projecteq-projecteqquests/potimeb/phase_one_fire.lua
2023-08-15 07:40:18 -04:00

89 lines
2.8 KiB
Lua

-- NPCID 223173
--Phase 1 - Kazrok of Fire Trial
--potimeb
local event_counter = 0;
local event_mobs = {223088,223089,223128,223095,223234,223235,223236,223237,223090,223094,223163};
--specify trial boundaries for player check routine
local min_x = -75;
local max_x = 90;
local min_y = 505;
local max_y = 635;
local player_limit = 18;
function event_spawn(e)
-- create a proximity to set the spawn timer
event_counter = 0;
local xloc = e.self:GetX();
local yloc = e.self:GetY();
eq.set_proximity(xloc - 80, xloc + 80, yloc - 60, yloc + 60);
end
function event_enter(e)
-- tell zone_status phase 1 was started
eq.signal(223097,1,5*1000);
-- wait 45 seconds before spawning the mobs.
eq.clear_proximity();
eq.set_timer("Phase1Fire",45000);
eq.set_timer("player_count",5 * 1000); --check to ensure only 18 players in trial area
end
function event_timer(e)
if(e.timer == "Phase1Fire") then
-- spawn first wave of 3 #a_flame_mephit
eq.spawn2(eq.ChooseRandom(223088,223089),0,0,45,573,504,371);
eq.spawn2(eq.ChooseRandom(223088,223089),0,0,68,553,504,371);
eq.spawn2(eq.ChooseRandom(223088,223089),0,0,68,593,504,371);
eq.unique_spawn(223128,0,0,68,573,504,371); --Kazrok_of_Fire (223128) untargetable version
eq.stop_timer("Phase1Fire");
end
end
function event_signal(e)
-- signal 1 comes from the phase 1 an_inferno_mephit
-- and is used to increment a counter so we know when to spawn the next wave.
if (e.signal == 1) then
event_counter = event_counter + 1;
-- spawn Kazrok_of_Fire
if (event_counter == 6) then
eq.depop(223128);
-- Check on which version to spawn
local expedition = eq.get_expedition()
if (expedition.valid and not expedition:HasLockout('Kazrok of Firer')) then
eq.unique_spawn(223090,0,0,68,573,504,371); --#Kazrok_of_Fire (223090)
else
eq.unique_spawn(223244,0,0,68,573,504,371); --#Shadow_of_Kazrok (223244) PH version
end
event_counter = 0;
end
-- signal 2 comes from Kazrok_of_Fire,an_inferno_mephit_, and a_flame_mephit_
elseif (e.signal == 2) then
event_counter = event_counter + 1;
if (event_counter == 7) then
-- tell zone_status
eq.signal(223097,223173); -- Add Loot Lockout for Phase 1 Wing
eq.signal(223097,2); -- Increment Phase 1 Wing Counter
eq.local_emote({e.self:GetX(), e.self:GetY(), e.self:GetZ()},MT.LightGray,80,"Ethereal mists gather at the far wall, causing it to fade in and out of focus.");
-- depop as my job is done.
eq.depop();
end
end
end
function CheckPlayerCount(e)
local player_list = eq.get_entity_list():GetClientList();
local count = 0;
if(player_list ~= nil) then
for pc in player_list.entries do
if pc:GetX() >= min_x and pc:GetX() <= max_x and pc:GetY() >= min_y and pc:GetY() <= max_y and not pc:GetGM() then
count = count + 1;
if count > player_limit then
pc:MovePC(219,-37,-110,13,0); --boot to Time A
end
end
end
end
end