zaela-Server/zone
hg c1c2d7b302
[Dynamic Zones] Store min and max players on dz (#1355)
This starts some changes that move storage of things from expeditions to
dynamic zone class so other systems can possibly use them. This will also
make it easier to move window packet creation methods to DynamicZone.

For now these will remain on the expeditions table in the database. This
can be re-evaluated once other components are moved and seeing how other
systems may want to handle their player requirements.
2021-05-12 19:59:48 -05:00
..
aa.cpp Identify OP_ClearLeadershipAbilities/OP_ClearAA for Tit 2021-02-05 14:17:13 -05:00
aa.h [Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves 2017-03-28 02:30:06 -05:00
aa_ability.cpp Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. 2015-06-12 02:56:51 -07:00
aa_ability.h Implement AA timers reset on death 2020-02-06 14:20:18 -05:00
aa_rank.h Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
aa_rank_effects.h Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
aggro.cpp Add 4 new special attacks to Perl/Lua. 2021-01-23 21:36:07 -05:00
aggromanager.cpp Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
aggromanager.h Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
api_service.cpp Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
api_service.h Implement a basic websockets server 2019-05-16 00:12:21 -07:00
attack.cpp [Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328) 2021-04-22 22:49:44 -05:00
aura.cpp Migrate spawn tables [skip ci] 2020-03-12 00:00:39 -05:00
aura.h Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists 2020-01-19 21:57:28 -06:00
basic_functions.h
beacon.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
beacon.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bonuses.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot.cpp Fix database connection pointer bucket consistency 2021-02-28 19:31:46 -06:00
bot.h Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
bot_command.cpp Yet more cleanup 2021-02-07 15:00:16 -06:00
bot_command.h Added bot command 'itemuse' 2019-12-10 02:02:42 -05:00
bot_database.cpp Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
bot_database.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
bot_structs.h Bot Naming - View/Delete Databuckets 2019-09-05 14:12:56 +10:00
botspellsai.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client.cpp [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
client.h Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
client_mods.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
client_packet.cpp Prevent client update while on boat if boat turning (#1343) 2021-05-10 01:15:38 -05:00
client_packet.h Implement initial expedition system 2020-12-30 18:47:06 -05:00
client_process.cpp [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
CMakeLists.txt [Scheduler] Event scheduler implementation (#1257) 2021-03-29 02:52:57 -05:00
command.cpp [GM Command] #list npcs Goto option now goes to higher Z if selected NPC is a boat. (#1349) 2021-05-12 19:17:55 -05:00
command.h Naming suggestions from https://github.com/EQEmu/Server/pull/1170 2021-01-04 11:44:23 -06:00
common.h Add 4 new special attacks to Perl/Lua. 2021-01-23 21:36:07 -05:00
corpse.cpp [Cleanup] use std::make_unique (#1259) 2021-02-23 18:30:46 -06:00
corpse.h Move player corpses on instance shutdown 2021-01-02 19:42:18 -05:00
data_bucket.cpp [Quest API] Add Mob-based data bucket methods to Perl/Lua. (#1237) 2021-02-08 23:06:33 -06:00
data_bucket.h [Quest API] Add Mob-based data bucket methods to Perl/Lua. (#1237) 2021-02-08 23:06:33 -06:00
doors.cpp Add DynamicZone class for expedition instancing 2020-12-30 18:47:07 -05:00
doors.h Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
dynamic_zone.cpp [Expeditions] Refactor expedition caching (#1315) 2021-04-07 01:20:35 -05:00
dynamic_zone.h [Expeditions] Refactor expedition caching (#1315) 2021-04-07 01:20:35 -05:00
effects.cpp [Bug Fix] EntityList::AESpell was off by one (#1351) 2021-05-12 19:13:05 -05:00
embparser.cpp [Cleanup] Nuke Make/AppendAnyLenString (#1251) 2021-02-23 18:32:19 -06:00
embparser.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embparser_api.cpp [Bug Fix] Fix use-after-free corruption with some DB calls (#1335) 2021-04-27 18:53:34 -05:00
embperl.cpp Add Inventory methods to Perl. 2021-02-01 21:07:07 -05:00
embperl.h Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
embxs.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
embxs.h Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
encounter.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
encounter.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
entity.cpp [Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339) 2021-05-10 01:21:43 -05:00
entity.h Revert "[BUG] Fix for Group Leader Disband Issue" 2021-02-12 02:05:20 -06:00
errmsg.h
event_codes.h Reworked EVENT_COMMAND handling and addressed script commands not present during help use 2020-01-06 15:41:05 -05:00
exp.cpp Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
expedition.cpp [Dynamic Zones] Store min and max players on dz (#1355) 2021-05-12 19:59:48 -05:00
expedition.h [Dynamic Zones] Store min and max players on dz (#1355) 2021-05-12 19:59:48 -05:00
expedition_database.cpp [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
expedition_database.h [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
expedition_request.cpp [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
expedition_request.h [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
fastmath.cpp Fix VS compilation hopefully 2018-03-04 13:54:28 -05:00
fastmath.h Add the Fast trig functions that work with EQ headings 2018-03-04 02:19:12 -05:00
fearpath.cpp Make the logs even better! [skip ci] 2020-01-03 17:25:53 -06:00
forage.cpp Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
forage.h
global_loot_manager.cpp Add hot_zone filtering for global loot 2020-02-06 01:52:35 -05:00
global_loot_manager.h Add hot_zone filtering for global loot 2020-02-06 01:52:35 -05:00
groups.cpp Fix heap-use-after-free issue with groups 2021-02-28 21:40:50 -05:00
groups.h Revert "[BUG] Fix for Group Leader Disband Issue" 2021-02-12 02:05:20 -06:00
guild.cpp Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
guild_mgr.cpp Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
guild_mgr.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
hate_list.cpp [Quest API] Add GetHateClosest() and GetHateListByDistance(distance) to Perl/Lua. 2021-02-25 22:53:33 -05:00
hate_list.h [Quest API] Add GetHateClosest() and GetHateListByDistance(distance) to Perl/Lua. 2021-02-25 22:53:33 -05:00
heal_rotation.cpp Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
heal_rotation.h Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
horse.cpp [Quest API] Add IsHorse() to Perl and Lua. (#1264) 2021-02-23 20:50:06 -06:00
horse.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
inventory.cpp [Cleanup] Nuke Make/AppendAnyLenString (#1251) 2021-02-23 18:32:19 -06:00
loottables.cpp Fix overflow issue with character corpse creation using the wrong struct in allocation 2020-08-21 00:23:13 -05:00
lua_bit.cpp
lua_bit.h
lua_client.cpp Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
lua_client.h Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
lua_corpse.cpp
lua_corpse.h
lua_door.cpp Fix door functions 2017-04-10 14:52:44 -04:00
lua_door.h Added 'disable_timer' to door objects (used for click once doors) 2017-04-08 21:08:15 -04:00
lua_encounter.cpp Lua_Encounter doesn't need to expose constructor 2015-06-05 12:57:53 -07:00
lua_encounter.h Fix luabind::adl::object forward declare for clang 2016-05-04 03:01:53 -04:00
lua_entity.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity.h Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity_list.cpp Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
lua_entity_list.h Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
lua_expedition.cpp [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
lua_expedition.h [Expeditions] [Quest API] Add expedition IsLocked to Quest API (#1292) 2021-03-16 00:04:08 -05:00
lua_general.cpp [Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339) 2021-05-10 01:21:43 -05:00
lua_general.h Fix issues with OP_SpecialMesg handling 2019-07-18 00:56:46 -04:00
lua_group.cpp Add group and raid api to check for lockout 2020-12-30 18:47:11 -05:00
lua_group.h Add group and raid api to check for lockout 2020-12-30 18:47:11 -05:00
lua_hate_entry.cpp
lua_hate_list.cpp Revert "Remove boost" 2019-10-13 00:53:31 -07:00
lua_hate_list.h Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_inventory.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_inventory.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_item.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_item.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_iteminst.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_iteminst.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_mob.cpp [Quest API] Convert Client GetLastName() method export to Mob export. (#1331) 2021-04-22 22:41:19 -05:00
lua_mob.h [Quest API] Convert Client GetLastName() method export to Mob export. (#1331) 2021-04-22 22:41:19 -05:00
lua_mod.cpp Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)" 2020-10-25 23:48:57 -05:00
lua_mod.h Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)" 2020-10-25 23:48:57 -05:00
lua_npc.cpp [Quest API] Add IsRaidTarget() to Perl and Lua (#1347) 2021-05-10 01:05:46 -05:00
lua_npc.h [Quest API] Add IsRaidTarget() to Perl and Lua (#1347) 2021-05-10 01:05:46 -05:00
lua_object.cpp
lua_object.h
lua_packet.cpp Update opcodes and packet structs for expeditions 2020-12-30 18:47:06 -05:00
lua_packet.h
lua_parser.cpp Fix ReloadQuest on Shutdown crash related to encounters 2021-02-24 01:03:38 -05:00
lua_parser.h Fix ReloadQuest on Shutdown crash related to encounters 2021-02-24 01:03:38 -05:00
lua_parser_events.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_parser_events.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
lua_ptr.h Export many things 2017-05-15 15:46:19 -07:00
lua_raid.cpp Remove unused files 2021-02-12 02:42:03 -05:00
lua_raid.h Add group and raid api to check for lockout 2020-12-30 18:47:11 -05:00
lua_spawn.cpp
lua_spawn.h
lua_spell.cpp Update/Implementation of various fields in spells_new 2015-10-08 11:49:21 -04:00
lua_spell.h
lua_stat_bonuses.cpp Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
lua_stat_bonuses.h Make SPA 112 affect fizzle rate not effective caster level 2018-09-13 19:25:05 -04:00
main.cpp [Scheduler] Event scheduler implementation (#1257) 2021-03-29 02:52:57 -05:00
map.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
map.h Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code 2019-12-28 22:45:35 -06:00
masterentity.h
maxskill.h astyle the terrible sin that is maxskill.h 2015-01-16 01:59:57 -06:00
merc.cpp Merge pull request #1283 from EQEmu/cleanup/Wformat-overflow 2021-03-05 19:23:48 -08:00
merc.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
message.h
mob.cpp Prevent client update while on boat if boat turning (#1343) 2021-05-10 01:15:38 -05:00
mob.h Prevent client update while on boat if boat turning (#1343) 2021-05-10 01:15:38 -05:00
mob_ai.cpp Convert NPC Spell AI from int16 to uint16. (#1262) 2021-02-23 18:33:33 -06:00
mob_appearance.cpp Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
mob_info.cpp [Strings] Split String Optimizations (#1325) 2021-04-22 23:36:39 -05:00
mob_movement_manager.cpp Prevent client update while on boat if boat turning (#1343) 2021-05-10 01:15:38 -05:00
mob_movement_manager.h Extended Movement Manager to have a FlyTo 2020-04-30 11:35:09 -04:00
mod_functions.cpp [Rules] Cleanup all unused rules. (#1308) 2021-03-28 18:37:21 -05:00
mod_functions_base.cpp [Rules] Cleanup all unused rules. (#1308) 2021-03-28 18:37:21 -05:00
npc.cpp [Bug Fix] Add debugging and fix edge case where no target for aggro mob (#1344) 2021-05-10 01:10:13 -05:00
npc.h [Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328) 2021-04-22 22:49:44 -05:00
npc_ai.cpp
npc_ai.h
npc_scale_manager.cpp Add ScaleNPC() to Perl and Lua. (#1238) 2021-02-08 23:08:07 -06:00
npc_scale_manager.h Add ScaleNPC() to Perl and Lua. (#1238) 2021-02-08 23:08:07 -06:00
object.cpp Fix zone startup crash if maps not installed 2021-01-08 20:55:56 -05:00
object.h Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
oriented_bounding_box.cpp Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
oriented_bounding_box.h Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
pathfinder_interface.cpp Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_interface.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_nav_mesh.cpp [Cleanup] use std::make_unique (#1259) 2021-02-23 18:30:46 -06:00
pathfinder_nav_mesh.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_null.cpp Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_null.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_waypoint.cpp More log migrations to fmt / log aliases 2019-09-02 02:33:02 -05:00
pathfinder_waypoint.h Prelim swimming support 2018-11-07 21:55:12 -08:00
pathing.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
perl_client.cpp Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
perl_doors.cpp [Quest API] Perl Door Annotations (#1241) 2021-02-23 12:00:11 -06:00
perl_entity.cpp [Quest API] Perl Entity List Annotations (#1243) 2021-02-23 12:03:16 -06:00
perl_expedition.cpp [Dynamic Zones] Rename dynamic zone structs (#1327) 2021-04-27 18:53:56 -05:00
perl_groups.cpp [Quest API] Perl Group Annotations (#1261) 2021-02-23 11:51:51 -06:00
perl_hateentry.cpp [Quest API] Perl Hate Entry Annotations (#1244) 2021-02-23 12:02:51 -06:00
perl_inventory.cpp Add Inventory methods to Perl. 2021-02-01 21:07:07 -05:00
perl_mob.cpp [Quest API] Convert Client GetLastName() method export to Mob export. (#1331) 2021-04-22 22:41:19 -05:00
perl_npc.cpp [Quest API] Add IsRaidTarget() to Perl and Lua (#1347) 2021-05-10 01:05:46 -05:00
perl_object.cpp Add category tags for Object methods. (#1232) 2021-02-08 23:09:16 -06:00
perl_perlpacket.cpp [Quest API] Perl Packet Validation Macro 2021-02-01 22:32:43 -05:00
perl_player_corpse.cpp Add category tags for corpse methods (#1234) 2021-02-08 23:08:41 -06:00
perl_questitem.cpp Update perl_questitem.cpp (#1227) 2021-02-07 18:11:24 -06:00
perl_raids.cpp [Quest API] Perl Raid Annotations (#1226) 2021-02-07 18:12:09 -06:00
perlpacket.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
perlpacket.h Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h 2015-01-19 04:04:50 -06:00
perlparser.h
petitions.cpp Logs::None added to LogDebug 2019-09-01 23:54:24 -05:00
petitions.h Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
pets.cpp Use aabonuses.PetCommands instead of checking AA level 2020-09-08 19:10:48 -04:00
pets.h Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
position.cpp Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
position.h Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
qglobals.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
qglobals.h qglobals.cpp & .h include header cleanup 2014-12-15 18:22:27 -06:00
queryserv.cpp Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
queryserv.h
quest_interface.h Fix ReloadQuest on Shutdown crash related to encounters 2021-02-24 01:03:38 -05:00
quest_parser_collection.cpp Fix ReloadQuest on Shutdown crash related to encounters 2021-02-24 01:03:38 -05:00
quest_parser_collection.h Fix ReloadQuest on Shutdown crash related to encounters 2021-02-24 01:03:38 -05:00
questmgr.cpp [Bug Fix] Fix use-after-free corruption with some DB calls (#1335) 2021-04-27 18:53:34 -05:00
questmgr.h [Bug Fix] Fix use-after-free corruption with some DB calls (#1335) 2021-04-27 18:53:34 -05:00
queues.h
raids.cpp Add group and raid api to check for lockout 2020-12-30 18:47:11 -05:00
raids.h Add group and raid api to check for lockout 2020-12-30 18:47:11 -05:00
raycast_mesh.cpp Fix for 64-bit Zone MMF compiles 2016-07-29 18:26:23 -04:00
raycast_mesh.h Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
skills.h
spawn2.cpp [Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339) 2021-05-10 01:21:43 -05:00
spawn2.h [Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339) 2021-05-10 01:21:43 -05:00
spawngroup.cpp setting spawn2.version to -1 will now properly spawn mobs in all zone versions (#1299) 2021-03-15 23:57:54 -05:00
spawngroup.h Port SpawnGroup stuff to unique_ptr to fix leak 2021-03-02 12:39:04 -05:00
special_attacks.cpp Revert "Merge pull request #1101 from KinglyKrab/custom" 2020-08-03 22:21:51 -05:00
spell_effects.cpp Client tracks pet sit/stand - force new pets to stand rather than use client (#1155) 2020-12-22 18:05:02 -06:00
spells.cpp [Rule] Add a rule to disable the Pet Resist buff (#1337) 2021-04-27 18:52:39 -05:00
string_ids.h Add AA gain messages. 2021-01-15 19:54:44 -05:00
task_client_state.cpp PR comments 2021-02-07 17:08:16 -06:00
task_client_state.h Yet more cleanup 2021-02-07 15:00:16 -06:00
task_goal_list_manager.cpp Private member prefixes for proximities and goal lists 2021-02-07 15:44:25 -06:00
task_goal_list_manager.h Private member prefixes for proximities and goal lists 2021-02-07 15:44:25 -06:00
task_manager.cpp Move data aliases after null checks for safety [skip ci] 2021-02-08 21:50:28 -06:00
task_manager.h Yet more cleanup 2021-02-07 15:00:16 -06:00
task_proximity_manager.cpp Private member prefixes for proximities and goal lists 2021-02-07 15:44:25 -06:00
task_proximity_manager.h Private member prefixes for proximities and goal lists 2021-02-07 15:44:25 -06:00
tasks.cpp Yet more cleanup 2021-02-07 15:00:16 -06:00
tasks.h More cleanups 2021-02-06 19:19:20 -06:00
titles.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
titles.h titles.cpp & .h header cleanup and forward declare 2014-12-15 18:56:23 -06:00
tradeskills.cpp Explicitly pass database pointers to repository methods 2021-02-05 23:00:27 -06:00
trading.cpp [REBASE] Barter was allowing the purchase of bags. Bags could contain anything and it would be traded. 2020-12-31 00:44:55 -05:00
trap.cpp Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
trap.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
tribute.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
tune.cpp Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
water_map.cpp Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code 2019-12-28 22:45:35 -06:00
water_map.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.cpp Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v2.cpp Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
water_map_v2.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
waypoints.cpp #grid delete was deleting the grids everywhere (#1346) 2021-05-09 16:39:54 -04:00
worldserver.cpp [Expeditions] Track DZ member status in world (#1341) 2021-05-10 01:07:19 -05:00
worldserver.h [Scheduler] Event scheduler implementation (#1257) 2021-03-29 02:52:57 -05:00
xtargetautohaters.cpp Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
xtargetautohaters.h Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
zone.cpp [Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328) 2021-04-22 22:49:44 -05:00
zone.h [Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328) 2021-04-22 22:49:44 -05:00
zone_config.cpp zone_config structure clean 2014-12-15 19:16:53 -06:00
zone_config.h added eqemu_config.json support 2017-07-15 20:29:55 -07:00
zone_event_scheduler.cpp [Strings] Split String Optimizations (#1325) 2021-04-22 23:36:39 -05:00
zone_event_scheduler.h [Scheduler] Event scheduler implementation (#1257) 2021-03-29 02:52:57 -05:00
zone_reload.cpp PR adjustments 2020-02-22 16:17:18 -06:00
zone_reload.h Beginning of hot reload work 2020-01-31 20:25:06 -06:00
zone_store.cpp [Scheduler] Event scheduler implementation (#1257) 2021-03-29 02:52:57 -05:00
zone_store.h Export quest::is_content_flag_enabled and quest::set_content_flag 2020-05-24 20:45:44 -05:00
zonedb.cpp Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
zonedb.h Add character-specific zone-based experience modifiers. (#1326) 2021-04-23 08:47:39 -04:00
zonedump.h [Experience] Add exp mod to npc types to let a server op change the exp modifier (#1252) 2021-02-23 11:50:38 -06:00
zoning.cpp Fix calls to GetSafePoints to not pass null_ptr as zonename (#1336) 2021-04-27 17:21:37 -04:00