projecteq-projecteqquests/potimeb/A_Deepwater_Assassin.lua

17 lines
402 B
Lua

--A_Deepwater_Assassin (223141)
--Phase 2
--potimeb
function event_death_complete(e)
--signal phase_two_controller
eq.signal(223242,1);
end
function event_signal(e)
--signal from A War Shapen Emmisary
if e.signal == 1 then
e.self:SetSpecialAbility(SpecialAbility.immune_aggro_on, 0);
e.self:SetSpecialAbility(SpecialAbility.immune_aggro, 0);
e.self:SetBodyType(BT.Monster, true);
end
end