| .. |
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aa.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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aa.h
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[Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
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2017-03-28 02:30:06 -05:00 |
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aa_ability.cpp
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Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time.
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2015-06-12 02:56:51 -07:00 |
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aa_ability.h
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Implement AA timers reset on death
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2020-02-06 14:20:18 -05:00 |
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aa_rank.h
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Timers and some more loading stuff
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2015-06-20 19:44:00 -07:00 |
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aa_rank_effects.h
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Moved effects to a vector since we dont need the random access by slot
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2015-06-09 22:46:53 -07:00 |
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aggro.cpp
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Update aggro.cpp
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2020-04-02 11:55:05 -04:00 |
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aggromanager.cpp
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Implement aggro meter for RoF2 (RoF wasn't tested)
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2017-02-18 22:27:34 -05:00 |
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aggromanager.h
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Implement aggro meter for RoF2 (RoF wasn't tested)
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2017-02-18 22:27:34 -05:00 |
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api_service.cpp
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More log migrations to fmt / log aliases
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2019-09-02 02:33:02 -05:00 |
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api_service.h
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Implement a basic websockets server
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2019-05-16 00:12:21 -07:00 |
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attack.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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aura.cpp
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Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
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2020-01-19 21:57:28 -06:00 |
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aura.h
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Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
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2020-01-19 21:57:28 -06:00 |
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basic_functions.h
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beacon.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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beacon.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bonuses.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bot.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bot.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bot_command.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bot_command.h
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Added bot command 'itemuse'
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2019-12-10 02:02:42 -05:00 |
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bot_database.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bot_database.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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bot_structs.h
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Bot Naming - View/Delete Databuckets
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2019-09-05 14:12:56 +10:00 |
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botspellsai.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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client.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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client.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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client_mods.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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client_packet.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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client_packet.h
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Disarm Support
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2018-07-21 19:16:19 -04:00 |
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client_process.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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CMakeLists.txt
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Beginning of hot reload work
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2020-01-31 20:25:06 -06:00 |
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command.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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command.h
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Added command 'editmassrespawn' for mass editing of respawn times
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2020-03-29 16:34:07 -04:00 |
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common.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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corpse.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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corpse.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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data_bucket.cpp
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Merge pull request #782 from mthogan/master
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2018-10-20 21:10:30 -05:00 |
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data_bucket.h
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Added get_data_expires function to both Perl and Lua to retrieve DataBucket expire time
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2018-10-19 19:37:25 -04:00 |
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doors.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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doors.h
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Merge branch 'master' into movement_manager
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2018-12-17 01:39:37 -06:00 |
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effects.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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embparser.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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embparser.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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embparser_api.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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embperl.cpp
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Cleanup Perl logging and streamline formatting, tie errors to main Quests logging category live output, add string utils
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2020-01-01 19:04:11 -06:00 |
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embperl.h
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Revert "Build System Updated"
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2019-10-12 21:07:06 -07:00 |
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embxs.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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embxs.h
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Revert "Build System Updated"
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2019-10-12 21:07:06 -07:00 |
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encounter.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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encounter.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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entity.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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entity.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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errmsg.h
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event_codes.h
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Reworked EVENT_COMMAND handling and addressed script commands not present during help use
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2020-01-06 15:41:05 -05:00 |
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exp.cpp
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Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua.
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2019-10-31 23:38:09 -04:00 |
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fastmath.cpp
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Fix VS compilation hopefully
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2018-03-04 13:54:28 -05:00 |
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fastmath.h
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Add the Fast trig functions that work with EQ headings
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2018-03-04 02:19:12 -05:00 |
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fearpath.cpp
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Make the logs even better! [skip ci]
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2020-01-03 17:25:53 -06:00 |
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forage.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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forage.h
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global_loot_manager.cpp
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Add hot_zone filtering for global loot
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2020-02-06 01:52:35 -05:00 |
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global_loot_manager.h
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Add hot_zone filtering for global loot
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2020-02-06 01:52:35 -05:00 |
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groups.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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groups.h
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Refactor message functions
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2019-08-11 00:14:02 -05:00 |
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guild.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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guild_mgr.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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guild_mgr.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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hate_list.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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hate_list.h
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Added 'skip mez' ability to certain entity functions
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2019-12-12 20:38:28 -05:00 |
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heal_rotation.cpp
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Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration
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2019-09-17 00:18:07 -05:00 |
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heal_rotation.h
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Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities
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2016-04-08 20:58:17 -04:00 |
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horse.cpp
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Simplify error logging
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2019-09-01 22:05:44 -05:00 |
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horse.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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inventory.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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loottables.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_bit.cpp
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lua_bit.h
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lua_client.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_client.h
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Expose client method NotifyNewTitlesAvailable for perl and lua
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2020-05-08 09:58:53 -04:00 |
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lua_corpse.cpp
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lua_corpse.h
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lua_door.cpp
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Fix door functions
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2017-04-10 14:52:44 -04:00 |
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lua_door.h
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Added 'disable_timer' to door objects (used for click once doors)
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2017-04-08 21:08:15 -04:00 |
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lua_encounter.cpp
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Lua_Encounter doesn't need to expose constructor
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2015-06-05 12:57:53 -07:00 |
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lua_encounter.h
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Fix luabind::adl::object forward declare for clang
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2016-05-04 03:01:53 -04:00 |
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lua_entity.cpp
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Many lua things many many things
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2017-05-19 22:50:08 -07:00 |
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lua_entity.h
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Many lua things many many things
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2017-05-19 22:50:08 -07:00 |
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lua_entity_list.cpp
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Add GetNPCBySpawnID() to Perl/Lua.
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2020-05-07 23:11:36 -04:00 |
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lua_entity_list.h
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Add GetNPCBySpawnID() to Perl/Lua.
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2020-05-07 23:11:36 -04:00 |
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lua_general.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_general.h
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Fix issues with OP_SpecialMesg handling
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2019-07-18 00:56:46 -04:00 |
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lua_group.cpp
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Fix indent
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2016-11-09 12:14:24 -05:00 |
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lua_group.h
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Fix indent
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2016-11-09 12:14:24 -05:00 |
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lua_hate_entry.cpp
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lua_hate_list.cpp
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Revert "Remove boost"
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2019-10-13 00:53:31 -07:00 |
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lua_hate_list.h
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Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
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2014-12-27 18:24:42 -06:00 |
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lua_inventory.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_inventory.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_item.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_item.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_iteminst.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_iteminst.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_mob.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_mob.h
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Revert "Remove boost"
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2019-10-13 00:53:31 -07:00 |
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lua_mod.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_mod.h
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Bugs in mod return values fixed
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2017-06-16 23:12:54 -07:00 |
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lua_npc.cpp
|
Add IsTaunting() to Perl/Lua.
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2020-05-14 23:55:55 -04:00 |
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lua_npc.h
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Add IsTaunting() to Perl/Lua.
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2020-05-14 23:55:55 -04:00 |
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lua_object.cpp
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lua_object.h
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lua_packet.cpp
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Update fling struct and add Fling to lua opcode enum
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2016-03-29 15:11:59 -04:00 |
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lua_packet.h
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lua_parser.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_parser.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_parser_events.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_parser_events.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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lua_ptr.h
|
Export many things
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2017-05-15 15:46:19 -07:00 |
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lua_raid.cpp
|
Fix /split while in a raid
|
2020-03-05 14:37:43 -05:00 |
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lua_raid.h
|
Fix /split while in a raid
|
2020-03-05 14:37:43 -05:00 |
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lua_spawn.cpp
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lua_spawn.h
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lua_spell.cpp
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Update/Implementation of various fields in spells_new
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2015-10-08 11:49:21 -04:00 |
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lua_spell.h
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lua_stat_bonuses.cpp
|
Revert "Build System Updated"
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2019-10-12 21:07:06 -07:00 |
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lua_stat_bonuses.h
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Make SPA 112 affect fizzle rate not effective caster level
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2018-09-13 19:25:05 -04:00 |
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main.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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map.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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map.h
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Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code
|
2019-12-28 22:45:35 -06:00 |
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masterentity.h
|
masterentity.h include order revert for linux
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2014-12-15 17:48:18 -06:00 |
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maxskill.h
|
astyle the terrible sin that is maxskill.h
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2015-01-16 01:59:57 -06:00 |
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merc.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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merc.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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message.h
|
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mob.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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mob.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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mob_ai.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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mob_appearance.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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mob_info.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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mob_movement_manager.cpp
|
Extended Movement Manager to have a FlyTo
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2020-04-30 11:35:09 -04:00 |
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mob_movement_manager.h
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Extended Movement Manager to have a FlyTo
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2020-04-30 11:35:09 -04:00 |
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mod_functions.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
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mod_functions_base.cpp
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npc.cpp
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
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npc.h
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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npc_ai.cpp
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npc_ai.h
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npc_scale_manager.cpp
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Make sure we check if the NPC is flagged as auto scaled before applying hp regen scaling instead of assuming from 0 on the stat alone [skip ci]
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2019-11-09 16:19:45 -06:00 |
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npc_scale_manager.h
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Some adjustments to scale manager
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2018-12-16 02:30:53 -06:00 |
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object.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
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object.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
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oriented_bounding_box.cpp
|
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
|
2019-03-13 22:55:49 -07:00 |
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oriented_bounding_box.h
|
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
|
2019-03-13 22:55:49 -07:00 |
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pathfinder_interface.cpp
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_interface.h
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_nav_mesh.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
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pathfinder_nav_mesh.h
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_null.cpp
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_null.h
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_waypoint.cpp
|
More log migrations to fmt / log aliases
|
2019-09-02 02:33:02 -05:00 |
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pathfinder_waypoint.h
|
Prelim swimming support
|
2018-11-07 21:55:12 -08:00 |
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pathing.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
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perl_client.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
perl_doors.cpp
|
perl_doors.cpp formatting
|
2018-07-01 19:56:02 -05:00 |
|
perl_entity.cpp
|
Add GetNPCBySpawnID() to Perl/Lua.
|
2020-05-07 23:11:36 -04:00 |
|
perl_groups.cpp
|
Fixes multi-link Perl croaks, allowing the quest API reader to function properly.
|
2019-09-10 21:48:15 -04:00 |
|
perl_hateentry.cpp
|
Add --hateentry to perl-doc-parser.pl - format perl_hateentry.cpp
|
2018-07-01 20:04:53 -05:00 |
|
perl_mob.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
perl_npc.cpp
|
Add IsTaunting() to Perl/Lua.
|
2020-05-14 23:55:55 -04:00 |
|
perl_object.cpp
|
Format perl_object.cpp
|
2018-07-01 20:29:44 -05:00 |
|
perl_perlpacket.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perl_player_corpse.cpp
|
perl_player_corpse.cpp formatting
|
2018-07-01 19:36:47 -05:00 |
|
perl_questitem.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
perl_raids.cpp
|
Fix /split while in a raid
|
2020-03-05 14:37:43 -05:00 |
|
perlpacket.cpp
|
clang-tidy modernize-use-auto
|
2016-05-25 16:10:28 -04:00 |
|
perlpacket.h
|
Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h
|
2015-01-19 04:04:50 -06:00 |
|
perlparser.h
|
|
|
|
petitions.cpp
|
Logs::None added to LogDebug
|
2019-09-01 23:54:24 -05:00 |
|
petitions.h
|
petitions.cpp & .h header include cleanup
|
2014-12-15 18:14:56 -06:00 |
|
pets.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
pets.h
|
Move PetHoTT to NPC::SetTarget for charmed pets
|
2017-11-04 01:27:41 -04:00 |
|
position.cpp
|
Bunch of bug fixes, guard behavior works again
|
2018-10-13 23:53:16 -07:00 |
|
position.h
|
Bunch of bug fixes, guard behavior works again
|
2018-10-13 23:53:16 -07:00 |
|
qglobals.cpp
|
clang-tidy modernize-use-auto
|
2016-05-25 16:10:28 -04:00 |
|
qglobals.h
|
qglobals.cpp & .h include header cleanup
|
2014-12-15 18:22:27 -06:00 |
|
queryserv.cpp
|
Revert "Build System Updated"
|
2019-10-12 21:07:06 -07:00 |
|
queryserv.h
|
|
|
|
quest.cpp
|
|
|
|
quest.h
|
|
|
|
quest_interface.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
quest_parser_collection.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
quest_parser_collection.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
questmgr.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
questmgr.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
queues.h
|
|
|
|
raid.h
|
|
|
|
raids.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
raids.h
|
Fix /split while in a raid
|
2020-03-05 14:37:43 -05:00 |
|
raycast_mesh.cpp
|
Fix for 64-bit Zone MMF compiles
|
2016-07-29 18:26:23 -04:00 |
|
raycast_mesh.h
|
Zone MMF Implementation (for map files)
|
2016-07-28 22:50:06 -04:00 |
|
skills.h
|
|
|
|
spawn2.cpp
|
Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
|
2020-01-24 15:11:08 -08:00 |
|
spawn2.h
|
Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
|
2020-01-24 15:11:08 -08:00 |
|
spawngroup.cpp
|
Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
|
2020-01-24 15:11:08 -08:00 |
|
spawngroup.h
|
Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
|
2020-01-24 15:11:08 -08:00 |
|
special_attacks.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
spell_effects.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
spells.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
string_ids.h
|
Merge pull request #958 from hgtw/feat/autoconsent
|
2020-02-04 18:22:05 -06:00 |
|
tasks.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
tasks.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
titles.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
titles.h
|
titles.cpp & .h header cleanup and forward declare
|
2014-12-15 18:56:23 -06:00 |
|
tradeskills.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
trading.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
trap.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
trap.h
|
Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
|
2017-10-28 10:02:31 -07:00 |
|
tribute.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
tune.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
water_map.cpp
|
Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code
|
2019-12-28 22:45:35 -06:00 |
|
water_map.h
|
Ask water map if we're in a zoneline to prevent false positives
|
2016-08-05 01:07:12 -04:00 |
|
water_map_v1.cpp
|
Ask water map if we're in a zoneline to prevent false positives
|
2016-08-05 01:07:12 -04:00 |
|
water_map_v1.h
|
Ask water map if we're in a zoneline to prevent false positives
|
2016-08-05 01:07:12 -04:00 |
|
water_map_v2.cpp
|
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
|
2019-03-13 22:55:49 -07:00 |
|
water_map_v2.h
|
Ask water map if we're in a zoneline to prevent false positives
|
2016-08-05 01:07:12 -04:00 |
|
waypoints.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
worldserver.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
worldserver.h
|
Implement Zone -> World keepalive so that Zone reconnects to world in the case of a world crash / reset
|
2019-09-07 20:20:10 -05:00 |
|
xtargetautohaters.cpp
|
Rework how XTarget auto haters work
|
2017-02-17 21:04:48 -05:00 |
|
xtargetautohaters.h
|
Rework how XTarget auto haters work
|
2017-02-17 21:04:48 -05:00 |
|
zone.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
zone.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
zone_config.cpp
|
zone_config structure clean
|
2014-12-15 19:16:53 -06:00 |
|
zone_config.h
|
added eqemu_config.json support
|
2017-07-15 20:29:55 -07:00 |
|
zone_reload.cpp
|
PR adjustments
|
2020-02-22 16:17:18 -06:00 |
|
zone_reload.h
|
Beginning of hot reload work
|
2020-01-31 20:25:06 -06:00 |
|
zonedb.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
zonedb.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
zonedump.h
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |
|
zoning.cpp
|
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
|
2020-05-17 18:36:06 -07:00 |