// line_test.cpp (Line<> test functions) // // The WorldForge Project // Copyright (C) 2001 The WorldForge Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // For information about WorldForge and its authors, please contact // the Worldforge Web Site at http://www.worldforge.org. // Author: Ron Steinke // Created: 2012-01-26 #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "wfmath/const.h" #include "wfmath/vector.h" #include "wfmath/point.h" #include "wfmath/axisbox.h" #include "wfmath/ball.h" #include "wfmath/stream.h" #include "wfmath/line.h" #include "general_test.h" #include "shape_test.h" #include #include #include using namespace WFMath; template void test_line(const Line& p) { std::cout << "Testing line: " << p << std::endl; // test_general(p); // test_shape(p); assert(p == p); // FIXME more tests } void test_modify() { Line<2> line; line.addCorner(0, Point<2>(2, 2)); line.addCorner(0, Point<2>(0, 0)); assert(line.getCorner(0) == Point<2>(0, 0)); line.moveCorner(0, Point<2>(1, 1)); assert(line.getCorner(0) == Point<2>(1, 1)); } int main() { Line<2> line2_1; assert(!line2_1.isValid()); line2_1.addCorner(0, Point<2>(0, 0)); line2_1.addCorner(0, Point<2>(4, 0)); line2_1.addCorner(0, Point<2>(4, -4)); line2_1.addCorner(0, Point<2>(0, -4)); assert(line2_1.isValid()); test_line(line2_1); assert(line2_1 == line2_1); Line<2> line2_2; assert(!line2_2.isValid()); line2_2.addCorner(0, Point<2>(0, 0)); line2_2.addCorner(0, Point<2>(4, -4)); line2_2.addCorner(0, Point<2>(4, 0)); line2_2.addCorner(0, Point<2>(0, -4)); assert(line2_2.isValid()); // Check in-equality assert(line2_1 != line2_2); // Check assignment line2_2 = line2_1; // Check equality assert(line2_1 == line2_2); Line<2> line2_3; assert(!line2_3.isValid()); assert(line2_3 != line2_1); line2_3 = line2_1; assert(line2_3 == line2_1); // Check bounding box calculation assert(Equal(line2_1.boundingBox(), AxisBox<2>(Point<2>(0, -4), Point<2>(4, 0)))); Line<2> line2_4(line2_1); assert(line2_1 == line2_4); Line<3> line3; test_line(line3); test_modify(); return 0; }