zaela-Server/zone
2020-05-17 18:36:06 -07:00
..
aa.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
aa.h [Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves 2017-03-28 02:30:06 -05:00
aa_ability.cpp Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. 2015-06-12 02:56:51 -07:00
aa_ability.h Implement AA timers reset on death 2020-02-06 14:20:18 -05:00
aa_rank.h Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
aa_rank_effects.h Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
aggro.cpp Update aggro.cpp 2020-04-02 11:55:05 -04:00
aggromanager.cpp Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
aggromanager.h Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
api_service.cpp More log migrations to fmt / log aliases 2019-09-02 02:33:02 -05:00
api_service.h Implement a basic websockets server 2019-05-16 00:12:21 -07:00
attack.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
aura.cpp Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists 2020-01-19 21:57:28 -06:00
aura.h Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists 2020-01-19 21:57:28 -06:00
basic_functions.h
beacon.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
beacon.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bonuses.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot_command.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot_command.h Added bot command 'itemuse' 2019-12-10 02:02:42 -05:00
bot_database.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot_database.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot_structs.h Bot Naming - View/Delete Databuckets 2019-09-05 14:12:56 +10:00
botspellsai.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client_mods.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client_packet.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client_packet.h Disarm Support 2018-07-21 19:16:19 -04:00
client_process.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
CMakeLists.txt Beginning of hot reload work 2020-01-31 20:25:06 -06:00
command.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
command.h Added command 'editmassrespawn' for mass editing of respawn times 2020-03-29 16:34:07 -04:00
common.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
corpse.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
corpse.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
data_bucket.cpp Merge pull request #782 from mthogan/master 2018-10-20 21:10:30 -05:00
data_bucket.h Added get_data_expires function to both Perl and Lua to retrieve DataBucket expire time 2018-10-19 19:37:25 -04:00
doors.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
doors.h Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
effects.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embparser.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embparser.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embparser_api.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embperl.cpp Cleanup Perl logging and streamline formatting, tie errors to main Quests logging category live output, add string utils 2020-01-01 19:04:11 -06:00
embperl.h Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
embxs.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embxs.h Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
encounter.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
encounter.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
entity.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
entity.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
errmsg.h
event_codes.h Reworked EVENT_COMMAND handling and addressed script commands not present during help use 2020-01-06 15:41:05 -05:00
exp.cpp Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua. 2019-10-31 23:38:09 -04:00
fastmath.cpp Fix VS compilation hopefully 2018-03-04 13:54:28 -05:00
fastmath.h Add the Fast trig functions that work with EQ headings 2018-03-04 02:19:12 -05:00
fearpath.cpp Make the logs even better! [skip ci] 2020-01-03 17:25:53 -06:00
forage.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
forage.h
global_loot_manager.cpp Add hot_zone filtering for global loot 2020-02-06 01:52:35 -05:00
global_loot_manager.h Add hot_zone filtering for global loot 2020-02-06 01:52:35 -05:00
groups.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
groups.h Refactor message functions 2019-08-11 00:14:02 -05:00
guild.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
guild_mgr.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
guild_mgr.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
hate_list.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
hate_list.h Added 'skip mez' ability to certain entity functions 2019-12-12 20:38:28 -05:00
heal_rotation.cpp Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
heal_rotation.h Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
horse.cpp Simplify error logging 2019-09-01 22:05:44 -05:00
horse.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
inventory.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
loottables.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_bit.cpp
lua_bit.h
lua_client.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_client.h Expose client method NotifyNewTitlesAvailable for perl and lua 2020-05-08 09:58:53 -04:00
lua_corpse.cpp
lua_corpse.h
lua_door.cpp Fix door functions 2017-04-10 14:52:44 -04:00
lua_door.h Added 'disable_timer' to door objects (used for click once doors) 2017-04-08 21:08:15 -04:00
lua_encounter.cpp Lua_Encounter doesn't need to expose constructor 2015-06-05 12:57:53 -07:00
lua_encounter.h Fix luabind::adl::object forward declare for clang 2016-05-04 03:01:53 -04:00
lua_entity.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity.h Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity_list.cpp Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
lua_entity_list.h Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
lua_general.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_general.h Fix issues with OP_SpecialMesg handling 2019-07-18 00:56:46 -04:00
lua_group.cpp Fix indent 2016-11-09 12:14:24 -05:00
lua_group.h Fix indent 2016-11-09 12:14:24 -05:00
lua_hate_entry.cpp
lua_hate_list.cpp Revert "Remove boost" 2019-10-13 00:53:31 -07:00
lua_hate_list.h Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_inventory.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_inventory.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_item.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_item.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_iteminst.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_iteminst.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_mob.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_mob.h Revert "Remove boost" 2019-10-13 00:53:31 -07:00
lua_mod.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_mod.h Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
lua_npc.cpp Add IsTaunting() to Perl/Lua. 2020-05-14 23:55:55 -04:00
lua_npc.h Add IsTaunting() to Perl/Lua. 2020-05-14 23:55:55 -04:00
lua_object.cpp
lua_object.h
lua_packet.cpp Update fling struct and add Fling to lua opcode enum 2016-03-29 15:11:59 -04:00
lua_packet.h
lua_parser.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_parser.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_parser_events.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_parser_events.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_ptr.h Export many things 2017-05-15 15:46:19 -07:00
lua_raid.cpp Fix /split while in a raid 2020-03-05 14:37:43 -05:00
lua_raid.h Fix /split while in a raid 2020-03-05 14:37:43 -05:00
lua_spawn.cpp
lua_spawn.h
lua_spell.cpp Update/Implementation of various fields in spells_new 2015-10-08 11:49:21 -04:00
lua_spell.h
lua_stat_bonuses.cpp Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
lua_stat_bonuses.h Make SPA 112 affect fizzle rate not effective caster level 2018-09-13 19:25:05 -04:00
main.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
map.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
map.h Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code 2019-12-28 22:45:35 -06:00
masterentity.h masterentity.h include order revert for linux 2014-12-15 17:48:18 -06:00
maxskill.h astyle the terrible sin that is maxskill.h 2015-01-16 01:59:57 -06:00
merc.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
merc.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
message.h
mob.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
mob.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
mob_ai.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
mob_appearance.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
mob_info.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
mob_movement_manager.cpp Extended Movement Manager to have a FlyTo 2020-04-30 11:35:09 -04:00
mob_movement_manager.h Extended Movement Manager to have a FlyTo 2020-04-30 11:35:09 -04:00
mod_functions.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
mod_functions_base.cpp
npc.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
npc.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
npc_ai.cpp
npc_ai.h
npc_scale_manager.cpp Make sure we check if the NPC is flagged as auto scaled before applying hp regen scaling instead of assuming from 0 on the stat alone [skip ci] 2019-11-09 16:19:45 -06:00
npc_scale_manager.h Some adjustments to scale manager 2018-12-16 02:30:53 -06:00
object.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
object.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
oriented_bounding_box.cpp Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
oriented_bounding_box.h Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
pathfinder_interface.cpp Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_interface.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_nav_mesh.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
pathfinder_nav_mesh.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_null.cpp Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_null.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_waypoint.cpp More log migrations to fmt / log aliases 2019-09-02 02:33:02 -05:00
pathfinder_waypoint.h Prelim swimming support 2018-11-07 21:55:12 -08:00
pathing.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
perl_client.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
perl_doors.cpp perl_doors.cpp formatting 2018-07-01 19:56:02 -05:00
perl_entity.cpp Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
perl_groups.cpp Fixes multi-link Perl croaks, allowing the quest API reader to function properly. 2019-09-10 21:48:15 -04:00
perl_hateentry.cpp Add --hateentry to perl-doc-parser.pl - format perl_hateentry.cpp 2018-07-01 20:04:53 -05:00
perl_mob.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
perl_npc.cpp Add IsTaunting() to Perl/Lua. 2020-05-14 23:55:55 -04:00
perl_object.cpp Format perl_object.cpp 2018-07-01 20:29:44 -05:00
perl_perlpacket.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_player_corpse.cpp perl_player_corpse.cpp formatting 2018-07-01 19:36:47 -05:00
perl_questitem.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
perl_raids.cpp Fix /split while in a raid 2020-03-05 14:37:43 -05:00
perlpacket.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
perlpacket.h Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h 2015-01-19 04:04:50 -06:00
perlparser.h
petitions.cpp Logs::None added to LogDebug 2019-09-01 23:54:24 -05:00
petitions.h petitions.cpp & .h header include cleanup 2014-12-15 18:14:56 -06:00
pets.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
pets.h Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
position.cpp Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
position.h Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
qglobals.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
qglobals.h qglobals.cpp & .h include header cleanup 2014-12-15 18:22:27 -06:00
queryserv.cpp Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
queryserv.h
quest.cpp
quest.h
quest_interface.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
quest_parser_collection.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
quest_parser_collection.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
questmgr.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
questmgr.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
queues.h
raid.h
raids.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
raids.h Fix /split while in a raid 2020-03-05 14:37:43 -05:00
raycast_mesh.cpp Fix for 64-bit Zone MMF compiles 2016-07-29 18:26:23 -04:00
raycast_mesh.h Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
skills.h
spawn2.cpp Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc) 2020-01-24 15:11:08 -08:00
spawn2.h Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc) 2020-01-24 15:11:08 -08:00
spawngroup.cpp Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc) 2020-01-24 15:11:08 -08:00
spawngroup.h Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc) 2020-01-24 15:11:08 -08:00
special_attacks.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
spell_effects.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
spells.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
string_ids.h Merge pull request #958 from hgtw/feat/autoconsent 2020-02-04 18:22:05 -06:00
tasks.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
tasks.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
titles.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
titles.h titles.cpp & .h header cleanup and forward declare 2014-12-15 18:56:23 -06:00
tradeskills.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
trading.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
trap.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
trap.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
tribute.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
tune.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
water_map.cpp Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code 2019-12-28 22:45:35 -06:00
water_map.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.cpp Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v2.cpp Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
water_map_v2.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
waypoints.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
worldserver.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
worldserver.h Implement Zone -> World keepalive so that Zone reconnects to world in the case of a world crash / reset 2019-09-07 20:20:10 -05:00
xtargetautohaters.cpp Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
xtargetautohaters.h Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
zone.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
zone.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
zone_config.cpp zone_config structure clean 2014-12-15 19:16:53 -06:00
zone_config.h added eqemu_config.json support 2017-07-15 20:29:55 -07:00
zone_reload.cpp PR adjustments 2020-02-22 16:17:18 -06:00
zone_reload.h Beginning of hot reload work 2020-01-31 20:25:06 -06:00
zonedb.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
zonedb.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
zonedump.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
zoning.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00