32 lines
1.6 KiB
Lua
32 lines
1.6 KiB
Lua
function event_loot(e)
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-- bard 1.5 Drac chest
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if e.self:GetClass() == Class.BARD and e.item:GetID() == 77613 then
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local qglobals = eq.get_qglobals(e.self)
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if qglobals["bard15"] ~= nil and qglobals["bard15"] >= "3" and qglobals["bard15_dracchest"] == nil then
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eq.spawn2(283157, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading())
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eq.set_global("bard15_dracchest", "1", 5, "F")
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end
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end
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end
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function event_enter_zone(e)
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-- bard 1.5 flagged spawns
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-- #Hsagra`s_Shade (123172) Vesthon event 1
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-- #Vesthon_Marijakin (123173) Vesthon event 2
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-- #Hsagra`s_Relics (123174) Vesthon event 2
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if e.self:GetClass() == Class.BARD then
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local qglobals = eq.get_qglobals(e.self)
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if qglobals["hsagra_cooldown"] == nil and qglobals["bard15"] == "2" then
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eq.unique_spawn(123172, 0, 0, -2716, -293, 12, 82)
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end
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-- we want to let them respawn the event if they deleted the orb so they can do 2.0
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-- Should probably add a 2.0 check here eventually
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if qglobals["drac_cooldown"] == nil and qglobals["bard15"] ~= nil and qglobals["bard15"] >= "3" and not e.self:HasItem(77613) and not e.self:HasItem(77640) then
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local entity_list = eq.get_entity_list()
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-- we can probably get away with just doing unique_spawn but lets just be safe
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if not entity_list:IsMobSpawnedByNpcTypeID(123173) and not entity_list:IsMobSpawnedByNpcTypeID(123174) then
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eq.unique_spawn(123173, 0, 0, -1050, 1388, 13, 510) -- he will spawn the rest
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end
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end
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end
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end
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