zaela-Server/common/condition.cpp

148 lines
3.8 KiB
C++
Raw Permalink Normal View History

2013-05-09 10:44:08 -04:00
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
2013-02-16 16:14:39 -08:00
2013-05-09 10:44:08 -04:00
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
2013-05-06 13:07:41 -04:00
2013-05-09 10:44:08 -04:00
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
2013-02-16 16:14:39 -08:00
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
2013-05-09 10:44:08 -04:00
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
2013-05-06 13:07:41 -04:00
2013-05-09 10:44:08 -04:00
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2013-02-16 16:14:39 -08:00
*/
2014-08-21 17:26:32 -07:00
#include "condition.h"
2013-02-16 16:14:39 -08:00
#ifdef _WINDOWS
Condition::Condition()
{
m_events[SignalEvent] = CreateEvent (nullptr, // security
FALSE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_events[BroadcastEvent] = CreateEvent (nullptr, // security
TRUE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_waiters = 0;
InitializeCriticalSection(&CSMutex);
}
Condition::~Condition()
{
DeleteCriticalSection(&CSMutex);
CloseHandle(m_events[SignalEvent]);
CloseHandle(m_events[BroadcastEvent]);
}
void Condition::Signal()
{
EnterCriticalSection(&CSMutex);
if(m_waiters > 0)
SetEvent(m_events[SignalEvent]);
LeaveCriticalSection(&CSMutex);
}
void Condition::SignalAll()
{
EnterCriticalSection(&CSMutex);
if(m_waiters > 0)
SetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
void Condition::Wait()
{
EnterCriticalSection(&CSMutex);
m_waiters++;
LeaveCriticalSection(&CSMutex);
int result = WaitForMultipleObjects (_eventCount, m_events, FALSE, INFINITE);
EnterCriticalSection(&CSMutex);
m_waiters--;
//see if we are the last person waiting on the condition, and there was a broadcast
//if so, we need to reset the broadcast event.
if(m_waiters == 0 && result == (WAIT_OBJECT_0+BroadcastEvent))
ResetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
2013-02-16 16:14:39 -08:00
#else
#include <pthread.h>
#include <sys/time.h>
#include <errno.h>
Condition::Condition()
{
pthread_cond_init(&cond,nullptr);
pthread_mutex_init(&mutex,nullptr);
}
void Condition::Signal()
{
pthread_mutex_lock(&mutex);
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::SignalAll()
{
pthread_mutex_lock(&mutex);
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::Wait()
{
pthread_mutex_lock(&mutex);
pthread_cond_wait(&cond,&mutex);
pthread_mutex_unlock(&mutex);
}
/*
I commented this specifically because I think it might be very
difficult to write a windows counterpart to it, so I would like
to discourage its use until we can confirm that it can be reasonably
implemented on windows.
bool Condition::TimedWait(unsigned long usec)
{
struct timeval now;
struct timespec timeout;
int retcode=0;
pthread_mutex_lock(&mutex);
gettimeofday(&now,nullptr);
now.tv_usec+=usec;
timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
timeout.tv_nsec = (now.tv_usec%1000000) *1000;
//cout << "now=" << now.tv_sec << "."<<now.tv_usec << endl;
//cout << "timeout=" << timeout.tv_sec << "."<<timeout.tv_nsec << endl;
retcode=pthread_cond_timedwait(&cond,&mutex,&timeout);
pthread_mutex_unlock(&mutex);
return retcode!=ETIMEDOUT;
}
*/
Condition::~Condition()
{
pthread_mutex_lock(&mutex);
pthread_cond_destroy(&cond);
pthread_mutex_unlock(&mutex);
pthread_mutex_destroy(&mutex);
}
2013-02-16 16:14:39 -08:00
#endif