| .. |
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aa.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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aa.h
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Linux fix for Mob type in AA_SwarmPetInfo.
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2014-12-15 11:06:53 -05:00 |
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aggro.cpp
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Some minor cleanup. [skip ci]
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2015-01-31 17:03:44 -05:00 |
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attack.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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basic_functions.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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beacon.cpp
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Enable multiple NPC equipment materials
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2015-03-10 21:33:44 -07:00 |
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beacon.h
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beacon.h/cpp header cleanup
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2014-12-15 04:56:01 -06:00 |
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bonuses.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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bot.cpp
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Compiles again, had to disable a new piece of code though
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2015-06-21 01:45:42 -07:00 |
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bot.h
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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bot_structs.h
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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botspellsai.cpp
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Merge fixes, hopefully didn't break anything.
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2015-01-23 13:36:27 -08:00 |
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client.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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client.h
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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client_mods.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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client_packet.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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client_packet.h
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Save PlayerState server side
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2015-05-07 18:34:19 -04:00 |
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client_process.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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CMakeLists.txt
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Update to encounter timers so they can actually work from hooked events
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2015-06-05 12:23:42 -07:00 |
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command.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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command.h
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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common.h
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Add PetType petNone so IsCharmed stops lying
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2015-05-29 13:18:04 -04:00 |
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corpse.cpp
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Merge branch 'master' into inv2
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2015-04-07 16:29:07 -07:00 |
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corpse.h
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Changes to how valid light sources are critiqued
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2015-02-26 18:46:12 -05:00 |
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doors.cpp
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Set door zone to 32 bytes for consistency in copy [skip ci]
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2015-02-13 03:50:01 -06:00 |
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doors.h
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Merge plus changed getposition to return a reference
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2015-01-24 11:48:06 -08:00 |
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effects.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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embparser.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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embparser.h
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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embparser_api.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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embperl.cpp
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Rename debug.h to global_define.h, update cmakelists and such
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2015-01-19 04:12:09 -06:00 |
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embperl.h
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Prefer prefix ++/-- on non-primitive types
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2014-01-13 22:14:02 -05:00 |
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embxs.cpp
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Renamed Item_Struct to ItemData
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2015-02-17 18:06:22 -08:00 |
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embxs.h
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Remove trailing whitespace
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2013-05-09 11:13:16 -04:00 |
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encounter.cpp
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Implemented encounter timers - no spawn required
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2015-06-02 12:25:09 -07:00 |
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encounter.h
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Implemented encounter timers - no spawn required
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2015-06-02 12:25:09 -07:00 |
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entity.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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entity.h
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Implemented encounter timers - no spawn required
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2015-06-02 12:25:09 -07:00 |
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errmsg.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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event_codes.h
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Implemented event type "EVENT_ENVIRONMENTAL_DAMAGE"
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2015-01-30 23:01:31 -06:00 |
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exp.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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fearpath.cpp
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Haynar's movement fixes.
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2015-05-25 12:35:53 -04:00 |
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forage.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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forage.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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groups.cpp
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Merge fixes, hopefully didn't break anything.
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2015-01-23 13:36:27 -08:00 |
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groups.h
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Revert b96e5a7f4d to search for better fix.
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2015-02-07 17:27:48 -05:00 |
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guild.cpp
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Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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2015-01-21 17:29:30 -06:00 |
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guild_mgr.cpp
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Refactoring
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2015-02-20 20:15:58 -08:00 |
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guild_mgr.h
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Remove trailing whitespace
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2013-05-09 11:13:16 -04:00 |
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hate_list.cpp
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Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
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2015-02-18 21:32:18 -06:00 |
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hate_list.h
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Some more refactoring of hate_list
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2014-12-27 23:52:44 -06:00 |
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horse.cpp
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Merge fixes, hopefully didn't break anything.
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2015-01-23 13:36:27 -08:00 |
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horse.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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inventory.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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loottables.cpp
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Compiles again, had to disable a new piece of code though
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2015-06-21 01:45:42 -07:00 |
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lua_bit.cpp
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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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2013-07-11 13:44:45 -07:00 |
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lua_bit.h
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Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional
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2013-06-25 14:51:06 -07:00 |
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lua_client.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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lua_client.h
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QuestReward now accepts a single bool (true or false) for faction instead of 2 int32s. If true, it will pull the faction hits assigned to the NPC in the DB (reversed, of course) and give you that as part of the reward.
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2015-05-11 12:42:13 -07:00 |
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lua_corpse.cpp
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Renamed SetPKItem to SetPlayerKillItemID
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2014-11-25 23:54:59 -06:00 |
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lua_corpse.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_door.cpp
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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lua_door.h
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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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2013-07-11 13:44:45 -07:00 |
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lua_encounter.cpp
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Lua_Encounter doesn't need to expose constructor
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2015-06-05 12:57:53 -07:00 |
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lua_encounter.h
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Update to encounter timers so they can actually work from hooked events
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2015-06-05 12:23:42 -07:00 |
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lua_entity.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_entity.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_entity_list.cpp
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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lua_entity_list.h
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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lua_general.cpp
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Update to encounter timers so they can actually work from hooked events
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2015-06-05 12:32:58 -07:00 |
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lua_general.h
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Added Spawn object to lua and functions to manipulate them
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2013-06-23 14:48:36 -07:00 |
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lua_group.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_group.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
|
2013-06-22 01:32:41 -07:00 |
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lua_hate_entry.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_hate_list.cpp
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Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
|
2014-12-27 18:24:42 -06:00 |
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lua_hate_list.h
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Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
|
2014-12-27 18:24:42 -06:00 |
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lua_inventory.cpp
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Renamed Inventory to InventoryOld
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2015-02-17 13:42:21 -08:00 |
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lua_inventory.h
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Renamed Inventory to InventoryOld
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2015-02-17 13:42:21 -08:00 |
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lua_item.cpp
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Renamed Item_Struct to ItemData
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2015-02-17 18:06:22 -08:00 |
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lua_item.h
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Renamed Item_Struct to ItemData
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2015-02-17 18:06:22 -08:00 |
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lua_iteminst.cpp
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Refactoring
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2015-02-20 20:15:58 -08:00 |
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lua_iteminst.h
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encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74
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2013-06-22 14:23:07 -07:00 |
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lua_mob.cpp
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Export SetPseudoRoot to Lua
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2015-06-10 23:10:00 -04:00 |
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lua_mob.h
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Export SetPseudoRoot to Lua
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2015-06-10 23:10:00 -04:00 |
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lua_npc.cpp
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
|
2015-01-23 00:01:10 -08:00 |
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lua_npc.h
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Merge of kayen's PR as well as some fixes i saw
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2014-09-27 14:44:48 -07:00 |
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lua_object.cpp
|
Player event export plus lua_object api
|
2013-06-03 16:49:47 -07:00 |
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lua_object.h
|
Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
|
2013-06-22 01:32:41 -07:00 |
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lua_packet.cpp
|
Save PlayerState server side
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2015-05-07 18:34:19 -04:00 |
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lua_packet.h
|
Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff)
|
2014-09-24 03:58:46 -07:00 |
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lua_parser.cpp
|
Update to encounter timers so they can actually work from hooked events
|
2015-06-05 12:23:42 -07:00 |
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lua_parser.h
|
Implemented encounter timers - no spawn required
|
2015-06-02 12:25:09 -07:00 |
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lua_parser_events.cpp
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Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
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lua_parser_events.h
|
Update to encounter timers so they can actually work from hooked events
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2015-06-05 12:23:42 -07:00 |
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lua_ptr.h
|
Added all lua objects i need for now, a ton of API too
|
2013-06-02 00:15:26 -07:00 |
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lua_raid.cpp
|
Raid/Group lua stuff, renamed corpses
|
2013-06-02 13:47:52 -07:00 |
|
lua_raid.h
|
Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
|
2013-06-22 01:32:41 -07:00 |
|
lua_spawn.cpp
|
Added Spawn object to lua and functions to manipulate them
|
2013-06-23 14:48:36 -07:00 |
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lua_spawn.h
|
Added Spawn object to lua and functions to manipulate them
|
2013-06-23 14:48:36 -07:00 |
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lua_spell.cpp
|
Merge of kayen's PR as well as some fixes i saw
|
2014-09-27 14:44:48 -07:00 |
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lua_spell.h
|
Merge of kayen's PR as well as some fixes i saw
|
2014-09-27 14:44:48 -07:00 |
|
map.cpp
|
smoother NPC pathing. (credit to Haynar from EQMacEmu)
|
2015-05-11 21:42:48 -07:00 |
|
map.h
|
smoother NPC pathing. (credit to Haynar from EQMacEmu)
|
2015-05-11 21:42:48 -07:00 |
|
masterentity.h
|
masterentity.h include order revert for linux
|
2014-12-15 17:48:18 -06:00 |
|
maxskill.h
|
astyle the terrible sin that is maxskill.h
|
2015-01-16 01:59:57 -06:00 |
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merc.cpp
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
merc.h
|
Merge from master
|
2015-02-28 17:59:32 -08:00 |
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message.h
|
svn -> git Migration
|
2013-02-16 16:14:39 -08:00 |
|
mob.cpp
|
Compiles again, had to disable a new piece of code though
|
2015-06-21 01:45:42 -07:00 |
|
mob.h
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
mob_ai.cpp
|
Fixed possible bot crashes due to nullptr conflict.
|
2015-06-18 23:42:59 -04:00 |
|
mod_functions.cpp
|
Renamed Item_Struct to ItemData
|
2015-02-17 18:06:22 -08:00 |
|
mod_functions_base.cpp
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
net.cpp
|
Implemented encounter timers - no spawn required
|
2015-06-02 12:25:09 -07:00 |
|
net.h
|
net.h cleanup
|
2014-11-29 04:56:42 -06:00 |
|
npc.cpp
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
npc.h
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
npc_ai.cpp
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
npc_ai.h
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
object.cpp
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
object.h
|
object.cpp & .h header cleanup
|
2014-12-15 18:03:33 -06:00 |
|
oldcode.cpp
|
Remove commented printf : Adding item2: %i
|
2015-01-20 01:34:50 -06:00 |
|
oldcode.h
|
Change space indentation to tabs
|
2013-05-09 11:37:51 -04:00 |
|
oriented_bounding_box.cpp
|
Updated version of glm
|
2015-01-22 16:52:50 -08:00 |
|
oriented_bounding_box.h
|
Updated version of glm
|
2015-01-22 16:52:50 -08:00 |
|
pathing.cpp
|
Fix fleeing when zones have map files
|
2015-06-05 21:30:35 -04:00 |
|
pathing.h
|
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
|
2015-01-23 00:01:10 -08:00 |
|
perl_client.cpp
|
Haynar's movement fixes.
|
2015-05-25 12:35:53 -04:00 |
|
perl_doors.cpp
|
Merge fixes, hopefully didn't break anything.
|
2015-01-23 13:36:27 -08:00 |
|
perl_entity.cpp
|
Merge fixes, hopefully didn't break anything.
|
2015-01-23 13:36:27 -08:00 |
|
perl_groups.cpp
|
Group leader is not always member 0.
|
2015-02-05 19:18:51 -05:00 |
|
perl_hateentry.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perl_mob.cpp
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
perl_npc.cpp
|
Revert "Making $npc->RemoveFromHateList actually work"
|
2015-05-25 13:20:26 -04:00 |
|
perl_object.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perl_perlpacket.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perl_player_corpse.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perl_questitem.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perl_raids.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perlpacket.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
perlpacket.h
|
Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h
|
2015-01-19 04:04:50 -06:00 |
|
perlparser.h
|
Cleanup perl parsers
|
2013-05-09 21:25:50 -07:00 |
|
petitions.cpp
|
More cleanup of some QueryDatabase references that no longer need auto results
|
2015-01-19 05:38:23 -06:00 |
|
petitions.h
|
petitions.cpp & .h header include cleanup
|
2014-12-15 18:14:56 -06:00 |
|
pets.cpp
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
pets.h
|
Pet target in UF+
|
2015-05-31 00:09:59 -04:00 |
|
position.cpp
|
Fix for polluted headers that were messing with glm
|
2015-01-23 17:58:03 -08:00 |
|
position.h
|
Fix for polluted headers that were messing with glm
|
2015-01-23 17:58:03 -08:00 |
|
qglobals.cpp
|
qglobals.cpp & .h include header cleanup
|
2014-12-15 18:22:27 -06:00 |
|
qglobals.h
|
qglobals.cpp & .h include header cleanup
|
2014-12-15 18:22:27 -06:00 |
|
queryserv.cpp
|
Merchant buying in flux but it works better now
|
2015-06-22 23:50:39 -07:00 |
|
queryserv.h
|
Merchant buying in flux but it works better now
|
2015-06-22 23:50:39 -07:00 |
|
quest.cpp
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
quest.h
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
quest_interface.h
|
Implemented encounter timers - no spawn required
|
2015-06-02 12:25:09 -07:00 |
|
quest_parser_collection.cpp
|
Implemented encounter timers - no spawn required
|
2015-06-02 12:25:09 -07:00 |
|
quest_parser_collection.h
|
Implemented encounter timers - no spawn required
|
2015-06-02 12:25:09 -07:00 |
|
questmgr.cpp
|
Merchant buying in flux but it works better now
|
2015-06-22 23:50:39 -07:00 |
|
questmgr.h
|
Implemented disjointed zone based time, this can be triggered via quest methods
|
2015-05-25 23:48:11 -05:00 |
|
queues.h
|
Change space indentation to tabs
|
2013-05-09 11:37:51 -04:00 |
|
raid.h
|
Change space indentation to tabs
|
2013-05-09 11:37:51 -04:00 |
|
raids.cpp
|
Merge fixes, hopefully didn't break anything.
|
2015-01-23 13:36:27 -08:00 |
|
raids.h
|
raids.cpp & .h header include cleanup and forward declare
|
2014-12-15 18:38:54 -06:00 |
|
raycast_mesh.cpp
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
raycast_mesh.h
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
skills.h
|
Converted SkillType typedef enumeration to SkillUseTypes enumeration
|
2013-10-27 13:03:41 -04:00 |
|
spawn2.cpp
|
Implemented disjointed zone based time, this can be triggered via quest methods
|
2015-05-25 23:48:11 -05:00 |
|
spawn2.h
|
spawn2.cpp & .h header include cleanup
|
2014-12-15 18:42:14 -06:00 |
|
spawngroup.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
spawngroup.h
|
spawngroup.cpp & .h header include cleanup
|
2014-12-15 18:44:36 -06:00 |
|
special_attacks.cpp
|
Merge from master, probably wont compile but will fix that soon
|
2015-06-21 01:38:19 -07:00 |
|
spell_effects.cpp
|
Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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spells.cpp
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Merge from master, probably wont compile but will fix that soon
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2015-06-21 01:38:19 -07:00 |
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string_ids.h
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More focus messages thanks to Google
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2015-05-29 14:55:32 -04:00 |
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tasks.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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tasks.h
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Updated $client->UpdateTaskActivity to have optional argument ignore_quest_update IE: Client::UpdateTaskActivity(THIS, TaskID, ActivityID, Count, [ignore_quest_update])
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2014-12-29 05:35:50 -06:00 |
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titles.cpp
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More cleanup of some QueryDatabase references that no longer need auto results
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2015-01-19 05:39:51 -06:00 |
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titles.h
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titles.cpp & .h header cleanup and forward declare
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2014-12-15 18:56:23 -06:00 |
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tradeskills.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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trading.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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trap.cpp
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Implement mob and client melee push
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2015-04-30 19:36:21 -04:00 |
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trap.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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tribute.cpp
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Refactoring
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2015-02-20 20:15:58 -08:00 |
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tune.cpp
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Renamed Item_Struct to ItemData
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2015-02-17 18:06:22 -08:00 |
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water_map.cpp
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water_map.cpp header include cleanup
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2014-12-15 19:05:52 -06:00 |
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water_map.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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water_map_v1.cpp
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Fix for x and y swapped on water maps
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2015-01-23 12:23:24 -08:00 |
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water_map_v1.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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water_map_v2.cpp
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Fix for x and y swapped on water maps
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2015-01-23 12:23:24 -08:00 |
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water_map_v2.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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waypoints.cpp
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readded previous commit smoother pathing.
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2015-05-28 15:05:45 -07:00 |
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worldserver.cpp
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Implemented disjointed zone based time, this can be triggered via quest methods
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2015-05-25 23:48:11 -05:00 |
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worldserver.h
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Small world server cleanup
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2014-11-29 05:01:49 -06:00 |
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zone.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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zone.h
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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zone_config.cpp
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zone_config structure clean
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2014-12-15 19:16:53 -06:00 |
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zone_config.h
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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zonedb.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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zonedb.h
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |
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zonedump.h
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Enable multiple NPC equipment materials
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2015-03-10 21:33:44 -07:00 |
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zoning.cpp
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Merchant buying in flux but it works better now
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2015-06-22 23:50:39 -07:00 |