projecteq-projecteqquests/tipt/zone_status.lua
hg a2dd9cb4ae Remove key room depop workaround (tipt)
Randomize aneuk and ikaav spawn types in key room (spawn condition
instead?)
2020-12-28 18:57:28 -05:00

51 lines
2.1 KiB
Lua

-- NPCID: 289044 #zone_status
local ikaavs = {
289001, -- an_ikaav_irelette
289016, -- an_ikaav_fleshflare
289039 -- an_ikaav_psychagonist
}
local aneuks = {
289002, -- an_aneuk_fleshweaver
289038 -- an_aneuk_ebonspirit
}
local function get_random_ikaav()
return ikaavs[math.random(#ikaavs)]
end
local function get_random_aneuk()
return aneuks[math.random(#aneuks)]
end
local function spawn_keyroom()
local spawns = {}
spawns[#spawns+1] = eq.spawn2(289042, 0, 0, -747.00, 1515.00, 541.27, 284.00) -- NPC: a_mastruq_decapitator
spawns[#spawns+1] = eq.spawn2(get_random_ikaav(), 0, 0, -677.00, 1558.00, 541.25, 391.00)
spawns[#spawns+1] = eq.spawn2(289004, 0, 0, -671.00, 1595.00, 542.72, 420.00) -- NPC: a_ra`tuk_decimator
spawns[#spawns+1] = eq.spawn2(289042, 0, 0, -699.00, 1625.00, 540.89, 233.00) -- NPC: a_mastruq_decapitator
spawns[#spawns+1] = eq.spawn2(get_random_ikaav(), 0, 0, -750.00, 1598.00, 541.06, 34.00)
spawns[#spawns+1] = eq.spawn2(get_random_aneuk(), 0, 0, -804.00, 1577.00, 542.56, 263.00)
spawns[#spawns+1] = eq.spawn2(get_random_ikaav(), 0, 0, -845.00, 1596.00, 541.17, 276.00)
spawns[#spawns+1] = eq.spawn2(get_random_aneuk(), 0, 0, -889.00, 1559.00, 543.13, 271.00)
spawns[#spawns+1] = eq.spawn2(289004, 0, 0, -889.00, 1510.00, 543.29, 504.00) -- NPC: a_ra`tuk_decimator
spawns[#spawns+1] = eq.spawn2(289042, 0, 0, -876.00, 1647.00, 541.00, 112.00) -- NPC: a_mastruq_decapitator
-- randomly choose one of the spawned npcs to give the key to
local index = math.random(#spawns)
spawns[index]:CastToNPC():AddItem(54083, 1) -- Item: Harshly Spiked Key
eq.debug(("Harshly Spiked Key given to npc: [%s] (%s)"):format(spawns[index]:GetName(), spawns[index]:GetID()))
end
function event_spawn(e)
-- proximity triggers for events and emotes
eq.spawn2(289045, 0, 0, -2011.0, 156.0, 250.75, 15.0) -- #aemc_trigger
eq.spawn2(289046, 0, 0, -1489.0, 883.0, 395.50, 125.0) -- #ghost_trigger
eq.spawn2(289047, 0, 0, -792.0, 1396.0, 539.50, 15.0) -- #aneuk_trigger
end
function event_signal(e)
if e.signal == 1 then -- signal from ghost encounter when all ghosts are killed
spawn_keyroom()
end
end