zaela-Server/zone
2015-06-22 23:50:39 -07:00
..
aa.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
aa.h Linux fix for Mob type in AA_SwarmPetInfo. 2014-12-15 11:06:53 -05:00
aggro.cpp Some minor cleanup. [skip ci] 2015-01-31 17:03:44 -05:00
attack.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
basic_functions.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
beacon.cpp Enable multiple NPC equipment materials 2015-03-10 21:33:44 -07:00
beacon.h beacon.h/cpp header cleanup 2014-12-15 04:56:01 -06:00
bonuses.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
bot.cpp Compiles again, had to disable a new piece of code though 2015-06-21 01:45:42 -07:00
bot.h Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
bot_structs.h Renamed zone files 2014-08-21 23:46:01 -07:00
botspellsai.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
client.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
client.h Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
client_mods.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
client_packet.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
client_packet.h Save PlayerState server side 2015-05-07 18:34:19 -04:00
client_process.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
CMakeLists.txt Update to encounter timers so they can actually work from hooked events 2015-06-05 12:23:42 -07:00
command.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
command.h Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
common.h Add PetType petNone so IsCharmed stops lying 2015-05-29 13:18:04 -04:00
corpse.cpp Merge branch 'master' into inv2 2015-04-07 16:29:07 -07:00
corpse.h Changes to how valid light sources are critiqued 2015-02-26 18:46:12 -05:00
doors.cpp Set door zone to 32 bytes for consistency in copy [skip ci] 2015-02-13 03:50:01 -06:00
doors.h Merge plus changed getposition to return a reference 2015-01-24 11:48:06 -08:00
effects.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
embparser.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
embparser.h Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
embparser_api.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
embperl.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
embperl.h Prefer prefix ++/-- on non-primitive types 2014-01-13 22:14:02 -05:00
embxs.cpp Renamed Item_Struct to ItemData 2015-02-17 18:06:22 -08:00
embxs.h Remove trailing whitespace 2013-05-09 11:13:16 -04:00
encounter.cpp Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
encounter.h Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
entity.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
entity.h Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
errmsg.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
event_codes.h Implemented event type "EVENT_ENVIRONMENTAL_DAMAGE" 2015-01-30 23:01:31 -06:00
exp.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
fearpath.cpp Haynar's movement fixes. 2015-05-25 12:35:53 -04:00
forage.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
forage.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
groups.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
groups.h Revert b96e5a7f4d to search for better fix. 2015-02-07 17:27:48 -05:00
guild.cpp Merge remote-tracking branch 'remotes/origin/master' into logging_changes 2015-01-21 17:29:30 -06:00
guild_mgr.cpp Refactoring 2015-02-20 20:15:58 -08:00
guild_mgr.h Remove trailing whitespace 2013-05-09 11:13:16 -04:00
hate_list.cpp Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST. 2015-02-18 21:32:18 -06:00
hate_list.h Some more refactoring of hate_list 2014-12-27 23:52:44 -06:00
horse.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
horse.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
inventory.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
loottables.cpp Compiles again, had to disable a new piece of code though 2015-06-21 01:45:42 -07:00
lua_bit.cpp NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
lua_bit.h Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional 2013-06-25 14:51:06 -07:00
lua_client.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
lua_client.h QuestReward now accepts a single bool (true or false) for faction instead of 2 int32s. If true, it will pull the faction hits assigned to the NPC in the DB (reversed, of course) and give you that as part of the reward. 2015-05-11 12:42:13 -07:00
lua_corpse.cpp Renamed SetPKItem to SetPlayerKillItemID 2014-11-25 23:54:59 -06:00
lua_corpse.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_door.cpp Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
lua_door.h NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
lua_encounter.cpp Lua_Encounter doesn't need to expose constructor 2015-06-05 12:57:53 -07:00
lua_encounter.h Update to encounter timers so they can actually work from hooked events 2015-06-05 12:23:42 -07:00
lua_entity.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_entity.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_entity_list.cpp Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
lua_entity_list.h Various bug fixes 2014-08-31 20:27:02 -07:00
lua_general.cpp Update to encounter timers so they can actually work from hooked events 2015-06-05 12:32:58 -07:00
lua_general.h Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
lua_group.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_group.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_hate_entry.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_hate_list.cpp Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_hate_list.h Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_inventory.cpp Renamed Inventory to InventoryOld 2015-02-17 13:42:21 -08:00
lua_inventory.h Renamed Inventory to InventoryOld 2015-02-17 13:42:21 -08:00
lua_item.cpp Renamed Item_Struct to ItemData 2015-02-17 18:06:22 -08:00
lua_item.h Renamed Item_Struct to ItemData 2015-02-17 18:06:22 -08:00
lua_iteminst.cpp Refactoring 2015-02-20 20:15:58 -08:00
lua_iteminst.h encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74 2013-06-22 14:23:07 -07:00
lua_mob.cpp Export SetPseudoRoot to Lua 2015-06-10 23:10:00 -04:00
lua_mob.h Export SetPseudoRoot to Lua 2015-06-10 23:10:00 -04:00
lua_npc.cpp Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
lua_npc.h Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_object.cpp Player event export plus lua_object api 2013-06-03 16:49:47 -07:00
lua_object.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_packet.cpp Save PlayerState server side 2015-05-07 18:34:19 -04:00
lua_packet.h Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff) 2014-09-24 03:58:46 -07:00
lua_parser.cpp Update to encounter timers so they can actually work from hooked events 2015-06-05 12:23:42 -07:00
lua_parser.h Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
lua_parser_events.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
lua_parser_events.h Update to encounter timers so they can actually work from hooked events 2015-06-05 12:23:42 -07:00
lua_ptr.h Added all lua objects i need for now, a ton of API too 2013-06-02 00:15:26 -07:00
lua_raid.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_raid.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_spawn.cpp Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
lua_spawn.h Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
lua_spell.cpp Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_spell.h Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
map.cpp smoother NPC pathing. (credit to Haynar from EQMacEmu) 2015-05-11 21:42:48 -07:00
map.h smoother NPC pathing. (credit to Haynar from EQMacEmu) 2015-05-11 21:42:48 -07:00
masterentity.h masterentity.h include order revert for linux 2014-12-15 17:48:18 -06:00
maxskill.h astyle the terrible sin that is maxskill.h 2015-01-16 01:59:57 -06:00
merc.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
merc.h Merge from master 2015-02-28 17:59:32 -08:00
message.h svn -> git Migration 2013-02-16 16:14:39 -08:00
mob.cpp Compiles again, had to disable a new piece of code though 2015-06-21 01:45:42 -07:00
mob.h Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
mob_ai.cpp Fixed possible bot crashes due to nullptr conflict. 2015-06-18 23:42:59 -04:00
mod_functions.cpp Renamed Item_Struct to ItemData 2015-02-17 18:06:22 -08:00
mod_functions_base.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
net.cpp Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
net.h net.h cleanup 2014-11-29 04:56:42 -06:00
npc.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
npc.h Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
npc_ai.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
npc_ai.h Renamed zone files 2014-08-21 23:46:01 -07:00
object.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
object.h object.cpp & .h header cleanup 2014-12-15 18:03:33 -06:00
oldcode.cpp Remove commented printf : Adding item2: %i 2015-01-20 01:34:50 -06:00
oldcode.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
oriented_bounding_box.cpp Updated version of glm 2015-01-22 16:52:50 -08:00
oriented_bounding_box.h Updated version of glm 2015-01-22 16:52:50 -08:00
pathing.cpp Fix fleeing when zones have map files 2015-06-05 21:30:35 -04:00
pathing.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
perl_client.cpp Haynar's movement fixes. 2015-05-25 12:35:53 -04:00
perl_doors.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
perl_entity.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
perl_groups.cpp Group leader is not always member 0. 2015-02-05 19:18:51 -05:00
perl_hateentry.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_mob.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
perl_npc.cpp Revert "Making $npc->RemoveFromHateList actually work" 2015-05-25 13:20:26 -04:00
perl_object.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_perlpacket.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_player_corpse.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_questitem.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_raids.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perlpacket.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perlpacket.h Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h 2015-01-19 04:04:50 -06:00
perlparser.h Cleanup perl parsers 2013-05-09 21:25:50 -07:00
petitions.cpp More cleanup of some QueryDatabase references that no longer need auto results 2015-01-19 05:38:23 -06:00
petitions.h petitions.cpp & .h header include cleanup 2014-12-15 18:14:56 -06:00
pets.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
pets.h Pet target in UF+ 2015-05-31 00:09:59 -04:00
position.cpp Fix for polluted headers that were messing with glm 2015-01-23 17:58:03 -08:00
position.h Fix for polluted headers that were messing with glm 2015-01-23 17:58:03 -08:00
qglobals.cpp qglobals.cpp & .h include header cleanup 2014-12-15 18:22:27 -06:00
qglobals.h qglobals.cpp & .h include header cleanup 2014-12-15 18:22:27 -06:00
queryserv.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
queryserv.h Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
quest.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
quest.h Renamed zone files 2014-08-21 23:46:01 -07:00
quest_interface.h Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
quest_parser_collection.cpp Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
quest_parser_collection.h Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
questmgr.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
questmgr.h Implemented disjointed zone based time, this can be triggered via quest methods 2015-05-25 23:48:11 -05:00
queues.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
raid.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
raids.cpp Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
raids.h raids.cpp & .h header include cleanup and forward declare 2014-12-15 18:38:54 -06:00
raycast_mesh.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
raycast_mesh.h Renamed zone files 2014-08-21 23:46:01 -07:00
skills.h Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
spawn2.cpp Implemented disjointed zone based time, this can be triggered via quest methods 2015-05-25 23:48:11 -05:00
spawn2.h spawn2.cpp & .h header include cleanup 2014-12-15 18:42:14 -06:00
spawngroup.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
spawngroup.h spawngroup.cpp & .h header include cleanup 2014-12-15 18:44:36 -06:00
special_attacks.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
spell_effects.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
spells.cpp Merge from master, probably wont compile but will fix that soon 2015-06-21 01:38:19 -07:00
string_ids.h More focus messages thanks to Google 2015-05-29 14:55:32 -04:00
tasks.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
tasks.h Updated $client->UpdateTaskActivity to have optional argument ignore_quest_update IE: Client::UpdateTaskActivity(THIS, TaskID, ActivityID, Count, [ignore_quest_update]) 2014-12-29 05:35:50 -06:00
titles.cpp More cleanup of some QueryDatabase references that no longer need auto results 2015-01-19 05:39:51 -06:00
titles.h titles.cpp & .h header cleanup and forward declare 2014-12-15 18:56:23 -06:00
tradeskills.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
trading.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
trap.cpp Implement mob and client melee push 2015-04-30 19:36:21 -04:00
trap.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
tribute.cpp Refactoring 2015-02-20 20:15:58 -08:00
tune.cpp Renamed Item_Struct to ItemData 2015-02-17 18:06:22 -08:00
water_map.cpp water_map.cpp header include cleanup 2014-12-15 19:05:52 -06:00
water_map.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
water_map_v1.cpp Fix for x and y swapped on water maps 2015-01-23 12:23:24 -08:00
water_map_v1.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
water_map_v2.cpp Fix for x and y swapped on water maps 2015-01-23 12:23:24 -08:00
water_map_v2.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
waypoints.cpp readded previous commit smoother pathing. 2015-05-28 15:05:45 -07:00
worldserver.cpp Implemented disjointed zone based time, this can be triggered via quest methods 2015-05-25 23:48:11 -05:00
worldserver.h Small world server cleanup 2014-11-29 05:01:49 -06:00
zone.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
zone.h Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
zone_config.cpp zone_config structure clean 2014-12-15 19:16:53 -06:00
zone_config.h Renamed zone files 2014-08-21 23:46:01 -07:00
zonedb.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
zonedb.h Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00
zonedump.h Enable multiple NPC equipment materials 2015-03-10 21:33:44 -07:00
zoning.cpp Merchant buying in flux but it works better now 2015-06-22 23:50:39 -07:00