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Isse af7e38c58e Merge branch 'isse/sprite-adjecency' into 'master'
Add a sprite adjecency requirement for sprites that's checked on block changes

See merge request veloren/veloren!5262
2026-04-01 11:19:24 +02:00
.cargo Smarter workspace userdata dir; remove unused "no_workspace" variation 2025-12-20 21:02:43 +00:00
.github/workflows fix(ci): update repository-url input 2025-04-07 11:38:59 +02:00
.gitlab we had to normalize translation as the DB grew to bug (36GB in 5 years). So we have a 2 step upload. add it to a staging table, call a procudure that normalizes the data. 2026-03-30 01:41:30 +02:00
assets Translated using Weblate (Ukrainian) 2026-03-24 15:38:39 +00:00
client Imbris says we don't need it here anymore 2026-02-09 19:57:34 +02:00
common Add a sprite adjecency requirement for sprites that's checked on block changes 2026-04-01 11:19:23 +02:00
network Upgrade rand and rand_chacha from 0.9 to 0.10 2026-02-23 19:38:41 +00:00
nix Version display overhaul and other tenuously related changes 2025-12-20 21:02:44 +00:00
plugin update rust edition to 2024 and fix some final r#gen keyword renamings 2025-09-06 01:47:17 +02:00
rtsim Add a sprite adjecency requirement for sprites that's checked on block changes 2026-04-01 11:19:23 +02:00
server Merge branch 'neura/inventory-update-events' into 'master' 2026-03-28 18:49:09 +00:00
server-cli Relax platform checks 2026-03-10 17:46:06 +00:00
voxygen Added offset to the moderator badge when the timestamp is shown in the chatbox 2026-03-28 22:37:33 +00:00
world Add a sprite adjecency requirement for sprites that's checked on block changes 2026-04-01 11:19:23 +02:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes ensure that we have less merge conflicts in Changelog.md by union it 2025-12-23 13:30:15 +01:00
.gitignore updating airship map file genertion to use tiny_skia 2025-07-29 14:06:23 -07:00
.gitlab-ci.yml consume a image that has mold installed 2025-09-19 16:10:28 +02:00
.mailmap Rtsimed pirates 2025-07-22 15:33:48 +02:00
.rustfmt.toml Toolchain update 2025-01-23 13:01:20 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Add a sprite adjecency requirement for sprites that's checked on block changes 2026-04-01 11:19:23 +02:00
Cargo.toml Add a sprite adjecency requirement for sprites that's checked on block changes 2026-04-01 11:19:23 +02:00
CHANGELOG.md Add a sprite adjecency requirement for sprites that's checked on block changes 2026-04-01 11:19:23 +02:00
clippy.toml stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
CONTRIBUTING.md Update documentation 2025-06-03 00:39:57 +02:00
flake.lock build(nix): change and update inputs 2025-09-11 17:20:53 +00:00
flake.nix Error instead of warn in common build script when git command fails 2025-12-20 21:02:46 +00:00
LICENSE Update LICENSE 2023-02-13 11:12:20 +00:00
README.md Use the new cover image 2025-06-30 15:11:33 +00:00
rust-toolchain update toolchain to 2025-09-08 2025-09-08 19:17:04 +02:00

Veloren logo on a screenshot

discord zulip pipeline status coverage report translation status dependency status code contributor count financial contributor count

Donate to the Veloren project on Open Collective

Welcome to Veloren!

Veloren is an action-adventure RPG game set in a vast fantasy world. It is inspired by other games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Veloren is in active development and enjoys a flourishing player community.

Development

You are welcome to join either our Discord server or our Zulip server to chat with the community.

We accept many types of contributions, not only from software developers! For example, players who submit their feedback and artists who share their artworks with the community.

Translators are also welcome to contribute on our Weblate instance.

Translation status on Weblate

Sign up - Create an account to play on most Veloren multiplayer servers.

Click here for more details about authentication The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.

The wiki - Information repository about the game made by and for players.

The book - Supplementary information useful both for players and contributors.

Future plans - Development roadmap and issue tracker.

Code of conduct - Policies our moderators enforce to ensure a healthy and safe environment for everyone in the community.

Official social media and websites

Website
Discord
Zulip
Mastodon
Reddit
YouTube
Twitch

Get Veloren

We provide builds for Windows, macOS and Linux. The game can be downloaded on our website:

https://veloren.net/download

Due to rapid game development, stable versions become outdated fast and might be incompatible with the public server.

It is recommended to use Airshipper, the official game launcher, to keep your game up-to-date easily.

If you prefer to compile the game yourself, follow the instructions in our book.

FAQ

Q: How is this game licensed?

A: It is free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU General Public License v3.0, which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, macOS and Linux on a great range of CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.

Q: Do you accept donations?

A: You can support the project financially on our Open Collective page.

Credit

Our Weblate project is hosted by Codeberg.

Many thanks to:

  • Software developers who have contributed to the source code repository, hunted bugs and created tools for the game.
  • Artists who have crafted game art, composed music and provided voxel models.
  • Translators who have localized the game to several languages.
  • People who have provided ideas and feedback for the game.
  • Overall, our awesome community who makes this project possible.