], "//" )), nullptr, 0));
|
|
auto second = static_cast<UI16>(std::stoul(strutil::trim( strutil::removeTrailing( tsects[1], "//" )), nullptr, 0));
|
|
|
|
// Tag contained a minimum and maximum value for amount! Let's randomize!
|
|
amountToSpawn = static_cast<UI16>(RandomNum( first, second ));
|
|
}
|
|
else
|
|
{
|
|
amountToSpawn = static_cast<UI16>(std::stoul(amountData, nullptr, 0));
|
|
}
|
|
}
|
|
|
|
if( !k.empty() )
|
|
{
|
|
if( strutil::upper( k ) == "ITEMLIST" || strutil::upper( k ) == "LOOTLIST" )
|
|
{
|
|
// The chosen entry contained another ITEMLIST or LOOTLIST reference! Let's dive back into it...
|
|
iCreated = CreateRandomItem( mCont, ItemList->GrabData(), worldNum, instanceID, shouldSave );
|
|
}
|
|
else
|
|
{
|
|
// Finally, we have an item! Spawn it!
|
|
iCreated = CreateBaseScriptItem( nullptr, k, worldNum, amountToSpawn, instanceID, OT_ITEM, 0xFFFF, shouldSave );
|
|
|
|
// However, we have a valid container, and the amount is larger than 1, and the item is not stackable, let's spawn some more items!
|
|
if( ValidateObject( mCont ) && amountToSpawn > 1 && !iCreated->isPileable() )
|
|
{
|
|
for( int i = 1; i < amountToSpawn; i++ )
|
|
{
|
|
CItem *iCreated2 = CreateBaseScriptItem( mCont, k, worldNum, 1, instanceID, OT_ITEM, 0xFFFF, shouldSave );
|
|
if( ValidateObject( iCreated2 ))
|
|
{
|
|
// Place item in container and randomize location
|
|
iCreated2->SetCont( mCont );
|
|
iCreated2->PlaceInPack();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return iCreated;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CMultiObj *CreateMulti( CChar *mChar, const std::string& cName, const UI16 iID, const bool isBoat )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a multi, and looks for an entry in harditems.dfn
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CMultiObj * cItem::CreateMulti( CChar *mChar, const std::string& cName, const UI16 iID, const bool isBoat )
|
|
{
|
|
CMultiObj *mCreated = static_cast< CMultiObj * >(ObjectFactory::getSingleton().CreateObject( (isBoat) ? OT_BOAT : OT_MULTI ));
|
|
if( mCreated == nullptr )
|
|
return nullptr;
|
|
|
|
mCreated->SetID( iID );
|
|
GetScriptItemSettings( mCreated );
|
|
mCreated->WorldNumber( mChar->WorldNumber() );
|
|
mCreated->SetInstanceID( mChar->GetInstanceID() );
|
|
mCreated->SetDecayable( false );
|
|
if( !cName.empty() )
|
|
mCreated->SetName( cName );
|
|
|
|
return mCreated;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceID )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a basic item
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateBaseItem( const UI08 worldNum, const ObjectType itemType, const UI16 instanceID, bool shouldSave )
|
|
{
|
|
if( itemType != OT_ITEM && itemType != OT_SPAWNER )
|
|
return nullptr;
|
|
|
|
CItem *iCreated = static_cast< CItem * >(ObjectFactory::getSingleton().CreateObject( itemType ));
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
iCreated->ShouldSave( shouldSave );
|
|
iCreated->SetWipeable( true );
|
|
iCreated->WorldNumber( worldNum );
|
|
iCreated->SetInstanceID( instanceID );
|
|
|
|
return iCreated;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *CreateBaseScriptItem( std::string ourItem, const UI08 worldNum, const UI16 iAmount, const UI16 instanceID, const ObjectType itemType )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Creates a basic item from the scripts
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem * cItem::CreateBaseScriptItem( CItem *mCont, std::string ourItem, const UI08 worldNum, const UI16 iAmount, const UI16 instanceID, const ObjectType itemType, const UI16 iColor, bool shouldSave )
|
|
{
|
|
ourItem = strutil::trim( strutil::removeTrailing( ourItem, "//" ));
|
|
|
|
if( ourItem == "blank" ) // The lootlist-entry is just a blank filler item
|
|
return nullptr;
|
|
|
|
ScriptSection *itemCreate = FileLookup->FindEntry( ourItem, items_def );
|
|
if( itemCreate == nullptr )
|
|
{
|
|
Console.error( strutil::format("CreateBaseScriptItem(): Bad script item %s (Item Not Found).", ourItem.c_str()) );
|
|
return nullptr;
|
|
}
|
|
|
|
CItem *iCreated = nullptr;
|
|
if( itemCreate->ItemListExist() )
|
|
iCreated = CreateRandomItem( mCont, itemCreate->ItemListData(), worldNum, instanceID, shouldSave );
|
|
else
|
|
{
|
|
iCreated = CreateBaseItem( worldNum, itemType, instanceID, shouldSave );
|
|
if( iCreated == nullptr )
|
|
return nullptr;
|
|
|
|
// Only set item to decayable by default if ini setting is enabled
|
|
if( cwmWorldState->ServerData()->ScriptItemsDecayable() )
|
|
{
|
|
iCreated->SetDecayable( true );
|
|
}
|
|
|
|
if( !ApplyItemSection( iCreated, itemCreate, ourItem ) )
|
|
Console.error( "Trying to apply an item section failed" );
|
|
|
|
if( !iCreated->GetMaxHP() && iCreated->GetHP() )
|
|
iCreated->SetMaxHP( iCreated->GetHP() );
|
|
|
|
std::vector<UI16> scriptTriggers = iCreated->GetScriptTriggers();
|
|
for( auto scriptTrig : scriptTriggers )
|
|
{
|
|
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
|
if( toExecute != nullptr )
|
|
{
|
|
toExecute->OnCreate( iCreated, true );
|
|
}
|
|
}
|
|
}
|
|
if( ValidateObject( iCreated ))
|
|
{
|
|
if( iColor != 0xFFFF )
|
|
iCreated->SetColour( iColor );
|
|
if( iAmount > 1 && iCreated->isPileable() )
|
|
iCreated->SetAmount( iAmount );
|
|
}
|
|
|
|
return iCreated;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void GetScriptItemSettings( CItem *iCreated )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Grabs item entries from harditems.dfn
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cItem::GetScriptItemSettings( CItem *iCreated )
|
|
{
|
|
std::string hexID = strutil::number( iCreated->GetID(), 16 );
|
|
while( hexID.size() < 4 )
|
|
{
|
|
hexID = "0" + hexID;
|
|
}
|
|
|
|
const std::string item = "x" + hexID;
|
|
ScriptSection *toFind = FileLookup->FindEntrySubStr( item, hard_items_def );
|
|
if( toFind != nullptr )
|
|
ApplyItemSection( iCreated, toFind, item );
|
|
}
|
|
|
|
CItem *autoStack( CSocket *mSock, CItem *iToStack, CItem *iPack );
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem * PlaceItem( CSocket *mSock, CChar *mChar, CItem *iCreated, const bool inPack )
|
|
//| Date - 10/12/2003
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Places an item that was just created
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem * cItem::PlaceItem( CSocket *mSock, CChar *mChar, CItem *iCreated, const bool inPack )
|
|
{
|
|
if( inPack )
|
|
{
|
|
if( iCreated->isPileable() )
|
|
iCreated = autoStack( mSock, iCreated, mChar->GetPackItem() ); // if it didn't stack, it's iCreated... if it did, then it's the stack!
|
|
else
|
|
{
|
|
iCreated->SetCont( mChar->GetPackItem() );
|
|
iCreated->PlaceInPack();
|
|
}
|
|
|
|
// Only send tooltip if server feature for tooltips is enabled
|
|
if( cwmWorldState->ServerData()->GetServerFeature( SF_BIT_AOS ) )
|
|
{
|
|
if( mSock != nullptr )
|
|
{
|
|
// Refresh container tooltip
|
|
CPToolTip pSend( iCreated->GetContSerial(), mSock );
|
|
mSock->Send(&pSend);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
iCreated->SetLocation( mChar );
|
|
|
|
return iCreated;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - bool DecayItem( CItem& toDecay, const UI32 nextDecayItems, UI32 nextDecayItemsInHouses )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Cause items to decay when left on the ground
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
bool DecayItem( CItem& toDecay, const UI32 nextDecayItems, UI32 nextDecayItemsInHouses )
|
|
{
|
|
if( toDecay.GetDecayTime() == 0 || !cwmWorldState->ServerData()->GlobalItemDecay() )
|
|
{
|
|
if( toDecay.GetMulti() == INVALIDSERIAL )
|
|
toDecay.SetDecayTime( nextDecayItems );
|
|
else
|
|
toDecay.SetDecayTime( nextDecayItemsInHouses );
|
|
return false;
|
|
}
|
|
const bool isCorpse = toDecay.isCorpse();
|
|
|
|
// Multis
|
|
if( !toDecay.IsFieldSpell() && !isCorpse ) // Gives fieldspells a chance to decay in multis
|
|
{
|
|
if( toDecay.IsLockedDown() || toDecay.isDoorOpen() ||
|
|
( ValidateObject( toDecay.GetMultiObj() ) &&
|
|
( toDecay.GetMovable() >= 2 || !cwmWorldState->ServerData()->ItemDecayInHouses() ) ) )
|
|
{
|
|
toDecay.SetDecayTime( nextDecayItemsInHouses );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if( toDecay.IsContType() )
|
|
{
|
|
if( !isCorpse || ValidateObject(toDecay.GetOwnerObj()) || !cwmWorldState->ServerData()->CorpseLootDecay() )
|
|
{
|
|
GenericList< CItem * > *iCont = toDecay.GetContainsList();
|
|
for( CItem *io = iCont->First(); !iCont->Finished(); io = iCont->Next() )
|
|
{
|
|
if( ValidateObject( io ) )
|
|
{
|
|
if( io->GetLayer() != IL_HAIR && io->GetLayer() != IL_FACIALHAIR )
|
|
{
|
|
io->SetCont( nullptr );
|
|
io->SetLocation( (&toDecay) );
|
|
io->SetDecayTime( nextDecayItems );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
toDecay.Delete();
|
|
return true;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - PackTypes getPackType( CItem *i )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Get the pack type based on ID
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
PackTypes cItem::getPackType( CItem *i )
|
|
{
|
|
PackTypes packType = PT_UNKNOWN;
|
|
switch( i->GetID() )
|
|
{
|
|
case 0x2006: // coffin
|
|
case 0x0ECA: // bones
|
|
case 0x0ECB: // bones
|
|
case 0x0ECC: // bones
|
|
case 0x0ECD: // bones
|
|
case 0x0ECE: // bones
|
|
case 0x0ECF: // bones
|
|
case 0x0ED0: // bones
|
|
case 0x0ED1: // bones
|
|
case 0x0ED2: // bones
|
|
packType = PT_COFFIN;
|
|
break;
|
|
case 0x0E75: // backpack
|
|
case 0x0E79: // pouch
|
|
case 0x09B0: // pouch
|
|
packType = PT_PACK;
|
|
break;
|
|
case 0x0E76: // leather bag
|
|
case 0x2256: // bagball
|
|
case 0x2257: // bagball
|
|
packType = PT_BAG;
|
|
break;
|
|
case 0x0E77: // barrel
|
|
case 0x0E7F: // keg
|
|
case 0x0E83: // empty tub
|
|
case 0x0FAE: // barrel with lids
|
|
case 0x1AD7: // potion kegs
|
|
case 0x1940: // barrel with lids
|
|
packType = PT_BARREL;
|
|
break;
|
|
case 0x0E7A: // square basket
|
|
case 0x24D5: // SE basket
|
|
case 0x24D6: // SE basket
|
|
case 0x24D9: // SE basket
|
|
case 0x24DA: // SE basket
|
|
packType = PT_SQBASKET;
|
|
break;
|
|
case 0x0990: // round basket
|
|
case 0x09AC: // round bushel
|
|
case 0x09B1: // round basket
|
|
case 0x24D7: // SE basket
|
|
case 0x24D8: // SE basket
|
|
case 0x24DD: // SE basket
|
|
case 0x1882: // winnoning basket
|
|
packType = PT_RBASKET;
|
|
break;
|
|
case 0x0E40: // gold chest
|
|
case 0x0E41: // gold chest
|
|
case 0x4025: // gargoyle chest
|
|
case 0x4026: // gargoyle chest
|
|
case 0xA304: // metal chest
|
|
case 0xA305: // metal chest
|
|
case 0xA306: // rusty metal chest
|
|
case 0xA307: // rusty metal chest
|
|
case 0xA308: // gold chest
|
|
case 0xA309: // gold chest
|
|
case 0xA30A: // barnacle metal chest
|
|
case 0xA30B: // barnacle metal chest
|
|
packType = PT_GCHEST;
|
|
break;
|
|
case 0x0E7D: // wooden box
|
|
case 0x09AA: // wooden box
|
|
packType = PT_WBOX;
|
|
break;
|
|
case 0x0E3C: // large wooden crate
|
|
case 0x0E3D: // large wooden crate
|
|
case 0x0E3E: // small wooden create
|
|
case 0x0E3F: // small wooden crate
|
|
case 0x0E7E: // wooden crate
|
|
case 0x09A9: // small wooden crate
|
|
packType = PT_CRATE;
|
|
break;
|
|
case 0x2AF8: // Shopkeeper buy, sell and sold layers
|
|
packType = PT_SHOPPACK;
|
|
break;
|
|
case 0x0A30: // chest of drawers (fancy)
|
|
case 0x0A38: // chest of drawers (fancy)
|
|
packType = PT_DRAWER;
|
|
break;
|
|
case 0x0E42: // wooden chest
|
|
case 0x0E43: // wooden chest
|
|
packType = PT_WCHEST;
|
|
break;
|
|
case 0x0E80: // brass box
|
|
case 0x09A8: // metal box
|
|
packType = PT_MBOX;
|
|
break;
|
|
case 0x0E7C: // silver chest
|
|
case 0x09AB: // silver chest
|
|
packType = PT_SCHEST;
|
|
break;
|
|
case 0x0A97: // bookcase
|
|
case 0x0A98: // bookcase
|
|
case 0x0A99: // bookcase
|
|
case 0x0A9A: // bookcase
|
|
case 0x0A9B: // bookcase
|
|
case 0x0A9C: // bookcase
|
|
case 0x0A9D: // bookcase (empty)
|
|
case 0x0A9E: // bookcase (empty)
|
|
packType = PT_BOOKCASE;
|
|
break;
|
|
case 0x0A4C: // fancy armoire (open)
|
|
case 0x0A4D: // fancy armoire
|
|
case 0x0A50: // fancy armoire (open)
|
|
case 0x0A51: // fancy armoire
|
|
packType = PT_FARMOIRE;
|
|
break;
|
|
case 0x0A4E: // wooden armoire (open)
|
|
case 0x0A4F: // wooden armoire
|
|
case 0x0A52: // wooden armoire (open)
|
|
case 0x0A53: // wooden armoire
|
|
packType = PT_WARMOIRE;
|
|
break;
|
|
case 0x0A2C: // chest of drawers (wood)
|
|
case 0x0A34: // chest of drawers (wood)
|
|
case 0x0A35: // dresser
|
|
case 0x0A3C: // dresser
|
|
case 0x0A3D: // dresser
|
|
case 0x0A44: // dresser
|
|
packType = PT_DRESSER;
|
|
break;
|
|
case 0x09B2: // bank box ..OR.. backpack 2
|
|
if( i->GetTempVar( CITV_MOREX ) == 1 )
|
|
packType = PT_BANK;
|
|
else
|
|
packType = PT_PACK2;
|
|
break;
|
|
case 0x232A: // giftbox
|
|
case 0x232B: // giftbox
|
|
packType = PT_GIFTBOX1;
|
|
break;
|
|
case 0x2857: // SE armoire
|
|
case 0x2858: // SE armoire
|
|
packType = PT_SEARMOIRE1;
|
|
break;
|
|
case 0x285B: // SE armoire
|
|
case 0x285C: // SE armoire
|
|
packType = PT_SEARMOIRE2;
|
|
break;
|
|
case 0x285D: // SE armoire
|
|
case 0x285E: // SE armoire
|
|
case 0x2859: // SE armoire
|
|
case 0x285A: // SE armoire
|
|
packType = PT_SEARMOIRE3;
|
|
break;
|
|
case 0x24DB: // SE basket
|
|
case 0x24DC: // SE basket
|
|
packType = PT_SEBASKET;
|
|
break;
|
|
case 0x280B: // SE chest
|
|
case 0x280C: // SE chest
|
|
packType = PT_SECHEST1;
|
|
break;
|
|
case 0x280D: // SE chest
|
|
case 0x280E: // SE chest
|
|
packType = PT_SECHEST2;
|
|
break;
|
|
case 0x280F: // SE chest
|
|
case 0x2810: // SE chest
|
|
packType = PT_SECHEST3;
|
|
break;
|
|
case 0x2811: // SE chest
|
|
case 0x2812: // SE chest
|
|
case 0x2815: // SE cabinet
|
|
case 0x2816: // SE cabinet
|
|
case 0x2817: // SE chest
|
|
case 0x2818: // SE chest
|
|
packType = PT_SECHEST4;
|
|
break;
|
|
case 0x2813: // SE chest
|
|
case 0x2814: // SE chest
|
|
packType = PT_SECHEST5;
|
|
break;
|
|
case 0x46A5: // SA giftbox
|
|
case 0x46A6: // SA giftbox
|
|
packType = PT_GIFTBOX2;
|
|
break;
|
|
case 0x46A2: // SA giftbox
|
|
packType = PT_GIFTBOX3;
|
|
break;
|
|
case 0x46A3: // SA giftbox
|
|
packType = PT_GIFTBOX4;
|
|
break;
|
|
case 0x46A4: // SA giftbox
|
|
packType = PT_GIFTBOX5;
|
|
break;
|
|
case 0x46A7: // SA giftbox
|
|
packType = PT_GIFTBOX6;
|
|
break;
|
|
case 0x0E1C: // Backgammon board
|
|
case 0x0FAD: // Backgammon board
|
|
packType = PT_GAME_BACKGAMMON;
|
|
break;
|
|
case 0x0FA6: // Chess board
|
|
packType = PT_GAME_CHESS;
|
|
break;
|
|
case 0xA202: // Dolphin mailbox
|
|
case 0xA203: // Dolphin mailbox
|
|
case 0xA204: // Dolphin mailbox
|
|
case 0xA205: // Dolphin mailbox
|
|
packType = PT_MAILBOX1;
|
|
break;
|
|
case 0xA206: // Squirrel mailbox
|
|
case 0xA207: // Squirrel mailbox
|
|
case 0xA208: // Squirrel mailbox
|
|
case 0xA209: // Squirrel mailbox
|
|
packType = PT_MAILBOX2;
|
|
break;
|
|
case 0xA1F5: // Wooden barrel mailbox
|
|
case 0xA1F7: // Wooden barrel mailbox
|
|
case 0xA1F8: // Wooden barrel mailbox
|
|
case 0xA1F9: // Wooden barrel mailbox
|
|
packType = PT_MAILBOX3;
|
|
break;
|
|
case 0xA268: // Light mailbox
|
|
case 0xA269: // Light mailbox
|
|
case 0xA26A: // Light mailbox
|
|
case 0xA26B: // Light mailbox
|
|
case 0xA26C: // Light mailbox
|
|
case 0xA26D: // Light mailbox
|
|
case 0xA26E: // Light mailbox
|
|
case 0xA26F: // Light mailbox
|
|
packType = PT_MAILBOX4;
|
|
break;
|
|
case 0xA3EB: // Sitting kitten mailbox
|
|
case 0xA3EC: // Sitting kitten mailbox
|
|
case 0xA3ED: // Sitting kitten mailbox
|
|
case 0xA3EE: // Sitting kitten mailbox
|
|
packType = PT_MAILBOX5;
|
|
break;
|
|
case 0xA3EF: // Standing kitten mailbox
|
|
case 0xA3F0: // Standing kitten mailbox
|
|
case 0xA3F1: // Standing kitten mailbox
|
|
case 0xA3F2: // Standing kitten mailbox
|
|
packType = PT_MAILBOX6;
|
|
break;
|
|
case 0xA3F3: // Scarecrow mailbox
|
|
case 0xA3F4: // Scarecrow mailbox
|
|
case 0xA3F5: // Scarecrow mailbox
|
|
case 0xA3F6: // Scarecrow mailbox
|
|
packType = PT_MAILBOX7;
|
|
break;
|
|
case 0xA3F7: // Lion mailbox
|
|
case 0xA3F8: // Lion mailbox
|
|
case 0xA3F9: // Lion mailbox
|
|
case 0xA3FA: // Lion mailbox
|
|
packType = PT_MAILBOX8;
|
|
break;
|
|
case 0x4141: // Square gray mailbox
|
|
case 0x4142: // Square gray mailbox
|
|
case 0x4143: // Square gray mailbox
|
|
case 0x4144: // Square gray mailbox
|
|
packType = PT_MAILBOX9;
|
|
break;
|
|
default:
|
|
packType = PT_UNKNOWN;
|
|
break;
|
|
}
|
|
return packType;
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void AddRespawnItem( CItem *s, const std::string& x, const bool inCont, const bool randomItem, const UI16 itemAmount )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handles spawning of items from spawn objects/containers
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cItem::AddRespawnItem( CItem *mCont, const std::string& iString, const bool inCont, const bool randomItem, const UI16 itemAmount, bool useLootlist )
|
|
{
|
|
if( !ValidateObject( mCont ) || iString.empty() )
|
|
return;
|
|
CItem *iCreated = nullptr;
|
|
if( randomItem )
|
|
{
|
|
// LOOT tag was used
|
|
iCreated = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceID(), true, useLootlist );
|
|
}
|
|
else
|
|
{
|
|
// PACKITEM tag was used
|
|
iCreated = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), itemAmount, mCont->GetInstanceID() );
|
|
}
|
|
|
|
if( iCreated == nullptr )
|
|
return;
|
|
|
|
// If item is stackable and amount is > 1, amount should have been set already
|
|
// However, if item is not stackable, spawn each item individually
|
|
if( itemAmount > 1 && ( !randomItem && !iCreated->isPileable() || randomItem ))
|
|
{
|
|
CItem *iCreated2 = nullptr;
|
|
for( UI08 i = 1; i < itemAmount; ++i )
|
|
{
|
|
if( randomItem )
|
|
{
|
|
// If amount was specified for a LOOT tag, spawn a random item each time
|
|
iCreated2 = CreateRandomItem( mCont, iString, mCont->WorldNumber(), mCont->GetInstanceID(), true, useLootlist );
|
|
}
|
|
else
|
|
{
|
|
// If amount was specified for a PACKITEM tag, spawn more copies of the same item
|
|
iCreated2 = CreateBaseScriptItem( mCont, iString, mCont->WorldNumber(), 1, mCont->GetInstanceID() );
|
|
}
|
|
if( iCreated2 )
|
|
{
|
|
if( inCont )
|
|
{
|
|
// Place item randomly in container
|
|
iCreated2->SetCont( mCont );
|
|
iCreated2->PlaceInPack();
|
|
}
|
|
else
|
|
iCreated2->SetLocation( mCont ); // Set item'mCont location in the world
|
|
iCreated2->SetSpawn( mCont->GetSerial() ); // Set source item was spawned from
|
|
|
|
// Try to stack the new item with existing items in the container, if any
|
|
if( iCreated2->isPileable() )
|
|
autoStack( nullptr, iCreated2, mCont );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ok, time to finalize setup of original item that was spawned
|
|
if( inCont )
|
|
iCreated->SetCont( mCont );
|
|
else
|
|
iCreated->SetLocation( mCont );
|
|
iCreated->SetSpawn( mCont->GetSerial() );
|
|
|
|
if( inCont )
|
|
{
|
|
if( ValidateObject( mCont ) )
|
|
{
|
|
// Determine random location within container to place item
|
|
iCreated->PlaceInPack();
|
|
|
|
// Try to stack the new item with existing items in the container, if any
|
|
autoStack( nullptr, iCreated, mCont );
|
|
}
|
|
}
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void GlowItem( CItem *i )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Handle glowing items
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cItem::GlowItem( CItem *i )
|
|
{
|
|
if( i->GetGlow() != INVALIDSERIAL )
|
|
{
|
|
CItem *j = calcItemObjFromSer( i->GetGlow() );
|
|
if( !ValidateObject( j ) )
|
|
return;
|
|
|
|
CBaseObject *getCont = i->GetCont();
|
|
if( getCont == nullptr ) // On the ground
|
|
{
|
|
j->SetCont( nullptr );
|
|
j->SetDir( 29 );
|
|
j->SetLocation( i );
|
|
}
|
|
else if( getCont->GetObjType() == OT_ITEM ) // In a pack
|
|
{
|
|
j->SetCont( getCont );
|
|
j->SetDir( 99 ); // gives no light in backpacks
|
|
j->SetX( i->GetX() );
|
|
j->SetY( i->GetY() );
|
|
j->SetZ( i->GetZ() );
|
|
}
|
|
else // Equipped
|
|
{
|
|
CChar *s = static_cast<CChar *>(getCont);
|
|
if( ValidateObject( s ) )
|
|
{
|
|
j->SetCont( getCont );
|
|
j->SetX( s->GetX() );
|
|
j->SetY( s->GetY() );
|
|
j->SetZ( s->GetZ()+4 );
|
|
if( isOnline( (*s) ) )
|
|
j->SetDir( 29 );
|
|
else
|
|
j->SetDir( 99 );
|
|
j->SetLayer( IL_TALISMAN );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void CheckEquipment( CChar *p )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Checks equipment of character and validates that they have enough strength
|
|
//| to have each item equipped
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cItem::CheckEquipment( CChar *p )
|
|
{
|
|
if( ValidateObject( p ) )
|
|
{
|
|
CSocket *pSock = p->GetSocket();
|
|
if( pSock == nullptr )
|
|
return;
|
|
|
|
const SI16 StrengthToCompare = p->GetStrength();
|
|
for( CItem *i = p->FirstItem(); !p->FinishedItems(); i = p->NextItem() )
|
|
{
|
|
if( ValidateObject( i ) )
|
|
{
|
|
if( i->GetStrength() > StrengthToCompare )//if strength required > character's strength
|
|
{
|
|
std::string itemname;
|
|
if( i->GetName() == "#" )
|
|
getTileName( (*i), itemname );
|
|
else
|
|
itemname = i->GetName();
|
|
|
|
i->SetCont( nullptr );
|
|
i->SetLocation( p );
|
|
|
|
SOCKLIST nearbyChars = FindNearbyPlayers( p );
|
|
for( SOCKLIST_CITERATOR cIter = nearbyChars.begin(); cIter != nearbyChars.end(); ++cIter )
|
|
{
|
|
p->SendWornItems( (*cIter) );
|
|
}
|
|
pSock->sysmessage( 1604, itemname.c_str() );
|
|
Effects->itemSound( pSock, i );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - void StoreItemRandomValue( CItem *i, CTownRegion *tReg )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Stores an item's random "good" value (used by trade system)
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
void cItem::StoreItemRandomValue( CItem *i, CTownRegion *tReg )
|
|
{
|
|
if( i->GetGood() < 0 )
|
|
return;
|
|
if( tReg == nullptr )
|
|
{
|
|
CBaseObject *getLastCont = i->GetCont();
|
|
if( getLastCont != nullptr )
|
|
tReg = calcRegionFromXY( getLastCont->GetX(), getLastCont->GetY(), getLastCont->WorldNumber(), getLastCont->GetInstanceID() );
|
|
if( tReg == nullptr )
|
|
return;
|
|
}
|
|
|
|
const SI32 min = tReg->GetGoodRnd1( static_cast<UI08>(i->GetGood()) );
|
|
const SI32 max = tReg->GetGoodRnd2( static_cast<UI08>(i->GetGood()) );
|
|
|
|
if( max != 0 || min != 0 )
|
|
i->SetRndValueRate( RandomNum( min, max ) );
|
|
}
|
|
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Function - CItem *DupeItem( CSocket *s, CItem *i, UI32 amount )
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
//| Purpose - Duplicates selected item
|
|
//o-----------------------------------------------------------------------------------------------o
|
|
CItem *cItem::DupeItem( CSocket *s, CItem *i, UI32 amount )
|
|
{
|
|
CChar *mChar = s->CurrcharObj();
|
|
CBaseObject *iCont = i->GetCont();
|
|
CItem *charPack = mChar->GetPackItem();
|
|
|
|
if( !ValidateObject( mChar ) || i->isCorpse() || ( !ValidateObject( iCont ) && !ValidateObject( charPack ) ) )
|
|
return nullptr;
|
|
|
|
CItem *c = i->Dupe();
|
|
if( c == nullptr )
|
|
return nullptr;
|
|
|
|
c->IncLocation( 2, 2 );
|
|
if( ( !ValidateObject( iCont ) || iCont->GetObjType() != OT_ITEM ) && ValidateObject( charPack ) )
|
|
c->SetCont( charPack );
|
|
|
|
if( amount > MAX_STACK )
|
|
{
|
|
amount -= MAX_STACK;
|
|
DupeItem( s, i, MAX_STACK );
|
|
}
|
|
c->SetAmount( amount );
|
|
|
|
std::vector<UI16> scriptTriggers = c->GetScriptTriggers();
|
|
for( auto scriptTrig : scriptTriggers )
|
|
{
|
|
cScript *toExecute = JSMapping->GetScript( scriptTrig );
|
|
if( toExecute != nullptr )
|
|
{
|
|
toExecute->OnCreate( c, false );
|
|
}
|
|
}
|
|
|
|
return c;
|
|
}
|