worldforge/apps/cyphesis/src/server/TrustedConnection.cpp
Erik Ogenvik e598eee88d Use milliseconds for all time.
And remove "seconds" in favour of always using "stamp".
2024-01-03 16:45:50 +01:00

59 lines
2.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "TrustedConnection.h"
#include "Player.h"
#include "SystemAccount.h"
#include <common/log.h>
/// \brief TrustedConnection constructor
///
/// @param client The network connection to the client that is trusted
/// @param svr The core server object
/// @param addr A string representation of the client's network address
/// @param id The identifier of this connection.
TrustedConnection::TrustedConnection(CommSocket& client,
ServerRouting& svr,
const std::string& addr,
RouterId id) :
Connection(client, svr, addr, id)
{
}
TrustedConnection::~TrustedConnection() = default;
std::unique_ptr<Account> TrustedConnection::newAccount(const std::string& type,
const std::string& username,
const std::string& hash,
RouterId id)
{
if (type == "system_account") {
return std::make_unique<SystemAccount>(this, username, hash, id);
} else if (type == "admin") {
return std::make_unique<Admin>(this, username, hash, id);
} else {
if (type != "player") {
spdlog::warn("Local client tried to create "
"account of unknown type \"{}\". "
"Creating Player.", type);
}
return std::make_unique<Player>(this, username, hash, id);
}
}