worldforge/libs/wfmath/tests/line_test.cpp
2023-10-30 22:53:04 +01:00

127 lines
2.9 KiB
C++

// line_test.cpp (Line<> test functions)
//
// The WorldForge Project
// Copyright (C) 2001 The WorldForge Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// For information about WorldForge and its authors, please contact
// the Worldforge Web Site at http://www.worldforge.org.
// Author: Ron Steinke
// Created: 2012-01-26
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "wfmath/const.h"
#include "wfmath/vector.h"
#include "wfmath/point.h"
#include "wfmath/axisbox.h"
#include "wfmath/ball.h"
#include "wfmath/stream.h"
#include "wfmath/line.h"
#include "general_test.h"
#include "shape_test.h"
#include <vector>
#include <list>
#include <cassert>
using namespace WFMath;
template<int dim>
void test_line(const Line<dim>& p)
{
std::cout << "Testing line: " << p << std::endl;
// test_general(p);
// test_shape(p);
assert(p == p);
// FIXME more tests
}
void test_modify()
{
Line<2> line;
line.addCorner(0, Point<2>(2, 2));
line.addCorner(0, Point<2>(0, 0));
assert(line.getCorner(0) == Point<2>(0, 0));
line.moveCorner(0, Point<2>(1, 1));
assert(line.getCorner(0) == Point<2>(1, 1));
}
int main()
{
Line<2> line2_1;
assert(!line2_1.isValid());
line2_1.addCorner(0, Point<2>(0, 0));
line2_1.addCorner(0, Point<2>(4, 0));
line2_1.addCorner(0, Point<2>(4, -4));
line2_1.addCorner(0, Point<2>(0, -4));
assert(line2_1.isValid());
test_line(line2_1);
assert(line2_1 == line2_1);
Line<2> line2_2;
assert(!line2_2.isValid());
line2_2.addCorner(0, Point<2>(0, 0));
line2_2.addCorner(0, Point<2>(4, -4));
line2_2.addCorner(0, Point<2>(4, 0));
line2_2.addCorner(0, Point<2>(0, -4));
assert(line2_2.isValid());
// Check in-equality
assert(line2_1 != line2_2);
// Check assignment
line2_2 = line2_1;
// Check equality
assert(line2_1 == line2_2);
Line<2> line2_3;
assert(!line2_3.isValid());
assert(line2_3 != line2_1);
line2_3 = line2_1;
assert(line2_3 == line2_1);
// Check bounding box calculation
assert(Equal(line2_1.boundingBox(),
AxisBox<2>(Point<2>(0, -4), Point<2>(4, 0))));
Line<2> line2_4(line2_1);
assert(line2_1 == line2_4);
Line<3> line3;
test_line(line3);
test_modify();
return 0;
}