projecteq-projecteqquests/tipt/player.lua
2023-08-13 17:16:42 -04:00

36 lines
1.9 KiB
Lua

function event_click_door(e)
local door_id = e.door:GetDoorID()
if door_id == 3 then -- Gate to Kyv Heartstriker area
-- only someone with the Harshly Spiked Key in current inventory can open
-- this gate, even if it's already been opened by someone else
if e.self:GetInventory():HasItem(54083, 1, 2) ~= -1 then -- Harshly Spiked Key
e.self:Message(MT.Red, "There is a grinding of stone as the way opens before you.")
else
e.self:Message(MT.Red, "Despite your efforts, the barricade is solid.")
end
elseif door_id == 4 then -- Riddler door
if e.door:GetLockPick() == 0 then
e.self:Message(MT.Red, "There is a grinding of stone as the way opens before you.")
else
e.self:Message(MT.Red, "Despite your efforts, the barricade is solid.")
end
elseif door_id == 5 then -- obelisk zone out behind Master Stonespiritist Okkanu
-- if a player hasn't hailed Master Spiritist to get either temp or
-- permanent Tipt flag then the port out stone doesn't work for them
local qglobals = eq.get_qglobals(e.self) -- god_kodtaz_access currently represents permanent flag
local has_perm_flag = (qglobals.god_kodtaz_access and qglobals.god_kodtaz_access == "1")
local has_temp_flag = (eq.get_data(string.format("%s-god_tipt", e.self:CharacterID())) == "T")
if not has_temp_flag and not has_perm_flag then
e.self:Message(MT.Yellow, "Master Stonespiritist Okkanu glares at you as you touch the strangely runed obelisk.")
return 1 -- prevent zone out
end
end
end
function event_combine_success(e)
if e.recipe_id == 10344 then -- Clockwork Scout Module
e.self:Message(MT.Default, "With the final piece in place, the clockwork scout's eyes light up as it comes to life.");
eq.spawn2(290059, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()) -- Clockwork Scout Model XIII
end
end