#include #include "A.h" #include "B.h" #include void testObjects() { printf("Creating a...\n"); A a = A(); printf("Creating b...\n"); B b = B(); // Following assignments are invalid because a and b are empty //printf("Assigning b1...\n"); //B b1 = a.getB(); //printf("Assigning a1...\n"); //A a1 = b.getA(); printf("Creating ab...\n"); A ab = A(b); printf("Creating ba...\n"); B ba = B(a); printf("Assigning b2...\n"); B b2 = ab.getB(); printf("Assigning a2...\n"); A a2 = ba.getA(); } void setUp(void) { // set stuff up here before each test } void tearDown(void) { // clean stuff up here after each test } int runUnityTests(void) { UNITY_BEGIN(); RUN_TEST(testObjects); return UNITY_END(); } // For native dev-platform or for some embedded frameworks int main(void) { return runUnityTests(); } #ifdef ARDUINO // For Arduino framework void setup() { // Wait ~2 seconds before the Unity test runner // establishes connection with a board Serial interface delay(2000); runUnityTests(); } void loop() {} #endif // For ESP-IDF framework void app_main() { runUnityTests(); }