..
aa.cpp
Identify OP_ClearLeadershipAbilities/OP_ClearAA for Tit
2021-02-05 14:17:13 -05:00
aa.h
[Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
2017-03-28 02:30:06 -05:00
aa_ability.cpp
Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time.
2015-06-12 02:56:51 -07:00
aa_ability.h
Implement AA timers reset on death
2020-02-06 14:20:18 -05:00
aa_rank.h
Timers and some more loading stuff
2015-06-20 19:44:00 -07:00
aa_rank_effects.h
Moved effects to a vector since we dont need the random access by slot
2015-06-09 22:46:53 -07:00
aggro.cpp
Add 4 new special attacks to Perl/Lua.
2021-01-23 21:36:07 -05:00
aggromanager.cpp
Implement aggro meter for RoF2 (RoF wasn't tested)
2017-02-18 22:27:34 -05:00
aggromanager.h
Implement aggro meter for RoF2 (RoF wasn't tested)
2017-02-18 22:27:34 -05:00
api_service.cpp
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
api_service.h
Implement a basic websockets server
2019-05-16 00:12:21 -07:00
attack.cpp
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. ( #1328 )
2021-04-22 22:49:44 -05:00
aura.cpp
Migrate spawn tables [skip ci]
2020-03-12 00:00:39 -05:00
aura.h
Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
2020-01-19 21:57:28 -06:00
basic_functions.h
beacon.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
beacon.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
bonuses.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
bot.cpp
Fix database connection pointer bucket consistency
2021-02-28 19:31:46 -06:00
bot.h
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
bot_command.cpp
Yet more cleanup
2021-02-07 15:00:16 -06:00
bot_command.h
Added bot command 'itemuse'
2019-12-10 02:02:42 -05:00
bot_database.cpp
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
bot_database.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
bot_structs.h
Bot Naming - View/Delete Databuckets
2019-09-05 14:12:56 +10:00
botspellsai.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
client.cpp
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
client.h
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
client_mods.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
client_packet.cpp
Prevent client update while on boat if boat turning ( #1343 )
2021-05-10 01:15:38 -05:00
client_packet.h
Implement initial expedition system
2020-12-30 18:47:06 -05:00
client_process.cpp
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
CMakeLists.txt
[Scheduler] Event scheduler implementation ( #1257 )
2021-03-29 02:52:57 -05:00
command.cpp
[GM Command] #list npcs Goto option now goes to higher Z if selected NPC is a boat. ( #1349 )
2021-05-12 19:17:55 -05:00
command.h
Naming suggestions from https://github.com/EQEmu/Server/pull/1170
2021-01-04 11:44:23 -06:00
common.h
Add 4 new special attacks to Perl/Lua.
2021-01-23 21:36:07 -05:00
corpse.cpp
[Cleanup] use std::make_unique ( #1259 )
2021-02-23 18:30:46 -06:00
corpse.h
Move player corpses on instance shutdown
2021-01-02 19:42:18 -05:00
data_bucket.cpp
[Quest API] Add Mob-based data bucket methods to Perl/Lua. ( #1237 )
2021-02-08 23:06:33 -06:00
data_bucket.h
[Quest API] Add Mob-based data bucket methods to Perl/Lua. ( #1237 )
2021-02-08 23:06:33 -06:00
doors.cpp
Add DynamicZone class for expedition instancing
2020-12-30 18:47:07 -05:00
doors.h
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
dynamic_zone.cpp
[Expeditions] Refactor expedition caching ( #1315 )
2021-04-07 01:20:35 -05:00
dynamic_zone.h
[Expeditions] Refactor expedition caching ( #1315 )
2021-04-07 01:20:35 -05:00
effects.cpp
[Bug Fix] EntityList::AESpell was off by one ( #1351 )
2021-05-12 19:13:05 -05:00
embparser.cpp
[Cleanup] Nuke Make/AppendAnyLenString ( #1251 )
2021-02-23 18:32:19 -06:00
embparser.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
embparser_api.cpp
[Bug Fix] Fix use-after-free corruption with some DB calls ( #1335 )
2021-04-27 18:53:34 -05:00
embperl.cpp
Add Inventory methods to Perl.
2021-02-01 21:07:07 -05:00
embperl.h
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
embxs.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
embxs.h
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
encounter.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
encounter.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
entity.cpp
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. ( #1339 )
2021-05-10 01:21:43 -05:00
entity.h
Revert "[BUG] Fix for Group Leader Disband Issue"
2021-02-12 02:05:20 -06:00
errmsg.h
event_codes.h
Reworked EVENT_COMMAND handling and addressed script commands not present during help use
2020-01-06 15:41:05 -05:00
exp.cpp
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
expedition.cpp
[Dynamic Zones] Store min and max players on dz ( #1355 )
2021-05-12 19:59:48 -05:00
expedition.h
[Dynamic Zones] Store min and max players on dz ( #1355 )
2021-05-12 19:59:48 -05:00
expedition_database.cpp
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
expedition_database.h
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
expedition_request.cpp
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
expedition_request.h
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
fastmath.cpp
Fix VS compilation hopefully
2018-03-04 13:54:28 -05:00
fastmath.h
Add the Fast trig functions that work with EQ headings
2018-03-04 02:19:12 -05:00
fearpath.cpp
Make the logs even better! [skip ci]
2020-01-03 17:25:53 -06:00
forage.cpp
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
forage.h
global_loot_manager.cpp
Add hot_zone filtering for global loot
2020-02-06 01:52:35 -05:00
global_loot_manager.h
Add hot_zone filtering for global loot
2020-02-06 01:52:35 -05:00
groups.cpp
Fix heap-use-after-free issue with groups
2021-02-28 21:40:50 -05:00
groups.h
Revert "[BUG] Fix for Group Leader Disband Issue"
2021-02-12 02:05:20 -06:00
guild.cpp
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
guild_mgr.cpp
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
guild_mgr.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
hate_list.cpp
[Quest API] Add GetHateClosest() and GetHateListByDistance(distance) to Perl/Lua.
2021-02-25 22:53:33 -05:00
hate_list.h
[Quest API] Add GetHateClosest() and GetHateListByDistance(distance) to Perl/Lua.
2021-02-25 22:53:33 -05:00
heal_rotation.cpp
Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration
2019-09-17 00:18:07 -05:00
heal_rotation.h
Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities
2016-04-08 20:58:17 -04:00
horse.cpp
[Quest API] Add IsHorse() to Perl and Lua. ( #1264 )
2021-02-23 20:50:06 -06:00
horse.h
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
inventory.cpp
[Cleanup] Nuke Make/AppendAnyLenString ( #1251 )
2021-02-23 18:32:19 -06:00
loottables.cpp
Fix overflow issue with character corpse creation using the wrong struct in allocation
2020-08-21 00:23:13 -05:00
lua_bit.cpp
lua_bit.h
lua_client.cpp
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
lua_client.h
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
lua_corpse.cpp
lua_corpse.h
lua_door.cpp
Fix door functions
2017-04-10 14:52:44 -04:00
lua_door.h
Added 'disable_timer' to door objects (used for click once doors)
2017-04-08 21:08:15 -04:00
lua_encounter.cpp
Lua_Encounter doesn't need to expose constructor
2015-06-05 12:57:53 -07:00
lua_encounter.h
Fix luabind::adl::object forward declare for clang
2016-05-04 03:01:53 -04:00
lua_entity.cpp
Many lua things many many things
2017-05-19 22:50:08 -07:00
lua_entity.h
Many lua things many many things
2017-05-19 22:50:08 -07:00
lua_entity_list.cpp
Add GetNPCBySpawnID() to Perl/Lua.
2020-05-07 23:11:36 -04:00
lua_entity_list.h
Add GetNPCBySpawnID() to Perl/Lua.
2020-05-07 23:11:36 -04:00
lua_expedition.cpp
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
lua_expedition.h
[Expeditions] [Quest API] Add expedition IsLocked to Quest API ( #1292 )
2021-03-16 00:04:08 -05:00
lua_general.cpp
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. ( #1339 )
2021-05-10 01:21:43 -05:00
lua_general.h
Fix issues with OP_SpecialMesg handling
2019-07-18 00:56:46 -04:00
lua_group.cpp
Add group and raid api to check for lockout
2020-12-30 18:47:11 -05:00
lua_group.h
Add group and raid api to check for lockout
2020-12-30 18:47:11 -05:00
lua_hate_entry.cpp
lua_hate_list.cpp
Revert "Remove boost"
2019-10-13 00:53:31 -07:00
lua_hate_list.h
Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
2014-12-27 18:24:42 -06:00
lua_inventory.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_inventory.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_item.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_item.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_iteminst.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_iteminst.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_mob.cpp
[Quest API] Convert Client GetLastName() method export to Mob export. ( #1331 )
2021-04-22 22:41:19 -05:00
lua_mob.h
[Quest API] Convert Client GetLastName() method export to Mob export. ( #1331 )
2021-04-22 22:41:19 -05:00
lua_mod.cpp
Revert "Spell Fizzle for < LDON expansions via lua_mod ( #1118 )"
2020-10-25 23:48:57 -05:00
lua_mod.h
Revert "Spell Fizzle for < LDON expansions via lua_mod ( #1118 )"
2020-10-25 23:48:57 -05:00
lua_npc.cpp
[Quest API] Add IsRaidTarget() to Perl and Lua ( #1347 )
2021-05-10 01:05:46 -05:00
lua_npc.h
[Quest API] Add IsRaidTarget() to Perl and Lua ( #1347 )
2021-05-10 01:05:46 -05:00
lua_object.cpp
lua_object.h
lua_packet.cpp
Update opcodes and packet structs for expeditions
2020-12-30 18:47:06 -05:00
lua_packet.h
lua_parser.cpp
Fix ReloadQuest on Shutdown crash related to encounters
2021-02-24 01:03:38 -05:00
lua_parser.h
Fix ReloadQuest on Shutdown crash related to encounters
2021-02-24 01:03:38 -05:00
lua_parser_events.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_parser_events.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
lua_ptr.h
Export many things
2017-05-15 15:46:19 -07:00
lua_raid.cpp
Remove unused files
2021-02-12 02:42:03 -05:00
lua_raid.h
Add group and raid api to check for lockout
2020-12-30 18:47:11 -05:00
lua_spawn.cpp
lua_spawn.h
lua_spell.cpp
Update/Implementation of various fields in spells_new
2015-10-08 11:49:21 -04:00
lua_spell.h
lua_stat_bonuses.cpp
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
lua_stat_bonuses.h
Make SPA 112 affect fizzle rate not effective caster level
2018-09-13 19:25:05 -04:00
main.cpp
[Scheduler] Event scheduler implementation ( #1257 )
2021-03-29 02:52:57 -05:00
map.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
map.h
Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code
2019-12-28 22:45:35 -06:00
masterentity.h
maxskill.h
astyle the terrible sin that is maxskill.h
2015-01-16 01:59:57 -06:00
merc.cpp
Merge pull request #1283 from EQEmu/cleanup/Wformat-overflow
2021-03-05 19:23:48 -08:00
merc.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
message.h
mob.cpp
Prevent client update while on boat if boat turning ( #1343 )
2021-05-10 01:15:38 -05:00
mob.h
Prevent client update while on boat if boat turning ( #1343 )
2021-05-10 01:15:38 -05:00
mob_ai.cpp
Convert NPC Spell AI from int16 to uint16. ( #1262 )
2021-02-23 18:33:33 -06:00
mob_appearance.cpp
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
mob_info.cpp
[Strings] Split String Optimizations ( #1325 )
2021-04-22 23:36:39 -05:00
mob_movement_manager.cpp
Prevent client update while on boat if boat turning ( #1343 )
2021-05-10 01:15:38 -05:00
mob_movement_manager.h
Extended Movement Manager to have a FlyTo
2020-04-30 11:35:09 -04:00
mod_functions.cpp
[Rules] Cleanup all unused rules. ( #1308 )
2021-03-28 18:37:21 -05:00
mod_functions_base.cpp
[Rules] Cleanup all unused rules. ( #1308 )
2021-03-28 18:37:21 -05:00
npc.cpp
[Bug Fix] Add debugging and fix edge case where no target for aggro mob ( #1344 )
2021-05-10 01:10:13 -05:00
npc.h
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. ( #1328 )
2021-04-22 22:49:44 -05:00
npc_ai.cpp
npc_ai.h
npc_scale_manager.cpp
Add ScaleNPC() to Perl and Lua. ( #1238 )
2021-02-08 23:08:07 -06:00
npc_scale_manager.h
Add ScaleNPC() to Perl and Lua. ( #1238 )
2021-02-08 23:08:07 -06:00
object.cpp
Fix zone startup crash if maps not installed
2021-01-08 20:55:56 -05:00
object.h
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
oriented_bounding_box.cpp
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
2019-03-13 22:55:49 -07:00
oriented_bounding_box.h
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
2019-03-13 22:55:49 -07:00
pathfinder_interface.cpp
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
pathfinder_interface.h
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
pathfinder_nav_mesh.cpp
[Cleanup] use std::make_unique ( #1259 )
2021-02-23 18:30:46 -06:00
pathfinder_nav_mesh.h
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
pathfinder_null.cpp
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
pathfinder_null.h
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
pathfinder_waypoint.cpp
More log migrations to fmt / log aliases
2019-09-02 02:33:02 -05:00
pathfinder_waypoint.h
Prelim swimming support
2018-11-07 21:55:12 -08:00
pathing.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
perl_client.cpp
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
perl_doors.cpp
[Quest API] Perl Door Annotations ( #1241 )
2021-02-23 12:00:11 -06:00
perl_entity.cpp
[Quest API] Perl Entity List Annotations ( #1243 )
2021-02-23 12:03:16 -06:00
perl_expedition.cpp
[Dynamic Zones] Rename dynamic zone structs ( #1327 )
2021-04-27 18:53:56 -05:00
perl_groups.cpp
[Quest API] Perl Group Annotations ( #1261 )
2021-02-23 11:51:51 -06:00
perl_hateentry.cpp
[Quest API] Perl Hate Entry Annotations ( #1244 )
2021-02-23 12:02:51 -06:00
perl_inventory.cpp
Add Inventory methods to Perl.
2021-02-01 21:07:07 -05:00
perl_mob.cpp
[Quest API] Convert Client GetLastName() method export to Mob export. ( #1331 )
2021-04-22 22:41:19 -05:00
perl_npc.cpp
[Quest API] Add IsRaidTarget() to Perl and Lua ( #1347 )
2021-05-10 01:05:46 -05:00
perl_object.cpp
Add category tags for Object methods. ( #1232 )
2021-02-08 23:09:16 -06:00
perl_perlpacket.cpp
[Quest API] Perl Packet Validation Macro
2021-02-01 22:32:43 -05:00
perl_player_corpse.cpp
Add category tags for corpse methods ( #1234 )
2021-02-08 23:08:41 -06:00
perl_questitem.cpp
Update perl_questitem.cpp ( #1227 )
2021-02-07 18:11:24 -06:00
perl_raids.cpp
[Quest API] Perl Raid Annotations ( #1226 )
2021-02-07 18:12:09 -06:00
perlpacket.cpp
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
perlpacket.h
Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h
2015-01-19 04:04:50 -06:00
perlparser.h
petitions.cpp
Logs::None added to LogDebug
2019-09-01 23:54:24 -05:00
petitions.h
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
pets.cpp
Use aabonuses.PetCommands instead of checking AA level
2020-09-08 19:10:48 -04:00
pets.h
Move PetHoTT to NPC::SetTarget for charmed pets
2017-11-04 01:27:41 -04:00
position.cpp
Bunch of bug fixes, guard behavior works again
2018-10-13 23:53:16 -07:00
position.h
Bunch of bug fixes, guard behavior works again
2018-10-13 23:53:16 -07:00
qglobals.cpp
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
qglobals.h
qglobals.cpp & .h include header cleanup
2014-12-15 18:22:27 -06:00
queryserv.cpp
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
queryserv.h
quest_interface.h
Fix ReloadQuest on Shutdown crash related to encounters
2021-02-24 01:03:38 -05:00
quest_parser_collection.cpp
Fix ReloadQuest on Shutdown crash related to encounters
2021-02-24 01:03:38 -05:00
quest_parser_collection.h
Fix ReloadQuest on Shutdown crash related to encounters
2021-02-24 01:03:38 -05:00
questmgr.cpp
[Bug Fix] Fix use-after-free corruption with some DB calls ( #1335 )
2021-04-27 18:53:34 -05:00
questmgr.h
[Bug Fix] Fix use-after-free corruption with some DB calls ( #1335 )
2021-04-27 18:53:34 -05:00
queues.h
raids.cpp
Add group and raid api to check for lockout
2020-12-30 18:47:11 -05:00
raids.h
Add group and raid api to check for lockout
2020-12-30 18:47:11 -05:00
raycast_mesh.cpp
Fix for 64-bit Zone MMF compiles
2016-07-29 18:26:23 -04:00
raycast_mesh.h
Zone MMF Implementation (for map files)
2016-07-28 22:50:06 -04:00
skills.h
spawn2.cpp
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. ( #1339 )
2021-05-10 01:21:43 -05:00
spawn2.h
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. ( #1339 )
2021-05-10 01:21:43 -05:00
spawngroup.cpp
setting spawn2.version to -1 will now properly spawn mobs in all zone versions ( #1299 )
2021-03-15 23:57:54 -05:00
spawngroup.h
Port SpawnGroup stuff to unique_ptr to fix leak
2021-03-02 12:39:04 -05:00
special_attacks.cpp
Revert "Merge pull request #1101 from KinglyKrab/custom"
2020-08-03 22:21:51 -05:00
spell_effects.cpp
Client tracks pet sit/stand - force new pets to stand rather than use client ( #1155 )
2020-12-22 18:05:02 -06:00
spells.cpp
[Rule] Add a rule to disable the Pet Resist buff ( #1337 )
2021-04-27 18:52:39 -05:00
string_ids.h
Add AA gain messages.
2021-01-15 19:54:44 -05:00
task_client_state.cpp
PR comments
2021-02-07 17:08:16 -06:00
task_client_state.h
Yet more cleanup
2021-02-07 15:00:16 -06:00
task_goal_list_manager.cpp
Private member prefixes for proximities and goal lists
2021-02-07 15:44:25 -06:00
task_goal_list_manager.h
Private member prefixes for proximities and goal lists
2021-02-07 15:44:25 -06:00
task_manager.cpp
Move data aliases after null checks for safety [skip ci]
2021-02-08 21:50:28 -06:00
task_manager.h
Yet more cleanup
2021-02-07 15:00:16 -06:00
task_proximity_manager.cpp
Private member prefixes for proximities and goal lists
2021-02-07 15:44:25 -06:00
task_proximity_manager.h
Private member prefixes for proximities and goal lists
2021-02-07 15:44:25 -06:00
tasks.cpp
Yet more cleanup
2021-02-07 15:00:16 -06:00
tasks.h
More cleanups
2021-02-06 19:19:20 -06:00
titles.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
titles.h
titles.cpp & .h header cleanup and forward declare
2014-12-15 18:56:23 -06:00
tradeskills.cpp
Explicitly pass database pointers to repository methods
2021-02-05 23:00:27 -06:00
trading.cpp
[REBASE] Barter was allowing the purchase of bags. Bags could contain anything and it would be traded.
2020-12-31 00:44:55 -05:00
trap.cpp
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
trap.h
Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
2017-10-28 10:02:31 -07:00
tribute.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
tune.cpp
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
water_map.cpp
Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code
2019-12-28 22:45:35 -06:00
water_map.h
Ask water map if we're in a zoneline to prevent false positives
2016-08-05 01:07:12 -04:00
water_map_v1.cpp
Ask water map if we're in a zoneline to prevent false positives
2016-08-05 01:07:12 -04:00
water_map_v1.h
Ask water map if we're in a zoneline to prevent false positives
2016-08-05 01:07:12 -04:00
water_map_v2.cpp
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
2019-03-13 22:55:49 -07:00
water_map_v2.h
Ask water map if we're in a zoneline to prevent false positives
2016-08-05 01:07:12 -04:00
waypoints.cpp
#grid delete was deleting the grids everywhere ( #1346 )
2021-05-09 16:39:54 -04:00
worldserver.cpp
[Expeditions] Track DZ member status in world ( #1341 )
2021-05-10 01:07:19 -05:00
worldserver.h
[Scheduler] Event scheduler implementation ( #1257 )
2021-03-29 02:52:57 -05:00
xtargetautohaters.cpp
Rework how XTarget auto haters work
2017-02-17 21:04:48 -05:00
xtargetautohaters.h
Rework how XTarget auto haters work
2017-02-17 21:04:48 -05:00
zone.cpp
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. ( #1328 )
2021-04-22 22:49:44 -05:00
zone.h
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. ( #1328 )
2021-04-22 22:49:44 -05:00
zone_config.cpp
zone_config structure clean
2014-12-15 19:16:53 -06:00
zone_config.h
added eqemu_config.json support
2017-07-15 20:29:55 -07:00
zone_event_scheduler.cpp
[Strings] Split String Optimizations ( #1325 )
2021-04-22 23:36:39 -05:00
zone_event_scheduler.h
[Scheduler] Event scheduler implementation ( #1257 )
2021-03-29 02:52:57 -05:00
zone_reload.cpp
PR adjustments
2020-02-22 16:17:18 -06:00
zone_reload.h
Beginning of hot reload work
2020-01-31 20:25:06 -06:00
zone_store.cpp
[Scheduler] Event scheduler implementation ( #1257 )
2021-03-29 02:52:57 -05:00
zone_store.h
Export quest::is_content_flag_enabled and quest::set_content_flag
2020-05-24 20:45:44 -05:00
zonedb.cpp
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
zonedb.h
Add character-specific zone-based experience modifiers. ( #1326 )
2021-04-23 08:47:39 -04:00
zonedump.h
[Experience] Add exp mod to npc types to let a server op change the exp modifier ( #1252 )
2021-02-23 11:50:38 -06:00
zoning.cpp
Fix calls to GetSafePoints to not pass null_ptr as zonename ( #1336 )
2021-04-27 17:21:37 -04:00