local items = {} function items.check_turn_in(trade, trade_check) local handin_data = {}; local index = 1; for key, value in pairs(trade) do if (key:findi("item")) then local item_id = value:GetID() if item_id ~= nil and item_id ~= 0 then if handin_data[item_id] ~= nil then handin_data[item_id] = handin_data[item_id] + 1 else handin_data[item_id] = 1 end end end end local item_data = {}; for x = 1, 4 do local inst = trade["item" .. x]; if (inst.valid) then item_data[x] = inst end end local required_data = {} for i = 1, 4 do local key = "item" .. i; local item_id = trade_check[key] if item_id ~= nil and item_id ~= 0 then if required_data[item_id] ~= nil then required_data[item_id] = required_data[item_id] + 1 else required_data[item_id] = 1 end end end local currencies = { "platinum", "gold", "silver", "copper" } -- Loop through each currency and check the corresponding key in trade_check for _, currency in ipairs(currencies) do if trade_check[currency] ~= nil and trade_check[currency] ~= 0 then -- Process the currency value local amount = trade_check[currency] required_data[currency] = amount -- You can perform your logic here, like adding to total or comparing values end end for _, currency in ipairs(currencies) do if trade[currency] ~= nil and trade[currency] ~= 0 then handin_data[currency] = trade[currency] end end if (trade.self) then return trade.self:CheckHandin(trade.other, handin_data, required_data, item_data); else return false end end function items.return_items(npc, client, trade, text) npc:ReturnHandinItems(client); end function items.return_bot_items(bot, client, trade, text) text = text or true; local returned = false; for i = 1, 8 do local inst = trade["item" .. i]; if (inst.valid) then client:PushItemOnCursor(inst); returned = true; end end local money = false; if (trade.platinum ~= 0) then returned = true; money = true; end if (trade.gold ~= 0) then returned = true; money = true; end if (trade.silver ~= 0) then returned = true; money = true; end if (trade.copper ~= 0) then returned = true; money = true; end if (money) then client:AddMoneyToPP(trade.copper, trade.silver, trade.gold, trade.platinum, true); end if (text and returned) then bot:OwnerMessage("I have no need for this, you can have it back.") end return returned; end function items.check_bot_turn_in(trade, trade_check) --create trade_return table == trade --shallow copy local trade_return = {}; for key, value in pairs(trade) do trade_return[key] = value; end --for every item in trade_check check trade_return --if item exists in trade_return then --remove that item from trade_return --else --failure for i = 1, 8 do local key = "item" .. i; if(trade_check[key] ~= nil and trade_check[key] ~= 0) then local found = false; for j = 1, 8 do local inst = trade_return["item" .. j]; if(inst.valid and trade_check[key] == inst:GetID()) then trade_return["item" .. j] = ItemInst(); found = true; break; end end if(not found) then return false; end end end --convert our money into copper then check that we have enough then convert change back local trade_check_money = 0; local return_money = 0; if(trade_check["platinum"] ~= nil and trade_check["platinum"] ~= 0) then trade_check_money = trade_check_money + (trade_check["platinum"] * 1000); end if(trade_check["gold"] ~= nil and trade_check["gold"] ~= 0) then trade_check_money = trade_check_money + (trade_check["gold"] * 100); end if(trade_check["silver"] ~= nil and trade_check["silver"] ~= 0) then trade_check_money = trade_check_money + (trade_check["silver"] * 10); end if(trade_check["copper"] ~= nil and trade_check["copper"] ~= 0) then trade_check_money = trade_check_money + trade_check["copper"]; end return_money = return_money + trade_return["platinum"] * 1000 + trade_return["gold"] * 100; return_money = return_money + trade_return["silver"] * 10 + trade_return["copper"]; if(return_money < trade_check_money) then return false; else return_money = return_money - trade_check_money; end --replace trade with trade_return trade.item1 = trade_return.item1; trade.item2 = trade_return.item2; trade.item3 = trade_return.item3; trade.item4 = trade_return.item4; trade.item5 = trade_return.item5; trade.item6 = trade_return.item6; trade.item7 = trade_return.item7; trade.item8 = trade_return.item8; trade.platinum = math.floor(return_money / 1000); return_money = return_money - (trade.platinum * 1000); trade.gold = math.floor(return_money / 100); return_money = return_money - (trade.gold * 100); trade.silver = math.floor(return_money / 10); return_money = return_money - (trade.silver * 10); trade.copper = return_money; return true; end return items;