worldforge/apps/ember
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data Apply areas to terrain in server too. 2024-10-30 22:12:12 +01:00
docs Moved Ember to new location. 2023-10-30 23:15:27 +01:00
external Update MojoAL to newer version. 2024-10-27 15:54:11 +01:00
src Added required header. 2025-01-07 13:40:34 +01:00
tests Fixed incorrect declaration of struct. 2024-01-03 16:57:28 +01:00
tools Added "squall" commands to the Snaps. 2023-12-17 19:08:54 +01:00
.travis.yml Moved Ember to new location. 2023-10-30 23:15:27 +01:00
AUTHORS Moved Ember to new location. 2023-10-30 23:15:27 +01:00
ChangeLog Moved Ember to new location. 2023-10-30 23:15:27 +01:00
CMakeLists.txt Bump deps. 2025-01-02 18:57:30 +01:00
COPYING Moved Ember to new location. 2023-10-30 23:15:27 +01:00
README.md Remove old build status badges. 2024-05-02 22:06:00 +02:00

Ember

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Get it from the Snap Store

Ember is the client for the WorldForge virtual world system. It can be used for playing and exploring as well as authoring.

That means that if you're a player who wants to explore a virtual world hosted by a Worldforge server, this is the client for you. And if you're a world builder who wants to build your own world, this is also the client for you.

To learn more about Worldforge visit our website.

Working with media

An alternative to the media-download target is to instead use the raw media repo source, as found at https://svn.worldforge.org:886/svn/media/trunk/. If you intend to edit or add new media you probably want this instead.

The target mediarepo-checkout will use Subversion to checkout the repository to the mediarepo directory. When running a non-release build Ember will automatically load media from this directory. Note that this might lead to longer start times, as more files needs to be processed.

In addition, there's a mediarepo-process target which processes the media from the media repository, as fetched by mediarepo-checkout, and places the results in the build directory, under a subdirectory named ember-media-<version>. When running a non-release build Ember will automatically load media from this directory, taking precedence over the mediarepo directory.

Running Ember

As Ember is a 3d client it requires a 3d capable graphics card. If you have a fairly recent machine you should be good though.

If you want to run Ember as a world builder tool we strongly recommend that you also install and run a local instance of the Cyphesis server. By running an instance of the Cyphesis server on your local machine you're automatically given administrative access to the world, and can build and alter it however you like.

How to help

If you're interested in helping out with development you should check out these resources: