zaela-Server/zone
2018-01-18 22:44:35 -08:00
..
aa.cpp Fix acceptmessages, added exp hooks to luamods 2017-06-10 15:12:31 -07:00
aa.h [Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves 2017-03-28 02:30:06 -05:00
aa_ability.cpp Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. 2015-06-12 02:56:51 -07:00
aa_ability.h Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
aa_rank.h Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
aa_rank_effects.h Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
aggro.cpp Fix some XTarget FD issues 2017-10-16 01:25:14 -04:00
aggromanager.cpp Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
aggromanager.h Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
attack.cpp Don't increment the xtarget count on feign memory 2018-01-13 01:14:32 -05:00
aura.cpp Fix client UI when auras expire 2017-07-24 15:27:33 -04:00
aura.h Limit position updates to those that care 2017-07-22 17:35:42 -04:00
basic_functions.h
beacon.cpp Fix PB AE 2017-07-04 13:01:34 -04:00
beacon.h Fix Rain target limit (massive nerf) 2017-06-25 18:18:27 -04:00
bonuses.cpp Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
bot.cpp Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
bot.h More pet command changes 2017-05-03 23:41:06 -04:00
bot_command.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
bot_command.h Added bot command 'inventorywindow' 2016-04-12 16:46:45 -04:00
bot_database.cpp ** Fix for groups with multiple players and bots. 2017-04-12 00:54:37 -07:00
bot_database.h ** Fix for groups with multiple players and bots. 2017-04-12 00:54:37 -07:00
bot_structs.h Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
botspellsai.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
client.cpp Don't need to garble for language, client does 2017-11-09 13:31:04 -05:00
client.h Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well. 2017-10-27 21:24:24 -07:00
client_mods.cpp Fix mana regen issue with old skill progression 2017-10-15 21:35:03 -04:00
client_packet.cpp Start work on OP_MoveMultipleItems (RoF+) 2017-11-25 23:57:15 -05:00
client_packet.h Start work on OP_MoveMultipleItems (RoF+) 2017-11-25 23:57:15 -05:00
client_process.cpp Fix NPC aggro to account for squared - fixing NPC's that aggro beyond the normal scan range 2018-01-04 14:38:29 -06:00
CMakeLists.txt WIP on auras 2017-07-14 02:05:35 -04:00
command.cpp Merge pull request #669 from noudess/master 2017-11-16 20:41:01 -06:00
command.h Merge pull request #669 from noudess/master 2017-11-16 20:41:01 -06:00
common.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
corpse.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
corpse.h Combat Revamp - MAJOR BREAKING CHANGE 2017-01-15 00:03:02 -05:00
doors.cpp Fix initialization issues with loading 'disable_timer' from the database for doors 2017-04-10 19:55:17 -05:00
doors.h Fix initialization issues with loading 'disable_timer' from the database for doors 2017-04-10 19:55:17 -05:00
effects.cpp Attempt to fix disc issue when client has no buff but server still does 2017-12-15 18:42:21 -05:00
embparser.cpp Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
embparser.h Fix zone/embparser.h header guard 2016-10-30 22:51:50 -04:00
embparser_api.cpp Compile fixes from merge 2018-01-13 22:04:10 -06:00
embperl.cpp [Perl] Fix perl for later Linux releases v5.24.1 2017-08-24 04:13:52 -05:00
embperl.h FreeBSD Compile Fixes 2016-05-24 23:24:49 -05:00
embxs.cpp Remove some leftover debugging XD 2017-08-24 04:15:55 -05:00
embxs.h
encounter.cpp Implemented EQEmu::TextureProfile 2016-06-01 08:54:26 -04:00
encounter.h Combat Revamp - MAJOR BREAKING CHANGE 2017-01-15 00:03:02 -05:00
entity.cpp Removed pets from Witness Heal Aggro. 2018-01-09 18:00:34 -05:00
entity.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
errmsg.h
event_codes.h Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
exp.cpp Apply HotZone for AAs 2017-12-15 01:47:45 -05:00
fearpath.cpp Fix some constants. 2017-09-17 12:11:02 -04:00
forage.cpp Fix typo on database call in #object. 2017-06-10 11:25:09 -04:00
forage.h
groups.cpp Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots. 2017-09-20 19:06:09 -05:00
groups.h [Position Updates] Always send position updates to group members - even when in raid 2017-08-22 00:48:55 -05:00
guild.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
guild_mgr.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
guild_mgr.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
hate_list.cpp Fix for bot loss of aggro to client regardless of hate 2017-03-29 17:45:56 -04:00
hate_list.h Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
heal_rotation.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
heal_rotation.h Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
horse.cpp Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
horse.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
inventory.cpp Merge fix 2017-04-11 21:48:01 -07:00
loottables.cpp Add rule to use ClassicBackstab (no mob fronttab) 2018-01-10 13:19:26 -05:00
lua_bit.cpp
lua_bit.h
lua_client.cpp Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
lua_client.h Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
lua_corpse.cpp Renamed SetPKItem to SetPlayerKillItemID 2014-11-25 23:54:59 -06:00
lua_corpse.h
lua_door.cpp Fix door functions 2017-04-10 14:52:44 -04:00
lua_door.h Added 'disable_timer' to door objects (used for click once doors) 2017-04-08 21:08:15 -04:00
lua_encounter.cpp Lua_Encounter doesn't need to expose constructor 2015-06-05 12:57:53 -07:00
lua_encounter.h Fix luabind::adl::object forward declare for clang 2016-05-04 03:01:53 -04:00
lua_entity.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity.h Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity_list.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity_list.h Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_general.cpp Merge branch 'luamod' 2017-06-19 14:45:08 -07:00
lua_general.h Allow rule access from lua, double checked and fixed up the spell mitigation stuff 2017-06-17 16:41:32 -07:00
lua_group.cpp Fix indent 2016-11-09 12:14:24 -05:00
lua_group.h Fix indent 2016-11-09 12:14:24 -05:00
lua_hate_entry.cpp
lua_hate_list.cpp Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_hate_list.h Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_inventory.cpp Added messages for item equip failures 2017-04-02 05:06:13 -04:00
lua_inventory.h Added messages for item equip failures 2017-04-02 05:06:13 -04:00
lua_item.cpp Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_item.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_iteminst.cpp Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_iteminst.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_mob.cpp Add OP_AddNimbusEffect 2017-10-09 00:04:43 -04:00
lua_mob.h Add OP_AddNimbusEffect 2017-10-09 00:04:43 -04:00
lua_mod.cpp Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
lua_mod.h Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
lua_npc.cpp More changes 2017-06-08 19:55:25 -07:00
lua_npc.h More changes 2017-06-08 19:55:25 -07:00
lua_object.cpp
lua_object.h
lua_packet.cpp Update fling struct and add Fling to lua opcode enum 2016-03-29 15:11:59 -04:00
lua_packet.h Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff) 2014-09-24 03:58:46 -07:00
lua_parser.cpp Merge branch 'luamod' 2017-06-19 14:45:08 -07:00
lua_parser.h Add mod hook for CommonOutgoingHitSuccess 2017-06-12 13:01:01 -07:00
lua_parser_events.cpp Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
lua_parser_events.h Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
lua_ptr.h Export many things 2017-05-15 15:46:19 -07:00
lua_raid.cpp
lua_raid.h
lua_spawn.cpp
lua_spawn.h
lua_spell.cpp Update/Implementation of various fields in spells_new 2015-10-08 11:49:21 -04:00
lua_spell.h Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_stat_bonuses.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_stat_bonuses.h Many lua things many many things 2017-05-19 22:50:08 -07:00
map.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
map.h Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
masterentity.h masterentity.h include order revert for linux 2014-12-15 17:48:18 -06:00
maxskill.h astyle the terrible sin that is maxskill.h 2015-01-16 01:59:57 -06:00
merc.cpp Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
merc.h Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-14 23:21:24 -04:00
message.h
mob.cpp Add distance logic to mobs that move 2017-12-03 11:33:29 -06:00
mob.h Refactor getting resist value out to a function 2017-12-23 22:35:05 -05:00
mob_ai.cpp Noudess: This makes newly spawned NPCs have a chance to cast 2018-01-13 22:14:21 -06:00
mod_functions.cpp Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
mod_functions_base.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
net.cpp Zone: Main loop crash fix 2017-10-16 13:20:33 -05:00
net.h Fix more windows.h/winsock.h/winsock2.h issues 2016-05-25 13:46:47 -04:00
npc.cpp Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
npc.h Noudess: This makes newly spawned NPCs have a chance to cast 2018-01-13 22:14:21 -06:00
npc_ai.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
npc_ai.h Renamed zone files 2014-08-21 23:46:01 -07:00
object.cpp Change Ground Spawn respawn timers to match normal spawns (msec to sec). Highly recommended sql included! 2017-12-16 23:20:20 -05:00
object.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
oldcode.cpp Fix the math so berserkers aren't left out in spell related checks. 2016-02-11 13:10:22 -08:00
oldcode.h
oriented_bounding_box.cpp Updated version of glm 2015-01-22 16:52:50 -08:00
oriented_bounding_box.h Updated version of glm 2015-01-22 16:52:50 -08:00
pathing.cpp One more NodeLoc compare adjustment 2017-07-18 19:16:41 -05:00
pathing.h Config File Update Initial Update 2016-05-20 21:03:34 -05:00
perl_client.cpp Fixed croak syntax errors 2018-01-14 14:41:24 -08:00
perl_doors.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
perl_entity.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
perl_groups.cpp Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes 2017-07-11 17:54:46 -05:00
perl_hateentry.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_mob.cpp Fixed croak syntax errors 2018-01-14 14:41:24 -08:00
perl_npc.cpp Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them. 2016-10-20 21:12:47 -04:00
perl_object.cpp Cleaning up croak examples 2018-01-18 22:44:35 -08:00
perl_perlpacket.cpp Cleaning up croak examples 2018-01-18 22:44:35 -08:00
perl_player_corpse.cpp Cleaning up croak examples 2018-01-18 22:44:35 -08:00
perl_questitem.cpp Cleaning up croak examples 2018-01-18 22:44:35 -08:00
perl_raids.cpp Cleaning up croak examples 2018-01-18 22:44:35 -08:00
perlpacket.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
perlpacket.h Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h 2015-01-19 04:04:50 -06:00
perlparser.h
petitions.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
petitions.h petitions.cpp & .h header include cleanup 2014-12-15 18:14:56 -06:00
pets.cpp Allow trading nodrop to pets via new rule. 2018-01-10 13:41:25 -05:00
pets.h Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
position.cpp Fix for polluted headers that were messing with glm 2015-01-23 17:58:03 -08:00
position.h Fix for polluted headers that were messing with glm 2015-01-23 17:58:03 -08:00
qglobals.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
qglobals.h qglobals.cpp & .h include header cleanup 2014-12-15 18:22:27 -06:00
queryserv.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
queryserv.h Character creation process crash fix (world) and query cleanup 2014-08-24 07:13:15 -05:00
quest.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
quest.h Renamed zone files 2014-08-21 23:46:01 -07:00
quest_interface.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
quest_parser_collection.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
quest_parser_collection.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
questmgr.cpp Client position updates should be smoother (granted the client has a good connection) 2017-07-14 20:49:57 -05:00
questmgr.h Add CrossZoneSetEntityVariableByClientName 2017-06-12 08:42:14 -07:00
queues.h
raid.h
raids.cpp Group ID can be zero 2017-10-16 15:52:59 -05:00
raids.h [Position Updates] Always send position updates to group members - even when in raid 2017-08-22 00:48:55 -05:00
raycast_mesh.cpp Fix for 64-bit Zone MMF compiles 2016-07-29 18:26:23 -04:00
raycast_mesh.h Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
skills.h
spawn2.cpp Added ignore_despawn column to npc_types to have NPCs ignore the despawn column in spawngroup. 2017-04-07 19:45:26 -07:00
spawn2.h spawn2.cpp & .h header include cleanup 2014-12-15 18:42:14 -06:00
spawngroup.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
spawngroup.h spawngroup.cpp & .h header include cleanup 2014-12-15 18:44:36 -06:00
special_attacks.cpp Fix missing round kick dmg calc 2017-10-20 17:01:39 -04:00
spell_effects.cpp Level was missing from Spell error message. 2018-01-10 13:10:03 -05:00
spells.cpp Implement July 24, 2002 pet resist changes 2017-12-23 22:48:21 -05:00
string_ids.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
tasks.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
tasks.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
titles.cpp Merge of a monster 2017-04-02 20:03:51 -07:00
titles.h titles.cpp & .h header cleanup and forward declare 2014-12-15 18:56:23 -06:00
tradeskills.cpp Take into account world object's item if it has one for TS 2017-04-15 14:31:36 -04:00
trading.cpp Allow trading nodrop to pets via new rule. 2018-01-10 13:41:25 -05:00
trap.cpp Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
trap.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
tribute.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
tune.cpp Export many things 2017-05-15 15:46:19 -07:00
water_map.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
water_map.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.cpp Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v2.cpp Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v2.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
waypoints.cpp Merge pull request #688 from noudess/master 2018-01-09 19:35:30 -06:00
worldserver.cpp Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes 2017-07-11 17:54:46 -05:00
worldserver.h Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones. 2017-01-02 22:38:47 -08:00
xtargetautohaters.cpp Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
xtargetautohaters.h Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
zone.cpp Packet sends with sz 0 do not work on Linux 2018-01-08 19:15:36 -06:00
zone.h Make #repop work almost instantly 2017-08-18 20:53:26 -05:00
zone_config.cpp zone_config structure clean 2014-12-15 19:16:53 -06:00
zone_config.h added eqemu_config.json support 2017-07-15 20:29:55 -07:00
zonedb.cpp Safeguard characters losing their account_id 2017-10-20 18:36:11 -05:00
zonedb.h Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well. 2017-10-27 21:24:24 -07:00
zonedump.h Add show_name and untargetable to npc_types fixes #637 2017-07-19 02:17:08 -04:00
zoning.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00